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08:43 |
IcyDiamond |
https://rubenwardy.com/minetest_modding_book/lua_api.html Why did nobody tell me about this? |
08:43 |
IcyDiamond |
This is great! |
08:44 |
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10:39 |
ClockGen |
Well that's weird |
10:40 |
ClockGen |
I ttied connecting with my main name "BlackGen" but it says I'm banned |
10:40 |
ClockGen |
I mean here, on irc channel |
10:40 |
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10:41 |
IcyDiamond |
lol rip |
10:45 |
shivajiva |
you can try /mode #minetest b to see if you have an ip on the ban list |
10:48 |
IcyDiamond |
the magic of dynamic ips |
10:51 |
shivajiva |
problem with dynamic ip's is due to their use for various scams, it's slowly cutting them off from the legitimate parts of the internet |
10:52 |
IcyDiamond |
indeed |
10:52 |
IcyDiamond |
I happen to be a victim to dynamic ips |
10:52 |
IcyDiamond |
What's even worse is that my ISP uses a carrier grade nat |
10:52 |
IcyDiamond |
My ip changes more than I change my socks |
10:53 |
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10:53 |
BlackGen |
Well that's super-strange |
10:53 |
IcyDiamond |
I'm glad that I have a VPS |
10:54 |
VanessaE |
it's not your IP or nick, it's because you were rootblahblahg |
10:54 |
VanessaE |
-g |
10:54 |
BlackGen |
Well indeed I was |
10:54 |
IcyDiamond |
lol |
10:54 |
shivajiva |
I encourage people to report ip bans to their ISP citing their contract has been broken and demand a refund |
10:54 |
VanessaE |
[03-30 06:54] * #minetest Banlist: Fri Nov 10 05:57:28 2017 *!~root@* wilhelm.freenode.net |
10:54 |
BlackGen |
I'm running a proot container with arch on my phone and the only user I can have there is root |
10:56 |
VanessaE |
well you're BlackGenfoo now. |
10:56 |
shivajiva |
doesn't that just require you to set the irc client up with the correct ident |
10:57 |
VanessaE |
besides, you can just config your IRC client to send any user@ that you wanty |
10:57 |
VanessaE |
-y |
10:57 |
VanessaE |
(identd notwithstanding) |
10:57 |
BlackGen |
Well, I guess pidgin is really not the best IRC option |
10:57 |
shivajiva |
lol guess not |
10:57 |
VanessaE |
why not hexchat? |
10:58 |
shivajiva |
pidgin has a use for OTR but aside from that it's a quirky irc client |
10:58 |
BlackGen |
I'm using it too. Anyway now I'm outside of proot container using normal irc client for android |
10:59 |
shivajiva |
because hexchat looks ghastly?! lol |
10:59 |
VanessaE |
heresy |
10:59 |
VanessaE |
blasphemy! |
10:59 |
shivajiva |
:P |
11:00 |
* shivajiva |
admires the slick konversation gui |
11:00 |
rubenwardy |
OTR is nice |
11:00 |
rubenwardy |
I use hexchat but need a better one |
11:01 |
VanessaE |
>text-only chat system |
11:01 |
VanessaE |
>slick gui |
11:01 |
BlackGen |
I would use konversation if it didn't pull half of KDE as dependencies |
11:01 |
rubenwardy |
might try Quassel, as Quassel core looks nice |
11:01 |
VanessaE |
parse error |
11:01 |
IcyDiamond |
I use weechat lol |
11:01 |
shivajiva |
yea not really an issue if you run KDE :) |
11:01 |
BlackGen |
I guess not |
11:02 |
rubenwardy |
DE dependent software suck |
11:02 |
rubenwardy |
+s |
11:02 |
shivajiva |
:P |
11:02 |
IcyDiamond |
Minetest on Android is unplayable |
11:02 |
IcyDiamond |
At least for me |
11:02 |
shivajiva |
? |
11:03 |
IcyDiamond |
I'm not too fond of the controls |
11:03 |
BlackGen |
I played it a lot on my phone too and it works perfectly |
11:04 |
BlackGen |
Even with more than 60 mods it's still playable |
11:04 |
BlackGen |
And initialization doesn't take ages |
11:04 |
IcyDiamond |
True true |
11:04 |
IcyDiamond |
I just don't dig the controls |
11:04 |
BlackGen |
Well, they are fine |
11:04 |
BlackGen |
At least there are controls |
11:05 |
shivajiva |
heh nobody is fond of those controls, bit too easy to hit the wrong icon, someone has proposed a nicer joystick |
11:06 |
rubenwardy |
IcyDiamond, new controls in 0.5.0! |
11:06 |
rubenwardy |
much better |
11:06 |
shivajiva |
^ |
11:06 |
BlackGen |
0.5.0 prepared for release in the next universe cycle |
11:06 |
rubenwardy |
there will be more Android improvements too |
11:06 |
IcyDiamond |
:D |
11:06 |
rubenwardy |
and also a game/mod store |
11:07 |
shivajiva |
I can assure you it will happen before this Yuga is over |
11:07 |
IcyDiamond |
Yeah I've been keeping tabs on issues and PRs |
11:07 |
IcyDiamond |
I like what I see |
11:07 |
BlackGen |
Also there will be a raycast function? |
11:08 |
rubenwardy |
there already is? |
11:08 |
rubenwardy |
minetest.raycast? |
11:08 |
BlackGen |
Well isn't it in 0.4.17 |
11:08 |
IcyDiamond |
Minetest needs a power api like thermal expansion on mc |
11:08 |
BlackGen |
Or some beta version that's not public yet |
11:08 |
rubenwardy |
then it'll be in 0.5.0 XD |
11:09 |
BlackGen |
At least it's not in the version from arch linux repos |
11:09 |
BlackGen |
Which is release 0.4.16 |
11:09 |
IcyDiamond |
Lmao |
11:09 |
shivajiva |
surprisingly up to date! |
11:10 |
BlackGen |
Well, arch linux is rolling release and that's their blessing and curse |
11:10 |
IcyDiamond |
I also use arch |
11:10 |
shivajiva |
I prefer to compile tbh |
11:11 |
IcyDiamond |
I like having my packages package managed |
11:11 |
BlackGen |
Well, I compile as less as possible and when it's absolutely unavoidable. I keep a list of packages for easy deployment and also to be sure that all software on all my machines is the same |
11:11 |
shivajiva |
yea for the most part but I like to mess n test |
11:12 |
BlackGen |
The only 2 things that I compile myself are various wine versions (for using them simultaneously due to regressions) |
11:12 |
IcyDiamond |
I run a minetest server but none of my friends want to play so it just sits empty |
11:12 |
BlackGen |
And unreal engine |
11:13 |
IcyDiamond |
And I don't fancy announcing it to the list |
11:13 |
BlackGen |
Same, but there are actually people playing on my server |
11:13 |
BlackGen |
I succsessfully converted them from minecraft |
11:13 |
rubenwardy |
yaay |
11:13 |
rubenwardy |
0.5.0 is a pretty cool release |
11:13 |
rubenwardy |
I'm quite excited for it |
11:14 |
IcyDiamond |
Same |
11:14 |
rubenwardy |
I just hope that we can recover from the user base fragmentation |
11:16 |
BlackGen |
I'm not happy with backwards-compatibility breaking changes |
11:16 |
IcyDiamond |
I am if it's for good improvements |
11:17 |
BlackGen |
Can't find that one PR, but it oves player pivot one node up or something |
11:17 |
BlackGen |
So a lot of things like 3d_armor, mobs_redo, advanced_npc, etc are broken |
11:17 |
BlackGen |
I mean, they willl not be, and authors already introduced changes in respective branches |
11:18 |
BlackGen |
But old mods that also use it will remain uncompatible |
11:20 |
shivajiva |
any interest in an old mod will result in a remake or fix I think |
11:21 |
shivajiva |
the mod community is reasonably active |
11:25 |
IcyDiamond |
Indeed |
11:28 |
rubenwardy |
they will be fixed in time |
11:28 |
rubenwardy |
all those are active mods |
11:40 |
IcyDiamond |
https://github.com/gdelazzari/tech_api is this no longer in development? I love the idea of it |
11:41 |
rubenwardy |
nice |
11:41 |
IcyDiamond |
I might fork it and do something with it |
11:42 |
rubenwardy |
that would be good :D |
11:53 |
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11:56 |
shivajiva |
wonder if sqlite db would work for storage for the tech api |
11:56 |
rubenwardy |
heh |
11:56 |
rubenwardy |
well |
11:56 |
rubenwardy |
areastore whilst in game |
11:56 |
rubenwardy |
sqlite maybe for offline |
11:57 |
shivajiva |
yea :) |
11:58 |
IcyDiamond |
I don't think I'm smart enough to do that myself |
11:59 |
IcyDiamond |
why did my game just crash the hell |
11:59 |
IcyDiamond |
wth happened, nothing in debug.txt either |
11:59 |
IcyDiamond |
:/ |
12:00 |
IcyDiamond |
ok that was.. interesting |
12:02 |
shivajiva |
I often get a crash with nothing in debug log, usually within 48 hours of each other |
12:03 |
Krock |
already checked the memory use? |
12:03 |
shivajiva |
the server can crap out and reset 3 or 4 times before it returns to some kind of stability also |
12:04 |
shivajiva |
without a hint of any problem in the debug log |
12:05 |
shivajiva |
other times it shows a lua OOM within a few minutes of restarting |
12:07 |
shivajiva |
798MB is frequent but sometimes it's up at the 900MB mark |
12:07 |
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12:08 |
shivajiva |
IcyDiamond: willing to help you with the sqlite if you wish to go that route for offline storage |
12:21 |
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12:36 |
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12:39 |
IcyDiamond |
To be honest I'm not motivated enough to do anything at all |
12:39 |
IcyDiamond |
Kinda sucks |
12:40 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-03-30-15:40:17.png please allow this screenshot to distract you |
12:41 |
IcyDiamond |
I still have no idea what to do with those |
12:42 |
Krock |
put them into a cavern mod |
12:42 |
IcyDiamond |
I made them generate underground |
12:42 |
Krock |
make them hurt when standing on them |
12:42 |
Krock |
make them hurt when you try to eat them |
12:43 |
Krock |
make tools out of them |
12:43 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-03-30-15:43:01.png wireframe mode |
12:43 |
IcyDiamond |
lol |
12:43 |
Krock |
These must be starts of the underground! |
12:43 |
Krock |
*stars |
12:43 |
IcyDiamond |
:D |
12:43 |
IcyDiamond |
I might make tools |
12:44 |
IcyDiamond |
it's a pain to texture tools though |
12:44 |
IcyDiamond |
xD |
12:44 |
Krock |
or add a mod as dependency and use its API to add more amazing nodes |
12:44 |
IcyDiamond |
I would use technic but i cant register machines |
12:44 |
IcyDiamond |
cuz technic hardcodes the mod prefix |
12:45 |
IcyDiamond |
and i dont think theres a good way to get around it |
12:45 |
Krock |
-> technic PR |
12:46 |
IcyDiamond |
hmmm |
12:47 |
IcyDiamond |
I mean, it already has 15 PRs, do you think I should bother? |
12:47 |
IcyDiamond |
xD |
12:47 |
IcyDiamond |
https://github.com/minetest-mods/technic/issues/419 I made an issue though |
12:48 |
IcyDiamond |
and i dont want to reinvent the wheel on this one either |
12:49 |
Krock |
IcyDiamond, I mean, Minetest has like 95 PRs, do you think people still bother? A: yes :D |
12:50 |
IcyDiamond |
Well, I mean, Minetest is actively maintained, while this mod doesnt seem to be |
12:50 |
IcyDiamond |
I see PRs merged on Minetest every day |
12:51 |
Krock |
it may be a bit inactive but if you poke the developers a bit, something may happen :D |
12:51 |
IcyDiamond |
xD |
12:52 |
Krock |
a PR to fix your issue consists of about 1 new line in that file and a few search&replace for the textures and to make use of `data.modname` |
12:53 |
Krock |
plus documentation of that additional `data` field which is handled (if there is a documentation) |
12:53 |
Krock |
correction: there is a documentation in the Wiki |
12:55 |
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13:13 |
IcyDiamond |
https://github.com/minetest-mods/technic/pull/420 omg I got 420! |
13:13 |
IcyDiamond |
what a get |
13:13 |
IcyDiamond |
:D |
13:17 |
Krock |
[aesthetics intensifies] |
13:17 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-03-30-16:17:25.png what can I say, it works |
13:17 |
IcyDiamond |
:P |
13:19 |
IcyDiamond |
I really hope they merge this |
13:19 |
IcyDiamond |
It's super useful, imo |
13:19 |
IcyDiamond |
:P |
13:20 |
Krock |
I've seen 3 other PRs that could be merged as-is - pretty sure there are more of them |
13:21 |
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13:24 |
IcyDiamond |
https://termbin.lunasqu.ee/1o44 this is all it took to add a machine and recipes with this PR |
13:24 |
IcyDiamond |
amazing |
13:26 |
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13:27 |
IcyDiamond |
This is the error you get currently: "Name technic:lv_infuser does not follow naming conventions: "morecrystals:" or ":" prefix required" |
13:28 |
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13:28 |
IcyDiamond |
And no, there is no way to add a ":" without this modification. |
13:30 |
Krock |
add it in all cases. even for technic |
13:39 |
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16:33 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Client eventmanager refactor (#7179) ce87310 https://git.io/vxomP (2018-03-30T16:32:52Z) |
16:48 |
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17:51 |
EldritchGuard-La |
and I bloom back into exsistance |
18:02 |
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18:04 |
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18:07 |
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18:15 |
IcyDiamond |
Ay |
18:16 |
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18:17 |
IcyDiamond |
What if we could create a compatibility layer which would allow minecraft players to join minetest servers |
18:18 |
IcyDiamond |
Probably wouldn't be possible at all |
18:18 |
IcyDiamond |
But imagine that |
18:22 |
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18:22 |
rubenwardy |
Heh |
18:22 |
rubenwardy |
You're welcome to try :P |
18:27 |
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18:28 |
IcyDiamond |
No thanks :p |
18:29 |
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18:29 |
IcyDiamond |
If anyone is crazy enough to attempt such a crazy endeavour, heres the mc protocol spec: http://wiki.vg/Protocol |
18:42 |
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18:44 |
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18:51 |
EldritchGuard-La |
IcyDiamond, your idea is foolish |
18:51 |
EldritchGuard-La |
Minetest is able to adapt to servers without having to install mods by hand |
18:52 |
EldritchGuard-La |
Minecraft has a too big of selection and each mod needs to be installed by hand with a java engine |
18:52 |
EldritchGuard-La |
installed by hand and used with a java engine* |
18:52 |
IcyDiamond |
Yes I know |
18:53 |
EldritchGuard-La |
not to mention minetest is basically dead and Minecraft itself is dying |
18:54 |
IcyDiamond |
I won't let minetest die |
18:55 |
IcyDiamond |
XD |
18:55 |
EldritchGuard-La |
well it will/is |
18:55 |
IcyDiamond |
Aren't you a pessimist |
18:55 |
EldritchGuard-La |
problem #1, knock off titles |
18:55 |
EldritchGuard-La |
idc |
18:56 |
IcyDiamond |
I do agree that the title is not good |
18:56 |
EldritchGuard-La |
#2 so many fake version loaded with pay2win garbage |
18:56 |
EldritchGuard-La |
#3 the stale movements and animations |
18:57 |
EldritchGuard-La |
#4 the player base is usually 10 year olds with no money or 30 year old creeps stalking them |
18:57 |
EldritchGuard-La |
correction 4-10 year olds |
18:57 |
EldritchGuard-La |
my bad |
18:58 |
EldritchGuard-La |
#5 many staff members are just to cringy to deal with |
18:58 |
EldritchGuard-La |
bash me if you will but we all know its true |
18:59 |
EldritchGuard-La |
you got those staff members that roleplay, that argue, that are just a real hassle to players and other staff |
18:59 |
rubenwardy |
It's really not dead |
18:59 |
rubenwardy |
Also, don't play on those servers |
18:59 |
rubenwardy |
There are lots of good servers with mature staff members |
19:00 |
EldritchGuard-La |
im not trying to be an ass or anything, but it really is, i go look at the server list its usually servers that payquite a bit that get attention even then they dont profit enough to keep it going |
19:00 |
rubenwardy |
Also, who are you? Just joined to say Minetest is dead? |
19:00 |
EldritchGuard-La |
an old member |
19:01 |
rubenwardy |
Profit? |
19:01 |
EldritchGuard-La |
yes profit enough to keep the server running and expanding |
19:01 |
EldritchGuard-La |
donations, etc |
19:01 |
rubenwardy |
This community doesn't run on anything like that |
19:01 |
EldritchGuard-La |
when i say profit i dont mean to the owners pocket i mean to benefit the servers |
19:01 |
rubenwardy |
It never has |
19:02 |
EldritchGuard-La |
maybe thats a problem? |
19:02 |
rubenwardy |
I don't think donations to a server is required for a community to be alive |
19:02 |
lumberJ |
its only a problem for you, apparently |
19:03 |
EldritchGuard-La |
funny because ive looked recently and its usually 10 year olds or foreigns |
19:03 |
IcyDiamond |
I personally pay for my vps and I don't even have a job |
19:03 |
EldritchGuard-La |
hence why id consider donation to give players kits and such |
19:04 |
IcyDiamond |
I have a mc server that is completely dead now |
19:04 |
IcyDiamond |
None of my friends play mc anymore |
19:04 |
EldritchGuard-La |
hence why MC is dying itself people arent interested |
19:04 |
IcyDiamond |
I migrated to minetest |
19:04 |
EldritchGuard-La |
its the same old schtick |
19:04 |
IcyDiamond |
Nobody followed me |
19:05 |
rdococ |
I don't think Minecraft is dying so much as it suffers from the same player base problem you think Minetest does |
19:05 |
rdococ |
which doesn't mean it'll die necessarily |
19:05 |
lumberJ |
pretty sure that is not what improves game culture. if any thing mt has probably gotten more popular as a result of being free |
19:05 |
EldritchGuard-La |
when I say minecraft i just mean in general, its lost its popularity |
19:05 |
lumberJ |
and with higher quality player base |
19:06 |
EldritchGuard-La |
look there is no point in argueing with blind people |
19:06 |
rdococ |
I can see perfectly fine |
19:06 |
rdococ |
/s |
19:06 |
lumberJ |
lol |
19:06 |
IcyDiamond |
I also have good vision |
19:07 |
rdococ |
actually I needed glasses in the past |
19:07 |
rdococ |
but my vision isn't bad |
19:08 |
IcyDiamond |
I love minetest though |
19:08 |
rdococ |
Minetest is very yay |
19:08 |
rdococ |
I just built a mesecons piston feed tape in Minetest |
19:09 |
IcyDiamond |
Cool |
19:09 |
IcyDiamond |
I'm making mods for fun and lua api learning |
19:09 |
IcyDiamond |
Not really publishing any of em |
19:10 |
IcyDiamond |
Fun fact: lua was my first contact with programming ever (not minetest) |
19:10 |
lumberJ |
no point in arguing with people who disagree with me |
19:11 |
jluc |
my son generaly prefers minecraft because features are ready out of the box |
19:11 |
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19:11 |
rdococ |
fair enough I suppose |
19:11 |
jluc |
with minetest i have to search, test, choose and learn a lot on how to deploy these features |
19:11 |
rdococ |
but the gameplay experience that results can be much more flexible |
19:11 |
IcyDiamond |
I tried getting my gf into minetest but she's not interested it seems |
19:11 |
Shara |
That's why finding a good server can be worth the effort :) |
19:12 |
Shara |
Then the work is done for you |
19:12 |
jluc |
yep. doing it requires lot of time |
19:12 |
jluc |
its an enpowering process for me and my son |
19:13 |
jluc |
i hope he will get into sharing this - long term |
19:13 |
jluc |
exploring and coding also |
19:13 |
IcyDiamond |
I personally love being able to change everything about my game |
19:13 |
jluc |
but it takes time as for now |
19:13 |
IcyDiamond |
And my system |
19:13 |
IcyDiamond |
That's why I use arch linux |
19:14 |
jluc |
it'd be nice to get "out of the box" more fully featured |
19:14 |
jluc |
minetest distros |
19:14 |
jluc |
or servers |
19:14 |
IcyDiamond |
Lmao |
19:14 |
rdococ |
minetest_game could use some improvement, I guess |
19:14 |
jluc |
i'm far from being fully aware of all mt universe |
19:14 |
Shara |
We need more good alternatives to MTG :) |
19:14 |
lumberJ |
jluc: subgames |
19:14 |
sofar |
did someone say "inside the box" ? |
19:15 |
* sofar |
hides again |
19:15 |
lumberJ |
lol |
19:15 |
* Shara |
pokes the sofar :P |
19:15 |
Shara |
lumberJ: we're just calling them games now. No more subgames. |
19:15 |
* rdococ |
pokes the Shara |
19:15 |
Shara |
Ekk! Hi rdococ :) |
19:16 |
jluc |
let me share just a few ez ideas : |
19:16 |
* IcyDiamond |
pokes sofar too |
19:16 |
jluc |
1) having a new checkbox "enable monsters" |
19:16 |
lumberJ |
good to know, Shara. thanks |
19:16 |
rdococ |
Shara: what do we call Minetest then? |
19:16 |
lumberJ |
game engine |
19:16 |
rdococ |
jluc: minetest_game has no built-in monsters |
19:16 |
Shara |
Minetest itself? That's the.. what lumberJ said |
19:16 |
jluc |
2) a new checkbox "enable protect buildings" |
19:16 |
IcyDiamond |
Minetest is best engine |
19:16 |
rdococ |
both of those are in mods |
19:17 |
jluc |
maybe a set of basic mods bundled |
19:17 |
Shara |
jluc: MTG is just one game, and a very minimal one, since it needs to meet all needs. |
19:17 |
jluc |
not necessarily active |
19:17 |
jluc |
but bundled |
19:17 |
Shara |
For example, singleplayer mode would never have reason to have protection mods |
19:17 |
rdococ |
^ |
19:17 |
Shara |
And then there's the debate of which protection mod? |
19:17 |
lumberJ |
plus one of the advantages is its very light weight as is, so compatible with more systems |
19:18 |
jluc |
AFAIK exploring mods is exploring forums, and that is tedious and quite unefficient |
19:18 |
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19:18 |
lumberJ |
and it is really not that hard to locate and add goo d quality mods, imo |
19:18 |
Shara |
jluc: you can always just ask here what good mods there are for some certain thing. |
19:18 |
BlackGen |
Hey guys, object definition table seems to have glow element, how do I use it? https://rubenwardy.com/minetest_modding_book/lua_api.html#object-properties |
19:18 |
jluc |
yes compatible with old machines is a very good thing - i could run an LAN party on old computers in an internet cafe |
19:19 |
jluc |
ok shara :-) |
19:19 |
BlackGen |
I have a sprite entity, I'm trying to set glow, but it does nothing |
19:19 |
jluc |
what mod should i use to enable my son to protect his buildings ? |
19:19 |
lumberJ |
minetest.net lists several estblished mods as well |
19:19 |
Shara |
There's enough server owners an dmod writers drifting around the place to help :) |
19:19 |
BlackGen |
Does it work in the same way as glow in particle definition? |
19:19 |
jluc |
where can i find this "established" list lumberJ ? |
19:20 |
Shara |
https://www.minetest.net/customize/#mods |
19:20 |
lumberJ |
yes, that is not exhaustive but its a good start |
19:20 |
jluc |
ok great |
19:20 |
sfan5 |
BlackGen: is your minetest new enough? |
19:20 |
Shara |
A good approach can just be testing out a few public servers as well to see what they use |
19:20 |
sfan5 |
glow was added somewhat recently |
19:21 |
jluc |
that's ok for me - i come and ask here |
19:21 |
Shara |
That's what I did way back when I was trying to pick mods to use |
19:21 |
lumberJ |
the first thing i do when i join a server is type /mods to see what they are working with |
19:21 |
jluc |
a link toaward this page, in minetest mod pages, would help wider audience to reach this page |
19:22 |
Shara |
jluc: I don't knwo what pages you mean. That's literally the main page for mods on the official MT site |
19:22 |
jluc |
(anywayt) thanks a lot (from me) for this url :-) |
19:22 |
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19:22 |
BlackGen |
sfan5: no, I have 0.4.16 release version |
19:22 |
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19:23 |
jluc |
then it'd be very logical to add this url in the mod pane of minetest GUI |
19:23 |
sfan5 |
BlackGen: you'll need 0.5.0-dev |
19:23 |
BlackGen |
I see, thanks |
19:24 |
Shara |
jluc: not really. But a way to find mods from there in general is something that's been talked about |
19:24 |
Shara |
A proper mod store type thing instead of just a link :) |
19:25 |
jluc |
that'd be even better but nothing is better than a community decision about "standard" or "best" mods list |
19:25 |
jluc |
(but i understand it's not an easy result to reach lol) |
19:25 |
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19:26 |
Shara |
Well, the problem is that you could ask ten different people what the best mods are and get ten different answers |
19:26 |
jluc |
sure |
19:26 |
jluc |
stats ? statistics would help |
19:26 |
jluc |
use counts |
19:26 |
Shara |
Well, I'd argue high use doesn't always mean great mod |
19:27 |
jluc |
not best, but useable |
19:28 |
lumberJ |
the rather is anarchic array of mods to choose from is rather preferable to me, personally, both as a player and a modder |
19:28 |
Shara |
As a server owner I looked for forgotten mods and little used mods that were still of good quality, or could be rewritten to be good quality. Otherwise I'd just be offering servers the same as are offered by a hundred other people. |
19:28 |
jluc |
an other hint is the last commit date on the mod |
19:28 |
IcyDiamond |
Mesecons is best mod |
19:28 |
IcyDiamond |
Technic is second |
19:28 |
Shara |
Last commit date doesn't mean much either. Just means nothing changed in x amount of time to cause an update to be needed. |
19:28 |
lumberJ |
two mods i never use^ to prove Shara's point |
19:28 |
IcyDiamond |
Are there any technic devs here? |
19:28 |
jluc |
my son is a bit young as for mese - afaik |
19:28 |
IcyDiamond |
I'd like my PR reviewed |
19:29 |
jluc |
:-D |
19:29 |
jluc |
he gets into scratch however and might soon get into mese |
19:29 |
jluc |
(never tried personnaly) |
19:30 |
Shara |
lumberJ: same here for the most part (I occasionally use mesecons) |
19:30 |
Shara |
But on a server, these mods can just make endless problems. |
19:30 |
* jluc |
is watching https://www.youtube.com/watch?v=ccLUt58mo0k |
19:30 |
IcyDiamond |
No technic devs? |
19:31 |
sofar |
link? |
19:31 |
lumberJ |
don't get me wrong, they seem like cool mods, but don't really add much to gameplay that i want that i can't get from less laggy mods like basic_machines |
19:33 |
IcyDiamond |
https://github.com/minetest-mods/technic/pull/420 |
19:34 |
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19:37 |
jluc |
morlendor might rise my son's interest |
19:37 |
jluc |
he often mentions underland (if i recall well) |
19:38 |
jluc |
i was offered a server on minecity.online |
19:39 |
jluc |
hope i can do something fun with it |
19:40 |
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19:40 |
wsmqj |
.-. .-. |
19:40 |
wsmqj |
.-. .-. |
19:40 |
wsmqj |
.-. .-. |
19:40 |
wsmqj |
.-. .-. |
19:40 |
jluc |
a french langage server for kids |
19:40 |
wsmqj |
/ \ / \ |
19:40 |
wsmqj |
/ \ / \ |
19:40 |
wsmqj |
/ \ / \ |
19:40 |
wsmqj |
/ \ / \ |
19:40 |
wsmqj |
| _ \ / _ | |
19:40 |
wsmqj |
| _ \ / _ | |
19:40 |
wsmqj |
| _ \ / _ | |
19:40 |
wsmqj |
| _ \ / _ | |
19:40 |
wsmqj |
; | \ \ / / | ; |
19:40 |
wsmqj |
; | \ \ / / | ; |
19:40 |
wsmqj |
; | \ \ / / | ; |
19:40 |
wsmqj |
; | \ \ / / | ; |
19:40 |
clavi |
mods |
19:40 |
wsmqj |
\ \ \ \_.._/ / / / |
19:40 |
wsmqj |
\ \ \ \_.._/ / / / |
19:40 |
wsmqj |
\ \ \ \_.._/ / / / |
19:40 |
wsmqj |
\ \ \ \_.._/ / / / |
19:40 |
wsmqj |
'. '.;' ';,' .' |
19:40 |
wsmqj |
'. '.;' ';,' .' |
19:40 |
wsmqj |
'. '.;' ';,' .' |
19:40 |
wsmqj |
'. '.;' ';,' .' |
19:40 |
|
wsmqj was kicked by sfan5: wsmqj |
19:40 |
rdococ |
o_O |
19:40 |
clavi |
I've seen it in another channel too |
19:40 |
sfan5 |
it's supposed to be a bunny saying happy easter |
19:40 |
sfan5 |
looks it fucked up though |
19:41 |
lumberJ |
spider bunny |
19:44 |
IcyDiamond |
Uhh.. kden |
19:45 |
IcyDiamond |
I go for one minute |
19:46 |
IcyDiamond |
Can't say I haven't seen spam before, I ran an irc network for two years |
19:49 |
rdococ |
I'd like the default item limit per stack to be 100 instead of 99 |
19:50 |
jluc |
well minetest UI might provide links to "further reading" |
19:50 |
clavi |
yeah 99 irks me too |
19:51 |
jluc |
it would help getting more hints on mt universe |
19:51 |
clavi |
split it and you got 50-49 |
19:51 |
clavi |
fffff |
19:53 |
lumberJ |
jluc. minetest.net is referenced in the about page, i believe |
19:54 |
lumberJ |
if people don't care to follow or look for a wiki they probably aren't that interested in reading to learn more |
19:55 |
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19:56 |
jluc |
please dont support that belief |
19:56 |
lumberJ |
my experience has been the better i try to document things the less likely people will read it :P |
19:56 |
lumberJ |
its too much to read :D |
19:56 |
IcyDiamond |
:D |
19:57 |
Shara |
Good documentation is thorough.. but stops at exactly what's needed |
19:57 |
jluc |
documenting things is the most important thing in order people to share wider experience |
19:57 |
jluc |
and leads to people sharing devs ! |
19:57 |
Shara |
It also needs to be easy to find the bit you need |
19:58 |
jluc |
even whent that's for 1% or 1/1000 of people |
19:58 |
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19:59 |
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19:59 |
jluc |
hence the use for "more" link... |
19:59 |
Shara |
More links don't help |
19:59 |
jluc |
dont bother 99% with useless knowledge |
20:00 |
jluc |
but help interested ones to get hints on how to go further |
20:00 |
jluc |
:-) |
20:00 |
Shara |
Can't they just type, I don't know... "minetest mods" or whatever in their search engine of choice? |
20:00 |
jluc |
i did so but was kindof lost in the amount of results |
20:01 |
jluc |
i didnt try for "protect buildings" but tried for "monsters" |
20:01 |
lumberJ |
but its all there if you start with minetest.net |
20:01 |
lumberJ |
the wiki, the forums |
20:01 |
Shara |
And starting with the official site is usually what most people would do |
20:01 |
jluc |
"all" might be too much |
20:01 |
jluc |
maybe that's the issue |
20:02 |
lumberJ |
lol, so "more" links will fix it? |
20:02 |
rdococ |
my plan is actually to create a brainfuck interpreter in minetest |
20:02 |
rdococ |
without the aid of lua |
20:02 |
rdococ |
I'll be using a finite tape though |
20:02 |
jluc |
brainfuck yourself first (and tell us later= |
20:02 |
jluc |
) |
20:03 |
jluc |
it's difficult to share "this way" |
20:03 |
jluc |
when every one involved has its own way |
20:03 |
jluc |
but achieveing this would help the newcomers a lot |
20:04 |
lumberJ |
i for one think minetest.net does about as well as you can expect as far as pulling everything together in a way that is accessible open to the community |
20:04 |
lumberJ |
so thank you to the devs who have made that possible |
20:04 |
lumberJ |
jluc, welcome to open source |
20:04 |
jluc |
:-) |
20:05 |
IcyDiamond |
How is minetest.net hosted? |
20:05 |
IcyDiamond |
Github pages? |
20:07 |
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20:07 |
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20:11 |
sofar |
rdococ: make it with nodes, not text input |
20:12 |
sofar |
e.g. one node is a ! |
20:12 |
rdococ |
sofar: that was my plan |
20:12 |
sofar |
err |
20:12 |
rdococ |
I meant node input |
20:12 |
sofar |
><+-.,[] 8 nodes |
20:12 |
rdococ |
yes, that's what I meant |
20:12 |
sofar |
and then have a robot that moves over them |
20:12 |
rdococ |
I decided to switch from a cyclical tape to a linear one |
20:12 |
rdococ |
hm, I wasn't going to use a robot, rather I was planning to use sticky movestone |
20:13 |
sofar |
so you can layout various programs horizontally |
20:13 |
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20:13 |
sofar |
and stick a robot on top of a node and it progresses along the programs that it encounters on its' way |
20:13 |
sofar |
just have to punch to give it direction, I guess |
20:17 |
rdococ |
I was planning to have the tape move instead of the 'robot' |
20:17 |
rdococ |
also, not sure what kind of robot you mean. I know of a robot mod but in it the robots use lua |
20:21 |
rdococ |
I couldn't get a linear tape to work with the limited space, so I've decided to switch back to cyclic |
20:22 |
sofar |
well so you need to have some sort of memory |
20:22 |
sofar |
and instructions |
20:22 |
sofar |
you can decide to have the memory be nodes |
20:22 |
sofar |
or the instructions |
20:22 |
sofar |
probably cooler to have the memory be nodes |
20:23 |
sofar |
and then your instructions sit in a formspec in an entity or a special node |
20:23 |
sofar |
and you give that a range to use as memory |
20:40 |
jluc |
gn |
20:40 |
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20:41 |
rdococ |
sofar: at the moment I'm trying to get the cyclical memory tape to go in both directions |
20:44 |
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20:57 |
rubenwardy |
IcyDiamond: https://github.com/minetest/minetest.github.io |
20:57 |
rubenwardy |
PRs welcome |
20:58 |
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20:58 |
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21:03 |
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21:07 |
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21:09 |
rdococ |
sofar: I've completed the memory tape system |
21:09 |
rdococ |
although I'm kind of lost on how to continue |
21:09 |
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21:19 |
rubenwardy |
you want a decoder |
21:19 |
rubenwardy |
it needs to read an instruction from the memory |
21:19 |
rubenwardy |
and then it needs to work out what to do |
21:20 |
rdococ |
yea |
21:20 |
rubenwardy |
you also need a clock which sends out ticks |
21:20 |
rdococ |
also, I'm going to have a separate instruction tape |
21:20 |
rubenwardy |
sure |
21:21 |
rdococ |
I also need a way to modify the memory tape in the first place |
21:21 |
rubenwardy |
well, yeah |
21:22 |
rubenwardy |
usually this is done by having 3 inputs to the memory |
21:22 |
rdococ |
and parse nested [] loops... |
21:22 |
rubenwardy |
plus and ack |
21:22 |
rubenwardy |
no |
21:22 |
rubenwardy |
why would you need to parse loops |
21:22 |
rubenwardy |
anyway |
21:22 |
rdococ |
my goal is a bf interpreter |
21:22 |
rdococ |
I would need to parse loops then |
21:22 |
rubenwardy |
heh |
21:23 |
rubenwardy |
good luck |
21:23 |
rubenwardy |
machine code is more fun |
21:25 |
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21:26 |
rdococ |
might try a machine code interpreter instead |
21:26 |
Hawk777 |
Eh, parsing BF loops is *reasonably* straightforward. Every time you see, [, do nothing. Every time you see ], evaluate the condition. If you need to loop, switch modes and set a counter to 1. While in the alternate mode, move the tape backwards. Every time you see ], increment the counter. Every time you see [, decrement the counter. Ignore all other instructions. Once the counter reaches zero, revert to normal mode. Done. |
21:26 |
rubenwardy |
no no no |
21:26 |
rubenwardy |
not interpreter |
21:26 |
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21:26 |
Hawk777 |
That’s something one could build in hardware. |
21:26 |
rubenwardy |
you don't interpret machine code |
21:26 |
rdococ |
oh, yes, I had a brain fart |
21:26 |
rubenwardy |
you run it |
21:26 |
rdococ |
machine code is compiled |
21:26 |
rubenwardy |
no |
21:26 |
rubenwardy |
it's already compiled |
21:26 |
rubenwardy |
you just decode it and run it |
21:26 |
* rdococ |
bashes his head against a wall |
21:27 |
rdococ |
I swear I'm not dumb |
21:27 |
rubenwardy |
I made a machine code computer from NAND gates in first year of uni, one of my favourite courses |
21:27 |
rdococ |
how did it work? |
21:27 |
rubenwardy |
in order, my favourite courseworks have been: 1. writing a kernel 2. 3d renderer 3. computer |
21:28 |
rubenwardy |
basically, you make components at increasing levels of abstraction |
21:28 |
rubenwardy |
so NAND gates -> AND/OR Gates -> Adders -> RAM / Mutexes |
21:29 |
rubenwardy |
then you eventually put them together into decoders, ALUs, and such |
21:29 |
rdococ |
I have created a one-bit memory cell once |
21:29 |
rubenwardy |
nand to tetris is a good guide, I've heard |
21:29 |
rubenwardy |
lol |
21:29 |
rdococ |
it was basically a circuit with two NOT gates |
21:29 |
rubenwardy |
that's in the second week of a 12 week course :) |
21:30 |
rubenwardy |
it's pretty cool anyway |
21:32 |
rubenwardy |
http://www.nand2tetris.org/ |
21:39 |
rdococ |
I was thinking of having both black and white wool nodes, and then using pistons to shift them up and down |
21:42 |
Krock |
<rubenwardy> you don't interpret machine code |
21:43 |
Krock |
that's where you're wrong (kiddo) |
21:43 |
rubenwardy |
lol |
21:43 |
Krock |
closed source binaries can only be read that way. of course, there are programs to display it in assembler |
21:46 |
rdococ |
machine code is what stuff is generally compiled to |
21:46 |
rdococ |
generally, as you can compile to other languages such as intermediate bytecode ones |
21:50 |
rdococ |
ugh |
21:59 |
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22:10 |
rdococ |
hi DOH'F |
22:11 |
longerstaff13 |
hi rdococ |
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23:13 |
rdococ |
hi |
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