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10:01 |
davisonio |
if anyone's got access to the wiki admin can they review https://wiki.minetest.net/Category:Proposed_for_deletion |
10:01 |
davisonio |
some have been requested delete for a year |
10:04 |
Out`Of`Control |
davisonio: try one of them https://wiki.minetest.net/index.php?title=Special:ListUsers&group=sysop |
10:06 |
davisonio |
ok @ShadowNinja @Calinou :) |
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davisonio |
lots of wiki hasn't been updated in time |
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11:41 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix a warning reported by clang ef979ee https://git.io/vxVQ9 (2018-03-29T11:37:24Z) |
11:41 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix various Client class functions not marked as override (virtual) 83fc0fd https://git.io/vxVQH (2018-03-29T11:33:32Z) |
11:43 |
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11:56 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03 0396717 https://git.io/vxV5Z (2018-03-29T11:54:44Z) |
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13:25 |
IcyDiamond |
How would I go by using transparency on obj models |
13:26 |
IcyDiamond |
if you even can do it |
13:28 |
NathanS21 |
Transparent textures. |
13:29 |
IcyDiamond |
I made a transparent texture but it still appears solid |
13:29 |
NathanS21 |
I think there is something in the node registration as well, trying to find it. |
13:30 |
IcyDiamond |
Okay cool |
13:30 |
NathanS21 |
use_texture_alpha = true, |
13:30 |
NathanS21 |
try adding that to the registration |
13:31 |
IcyDiamond |
that seems to have worked, thanks, however there seems to be strange culling issues or something |
13:31 |
rubenwardy |
strange culling issues? |
13:31 |
rubenwardy |
screenshot? |
13:32 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-03-29-16:32:08.png |
13:32 |
IcyDiamond |
Idk, I'm not that familiar with game engine terminology |
13:32 |
IcyDiamond |
:P |
13:32 |
rubenwardy |
ah, lack of back face bulling |
13:32 |
rubenwardy |
*culling |
13:33 |
rubenwardy |
does you model contain backfaces? |
13:33 |
rubenwardy |
*your |
13:33 |
IcyDiamond |
Uhh, I made it in blender, I dont know anything about backfaces |
13:33 |
IcyDiamond |
I'm a beginner to modeling |
13:33 |
rubenwardy |
basically, do you only have one face or are there two faces each in different directions |
13:33 |
rubenwardy |
tbh |
13:34 |
rubenwardy |
it's probably just MT not backface culling |
13:34 |
IcyDiamond |
Yeah I guess, the crystals are spatial |
13:34 |
IcyDiamond |
So it's nothing I can do right now? |
13:35 |
NathanS21 |
I think there might be an option in Blender to make faces doubled, let me look. |
13:36 |
IcyDiamond |
Also another thing, what's the deal with collision_box? I gave it one of those boxes you'd use in node boxes but nothing seems to have happened |
13:36 |
IcyDiamond |
It has no comment on the developer wiki so I just assumed it takes a node box box? Lol. |
13:37 |
rubenwardy |
collision box is only for collisions, and is the same form as a node box |
13:37 |
rubenwardy |
selection box is for how the node is selectable |
13:37 |
rubenwardy |
ie: the wire frame you see when you select it |
13:37 |
rubenwardy |
and what places can be selected |
13:38 |
NathanS21 |
you can try doing this to fix the crystal. Enable Double sided in Properties > Object Data > Normals |
13:38 |
NathanS21 |
https://i.stack.imgur.com/jKKWp.png |
13:38 |
IcyDiamond |
rubenwardy: Ahh, I gotcha, thanks a bunch! |
13:39 |
rubenwardy |
you don't want it double sided |
13:39 |
rubenwardy |
you want it single sided |
13:39 |
rubenwardy |
and then Minetest needs to also backface cull |
13:39 |
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13:40 |
rubenwardy |
ooh |
13:40 |
rubenwardy |
try putting backface_culling=bool in the tiles |
13:41 |
rubenwardy |
so tiles = { {"model_texture.png", backface_culling=true} } |
13:41 |
IcyDiamond |
Yes that did it! Thank you so much! |
13:42 |
IcyDiamond |
Haha I love this engine :D |
13:42 |
IcyDiamond |
And the community :) |
13:42 |
rubenwardy |
yayyy |
13:44 |
rubenwardy |
nice to see a new face :) |
13:45 |
IcyDiamond |
Ayy |
13:53 |
MinetestBot |
[git] stujones11 -> minetest/minetest: Optional alpha channel support for entities 821e3f7 https://git.io/vxwfI (2018-03-29T13:53:12Z) |
13:54 |
IcyDiamond |
Can someone explain to me what the clust_size parameter is for? Wiki says "Size of the bounding box of the cluster" but I don't really get it |
13:54 |
IcyDiamond |
I see it's generally either 3 or 2 in default |
14:02 |
IcyDiamond |
https://github.com/stujones11/minetest/blob/master/doc/lua_api.txt#L5421 I discovered this file |
14:02 |
IcyDiamond |
Guess I didn't look hard enough before |
14:02 |
IcyDiamond |
and wrong repo |
14:02 |
IcyDiamond |
thats.. a fork |
14:03 |
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14:03 |
rubenwardy |
minetest.net/lua_api/5421 |
14:04 |
IcyDiamond |
Ooh thats a nice redirect feature |
14:05 |
rubenwardy |
requested that for rubenwardy.com/freenode-live |
14:05 |
rubenwardy |
the leaflet links to minetest.net/lua_api |
14:05 |
IcyDiamond |
Cool |
14:05 |
* IcyDiamond |
bookmarks it |
14:14 |
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16:08 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-03-29-19:04:54.png my crystals |
16:09 |
rubenwardy |
nice! |
16:12 |
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16:12 |
blackGen |
hey, it's only possible to have custom meshes if I'm wielding a node type item? |
16:12 |
blackGen |
Or it's possible to have wield meshes for tools as well |
16:14 |
rubenwardy |
yes |
16:14 |
rubenwardy |
to the former |
16:14 |
rubenwardy |
tools unfortunately don't support meshes |
16:14 |
rubenwardy |
hopefully in the future the distinction between a tool and other things will be removed |
16:15 |
rubenwardy |
so nodes and craft items can be tools |
16:15 |
rubenwardy |
but craft items still won't support mesh wield images |
16:16 |
blackGen |
And only tools can have wear? |
16:16 |
rubenwardy |
yes, I believe that's the current distinction |
16:19 |
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16:36 |
IcyDiamond |
How do I make a node drop multiple of a craftitem |
16:37 |
rubenwardy |
try adding a number in drops |
16:37 |
rubenwardy |
so "default:dirt 12" |
16:38 |
rubenwardy |
drop = "default:dirt 12" |
16:39 |
IcyDiamond |
Oh yeah, thanks, forgot all about that |
16:43 |
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16:50 |
blackGen |
Another question: I can't use obj models for entities? |
16:51 |
IcyDiamond |
you should be able to |
16:51 |
IcyDiamond |
at least so I've read |
16:51 |
IcyDiamond |
did you add extension to mesh =? |
16:51 |
blackGen |
yes |
16:51 |
IcyDiamond |
and the model is in "models" |
16:51 |
blackGen |
yes |
16:51 |
IcyDiamond |
ok then im out of ideas |
16:51 |
blackGen |
Or wait, is it supposed to show any fallback texture? |
16:52 |
IcyDiamond |
yes |
16:52 |
IcyDiamond |
there is a fallback texture |
16:52 |
blackGen |
I didn't put any materials on my mesh at all yet, just wanted to see if it'll render |
16:52 |
IcyDiamond |
wait im not so sure for entities |
16:52 |
IcyDiamond |
try using a single color image |
17:00 |
IcyDiamond |
I dont know what to do with the crystals now |
17:02 |
blackGen |
Oh it actually works, it's just my mesh wasn't unwrapped but I was using a texture anyway |
17:03 |
IcyDiamond |
aha, thats what i thought |
17:03 |
IcyDiamond |
sorry I didnt say my thoughts out loud, I assumed you've already done that part |
17:03 |
blackGen |
I mean, I expected the texture would be just a solid color |
17:03 |
blackGen |
Since mesh wasn't unwrapped |
17:03 |
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17:05 |
blackGen |
Another question: is there way to apply "glowmaps" on mesh, or, at least, have property like "glow" in particle definitions |
17:05 |
IcyDiamond |
Also, I had to lower my model in edit mode in blender in order for it to look centered in the node |
17:05 |
IcyDiamond |
what did i do wrong |
17:06 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-03-29-20:05:51.png this is what i mean lowered (3d cursor is in the center) |
17:06 |
blackGen |
Well probably object origin is not in center |
17:06 |
rubenwardy |
entities use the same texture system as nodes |
17:06 |
rubenwardy |
so if it can't find a texture, it'll create a dummy texture of a solid cover |
17:07 |
blackGen |
Ah well, I was using texture with alpha in it's first pixel |
17:07 |
blackGen |
I guess my mesh was just transparent |
17:07 |
IcyDiamond |
I set the origin to the 3d cursor and now the crystals are floating half-way |
17:08 |
IcyDiamond |
strange |
17:08 |
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17:08 |
IcyDiamond |
actually |
17:08 |
IcyDiamond |
origin doesnt make any difference |
17:08 |
IcyDiamond |
its only the vertical position |
17:09 |
IcyDiamond |
eh whatever, this works so idc |
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19:46 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: core.rotate_node: Do not trigger after_place_node (#6900) 8f827ee https://git.io/vxwQL (2018-03-29T19:44:13Z) |
19:46 |
MinetestBot |
[git] nOOb3167 -> minetest/minetest: Sound: fix static initialization order dependency by not having one (… 376ed5c https://git.io/vxwQt (2018-03-29T19:43:57Z) |
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20:11 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs() 2c490dd https://git.io/vxw5H (2018-03-29T20:08:42Z) |
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23:33 |
HONEYBOOBOOCHILD |
g |
23:33 |
HONEYBOOBOOCHILD |
howdy y'all |
23:34 |
HONEYBOOBOOCHILD |
anyone? |
23:35 |
* rubenwardy |
hides |
23:35 |
HONEYBOOBOOCHILD |
I need help ruby |
23:35 |
rubenwardy |
I suggest a therapist |
23:35 |
rubenwardy |
Unless it's Minetest related |
23:36 |
HONEYBOOBOOCHILD |
not like that |
23:36 |
rubenwardy |
In which case a therapist may not do |
23:36 |
rubenwardy |
Anyway, ask don't ask to ask |
23:36 |
HONEYBOOBOOCHILD |
I just need to know somethig |
23:37 |
HONEYBOOBOOCHILD |
will this Ginnie 4.17 or 5.0 |
23:37 |
HONEYBOOBOOCHILD |
dev.minetest.net/Compiling_Minetest |
23:37 |
HONEYBOOBOOCHILD |
give |
23:37 |
rubenwardy |
0.5.0(-dev) |
23:38 |
rubenwardy |
For 0.4.17 you'll need to do git checkout backport-0.4 after git clone |
23:38 |
HONEYBOOBOOCHILD |
OK I thought so, so good thing didn't try |
23:38 |
HONEYBOOBOOCHILD |
cause I play in in server with 4.16 |
23:39 |
HONEYBOOBOOCHILD |
hmmm |
23:39 |
HONEYBOOBOOCHILD |
that sound to hard for me |
23:39 |
HONEYBOOBOOCHILD |
but thanks ya |
23:40 |
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23:40 |
rubenwardy |
Yw |
23:42 |
HONEYBOOBOOCHILD |
y'all should add instructions on the forum for that |
23:42 |
HONEYBOOBOOCHILD |
gonna go eat sketi |
23:43 |
HONEYBOOBOOCHILD |
yep |
23:43 |
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