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hisforever |
Hi I know nothing about coding and none of my mode will load. my debug saus that it can't find my mods folder. |
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06:46 |
hisforever |
home/.minetest/textures/worlds/ debug.txt/minetest.config is my dir structor do I jave things right? |
06:47 |
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hisforever |
I frogotthemods folder too |
06:47 |
hisforever |
Hi sofar |
06:52 |
hisforever |
let ne show this again home/.minetest/mods/textures.worlds/debug.txt/minetest.conf |
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MinetestBot |
[git] paramat -> minetest/minetest_game: Xpanes: Description 'Iron Bar' -> 'Steel Bars' f3ce25f https://git.io/vx2rq (2018-03-28T11:09:44Z) |
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12:20 |
juli |
MarsServer: cmd privs TommyBeeBop |
12:21 |
juli |
lol wrong channel XD |
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14:22 |
Enricoo |
Hi everyone i need your help. |
14:22 |
Enricoo |
Please answer |
14:23 |
rubenwardy |
in IRC, just ask don't ask to ask |
14:23 |
Enricoo |
ok |
14:30 |
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15:07 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add reasons to on_dieplayer and on_hpchange dfc8198 https://git.io/vxaTf (2018-03-28T15:05:18Z) |
15:07 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add formspec theming using prepended strings 2323842 https://git.io/vxaTT (2018-03-28T15:04:41Z) |
15:07 |
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15:08 |
paramat |
LOL they didn't ask |
15:08 |
rubenwardy |
yeah |
15:11 |
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15:47 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Fix postgres build failure, closes #57 48d9e0b https://git.io/vxaqg (2018-03-28T15:45:35Z) |
15:52 |
TC01 |
sfan5: thanks for the quick fix :) |
15:56 |
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16:29 |
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16:36 |
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16:37 |
tpe |
If I were to run a headless Minetest server modded with VanessaE's Dreambuilder pack, what would be the minimum CPU and RAM requirements? Higher than vanilla by some way, I imagine? It would just be a local machine. Considering a passively cooled mini PC, or even wondering if I can go as far down as a Pi 3 or similar. |
16:37 |
rubenwardy |
at least 20GB of memory |
16:37 |
rubenwardy |
for Dreambuilder |
16:37 |
rubenwardy |
I'm joking btw |
16:39 |
sfan5 |
the server is not very demanding |
16:39 |
tpe |
Heh, I used to run the Dreambuiler game in singleplayer on a machine with 6GB and it ran into swap regularly. |
16:39 |
sfan5 |
but an rpi is not going to be enough for this |
16:40 |
tpe |
That's fair enough, I thought it might be a bit low end. |
16:41 |
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17:09 |
Fixer |
dreambuilder is kitchen sink syndrome |
17:13 |
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17:30 |
MinetestBot |
[git] rubenwardy -> minetest/minetest_game: Add formspec theming, remove sfinv's dependency on default b0e55c5 https://git.io/vxa8O (2018-03-28T17:28:26Z) |
17:37 |
tpe |
I'm a fan of Dreambuilder because my friends and I are creative mode junkies. Had our own Minecraft creative server ages ago and this (to me) will be a good step up from that (just that... I really don't want to run the server on my desktop again). |
17:39 |
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17:48 |
Edgy1 |
Fixer, agreed |
17:48 |
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18:07 |
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18:22 |
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18:24 |
ircSparky |
is sun still always hidden when you use skyboxes? |
18:24 |
ircSparky |
I see there are 3d clouds in skybox |
18:24 |
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18:25 |
Krock |
forgot to define the sun texture? |
18:25 |
Krock |
last time I've seen a skybox mod this worked quite good with sun/moon |
18:27 |
rubenwardy |
you need to enable the sun |
18:27 |
rubenwardy |
for some crazy reason it hides when you set a skybox |
18:27 |
rubenwardy |
so you have to show it again |
18:28 |
ircSparky |
ok |
18:28 |
rubenwardy |
I believe that's going to change in 0.5.0 |
18:28 |
rubenwardy |
I vaguely recall |
18:28 |
rubenwardy |
sofar and paramat worked on it iirc |
18:29 |
sofar |
I didn't think there was a way to show the sun again |
18:30 |
rubenwardy |
oh great XD |
18:30 |
rubenwardy |
wasn't there a PR? |
18:30 |
* twoelk |
wants the command for real life after yet another grey in grey day |
18:30 |
Shara |
I'm kind of with sofar on this... since I've been asking for it since forever and was always told it can't be done |
18:31 |
rubenwardy |
XD |
18:31 |
Shara |
If it can be done I would very much like to know how |
18:35 |
sofar |
it can totally be done, just needs an overhaul of the whole orbital mechanics, lol |
18:36 |
ircSparky |
also, I forget, is there a command to just change the sky color? |
18:36 |
Shara |
Not unless you add one |
18:36 |
sofar |
I think that was what I was working on |
18:37 |
sofar |
didn't I make some screenshots? |
18:37 |
rubenwardy |
how far did you get with that? |
18:37 |
rubenwardy |
certainly a nice feature to see |
18:37 |
rubenwardy |
oh, Hades' World has a different color sky |
18:38 |
rubenwardy |
not sure how they do that |
18:38 |
sofar |
https://github.com/minetest/minetest/pull/5672 |
18:38 |
Shara |
You can just set a colour |
18:38 |
sofar |
that was merged |
18:39 |
sofar |
https://github.com/minetest/minetest/issues/6802 |
18:39 |
sofar |
tbh shouldn't even be too hard |
18:40 |
Shara |
I vaguely remember playing around with clouds and things |
18:40 |
sofar |
rubenwardy: hades just uses a skybox with flat texture perhaps? |
18:40 |
* Shara |
has been thinking about changing sky colours for a certain game already |
18:41 |
rubenwardy |
maybe |
18:41 |
Shara |
Main problem is making changes gradual in a way that isn't a problem |
18:42 |
Shara |
Since just flipping from one sky colour to another is pretty bad... this is the problem I've seen on most servers using skyboxes |
18:44 |
sofar |
we need like a whole gradient API |
18:44 |
sofar |
it'll get complex fast |
18:45 |
Shara |
Yea. But well, I'm interested in this type of thing on a larger scale than only skyboxes |
18:46 |
Shara |
I'd like all kinds of fade in/out things to be triggerable on biome transitions |
18:46 |
Shara |
And of course they are... but it's doing them well that's the problem |
18:47 |
Shara |
I've done some tests; need to do more sometime now that you can at least get biome ID |
18:59 |
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19:10 |
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19:17 |
Fixer |
lol, someone used minetest 0.4.9 |
19:17 |
rubenwardy |
I did |
19:18 |
rubenwardy |
(16-9)/2+1 years ago |
19:18 |
rubenwardy |
!c (16-9)/2+1 |
19:18 |
MinetestBot |
4.5 |
19:18 |
Krock |
always a question of time |
19:19 |
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20:20 |
Sketch2 |
DA_WAY and his various incarnations are causing trouble in the HOMETOWN server |
20:21 |
IcyDiamond |
https://lunasqu.ee/apps/3d/nodebox/ I created a very simple nodebox creator |
20:21 |
IcyDiamond |
uses three.js |
20:22 |
IcyDiamond |
currently it has an issue where the textures are stretched along the face, unlike in minetest |
20:22 |
IcyDiamond |
I'll fix that at some point |
20:22 |
IcyDiamond |
other than that, it appears to be working :P |
20:23 |
Sketch2 |
DA_WAa DA_WAq da_way_is_me - mostly spamming chat w/ long strings of caps and the general misbehaving that goes along w/ that |
20:23 |
rubenwardy |
IcyDiamond, have you seen rubenwardy.com/NodeBoxEditor ? |
20:23 |
IcyDiamond |
Nope |
20:24 |
IcyDiamond |
Mine runs in the browser, ha :P |
20:24 |
rubenwardy |
mine has more features |
20:24 |
rubenwardy |
https://web.archive.org/web/20150611014439/http://a.pomf.se/ndyske.png |
20:24 |
IcyDiamond |
I see |
20:25 |
IcyDiamond |
I might also add multiple views |
20:27 |
IcyDiamond |
rubenwardy: but yeah yours is pretty cool |
20:27 |
IcyDiamond |
I just made mine out of boredom |
20:27 |
IcyDiamond |
:P |
20:29 |
IcyDiamond |
i love that the engine calculates collisions for any shape |
20:29 |
IcyDiamond |
so awesome |
20:54 |
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21:14 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Load dependencies and description from mod.conf 71b2570 https://git.io/vxaH2 (2018-03-28T21:14:16Z) |
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