Time |
Nick |
Message |
00:00 |
MrBlueEyes_ |
Shara I killed myself when I got where I couldn't move and it worked |
00:01 |
Shara |
So you mean this is in some certain location? |
00:02 |
MrBlueEyes_ |
Yeah mainly it happens at my home? |
00:02 |
MrBlueEyes_ |
And or darks shop |
00:04 |
Shara |
I have no idea how that makes sense |
00:05 |
MrBlueEyes_ |
Idk Darksoul shop is where I first couldn't move |
00:06 |
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00:09 |
MrBlueEyes_ |
I'm researching the problem |
00:16 |
MrBlueEyes_ |
Shara, im gone to move my house see if it works if not I'll tell you |
00:31 |
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00:44 |
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00:51 |
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00:58 |
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00:58 |
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01:00 |
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01:16 |
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01:23 |
blaise |
woot! built a digtron tunneling bridge builder |
01:23 |
blaise |
that paves |
01:23 |
blaise |
lmao |
01:23 |
blaise |
it's, kinda massive |
01:23 |
blaise |
not the largest digtron I've ever built, but.. pretty long |
01:24 |
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01:24 |
MrBlueEyes_ |
Hey blaise |
01:25 |
blaise |
Hello, person with okward name |
01:25 |
MrBlueEyes_ |
Lol |
02:23 |
blaise |
MrBlueEyes_: did you need something, or were you just saying hello? |
02:29 |
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02:50 |
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03:12 |
MrBlueEyes_ |
Just hello |
03:25 |
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03:45 |
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03:46 |
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03:50 |
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04:12 |
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04:21 |
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04:49 |
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05:39 |
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06:37 |
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06:48 |
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06:49 |
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08:22 |
blaise |
some person claiming to be a 19 year old chick from Poland is confessing her undying love to me on my minetest server |
08:22 |
blaise |
she has been talking to me fore less than 5 minutes and wants me to be her boyfriend |
08:22 |
blaise |
it's extremely odd |
08:25 |
Out`Of`Control |
AI |
08:29 |
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08:29 |
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08:36 |
blaise |
eh, no |
08:43 |
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08:52 |
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08:56 |
MarisaG2 |
Just put out a major update to my minetest startup scripts. Now works as intended :) you can get it from the MineCityBot in #MineCity or download it at https://MineCity.online - if you have any questions just ask! |
09:01 |
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09:04 |
MarisaG2 |
hi krok |
09:04 |
Krock |
hi marisa2 |
09:10 |
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09:19 |
MarisaG2 |
hi TheNemi |
09:21 |
TheNemi |
hi |
09:23 |
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09:26 |
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09:29 |
MarisaG2 |
hi Weedy |
09:32 |
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09:32 |
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09:41 |
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09:43 |
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10:04 |
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10:08 |
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10:09 |
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10:10 |
MarisaG2 |
wb remix2000 |
10:10 |
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10:10 |
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10:11 |
MarisaG2 |
hehe remix2000 |
10:40 |
AndroBuilder_ |
hello :) is it possible to "edit" the minimap (ingame default F9) to show the coord. axis? (+/- x and +/- z) ? something like in a math coord.cross as arrows on the outer line of the circle rotating with it |
10:42 |
Sketch2 |
possibly |
10:55 |
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10:59 |
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11:10 |
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11:10 |
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11:12 |
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11:12 |
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11:26 |
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11:27 |
MinetestBot |
[git] nOOb3167 -> minetest/minetest: Fix CMake error (#7074) by bumping the required CMake version past 3.… 88a7160 https://git.io/vAwQ2 (2018-02-25T11:26:41Z) |
11:27 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: is_area_protected: Rename from intersects_protection (#7073) 66372e7 https://git.io/vAwQa (2018-02-25T11:25:39Z) |
11:27 |
MinetestBot |
[git] Ezhh -> minetest/minetest_game: Put y_max above y_min in mapgen registrations (#2051) 280f1b1 https://git.io/vAwQV (2018-02-25T11:25:34Z) |
11:31 |
Sketch2 |
AndroBuilder_, this adds cross to green one - https://pastebin.com/8xX4TxSs |
11:35 |
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11:36 |
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11:39 |
AndroBuilder_ |
Sketch2: great thanks ... and put this in a mod? |
11:39 |
Sketch2 |
AndroBuilder_, this adds cross to color one - https://pastebin.com/LMdnnpbX |
11:40 |
Sketch2 |
nono, you have to swap out the relevant lines in minetest/src/minimap.cpp then recompile |
11:41 |
Sketch2 |
dunno how to from a mod. maybe it's possible |
11:41 |
AndroBuilder_ |
ah oke ... mhhh |
11:41 |
Sketch2 |
don't know what control they give for the HUD that way |
11:44 |
Sketch2 |
it's pretty simple. if ((x < 5) && (y == width / 2)) green(255) |
11:44 |
Sketch2 |
basically that, for each |
11:44 |
AndroBuilder_ |
ok i understand, i will check this |
11:49 |
Vapalus |
I'm currently compiling minetest on a tinkerboard with OpenGL ES |
11:49 |
Vapalus |
For some reason, it seems to compile - up to now |
11:49 |
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11:51 |
Sketch2 |
Vapalus, what, it halts on the crosshair mod? |
11:52 |
Vapalus |
Naw, I'm not talking about crosshairs. |
11:52 |
Vapalus |
First time compile for me on a Tinkerboard |
11:52 |
Vapalus |
Like a RasPi, but from ASUS |
11:52 |
Sketch2 |
cool |
11:52 |
Vapalus |
It ran before, but with OpenGL |
11:53 |
Vapalus |
I want to run with OpenGL ES, which actually is supported and should give me high framerates |
11:53 |
Vapalus |
And for some reason, it's actually compiling |
11:54 |
Sketch2 |
sounds good |
11:55 |
Vapalus |
I hope it is, 60 FPS would be nice... It's just a Mali, but still |
11:57 |
Vapalus |
if it runs, I'll post a link to my "stuff" on the forum, I guess |
12:02 |
Vapalus |
Well, it just says "floating point exception" and dies in a fire |
12:41 |
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12:42 |
MarisaG |
hi Fixer |
12:43 |
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12:43 |
JeCel |
Hello |
12:44 |
MarisaG |
hi JeCel |
12:47 |
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12:48 |
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12:48 |
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12:54 |
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13:15 |
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13:16 |
Vapalus |
Hm, one question, why does Softwarerendering look weird on 1027x786? |
13:16 |
Vapalus |
it kind of cuts off where you are standing, and only renders weird things before you. |
13:16 |
Sketch2 |
turn of shaders, perhaps |
13:16 |
Sketch2 |
*off |
13:16 |
Vapalus |
welp, that was the first thing to do, logically |
13:17 |
Sketch2 |
did it do? |
13:17 |
Vapalus |
nope. Done it before. |
13:18 |
Vapalus |
Maybe just weird settings, I'll have a look later on |
13:44 |
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13:52 |
MarisaG |
!ip marisag |
13:52 |
MineCityBot |
IP: 45.33.50.177 | Location: Fremont, United States, California | ORG: Linode, LLC |
13:53 |
red-001 |
thats kinda neat |
13:53 |
red-001 |
!ip red-001 |
13:53 |
MineCityBot |
[X] unable to resolve address gateway/shell/elitebnc/x-anjcawrfsfyiosyk from red-001. |
13:53 |
MarisaG |
you can also use host names |
13:53 |
red-001 |
!ip MineCityBot |
13:53 |
Vapalus |
!ip Vapalus |
13:53 |
MineCityBot |
NickName: MineCityBot | Host: minecity.online |
13:53 |
MineCityBot |
IP: 45.33.50.177 | Location: Fremont, United States, California | ORG: Linode, LLC |
13:53 |
MineCityBot |
[X] unable to resolve address gateway/web/freenode/ip.88.130.61.78 from Vapalus. |
13:54 |
Vapalus |
neat |
13:54 |
Sketch2 |
!ip silante, MI |
13:54 |
MineCityBot |
[silante,] is not Online. |
13:54 |
Sketch2 |
lols |
13:54 |
sfan5 |
*raises eyebrow* |
13:54 |
Vapalus |
whois got forbidden in Europe, due to data protection |
13:54 |
red-001 |
MarisaG, how you doing the lookup? |
13:54 |
MarisaG |
in a tcl script |
13:54 |
red-001 |
Vapalus, huh never heard of your ISP |
13:54 |
red-001 |
VERSATEL |
13:54 |
red-001 |
sounds german enough |
13:55 |
Vapalus |
guess it is |
13:55 |
MarisaG |
try "!latest" :) |
13:56 |
red-001 |
!latest |
13:56 |
DI3HARD139 |
!ip DI3HARD139 |
13:56 |
Vapalus |
How did you get "Versatel" |
13:56 |
MineCityBot |
IP: 2601:703:0:6ddb:85cb:520e:6ce5:ecb8 | Location: Sarasota, United States, Florida | ORG: Comcast Cable |
13:57 |
red-001 |
Vapalus, looked up the ip? |
13:57 |
DI3HARD139 |
Wooo!!! Now to get on Gigabit while its on sale! |
13:57 |
Vapalus |
Yeh, that's why I ask, I looked it up and got tropolys |
13:58 |
red-001 |
that was in the host name |
13:58 |
red-001 |
I was just looking at who the ASN your ip is in seems to be registered to |
13:58 |
Vapalus |
Weird though |
13:58 |
red-001 |
https://ipinfo.io/AS25295 |
13:59 |
Vapalus |
but its usual for German ISPs to help each other out |
13:59 |
Vapalus |
for a price, of course |
14:00 |
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14:00 |
red-001 |
looks like there was a merger between the two |
14:01 |
Vapalus |
I'm in neither, which is what i meant |
14:01 |
red-001 |
and they call themselves Tele2 now |
14:02 |
red-001 |
and are owned by Apax Partners LLP |
14:02 |
MarisaG |
https://www.youtube.com/watch?v=sieIpZoR_Mg |
14:02 |
MineCityBot |
[You0,4Tube] Title:4 MINETEST 0.4.16 IS HERE!! | Uploaded by:4 octacian | Date:4 19/06/2017 | Views:4 3,598 | Likes:4 94.03% | DisLIKEs:4 5.97% |
14:02 |
Vapalus |
Yeh, Versatel is "one of those" companies |
14:02 |
clavi |
oh I thought this was a new version |
14:08 |
red-001 |
looks like they bought up a lot of smaller ISPs |
14:08 |
Vapalus |
1&1? Yes, they did |
14:09 |
MarisaG |
!weather 94080 |
14:09 |
MineCityBot |
brentwood park, South San Francisco, California: Temperature:11 37.2F (2.9C) - Humidity: 96% - Wind: Calm - Pressure: 30.33in (1027hPa) (Falling) - Conditions: Partly Cloudy - Updated: 6:09 AM PST |
14:09 |
MineCityBot |
Forecast: Sunday: Abundant sunshine. High near 55F. WNW winds at 5 to 10 mph, increasing to 15 to 25 mph. - Sunday Night: Cloudy with rain developing after midnight. Low 47F. Winds WSW at 10 to 20 mph. Chance of rain 80%. |
14:10 |
MarisaG |
hehe done showing off lol |
14:11 |
Vapalus |
Well, I show off using my car, my house, my wine cellar and my girlfriend |
14:11 |
red-001 |
huh so they already are the largest german isp? |
14:11 |
Vapalus |
but i got none of those so I am done, too |
14:11 |
MarisaG |
hehe |
14:11 |
red-001 |
United Internet a.k.a 1&1 |
14:11 |
Vapalus |
Actually, the Telekom still is |
14:11 |
Vapalus |
and it is growing in the USA, too. |
14:12 |
sfan5 |
red-001: 1&1 is (thankfully) nowhere near being the largest german ISP |
14:12 |
Vapalus |
T-Mobile is the third largest wireless carrier in the United States with 72.6 million customers as of Q4 2017 |
14:12 |
Vapalus |
says Wikipedia |
14:13 |
Vapalus |
wow, Germany is now invading the U.S.A, too. No wonder Trump goes full retard |
14:15 |
DI3HARD139 |
Thankfully I will never be part of those 72.6m customers. I'm 100% loyal to comcast. The 8Kbps/8Kpbs speeds after throttling from tmobile was literally unusable. NOTHING would load. |
14:16 |
red-001 |
rare to see someone defending comcast |
14:16 |
DI3HARD139 |
Comcast/Verizon Wireless* |
14:16 |
Vapalus |
I think the throttling is actually a nice feature - since all other companies just go and add every additional MB to milk people |
14:17 |
Vapalus |
Fun fact, Vodafone tried those "auto-100MB-Updates" in Europe and was sued. |
14:17 |
DI3HARD139 |
VZW throttles you to 600/600Kpbs after 22GB on their unlimited 4GLTE plan. Xfinity mobile 1.5Mbps/700Kpbs. |
14:18 |
DI3HARD139 |
I heard ATT does that |
14:19 |
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14:20 |
Vapalus |
calling it unlimited and throtteling after 22GB |
14:20 |
Vapalus |
dude, wat |
14:20 |
Sketch2 |
AndroBuilder_ here's more efficient code- https://pastebin.com/LMdnnpbX |
14:21 |
Sketch2 |
precalculated reticle placement, so it doesn't have to during the draw loop |
14:38 |
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14:56 |
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15:03 |
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15:04 |
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15:05 |
JeCel |
Does someone here know what's wrong with DarkLands? |
15:06 |
* red-001 |
summons Shara |
15:06 |
JeCel |
uhh |
15:07 |
* Shara |
has been trying to summon the one who hosts it |
15:08 |
Shara |
I can't SSH to the server, so I can't do much other than wait for him to wake up. |
15:08 |
* red-001 |
summons that guy that wanted /summon to return |
15:08 |
Shara |
(can't in that it doesn't respond. I do have access) |
15:08 |
JeCel |
oh okay |
15:10 |
JeCel |
:/ |
15:15 |
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15:17 |
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15:19 |
heavygale_ |
hi, did someone of you guys build minetest with LibSpatial? I'm getting the following error: /home/minetest/public-0.4.16/spatialindex-src-1.8.5/bin/libspatialindex.so.4: error adding symbols: DSO missing from command line |
15:23 |
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15:24 |
BillyS |
AFK |
15:39 |
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15:40 |
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15:44 |
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15:47 |
* Sketch2 |
sings *hate muh PC* |
15:49 |
Sketch2 |
it sux. random crashes |
15:55 |
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16:08 |
Vapalus |
well, make it a vacuum cleaner - then sucking is good. |
16:09 |
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16:09 |
Sketch2 |
Spaceballs comes to mind |
16:14 |
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16:22 |
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16:27 |
Sketch2 |
wish YouTube wouldn't completely mute copyright music, but instead just do a bandpass filter on it, so you can still hear speech |
16:28 |
derixithy |
No that wouldn't stop uploaders from using copyrighted music. Also youtube just sucks as a company |
16:29 |
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16:29 |
Sketch2 |
it's not to stop 'em, it's so you can hear people talk, regardless of their choice in music |
16:43 |
Vapalus |
is "default:hand" valid? |
16:45 |
sfan5 |
the hand item is called ":" |
16:49 |
Vapalus |
Actually it is called "" |
16:49 |
Vapalus |
without : |
16:49 |
Vapalus |
thx |
17:38 |
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18:08 |
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18:14 |
red-001 |
technically yes but you never refer to it as that |
18:15 |
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20:05 |
dagreatnate |
This PM stuff is getting out of hand |
20:05 |
rubenwardy |
/umode +R |
20:05 |
dagreatnate |
just did :) |
20:05 |
rubenwardy |
also report any nicks to a freenode or Minetest staff member |
20:06 |
fireglow |
what was spammed this time? |
20:06 |
rubenwardy |
don't post anything here, pls |
20:06 |
dagreatnate |
nothing, it was something from 3 days ago but still |
20:06 |
fireglow |
yes, obviously. Please msg me privately if you like |
20:07 |
rubenwardy |
ah, probably already dealt with then |
20:11 |
Sketch2 |
wrote a simple tile splitter for Gimp- https://github.com/doyousketch2/tile_splitter |
20:12 |
Sketch2 |
I know it can be done through ImageMagick, and I've done that route before |
20:12 |
Sketch2 |
but if I'm already in Gimp counting how many pixels it is, then it's easier to split 'em right in there |
20:13 |
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20:13 |
Sketch2 |
now to define a few floor nodes around those pix |
20:28 |
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20:31 |
Sketch2 |
is it OK to have subdirs in 'textures' dir? |
20:40 |
red-001 |
don't remeber, try it |
20:40 |
red-001 |
texturepacks support it now |
20:41 |
Sketch2 |
that's true |
20:41 |
Sketch2 |
trying to do one of those 'for files in dir' loops, to generate 'em |
20:48 |
red-001 |
like I said I'm not sure if we are only applying the recursive texture load to only texturepacks or also indivual texutre folders |
20:50 |
Sketch2 |
oh, yea. I'm pretty sure it can be done. if MT doesn't automatically traverse, then I can simply use the full pathname |
20:50 |
Sketch2 |
was looking to see if there's an easier way to get contents of a dir than LFS |
20:51 |
Sketch2 |
does MT have a helper method for that? |
20:51 |
rubenwardy |
yes |
20:51 |
rubenwardy |
minetest.get_dir_list |
20:51 |
Sketch2 |
oh, ok. ty |
20:52 |
rubenwardy |
https://rubenwardy.com/minetest_modding_book/lua_api.html#minetestget_dir_listpathis_dir |
21:10 |
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22:28 |
Milan[m] |
hey i am currently wondering, i can get and set groups to entities or in this case - players, as =0 does not disable the groups (immortal in this case), i wonder if there was a way to remove the group too - didn't see anything helpful in the api docs |
22:28 |
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Milan[m] |
ah i maybe have an idea for a workaround i'll try tomorrow |
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