Time Nick Message 00:00 MrBlueEyes_ Shara I killed myself when I got where I couldn't move and it worked 00:01 Shara So you mean this is in some certain location? 00:02 MrBlueEyes_ Yeah mainly it happens at my home? 00:02 MrBlueEyes_ And or darks shop 00:04 Shara I have no idea how that makes sense 00:05 MrBlueEyes_ Idk Darksoul shop is where I first couldn't move 00:09 MrBlueEyes_ I'm researching the problem 00:16 MrBlueEyes_ Shara, im gone to move my house see if it works if not I'll tell you 01:23 blaise woot! built a digtron tunneling bridge builder 01:23 blaise that paves 01:23 blaise lmao 01:23 blaise it's, kinda massive 01:23 blaise not the largest digtron I've ever built, but.. pretty long 01:24 MrBlueEyes_ Hey blaise 01:25 blaise Hello, person with okward name 01:25 MrBlueEyes_ Lol 02:23 blaise MrBlueEyes_: did you need something, or were you just saying hello? 03:12 MrBlueEyes_ Just hello 08:22 blaise some person claiming to be a 19 year old chick from Poland is confessing her undying love to me on my minetest server 08:22 blaise she has been talking to me fore less than 5 minutes and wants me to be her boyfriend 08:22 blaise it's extremely odd 08:25 Out`Of`Control AI 08:36 blaise eh, no 08:56 MarisaG2 Just put out a major update to my minetest startup scripts. Now works as intended :) you can get it from the MineCityBot in #MineCity or download it at https://MineCity.online - if you have any questions just ask! 09:04 MarisaG2 hi krok 09:04 Krock hi marisa2 09:19 MarisaG2 hi TheNemi 09:21 TheNemi hi 09:29 MarisaG2 hi Weedy 10:10 MarisaG2 wb remix2000 10:11 MarisaG2 hehe remix2000 10:40 AndroBuilder_ hello :) is it possible to "edit" the minimap (ingame default F9) to show the coord. axis? (+/- x and +/- z) ? something like in a math coord.cross as arrows on the outer line of the circle rotating with it 10:42 Sketch2 possibly 11:27 MinetestBot 02[git] 04nOOb3167 -> 03minetest/minetest: Fix CMake error (#7074) by bumping the required CMake version past 3.… 1388a7160 https://git.io/vAwQ2 (152018-02-25T11:26:41Z) 11:27 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: is_area_protected: Rename from intersects_protection (#7073) 1366372e7 https://git.io/vAwQa (152018-02-25T11:25:39Z) 11:27 MinetestBot 02[git] 04Ezhh -> 03minetest/minetest_game: Put y_max above y_min in mapgen registrations (#2051) 13280f1b1 https://git.io/vAwQV (152018-02-25T11:25:34Z) 11:31 Sketch2 AndroBuilder_, this adds cross to green one - https://pastebin.com/8xX4TxSs 11:39 AndroBuilder_ Sketch2: great thanks ... and put this in a mod? 11:39 Sketch2 AndroBuilder_, this adds cross to color one - https://pastebin.com/LMdnnpbX 11:40 Sketch2 nono, you have to swap out the relevant lines in minetest/src/minimap.cpp then recompile 11:41 Sketch2 dunno how to from a mod. maybe it's possible 11:41 AndroBuilder_ ah oke ... mhhh 11:41 Sketch2 don't know what control they give for the HUD that way 11:44 Sketch2 it's pretty simple. if ((x < 5) && (y == width / 2)) green(255) 11:44 Sketch2 basically that, for each 11:44 AndroBuilder_ ok i understand, i will check this 11:49 Vapalus I'm currently compiling minetest on a tinkerboard with OpenGL ES 11:49 Vapalus For some reason, it seems to compile - up to now 11:51 Sketch2 Vapalus, what, it halts on the crosshair mod? 11:52 Vapalus Naw, I'm not talking about crosshairs. 11:52 Vapalus First time compile for me on a Tinkerboard 11:52 Vapalus Like a RasPi, but from ASUS 11:52 Sketch2 cool 11:52 Vapalus It ran before, but with OpenGL 11:53 Vapalus I want to run with OpenGL ES, which actually is supported and should give me high framerates 11:53 Vapalus And for some reason, it's actually compiling 11:54 Sketch2 sounds good 11:55 Vapalus I hope it is, 60 FPS would be nice... It's just a Mali, but still 11:57 Vapalus if it runs, I'll post a link to my "stuff" on the forum, I guess 12:02 Vapalus Well, it just says "floating point exception" and dies in a fire 12:42 MarisaG hi Fixer 12:43 JeCel Hello 12:44 MarisaG hi JeCel 13:16 Vapalus Hm, one question, why does Softwarerendering look weird on 1027x786? 13:16 Vapalus it kind of cuts off where you are standing, and only renders weird things before you. 13:16 Sketch2 turn of shaders, perhaps 13:16 Sketch2 *off 13:16 Vapalus welp, that was the first thing to do, logically 13:17 Sketch2 did it do? 13:17 Vapalus nope. Done it before. 13:18 Vapalus Maybe just weird settings, I'll have a look later on 13:52 MarisaG !ip marisag 13:52 MineCityBot 02IP: 0445.33.50.177 |02 Location: 14Fremont, United States, California |02 ORG: 10Linode, LLC 13:53 red-001 thats kinda neat 13:53 red-001 !ip red-001 13:53 MineCityBot [04X] unable to resolve address 14gateway/shell/elitebnc/x-anjcawrfsfyiosyk from 03red-001. 13:53 MarisaG you can also use host names 13:53 red-001 !ip MineCityBot 13:53 Vapalus !ip Vapalus 13:53 MineCityBot 02NickName: 03MineCityBot | 02Host: 06minecity.online 13:53 MineCityBot 02IP: 0445.33.50.177 |02 Location: 14Fremont, United States, California |02 ORG: 10Linode, LLC 13:53 MineCityBot [04X] unable to resolve address 14gateway/web/freenode/ip.88.130.61.78 from 03Vapalus. 13:54 Vapalus neat 13:54 Sketch2 !ip silante, MI 13:54 MineCityBot [04silante,] is not Online. 13:54 Sketch2 lols 13:54 sfan5 *raises eyebrow* 13:54 Vapalus whois got forbidden in Europe, due to data protection 13:54 red-001 MarisaG, how you doing the lookup? 13:54 MarisaG in a tcl script 13:54 red-001 Vapalus, huh never heard of your ISP 13:54 red-001 VERSATEL 13:54 red-001 sounds german enough 13:55 Vapalus guess it is 13:55 MarisaG try "!latest" :) 13:56 red-001 !latest 13:56 DI3HARD139 !ip DI3HARD139 13:56 Vapalus How did you get "Versatel" 13:56 MineCityBot 02IP: 042601:703:0:6ddb:85cb:520e:6ce5:ecb8 |02 Location: 14Sarasota, United States, Florida |02 ORG: 10Comcast Cable 13:57 red-001 Vapalus, looked up the ip? 13:57 DI3HARD139 Wooo!!! Now to get on Gigabit while its on sale! 13:57 Vapalus Yeh, that's why I ask, I looked it up and got tropolys 13:58 red-001 that was in the host name 13:58 red-001 I was just looking at who the ASN your ip is in seems to be registered to 13:58 Vapalus Weird though 13:58 red-001 https://ipinfo.io/AS25295 13:59 Vapalus but its usual for German ISPs to help each other out 13:59 Vapalus for a price, of course 14:00 red-001 looks like there was a merger between the two 14:01 Vapalus I'm in neither, which is what i meant 14:01 red-001 and they call themselves Tele2 now 14:02 red-001 and are owned by Apax Partners LLP 14:02 MarisaG https://www.youtube.com/watch?v=sieIpZoR_Mg 14:02 MineCityBot [You0,4Tube] 10Title:4 MINETEST 0.4.16 IS HERE!! | 10Uploaded by:4 octacian | 10Date:4 19/06/2017 | 10Views:4 3,598 | 10Likes:4 94.03% | 10DisLIKEs:4 5.97% 14:02 Vapalus Yeh, Versatel is "one of those" companies 14:02 clavi oh I thought this was a new version 14:08 red-001 looks like they bought up a lot of smaller ISPs 14:08 Vapalus 1&1? Yes, they did 14:09 MarisaG !weather 94080 14:09 MineCityBot 13brentwood park, South San Francisco, California: Temperature:11 37.2F (2.9C) - Humidity: 96% - Wind: Calm - Pressure: 30.33in (1027hPa) (Falling) - Conditions: Partly Cloudy - Updated: 6:09 AM PST 14:09 MineCityBot 13Forecast: Sunday: Abundant sunshine. High near 55F. WNW winds at 5 to 10 mph, increasing to 15 to 25 mph. - Sunday Night: Cloudy with rain developing after midnight. Low 47F. Winds WSW at 10 to 20 mph. Chance of rain 80%. 14:10 MarisaG hehe done showing off lol 14:11 Vapalus Well, I show off using my car, my house, my wine cellar and my girlfriend 14:11 red-001 huh so they already are the largest german isp? 14:11 Vapalus but i got none of those so I am done, too 14:11 MarisaG hehe 14:11 red-001 United Internet a.k.a 1&1 14:11 Vapalus Actually, the Telekom still is 14:11 Vapalus and it is growing in the USA, too. 14:12 sfan5 red-001: 1&1 is (thankfully) nowhere near being the largest german ISP 14:12 Vapalus T-Mobile is the third largest wireless carrier in the United States with 72.6 million customers as of Q4 2017 14:12 Vapalus says Wikipedia 14:13 Vapalus wow, Germany is now invading the U.S.A, too. No wonder Trump goes full retard 14:15 DI3HARD139 Thankfully I will never be part of those 72.6m customers. I'm 100% loyal to comcast. The 8Kbps/8Kpbs speeds after throttling from tmobile was literally unusable. NOTHING would load. 14:16 red-001 rare to see someone defending comcast 14:16 DI3HARD139 Comcast/Verizon Wireless* 14:16 Vapalus I think the throttling is actually a nice feature - since all other companies just go and add every additional MB to milk people 14:17 Vapalus Fun fact, Vodafone tried those "auto-100MB-Updates" in Europe and was sued. 14:17 DI3HARD139 VZW throttles you to 600/600Kpbs after 22GB on their unlimited 4GLTE plan. Xfinity mobile 1.5Mbps/700Kpbs. 14:18 DI3HARD139 I heard ATT does that 14:20 Vapalus calling it unlimited and throtteling after 22GB 14:20 Vapalus dude, wat 14:20 Sketch2 AndroBuilder_ here's more efficient code- https://pastebin.com/LMdnnpbX 14:21 Sketch2 precalculated reticle placement, so it doesn't have to during the draw loop 15:05 JeCel Does someone here know what's wrong with DarkLands? 15:06 * red-001 summons Shara 15:06 JeCel uhh 15:07 * Shara has been trying to summon the one who hosts it 15:08 Shara I can't SSH to the server, so I can't do much other than wait for him to wake up. 15:08 * red-001 summons that guy that wanted /summon to return 15:08 Shara (can't in that it doesn't respond. I do have access) 15:08 JeCel oh okay 15:10 JeCel :/ 15:19 heavygale_ hi, did someone of you guys build minetest with LibSpatial? I'm getting the following error: /home/minetest/public-0.4.16/spatialindex-src-1.8.5/bin/libspatialindex.so.4: error adding symbols: DSO missing from command line 15:24 BillyS AFK 15:47 * Sketch2 sings *hate muh PC* 15:49 Sketch2 it sux. random crashes 16:08 Vapalus well, make it a vacuum cleaner - then sucking is good. 16:09 Sketch2 Spaceballs comes to mind 16:27 Sketch2 wish YouTube wouldn't completely mute copyright music, but instead just do a bandpass filter on it, so you can still hear speech 16:28 derixithy No that wouldn't stop uploaders from using copyrighted music. Also youtube just sucks as a company 16:29 Sketch2 it's not to stop 'em, it's so you can hear people talk, regardless of their choice in music 16:43 Vapalus is "default:hand" valid? 16:45 sfan5 the hand item is called ":" 16:49 Vapalus Actually it is called "" 16:49 Vapalus without : 16:49 Vapalus thx 18:14 red-001 technically yes but you never refer to it as that 20:05 dagreatnate This PM stuff is getting out of hand 20:05 rubenwardy /umode +R 20:05 dagreatnate just did :) 20:05 rubenwardy also report any nicks to a freenode or Minetest staff member 20:06 fireglow what was spammed this time? 20:06 rubenwardy don't post anything here, pls 20:06 dagreatnate nothing, it was something from 3 days ago but still 20:06 fireglow yes, obviously. Please msg me privately if you like 20:07 rubenwardy ah, probably already dealt with then 20:11 Sketch2 wrote a simple tile splitter for Gimp- https://github.com/doyousketch2/tile_splitter 20:12 Sketch2 I know it can be done through ImageMagick, and I've done that route before 20:12 Sketch2 but if I'm already in Gimp counting how many pixels it is, then it's easier to split 'em right in there 20:13 Sketch2 now to define a few floor nodes around those pix 20:31 Sketch2 is it OK to have subdirs in 'textures' dir? 20:40 red-001 don't remeber, try it 20:40 red-001 texturepacks support it now 20:41 Sketch2 that's true 20:41 Sketch2 trying to do one of those 'for files in dir' loops, to generate 'em 20:48 red-001 like I said I'm not sure if we are only applying the recursive texture load to only texturepacks or also indivual texutre folders 20:50 Sketch2 oh, yea. I'm pretty sure it can be done. if MT doesn't automatically traverse, then I can simply use the full pathname 20:50 Sketch2 was looking to see if there's an easier way to get contents of a dir than LFS 20:51 Sketch2 does MT have a helper method for that? 20:51 rubenwardy yes 20:51 rubenwardy minetest.get_dir_list 20:51 Sketch2 oh, ok. ty 20:52 rubenwardy https://rubenwardy.com/minetest_modding_book/lua_api.html#minetestget_dir_listpathis_dir 22:28 Milan[m] hey i am currently wondering, i can get and set groups to entities or in this case - players, as =0 does not disable the groups (immortal in this case), i wonder if there was a way to remove the group too - didn't see anything helpful in the api docs 22:36 Milan[m] ah i maybe have an idea for a workaround i'll try tomorrow