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IRC log for #minetest, 2018-02-26

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All times shown according to UTC.

Time Nick Message
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01:52 honeybooboochild howdy y'all
01:53 honeybooboochild who wanna join my server and come play
01:53 honeybooboochild ?
01:53 BillyS knight all
01:54 honeybooboochild nobody here again?
01:54 BillyS Not anymore. :P
01:54 honeybooboochild ok bye billy
01:54 BillyS bye
01:57 blaise lol
01:58 blaise isn't honeybooboo like all grown up, had like two dozen babies, and is old and nasty now?
01:58 blaise wasn't that whole scandle like 25 something years ago?
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02:09 Sketch2 got tiles imported earlier today
02:09 Sketch2 but thinking of redoing 'em with more descriptive names
02:11 Sketch2 'cuz tiles like 'pink3' and 'cyan19' might run into junk later on
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02:14 Sketch2 gonna get some ice-cream, then veg'out.  do some mapping tomorrow
02:18 blaise Sketch2: I just got a turtle pecan master blast at sonic
02:18 blaise lol
02:19 blaise how do I switch to backport-4.0 again?
02:21 blaise damnit
02:21 Sketch2 I got it listed here-   https://github.com/doyousketch2/paradroid_mt
02:21 Sketch2 linux dirextions, that is
02:21 blaise got what listed there?
02:21 Sketch2 eh, if I could type
02:22 blaise ah, i see
02:22 blaise thank you
02:23 blaise Sketch2: is that the weird severed head mod?
02:23 Sketch2 yea
02:23 blaise where it goes around eating rats?
02:24 Sketch2 yup, Chewbaca style
02:24 Sketch2 gonna do as much 'a the map as I can tomorrow
02:24 blaise the map?
02:24 Sketch2 then I'll start in on s'more of the droids to poulate it
02:25 blaise I've been going HAM finding villages on my map and building subway stations
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02:25 blaise not an easy task with kernel.org putting garbage out like 4.15.x
02:25 blaise wtf, over?
02:26 blaise I can't believe linus even let that go out
02:27 Glue Is there a popular server that supports the digicompute mod or another mod similar to the opencomputers or computer craft mods for minecraft?
02:28 blaise digicompute mod?
02:28 blaise !mod digicompute
02:28 MinetestBot blaise: Functional Lua Computers [digicompute] by octacian - https://forum.minetest.net/viewtopic.php?t=16538
02:28 Glue https://github.com/octacian/digicompute
02:28 blaise oh, its by the guy that abandons his mods
02:29 blaise =(
02:29 Glue Dang.
02:30 Sketch2 you can check what mods run on servers-  http://servers.minetest.net/
02:30 Sketch2 just hover over version
02:30 Glue Thank you i will check it out
02:31 Glue Thought it would be fun to develop lua stuff for fun and practice in a multiplayer game like minetest.
02:31 Sketch2 I know there's a couple robot servers
02:31 Sketch2 like a skyblock robot thing
02:33 Glue I will look into that, it sounds cool too.
02:33 blaise he's apparently active
02:33 blaise https://forum.minetest.net/memberlist.php?mode=viewprofile&u=18909
02:34 blaise lol
02:34 blaise I can't see anything he's actually done recently though
02:35 Sketch2 this might'a been where I found the robot server-  https://wiki.minetest.net/Mods/basic_robot
02:35 Glue Yea i found the ROBOTS_SKYBLOCK server which includes that mod
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02:36 Glue Hes 14 and can program more than I can.
02:37 blaise yeah, I guess
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02:38 blaise if I ever meet him, he will be the first canadian that doesn't cuss that I'll probably ever know of in my lifetime or existence should I ascend to another realm or dimension
02:39 Glue Too bad he abandons his mods, it seems hes pretty good at making them.
02:39 blaise I've met quite a lot of canadians..
02:39 blaise he has some kind of mental oversion to the WTF license
02:39 * Sketch2 has been to Canada
02:40 progysm sorry for that :-p
02:40 blaise omg this is a lot of ice cream
02:40 blaise progysm: sorry for what?
02:40 Sketch2 Grandparent's had a summer home up in Sou St Marie, Mi
02:40 progysm for everything
02:40 Sketch2 so we bounced across to the north for a few
02:41 blaise progysm: okay?
02:41 blaise Sketch2: I love Canada..
02:41 Sketch2 yea
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05:05 blaise hey, I just set up a daemon-superviser for the init system that starts my minetest server and would like help trying to crash the server to see if it works
05:06 blaise lol
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05:50 wilkgr blaise, address?
05:51 blaise midnightsystems.net:30000
05:51 blaise if you search for blaise my server will show
05:51 wilkgr Thanks
05:53 wilkgr blaise, if you use ssh, I hope you have it on a non-standard port
05:53 wilkgr (just mentioning since it's also the default MT port ;))
05:54 blaise ehrm, no it's not...
05:54 blaise the default port for ssh is not 30000
05:54 wilkgr gah
05:54 wilkgr No, the default ssh is 22
05:54 blaise right,
05:55 wilkgr I meant you're using the default MT port for MT
05:55 blaise what's wrong with using the default port for ssh?
05:55 blaise all those russian and chinese attackers?
05:55 blaise lol
05:56 blaise I use a stupid large key to get in
05:56 blaise it's passphrased
05:56 blaise and there are no passwords,
05:58 blaise I also maintain a blacklist for attacking offenders.. which if they try too many times gets perm ip block and their ip get's forwarded to a few other lists which are widely used to blacklist attackers
05:58 blaise and I append that list to mine, so...
05:58 blaise I think I'm ok
05:59 blaise I have my scripts monitoring the logs for all the ports I accept connections on
05:59 blaise even minetest
05:59 blaise 3 wrong password attempts is a 1 hour ban
06:00 blaise 3 1 hour bans in 24 hour period = 24 hour ban
06:00 blaise 3 24 hour bans in one week = 1 week ban,
06:01 blaise if you get 3 one week bans in 6 months you're done forever
06:02 blaise I forward the blacklist to my upstream provider as well,
06:03 blaise so I don't believe they'll ever hit my iptables drop
06:03 blaise but if they do, they wont..
06:03 blaise lol
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07:55 rater193 hello everyone :)
07:55 rater193 anyone know how i would show my server, in the server listing?
07:55 rater193 im currently running it on ubuntu
07:57 wilkgr There's a minetest.conf listing
07:57 wilkgr let me check :)
07:59 lumberJ server_announce = true
08:00 lumberJ but if you don't port forward the router that won't do any good
08:01 lumberJ @ rater193
08:12 blaise did that just say paged closed?
08:12 blaise my god
08:12 blaise fricken web irc client
08:16 Vapalus Wat
08:16 Vapalus let us use it, I won't install IRC on my workplace ffs
08:22 blaise i have irc on my everyting
08:22 blaise phones, usb sandboxes
08:23 blaise I have irc on my fricken watch
08:24 blaise there was a girl i knew once that went by bsdgirl that had irc on her fingernails
08:24 blaise it was insane
08:35 Vapalus Hm, okay
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09:25 derixithy Thats pretty insane indeed, irc nails cost a fortune
09:27 Vapalus Am I the only one searching Amazon for this now
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09:28 derixithy You must search obscure chinese sites
09:28 hisforever Hi How do I get the Light bulb in maptools showing up?
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09:32 derixithy I don't know if you can, you could however remove them with worldedit if you want, otherwise you need to add a mod that overwrites them
09:34 derixithy Maybe try maptools:pick_admin
09:35 derixithy i'm not familiar with the mod, so maybe someone else here knows
09:43 Milan[m] hey i am currently trying to add an immortal effect to the playereffects mod - well adding the immortal group works wonderful but taking it away somewhat does not work (player is sticks with immortal group as it seems, it gets no damage but no error occurs) - this was my latest attempt https://haste.tchncs.de/raw/ajujonojot maybe someone has an idea ._.
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11:37 Milan[m] ok i just opened a forum topic.
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11:44 Sketch2 which playereffects are you using?  I see at least 2
11:45 Sketch2 https://github.com/lisacvuk/minetest-playereffects  --  https://forum.minetest.net/viewtopic.php?f=11&t=9689
12:04 Milan[m] Sketch2: by wuzzy https://forum.minetest.net/viewtopic.php?t=9689
12:04 Milan[m] didn't know there was another one
12:04 Sketch2 K, I'm looking at it
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12:15 Sketch2 I've got it printing the effect, and it seems to do OK-  https://pastebin.com/0fVvAUe5
12:16 Sketch2 Is it staying from a previous effect that was never cancelled?
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12:34 danSNDBX hi
12:35 Sketch2 duuno.  Says it's being applied & retracted, but I'm not seeing an effect
12:35 danSNDBX After 2 weeks break, i just uploaded my next minetest youtube video. Please check it out and leave a comment: https://youtu.be/LeHGDs9hJDM
12:36 MineCityBot [You0,4Tube] Title:4 Minetest | How To Build A Lava Lamp | Uploaded by:4 danSNDBX | Date:4 26/02/2018 | Views:4 2 | Likes:4 0% | DisLIKEs:4 0%
12:36 danSNDBX wow
12:36 danSNDBX i like this new bot :)!
12:40 Sketch2 oh wait, immortal doesn't stop fall damage-  https://github.com/minetest/minetest/issues/6831
12:40 Sketch2 so how do you even test it?
12:43 Sketch2 tried w/ lava.  nada
12:47 Milan[m] Sketch2: sry for late response, i test with monsters
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12:48 Sketch2 k
12:57 Sketch2 yea your right.  same thing happens here
12:57 Sketch2 *you're
12:58 Milan[m] hm i didn't get any output by adding the print and chat_send_all expected a table o.O
12:58 Sketch2 oh, I was looking at the console output
12:59 Milan[m] me too first but maybe i should have switched to debug for that
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13:01 Milan[m] hm i need to go afk again... it's so cold outside - around -10°C ._.
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13:25 Sketch2 I only see 'immortal' mentioned once in the MT source code-   minetest/src/tool.cpp:192
13:28 Sketch2 maybe  itemgroup_get(armor_groups, "immortal")   returns something different from   user:get_armor_groups().immortal
13:29 Sketch2 due to an incomplete garbage collection cycle or whatnot
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13:35 Sketch2 I feel like once 'immortal' has been set, it stays within the 'itemgroup_get' set of code, even with an empty value
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13:36 Sketch2 maybe I'm wrong on that point, but that's what it seems like it's doing.  gonna shower, get more coffee
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14:04 Sketch2 OK, I think what it is, is that the player's fleshy group disappears   {immortal = 1}  {fleshy = 100}
14:05 Sketch2 player begins with   {fleshy = 100}  but when setting  immortal=nil  that obliterates the existence of the fleshy group as well
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14:07 Sketch2 so you need to get any groups the player has, before nil'ing out immortal
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14:15 Milan[m] Sketch2: shouldn't we be able to check the actual armor groups of the player and add them without this group or so? 🤔
14:15 Milan[m] there must be a way, otherwise i am sad. ._. xD
14:15 Sketch2 it can be done, gimme a min
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14:41 Sketch2 K.  'puter crashed  :P
14:41 Sketch2 seems to happen when semi's drive by
14:41 Sketch2 so it's either a grounding issue, or my wifi / wireless keyboard mouse might be at fault
14:41 Sketch2 dunno, anyway figured out a solution
14:42 Sketch2 you may have solved it by now tho
14:44 Sketch2 you can get rid of the print statements and whatnot, just for debug purposes-   https://pastebin.com/0fVvAUe5
14:52 Sketch2 Milan[m], I've updated it to set   playereffects.preset = groups   and then revert to that after.
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14:58 Milan[m] u did? :o
14:58 Sketch2 yea, it seems to play fine here
14:59 Sketch2 lemme know how it goes for you
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15:16 Milan[m] Sketch2?^^
15:16 Sketch2 yep
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16:53 rubenwardy please don't add bots to this channel without asking
16:53 rubenwardy especially ones which have color like that
16:55 Krock !rainbow especially ones which have color like that
16:55 MinetestBot 4espe7cial8ly o3nes whic6h have c4olor7 lik8e th3at
16:56 red-001 !rainbow yes
16:56 MinetestBot 4y7e8s
16:56 rubenwardy automatic titles is kinda useful
16:56 rubenwardy but they shouldn't be colored
16:56 red-001 you can set colour strip?
16:56 rubenwardy and IP look ups is kind of a miss feature
16:56 red-001 +c
16:57 rubenwardy errr
17:06 Sketch2 is there a way to set animation speed for nodes with animated textures?
17:11 Krock Sketch2, https://github.com/minetest/minetest_game/blob/master/mods/default/torch.lua#L112  I guess "length" is the time in seconds
17:11 Sketch2 it's how many frames in the animation
17:12 Sketch2 wondering if changing the server clock-tick rate might do it
17:12 Krock huh? 3.3 frames in the torch definition? that sounds weird
17:13 Sketch2 oh, huh?  maybe you're right. I'll try again
17:14 Sketch2 Sure enough.  ty Krock
17:14 Krock !next
17:14 MinetestBot Another satisfied customer. Next!
17:14 Sketch2 lols
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17:27 MinetestBot [git] paramat -> minetest/minetest: CollisionMoveSimple: Collide with 'ignore' nodes 6c9df2f https://git.io/vAKIG (2018-02-26T17:21:45Z)
17:27 MinetestBot [git] paramat -> minetest/minetest: SAO limits: Allow SAOs to exist outside the set 'mapgen limit' 359a940 https://git.io/vAKIn (2018-02-26T17:21:45Z)
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18:30 Sketch2 trying to think of a way to use the recharge-stations
18:31 Sketch2 could flood the whole level with water, then those are the only spots with air
18:31 CarbineMorpho joined #minetest
18:31 Sketch2 nah, doors, elevators.  they'd still have air
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18:50 MinetestBot [git] paramat -> minetest/minetest_game: Revert "Boats: Prevent entering 'ignore' nodes" 70d91bc https://git.io/vAKno (2018-02-26T18:47:18Z)
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19:03 MrBlueEyes Hello
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23:24 Sketch2 oh holy hell.  I thought 'permanent fire' stayed in place, like in a fireplace
23:25 Sketch2 I just burned half my map down, 'cuz it was fashioned out of wool
23:30 ThomasMonroe erm, oops
23:30 Sketch2 I guess 'pics or it didn't happen'-  https://i.imgur.com/Fov3IKo.png
23:31 Sketch2 I'll recover.  most of it was support structure.  so rebuild foundation out of something less fluffy
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