Time |
Nick |
Message |
00:05 |
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01:52 |
honeybooboochild |
howdy y'all |
01:53 |
honeybooboochild |
who wanna join my server and come play |
01:53 |
honeybooboochild |
? |
01:53 |
BillyS |
knight all |
01:54 |
honeybooboochild |
nobody here again? |
01:54 |
BillyS |
Not anymore. :P |
01:54 |
honeybooboochild |
ok bye billy |
01:54 |
BillyS |
bye |
01:57 |
blaise |
lol |
01:58 |
blaise |
isn't honeybooboo like all grown up, had like two dozen babies, and is old and nasty now? |
01:58 |
blaise |
wasn't that whole scandle like 25 something years ago? |
02:04 |
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02:07 |
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02:09 |
Sketch2 |
got tiles imported earlier today |
02:09 |
Sketch2 |
but thinking of redoing 'em with more descriptive names |
02:11 |
Sketch2 |
'cuz tiles like 'pink3' and 'cyan19' might run into junk later on |
02:13 |
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02:14 |
Sketch2 |
gonna get some ice-cream, then veg'out. do some mapping tomorrow |
02:18 |
blaise |
Sketch2: I just got a turtle pecan master blast at sonic |
02:18 |
blaise |
lol |
02:19 |
blaise |
how do I switch to backport-4.0 again? |
02:21 |
blaise |
damnit |
02:21 |
Sketch2 |
I got it listed here- https://github.com/doyousketch2/paradroid_mt |
02:21 |
Sketch2 |
linux dirextions, that is |
02:21 |
blaise |
got what listed there? |
02:21 |
Sketch2 |
eh, if I could type |
02:22 |
blaise |
ah, i see |
02:22 |
blaise |
thank you |
02:23 |
blaise |
Sketch2: is that the weird severed head mod? |
02:23 |
Sketch2 |
yea |
02:23 |
blaise |
where it goes around eating rats? |
02:24 |
Sketch2 |
yup, Chewbaca style |
02:24 |
Sketch2 |
gonna do as much 'a the map as I can tomorrow |
02:24 |
blaise |
the map? |
02:24 |
Sketch2 |
then I'll start in on s'more of the droids to poulate it |
02:25 |
blaise |
I've been going HAM finding villages on my map and building subway stations |
02:25 |
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02:25 |
blaise |
not an easy task with kernel.org putting garbage out like 4.15.x |
02:25 |
blaise |
wtf, over? |
02:26 |
blaise |
I can't believe linus even let that go out |
02:27 |
Glue |
Is there a popular server that supports the digicompute mod or another mod similar to the opencomputers or computer craft mods for minecraft? |
02:28 |
blaise |
digicompute mod? |
02:28 |
blaise |
!mod digicompute |
02:28 |
MinetestBot |
blaise: Functional Lua Computers [digicompute] by octacian - https://forum.minetest.net/viewtopic.php?t=16538 |
02:28 |
Glue |
https://github.com/octacian/digicompute |
02:28 |
blaise |
oh, its by the guy that abandons his mods |
02:29 |
blaise |
=( |
02:29 |
Glue |
Dang. |
02:30 |
Sketch2 |
you can check what mods run on servers- http://servers.minetest.net/ |
02:30 |
Sketch2 |
just hover over version |
02:30 |
Glue |
Thank you i will check it out |
02:31 |
Glue |
Thought it would be fun to develop lua stuff for fun and practice in a multiplayer game like minetest. |
02:31 |
Sketch2 |
I know there's a couple robot servers |
02:31 |
Sketch2 |
like a skyblock robot thing |
02:33 |
Glue |
I will look into that, it sounds cool too. |
02:33 |
blaise |
he's apparently active |
02:33 |
blaise |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=18909 |
02:34 |
blaise |
lol |
02:34 |
blaise |
I can't see anything he's actually done recently though |
02:35 |
Sketch2 |
this might'a been where I found the robot server- https://wiki.minetest.net/Mods/basic_robot |
02:35 |
Glue |
Yea i found the ROBOTS_SKYBLOCK server which includes that mod |
02:35 |
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02:36 |
Glue |
Hes 14 and can program more than I can. |
02:37 |
blaise |
yeah, I guess |
02:37 |
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02:38 |
blaise |
if I ever meet him, he will be the first canadian that doesn't cuss that I'll probably ever know of in my lifetime or existence should I ascend to another realm or dimension |
02:39 |
Glue |
Too bad he abandons his mods, it seems hes pretty good at making them. |
02:39 |
blaise |
I've met quite a lot of canadians.. |
02:39 |
blaise |
he has some kind of mental oversion to the WTF license |
02:39 |
* Sketch2 |
has been to Canada |
02:40 |
progysm |
sorry for that :-p |
02:40 |
blaise |
omg this is a lot of ice cream |
02:40 |
blaise |
progysm: sorry for what? |
02:40 |
Sketch2 |
Grandparent's had a summer home up in Sou St Marie, Mi |
02:40 |
progysm |
for everything |
02:40 |
Sketch2 |
so we bounced across to the north for a few |
02:41 |
blaise |
progysm: okay? |
02:41 |
blaise |
Sketch2: I love Canada.. |
02:41 |
Sketch2 |
yea |
03:32 |
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03:42 |
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03:51 |
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05:05 |
blaise |
hey, I just set up a daemon-superviser for the init system that starts my minetest server and would like help trying to crash the server to see if it works |
05:06 |
blaise |
lol |
05:09 |
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05:50 |
wilkgr |
blaise, address? |
05:51 |
blaise |
midnightsystems.net:30000 |
05:51 |
blaise |
if you search for blaise my server will show |
05:51 |
wilkgr |
Thanks |
05:53 |
wilkgr |
blaise, if you use ssh, I hope you have it on a non-standard port |
05:53 |
wilkgr |
(just mentioning since it's also the default MT port ;)) |
05:54 |
blaise |
ehrm, no it's not... |
05:54 |
blaise |
the default port for ssh is not 30000 |
05:54 |
wilkgr |
gah |
05:54 |
wilkgr |
No, the default ssh is 22 |
05:54 |
blaise |
right, |
05:55 |
wilkgr |
I meant you're using the default MT port for MT |
05:55 |
blaise |
what's wrong with using the default port for ssh? |
05:55 |
blaise |
all those russian and chinese attackers? |
05:55 |
blaise |
lol |
05:56 |
blaise |
I use a stupid large key to get in |
05:56 |
blaise |
it's passphrased |
05:56 |
blaise |
and there are no passwords, |
05:58 |
blaise |
I also maintain a blacklist for attacking offenders.. which if they try too many times gets perm ip block and their ip get's forwarded to a few other lists which are widely used to blacklist attackers |
05:58 |
blaise |
and I append that list to mine, so... |
05:58 |
blaise |
I think I'm ok |
05:59 |
blaise |
I have my scripts monitoring the logs for all the ports I accept connections on |
05:59 |
blaise |
even minetest |
05:59 |
blaise |
3 wrong password attempts is a 1 hour ban |
06:00 |
blaise |
3 1 hour bans in 24 hour period = 24 hour ban |
06:00 |
blaise |
3 24 hour bans in one week = 1 week ban, |
06:01 |
blaise |
if you get 3 one week bans in 6 months you're done forever |
06:02 |
blaise |
I forward the blacklist to my upstream provider as well, |
06:03 |
blaise |
so I don't believe they'll ever hit my iptables drop |
06:03 |
blaise |
but if they do, they wont.. |
06:03 |
blaise |
lol |
06:06 |
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06:15 |
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06:46 |
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06:47 |
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07:22 |
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07:55 |
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07:55 |
rater193 |
hello everyone :) |
07:55 |
rater193 |
anyone know how i would show my server, in the server listing? |
07:55 |
rater193 |
im currently running it on ubuntu |
07:57 |
wilkgr |
There's a minetest.conf listing |
07:57 |
wilkgr |
let me check :) |
07:59 |
lumberJ |
server_announce = true |
08:00 |
lumberJ |
but if you don't port forward the router that won't do any good |
08:01 |
lumberJ |
@ rater193 |
08:12 |
blaise |
did that just say paged closed? |
08:12 |
blaise |
my god |
08:12 |
blaise |
fricken web irc client |
08:16 |
Vapalus |
Wat |
08:16 |
Vapalus |
let us use it, I won't install IRC on my workplace ffs |
08:22 |
blaise |
i have irc on my everyting |
08:22 |
blaise |
phones, usb sandboxes |
08:23 |
blaise |
I have irc on my fricken watch |
08:24 |
blaise |
there was a girl i knew once that went by bsdgirl that had irc on her fingernails |
08:24 |
blaise |
it was insane |
08:35 |
Vapalus |
Hm, okay |
08:55 |
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09:25 |
derixithy |
Thats pretty insane indeed, irc nails cost a fortune |
09:27 |
Vapalus |
Am I the only one searching Amazon for this now |
09:27 |
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09:28 |
derixithy |
You must search obscure chinese sites |
09:28 |
hisforever |
Hi How do I get the Light bulb in maptools showing up? |
09:29 |
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09:32 |
derixithy |
I don't know if you can, you could however remove them with worldedit if you want, otherwise you need to add a mod that overwrites them |
09:34 |
derixithy |
Maybe try maptools:pick_admin |
09:35 |
derixithy |
i'm not familiar with the mod, so maybe someone else here knows |
09:43 |
Milan[m] |
hey i am currently trying to add an immortal effect to the playereffects mod - well adding the immortal group works wonderful but taking it away somewhat does not work (player is sticks with immortal group as it seems, it gets no damage but no error occurs) - this was my latest attempt https://haste.tchncs.de/raw/ajujonojot maybe someone has an idea ._. |
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11:37 |
Milan[m] |
ok i just opened a forum topic. |
11:43 |
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11:44 |
Sketch2 |
which playereffects are you using? I see at least 2 |
11:45 |
Sketch2 |
https://github.com/lisacvuk/minetest-playereffects -- https://forum.minetest.net/viewtopic.php?f=11&t=9689 |
12:04 |
Milan[m] |
Sketch2: by wuzzy https://forum.minetest.net/viewtopic.php?t=9689 |
12:04 |
Milan[m] |
didn't know there was another one |
12:04 |
Sketch2 |
K, I'm looking at it |
12:09 |
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12:15 |
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12:15 |
Sketch2 |
I've got it printing the effect, and it seems to do OK- https://pastebin.com/0fVvAUe5 |
12:16 |
Sketch2 |
Is it staying from a previous effect that was never cancelled? |
12:16 |
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12:34 |
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12:34 |
danSNDBX |
hi |
12:35 |
Sketch2 |
duuno. Says it's being applied & retracted, but I'm not seeing an effect |
12:35 |
danSNDBX |
After 2 weeks break, i just uploaded my next minetest youtube video. Please check it out and leave a comment: https://youtu.be/LeHGDs9hJDM |
12:36 |
MineCityBot |
[You0,4Tube] Title:4 Minetest | How To Build A Lava Lamp | Uploaded by:4 danSNDBX | Date:4 26/02/2018 | Views:4 2 | Likes:4 0% | DisLIKEs:4 0% |
12:36 |
danSNDBX |
wow |
12:36 |
danSNDBX |
i like this new bot :)! |
12:40 |
Sketch2 |
oh wait, immortal doesn't stop fall damage- https://github.com/minetest/minetest/issues/6831 |
12:40 |
Sketch2 |
so how do you even test it? |
12:43 |
Sketch2 |
tried w/ lava. nada |
12:47 |
Milan[m] |
Sketch2: sry for late response, i test with monsters |
12:48 |
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12:48 |
Sketch2 |
k |
12:57 |
Sketch2 |
yea your right. same thing happens here |
12:57 |
Sketch2 |
*you're |
12:58 |
Milan[m] |
hm i didn't get any output by adding the print and chat_send_all expected a table o.O |
12:58 |
Sketch2 |
oh, I was looking at the console output |
12:59 |
Milan[m] |
me too first but maybe i should have switched to debug for that |
13:00 |
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13:01 |
Milan[m] |
hm i need to go afk again... it's so cold outside - around -10°C ._. |
13:04 |
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13:24 |
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13:25 |
Sketch2 |
I only see 'immortal' mentioned once in the MT source code- minetest/src/tool.cpp:192 |
13:28 |
Sketch2 |
maybe itemgroup_get(armor_groups, "immortal") returns something different from user:get_armor_groups().immortal |
13:29 |
Sketch2 |
due to an incomplete garbage collection cycle or whatnot |
13:30 |
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13:35 |
Sketch2 |
I feel like once 'immortal' has been set, it stays within the 'itemgroup_get' set of code, even with an empty value |
13:35 |
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13:36 |
Sketch2 |
maybe I'm wrong on that point, but that's what it seems like it's doing. gonna shower, get more coffee |
14:03 |
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14:04 |
Sketch2 |
OK, I think what it is, is that the player's fleshy group disappears {immortal = 1} {fleshy = 100} |
14:05 |
Sketch2 |
player begins with {fleshy = 100} but when setting immortal=nil that obliterates the existence of the fleshy group as well |
14:06 |
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14:07 |
Sketch2 |
so you need to get any groups the player has, before nil'ing out immortal |
14:08 |
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14:15 |
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14:15 |
Milan[m] |
Sketch2: shouldn't we be able to check the actual armor groups of the player and add them without this group or so? 🤔 |
14:15 |
Milan[m] |
there must be a way, otherwise i am sad. ._. xD |
14:15 |
Sketch2 |
it can be done, gimme a min |
14:18 |
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14:40 |
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14:41 |
Sketch2 |
K. 'puter crashed :P |
14:41 |
Sketch2 |
seems to happen when semi's drive by |
14:41 |
Sketch2 |
so it's either a grounding issue, or my wifi / wireless keyboard mouse might be at fault |
14:41 |
Sketch2 |
dunno, anyway figured out a solution |
14:42 |
Sketch2 |
you may have solved it by now tho |
14:44 |
Sketch2 |
you can get rid of the print statements and whatnot, just for debug purposes- https://pastebin.com/0fVvAUe5 |
14:52 |
Sketch2 |
Milan[m], I've updated it to set playereffects.preset = groups and then revert to that after. |
14:54 |
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14:58 |
Milan[m] |
u did? :o |
14:58 |
Sketch2 |
yea, it seems to play fine here |
14:59 |
Sketch2 |
lemme know how it goes for you |
15:13 |
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15:16 |
Milan[m] |
Sketch2?^^ |
15:16 |
Sketch2 |
yep |
15:45 |
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16:51 |
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16:53 |
rubenwardy |
please don't add bots to this channel without asking |
16:53 |
rubenwardy |
especially ones which have color like that |
16:55 |
Krock |
!rainbow especially ones which have color like that |
16:55 |
MinetestBot |
4espe7cial8ly o3nes whic6h have c4olor7 lik8e th3at |
16:56 |
red-001 |
!rainbow yes |
16:56 |
MinetestBot |
4y7e8s |
16:56 |
rubenwardy |
automatic titles is kinda useful |
16:56 |
rubenwardy |
but they shouldn't be colored |
16:56 |
red-001 |
you can set colour strip? |
16:56 |
rubenwardy |
and IP look ups is kind of a miss feature |
16:56 |
red-001 |
+c |
16:57 |
rubenwardy |
errr |
17:06 |
Sketch2 |
is there a way to set animation speed for nodes with animated textures? |
17:11 |
Krock |
Sketch2, https://github.com/minetest/minetest_game/blob/master/mods/default/torch.lua#L112 I guess "length" is the time in seconds |
17:11 |
Sketch2 |
it's how many frames in the animation |
17:12 |
Sketch2 |
wondering if changing the server clock-tick rate might do it |
17:12 |
Krock |
huh? 3.3 frames in the torch definition? that sounds weird |
17:13 |
Sketch2 |
oh, huh? maybe you're right. I'll try again |
17:14 |
Sketch2 |
Sure enough. ty Krock |
17:14 |
Krock |
!next |
17:14 |
MinetestBot |
Another satisfied customer. Next! |
17:14 |
Sketch2 |
lols |
17:18 |
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17:27 |
MinetestBot |
[git] paramat -> minetest/minetest: CollisionMoveSimple: Collide with 'ignore' nodes 6c9df2f https://git.io/vAKIG (2018-02-26T17:21:45Z) |
17:27 |
MinetestBot |
[git] paramat -> minetest/minetest: SAO limits: Allow SAOs to exist outside the set 'mapgen limit' 359a940 https://git.io/vAKIn (2018-02-26T17:21:45Z) |
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18:30 |
Sketch2 |
trying to think of a way to use the recharge-stations |
18:31 |
Sketch2 |
could flood the whole level with water, then those are the only spots with air |
18:31 |
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18:31 |
Sketch2 |
nah, doors, elevators. they'd still have air |
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18:50 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Revert "Boats: Prevent entering 'ignore' nodes" 70d91bc https://git.io/vAKno (2018-02-26T18:47:18Z) |
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19:03 |
MrBlueEyes |
Hello |
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23:22 |
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23:24 |
Sketch2 |
oh holy hell. I thought 'permanent fire' stayed in place, like in a fireplace |
23:25 |
Sketch2 |
I just burned half my map down, 'cuz it was fashioned out of wool |
23:30 |
ThomasMonroe |
erm, oops |
23:30 |
Sketch2 |
I guess 'pics or it didn't happen'- https://i.imgur.com/Fov3IKo.png |
23:31 |
Sketch2 |
I'll recover. most of it was support structure. so rebuild foundation out of something less fluffy |
23:35 |
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