Time |
Nick |
Message |
00:03 |
|
p_gimeno joined #minetest |
00:18 |
blaise |
nether sucks |
00:19 |
blaise |
I'm going to have to nuke my map and start over |
00:19 |
blaise |
god damnit |
00:24 |
|
twoelk|2 joined #minetest |
00:24 |
blaise |
lol |
00:24 |
blaise |
that royaly sucks |
00:27 |
|
nowhere_man joined #minetest |
00:31 |
blaise |
okay, new map is pretty cool |
00:31 |
blaise |
looks like something out of final fantacy |
00:31 |
blaise |
Sketch2: so yeah |
00:32 |
blaise |
Sketch2: what ever you do do NOT use the stupid nether mod |
00:32 |
Sketch2 |
k. |
00:32 |
Sketch2 |
maybe if you did some heavy editing to the code, toned it down some |
00:33 |
blaise |
nah, I don't like it |
00:33 |
Sketch2 |
that's one-a those 'give an inch, take a mile' kinda mods |
00:33 |
blaise |
yueah |
00:33 |
blaise |
lol |
00:36 |
Sketch2 |
this sux. Think I'm running into this- https://github.com/minetest/minetest/pull/4391 |
00:36 |
Sketch2 |
they make it sound like you can call redef_wrapper from a mod |
00:37 |
Sketch2 |
but I've only seen it used with a patched item.lua |
00:38 |
rubenwardy |
say it says redef_wrapper(core, 'node_punch') |
00:38 |
rubenwardy |
then you should replace core.node_punch |
00:38 |
rubenwardy |
or minetest.node_punch rather |
00:38 |
Sketch2 |
in lua, can't you just basically redefine anything? |
00:39 |
rubenwardy |
? |
00:39 |
rubenwardy |
minetest is just a table |
00:39 |
rubenwardy |
so you can reassign any values in it |
00:39 |
Sketch2 |
right |
00:39 |
rubenwardy |
function minetest.node_punch(...) end |
00:39 |
rubenwardy |
is syntactic sugar for minetest.node_punch = function(...) end |
00:40 |
Sketch2 |
yea. maybe my brain's too tired. I'll come at it tomorrow |
00:40 |
Sketch2 |
I'm sure you're right |
00:42 |
blaise |
one day its hot as hell, like 100+ degrees, then the next day is almost below zero |
00:42 |
blaise |
back and for th back and forth.. |
00:42 |
blaise |
WTF IS GOING ON HERE!!! |
00:42 |
blaise |
rubenwardy: I think mother nature is trying to kill us |
00:43 |
Sketch2 |
the other day it downpoured hard as hell for 5 seconds flat, then dead silence |
00:44 |
Sketch2 |
nothing before or after, completely outta nowhere |
00:44 |
blaise |
wow, I really like this new map |
00:44 |
blaise |
my spawn town is MUCH better this time |
00:44 |
Sketch2 |
cool |
00:44 |
blaise |
Sketch2: yeah, like I said.. mother nature is trying to kill us |
00:45 |
Sketch2 |
oh man, this was a bad idea. print(dump(minetest)) |
00:45 |
* blaise |
facepalms |
00:45 |
Sketch2 |
lmao. it's like 7 miles long |
00:48 |
Sketch2 |
yea, I'll figure it out tomorrow. def' progress tho |
00:48 |
Sketch2 |
food, then veg out to some youtube |
00:49 |
Helwyr |
hello |
00:51 |
Helwyr |
attention player : hameer have fun taking me rights on my server, pay attention to him |
00:52 |
Helwyr |
sorry for the bad new |
00:52 |
|
Tux[Qyou] joined #minetest |
00:52 |
Helwyr |
his IP 73.144.29.150 |
00:53 |
lumberJuice |
hameer, that guy? |
00:53 |
lumberJuice |
i banned him from my server so many times |
00:53 |
Helwyr |
yes, i have log |
00:53 |
lumberJuice |
the first time he was asking to be admin |
00:53 |
lumberJuice |
thats his game i guess |
00:53 |
Helwyr |
ah ok, i'm not alone |
00:53 |
lumberJuice |
did you give him privs |
00:54 |
Helwyr |
ok |
00:55 |
lumberJuice |
did he take your privs on your server, Helwyr? |
00:55 |
Helwyr |
my bad, mistake configuration |
00:55 |
Helwyr |
now it's fixed |
00:55 |
lumberJuice |
ok |
00:56 |
Helwyr |
i'm a noob ;) |
00:57 |
lumberJuice |
probably you shouldn't host a public server, if thats the case, especially if you care about the server/map |
00:58 |
Helwyr |
my mistake was not to log in with my admin account, but I understood |
00:58 |
Helwyr |
serveur creative and survival working very nice |
00:58 |
Helwyr |
no problems |
00:59 |
Helwyr |
juste for advise |
01:00 |
Helwyr |
it is by making mistakes that we learn |
01:01 |
Helwyr |
good night all |
01:01 |
blaise |
you're welcome to come build on my server |
01:01 |
blaise |
good night |
01:01 |
Helwyr |
bonne nuit |
01:02 |
lumberJuice |
personally, if i worked hard on a server, i would not want to make mistakes on it for other players to come ruin my work. i'd rather learn to be admin on a private server first |
01:02 |
lumberJuice |
but that is just my advice. |
01:02 |
blaise |
yeah |
01:02 |
blaise |
I have a world saved on a postgresql server that wont load for some reason |
01:02 |
lumberJuice |
if you don't care about the map/server it doesn't matter much i guess. as long as someone doesn't own the server hosting your game |
01:03 |
Sketch2 |
that happened to me long ago |
01:03 |
Helwyr |
ok, juste my skyworld ruined not bad |
01:03 |
blaise |
I'm saving it for a time when someone might be able to help me figure it out |
01:03 |
blaise |
there's nothing wrong with it per say, but it just won't load |
01:03 |
blaise |
I was in the middle of building a centerfuge array to enrich plutonium |
01:04 |
blaise |
actually I had finally finished it |
01:04 |
Shara |
Most of the lessons to be learned about running a server, you learn because players show up and break things, teaching you your mistakes |
01:04 |
blaise |
it was cranking out fuel rods for about 2 hours and then the server went down and refused to come back up |
01:04 |
blaise |
no error in the logs, just crash |
01:04 |
Helwyr |
no it's just a take over of admin rights, now it's fixed |
01:05 |
Shara |
Helwyr: Have seen it happen to people before. You won't make the same mistake again :) |
01:05 |
Helwyr |
i hav 48 old, i'm not a noob ;) |
01:05 |
blaise |
a 1948 oldsmobile you say? |
01:05 |
blaise |
were they around yet? |
01:05 |
Shara |
That's good then. I'm totally noob at this |
01:06 |
blaise |
I don't know how, you're supposed to be hard set in the config file |
01:06 |
blaise |
no one can take your give and take priv pf priv away |
01:07 |
Helwyr |
I control, you do not make it for me, I have the logs, this i my server on my house ;) |
01:07 |
blaise |
I think the english is not the first of the languages to be of the spoken |
01:08 |
Helwyr |
my error: don't connect with my admin account for setting a password :( |
01:08 |
blaise |
lol |
01:08 |
Helwyr |
je parle français ;) |
01:08 |
blaise |
don't tell people |
01:08 |
Helwyr |
voila, merci à tous |
01:08 |
Helwyr |
thanks |
01:09 |
Shara |
Since the error was noticed and it seems fixed, it's good to mention anyway.. maybe will prevent someone else making that mistake |
01:09 |
Helwyr |
yes, all good |
01:09 |
Helwyr |
[Fixed] |
01:09 |
blaise |
I have scratch servers I grant everyone all privs on just for fun |
01:10 |
Helwyr |
yes fun is good |
01:10 |
lumberJuice |
blaise, 'all" privs? |
01:11 |
blaise |
yeah.. lol |
01:11 |
Helwyr |
no all privs i hope |
01:11 |
blaise |
then I log with guest accout and spectate the mess that ensues |
01:11 |
Helwyr |
it's like a "honeypot" ? |
01:11 |
blaise |
yea' |
01:12 |
Helwyr |
nice |
01:12 |
lumberJuice |
is it on your machine or vps? |
01:12 |
Sketch2 |
lols |
01:12 |
Sketch2 |
sounds pretty epic |
01:12 |
Helwyr |
my server is a raspberry pi clone |
01:12 |
Helwyr |
i don't care |
01:13 |
blaise |
i rent an 8 core VM.. |
01:13 |
Helwyr |
with a backup every day |
01:13 |
Helwyr |
8 core rented? hos much ? |
01:13 |
Helwyr |
how much |
01:13 |
blaise |
it's 15 I think |
01:14 |
blaise |
funtoo linux containers |
01:14 |
blaise |
60GB ssd |
01:14 |
Helwyr |
omg too much ;) |
01:15 |
blaise |
I don't rent for the deal |
01:15 |
blaise |
even though it's not bad |
01:16 |
blaise |
I originally started renting becuase I wanted to give back to the funtoo linux community which I have gained so much from |
01:16 |
blaise |
then I really didn't know what to do with the VM.. |
01:16 |
Helwyr |
i'm working on armbian debian stretch-backports |
01:16 |
blaise |
so I was like, I'll just host a minetest server on it |
01:17 |
Helwyr |
asus tinkerboard you know ? |
01:17 |
blaise |
yes |
01:17 |
Helwyr |
working nice with a cable connexion |
01:17 |
blaise |
I like the udoo x86 ultra |
01:18 |
Helwyr |
what a nice piece of HW the udoo x86 |
01:19 |
blaise |
the late panda isn't too shabby either |
01:19 |
blaise |
any one of these machines would make good minetest servers |
01:20 |
Helwyr |
my first pi is for ADSB tracking (planes) |
01:20 |
Helwyr |
plug and forget ;) |
01:20 |
blaise |
pi zero? |
01:21 |
blaise |
that thing runs on like no power |
01:21 |
Helwyr |
no pi 2 |
01:21 |
blaise |
pi zero uses less than 1/4th of an amp, right? |
01:21 |
Helwyr |
with a usb card rtl-sdr and a antenna homemade |
01:21 |
blaise |
200mv or something? |
01:21 |
Helwyr |
2 watts |
01:22 |
blaise |
yeah, but what's the amperage |
01:22 |
blaise |
5 volts, so device that by two I guess |
01:22 |
Helwyr |
on 5 volts ~ 300 mA |
01:22 |
blaise |
2.5 amps |
01:22 |
blaise |
becuase volts times amps = watts |
01:23 |
Helwyr |
no lesser max 0.5 A |
01:23 |
Helwyr |
P = U * I |
01:23 |
blaise |
so yeah.. like no power |
01:23 |
Helwyr |
2.5 watts @ 500mA |
01:23 |
blaise |
you could run it off the solar panel ripped out of a cheap calculator from the dolar store |
01:24 |
Helwyr |
like a phone charger |
01:24 |
raymoo[m] |
can a calculator solar panel really produce 2 watts |
01:24 |
Helwyr |
mm sora panel is the next step |
01:24 |
raymoo[m] |
If that was true why wouldn't they use something cheaper, since it probably has even lower power requirements than an rpi zero? |
01:25 |
blaise |
at 5 volts, it's nothing |
01:25 |
blaise |
you generate more power dragging your feet across the carpet with socks on |
01:25 |
blaise |
raymoo[m]: we're talking about the pi zero |
01:25 |
Helwyr |
why not, solar panels |
01:26 |
raymoo[m] |
blaise: is the pi zero less powerful than a calculator? |
01:26 |
raymoo[m] |
I did say zero though |
01:26 |
blaise |
yeah, a little dinky do panel with a craptacular lithium ion battery.. it would last forever |
01:27 |
raymoo[m] |
so how much power does a cheap calculator draw |
01:27 |
blaise |
raymoo[m]: no, it's computational power far exeedes a pos calculator from the dollar store |
01:27 |
blaise |
raymoo[m]: probably close to three quarter amp at 8v |
01:28 |
Hijiri |
then why should a cheap calculator's solar panel be enough |
01:28 |
Hijiri |
by the way I am raymoo[m] |
01:28 |
Hijiri |
I just have some problem where desktop notifications don't work properly and freeze applications that show them for a bit |
01:28 |
blaise |
becuase 8 amps is not 5 amps and the rpi zero uses 200ma at 5v |
01:29 |
blaise |
you could run two rpi zero off that crap solar panel |
01:29 |
Helwyr |
my tinker take 2 A on compiling |
01:29 |
Hijiri |
blaise: sorry, I didn't see your numbers for the calculator |
01:29 |
Hijiri |
where did you get those numbers |
01:29 |
Helwyr |
but 550 mA is correct for idle |
01:29 |
blaise |
with a multimeter and current monitor |
01:30 |
Hijiri |
ah |
01:30 |
blaise |
the calculator doesn't use the full power the little panel produces |
01:30 |
Helwyr |
no screen, no keyboard no wifi etc |
01:30 |
blaise |
a lot of them have crappy nicad cell batteries in them for when there is low light conditions |
01:31 |
blaise |
and I doubt that a properly installed wifi module would use much power |
01:31 |
blaise |
the usb dongles are not efficient at all |
01:32 |
Helwyr |
ok wifi don't take power i true |
01:32 |
blaise |
but even then, if you need more power get a 5 pack of those crappy calculators and then you have 5 panels |
01:32 |
Hijiri |
I am still surprised that a tiny solar panel can produce 2 watts from ambient lighting |
01:33 |
Helwyr |
solar panels is the futur |
01:33 |
Helwyr |
and now |
01:33 |
blaise |
it pushes 8 volts |
01:33 |
blaise |
some get better amps than others |
01:34 |
blaise |
so it's a good idea to have a decent 18650 li-ion as a buffer |
01:35 |
blaise |
and then use dc to dc converter to propery stage it from the solar panel/s |
01:35 |
Helwyr |
good choice |
01:36 |
blaise |
a friend and I built like 20 rpi machines in 5 gallon buckets and placed them around the city in trees to build a mesh wifi network |
01:36 |
Helwyr |
in the UK ? |
01:37 |
blaise |
no, in western north carolina, usa |
01:37 |
Helwyr |
Ok |
01:37 |
Helwyr |
nice project |
01:37 |
blaise |
it's still running strong |
01:37 |
lumberJuice |
blaise, what city. i'm in Asheville? |
01:37 |
blaise |
people use it for all kinds of stuff |
01:37 |
blaise |
lumberJuice: Hendersonville |
01:37 |
blaise |
lol |
01:38 |
lumberJuice |
nice, i think VanessaE lives in this neck of the woods too |
01:38 |
blaise |
you're like right up 26 |
01:38 |
lumberJuice |
its a small world |
01:38 |
blaise |
I moved up to maryland in 08 to try and get to know my mom before alzhiemers and wet brain takes her |
01:39 |
blaise |
I drive down to visit every once in a while though |
01:39 |
VanessaE |
lumberJuice: I do. |
01:39 |
VanessaE |
Waynesville, to be more exact. |
01:39 |
blaise |
I think VanessaE helped me set up my first minetest server way back in the day |
01:40 |
lumberJuice |
probably so, i think VanessaE is a minetest OG |
01:40 |
blaise |
I went to Edneyvill HS |
01:40 |
lumberJuice |
(original gamer) |
01:41 |
blaise |
they turned it into a police academy in 96 |
01:41 |
Helwyr |
the movie ? |
01:41 |
blaise |
opened up north hendersonville |
01:41 |
blaise |
no, they turned my old highschool into an actual police academy |
01:41 |
lumberJ |
i didn't go to school up here, but i've been living here since 2003 |
01:42 |
blaise |
I cooked at the waffle house at the biltmore square mall for 2 years |
01:42 |
blaise |
lol |
01:42 |
lumberJ |
sweet |
01:42 |
blaise |
cooked at the waffle house at the asheville airport for a year |
01:43 |
lumberJ |
work that night shift? |
01:43 |
blaise |
yeah |
01:43 |
blaise |
I was at the asheville airport when the concord landed at the end of her maden voyage |
01:43 |
blaise |
that sonic boom scared the crap out of me |
01:44 |
blaise |
I was working at the berry patch cafe at the time as a cashier |
01:45 |
lumberJ |
r.i.p. biltmore square mall |
01:45 |
blaise |
what happened? |
01:45 |
lumberJ |
its asheville outlets now |
01:45 |
Helwyr |
I would like to live near an airport |
01:45 |
blaise |
=O |
01:45 |
Helwyr |
not for the niose but |
01:45 |
lumberJ |
it was on its last leg anyway. hardly anyone shopped there |
01:46 |
lumberJ |
now its super packed all the time |
01:46 |
blaise |
and super expensive I well imagine |
01:46 |
blaise |
even though the name would suggest otherwise |
01:46 |
lumberJ |
eh, about normal |
01:46 |
Helwyr |
what about "freeshops" ? |
01:46 |
blaise |
yeah, but an outlet should be at bulk prices |
01:47 |
Helwyr |
or dutyfree |
01:47 |
lumberJ |
better than shopping in regular department store. |
01:47 |
blaise |
Helwyr: they don't do that in usa |
01:47 |
lumberJ |
You have to go to Goodwill outlet to buy in bulk :P |
01:47 |
Helwyr |
oh no? i'm from europa |
01:47 |
lumberJ |
Helwyr are you a freegan? |
01:48 |
blaise |
unfortunetly, in the usa they will steal your clothes and try to sell them back to you if they think they can get away with it |
01:48 |
Helwyr |
freegan ? idk |
01:48 |
Helwyr |
i'm a poor geek |
01:48 |
lumberJ |
freegans only consume free items |
01:49 |
lumberJ |
they do a lot of dumpster diving :D |
01:49 |
blaise |
up here there's a gettysburg outlet.. you don't have to buy in bulk, but you pay bulk prices |
01:49 |
blaise |
so it's dirt cheap |
01:49 |
Helwyr |
ok i am freegan too |
01:49 |
blaise |
oh no |
01:49 |
Helwyr |
no wast |
01:50 |
* blaise |
makes sad face |
01:50 |
Helwyr |
why ? |
01:51 |
indiana |
are there any mods for this channel around right now? |
01:53 |
* blaise |
jumps around waving his arms at anyone with the @ symbol in front of their nick names |
01:53 |
lumberJ |
there are several indiana |
01:53 |
blaise |
lol |
01:55 |
indiana |
i'm looking to report something, so i'd like to find one who's currently active if possible (or at the very least, someone who's not a bot so they'll see the report later) |
01:56 |
lumberJ |
they will see it. |
01:57 |
lumberJ |
if its a technical issue, it would be best to make an issue on github though, most likely |
01:57 |
indiana |
it's not technical |
02:09 |
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10:39 |
fireglow |
!mod sauth |
10:39 |
MinetestBot |
fireglow: SQLite Auth [sauth] by shivajiva - https://forum.minetest.net/viewtopic.php?t=18604 |
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11:39 |
Sketch2 |
mornin' |
12:14 |
fireglow |
shivajiva |
12:15 |
fireglow |
hi, are you around? |
12:15 |
fireglow |
having a bit of trouble with sauth |
12:24 |
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12:24 |
fireglow |
I'll post in the thread about it |
12:25 |
fireglow |
Is there any support for non-sqlite-rollbackdbs yet? |
12:30 |
derixithy |
@blaise i spawned in the ocean, can't find my way back, no coords... |
12:31 |
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12:32 |
fireglow |
derixithy: what happens if you type in /spawn ? |
12:33 |
derixithy |
invalid command, tried it already |
12:33 |
derixithy |
I'll explore a litle untill he is back |
12:33 |
yusf |
How can I modify the default node particle spawner? |
12:37 |
shivajiva |
hi fireglow |
13:03 |
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13:43 |
Sketch2 |
Does anybody know of a mod that lets you right-click an enemy with a tool/weapon for a different function? |
13:45 |
Sketch2 |
it seems that everything I do doesn't return a 'pointed_thing' when aimed at an enemy |
13:47 |
shivajiva |
what about invhack mod |
13:48 |
shivajiva |
hmm or is that left-click |
13:48 |
Sketch2 |
dunno, I'll look. was looking at harrypotterwands |
13:49 |
Sketch2 |
but that only targets at a distance |
13:49 |
shivajiva |
idk that one |
13:51 |
Sketch2 |
might have to do 2 tools. 1 weapon, 1 helmet |
13:52 |
Sketch2 |
don't wanna, that'll slow the gameplay down, but I don't know if there's a trick to do it |
13:53 |
Sketch2 |
I'll do it this way for now, then look into the right-click thing later |
13:53 |
shivajiva |
fireglow: I've just tested sauth on a small authfile <3600 entries and on a large auth file >100k entries and it behaves as expected importing the first fully and dumping an sql file for the second |
14:12 |
Sketch2 |
are 'animated inventory images' a thing? |
14:12 |
BillyS |
I dont think so |
14:17 |
Sketch2 |
Was hoping to make the energy blast wiggle |
14:42 |
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14:46 |
Sketch2 |
think I figured out a way to animate weapon icon |
14:57 |
BillyS |
nice |
14:57 |
BillyS |
I didn’t know that was possible. |
14:58 |
Sketch2 |
not sure yet. trying to use a globalstep timer to change minetest.registered_tools['paradroid:weapon'].inventory_image = 'bullet.png' |
14:58 |
Sketch2 |
http://dev.minetest.net/minetest.register_globalstep |
14:58 |
sfan5 |
that doesn't work |
14:58 |
Sketch2 |
doesn't seem to |
14:58 |
sfan5 |
item/node/whatever definitions are sent once at startup |
14:59 |
sfan5 |
if you change what's stored inside minetest.registered_* you'll probably just confuse some parts of the server-side code |
14:59 |
Sketch2 |
oh, ok. no way to request a refresh? |
14:59 |
sfan5 |
no |
15:00 |
Sketch2 |
dang. alright, well on to other things then |
15:02 |
Sketch2 |
but hey, you can manipulate player inventory |
15:02 |
Sketch2 |
I could register 2 items, then have it flip between 'em every 3rd of a second or so |
15:11 |
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15:30 |
Sketch2 |
is 'minetest.settings' userdata for the player? |
15:38 |
Sketch2 |
print(dump(minetest.settings)) says it's <userdata> |
15:38 |
sfan5 |
what? |
15:38 |
Sketch2 |
but you can't do something like minetest.settings:get_inventory() as far as I can tell |
15:40 |
Sketch2 |
I'm just trying to find out where the player inv is stored in that big minetest lua list |
15:46 |
sfan5 |
<userdata> just means it's an object managed by the C++ code in minetest |
15:46 |
Sketch2 |
that's what I was guessing |
15:46 |
sfan5 |
what you're looking for is minetest.get_player_by_name(...):get_inventory() |
15:47 |
Sketch2 |
oh ok, tyvm |
15:48 |
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16:01 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Registration dialog: Larger text field with scrollbars (#7047) 5741811 https://git.io/vAaB2 (2018-02-23T16:01:05Z) |
16:03 |
MinetestBot |
[git] nOOb3167 -> minetest/minetest: CMakeLists use the source_group command to improve look and feel when… 4118e15 https://git.io/vAaBQ (2018-02-23T16:02:02Z) |
16:03 |
MinetestBot |
[git] nOOb3167 -> minetest/minetest: CMakeLists pass windows sources (manifest and resource file) to execu… cbf891e https://git.io/vAaB7 (2018-02-23T16:02:02Z) |
16:06 |
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16:06 |
Sketch2 |
lmao. had to do some loopy logic to achieve it, but it can be done |
16:15 |
Sketch2 |
man, I kinda wanna reprogram mice into MicroMachines, then race 'em |
16:17 |
Sketch2 |
would need some kinda look-ahead code, for them to sense the track |
16:24 |
Sketch2 |
k, cool. it's coming together. might tweak a crossbow for bullet physics |
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17:12 |
raymoo[m] |
Sketch2: You can access a player's inventory from the player's ObjectRef |
17:13 |
rubenwardy |
either player:get_inventory() |
17:13 |
rubenwardy |
or minetest.get_inventory({ type = "player", name = player_name }) |
17:14 |
Sketch2 |
that second method would work. the 1st can only be used from a callback, otherwise you have no 'player' to reference |
17:15 |
rubenwardy |
well, you can do minetest.get_player_by_name |
17:15 |
rubenwardy |
but there's no need unless you need other stuff from player |
17:15 |
rubenwardy |
like position |
17:15 |
Sketch2 |
I ended up setting a variable when the player joins, and did that 3rd method |
17:15 |
Sketch2 |
the 2nd is 'prolly better |
17:16 |
raymoo[m] |
You can get a player's ObjectRef with minetest.get_player_by_name or all players with minetest.get_connected_players too |
17:17 |
Sketch2 |
that's cool. I'll keep that in the back of my mind for later |
17:17 |
Sketch2 |
might need it for blasting everyone |
17:18 |
Sketch2 |
one of the bots has a disruptor cannon |
17:20 |
raymoo[m] |
There's also get_objects_in_radius |
17:20 |
rubenwardy |
it's currently more efficient to use get_connected_players rather than get_objects_in_radius |
17:20 |
Sketch2 |
even better. does players and mobs? |
17:20 |
Sketch2 |
oh, ok |
17:20 |
Sketch2 |
then just do a loop and map distance? |
17:21 |
rubenwardy |
yeah, make sure to do sq dists |
17:21 |
rubenwardy |
avoid square roots as much as possible |
17:21 |
rubenwardy |
as computers struggle with them |
17:21 |
Sketch2 |
sq? pythag |
17:21 |
raymoo[m] |
Map distance? |
17:21 |
raymoo[m] |
get_objects_in_radius gets both, btw |
17:22 |
raymoo[m] |
What are you mapping |
17:22 |
rubenwardy |
so do local delta = vector.subtract(player:get_pos(), my_pos) |
17:22 |
rubenwardy |
if delta.x*delta.x + delta.y*delta.y < 100 then -- distance of 10 = 100 |
17:22 |
rubenwardy |
tbh |
17:22 |
Sketch2 |
k, that's doable |
17:22 |
rubenwardy |
hopefully get_objects_in_radius will be efficient by 0.5.90 |
17:22 |
rubenwardy |
oops |
17:22 |
rubenwardy |
-9 |
17:22 |
rubenwardy |
so maybe it's best to use that |
17:23 |
Sketch2 |
when's 0.5.90 due, 3rd quarter of 2032? |
17:24 |
rubenwardy |
nah |
17:25 |
Sketch2 |
oh man, my lil brain. this is cool |
17:25 |
rubenwardy |
!c 2018+90/2 |
17:25 |
MinetestBot |
2063.0 |
17:25 |
rubenwardy |
given our current release schedule ^ |
17:25 |
rubenwardy |
I meant 0.5.0 though |
17:26 |
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17:28 |
Sketch2 |
Contemplating how to merge the crossbow bolts. They're firing way above my head, 'cuz I got a mouse-eye view |
17:28 |
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17:31 |
Krock |
given to our release schedule 0.5.90 won't be released |
17:32 |
Krock |
might however be something like 0.9.3 in 2063 |
17:33 |
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17:34 |
red-001 |
2263 you mean? |
17:35 |
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17:36 |
Krock |
no, the cooperation with the logic-aimed Vulcans would boost the version incredibly, way higher than 0.9.x |
17:37 |
red-001 |
I see |
17:41 |
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17:59 |
Sketch2 |
crossbpw bolts fly sideways |
18:00 |
Sketch2 |
X coord is the long axis, whereas it ought to be Z |
18:00 |
Sketch2 |
if it were going by MT coord system |
18:05 |
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18:14 |
Sketch2 |
I won't fault him for it tho. Does what it's supposed to. |
18:14 |
Sketch2 |
Just wondering if putting in a new weapon model will skew things |
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18:26 |
Sketch2 |
ugh. the collisionbox for 'em doesn't rotate |
18:27 |
Sketch2 |
'prolly for speed tho. or if not, that's what I'm going with |
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Sketch2 |
problem is, at such tiny levels, the xbow bolts bounce backwards a block when they collide w/ the ground |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Spam in PM? Do /umode +R | Latest version: 0.4.16 (2017-06-03) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Spam in PM? Do /umode +R | Latest version: 0.4.16 (2017-06-03) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
19:18 |
Sketch2 |
woo, have some kinda blaster bolt going on now |
19:19 |
Sketch2 |
there's a reload function I need to get rid of |
19:19 |
Sketch2 |
fire on every click, not every-other |
19:20 |
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20:20 |
Sketch2 |
trying to get mice to spawn indoors |
20:22 |
Lone-Star |
place a spawner in the house |
20:22 |
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20:25 |
Sketch2 |
well I changed the nodes they spawn on to 'wool:dark_grey' so they ought'a |
20:30 |
Sketch2 |
ceiling's made of wool too tho, so maybe they're spawning up there instead :P |
20:36 |
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21:16 |
Sketch2 |
if only I could get these mice to spawn indoors |
21:16 |
Sketch2 |
then it'd be a halfway decent game |
21:18 |
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21:33 |
Sketch2 |
I 'prolly typo'd something in the code. just d/l again and start fresh |
21:40 |
rud0lf |
is it proper place for asking mod developement related questions? and if not, could you please point me toward a right direction? |
21:44 |
Sketch2 |
it's ok. if there's a better spot, we'll direct you |
21:45 |
rud0lf |
i've hit a mental bottom trying to enumerate registered player names |
21:45 |
Sketch2 |
sometimes we know the answers, but sometimes ya gotta bounce to the forums or GitHub |
21:45 |
Sketch2 |
yea? |
21:45 |
rud0lf |
for player, _ in pairs(minetest.auth_table) do -- looks weird |
21:46 |
Sketch2 |
well, it's a "key, value" pair. in that regard, value is unnamed, so it would be unused |
21:46 |
Sketch2 |
do you only need the key? |
21:46 |
rud0lf |
just the key, which is player name |
21:47 |
rud0lf |
i wonder if auth_table is legal way to gather the names |
21:47 |
Sketch2 |
um. one sec |
21:47 |
Sketch2 |
it was pointed out to me just earlier today |
21:47 |
rud0lf |
it's inner logic of auth.lua, and it's not documented to be official way |
21:48 |
Sketch2 |
try minetest.get_connected_players instead |
21:48 |
rud0lf |
but i mean all accounts |
21:48 |
Sketch2 |
oh. hmm, well if it's a lua table |
21:49 |
Sketch2 |
just do print(dump(minetest.auth_table)) and look at the console output |
21:49 |
rubenwardy |
don't use in logic of auth_lua |
21:50 |
rubenwardy |
argh |
21:50 |
rubenwardy |
don't depend on minetest.auth_table or how auth.lua works |
21:50 |
rud0lf |
it doesn't provide iterate :( |
21:50 |
rubenwardy |
your mod will be broken |
21:50 |
rud0lf |
that's why i'm asking here |
21:50 |
rubenwardy |
there's no guarantee that it will stay the same, and it definitely won't work with better auth handlers like sauth |
21:51 |
rubenwardy |
why do you need to iterate through the users? |
21:51 |
rud0lf |
no particular need atm |
21:51 |
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21:53 |
rud0lf |
rubenwardy: btw, many thanks for such detailed introduction to minetest modding.. it's awesome :) |
21:54 |
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22:00 |
MrBlueEyes |
Hello |
22:03 |
rud0lf |
hi |
22:03 |
MrBlueEyes |
How are you |
22:04 |
Shakira |
MrBlueEyes: Ola guapo |
22:11 |
Sketch2 |
oh, 'chance' is inverted in mobs |
22:11 |
Sketch2 |
that's why nothing was spawning |
22:20 |
red-045 |
well elitebnc is down again? |
22:21 |
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23:38 |
blaise_ |
wow, I really want to use streets mod but it's b0rKeD |
23:39 |
blaise_ |
=( |
23:42 |
Sketch2 |
any functional forks? |
23:43 |
LazyJ |
Which version of Streets: cheapie's or webdesigner97's? |
23:50 |
Sketch2 |
neither, it was Sega's version: Streets of Rage |
23:50 |
LazyJ |
Ooo... haven't heard that title in ages. |
23:50 |
Sketch2 |
lols |
23:51 |
LazyJ |
I had a Sega CD back in the day. |
23:51 |
Sketch2 |
ahh sweet |
23:52 |
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23:53 |
Sketch2 |
if you get one of 'em running, lemme know blaise_ |
23:53 |
blaise_ |
say what? |
23:53 |
Sketch2 |
I might throw some track down & race some mice later on |
23:54 |
Sketch2 |
Lazy says there's two track mods |
23:54 |
Sketch2 |
which one was borked? |
23:55 |
blaise_ |
https://forum.minetest.net/viewtopic.php?t=2984 |
23:55 |
blaise_ |
that one |
23:55 |
blaise_ |
lol |
23:56 |
blaise_ |
apparently cheapie had a hand in it too |
23:56 |
blaise_ |
which was why I was confused |
23:56 |
Sketch2 |
https://forum.minetest.net/viewtopic.php?t=13904 |
23:56 |
blaise_ |
the villages road material is too much like gravel |
23:57 |
blaise_ |
so I wanted to replace it with asphalt |
23:58 |
blaise_ |
Sketch2: clearly what you're pointing me to is a much better choice |
23:58 |
blaise_ |
thank you |
23:58 |
blaise_ |
I don't know why that didn't come up on my searches |