Time |
Nick |
Message |
00:00 |
Sketch2 |
https://sites.google.com/site/elsamuko/gimp |
00:02 |
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00:02 |
Hijiri |
(? what's (wrong (with (Scheme)))) |
00:02 |
Sketch2 |
lmao, you get it |
00:04 |
Hijiri |
imo scheme should replace lua as MT's scripting language |
00:05 |
Hijiri |
I would say Haskell if it was lighter-weight |
00:06 |
Sketch2 |
scheme's actually kinda cool, but having to sort everything by heads:tails might throw some for a loop |
00:07 |
Hijiri |
what do you mean by heads:tails? |
00:07 |
Sketch2 |
oh how do they prase it cat and car |
00:07 |
Sketch2 |
something like that |
00:08 |
Hijiri |
I don't know if people would normally use cons-lists for too many things |
00:08 |
Hijiri |
Scheme does provide vector types |
00:12 |
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00:12 |
Hijiri |
not that I have used Scheme much |
00:13 |
Sketch2 |
me neither, just a few gimp scripts |
00:14 |
CarbineMorpho |
https://my.mixtape.moe/nhrxnt.png |
00:17 |
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00:22 |
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00:42 |
Lone-Star |
VanessaE: apparently, AbeEzekowitz tried to pm last night as well. I have umode +g, so nobody can pm me ;) just saw the server message |
00:43 |
clavi |
I got this Abe thing too |
00:43 |
clavi |
some incoherent drivel |
00:43 |
VanessaE |
it's just OC's usual bullshit |
00:43 |
Sketch2 |
it takes a special kinda messed up to do that |
00:43 |
red-001 |
Lone-Star, +R is enough |
00:44 |
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00:44 |
red-001 |
seems OC isn't smart enough to setup accounts with fake emails |
00:44 |
VanessaE |
yep. |
00:44 |
clavi |
how do I +R myself? |
00:44 |
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00:44 |
red-001 |
/umode +R |
00:45 |
Lone-Star |
red-001: yeah, but I already had it +g for another chan, so that's where I left it |
00:45 |
clavi |
are /umode and /mode the same? |
00:45 |
Lone-Star |
no |
00:45 |
red-001 |
no |
00:46 |
red-001 |
/umode is a alais for /mode <nick> |
00:46 |
clavi |
because this says it's /mode https://freenode.net/kb/answer/usermodes |
00:46 |
red-001 |
alias* |
00:46 |
clavi |
ah I see, thanks |
00:46 |
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00:47 |
Lone-Star |
depending on your irc client, you can add that command to the startup commands so you dont have to type it in every time you connect |
00:48 |
red-001 |
I think you might be able to also config ZNC to set it |
00:48 |
red-001 |
you could use "perform" |
00:51 |
clavi |
done |
01:22 |
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01:35 |
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01:48 |
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02:10 |
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02:28 |
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02:53 |
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03:03 |
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03:03 |
honeybooboochild |
hi |
03:04 |
honeybooboochild |
why ain't y'all even talkin up in here no more? |
03:05 |
VanessaE |
because it's getting latee |
03:05 |
honeybooboochild |
it said "chat" but i ain't seen none y'all do it. |
03:05 |
honeybooboochild |
hi vanessa sup |
03:06 |
honeybooboochild |
it early to me |
03:06 |
VanessaE |
that's just how IRC and chat rooms are.. slow some days, busy other days, but this time of day/night tends to be slow, it's 10:06pm EST |
03:07 |
honeybooboochild |
can somebody host a server for me? |
03:07 |
VanessaE |
look up minetesthosting.com |
03:08 |
honeybooboochild |
shoot, y'all look on youtube " honey booboo gogo juice" |
03:08 |
honeybooboochild |
no sleep then , it like meth but legal |
03:08 |
VanessaE |
meh |
03:08 |
epoch |
not sure what people expect when they complain about a slow channel. |
03:08 |
VanessaE |
couldn't care less about stuff to do with honey booboo |
03:09 |
honeybooboochild |
wha?! |
03:09 |
epoch |
two or more humans to be on and talking about something at all times of the day? |
03:09 |
honeybooboochild |
yes |
03:09 |
VanessaE |
nope. |
03:09 |
VanessaE |
doesn't work that way heree. |
03:09 |
VanessaE |
during peak times, this place gets too busy to keep up with anyway |
03:09 |
epoch |
maybe with a looser topic, but topic-specific channels, nah. |
03:10 |
honeybooboochild |
i need y'all to code 2 mods for me and server with em |
03:10 |
epoch |
good luck |
03:10 |
VanessaE |
do it yourself |
03:11 |
honeybooboochild |
1 mod called "sgetti" for full health and "gogo juice" make ya fast for a few |
03:11 |
VanessaE |
we ain't your personal code monkeys, write them yourself :P |
03:11 |
epoch |
if you aren't motivated enough to put more effort into it than that I don't know why you expect others to care about it more than you. :) |
03:12 |
honeybooboochild |
i ain't no programmer i'm a diva, that why i askin y'all |
03:12 |
* epoch |
grabs some more food for the trolls |
03:12 |
VanessaE |
doesn't work that way here. |
03:12 |
* VanessaE |
grabs a banhammer out of the bag |
03:13 |
honeybooboochild |
y'all aint gotta get mad, i only askin |
03:13 |
VanessaE |
not madd. |
03:13 |
epoch |
honeybooboochild: hey, I want you to do something for me. |
03:13 |
* red-001 |
gets some typewritters |
03:13 |
red-001 |
hey epoch don't feed them, they are like ducks |
03:14 |
honeybooboochild |
maybe someone wanna help me |
03:14 |
epoch |
they'll follow me around and quack? |
03:14 |
red-001 |
yes |
03:14 |
red-001 |
and bread is bad for them |
03:14 |
honeybooboochild |
wht can i do for you ep |
03:15 |
epoch |
I want a mod made for gogo juice. and sgetti. |
03:15 |
epoch |
think you could do that for me? :> |
03:15 |
blaise |
wtf, lol |
03:15 |
honeybooboochild |
cool do it |
03:15 |
red-001 |
and I want a duck the size of a horse |
03:15 |
epoch |
that'd be swell |
03:15 |
blaise |
red-001: how about one the size of a house? |
03:15 |
red-001 |
could work |
03:15 |
blaise |
I want people to play on my server.. :G |
03:16 |
honeybooboochild |
i ain't no programmer, i wish but... |
03:16 |
red-001 |
wouldn't want to fight 1000 duck sized houses |
03:16 |
blaise |
how about 1 house sized duck? |
03:16 |
epoch |
alright. I'm done feeding. |
03:16 |
* epoch |
wanders off again |
03:16 |
red-001 |
well I think it would be slow |
03:16 |
red-001 |
so I could try and out manuver it |
03:16 |
honeybooboochild |
i aun't no troll |
03:17 |
honeybooboochild |
i really want server called honey booboos and it will be #1 i bet in 2 weeks |
03:18 |
blaise |
red-001: http://www.metronews.ca/content/dam/thestar/uploads/2017/6/29/rubber-duck.jpg.size.xxlarge.promo.jpg |
03:18 |
VanessaE |
then go set one up, honeybooboochild. |
03:18 |
blaise |
honeybooboochild: or a server called blockchain? |
03:18 |
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03:18 |
red-001 |
I'm not clicking that link, not with that URL |
03:18 |
blaise |
oh, you could always wget the jpeg |
03:18 |
blaise |
lol |
03:18 |
VanessaE |
red-001: click it, it's SFW, and funny :) |
03:19 |
* red-001 |
doesn't regreat it |
03:19 |
red-001 |
regrete*? |
03:19 |
red-001 |
night |
03:19 |
VanessaE |
heh |
03:19 |
blaise |
that's why I pasted the direct url to the image and not to the article with all the click bait and adds and javascript |
03:19 |
blaise |
I try to avoid luring people into stuff like that if possible |
03:21 |
blaise |
"Because it's a maritime vessel, the duck receives "she" or "her" pronouns." |
03:21 |
blaise |
She, is spectacular |
03:22 |
blaise |
maybe I need to construct a massive duck on my server |
03:22 |
blaise |
maybe that will draw more users... |
03:23 |
blaise |
hrmmmm..... |
03:32 |
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03:39 |
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03:43 |
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03:46 |
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mineglue was kicked by rubenwardy: mineglue |
03:49 |
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04:00 |
blaise |
hrmmm |
04:00 |
blaise |
I can't seem to build nether portal |
04:00 |
blaise |
am I supposed to use obsidian block or just obsidian or what? |
04:00 |
blaise |
I tried both, neither are working |
04:03 |
* VanessaE |
looks at rubenwardy |
04:03 |
VanessaE |
another oldcoder attack? |
04:04 |
red-001 |
look up the IP |
04:04 |
red-001 |
and the name in chat history |
04:05 |
VanessaE |
ah. |
04:05 |
VanessaE |
'nuff said. |
04:05 |
blaise |
hrmm |
04:06 |
blaise |
maybe nether doesn't work on 0.4.17-dev-backport-0.4 ? |
04:06 |
VanessaE |
anything that works on 0.4.16 should work on 0.4.17 |
04:06 |
blaise |
I right clicky on it with mese crystal and nadda |
04:07 |
blaise |
=G |
04:23 |
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04:45 |
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05:03 |
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05:05 |
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05:14 |
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06:05 |
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10:59 |
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11:04 |
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11:04 |
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11:04 |
zking |
Hi |
11:04 |
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11:08 |
fireglow |
hi |
11:08 |
Sketch2 |
hiya |
11:09 |
Sketch2 |
wonder why, when you build VICE from source, it doesn't give you the title-bar menu |
11:10 |
Sketch2 |
I wouldn't mind, except that's where the save-state entries are |
11:10 |
Sketch2 |
and I need screenshots of a couple of the highest level bots to extract for my little minetest subgame |
11:11 |
Sketch2 |
I can get there, but I'm likely to die a few times on the way. savestates make it easier |
11:12 |
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11:13 |
Sketch2 |
Guess I'll install the one from the repos as well |
11:14 |
Sketch2 |
Just not fond of having multiple copies around, having to keep track of which one's which |
11:15 |
fireglow |
wow yeah, 138.68.26.27 was one of the IPs where bots came from |
11:16 |
Sketch2 |
bots in here, or in-game? |
11:17 |
fireglow |
in-game, map bloating |
11:17 |
Sketch2 |
oh, trying to copy a map or something? |
11:17 |
fireglow |
no, just increasing the maps size |
11:18 |
fireglow |
real scumbag way of saying "I'm an idiot" |
11:21 |
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11:25 |
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11:31 |
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11:59 |
Sketch2 |
woo doggy, did it, 999 |
12:19 |
fireglow |
Sketch2: what happened? |
12:21 |
Sketch2 |
oh, nothing major. just happened to win a game against the 999 in Paradroid, so I was able to take it over |
12:21 |
Sketch2 |
it's tough to do, and you gotta level up a few times to get enough tokens to achieve it |
12:21 |
Sketch2 |
but it's needed so you can scan the computer for details about lower-level bots |
12:22 |
Sketch2 |
and that way I could get screenshots of 'em to render in Blender |
12:22 |
fireglow |
oh hmm right |
12:23 |
Sketch2 |
lols, I know |
12:23 |
Sketch2 |
It'll make sense later on |
12:23 |
fireglow |
alright :) |
12:24 |
Sketch2 |
it's one of those 'how long can you survive' kinda games |
12:24 |
Sketch2 |
that everyone seens to be a fan of these days |
12:24 |
Sketch2 |
*seems |
12:25 |
Sketch2 |
it'll be a lot of fun to run around in MT |
12:27 |
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12:50 |
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12:51 |
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12:54 |
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13:00 |
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13:26 |
fireglow |
is there a way to run the irc mod without LuaJIT? |
13:34 |
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13:36 |
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13:38 |
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13:46 |
Sketch2 |
I wouldn't think it's needed. where's the mod? |
13:47 |
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13:48 |
fireglow |
https://forum.minetest.net/viewtopic.php?id=3905 |
13:48 |
red-001 |
!title |
13:48 |
MinetestBot |
red-001: [Mod] Internet Relay Chat [irc] - Minetest Forums |
13:48 |
fireglow |
https://paste.firc.de/?403ce885f3a8007e#qCOnLT3zpp5mc5Z+PRlnXUsfGaPBOaeo4IWRL0gGPn4= here's the crash |
13:49 |
Sketch2 |
is it a luarocks v. luasocket issue? |
13:49 |
Sketch2 |
you gotta make sure that's installed for the ver of lua you're using |
13:49 |
fireglow |
oh hmm, could be :S |
13:50 |
fireglow |
well it worked fine before, I only changed the server to not use luajit (because of OOM crashes) |
13:50 |
fireglow |
using Lua 5.1 |
13:50 |
Sketch2 |
it might be that the one it was using is installed in a location that luajit's looking at, but lua doesn't know about |
13:51 |
Sketch2 |
I don't recall the specifics on lua, if it shares that dir |
13:53 |
fireglow |
http://lua-users.org/lists/lua-l/2011-01/msg01165.html maybe I ought to try Lua 5.2 |
13:54 |
Sketch2 |
worth a try |
13:58 |
Sketch2 |
it says on the git page- https://github.com/minetest-mods/irc -Debian/Ubuntu's LuaSocket packages are broken, so use LuaRocks. |
13:58 |
Sketch2 |
if LuaSocket is installed through your package manager, you might disable it that way |
13:59 |
Sketch2 |
then do the commandline thing- sudo apt-get install luarocks && luarocks install luasocket |
14:00 |
Sketch2 |
Still trying to get this player model to show up right |
14:00 |
Sketch2 |
I've got it in-game, but it's floating too high |
14:06 |
fireglow |
hmm! good find, thank you |
14:07 |
Sketch2 |
right on |
14:07 |
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14:09 |
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14:14 |
fireglow |
hmm, no luck. meh |
14:17 |
Sketch2 |
on the luasocket thing? does it give you any specifics in the error? |
14:18 |
Sketch2 |
oh, sorry you posted it earlier, missed that |
14:18 |
Sketch2 |
you know what it might be, uh how do they call it, like lua protection |
14:19 |
Sketch2 |
there's a setting that disables external modules |
14:20 |
Sketch2 |
secure.trusted_mods = irc |
14:21 |
Sketch2 |
you wouldn't-a been able to run it in the first place tho, so that's 'prolly not it |
14:24 |
Sketch2 |
the line about "dynamic libraries not enabled" has me wondering tho |
14:26 |
Sketch2 |
you could straight up disable it for the time being for testing purposes- secure.enable_security = false |
14:27 |
Sketch2 |
in your minetest.conf |
14:28 |
derixithy |
Anyone else got strange messages from this AbeEzeKowitz person? Whats his deal? Got dropped at birth or something? |
14:29 |
Sketch2 |
quite a few have derixithy. it's OldCoder being a pest |
14:29 |
derixithy |
I could recommend him my therapist, shes awesome |
14:30 |
Sketch2 |
I forget the ignore command something like /umode +R |
14:30 |
Sketch2 |
I think that's it, but it might be lowercase |
14:31 |
red-001 |
its uppercase for you humans |
14:32 |
red-001 |
just lowercase for channels |
14:32 |
Sketch2 |
ok, ty |
14:32 |
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14:33 |
red-001 |
derixithy, tell freenode staff if it happens again |
14:33 |
derixithy |
Okay, will do that |
14:33 |
red-001 |
oldcoder has a lifetime ban from freenode |
14:33 |
red-001 |
or at least the closest to that freenode can give him |
14:36 |
derixithy |
I get thorougly anoyed when getting unasked pm's so when i read parts of that rambling it didn't help |
14:47 |
Sketch2 |
fireglow, try setting LUA_PATH and CPATH- http://w3.impa.br/~diego/software/luasocket/installation.html |
14:48 |
Sketch2 |
these both aim toward that solution as well- https://stackoverflow.com/a/10358900/3342050 -- https://stackoverflow.com/a/21929456/3342050 |
14:56 |
Sketch2 |
k, think I got player model @ right height. shower, coffee, then look into that formspec thing |
14:56 |
Out`Of`Control |
hi |
14:56 |
Sketch2 |
yo |
14:57 |
Out`Of`Control |
server send to player only registred nodes textures? |
14:57 |
Out`Of`Control |
or all textures in mods folder |
14:59 |
Out`Of`Control |
player/client |
14:59 |
fireglow |
hmm Sketch2 thank you so much :) |
15:00 |
fireglow |
it'll be a tough nut to crack, I don't know what goes on.. |
15:10 |
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15:14 |
Sketch2 |
huh, uh did'ja get it fireglow? |
15:15 |
fireglow |
hmm no, I think my best bet would be to try and compile LuaJIT in 64 bit mode, but I don't know how to do that or if it's even possible on FreeBSD |
15:17 |
fireglow |
nvm, looks like it is 64 bit. No idea why my server is crashing due to OOM, then. |
15:25 |
fireglow |
!mod sponge |
15:25 |
MinetestBot |
fireglow: Sponges [sponge] by aximx51v - https://forum.minetest.net/viewtopic.php?t=4642 |
15:35 |
fireglow |
RIP |
15:35 |
fireglow |
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: OOM error from mod '*builtin*' in callback on_joinplayer(): not enough memory |
15:35 |
rubenwardy |
fancy mapgen mods, I'm guessin? |
15:36 |
rubenwardy |
you'll have to fix the mod (probably hard), use plain Lua (slow), or use LuaJIT with GC64 (experimental) |
15:39 |
Out`Of`Control |
rubenwardy: do you know maybe, server send to client all textures from mods or only registered nodes. |
15:39 |
fireglow |
hmm, only ethereal, but with mapgen.lua disabled |
15:39 |
rubenwardy |
Out`Of`Control: all textures |
15:39 |
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15:39 |
rubenwardy |
as it can't predict which will be used at runtime, eg: in formspecs or hud |
15:42 |
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15:43 |
fireglow |
rubenwardy: is there a way to determine which mod(s) are the culprits? |
15:43 |
rubenwardy |
unfortunately, no |
15:43 |
rubenwardy |
does it tell you the memory in use at the crash? |
15:44 |
Sketch2 |
what mods do you have running? |
15:44 |
rubenwardy |
is it a public server? |
15:45 |
Sketch2 |
I'd clone a copy of the world, disable half the mods, see if it happens. if so, disable half of them, so on and so forth 'till you narrow it down |
15:45 |
fireglow |
yes, public. memory: ERROR[Main]: Current Lua memory usage: 1800 MB |
15:46 |
fireglow |
hm yeah it doesn't happen with all the mods disabled |
15:47 |
fireglow |
Sketch2: rather a lot, I'm afraid: https://paste.firc.de/?ea4148c1a7706c26#4f+djzueNi3rSL9mbyZBuaX4IJE8sXqTNOlu98DkNOs= |
15:47 |
Sketch2 |
possibly recursion issue |
15:47 |
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15:47 |
rubenwardy |
Check the size of the auth file |
15:47 |
rubenwardy |
that is entirely loaded into memory during the server life |
15:47 |
rubenwardy |
and is likely to be bloated |
15:47 |
rubenwardy |
if it's more than like 5MB, then you have two options: |
15:47 |
fireglow |
mmm |
15:48 |
fireglow |
yeah I have scripts that weed out auth.txt |
15:48 |
rubenwardy |
1) remove all players without interact (if that's not in default_privs) |
15:48 |
rubenwardy |
2) use sban |
15:48 |
rubenwardy |
*sauth |
15:48 |
rubenwardy |
or right, cool |
15:48 |
fireglow |
sauth, will look into that |
15:48 |
rubenwardy |
sauth will stop the loss of data, but currently doesn't have all users in cache |
15:48 |
Out`Of`Control |
rubenwardy: even if i unregister node, client get texture |
15:49 |
rubenwardy |
which means it needs to load the player when logging in |
15:49 |
rubenwardy |
but keeps it cached whilst they're logged in, luckily |
15:49 |
rubenwardy |
this means it adds a bit of performance loss if you have lots of joining players |
15:49 |
rubenwardy |
Out`Of`Control: yes |
15:49 |
rubenwardy |
the media sending doesn't care about Lua at all |
15:49 |
Out`Of`Control |
sounds like a bug, thanks |
15:49 |
rubenwardy |
only about the textures folders |
15:50 |
rubenwardy |
no, it's intentional |
15:50 |
rubenwardy |
unless you have a texture missing |
15:50 |
rubenwardy |
\o/ |
15:50 |
Out`Of`Control |
i have many disabled nodes tons of textures, have to delete them |
15:51 |
Out`Of`Control |
anyone remember name of tool to check craft conflicts |
15:53 |
rubenwardy |
is there one? |
15:53 |
rubenwardy |
I made one to detect missing ingredients or outputs |
15:53 |
Out`Of`Control |
yes there was one |
15:54 |
rubenwardy |
no idea then |
15:54 |
rubenwardy |
this is the tool that checks for missing items in recipes: https://forum.minetest.net/viewtopic.php?id=5831 |
15:55 |
rubenwardy |
found this: https://forum.minetest.net/viewtopic.php?t=15488&p=232945 |
15:58 |
Out`Of`Control |
thanks |
16:01 |
Out`Of`Control |
i found it rubenwardy https://github.com/cheapie/craftconflict |
16:03 |
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16:05 |
rubenwardy |
oh nice |
16:06 |
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16:08 |
derixithy |
Anyone has ideas for textures for stripped (debarked) wood for my subgame? https://imgur.com/rvqah6L Also any comments about the textures are welcome, no need to be gentle. (Leaves are not myine, is on my todo list) |
16:09 |
fireglow |
!seen sfan5 |
16:09 |
MinetestBot |
fireglow: sfan5 was last seen at 2018-02-21 19:38:04 UTC on ##minetestbot |
16:10 |
Sketch2 |
Blender's got nice texture generation capabilities |
16:11 |
Sketch2 |
pass two colors into a wave texture and give it some distortion. gives it a good stripped wood effect |
16:12 |
rubenwardy |
never used that, but I've done a lot with Maya's texture generation |
16:12 |
rubenwardy |
it's pretty cool |
16:12 |
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16:12 |
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16:13 |
derixithy |
I use aseprite for textures, works pretty great |
16:14 |
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16:15 |
Sketch2 |
https://i.imgur.com/njnZfiQ.png |
16:17 |
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16:21 |
fireglow |
looking good |
16:22 |
fireglow |
rubenwardy: cheers, cleaning up auth.txt plus some huge advtrain file solved it! |
16:22 |
rubenwardy |
nicee |
16:22 |
fireglow |
probably all the advtrains track automation is gone now, but meh |
16:23 |
fireglow |
269K for advtrains_ndb2 is too large |
16:26 |
rubenwardy |
advtrains needs more contributors, such potential |
16:27 |
rubenwardy |
the code makes me sad though |
16:27 |
fireglow |
mmm yeah hah |
16:27 |
fireglow |
I was, and still am, very hesitant to convert rails-tracks to advtrains ones |
16:27 |
fireglow |
but my users want all the features of advtrains :S |
16:27 |
rubenwardy |
which server is yours? |
16:28 |
fireglow |
Master Builders Enclave (mostly empty) |
16:28 |
rubenwardy |
nice |
16:28 |
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16:29 |
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16:29 |
fireglow |
not really, I'm not a very good admin ;) |
16:29 |
fireglow |
an admin that doesn't write their own addons... sad |
16:30 |
rubenwardy |
was gonna say same |
16:30 |
rubenwardy |
but I at least write addons ;) |
16:30 |
rubenwardy |
I wrote the whole flippin' subgame! |
16:30 |
fireglow |
noice =) |
16:30 |
rubenwardy |
have you made any mods? |
16:31 |
fireglow |
not really, a few nodes here and there, nothing published |
16:35 |
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16:36 |
blaise |
should I be seeing this message when there are no users logged in for a very long time ? 2018-02-22 16:31:15: WARNING[Server]: active block modifiers took 338ms (longer than 200ms) |
16:36 |
rubenwardy |
probably not |
16:36 |
blaise |
seems like there shouldn't be any active blocks if no one has been on |
16:38 |
blaise |
I sure hope my server isn't keeping the whole map active constantly |
16:38 |
rubenwardy |
do you have technic? |
16:38 |
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16:41 |
Octupuslegs |
Hey whats up guys, Im back |
16:41 |
blaise |
rubenwardy: yes |
16:42 |
rubenwardy |
could be a forceload anchor from there, then |
16:42 |
blaise |
rubenwardy: I haven't deployed any |
16:42 |
blaise |
how can I list the active block modifiers? |
16:43 |
rubenwardy |
the profiler will tell you |
16:43 |
rubenwardy |
apart from that, not sure |
16:46 |
blaise |
what's a profiler? |
16:47 |
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16:48 |
rubenwardy |
something that measures the performance of code, and tells you how fast different things run |
16:48 |
rubenwardy |
for example, it'll say how much time each ABM takes up on average and in total |
16:49 |
Sketch2 |
or one of the characters on the show Criminal Minds |
16:51 |
sfan5 |
fireglow: what do you need |
16:52 |
fireglow |
sfan5: mm I was going to ask you something related to serverenvironment.cpp, but the 0.4 backports version is still the same, only in master has it changed a bit |
16:52 |
fireglow |
sorry :S |
16:53 |
fireglow |
so let me just say: hi, hope you are doing well :) |
16:53 |
sfan5 |
i may have touched that |
16:53 |
sfan5 |
so ask away |
16:53 |
fireglow |
it was just that little snippet in https://dev.firc.de/wiki/Games/MinetestAdmin ("Debugging log messages |
16:54 |
fireglow |
the function has changed a bit, I think, in master |
16:54 |
Krock |
fireglow, that patch should actually be a PR so it's known what entity is deleted |
16:55 |
fireglow |
Krock: I agree, it's really useful |
16:56 |
Krock |
I provided xerox123 a chat command combination to execute Lua code to do the same without having to modify the source code |
16:56 |
Krock |
but it's very annoying and not user-friendly |
16:56 |
sfan5 |
fireglow: you can pretty much paste the lines from that patch into saveStaticToBlock() |
16:57 |
fireglow |
oo |
17:01 |
fireglow |
sfan5: like that? https://paste.firc.de/?3162d88d98a7783f#z8Bde5wXXd763inoGixdSDLpX5VTGcZ1YafYEpCwpGg= |
17:02 |
sfan5 |
yes |
17:02 |
sfan5 |
you should fix the indentation though ;) |
17:02 |
fireglow |
cheers! |
17:02 |
fireglow |
hah |
17:03 |
blaise |
lol |
17:03 |
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17:11 |
blaise |
so, i have fema housing for noobs to live in till they can get established |
17:11 |
blaise |
lol |
17:13 |
blaise |
I sure wish people would play on my server |
17:13 |
blaise |
oh well |
17:13 |
Krock |
is it a 0.5.0-dev server? |
17:15 |
blaise |
no |
17:15 |
blaise |
0.4.17-backport-0.4 |
17:32 |
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17:32 |
derixithy |
@blaise, what is your server? |
17:33 |
blaise |
midnightsystems.net:30000 |
17:35 |
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17:37 |
derixithy |
I'll try to come in a bit, need to do a router upgrade first |
17:51 |
derixithy |
@blaise, what is the goal of your server? Where do i start? |
17:51 |
blaise |
survival ? |
17:52 |
blaise |
you start off in a little village, |
17:52 |
blaise |
you're welcome to explore and build where ever you like, and there is area priv to protect your creations |
17:53 |
blaise |
I have what I would like to think as a good assortment of mods... if there are any you would like added, just ask and I'll check it out |
17:53 |
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17:54 |
derixithy |
I took a quick look and it looks nice, have to put the kids to bed first... |
17:54 |
blaise |
ok, it stays on 24/7 .. |
17:55 |
blaise |
I wish that kid hadn't given up on that Microespansion mod he was making |
17:55 |
blaise |
would have been nice |
18:00 |
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18:01 |
Sketch2 |
minetest.register_tool() is confusing |
18:01 |
sfan5 |
minetest is confusing |
18:01 |
Sketch2 |
is on_rightclick the action while wielding |
18:01 |
Sketch2 |
heh, yeah it is |
18:03 |
blaise |
lol |
18:04 |
Sketch2 |
maybe not, ugh. https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/wand.lua |
18:04 |
Sketch2 |
it looks like on_place() instead |
18:05 |
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18:06 |
sfan5 |
that -- Left Click comment is wrong btw |
18:06 |
Sketch2 |
I noticed |
18:07 |
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18:07 |
Sketch2 |
k, it's getting right-click action. now to find the name of what it clicks |
18:08 |
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18:09 |
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18:10 |
blaise |
anyone here use the nether mod? |
18:10 |
Sketch2 |
I have long ago |
18:11 |
blaise |
how do I build a portal and activate it? |
18:11 |
blaise |
obsidian blocks or nodes? |
18:11 |
Sketch2 |
uh, it's an upside-down U made out of obsidian |
18:11 |
blaise |
hmm |
18:11 |
Sketch2 |
then punch or right-click with a mese-shard |
18:12 |
blaise |
ah.... |
18:12 |
blaise |
so not blocks but plain obsidian? |
18:12 |
Krock |
what? wasn't it a 4x5 frame of obsidian? |
18:12 |
Krock |
plain obisian |
18:12 |
Sketch2 |
it might be Krock |
18:12 |
Sketch2 |
it's been ages since I've used one |
18:13 |
blaise |
I tried the 3x4 frame |
18:13 |
blaise |
it didn't work |
18:14 |
Krock |
XXXX |
18:14 |
Krock |
X X |
18:14 |
Krock |
X X |
18:14 |
Krock |
<possibly another one here |
18:14 |
Krock |
XXXX |
18:14 |
blaise |
lol |
18:14 |
Krock |
^ monospace fonts for the win |
18:14 |
derixithy |
@blaise, i want to take a crack at microexpansion sometime, but it's still a bit to advanced for me atm. |
18:14 |
Sketch2 |
!mod nether |
18:14 |
MinetestBot |
Sketch2: Nether [nether] by PilzAdam - https://forum.minetest.net/viewtopic.php?t=5790 |
18:15 |
blaise |
derixithy: I asked smacker to check it out |
18:15 |
blaise |
he seemed interested |
18:15 |
blaise |
apparently the kid gave up on it.. |
18:15 |
blaise |
octacian ? |
18:17 |
blaise |
!mod stargate |
18:17 |
MinetestBot |
blaise: Stargate mod [StarGate] by SegFault22 - https://forum.minetest.net/viewtopic.php?t=2135 |
18:17 |
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18:17 |
blaise |
sweet |
18:17 |
blaise |
probably doesn't work anymore, but I loved stargate |
18:18 |
Sketch2 |
MicroExpansion should be called RLE |
18:18 |
blaise |
RLE ? |
18:18 |
Sketch2 |
Run Length Encoding |
18:18 |
Sketch2 |
'cuz that's what it looks like it's doing to me |
18:20 |
Sketch2 |
It was just a cursory glance, but it looks like it packs 100 of an object in a single slot |
18:20 |
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18:20 |
blaise |
it seemed like a good solution to mass node storage |
18:21 |
Sketch2 |
yea, I know I ran into that quite a few times |
18:21 |
blaise |
I got the nether portal open but it doesn't seem to transport anywhere |
18:21 |
Sketch2 |
chest upon chest filled w/ cobble |
18:22 |
Sketch2 |
I'd place fridges full of the stuff and just give it away to newbies |
18:22 |
blaise |
oh, I see.. you have to stand in the purple light |
18:22 |
blaise |
lol |
18:22 |
Sketch2 |
nether is trippy |
18:23 |
Sketch2 |
is that the one that has the shroomy caves? |
18:26 |
blaise |
eh, no |
18:26 |
blaise |
it's like, super scary |
18:26 |
blaise |
I don't have mobs enabled currently but it looks like it would be a problem |
18:26 |
blaise |
lol |
18:29 |
blaise |
what do I do with this glowstone stuff |
18:30 |
twoelk |
make glowlights |
18:31 |
blaise |
lol |
18:31 |
Sketch2 |
build an underground grow lab w/ it |
18:32 |
blaise |
wow, I hope stargate still works |
18:32 |
blaise |
I remember using that long ago |
18:34 |
twoelk |
last saw them on VEC years ago, where pretty buggy then |
18:34 |
twoelk |
some of the constructions built to house them still exist |
18:40 |
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18:43 |
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18:45 |
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18:45 |
blaise |
I think I'm some kind of hungry |
18:54 |
Sketch2 |
on_use(pointed_thing) returns {ref = <userdata>, type = "object"} |
18:54 |
Sketch2 |
so is <userdata> stored in a C++ format? |
18:55 |
sfan5 |
ref will be an ObjectRef |
18:59 |
Krock |
also yes, you will call C++ functions using that like ref:set_hp() |
18:59 |
xerox123 |
what are the possible reasons for player name tags being half way through people's chests, and the player model being one nodes up |
19:00 |
Sketch2 |
oh, ok. that's what I was missing. instead of pointed_thing.ref.get_hp() |
19:00 |
Sketch2 |
you gotta do pointed_thing.ref:get_hp() |
19:00 |
sfan5 |
xerox123: if you're running 0.5-dev, it's a mod incompatiblity |
19:01 |
xerox123 |
running 0.4.16. however I was given the world to host from 0.4.15 |
19:04 |
Krock |
Sketch2, you can also do your method but it'll be undesirable long: pointed_thing.ref.get_hp(pointed_thing.ref), as :function will pass the own reference as argument #| |
19:04 |
Krock |
#1 * |
19:05 |
Sketch2 |
guess that makes sense |
19:09 |
ThomasMonroe |
how does one do a time-limited ban? |
19:09 |
ThomasMonroe |
I keep forgetting, I should write it down sometime |
19:09 |
Shara |
Check instructions in mod repo? |
19:09 |
Shara |
Depending on mod you use |
19:10 |
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19:10 |
Krock |
xban(2) does that for you, ThomasMonroe |
19:10 |
Shara |
I assume that's what he uses, but sban does it too |
19:11 |
Shara |
And who knows what else |
19:11 |
ThomasMonroe |
xban2 is installed, but it says that xtempban is not a command |
19:12 |
Shara |
Maybe xtemp_ban? |
19:12 |
Shara |
Just check the repo |
19:12 |
Shara |
Or the mod if you have it locally |
19:12 |
Shara |
It should have a readme with commands |
19:12 |
blaise |
lol |
19:12 |
Shara |
Or do /help all in game and read |
19:12 |
ThomasMonroe |
**Usage:** `/xtempban <player_or_ip> <time> <reason>` |
19:12 |
blaise |
should being the key word |
19:13 |
Shara |
Pretty sure it does since I remember looking it up before |
19:13 |
Shara |
ThomasMonroe: maybe you are entering the time incorrectly? |
19:13 |
blaise |
should what though, work? |
19:13 |
Shara |
blaise: throw parties, obviously |
19:13 |
blaise |
maybe he doesn't have load_mod_xban2 = true ? |
19:14 |
Shara |
It wouldn't show in /help all if the mod wasn't running |
19:14 |
blaise |
is it though? |
19:14 |
Sketch2 |
time in seconds |
19:15 |
Sketch2 |
you have the 'ban' priv on your current char? |
19:15 |
ThomasMonroe |
ok it works |
19:15 |
Sketch2 |
cool |
19:16 |
ThomasMonroe |
I mistyped it |
19:16 |
ThomasMonroe |
swapped the b and the p |
19:16 |
Sketch2 |
I do that all the time |
19:17 |
blaise |
pbq? |
19:17 |
blaise |
d |
19:18 |
blaise |
omg, i need cv axels before my wheels break off |
19:18 |
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19:18 |
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19:18 |
blaise |
it feels ROUGH |
19:22 |
Sketch2 |
I've swapped out rough ones before |
19:23 |
Sketch2 |
you need a huge torque nut for it, to get in there |
19:28 |
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19:29 |
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19:31 |
Sketch2 |
I feel like punch(puncher, time_from_last_punch, tool_capabilities, direction) 'puncher' should be 'punchee' |
19:31 |
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19:32 |
Sketch2 |
'cuz punching the puncher is just like punching yourself in the arm, right? |
19:35 |
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19:35 |
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19:41 |
Sketch2 |
Dunno which way this is supposed to go. user:punch(pointed_thing.ref, nil, nil, nil) |
20:02 |
Sketch2 |
OMG wait, what? |
20:02 |
Sketch2 |
It really is. You don't ever punch anybody in minetest |
20:02 |
Sketch2 |
you tell them to punch themselves |
20:03 |
Sketch2 |
and they do it |
20:03 |
Sketch2 |
puncher:punch(puncher, time_from_last_punch, tool_capabilities, direction) |
20:04 |
Sketch2 |
there is no 'punchee' in the command |
20:04 |
sfan5 |
why would there be? |
20:04 |
Sketch2 |
Guess it's not needed, but it seems backwards |
20:05 |
Sketch2 |
hey sfan5, go punch yourself |
20:05 |
Sketch2 |
it that point it seems entirely optional |
20:06 |
sfan5 |
????? |
20:06 |
sfan5 |
it's punchee:punch(puncher, ...) |
20:07 |
sfan5 |
where do you see something missing there? |
20:07 |
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20:07 |
Sketch2 |
That's what you'd think, but I just coded it |
20:08 |
red-001 |
... |
20:08 |
Sketch2 |
maybe that's how it's supposed to be, I just did it wrong |
20:08 |
Sketch2 |
lemme try it with a punchee, see if it makes a diff |
20:10 |
Sketch2 |
nah, that crashes it |
20:11 |
Sketch2 |
local punchee = user.ref local puncher = pointed_thing.ref |
20:11 |
Sketch2 |
this works- puncher:punch(puncher, time_from_last_punch, tool_capabilities, direction) |
20:12 |
Sketch2 |
this doesn't- punchee:punch(puncher, time_from_last_punch, tool_capabilities, direction) |
20:15 |
blaise |
lol |
20:15 |
Sketch2 |
found it from tnt line 188 https://github.com/minetest/minetest_game/blob/master/mods/tnt/init.lua |
20:17 |
raymoo[m] |
What is user |
20:18 |
Sketch2 |
on_use = function(itemstack, user, pointed_thing) -- Left click attack |
20:19 |
Sketch2 |
user of the tool, so player |
20:20 |
raymoo[m] |
user can be a non-player ObjevtRef or nil too btw |
20:20 |
raymoo[m] |
Are you trying to punch the tool user? |
20:20 |
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20:20 |
Sketch2 |
no, punch with the tool |
20:22 |
raymoo[m] |
thing:punch(bob, ...) will have bob punch thing |
20:22 |
raymoo[m] |
Also user is either nil or an ObjectRef, so it won't have a ref field |
20:28 |
Sketch2 |
ok, so this sorta works local punchee = user local puncher = pointed_thing.ref |
20:29 |
Sketch2 |
but it sometimes ends in- bad argument #1 to 'punch' (userdata expected, got nil) |
20:31 |
Sketch2 |
the TNT way of doing things seems to be safer |
20:33 |
raymoo[m] |
Shouldn't puncher be user and the punchee be the pointed thing? |
20:33 |
Sketch2 |
oh wait, you're right |
20:33 |
Sketch2 |
thing:punch(bob, ...) will have bob punch thing |
20:35 |
raymoo[m] |
Assuming you are doing punchee:punch(puncher) |
20:35 |
raymoo[m] |
Assuming you are doing punchee:punch(puncher) |
20:35 |
raymoo[m] |
You will also want to make sure thing is not nil |
20:35 |
raymoo[m] |
Because it could be if the pointed_thing does not point to an object |
20:35 |
Sketch2 |
puncher:punch(punchee) k, can test for it |
20:36 |
Sketch2 |
it reads right in the output, and the mouse dies that way |
20:36 |
blaise |
so, apparently there is https://github.com/cx384/storage_interface.git |
20:36 |
blaise |
I had no idea |
20:37 |
raymoo[m] |
It's punchee:punch(puncher, ...) |
20:37 |
Sketch2 |
LuaEntitySAO at (-17.6708,8.51,0.599359) punched by player singleplayer, damage 2 hp, health now 0 hp |
20:37 |
blaise |
I've been trying to get MicroExpansion working for days |
20:37 |
blaise |
lol |
20:37 |
* blaise |
dives into a mountain of tapioca pudding |
20:42 |
Sketch2 |
man, I almost like this game just like this |
20:43 |
Sketch2 |
All I'm doing is scooting around the ground, killing mice |
20:43 |
Sketch2 |
just fun tho, 'cuz it's like yr a cat, bookin' it to catch 'em all |
20:44 |
blaise |
or, if you pick the right skin |
20:44 |
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20:44 |
blaise |
you're just a head, scooting around on the floor gobbling up mice |
20:45 |
Sketch2 |
Could do it. No idea how to animate it tho |
20:45 |
blaise |
I believe there already is a skin like that |
20:45 |
blaise |
maybe even a few |
20:45 |
Sketch2 |
at the moment a monkey head, used the default Blender 'Susanne' model |
20:45 |
blaise |
I hve the skins mod on my server |
20:45 |
blaise |
lol |
20:45 |
Sketch2 |
well, it's a tiny model that floating inches off the ground |
20:46 |
Sketch2 |
as small as a mouse, if not moreso |
20:46 |
blaise |
!mod storage_interface |
20:46 |
MinetestBot |
blaise: Storage Interface [storage_interface] by cx384 - https://forum.minetest.net/viewtopic.php?t=18429 |
20:46 |
blaise |
that mod right there |
20:46 |
blaise |
that is the beezknees.. |
20:48 |
blaise |
it doesn't look very pretty |
20:48 |
blaise |
but it seems to get the job done |
20:49 |
Sketch2 |
https://i.imgur.com/oENMvwT.png -- https://i.imgur.com/9Wp0w9v.png |
20:55 |
Sketch2 |
oh, raymoo, again you're right. I had these backwards- local puncher = user local punchee = pointed_thing.ref |
20:57 |
Sketch2 |
makes a million times more sense now |
20:59 |
Sketch2 |
maybe the TNT thing was to bypass any limitations on distance from placer |
20:59 |
Krock |
idea: dirt + clay + straw = cheap wall material |
21:00 |
Krock |
back to the dark age! |
21:00 |
raymoo[m] |
I think it was to avoid needing an object |
21:11 |
Sketch2 |
hmm, on_place() only seems to run when you rightclick on nodes |
21:12 |
Sketch2 |
that makes sence, but I thought it was for all rightclicks |
21:12 |
Krock |
on_secondary_use |
21:12 |
Krock |
err.. that's for punching, the other mouse button.. |
21:13 |
Sketch2 |
k, cool. I'll try that |
21:13 |
Sketch2 |
same params then? |
21:14 |
Krock |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4647 on_secondary_use = func(itemstack, user, pointed_thing), |
21:14 |
Krock |
yes. |
21:15 |
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21:15 |
Krock |
on_place also works on items. tested using this code https://github.com/SmallJoker/bows/blob/master/init.lua#L38 |
21:15 |
Krock |
s/items/tools/ |
21:16 |
Sketch2 |
well, I need it on entities. players, mobs |
21:16 |
blaise |
I like the storage interface mod a lot |
21:16 |
Krock |
pointed_thing includes them |
21:16 |
blaise |
I like it I like it I like it |
21:17 |
blaise |
I wonder why we can pipe in but not pipe out |
21:17 |
Krock |
You like it You like it You like it |
21:17 |
blaise |
=( |
21:17 |
Sketch2 |
huh, I just kept getting singleplayer right-clicks object 33: LuaEntitySAO at (-25.3505,8.51,31.8888) |
21:17 |
Sketch2 |
without any function firing |
21:17 |
Krock |
Sketch2, are you sure it's a tool? |
21:17 |
Krock |
I guess it won't work on items |
21:18 |
blaise |
lol |
21:18 |
Sketch2 |
minetest.register_tool( 'paradroid:influencer', |
21:18 |
blaise |
how about the hammer? |
21:19 |
Sketch2 |
well, it does fine on nodes when you do on_place() but not when you rightclick enemies |
21:20 |
Krock |
very strange. it works on everything but mobs |
21:20 |
Krock |
mobs/players/GenericCAOs |
21:20 |
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21:22 |
blaise |
hrmmmm |
21:22 |
blaise |
I can't get connected_chests to work with 0.4.17-dev-backport-0.4 |
21:22 |
blaise |
trippy |
21:23 |
* blaise |
explodes |
21:48 |
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22:08 |
Sketch2 |
ok, so with tools... 'on_place' functions on nodes 'on_secondary_use' only acts on nothing |
22:08 |
Sketch2 |
is there a way to get a right-click to do something with enemies? |
22:09 |
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22:09 |
Sketch2 |
eh, I guess redefine the right-click of each enemy |
22:10 |
Sketch2 |
but I want the form to pop up if you rightclick a live enemy or mob |
22:10 |
Sketch2 |
if it were defined in mobs, then it wouldn't pop-up during multiplayer matches |
22:11 |
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22:26 |
honeybooboochild |
hi y'all |
22:27 |
honeybooboochild |
i need mod called "gogo juice" an "sgetti" |
22:27 |
Sketch2 |
I need to redefine core.item_secondary_use |
22:27 |
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22:28 |
honeybooboochild |
ain't nobody here? |
22:29 |
honeybooboochild |
why not call it instead os secondary call it poop like #2 |
22:29 |
honeybooboochild |
core item poop use |
22:30 |
Sketch2 |
'cuz it has to return itemstack, not return a deuce |
22:31 |
honeybooboochild |
eat that item stck and theres ya return |
22:31 |
honeybooboochild |
like a plate of sgetti |
22:32 |
honeybooboochild |
i need someone make a host me a server |
22:33 |
Sketch2 |
my hosting is $7000 a month |
22:35 |
Sketch2 |
with 12 months paid in advance |
22:37 |
rubenwardy |
do you use it for business too? |
22:37 |
rubenwardy |
oh wait, that's what you'd invoice |
22:37 |
Sketch2 |
lols, I just wanted to shut booboo up |
22:43 |
lumberJuice |
make a host a me a server a |
22:44 |
* wilkgr |
tries to think of a Mario joke. |
22:46 |
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23:36 |
blaise |
lol |
23:36 |
blaise |
where did it go? |
23:37 |
blaise |
Sketch2: did you figure out your on_facepalm tool problem? |
23:37 |
Sketch2 |
heh. uh no |
23:37 |
Sketch2 |
still reading stuff, looking for a solution |
23:38 |
Sketch2 |
Thin I need to redefine the secondary function |
23:38 |
blaise |
I ordered front cv axels for my forester a few minutes ago |
23:38 |
Sketch2 |
brain is dying here, meh |
23:38 |
blaise |
it's going to rain for like 4 days though, which sucks |
23:39 |
blaise |
Sketch2: don't forget to take breaks |
23:39 |
blaise |
rest your eyes and stuff |
23:39 |
Sketch2 |
def' need to |
23:40 |
Sketch2 |
I'm bad about that, I'll just keep at a thing 'till I crash |
23:41 |
blaise |
yeah, I was doing some oracle 7 work back in the early 90's and didnt eat.. ended up in the emergency room 2 weeks later |
23:41 |
Sketch2 |
eh, that sux |
23:41 |
Sketch2 |
not that bad here |
23:41 |
blaise |
now I have a database phobia |
23:42 |
Sketch2 |
was looking @ redef_wrapper but I think that's only used in item.lua |
23:43 |
Sketch2 |
so you possibly have to include it to use it |
23:43 |
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23:54 |
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23:57 |
blaise |
hey, so like |
23:57 |
blaise |
the nether mod seems to have ruined mining on my server |
23:58 |
blaise |
like, it royally sucks |
23:58 |
blaise |
it's impossible to get resources required to build machines now |
23:58 |
Sketch2 |
what'd it do? |
23:58 |
blaise |
it turned ... |
23:58 |
blaise |
you have to see it to believe it |
23:58 |
blaise |
jump on my server.. midnightsystems.net:30000 |
23:59 |
Sketch2 |
k 1 sec |
23:59 |
blaise |
there will be a nether portal to the left of the small village which you will spawn in |
23:59 |
Sketch2 |
do I need a mese shard? |