Time |
Nick |
Message |
00:02 |
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00:02 |
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01:05 |
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01:11 |
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01:11 |
MrBlueEyes |
Hey Shara u here? |
01:12 |
Shara |
Hmm? |
01:13 |
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01:13 |
MrBlueEyes |
Hey, you the same Shara from DarkLands? |
01:13 |
Shara |
Why do you ask? |
01:14 |
MrBlueEyes |
I have a question |
01:14 |
Shara |
Well, you could have asked there, but what's the question? |
01:15 |
MrBlueEyes |
It's for a player, Tommy he revoked her shout privs I was wondering if she could have them back |
01:15 |
Shara |
Pretty sure there was a reason if he revoked privs. Either way, he'd be the one to ask about it. |
01:16 |
MrBlueEyes |
I tried to get his attention to ask |
01:16 |
Shara |
If you leave a message, he'll see it when he's there. |
01:17 |
MrBlueEyes |
She hasn't had her shout privs for a few days I'm sure she learned her lesson she was complaining about something. So I thought I'd try |
01:17 |
Shara |
But I'm not reversing decisions made by the moderators there when I don't know the circumstances. |
01:17 |
Shara |
Please leave him a message. |
01:17 |
MrBlueEyes |
I post it before u sent that. |
01:17 |
Shara |
I need to get some sleep so can't look into this right now sorry. |
01:18 |
Shara |
Okay, thank you |
01:18 |
MrBlueEyes |
Okay I'll let you sleep im.sorry |
01:18 |
Shara |
Make sure you spell his name right though |
01:18 |
Shara |
Or he won't notice |
01:19 |
MrBlueEyes |
I know, I was thinking about spamming his name but I'm not getting banners |
01:57 |
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02:10 |
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02:10 |
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02:17 |
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02:26 |
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02:26 |
mineglue |
The +j mode and minebot kludges illustrate a point. To prevent me from responding to the defamation forum, they'll need to lock down both the forums *and* IRC to the point where the project will suffocate. And even that won't work because I'll be able to use IRC PM, email, and real-life snail-mail. Including snail-mail to churches and neighbors. Honestly, it's pointless. BTW I like to f*ck attorneys, send me more to play with: http://leonardduboff.com |
02:26 |
MinetestBot |
NameError: name 'host' is not defined (file "/home/sfan5/mtbot/modules/ap.py", line 1063, in note) |
02:26 |
mineglue |
Andrew Ward, Auke Kok, Nathanael Courant, Perttu Asshola, and others will need to face up to the fact that the facts won't go away. All that I expect is that the facts will be acknowledged and that what these cowards have taken, in their blind hatred of the different, is to be restored. But that isn't likely to happen, so we're going to be dealing with this for years. Do you have any idea what we could have done with the year that is lost already? |
02:26 |
MinetestBot |
NameError: name 'host' is not defined (file "/home/sfan5/mtbot/modules/ap.py", line 1063, in note) |
02:26 |
mineglue |
BTW I can and do talk to employers and church groups IRL when they can be identified. See http://haggishell.com (and http://aukekok.com while you're at it) |
02:26 |
MinetestBot |
NameError: name 'host' is not defined (file "/home/sfan5/mtbot/modules/ap.py", line 1063, in note) |
02:27 |
mineglue |
And honestly... I am already in other channels by other means... |
02:27 |
mineglue |
Do you suppose you can keep me out with a silly bot if I decide to join? |
02:27 |
mineglue |
He's got a trap at line 1063 BTW |
02:39 |
mineglue |
Hmm. Everybody is asleep, assuming that I'm actually voiced. |
02:39 |
mineglue |
But might as well mention to Christian Loosli who is here that he is not forgotten |
02:39 |
mineglue |
and will be featured on http://haggishell.com/ |
02:39 |
MinetestBot |
NameError: name 'host' is not defined (file "/home/sfan5/mtbot/modules/ap.py", line 1063, in note) |
02:40 |
mineglue |
Ninja Kitten, fix that trap... So, you do a host lookup? |
02:40 |
mineglue |
And kick based on matches? But what if it's not just a VPN |
02:40 |
mineglue |
But a rotating set of VPNs? Match that and there is another solution |
02:41 |
mineglue |
For those who have not seen http://forum.minetest.org/ (not .net) you are invited |
02:41 |
MinetestBot |
NameError: name 'host' is not defined (file "/home/sfan5/mtbot/modules/ap.py", line 1063, in note) |
02:41 |
mineglue |
Seriously, that bug is irritating. And the sleepyheads should have woken up by now. |
02:41 |
mineglue |
So, let me guess... this is a honeypot session? |
02:41 |
mineglue |
But they aren't that bright |
02:41 |
mineglue |
I have a list of current channel members, at any rate |
02:42 |
mineglue |
I can use IRC PM to /query those who don't block it |
02:42 |
mineglue |
As though I expected anything unreasonable. |
02:43 |
mineglue |
The last year has been filled with death threats by some of these people, defamation, stalking, DDoS, the child abuse coverup by Christian Loosli here... |
02:43 |
mineglue |
The child pornography issue in the Fall. Which Andrew Ward here *admitted* |
02:43 |
MinetestBot |
... |
02:43 |
mineglue |
on New Years Eve had occurred. |
02:43 |
mineglue |
It isn't going to go away, folks. I'll be talking for legitimate and reasonable purposes that are protected under US laws to some of you in real life |
02:43 |
mineglue |
And I'll be delighted to talk to your attorneys |
02:44 |
mineglue |
And to mention the words "child pornography" to them |
02:44 |
MinetestBot |
... |
02:44 |
mineglue |
I want the truth acknowledged. And that which was taken improperly by Perttu Asshola to be restored. |
02:44 |
mineglue |
That is all. |
02:44 |
mineglue |
Is that unreasonable? To a normal, yes. |
02:44 |
mineglue |
But I gather that this is a honeypot; what I am typing is not being transmitted, is it? |
02:45 |
mineglue |
So, what did Ninja Kitten filter on this time? |
02:50 |
mineglue |
Huh. It's not a honeypot. One of the people here has confirmed that what I am typing is visible. |
02:50 |
mineglue |
And I've been here for about 15 minutes. |
02:50 |
mineglue |
So, the trolls didn't work out a deal to shunt me to a fork of the channel. |
02:50 |
mineglue |
Is the channel, therefore, totally dead, or what? Seriously. |
02:51 |
mineglue |
Anyway, the point is that I can talk to people by email, telephone, and snailmail. Legitimate and reasonable communication can't be prevented. |
02:51 |
mineglue |
Not by technical or legal means. |
02:51 |
mineglue |
And in fact no matter the extent to which IRC and the forums are locked down |
02:51 |
mineglue |
I can respond to defamation there |
02:52 |
mineglue |
So, what is the point? You aren't standing up for what's right. It's for what's wrong. |
02:52 |
mineglue |
What was done last year was wrong. I'd just walk away regardless, but I've invested 6 years now. |
02:52 |
mineglue |
If this isn't settled, I'm going to need to simply take the whole thing. |
02:53 |
mineglue |
I don't see Auke Kok here. I assume that he's waiting for my response to his attorney. |
02:54 |
mineglue |
My response will be, to be clear, scorched earth. Feel free to read it at http://aukekok.com/ when it is ready. |
02:56 |
mineglue |
There is a lot more to be said. But it's pointless to address those here who are animals. And I'll talk to the real people individually in due course. |
02:57 |
epoch |
I dunno if anyone else had the same problem, and it isn't really minetest related, but I did an apt-get upgrade to my laptop the other day and GL stuff stopped wanting to run. |
02:57 |
epoch |
with an error like this: OpenGL GLX extension not supported by display ':0' |
03:15 |
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03:32 |
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03:41 |
raymoo[m] |
epoch: You should probably ask the Debian or Ubuntu IRC channels, depending on which one you use |
03:42 |
raymoo[m] |
sounds like Debian testing or something though if things change enough to break |
03:43 |
epoch |
it is |
03:43 |
epoch |
I'll actually put effort into looking at it instead of asking somewhere else. |
03:50 |
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04:20 |
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04:33 |
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04:33 |
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04:47 |
epoch |
if anyone else had the same problem it is probably the driver selected in xorg.conf |
04:59 |
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05:17 |
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05:17 |
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05:17 |
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05:18 |
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05:31 |
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06:13 |
sfan5 |
oh whoops |
06:13 |
epoch |
whoops what? |
06:18 |
Cornelia |
Um.. |
06:18 |
Cornelia |
VanessaE: |
06:18 |
VanessaE |
? |
06:18 |
Cornelia |
Do you recognize: AbeEzekowitz |
06:18 |
Cornelia |
That user? |
06:18 |
VanessaE |
that's my late husband's name. |
06:19 |
VanessaE |
most likely oldcoder trolling again |
06:19 |
Cornelia |
Who is currently messaging me about things a certain person we spoke of yesterday is conspiracy-theorying on. |
06:19 |
Cornelia |
I figured.. |
06:20 |
Cornelia |
Are my options simply an /ignore? |
06:20 |
VanessaE |
/umode +R |
06:20 |
VanessaE |
will stop him most of the timee |
06:20 |
Cornelia |
I have no idea what that means. XD |
06:21 |
VanessaE |
otherwise, just close the query. don't ignore, rather, let your logs record it. |
06:21 |
VanessaE |
+R prevents non-registered users from messaging you. |
06:21 |
Cornelia |
Ooh.. |
06:23 |
Cornelia |
I think I set it? :P |
06:23 |
Cornelia |
I've used IRC quite a bit.. but never really fiddled with anything more complex than NickServ. :P |
06:24 |
VanessaE |
be sure you add it to your irc client's on-connect commandss |
06:24 |
Cornelia |
Yep. |
06:24 |
VanessaE |
it's not persistent across connections. |
06:25 |
Cornelia |
So.. my client doesn't know umode.. I have to mode <nick> |
06:25 |
VanessaE |
whatever works |
06:59 |
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07:00 |
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07:06 |
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07:23 |
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07:40 |
popey |
Ugh. I too received a horrible wall of text VanessaE . Some loon with a grudge? :( |
07:40 |
VanessaE |
it's oldcoder |
07:40 |
VanessaE |
he's been attacking a number of us, |
07:44 |
popey |
:( |
07:58 |
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07:58 |
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08:02 |
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08:13 |
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08:18 |
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08:18 |
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08:22 |
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08:49 |
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08:56 |
blaise |
oh? |
08:56 |
blaise |
thats weird |
08:56 |
celeron55_ |
flags #minetest Calinou +AO |
08:56 |
celeron55_ |
oops |
08:56 |
celeron55_ |
:D |
08:57 |
blaise |
=) |
09:00 |
VanessaE |
morning, c55. |
09:02 |
Sketch2 |
morn' |
09:02 |
VanessaE |
morning, Sketch2 |
09:02 |
Sketch2 |
oh man. It was raining hard for like 5 seconds there |
09:03 |
* celeron55_ |
empties a bag of banhammers on the floor |
09:03 |
VanessaE |
haha |
09:03 |
Sketch2 |
how's life been treatin' ya |
09:03 |
VanessaE |
celeron55: did you remember to order more? the shelf only had the one bag when I last looked :) |
09:04 |
VanessaE |
speaking of hammers, where did my printed Mjölnir disappear to....... |
09:05 |
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09:05 |
Sketch2 |
would regular bans have a different effect than a bot kick? |
09:06 |
Sketch2 |
Normally, I'd think so, but it looks like he masked his host |
09:06 |
VanessaE |
afaik a bot kick does nothing but an ordinary kick |
09:08 |
Sketch2 |
I mean, do they target a similar way, would it be bypassed as well |
09:09 |
VanessaE |
I never really took notice |
09:33 |
wilkgr |
Unfortunately, the hammers have a pretty short shelf life I think, making it unfeasible to keep a lot at a time |
09:33 |
wilkgr |
and shipping takes forever |
09:44 |
sy |
wilkgr: really? |
09:44 |
wilkgr |
? |
09:44 |
sy |
hammers |
09:45 |
wilkgr |
I was continuing the joke from about 30 minutes earlier :) |
09:45 |
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09:46 |
sy |
oh |
09:46 |
sy |
i see |
10:18 |
Sketch2 |
I wish the Vice C64 emu let you mute SID channels |
10:20 |
Sketch2 |
it would make recording sound effects from old games easier |
10:31 |
Sketch2 |
Asking in their IRC channel, but I'm not expecting much |
10:32 |
VanessaE |
try #c64friends also. |
10:32 |
Sketch2 |
Might look into the rust64 emulator, and see about tweaking a few lines of code to accomplish it |
10:33 |
Sketch2 |
k, ty |
10:33 |
VanessaE |
I'm sure there are VICE devs in there |
10:43 |
blaise |
hrmm |
10:43 |
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10:52 |
Sketch2 |
rust64 doesn't appear to be robust enough to handle Paradroid |
10:54 |
Sketch2 |
Game's 'prolly using unconventional methods for speed |
11:01 |
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11:17 |
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11:20 |
blaise |
so, is there a mass item storage system? |
11:20 |
blaise |
maybe some mod or something? |
11:22 |
|
Fixer joined #minetest |
11:29 |
VanessaE |
how would it differ from, say, technic gold chests? |
11:33 |
blaise |
I suppose I was thinking of some kind of item storage network |
11:33 |
blaise |
where terminals attached to chests can summon things to be dispatched to the current location? |
11:34 |
blaise |
I don't know.. |
11:34 |
blaise |
I'm running in to serious problems trying to store cobble |
11:35 |
blaise |
I'm actually thinking of creating a teleporting tube and just eject the cobble into an active volcano or something |
11:36 |
blaise |
I've already compressed the cobble but I just don't think I can keep creating cobble storage facilities like this |
11:36 |
blaise |
it's really getting out of control |
11:37 |
blaise |
VanessaE: also, on a much more important note.. |
11:38 |
blaise |
is this in 0.4.16 stable release? https://github.com/minetest/minetest/commit/f2f9a923515386d787a245fac52f78e815b3a839 |
11:38 |
blaise |
I don't think it is but thought I would ask to make sure |
11:38 |
VanessaE |
don't use 0.4.16 |
11:38 |
VanessaE |
get 0.4.17-dev |
11:38 |
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11:39 |
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11:39 |
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11:39 |
VanessaE |
that is, clone the source and `git checkout backports-0.4` |
11:39 |
blaise |
hrmm |
11:40 |
blaise |
VanessaE: so I should not use 0.4.16 on a production server? |
11:40 |
VanessaE |
no |
11:40 |
VanessaE |
it has bugs |
11:40 |
blaise |
:o |
11:41 |
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11:41 |
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11:42 |
blaise |
I'm not sure how I feel about using -dev .... |
11:42 |
VanessaE |
it's ok. |
11:42 |
blaise |
I'll have to write a custom ebuild for funtoo portage to clone the repo.. |
11:43 |
rubenwardy |
it's not really dev |
11:43 |
rubenwardy |
it's backports |
11:43 |
rubenwardy |
no new features |
11:44 |
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11:45 |
blaise |
rubenwardy: so, does that mean 0.4.17 is due for release soon? |
11:45 |
rubenwardy |
no |
11:45 |
rubenwardy |
0.4.17 should probably be called 0.4.16.1 |
11:45 |
rubenwardy |
it's bug fixes only |
11:45 |
blaise |
lol |
11:45 |
VanessaE |
there are still a couple of milestones to fix anyway |
11:46 |
blaise |
is https://github.com/minetest/minetest/commit/f2f9a923515386d787a245fac52f78e815b3a839 part of those backports ? |
11:46 |
blaise |
or is that a seperate fork? |
11:46 |
VanessaE |
rubenwardy: I'm pretty sure the intent is to call it 0.4.17 anyway. |
11:46 |
rubenwardy |
yes, because our build system doesn't support a fourth number |
11:46 |
Viper |
hi |
11:46 |
Viper |
anyone know who is GentleKnifeSlice? |
11:46 |
rubenwardy |
blaise: that's part of 0.4.16 |
11:47 |
VanessaE |
rubenwardy: it's just as well, we wanted to move to semver anyway right? |
11:47 |
blaise |
so that is part of the stable release? |
11:47 |
blaise |
or "stable" release? lol |
11:47 |
rubenwardy |
VanessaE: I want to, it seems unpopular though |
11:48 |
blaise |
I'm kinda used to seeing even as stable and odd as feature releases |
11:48 |
VanessaE |
rubenwardy: well under that scheme, x.y.z -> x.y.z+1 would still fit for just bugfixes |
11:48 |
VanessaE |
this ain't the linux kernel, blaise :P |
11:48 |
blaise |
no, and they stopped doing that a long time ago |
11:49 |
blaise |
now it's a free for all |
11:49 |
blaise |
but for decades, with any source tree.. evens were stable releases and odds were feature releases |
11:50 |
blaise |
with all your -r1 and so on being incremental steps.. (bug fixes or features introduced) |
11:51 |
blaise |
that predated the linux kernel by quite a bit of time |
11:58 |
blaise |
so, https://github.com/minetest/minetest.git is straight out minetest-0.4.17-dev ? |
11:58 |
VanessaE |
as long as you're on backports-0.4 |
11:58 |
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11:59 |
fireglow |
is it currently save to upgrade from 0.4.16 to -dev? |
11:59 |
fireglow |
safe |
11:59 |
VanessaE |
yes |
11:59 |
fireglow |
\o/ |
11:59 |
fireglow |
onwards, to the compilers! |
12:07 |
blaise |
VanessaE: error: pathspec 'backports-0.4' did not match any file(s) known to git. |
12:07 |
blaise |
=( |
12:10 |
VanessaE |
oopd |
12:10 |
VanessaE |
backport-0.4 |
12:10 |
VanessaE |
no s |
12:10 |
blaise |
ah |
12:23 |
Sketch2 |
didn't get any info from the VICE dev's, but I figured out how to tweak the SID source code to do it |
12:23 |
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12:24 |
Sketch2 |
just had to comment out the write-to-mem-location commands for the voices I didn't need |
12:26 |
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12:29 |
fireglow |
hmm, I'm a git noob, is there a way to get "0.4.16" (or whatever the last release was) in the working directory? |
12:29 |
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12:32 |
fireglow |
I think `git describe` is what I want |
12:37 |
blaise |
VanessaE: https://github.com/octacian/microexpansion |
12:37 |
blaise |
looks promising... |
12:39 |
Sketch2 |
I think it's 'git checkout' but I don't recall the specifics |
12:48 |
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12:48 |
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12:52 |
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12:55 |
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12:58 |
fireglow |
does gettext have any effect with -DBUILD_SERVER=1? |
13:00 |
blaise |
wtf |
13:01 |
Sketch2 |
I think this'll do- git clone https://github.com/minetest/minetest.git --branch stable-0.4 |
13:03 |
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13:03 |
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13:07 |
blaise |
whelp |
13:07 |
blaise |
I got 0.4.17-dev running |
13:07 |
blaise |
lets see how well it goes |
13:07 |
blaise |
lol |
13:08 |
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13:10 |
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13:19 |
Sketch2 |
this is 'prolly a better git command- git clone https://github.com/minetest/minetest.git --branch backport-0.4 && cd minetest/games && git clone https://github.com/minetest/minetest_game.git --branch backport-0.4 && cd .. |
13:19 |
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13:19 |
Sketch2 |
'cuz it gets the backport branch, and the minetest subgame |
13:19 |
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13:21 |
paramat |
fireglow don't upgrade to master, it's only safe to upgarde from 0.4.16 to 'backport-0.4' https://github.com/minetest/minetest/tree/backport-0.4 |
13:21 |
paramat |
that branch is essentially '0.4.17' |
13:22 |
paramat |
*upgrade |
13:22 |
fireglow |
paramat: ok! thank you!! |
13:23 |
paramat |
master branch is '0.5-dev' which breaks some stuff |
13:23 |
fireglow |
I see, phew. close one |
13:24 |
paramat |
yeah i saw logs and had to warn you |
13:24 |
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13:25 |
paramat |
'backport-0.4' is 0.4.16 with bugfixes |
13:25 |
Sketch2 |
I take my bugs to the vet to get fixed |
13:28 |
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13:28 |
remix2000 |
Hi! I'm wondering if it's possible to disable damage in certain area of server. |
13:30 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?t=18759 |
13:30 |
rubenwardy |
!title |
13:30 |
MinetestBot |
rubenwardy: [Mod] No PVP Zone [nopvpzone] - Minetest Forums |
13:30 |
fireglow |
paramat: another question, is gettext required on the server? Probably not, right? |
13:32 |
Sketch2 |
nope |
13:34 |
fireglow |
cool, cheers |
13:35 |
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13:36 |
blaise |
i did the backport-0.4 thing |
13:36 |
blaise |
didn't really see a difference |
13:36 |
blaise |
oh well |
13:36 |
blaise |
it's running, |
13:36 |
blaise |
and apparently happy as a pig in, well.. you know |
13:36 |
paramat |
bugfixes aren't very visible, but it will run better |
13:37 |
Hirato |
so how long has oldCoder been at it? |
13:37 |
Sketch2 |
how long? years |
13:37 |
blaise |
some guy with the nick LoveIsGod messaged me stuff about several ops in here |
13:38 |
Sketch2 |
ignore it |
13:38 |
rubenwardy |
/umode +R |
13:38 |
Sketch2 |
yeah, that |
13:39 |
fireglow |
what a sad little man |
13:39 |
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13:40 |
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13:43 |
blaise |
there was a url in the message |
13:43 |
blaise |
the individual is claming to be a woman |
13:43 |
Sketch2 |
'prolly to his server. I'd stay away |
13:43 |
blaise |
lol |
13:43 |
Sketch2 |
or at least use a script-block before going |
13:43 |
Hirato |
go via an archiver if you do go |
13:44 |
Sketch2 |
'cuz I wouldn't trust it |
13:44 |
blaise |
I sandbox and chroot the holy crap out of my web browser |
13:44 |
blaise |
lmao |
13:44 |
blaise |
I don't trust anything |
13:44 |
Sketch2 |
right on |
13:45 |
Hirato |
I'm suggesting the archiver more so he doesn't log your access |
13:45 |
Sketch2 |
good call |
13:45 |
blaise |
not only is it a sandboxed chrooted account, it's a vm |
13:45 |
blaise |
and I'm vpn'ed seven ways from sunday |
13:46 |
Hirato |
look at this leet hacker, behind at least 20 proxies :^) |
13:46 |
Sketch2 |
lols, oh that reminds of that game |
13:46 |
ThomasMonroe |
best way to go to his websites anyways |
13:46 |
Sketch2 |
what was the name of it? |
13:46 |
Sketch2 |
started with U |
13:46 |
Hirato |
uplink? |
13:46 |
Sketch2 |
Unlink |
13:46 |
Sketch2 |
yea yea |
13:46 |
Sketch2 |
good game |
13:47 |
blaise |
haggishell.com |
13:47 |
blaise |
pure oddness |
13:47 |
blaise |
throwing big names around too |
13:48 |
blaise |
apparently has something to do with red |
13:48 |
* blaise |
shrugs |
13:48 |
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13:49 |
blaise |
oh well, none of my buisness |
13:50 |
Hirato |
it looks like he's been at it for a while - can't say I particularly care to look into it unless someone aggregates it on ED or something |
13:50 |
Hirato |
oh well, back to indefinite lurking I suppose |
13:52 |
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13:56 |
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13:56 |
rubenwardy |
please don't post any links |
13:57 |
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13:57 |
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14:00 |
paramat |
don't visit his links for security reasons |
14:02 |
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14:05 |
Teckla |
Ah... did anyone else get some weird/bizarre PM from "GentleKnifeSlice"? |
14:07 |
shivajiva |
yea I know others who received it |
14:07 |
Sketch2 |
it's been going 'round, but he keeps using all kindsa made up names |
14:10 |
clavi |
he's suffering from severe psychic issues for sure |
14:17 |
BakerPrime |
Yeah. |
14:20 |
VanessaE |
bahahaahha! I'm watching Wreck-it Ralph, just spotted an easter egg. 7:40ish in, as the bad guys are arriving at Game Central Station, to the right of the entryway "All your base are belong to us" spray painted on the wall, graffiti style |
14:20 |
VanessaE |
(to the left, something I can't read) |
14:20 |
BakerPrime |
Haha |
14:21 |
BakerPrime |
Haven't seen that movie in a long time, I will have to look next time. :P |
14:21 |
VanessaE |
("Aerith Umes" or something) |
14:21 |
BakerPrime |
Also, Hello VanessaE |
14:21 |
VanessaE |
hi |
14:25 |
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14:27 |
BakerPrime |
VanessaE: So, How's VE-Survival been running since you fixed it? |
14:27 |
VanessaE |
fine |
14:27 |
BakerPrime |
Nice. |
14:28 |
BakerPrime |
I tried it last night, and it seemed MUCH better. (Lag wise, etc) |
14:29 |
VanessaE |
that's encouraging at least |
14:35 |
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14:41 |
BakerPrime |
VanessaE: I think the way to make VE-Servers more popular, might just be to publicize it more. (On the forums, on IRC (Where it's allowed) on websites.... etc) Also. |
14:42 |
Gael-de-Sailly |
Hi all. Is there a way to use schematic attributes like place_center_x when placing a schematic on vmanip? |
14:43 |
VanessaE |
my servers have forum topics already |
14:43 |
VanessaE |
as for publicizing elsewhere, I'll let others do that, as in "word of mouth" |
14:45 |
Gael-de-Sailly |
VanessaE: I think servers popularity is more a matter of chance than anything else |
14:45 |
VanessaE |
probably |
14:45 |
Gael-de-Sailly |
do you remember the huge player peak on VE-Basic 2 years ago? |
14:45 |
VanessaE |
yeah |
14:46 |
Gael-de-Sailly |
but there was nothing in particuar that brought players on this one |
14:46 |
paramat |
Gael-de-Sailly erm .. |
14:47 |
fireglow |
!mod fake_fire |
14:47 |
MinetestBot |
fireglow: No more, burning down houses! [fake_fire] by Semmett9 - https://forum.minetest.net/viewtopic.php?t=10011 |
14:48 |
paramat |
you can use the 'rotation' and 'place centre' flags only |
14:49 |
paramat |
Gael-de-Sailly are you happy with core mgvalleys or do you want to tune the params? |
14:50 |
Gael-de-Sailly |
hm... I'll look at this, but I think they are fine |
14:50 |
Gael-de-Sailly |
maybe make rivers a bit wider |
14:50 |
Gael-de-Sailly |
I'll see |
14:51 |
paramat |
i'm neutral, people seem to like it as it is |
14:52 |
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14:52 |
fireglow |
btw, I tried to update to backports, but the server crashed on the first join, Lua OOM on builtin |
14:53 |
paramat |
but yes the small scale of river patterns bothers me a little |
14:53 |
fireglow |
I probably need to use an older minetest_game |
14:53 |
paramat |
using LuaJIT? |
14:53 |
paramat |
use MTG 0.4.16 |
14:53 |
Gael-de-Sailly |
yeah I noticed you like to make things big ;) |
14:55 |
fireglow |
paramat: yes, LuaJIT. ok I'll do that, cheers |
14:56 |
paramat |
well LuaJIT is what often causes OOM |
14:56 |
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14:56 |
VanessaE |
recompile your luajit with gc64 support |
14:56 |
VanessaE |
then recompile MT against |
14:57 |
VanessaE |
it |
14:57 |
paramat |
yes |
14:57 |
VanessaE |
that'll solve the OOM problem |
14:57 |
Gael-de-Sailly |
and about shcematics: how do I specify the flags? I can't find it on lua_api.txt |
14:58 |
paramat |
https://github.com/minetest/minetest/blob/63bcd3303622d52770fc54a4cbff07206f77d8cf/doc/lua_api.txt#L3290 |
14:58 |
paramat |
hm flags is missing from docs |
14:59 |
fireglow |
VanessaE: aah hmm |
14:59 |
fireglow |
I'll see if I can manage that |
14:59 |
fireglow |
paramat: is completely disabling LuaJIT a viable option? |
14:59 |
paramat |
yes |
14:59 |
paramat |
i've never used it |
15:00 |
VanessaE |
not a viable option for some mods though |
15:02 |
fireglow |
hmm |
15:02 |
paramat |
ok 'place schem on vmanip' API doesn't read flags, but you can use rotation as a param |
15:02 |
paramat |
however you don't need 'place centre' because you can do that manually |
15:03 |
paramat |
well, mods run slower yes but still work |
15:03 |
Gael-de-Sailly |
paramat: the problem is that my code is not supposed to know the size of my schematic |
15:03 |
Gael-de-Sailly |
I can't place on center manually |
15:04 |
paramat |
is gc64 available for linux too? thought it was windows only |
15:06 |
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15:07 |
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15:07 |
paramat |
the code can work with flags but the API does not yet accept them, that's possibly a TODO |
15:07 |
paramat |
ugh |
15:07 |
red-001 |
nice I see there are more OPs now |
15:08 |
red-001 |
hopefully this will help deal with this mess |
15:09 |
paramat |
aha nice |
15:14 |
paramat |
made an issue for it |
15:23 |
xerox123_ |
How do I increase entity limit? getting this error: 2018-02-21 15:23:09: WARNING[Server]: ServerEnv: Trying to store id = 41433 statically but block (-2,1,7) already contains 5079 objects. Forcing delete. |
15:25 |
TMcSquared |
hmm I've had that error as well |
15:25 |
TMcSquared |
not sure how to fix it though |
15:26 |
xerox123_ |
It seemed to no do much when i = like 60, but now it's lagging the server |
15:27 |
xerox123_ |
And very spammy, few times a second it spits that error |
15:31 |
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15:31 |
rubenwardy |
you have a buggy mod which is creating a ton of entities |
15:32 |
Gael-de-Sailly |
thanks paramat |
15:32 |
Gael-de-Sailly |
for the github issue |
15:33 |
Gael-de-Sailly |
sorry for the constant deco-reco, I'm in the train and the connection quality is just random |
15:35 |
blaise |
hrmmmmmmm |
15:38 |
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15:39 |
xerox123_ |
Thanks, will look into it later |
15:42 |
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15:45 |
red-001 |
hi garywhite |
15:57 |
MinetestBot |
[git] paramat -> minetest/minetest: Find nodes in area (under air): Raise volume limit and document it 673f719 https://git.io/vAuvO (2018-02-21T15:54:06Z) |
15:57 |
MinetestBot |
[git] paramat -> minetest/minetest: Settingtypes.txt: Fix valleys dungeon ymax error 5652ede https://git.io/vAuv3 (2018-02-21T15:53:32Z) |
16:50 |
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17:27 |
Sokomine |
blaise: oh yes, disposing of cobble is a major problem. sometimes one gets lucky and there's a player who actually *wants* it. with grinders it can sometimes be turned into more useful material like glass. but in the end there will be chests upon chests with nothing but cobble in. can't be avoided |
17:28 |
red-001 |
yeah cobble is kinda useless |
17:28 |
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17:28 |
red-001 |
which is pretty dumb considering most of the world is made from it |
17:28 |
ThomasMonroe |
lol |
17:29 |
ThomasMonroe |
it should hold something like the secret to extra dimensions :P |
17:30 |
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17:32 |
paramat |
i would like to have cobble crafted from stone, and stone drops stone like most nodes drop themselves, but other devs disapprove |
17:33 |
Krock |
digging should really be required |
17:33 |
Krock |
(for the stone -> cobble conversion) |
17:34 |
Sokomine |
stone looks slightly less ugly than cobble. it won't solve the problem of the material gathering in chests. there'd still be a lot of it |
17:35 |
Krock |
respectively it's good to drop cobble as it requires some additional effort to get nice looking stone again |
17:36 |
Out`Of`Control |
If you can't craft fancy block from cobble, minetest is not for you |
17:37 |
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17:37 |
Sokomine |
my machine in plasterwork is partly a way around the cobble problem. it does turn several blocks of cobble into one decoratively colored plasterwork block |
17:50 |
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18:01 |
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18:05 |
Out`Of`Control |
Is it possible now to delete user, without restarting server? |
18:05 |
rubenwardy |
yes |
18:05 |
rubenwardy |
minetest.delete_player |
18:05 |
rubenwardy |
for player data, not auth (password, privs) |
18:06 |
paramat |
well my approach is due to consistency, stone and cobble are inconsstent with many other nodes and are only this way to copy MC |
18:06 |
Out`Of`Control |
oh not auth. |
18:06 |
paramat |
*inconsistent |
18:07 |
rubenwardy |
that sounds like a terrible idea |
18:07 |
rubenwardy |
consistency isn't good if it's wrong |
18:07 |
Out`Of`Control |
paramat: what happen when you dig stone? you get stone |
18:07 |
Out`Of`Control |
paramat: stone powder |
18:07 |
paramat |
what is 'wrong' though? |
18:08 |
paramat |
most of our nodes do not change to another form when dug |
18:08 |
rubenwardy |
most wouldn't make sense to |
18:08 |
Shara |
paramat: stone dropping cobble has always somewhat annoyed me as well. But then so has bricks turning into individual bricks, and other similar things most people seem to like |
18:08 |
Out`Of`Control |
ores stone + desert stone, as far i know |
18:09 |
Shara |
I also figure I'm biased as I favour creative |
18:09 |
rubenwardy |
for example, when you chop a tree you get a trunk not splinters |
18:09 |
Out`Of`Control |
same goes for leaves |
18:09 |
Shara |
Someone recently suggested to me that tree trunks should all use the same texture on each face, and only be the chopped version once cut... to avoid exposing the "cut" face in actual trees |
18:11 |
paramat |
most our our nodes would 'make sense' to break into another form when dug, but don't because it would be irritating |
18:11 |
Out`Of`Control |
paramat: what is your idea? |
18:12 |
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18:13 |
paramat |
i once proposed trunk nodes have 6 faces of bark and drop logs, to hide the exposed faces on branches, luckily i gave up on the idea for simplicity |
18:15 |
paramat |
anyway i've given up hope on the stone/cobble thing =) |
18:17 |
* lumberJ |
imagines gameplay without cobble |
18:18 |
lumberJ |
doesn't really add much, does it? |
18:18 |
lumberJ |
:D |
18:18 |
Out`Of`Control |
i can't imagine |
18:18 |
lumberJ |
just a lot of smelting it to get stone, in my experience |
18:19 |
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18:23 |
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18:29 |
* LBPHacker |
joins #minetest so he can silently follow the project and see where it goes |
18:29 |
* LBPHacker |
gets spammed by some random AbeEzekowitz logged in thru webchat |
18:29 |
LBPHacker |
what even |
18:29 |
rubenwardy |
LBPHacker: just a spammer, do /umode +R to stop unregistered users from PMing you |
18:30 |
LBPHacker |
yeah I figured. idk when I -R'd myself but apparently I have |
18:30 |
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18:39 |
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18:39 |
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18:40 |
Open_Future |
Server crashed with this error: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'skinsdb' in callback on_joinplaye |
18:41 |
Open_Future |
any ideas? |
18:42 |
Out`Of`Control |
does minetest.delete_player delete locked items owned by player too? |
18:42 |
paramat |
post the whole error message somewhere (not here) |
18:44 |
sfan5 |
Out`Of`Control: it only deletes what's in the player file |
18:44 |
sfan5 |
that is: position data, inventory, player attributes |
18:45 |
sfan5 |
it does not touch the world or auth data |
18:45 |
Krock |
Open_Future, what version are you using? (most recent git commit)? |
18:45 |
Krock |
also, what Minetest version are you using and where's the full error message? -> pastebin.copm |
18:47 |
Out`Of`Control |
sfan5: i see. thanks |
18:48 |
Open_Future |
0.4.16 |
18:48 |
Open_Future |
do you think its a mod security issue....this happens from time to time since I added the character_creator and skinsdb mods |
18:48 |
Open_Future |
I read somewhere about disabling mod security to see if that ends the crashes |
18:49 |
Sketch2 |
Open_Future, have you used it successfully before, or is this your first time using it? |
18:50 |
rubenwardy |
Open_Future, you're not actually giving us the lua error |
18:50 |
Open_Future |
Minetest 0.4.16 has been working fine. I then added the two mods mentioned...and they have worked fine for the most part except for two times it has crashed the server. Error message is above. |
18:50 |
rubenwardy |
please pastebin the backtrace and actual Lua error |
18:50 |
Open_Future |
ok hang on will look at logs |
18:51 |
Sketch2 |
two mods? I only saw !mod skinsdb |
18:51 |
Open_Future |
ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'skinsdb' in callback on_joinplayer(): /home/mark/.minetest/mods/character_creator/init.lua:163: attempt to index local 'indexes' (a nil value) |
18:52 |
Open_Future |
Thats the error |
18:52 |
Krock |
!mod character_creator |
18:52 |
MinetestBot |
Krock: Character Creator [character_creator] by Rui - https://forum.minetest.net/viewtopic.php?t=13138 |
18:53 |
Krock |
apparently one of the recent skinsdb updates broke the support |
18:54 |
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18:54 |
Krock |
never mind. character_creator doesn't even check whether the player's skin exists |
18:55 |
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18:56 |
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18:56 |
Open_Future |
so maybe just run skinsdb and forget character creator for now? |
18:57 |
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18:58 |
Krock |
Open_Future, did you check whether both are the newest version? |
18:58 |
Sketch2 |
possibly. are you using the git version? |
18:58 |
Open_Future |
well i thought i did and dowloaded the latest...will check again |
18:58 |
Krock |
"git clone" is what you need |
18:59 |
Open_Future |
might have used skinsdb that already populated with skins...maybe thats not latest |
18:59 |
Open_Future |
thanks for suggestions |
19:01 |
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19:03 |
xerox123 |
is there a way to see what mod is causing all these entities? ServerEnv: Trying to store id = 60176 statically but block (-2,1,7) already contains 649 objects. Forcing delete. |
19:04 |
Krock |
code injection and recompile. |
19:04 |
Krock |
pipeworks can be causing that or a tree cutting mod |
19:05 |
xerox123 |
hm, ok |
19:05 |
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19:11 |
xerox123 |
it's not pipeworks, tried unloading and reloading |
19:11 |
xerox123 |
with a restart inbetween |
19:27 |
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20:00 |
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20:00 |
Sokomine |
bricks turning into individual bricks and clay into lumps is more annoying than useful, yes |
20:08 |
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20:08 |
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20:16 |
Fixer |
Sokomine: are you referring about default game? |
20:30 |
clavi |
is there a maximum length of Minetest books? |
20:33 |
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20:56 |
Sketch2 |
books are likely limited by the amount of metadata a node can possess |
21:04 |
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21:09 |
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21:09 |
CoderForTheBette |
Hey @paramat, you there? |
21:15 |
BillyS |
https://xkcd.com/1416/ |
21:17 |
Out`Of`Control |
there is no end |
21:18 |
BillyS |
So it seems |
21:19 |
red-001 |
the text for the visually impaired is interesting |
21:20 |
CoderForTheBette |
Paramat, if you see this will you take a look at this: https://github.com/minetest/minetest/issues/5725#issuecomment-367471036 |
21:20 |
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21:20 |
red-001 |
!title |
21:20 |
MinetestBot |
red-001: 3D biome limits and definable biome 'air' nodes · Issue #5725 · minetest/minetest · GitHub |
21:24 |
paramat |
replied |
21:25 |
CoderForTheBette |
Thanks. |
21:37 |
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21:54 |
paramat |
i intend to code that quite soon |
22:02 |
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22:48 |
Peppy |
mmm, for no apparent reason IRC mod started acting weird today |
22:48 |
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22:50 |
Peppy |
the irc_msg command doesn't work anymore (but says "message sent !" ingame) |
22:51 |
Peppy |
no command would give complete output in the bot window |
22:52 |
Peppy |
any idea ? |
22:52 |
red-001 |
well I think the IRC mod can break without crashing everything since it uses pcall |
22:52 |
red-001 |
not sure if it tries to restart that part of it |
22:52 |
Peppy |
i did restart the server with no effect |
22:52 |
red-001 |
but I don't think the bot would show up on irc then |
22:53 |
Peppy |
it shows and (almost) works |
22:54 |
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22:54 |
Peppy |
the only thing that changed today is the block_vps that was enabled. |
22:55 |
Peppy |
i disabled it and restarted just in case, no effect |
22:56 |
* Peppy |
tried restart in verbose mode |
22:56 |
red-001 |
so irc_msg doesn't work but normal irc works? |
22:56 |
Peppy |
yep |
22:57 |
red-001 |
Peppy, eh maybe it's usermode? |
22:57 |
red-001 |
you have +R set? |
22:57 |
Peppy |
of course x) |
22:57 |
red-001 |
is the bot logged in? |
22:57 |
Peppy |
thanks ! I did change that |
22:57 |
Peppy |
I have +R set |
22:58 |
red-001 |
you can request a bot cloak in #freenode if its this network |
22:59 |
Peppy |
ok, solved thanks to you, I'll try and request a cloack |
22:59 |
red-001 |
https://werewolf.chat/Freenode:IRC_cloaks |
22:59 |
red-001 |
so it will be Peppy/bot/minetest_irc or something like that |
22:59 |
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23:05 |
red-001 |
ah looks like you are suppose to register a new account for the bot |
23:09 |
Peppy |
yes, I guess |
23:10 |
CarbineMorpho |
is there any people here into their graphics |
23:11 |
Hijiri |
do you mean like someone who enjoys graphics programming |
23:11 |
Sketch2 |
yea |
23:12 |
Hijiri |
I think graphics programming is fun, but I haven't really done it except for some courses |
23:14 |
CarbineMorpho |
just having perlin noise diffilculties |
23:15 |
CarbineMorpho |
https://my.mixtape.moe/eeulna.jpg |
23:16 |
CarbineMorpho |
trying to recreate that jackets print |
23:16 |
Sketch2 |
in what language? |
23:16 |
CarbineMorpho |
just a bit of gnu image manipulation program |
23:18 |
CarbineMorpho |
i have hand painted it easily enough |
23:19 |
CarbineMorpho |
just want to digitalised version |
23:19 |
Sketch2 |
good choice. I'd have to think about it for a while |
23:19 |
CarbineMorpho |
for a laugh |
23:19 |
Hijiri |
I don't know that much about using noise, sorry |
23:19 |
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23:22 |
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23:23 |
CarbineMorpho |
need a way to manipulate the gradient |
23:23 |
CarbineMorpho |
if thats what its called. I need quite steep peeks and big valley |
23:27 |
Sketch2 |
Filters > Render > Clouds > Plasma - then - Filters > Artistic > Obama Hope |
23:27 |
Sketch2 |
You'd need to modify the hope filter so it doesn't do the stripy texture |
23:28 |
Sketch2 |
if you don't have the hope filter, I think it's in this pack of scripts - http://www.webupd8.org/2012/05/download-gimp-28-script-fus-pack-more.html |
23:28 |
Sketch2 |
just make sure to select the colors in the image you selected, and turn the border down to 0 |
23:30 |
CarbineMorpho |
ah so you gone plasma? |
23:30 |
CarbineMorpho |
I have been posterising solid noise then hand colouring |
23:31 |
CarbineMorpho |
download link not working :( |
23:35 |
Sketch2 |
http://ubuntuportal.com/2012/05/download-more-than-100-script-fus-pack-for-gimp-2-8.html |
23:38 |
Sketch2 |
https://i.imgur.com/Ka2wEAt.png -- https://i.imgur.com/ZUWgl2i.png |
23:39 |
Sketch2 |
It's close. you might need to play with settings. maybe blur before ya 'hope it |
23:47 |
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23:50 |
CarbineMorpho |
cheers man |
23:50 |
Sketch2 |
yep yep |
23:54 |
CarbineMorpho |
the hope filter is not there man |
23:54 |
CarbineMorpho |
is it supposed to be at script-fu > artistic > * |
23:54 |
Sketch2 |
uh. hmm, lemme think |
23:55 |
Sketch2 |
no. maybe it was a python-fu |
23:55 |
Sketch2 |
they've got 2 different scripting languages in gimp. the old one and the new one |
23:57 |
CarbineMorpho |
they are both compatible in recent versions right? |
23:57 |
Sketch2 |
yeah |
23:58 |
Sketch2 |
the old one uses Scheme, but it confused a lotta folks, so they use python now, 'cuz it's easier to read |