Time |
Nick |
Message |
00:04 |
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00:07 |
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00:13 |
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00:17 |
blaise |
anyone here have anything to do with advanced trains ? |
00:20 |
blaise |
I don't guess orwell idles in here |
00:20 |
blaise |
:G |
00:20 |
* blaise |
jumps on his minetest |
00:21 |
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00:24 |
blaise |
well, crao |
00:24 |
blaise |
his server is down |
00:24 |
blaise |
:( |
00:25 |
blaise |
that's not good... |
00:27 |
blaise |
I hope they're okay |
00:29 |
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00:29 |
blaise |
holy macaroni and cheese |
00:31 |
blaise |
well, their web server is online |
00:31 |
blaise |
that's odd |
00:31 |
red-001 |
servers crashing isn't that weird |
00:32 |
blaise |
i accidently shut mine down, but I have scripting that will cycle the minetest-server init script in the event of a crash.. |
00:33 |
blaise |
it also will email me any kind of backtrace with the log file though |
00:34 |
blaise |
and that hasn't happened once with minetest-0.4.16-stable |
00:36 |
blaise |
I've not played with 0.5.0 any though |
00:36 |
blaise |
I'm pretty sure they don't run 0.5.0 anyway |
00:36 |
blaise |
atleast not in a production environment |
00:38 |
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00:38 |
blaise |
red-001: you ever had any dealings with the advanced trains mod? |
00:38 |
red-001 |
can't say I have |
00:38 |
blaise |
oh, okay.. |
00:39 |
blaise |
I spawned a locomotive and coupled a car to it, and now I cant seem to access the boarding menu on the loco to uncouple the cars |
00:40 |
blaise |
and you can't despawn the loco with cars attached to it.. even if you pull up the rails underneath the train it just lives eternally |
00:41 |
blaise |
it wont even fall down |
00:41 |
blaise |
lmao |
00:44 |
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01:03 |
blaise |
hrmmm |
01:04 |
blaise |
I can't even find where the menu is in the lua |
01:04 |
blaise |
lol |
01:05 |
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03:08 |
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03:21 |
blaise |
wow |
03:22 |
blaise |
linux-works minetest server still suffering downage |
03:22 |
blaise |
so sad |
03:38 |
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03:57 |
raymoo[m] |
Did it collapse from cobble farm lag |
03:57 |
raymoo[m] |
I've been too busy to see the aftermath of that |
03:58 |
raymoo[m] |
Did they remove the money for cobble shop? |
04:14 |
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04:48 |
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04:50 |
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04:57 |
GreenDimond |
meh. I need a way to ping all the mods at once :P |
05:00 |
GreenDimond |
*sigh* |
05:02 |
GreenDimond |
Calinou, rubenwardy, sfan5, Shara, VanessaE, check forum please (OldCoder). (rip me if someone gets mad :P) |
05:07 |
VanessaE |
link? |
05:08 |
VanessaE |
(to an example post) |
05:08 |
VanessaE |
never mnind. |
05:08 |
GreenDimond |
yeah. |
05:09 |
GreenDimond |
kinda hard to miss ;P |
05:09 |
VanessaE |
gone. |
05:10 |
GreenDimond |
ty |
05:10 |
VanessaE |
when is that troll gonna learn, it's trivial to make all his spam disappear with just few clicks |
05:11 |
GreenDimond |
How hard would it be to set up an anti-spam system? |
05:11 |
VanessaE |
idk |
05:11 |
GreenDimond |
he posts the same exact thing over and over |
05:11 |
GreenDimond |
one might think a way to detect that could be simple |
05:11 |
GreenDimond |
oh well ¯\_(ツ)_/¯ |
05:20 |
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05:24 |
VanessaE |
that shithead posted on four of my topics also |
05:32 |
MinetestBot |
[git] red-001 -> minetest/minetest: CSM: Remove screenshot API 0425c6b https://git.io/vNwvJ (2018-01-23T05:27:38Z) |
05:33 |
blaise |
hrmm |
05:34 |
blaise |
I think something happened to the creator of advanced trains mod |
05:34 |
blaise |
server is down |
05:35 |
blaise |
which sucks because I need some tech support with his mob |
05:35 |
blaise |
mod |
05:38 |
blaise |
I have a loco that I can't decouple cars to/from which means it's stuck on the map.. and ... yeah |
05:40 |
blaise |
seems like I'm never on when people are active |
05:41 |
progysm |
damn.. two players on JT2... so much monsters... |
05:41 |
blaise |
must have been spawning for a long time |
05:42 |
progysm |
it's even worst on JT |
05:42 |
lumberJ |
you might have better luck with specific mod issues by posting on the mods' forum page, or better yet posting an issue on the github page, blaise |
05:43 |
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05:44 |
blaise |
lumberJ: hrmm |
05:47 |
lumberJ |
possibly this is a related issue, but probably not enough information here to identify what the problem is: https://github.com/orwell96/advtrains/issues/72 |
05:47 |
blaise |
I'm trying to find in the lua where the bording menu code is and why it's not on the large industrial loco |
05:48 |
blaise |
it's existent in the small one, but I can't see the difference |
05:48 |
blaise |
in the code that is.. but in game the menu button isn't there |
05:49 |
blaise |
but nothing has gotten stuck yet |
05:49 |
blaise |
lol |
05:50 |
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05:50 |
blaise |
i can drive it, I just can't uncouple the cars |
05:57 |
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05:57 |
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05:59 |
blaise |
I wonder if I can remove it from the map with worldedit |
05:59 |
blaise |
:G |
06:11 |
lumberJ |
looks like something was fixed with discoupling about 8 hours ago |
06:11 |
lumberJ |
maybe just try updating the mod |
06:19 |
swift110-phone_ |
Hey lumberJ |
06:19 |
lumberJ |
yes? |
06:19 |
lumberJ |
oh, you are just saying hello :P |
06:19 |
lumberJ |
hey swift |
06:21 |
lumberJ |
blaise, another option might be the clearobjects command but this may have some unintended consequences as it will remove all objects (such as mobs, minecarts and any other entities) |
06:21 |
blaise |
I'll resort to that if I have to |
06:22 |
blaise |
I'll shut down and sync up my mods |
06:22 |
lumberJ |
i'm not sure if the remove stick from the admintools mod works on all entities |
06:22 |
lumberJ |
i think it removes mobs though |
06:22 |
lumberJ |
so that might be a less drastic option to try first |
06:23 |
lumberJ |
aparently it does remove entities: https://forum.minetest.net/viewtopic.php?f=11&t=1144 |
06:25 |
lumberJ |
its a pretty useful tool for thing like protected item frames as well. just make sure the tools don't appear in the creative inventory if your server is set to creative and is public |
06:44 |
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06:47 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Dungeon loot: Reduce maximum processed rooms to 8 ee6d2f2 https://git.io/vNwUg (2018-01-23T06:43:49Z) |
06:47 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Creative: New textures for less distortion 41a4073 https://git.io/vNwU2 (2018-01-23T06:43:46Z) |
06:47 |
MinetestBot |
[git] paramat -> minetest/minetest_game: default:dirt_with_snow: Re-add to soil group a6aa68d https://git.io/vNwUa (2018-01-23T06:43:40Z) |
06:58 |
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07:00 |
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07:23 |
blaise |
lumberJ: there was some kind of weird anomoly where the decouple switch was showing some 35 nodes away from the train itself, and the big industrial engine seems to just not have the bording menu.. |
07:23 |
blaise |
but I figured it out and despawned the locomotive |
07:23 |
blaise |
thank the maker |
07:24 |
blaise |
also I think that maybe s/bording/boarding/ |
07:25 |
blaise |
I believe orwell natively speaks german.... so... |
07:25 |
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07:33 |
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07:50 |
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07:59 |
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08:25 |
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08:31 |
blaise |
anyone alive in here? |
08:32 |
nepugia |
o̸/ |
08:32 |
blaise |
nepugia: hey, do you happen to know what the block name for air is? |
08:32 |
blaise |
default:air maybe? |
08:32 |
blaise |
i can't remember |
08:32 |
nepugia |
heh, no idea honestly |
08:32 |
nepugia |
maybe hack your creative inventory to show all blocks ;) |
08:43 |
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08:54 |
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09:06 |
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09:08 |
blaise |
hey, how long does it take the announce server to refresh information on servers? |
09:08 |
blaise |
like name, description, pvp status, all that? |
09:09 |
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09:23 |
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09:23 |
VanessaE |
blaise: up to 2 mins I think |
09:24 |
Foz |
has anyone dealt with a large chunk of a world map suddenly disappearing? |
09:24 |
blaise |
well, my server name and desc was changed days ago, and I switched pvp off about 30 minutes ago |
09:24 |
Foz |
there are no errors in the logs |
09:25 |
blaise |
nepugia: it was default:air |
09:25 |
blaise |
btw |
09:25 |
blaise |
lol |
09:29 |
VanessaE |
sorry, foz, nothing like that any time recently. |
09:30 |
VanessaE |
blaise: well fixer tells me that my daconcepts.com:30008 server doesn't show on the public list, even though there are no announce errors on the master server's logs (according to sfan5) |
09:30 |
blaise |
interesting |
09:31 |
VanessaE |
it was only recently that that started, but I haven't changed the announce settings in at least a few months. |
09:31 |
blaise |
random rouge weirdness from the announce server then,... |
09:31 |
blaise |
lmao |
09:32 |
VanessaE |
rouge? I didn't know my servers wore make-up :) |
09:32 |
VanessaE |
rogue* |
09:32 |
Foz |
this is first time I've seen anything like this in about three years of hosting a server |
09:32 |
blaise |
heh |
09:33 |
VanessaE |
Foz: once, many many moons ago, redcrab's server lost most of the spawn area, because the disk storing the world ran out of space. |
09:33 |
blaise |
oh, that's exciting... |
09:33 |
VanessaE |
took us a week or two to rebuild everything that was notable. |
09:33 |
VanessaE |
yeah. way old version though, like 0.4.4 or so. |
09:34 |
blaise |
I remember that version |
09:34 |
VanessaE |
I think that particular vulnerability has since been fixed |
09:34 |
blaise |
it was seemingly much better than 0.4.3 |
09:35 |
blaise |
it's interesting that when new map was generated that it would toss the oldest place in existence out the window |
09:35 |
Foz |
well i'm only using 37 out of 88 G so I don't think thats the issue |
09:36 |
blaise |
one would think that if it absolutly had to make such decisions that it would toss blocks that had never been modified or read from the longest |
09:37 |
Foz |
I have a local copy of the map from the last time I visited the area. Do you know if there is an easy way to copy blocks from one map into another. I'm thinking about saving it in chunks using world edit, transfering the saved files and then loading them back in |
09:38 |
Foz |
not sure if that will work for all blocks, I know travelnets will need manual correction |
09:40 |
VanessaE |
yes, you canm |
09:41 |
VanessaE |
Foz: load up the old copy, save the affected area as a worldedit schematic, then go to the trashed map, set pos1 to *exactly* the same coords as you were at on the old map, //allocate <name of saved file> then //hide so that you can see what will be overwritten |
09:42 |
VanessaE |
if it looks good, //restore then //set air to erase it, then //load <filename> to bring in the backup data |
09:42 |
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09:43 |
VanessaE |
obviously you'll need to scp or rsync the saved file over to the server before you try to //allocate |
09:43 |
VanessaE |
(that command merely reads the saved file and draws a box to enclose the area covered by it) |
09:44 |
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09:44 |
VanessaE |
note that //hide and //restore can be very slow |
09:44 |
Foz |
awesome, thank you! I wasn't aware of those commands, just //save //load |
09:44 |
VanessaE |
also when you save the file, you should use the minetest schematic variant of the save commandf |
09:45 |
blaise |
:) |
09:45 |
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09:45 |
blaise |
VanessaE: hey, since you're super awsome with worldedit |
09:45 |
* VanessaE |
hides |
09:45 |
blaise |
VanessaE: will //r weather:snow_cover default:air remove all snow cover server wide? |
09:46 |
VanessaE |
foz, test those commands on an unoccupied area of the map first, |
09:46 |
Foz |
how do I choose the schematic variant |
09:46 |
VanessaE |
something where you can predict precisely what will change when loading the save file |
09:47 |
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09:47 |
VanessaE |
oh, the minetest-specific schematic is just a different command.. //mtschemcreate or something like that |
09:47 |
VanessaE |
look it up ;) |
09:47 |
Foz |
thank you so much, I will be sure to test before implementing |
09:47 |
Foz |
I |
09:47 |
VanessaE |
blaise: no it will not. it'll only affect what's between //pos1 and //pos2 |
09:47 |
blaise |
apparently I have the wrong name for air |
09:47 |
Foz |
m going to try to make a back up of the damaged database before I attempt this as well |
09:48 |
VanessaE |
it's just air. |
09:48 |
blaise |
ah |
09:48 |
VanessaE |
no prefix. |
09:48 |
VanessaE |
//replace foo:bar air |
09:48 |
VanessaE |
Foz: good luck. |
09:48 |
blaise |
so how do I go world wide with it? |
09:48 |
Foz |
Thanks |
09:49 |
blaise |
aka if I remove this weather mod and dont want those unknown node blocks covering my entire map |
09:50 |
blaise |
VanessaE: I'm sorry, I didn't mean to bother you |
09:50 |
VanessaE |
make a stub mod with just a LBM that transforms those nodes into air. |
09:50 |
VanessaE |
no bother, blaise |
09:50 |
blaise |
ok, I'll see what I can muster up |
09:50 |
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09:50 |
VanessaE |
you could set //1 and //2 at opposite corners of the world, but that'll probably crash worldedit |
09:51 |
VanessaE |
not to mention it'll take an ice age to finish. |
09:51 |
blaise |
heh |
09:53 |
VanessaE |
an LBM would of course take longer if it had to affect the whole server, but it'll only affect areas that are actively being visited, which is just as good |
09:54 |
VanessaE |
(there's no point in transforming nodes that no one ever looks at) |
09:55 |
blaise |
VanessaE: how does this look? https://paste.pound-python.org/show/ATv5lc3zpadRILzGkNlY/ |
09:55 |
VanessaE |
that should do. you should set the "only run once" flag. |
09:55 |
blaise |
ok, |
09:55 |
blaise |
thanks a lot |
09:56 |
VanessaE |
(otherwise it'll reprocess every block every time they're loaded, whether or not they need it. |
09:56 |
VanessaE |
) |
09:56 |
blaise |
will the only run once flag only run it on blocks of the map once or only run it on the server once> |
09:56 |
VanessaE |
once. ever. |
09:56 |
blaise |
ah, |
09:56 |
VanessaE |
unless you change the name= field. |
09:58 |
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09:58 |
VanessaE |
I'm not sure how minetest records what once-only lbms have hit what blocks. I assume the mapblock has some metadata into which the name= field is stored) |
10:01 |
blaise |
hrmm, I can't find run once in the documentation |
10:02 |
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10:03 |
blaise |
VanessaE: should I just ONLY_RUN_ONCE = true in the lua ?: |
10:03 |
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10:04 |
VanessaE |
well, whatever the name of the flag |
10:04 |
VanessaE |
probably "only_run_once" on all lowercase |
10:05 |
blaise |
k... |
10:05 |
blaise |
i can't even find the flag in the documentation |
10:07 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4537 |
10:08 |
blaise |
VanessaE: is this it?? run_at_every_load = false |
10:08 |
VanessaE |
ninja'd :) |
10:08 |
blaise |
heh |
10:08 |
VanessaE |
(insert fancy martial arts moves and chop-socky shouts here) |
10:09 |
* blaise |
hugs VanessaE |
10:09 |
VanessaE |
:) |
10:12 |
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10:12 |
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10:13 |
blaise |
wtf, why did I cycle? |
10:14 |
* blaise |
shrugs |
10:19 |
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10:35 |
blaise |
uhrm |
10:35 |
blaise |
I found a village on my server |
10:36 |
blaise |
I hadn't seen one yet so I was kind of happy |
10:36 |
blaise |
but something startled me... |
10:37 |
blaise |
they are farming, "computer:printer" |
10:37 |
blaise |
like, litterally fields and fields of computer printers |
10:37 |
blaise |
i don't understand.... |
10:38 |
blaise |
VanessaE: have you ever seen villagers farming computer printers? |
10:38 |
VanessaE |
eh |
10:38 |
VanessaE |
?? |
10:38 |
blaise |
I don't even know how they're growing, but if I pick one, another pops up after a while |
10:39 |
VanessaE |
that's new to me.... |
10:39 |
blaise |
it's so weird, |
10:39 |
blaise |
VanessaE: also, i have mobs redo, is there better these days? |
10:40 |
VanessaE |
dunno |
10:40 |
blaise |
I was looking at something that mentioned AI ? |
10:46 |
nepugia |
>they are farming, "computer:printer" |
10:46 |
nepugia |
maybe they want to print money |
10:47 |
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10:48 |
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11:22 |
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11:45 |
blaise |
│2018-01-23 11:44:19: ERROR[Main]: ModError: Failed to load and run script from /var/lib/minetest/.minetest/mods/remove_snow/init.lua: │ |
11:45 |
blaise |
│2018-01-23 11:44:19: ERROR[Main]: /var/lib/minetest/.minetest/mods/remove_snow/init.lua:7: '}' expected (to close '{' at line 3) near 'action' |
11:45 |
blaise |
=( |
11:46 |
blaise |
i dunno.. |
11:46 |
blaise |
vi shows my syntax is fine |
11:51 |
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11:52 |
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11:54 |
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11:59 |
pgimeno_ |
blaise: https://forum.minetest.net/viewtopic.php?t=18420 |
11:59 |
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12:00 |
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12:01 |
pgimeno_ |
blaise: also, I've had a similar problem in past, where my cotton turned into wheat for some unknown reason, see https://github.com/minetest/minetest/issues/5375 |
12:02 |
blaise |
eh, I'm just trying to get rid of weather:snow_cover |
12:02 |
pgimeno_ |
at first I thought it was a compiler bug; nowadays I think that's a problem with buffer overflow or writing freed memory, or with a thread gone rogue |
12:02 |
blaise |
I have the mod made but it says my syntax is wrong and is missing a closing } |
12:02 |
pgimeno_ |
blaise: yeah, set nodenames = {"wheather:snow_cover"} |
12:03 |
blaise |
it's right though |
12:04 |
blaise |
>---nodenames = {"weather:snow_cover"}, |
12:04 |
pgimeno_ |
you have a syntax problems somewhere |
12:04 |
pgimeno_ |
problem |
12:04 |
blaise |
yeah, well.. I dont see it |
12:05 |
blaise |
pgimeno_: do you? https://paste.pound-python.org/show/3hU4qnXsKj87k2RV4qpZ/ |
12:07 |
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12:07 |
pgimeno_ |
blaise: are you sure the saved file matches exactly that? |
12:08 |
blaise |
yeah, I used wgetpaste to toss it to a pastebin |
12:09 |
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12:10 |
blaise |
oh my god I figured it out |
12:11 |
blaise |
pgimeno_: this worked... https://paste.pound-python.org/show/S0mZWgY8H9qbYOZi0cAM/ |
12:11 |
blaise |
lol |
12:14 |
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blaise |
pgimeno_: nope, never mind.. still broke |
12:14 |
blaise |
had the mod disabled still |
12:14 |
* blaise |
facepalms |
12:15 |
blaise |
i gotta get some sleep |
12:16 |
blaise |
I'm losing my mind |
12:16 |
blaise |
o/ |
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ymorin |
missing a comma at 6 no ? |
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Tatoes |
Foz, when do you think fozland will be up? |
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ymorin |
in a fozzy week? |
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Tommy432 |
where would i look to limit players travel distance? |
16:29 |
srifqi |
What do you mean by that? |
16:30 |
Tommy432 |
lets say, I didnt want players to fly or walk 100 miles and slow the server down |
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16:30 |
srifqi |
100 miles from spawn point? |
16:31 |
Tommy432 |
yes. something like that |
16:31 |
srifqi |
Also, the only unit used in Minetest is "node". |
16:32 |
srifqi |
There are many ways to do that. |
16:33 |
Tommy432 |
ok good. where can i read up on that? |
16:33 |
Tommy432 |
is it in the config? |
16:34 |
srifqi |
No. You need to use mod or create your own mod. |
16:34 |
srifqi |
(1) Add unbreakable node at 100 nodes from spawn. That will block access for player. |
16:35 |
srifqi |
(2) Move the player to the nearest position inside 100 node limit when they are outside. You can use part of superflat mod (init.lua line 100 to 115) and modify it for this. |
16:36 |
srifqi |
The (1) attempt requires world reset, which is not good. |
16:36 |
srifqi |
The (2) attempt can be turned on or off, or exclude some players. |
16:38 |
Tommy432 |
ok thank you. i will try it out. |
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t20kdc |
Also, (1) is more of a barrier than a hard limit. If they get outside, they stay there. |
16:55 |
t20kdc |
(Of course, they shouldn't be able to get outside, but still.) |
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17:33 |
viaken |
I had an idea to hash people's names or something as they signed on, and use that to place them somewhere on the map. They'd be great distances from anyone else, so no harm could be done easily. It'd be like playing solo, but with global chat. You could have a common area they have to build a portal for, though. Raises the barrier to entry; fewer trolls of convenience. |
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twoelk |
viaken: wouldn't that be simply a variant of skytest on a larger scale? |
18:01 |
viaken |
Maybe! I've not seen skytest. |
18:01 |
viaken |
Ah. Well, without the sky theme. That seems to do what I want, though, yeah. |
18:02 |
twoelk |
go steal some code :-P |
18:03 |
twoelk |
you could adjust the progress list to include some portal |
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MinetestBot |
[git] paramat -> minetest/minetest: Intersects_protection(): Move from Minetest Game to builtin (#6952) 01bc817 https://git.io/vNrY3 (2018-01-23T18:04:58Z) |
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MinetestBot |
[git] MuhdNurHidayat -> minetest/minetest: Add missing languages from menu (#6953) 04e5a65 https://git.io/vNr3Q (2018-01-23T18:27:41Z) |
18:31 |
MinetestBot |
[git] lisacvuk -> minetest/minetest: Disable fall damage when "immortal" group set (#6946) 62c10e3 https://git.io/vNrsn (2018-01-23T18:28:21Z) |
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22:41 |
blaise |
wow |
22:41 |
blaise |
i |
22:41 |
blaise |
I cant believe this is taking so long |
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Foz |
Tatoes, all I can say for now is that I'm working on it. |
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Foz |
anyone know if setting abm_interval = 0 in minetest.conf will disable all abms? |
23:56 |
Foz |
I'm trying to temporarily disable all abms, nodetimer etc |
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