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IRC log for #minetest, 2018-01-16

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All times shown according to UTC.

Time Nick Message
00:03 sameyepatch I used to go to the discord channel
00:03 sameyepatch but discord is resource heavy
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00:12 dagreatnate1 there is a discord channel already?
00:13 sameyepatch yeah a guy did one
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00:46 blaise hrmm
01:10 blaise crap
01:11 blaise how do I show my current coordinates?
01:12 Shara f5 is your friend
01:12 blaise I found it, thank you
01:12 Shara :)
01:12 blaise so I need to set spawn to 30,5,5
01:13 blaise :D
01:13 blaise and put up some signs...
01:13 blaise Shara: I switched to mob redo
01:13 blaise haven't encountered any mobs yet...
01:13 Shara You need to add the mobs mods you want which will then work through it
01:14 Shara Look for mobs_monster and mobs_animal (might have names a little wrong)
01:14 blaise I added all of the ones shown on the forums page
01:14 blaise monsters, animals, the trader one, and the horse..
01:14 Shara Hmm, just heading off for a bit, but I'd suggest just adding those two to begin
01:14 blaise k..
01:14 Shara But well, the others are probably fine
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01:15 blaise anyone know if I can set static_spawnpoint= in world.mt ?
01:15 Shara In minetest.conf
01:15 shivajiva do it in minetest.conf
01:15 blaise meh... :{
01:16 shivajiva ?
01:17 blaise so I can't set it to be different for every server........ =(
01:17 * blaise throws a temper tantrum
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01:17 shivajiva sure you can, use a conf for each one
01:17 shivajiva specify it on the command line
01:18 * blaise explodes
01:18 shivajiva you can stop stamping your feet now :)
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01:19 blaise hrmm
01:19 shivajiva ?
01:19 blaise it's a bit of a problem due to hosting server on gentoo based system
01:20 blaise all the files are basicly the same.. just uses different world
01:20 shivajiva k, don't you use a sh script for each server?
01:20 blaise as of yet, no..
01:21 shivajiva looks like you are about to
01:21 blaise I may have to adapt the init to take a parameter for each world and conf
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01:22 shivajiva sounds good
01:22 blaise uber finagaling
01:22 shivajiva but just pass your params in the script
01:22 shivajiva world, conf and logfile
01:23 shivajiva nicely separated that way
01:23 blaise static_spawnpoint = 30.0,5.0,5.0
01:24 shivajiva almost sea level
01:24 blaise does that look right?
01:25 Shara No need to put .0
01:25 shivajiva but otherwise yep
01:26 Shara But your y value should usually end in .5 or you'll start in the middle of a node I think
01:26 shivajiva ^ if that was ground level
01:26 blaise it's slightly elevated
01:26 shivajiva :)
01:27 Shara Should be good then
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01:29 blaise hrmm
01:30 blaise it's spawning at 30,2.5,2.5
01:30 blaise for some weirdo reason
01:33 blaise meh, it's what ever I guess.. close enough
01:33 shivajiva try a slightly diff coord
01:34 shivajiva maybe just increase the y value and se what happens
01:37 blaise changed it to 30,6,6
01:38 blaise nope.. still at 30,2.5,2.5
01:38 blaise odd
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01:49 ][ joined #minetest
01:50 ][ So what is minetest ?
01:54 jas_ it's an experience
01:54 jas_ and a project
01:54 jas_ and there's a hub, too, but i dunno about it
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01:55 jas_ want to hear a 30 minute piece i made using minetest+paulstretch?
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02:04 jas_ https://soundcloud.com/user-453825857/oops
02:07 MaybeDragon jas_: How long was the original sample?
02:08 jas_ let me see
02:08 MaybeDragon and.. why?!
02:08 jas_ looks like 50 seconds
02:08 jas_ 50.39
02:08 jas_ why not?
02:09 jas_ here's the original: https://soundcloud.com/user-453825857/ooops
02:09 blaise lol
02:10 jas_ notice in the original, the carts sounds need improving, or at least, there's a noticeable click that replays often.
02:10 blaise wut da eff
02:10 jas_ that's worth listening, i forgot until now.
02:10 jas_ i mean, worth looking into.  the carts sound sample i mean, i think it has a click
02:10 blaise is that a zilaphone?
02:11 jas_ hm, i dunno, i'll have to look it up
02:11 jas_ nope, i don't think so
02:11 jas_ https://en.wikipedia.org/wiki/Xylophone <-- you mean this?
02:12 blaise yes, sorry.. never spelt it before
02:12 jas_ it's the sound of a minecart and some tnt
02:12 MaybeDragon that is kinda crazy and kinda cool; but definitely creative
02:12 jas_ i've done it a bunch of times for streams, cuz it's not copyrighted and won't trigger the filter, but that one turned out OK i think
02:12 blaise i never did get minecarts working in minetest
02:13 jas_ oh, it's the stock mod in minetest_game.  just punch 'em, they'll move.
02:13 blaise I'm talking in corners or anything
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02:13 blaise they just fly off in to never never land
02:13 blaise straightaways are fine though
02:14 jas_ ohhh, yes, i know what you mean know.  lol
02:14 jas_ ye they really fly off the rails at times
02:14 blaise I grabbed that advanced trains mod... looks nice..
02:14 blaise Havn't had a chance to set anything up with it yet
02:15 blaise I like the subway train.. it's really nice
02:15 blaise and the rails are much better in that mod
02:16 blaise I think I tried something small on my local map a while ago
02:16 blaise I would like a steam locomotive though
02:16 blaise esp in my glacier biomes
02:16 blaise <3
02:18 blaise https://forum.minetest.net/viewtopic.php?t=14726
02:24 Copenhagen_Bram What are some Minetest mob mods with good AI?
02:25 Lone-Star most mob mods are a bit lacking on decent AI
02:26 Lone-Star mobs_mc seems pretty good though, using that in SP
02:28 blaise I think maybe mobs redo
02:28 blaise seems to be pretty popular
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02:31 Lone-Star mobs_redo is just the api though
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02:32 Open_Future Hi all, is there a way to make it so that everyone spawns at the same place on a map everytime they join?
02:33 blaise yeah, you gotta set it in your minetest.conf
02:33 blaise static_spawnpoint=
02:34 Open_Future ok thanks ill try that
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04:01 blaise sweet mother
04:02 blaise that linuxworks server is incredible!
04:04 blaise hrmmm
04:04 blaise I guess my server sucks?
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04:08 Open_Future Hi all, sofar converted part of a minecraft worl map for me so that it basically is a map of Canada.  he has players spawning near hudson bay.  I would like to chage the spawnpoint.  I tried by entering static_spawnpoint = xxxx,xx,xxxx coordinates in mintest.conf as was suggested but it still spawns at hudson bay.  Any ideas?
04:11 Open_Future found it...thanks anyway!
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06:26 blaise hrmm
06:27 blaise so many skins on the db
06:38 blaise omfg it's still generating previews
06:38 blaise wtf
06:38 blaise how many skins are there?!
06:42 blaise 1302 skins
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08:53 MinetestBot [git] paramat -> minetest/minetest: Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs d45e5da https://git.io/vNlqi (2018-01-16T08:47:07Z)
08:53 MinetestBot [git] red-001 -> minetest/minetest: Load a texturepack from the 'textures' subfolder of a game 4c0d4e4 https://git.io/vNlqP (2018-01-16T08:45:17Z)
08:54 Emerald2 Oooooh.
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15:30 yusf Last two commits are super great
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15:51 jluc still no bots announcing commits here ?
15:51 red-001 jluc, huh MinetestBot  is online
15:52 red-001 and it seems to be working
15:52 red-001 so I'm not sure what you mean
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15:54 GreenDimond Calinou Shara VanessaE somebody there is a bot on the forum named MashaVum using an "XEvil" captcha breaker that is posting roughly 3 times a minute. oh and also I reported an innapropriate spam post by RolandArori
15:55 htur hi green
15:56 GreenDimond (well - I assume it's a bot. could just be a person)
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16:02 jluc i didnt see any commit announcement red-001
16:02 jluc maybe its just i wasnt there in time
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17:43 ektor hi here, is the Biome and the texture pack added is in the 0.4.16 version ?
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23:45 blaise I've only seen two sine about 5am
23:45 blaise est
23:45 blaise <@MinetestBot> [git] paramat -> minetest/minetest: Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs d45e5da https://git.io/vNlqi (2018-01-16T08:47:07Z)
23:45 blaise <@MinetestBot> [git] red-001 -> minetest/minetest: Load a texturepack from the 'textures' subfolder of a game 4c0d4e4 https://git.io/vNlqP (2018-01-16T08:45:17Z)
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