Time Nick Message 00:03 sameyepatch I used to go to the discord channel 00:03 sameyepatch but discord is resource heavy 00:12 dagreatnate1 there is a discord channel already? 00:13 sameyepatch yeah a guy did one 00:46 blaise hrmm 01:10 blaise crap 01:11 blaise how do I show my current coordinates? 01:12 Shara f5 is your friend 01:12 blaise I found it, thank you 01:12 Shara :) 01:12 blaise so I need to set spawn to 30,5,5 01:13 blaise :D 01:13 blaise and put up some signs... 01:13 blaise Shara: I switched to mob redo 01:13 blaise haven't encountered any mobs yet... 01:13 Shara You need to add the mobs mods you want which will then work through it 01:14 Shara Look for mobs_monster and mobs_animal (might have names a little wrong) 01:14 blaise I added all of the ones shown on the forums page 01:14 blaise monsters, animals, the trader one, and the horse.. 01:14 Shara Hmm, just heading off for a bit, but I'd suggest just adding those two to begin 01:14 blaise k.. 01:14 Shara But well, the others are probably fine 01:15 blaise anyone know if I can set static_spawnpoint= in world.mt ? 01:15 Shara In minetest.conf 01:15 shivajiva do it in minetest.conf 01:15 blaise meh... :{ 01:16 shivajiva ? 01:17 blaise so I can't set it to be different for every server........ =( 01:17 * blaise throws a temper tantrum 01:17 shivajiva sure you can, use a conf for each one 01:17 shivajiva specify it on the command line 01:18 * blaise explodes 01:18 shivajiva you can stop stamping your feet now :) 01:19 blaise hrmm 01:19 shivajiva ? 01:19 blaise it's a bit of a problem due to hosting server on gentoo based system 01:20 blaise all the files are basicly the same.. just uses different world 01:20 shivajiva k, don't you use a sh script for each server? 01:20 blaise as of yet, no.. 01:21 shivajiva looks like you are about to 01:21 blaise I may have to adapt the init to take a parameter for each world and conf 01:22 shivajiva sounds good 01:22 blaise uber finagaling 01:22 shivajiva but just pass your params in the script 01:22 shivajiva world, conf and logfile 01:23 shivajiva nicely separated that way 01:23 blaise static_spawnpoint = 30.0,5.0,5.0 01:24 shivajiva almost sea level 01:24 blaise does that look right? 01:25 Shara No need to put .0 01:25 shivajiva but otherwise yep 01:26 Shara But your y value should usually end in .5 or you'll start in the middle of a node I think 01:26 shivajiva ^ if that was ground level 01:26 blaise it's slightly elevated 01:26 shivajiva :) 01:27 Shara Should be good then 01:29 blaise hrmm 01:30 blaise it's spawning at 30,2.5,2.5 01:30 blaise for some weirdo reason 01:33 blaise meh, it's what ever I guess.. close enough 01:33 shivajiva try a slightly diff coord 01:34 shivajiva maybe just increase the y value and se what happens 01:37 blaise changed it to 30,6,6 01:38 blaise nope.. still at 30,2.5,2.5 01:38 blaise odd 01:50 ][ So what is minetest ? 01:54 jas_ it's an experience 01:54 jas_ and a project 01:54 jas_ and there's a hub, too, but i dunno about it 01:55 jas_ want to hear a 30 minute piece i made using minetest+paulstretch? 02:04 jas_ https://soundcloud.com/user-453825857/oops 02:07 MaybeDragon jas_: How long was the original sample? 02:08 jas_ let me see 02:08 MaybeDragon and.. why?! 02:08 jas_ looks like 50 seconds 02:08 jas_ 50.39 02:08 jas_ why not? 02:09 jas_ here's the original: https://soundcloud.com/user-453825857/ooops 02:09 blaise lol 02:10 jas_ notice in the original, the carts sounds need improving, or at least, there's a noticeable click that replays often. 02:10 blaise wut da eff 02:10 jas_ that's worth listening, i forgot until now. 02:10 jas_ i mean, worth looking into. the carts sound sample i mean, i think it has a click 02:10 blaise is that a zilaphone? 02:11 jas_ hm, i dunno, i'll have to look it up 02:11 jas_ nope, i don't think so 02:11 jas_ https://en.wikipedia.org/wiki/Xylophone <-- you mean this? 02:12 blaise yes, sorry.. never spelt it before 02:12 jas_ it's the sound of a minecart and some tnt 02:12 MaybeDragon that is kinda crazy and kinda cool; but definitely creative 02:12 jas_ i've done it a bunch of times for streams, cuz it's not copyrighted and won't trigger the filter, but that one turned out OK i think 02:12 blaise i never did get minecarts working in minetest 02:13 jas_ oh, it's the stock mod in minetest_game. just punch 'em, they'll move. 02:13 blaise I'm talking in corners or anything 02:13 blaise they just fly off in to never never land 02:13 blaise straightaways are fine though 02:14 jas_ ohhh, yes, i know what you mean know. lol 02:14 jas_ ye they really fly off the rails at times 02:14 blaise I grabbed that advanced trains mod... looks nice.. 02:14 blaise Havn't had a chance to set anything up with it yet 02:15 blaise I like the subway train.. it's really nice 02:15 blaise and the rails are much better in that mod 02:16 blaise I think I tried something small on my local map a while ago 02:16 blaise I would like a steam locomotive though 02:16 blaise esp in my glacier biomes 02:16 blaise <3 02:18 blaise https://forum.minetest.net/viewtopic.php?t=14726 02:24 Copenhagen_Bram What are some Minetest mob mods with good AI? 02:25 Lone-Star most mob mods are a bit lacking on decent AI 02:26 Lone-Star mobs_mc seems pretty good though, using that in SP 02:28 blaise I think maybe mobs redo 02:28 blaise seems to be pretty popular 02:31 Lone-Star mobs_redo is just the api though 02:32 Open_Future Hi all, is there a way to make it so that everyone spawns at the same place on a map everytime they join? 02:33 blaise yeah, you gotta set it in your minetest.conf 02:33 blaise static_spawnpoint= 02:34 Open_Future ok thanks ill try that 04:01 blaise sweet mother 04:02 blaise that linuxworks server is incredible! 04:04 blaise hrmmm 04:04 blaise I guess my server sucks? 04:08 Open_Future Hi all, sofar converted part of a minecraft worl map for me so that it basically is a map of Canada. he has players spawning near hudson bay. I would like to chage the spawnpoint. I tried by entering static_spawnpoint = xxxx,xx,xxxx coordinates in mintest.conf as was suggested but it still spawns at hudson bay. Any ideas? 04:11 Open_Future found it...thanks anyway! 06:26 blaise hrmm 06:27 blaise so many skins on the db 06:38 blaise omfg it's still generating previews 06:38 blaise wtf 06:38 blaise how many skins are there?! 06:42 blaise 1302 skins 08:53 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs 13d45e5da https://git.io/vNlqi (152018-01-16T08:47:07Z) 08:53 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: Load a texturepack from the 'textures' subfolder of a game 134c0d4e4 https://git.io/vNlqP (152018-01-16T08:45:17Z) 08:54 Emerald2 Oooooh. 15:30 yusf Last two commits are super great 15:51 jluc still no bots announcing commits here ? 15:51 red-001 jluc, huh MinetestBot is online 15:52 red-001 and it seems to be working 15:52 red-001 so I'm not sure what you mean 15:54 GreenDimond Calinou Shara VanessaE somebody there is a bot on the forum named MashaVum using an "XEvil" captcha breaker that is posting roughly 3 times a minute. oh and also I reported an innapropriate spam post by RolandArori 15:55 htur hi green 15:56 GreenDimond (well - I assume it's a bot. could just be a person) 16:02 jluc i didnt see any commit announcement red-001 16:02 jluc maybe its just i wasnt there in time 17:43 ektor hi here, is the Biome and the texture pack added is in the 0.4.16 version ? 23:45 blaise I've only seen two sine about 5am 23:45 blaise est 23:45 blaise <@MinetestBot> [git] paramat -> minetest/minetest: Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs d45e5da https://git.io/vNlqi (2018-01-16T08:47:07Z) 23:45 blaise <@MinetestBot> [git] red-001 -> minetest/minetest: Load a texturepack from the 'textures' subfolder of a game 4c0d4e4 https://git.io/vNlqP (2018-01-16T08:45:17Z)