Time |
Nick |
Message |
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01:22 |
Lone-Star |
just noticed there was a minetest user account in linux mint. is this normall? |
01:23 |
Calinou |
Lone-Star: the package probably created it (if you installed the server package as well) |
01:23 |
Calinou |
blame Debian or whoever created the package you installed ¯\_(ツ)_/¯ |
01:26 |
Lone-Star |
only installed client from minetest site a while back, now I just use what i build as run_in_place. I disable the account anyways |
01:27 |
Lone-Star |
if it's not needed, i will delete |
01:29 |
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01:41 |
redblade7 |
hi |
01:42 |
redblade7 |
i just got a notification for a private message on the minetest forum |
01:42 |
redblade7 |
the title is very scary |
01:42 |
sy |
Same here |
01:42 |
sy |
i didnt click it |
01:42 |
redblade7 |
i just want to know if the individual was a troll or is banned |
01:42 |
redblade7 |
"frankenmine" |
01:43 |
redblade7 |
i dont know if it meant something really really illegal could have happened on my server, because i'm too afraid to log into the forums and read the message |
01:43 |
redblade7 |
based on the title alone |
01:45 |
redblade7 |
typing in "frankenmine" got me this thread |
01:46 |
redblade7 |
i havent read it yet |
01:46 |
redblade7 |
https://forum.minetest.net/viewtopic.php?f=3&t=18946 |
01:47 |
redblade7 |
so i can safely delete this message without reading it? |
01:47 |
redblade7 |
it's just a troll? |
01:48 |
redblade7 |
i've been away from my servers for a week so it's kind of scary to see a message like that |
01:48 |
rubenwardy |
already panned |
01:48 |
rubenwardy |
*banned |
01:50 |
datapunk[m] |
anyone now a good server with a lot of not-kids |
01:51 |
Shara |
Regardless of how many non-kids there are, if it's public, there will be kids |
01:51 |
rubenwardy |
Redcat is pretty good |
01:52 |
Lone-Star |
is MT anything like MC, as far as bs on servers? |
01:53 |
GNU[BDC] |
banned most kids on my server |
01:53 |
redblade7 |
thank you for deleting the message for me |
01:53 |
redblade7 |
it's been a stressful week and i didnt need anything more |
01:53 |
Shara |
Lone-Star: likely depends on the server and how it's run. |
01:53 |
Shara |
But I never played MC, so can't really compare |
01:53 |
GNU[BDC] |
bs? |
01:54 |
redblade7 |
i just logged onto the forum and it got messed up with a blank page? |
01:55 |
redblade7 |
no it's me |
01:55 |
redblade7 |
just have to restart my browser everything was blank |
01:57 |
datapunk[m] |
i'm on Hometown now, but i'm running out of stuff to do |
01:57 |
datapunk[m] |
other than decorating |
01:57 |
datapunk[m] |
the Lilith TechEth seems cool, because i like technics and ethereal |
01:59 |
datapunk[m] |
i wish minetest had server federation like OpenSim |
02:07 |
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02:41 |
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02:42 |
kaeza |
greetings |
02:43 |
redblade7 |
hi |
02:46 |
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08:08 |
MinetestBot |
[git] adrido -> minetest/minetest: Use std::vector instead of dynamic C-Array (#6744) d677f29 https://git.io/vbBdC (2017-12-10T08:07:24Z) |
08:52 |
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14:38 |
MinetestBot |
[git] ashtrayoz -> minetest/minetest: Lua_api.txt: Fix a spelling error 02cc257 https://git.io/vbRLg (2017-12-10T14:30:37Z) |
14:38 |
MinetestBot |
[git] ThomasMonroe314 -> minetest/minetest: F5 debug info: Add colons, use lowercase except for FPS and RTT 419799b https://git.io/vbRL2 (2017-12-10T14:24:28Z) |
14:38 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Damage: Remove damage ignore timer 03caa1e https://git.io/vbRLa (2017-12-10T14:23:45Z) |
14:51 |
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14:51 |
metathink |
Hi |
14:52 |
metathink |
Is there any mods that changes the defaults sounds? Especially the mining sound that hurt my ears. |
14:53 |
rubenwardy |
you can make sound packs by putting sounds in the "sounds/" folder |
14:53 |
rubenwardy |
unlike texture packs, you put them directly in the sounds folder |
14:54 |
rubenwardy |
like sounds/stone_break.ogg |
14:54 |
rubenwardy |
or w/e |
14:54 |
rubenwardy |
as for actual sound packs, not sure |
14:54 |
rubenwardy |
if you're able to find any nice ones that are suitably licensed, then they could become the official sounds. We are rather lacking on people to contribute/find consistent sounds |
14:55 |
metathink |
I see, thank you |
15:01 |
metathink |
I don't find sounds/ folder, should I created it? |
15:02 |
rubenwardy |
yeah |
15:08 |
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15:10 |
metathink |
The soundpack I downloaded doesn't seem to work, were can I find info about building a soundpack? Like with the different path if linux/windows, the list sounds name, etc. |
15:11 |
rubenwardy |
you can find a list of sound names in this folder: https://github.com/minetest/minetest_game/tree/master/mods/default/sounds |
15:12 |
rubenwardy |
should be ~/.minetest/sounds/ |
15:12 |
rubenwardy |
hmmmm |
15:12 |
rubenwardy |
wonder if this is documented anywhere |
15:12 |
rubenwardy |
https://wiki.minetest.net/Sound_Packs |
15:12 |
rubenwardy |
aah |
15:12 |
metathink |
Oh thank you |
15:12 |
rubenwardy |
they need to be placed at the user path |
15:12 |
rubenwardy |
not the share path |
15:13 |
rubenwardy |
so /usr/share/minetest/sounds/ |
15:13 |
rubenwardy |
that's stupid |
15:13 |
metathink |
it seems be to games\minetest_game\mods\default\sounds for me |
15:14 |
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15:14 |
rubenwardy |
metathink, that's the sounds folder for the subgame, not sound packs |
15:14 |
rubenwardy |
but you can replace things in there |
15:15 |
rubenwardy |
but it'll only work in singleplayer |
15:15 |
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15:15 |
rubenwardy |
for multiplayer, you'll need to use the sounds/ folder in share |
15:15 |
metathink |
It does not work anywere, I play it with Windows 7 |
15:15 |
rubenwardy |
ah |
15:15 |
metathink |
I tried different path without success |
15:16 |
rubenwardy |
so, you'll have a folder somewhere called "minetest" |
15:16 |
rubenwardy |
that folder will have a "bin" folder with a "minetest.exe" file |
15:16 |
rubenwardy |
in the folder with the "bin" folder, make a new folder called "sounds" |
15:16 |
metathink |
ohhh |
15:17 |
metathink |
nop x) |
15:18 |
metathink |
C:\Games\minetest\bin\sounds |
15:18 |
metathink |
And I still have the default sounds |
15:18 |
rubenwardy |
yeah, you need to find new sounds to put in threre |
15:18 |
metathink |
Oh wait |
15:18 |
metathink |
Maybe I fucked up with the folders and used the default one |
15:22 |
metathink |
default_dig_choppy.ogg is the sound when we punch wood, right ? |
15:24 |
rubenwardy |
it's for choppy things, which includes wood |
15:24 |
rubenwardy |
basically, there are a few types of material |
15:24 |
rubenwardy |
and one of them is "Choppy", and that'll be the default sound for it |
15:24 |
rubenwardy |
there may be a wood sound which overrides it |
15:25 |
rubenwardy |
these types correspond to the types of tool as well |
15:25 |
rubenwardy |
for example, axes are good with choppy things |
15:26 |
metathink |
What I put in C:\Games\minetest\bin\sounds is not recognized |
15:26 |
rubenwardy |
C:\Games\minetest\sounds |
15:27 |
metathink |
I tried that too, that is the first thing I tried |
15:36 |
metathink |
My soundpack was incomplete |
15:37 |
metathink |
I put the sounds inside C:\Games\minetest\games\minetest_game\mods\default\sounds and it is working |
15:38 |
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15:40 |
metathink |
But it's not working inside C:\Games\minetest\sounds or C:\Games\minetest\bin/sounds |
16:03 |
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17:30 |
yusf |
If I remove the `nofloatlands` flag in map_meta.txt on an existing map, will new floatlands render with ugly sharp angles in new chunks? |
17:31 |
sfan5 |
no |
17:52 |
yusf |
sfan5: That's awesome. So any nofloatlands map may be converted to a "yesfloatlands" map totally whenever? (just double checking) |
17:57 |
nepugia |
for unix like systems, where is the shared sound folder (so it would work on servers) |
17:59 |
yusf |
nepugia: See https://wiki.minetest.net/Sound_Packs#Installation |
18:00 |
yusf |
Can I scale mgv7 so that each biome is smaller? |
18:01 |
nepugia |
lol.. i definetely wont put any thirdparty stuff in /usr/share wtf... |
18:05 |
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18:09 |
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18:15 |
yusf |
nepugia: Yes, it's weird, that's why you symlink. :) |
18:16 |
nepugia |
does the term system folder ring a bell :p |
18:16 |
nepugia |
i wont symlink minetest into /bin either |
18:19 |
sfan5 |
yusf: yes that "conversion" can be done without any problems (provided nobody has explored the area where floatlands would be to appear) |
18:25 |
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18:41 |
yusf |
sfan5: Excellent, thank you for answering! |
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