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GreenDimond |
So, I have made a mob using the mobs_redo api, but for some odd reason, the animations arent working up to snuff. Like, I place one, it doesnt anim. Restart. Place another, doesnt anim. Restart, place a third. doesnt anim. restart. The second one has anim. wth? |
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jas_ |
https://twitch.tv/jastvn |
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11:28 |
jas_ |
chicken feather flight: https://go.twitch.tv/videos/188106110 |
11:28 |
jas_ |
stamina based, chicken tool item with wear, hahaa |
11:31 |
rafalcpp |
does MT has good mobs yet? |
11:32 |
jas_ |
getting there |
11:33 |
jas_ |
depends i guess ur definition |
11:33 |
jas_ |
https://www.youtube.com/watch?v=3VncoHJIq6o |
11:33 |
jas_ |
!title |
11:33 |
MinetestBot |
jas_: Chicken Feather Flight - YouTube |
11:41 |
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12:05 |
paramat |
there are mob mods, but MTGame does not yet have a mob mod |
12:06 |
paramat |
they were kept optional because many players don't want mobs, however we intend to add optional mobs to MTGame |
12:30 |
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12:58 |
MinetestBot |
[git] paramat -> minetest/minetest: LINT: Add files to whitelist, fix detected indent errors 179476d https://git.io/vFlDG (2017-11-06T12:54:08Z) |
12:58 |
MinetestBot |
[git] paramat -> minetest/minetest: Player eye height: Make this a settable player object property 4c40e07 https://git.io/vFlDn (2017-11-06T12:54:00Z) |
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13:32 |
asl97 |
can somebody point me to a really heavy lua mapgen that comes close to causing oom? paramat: you had some that uses many 3D noises? |
13:34 |
paramat |
yeah hehe |
13:34 |
paramat |
link coming |
13:36 |
asl97 |
I been looking into memory usage and all I see is the buffer solution wasting memory and gc allow memory usage to balloon without it. |
13:40 |
paramat |
https://github.com/paramat/riverdev/tree/66234385091c573d69d051cb01bd8873d4bd21d8 use the mod at this point in history, 10 3D noises and before i added memory use optimisations |
13:40 |
paramat |
nightmare |
13:43 |
paramat |
use singlenode mapgen for that |
13:58 |
MinetestBot |
[git] paramat -> minetest/minetest: Lua_api.txt: Add documentation for 'eye_height' player object property d693f95 https://git.io/vFlFZ (2017-11-06T13:54:42Z) |
13:58 |
MinetestBot |
[git] DTA7 -> minetest/minetest: Item entities: Enable item collision detection for sudden movement ce832eb https://git.io/vFlFn (2017-11-06T13:51:26Z) |
14:05 |
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14:58 |
jas_ |
now that i have a depleting anti-grav item, i'll make the boat fly. this will be suitable for building. looool |
14:58 |
jas_ |
i always wondered about that helicopter mod. worked so beautifully in singleplayer, but not at all in multiplayer. really nice look/feel. |
14:58 |
jas_ |
forget the name, exactly. |
14:58 |
jas_ |
!mod helicopter |
14:58 |
MinetestBot |
jas_: Simple helicopter [helicopter] by Pavel_S - https://forum.minetest.net/viewtopic.php?t=6183 |
14:58 |
jas_ |
that's it |
14:59 |
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15:43 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Player API: Set eye height property for new player model d4e1bd0 https://git.io/vF8tJ (2017-11-06T15:40:14Z) |
15:48 |
asl97 |
Yay OOM, I create a copy of it and rename all instances of riverdev to riverdev2 and enable both of them, that mapgen seem to uses about 100mb per chunk which balloon up to 900mb before gc got to it by itself, forcing gc added about a second (1000ms), I can see it happening if there was a bunch of mods using it |
15:52 |
paramat |
ouch |
15:53 |
paramat |
the latest version of that mod has all the memory use optimisations i know of, but also fewer 3D noises |
15:53 |
asl97 |
I do have an actual solution to the data/param2 part, gonna port it over to the noise and make a pull request. |
15:54 |
paramat |
interesting |
15:54 |
asl97 |
if the drawbacks aren't as bad as i hope it gonna to be |
15:54 |
asl97 |
a heavy mapgen was what i needed to test the timing |
15:59 |
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16:02 |
teh_steve |
Anyone in charge of the minetest project about? |
16:03 |
rubenwardy |
what do you need, teh_steve? |
16:03 |
rubenwardy |
there's no official entity as such. There's 6(?) core developers (including me) and the founder |
16:03 |
teh_steve |
I met a pair of you at freenodelive and wanted to get in contact. |
16:04 |
rubenwardy |
I'm was the guy at #live |
16:04 |
rubenwardy |
Shara was the women |
16:04 |
rubenwardy |
*woman |
16:04 |
rubenwardy |
urgh, typing |
16:04 |
teh_steve |
s'fine, lets move to pm. |
16:04 |
bigcalm |
You were both good drinkers :) |
16:04 |
rubenwardy |
ha |
16:05 |
bigcalm |
Sadly I didn't get to expense the drinks |
16:06 |
Billre |
Is there a link to pics from freenodelive? |
16:06 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=3&t=18742 |
16:06 |
Fuchs |
Billre: not an official one from our side, we are working on it |
16:07 |
* Fuchs |
also hands rubenwardy a lower case f for freenode :p |
16:07 |
rubenwardy |
sorrryyyyy |
16:07 |
* rubenwardy |
corrects |
16:07 |
Billre |
thanks rubenwardy |
16:07 |
Fuchs |
no worries, and thanks :) |
16:09 |
rubenwardy |
bigcalm: thank you very much, btw. Was a good night |
16:09 |
bigcalm |
It was indeed, makes me wish for more events to attend. Wallet and liver protest |
16:11 |
Fuchs |
I hope y'all got one of our fancy whiskey glasses each |
16:12 |
rubenwardy |
we did |
16:12 |
rubenwardy |
it's on my mantelpiece, not letting flatmates near it |
16:13 |
bigcalm |
I was happy enough with the stickers |
16:14 |
lumberJ |
hey rubenwardy, any idea why your website doesn't seem to load on mozilla? |
16:14 |
rubenwardy |
lol |
16:14 |
rubenwardy |
I use mozilla |
16:14 |
rubenwardy |
well, firefox |
16:14 |
lumberJ |
Am i the only one with this issue then? |
16:14 |
lumberJ |
thats what i meant |
16:14 |
rubenwardy |
damn it, IPv6 issues again most likely |
16:14 |
rubenwardy |
which URL? Does rubenwardy.com work? |
16:15 |
lumberJ |
no, the page doesn't seem to load for me |
16:16 |
Billre |
Can anyone give me a tip on using Blender? I've never used it before and just tried to rotate one of VanessaE's obj files from her homedecor mod. It seems to have messed up the origin point (if that's the right term). |
16:17 |
rubenwardy |
lumberJ, do you have everything up to date? I only use good cryptographic methods. What kind of error does it give? |
16:17 |
asl97 |
paramat: do people actually modify the (local copy of the) noise table? i would have to think of a way to handle that craziness. |
16:18 |
asl97 |
or maybe i should just not do anything and let it error >.> |
16:18 |
lumberJ |
no errors. just nothing loads.. Inspector only shows head and body tags |
16:19 |
lumberJ |
i think my firefox version might be out of date though. its from the debian jessie package |
16:20 |
lumberJ |
i'll try getting a more up-to-date version. that will probably fix it |
16:24 |
domtron |
@Billre: without giving you a full tutorial on Blender you could try entering edit mode on the object first and then rotating it. Rotating in edit mode moves all the vertices, but does not effect the object's rotation. That might help you. |
16:26 |
asl97 |
paramat: nevermind, since there isn't a set noise function, i could actually use a table without drawbacks |
16:27 |
asl97 |
set noise data function* |
16:27 |
Billre |
thanks domtron |
16:28 |
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16:53 |
lumberJ |
@rubenwardy got it working |
16:53 |
lumberJ |
thanks |
16:53 |
rubenwardy |
huh? |
16:53 |
rubenwardy |
did you just need to updatE? |
16:54 |
lumberJ |
i'd like to chat with you sometime or get connected with developments related to using minetest for education. i searched the forum previously but at that time most of the info seemed either out of date or sort of random and unorganized |
16:55 |
rubenwardy |
lumberJ, was just looking into that actually! |
16:55 |
lumberJ |
yes, debian jessie is a bit funny with firefox |
16:55 |
rubenwardy |
#minetest-edu |
16:55 |
lumberJ |
there is no firefox package only firefox esr which is basically a super old version of firefox |
16:55 |
lumberJ |
but stable |
16:56 |
lumberJ |
but the download from the firefox website worked fine |
16:57 |
lumberJ |
about minetest for education, has their been any work on a subgame or modpack focused on the needs of educators that you know of? (rather than random educational content) |
16:57 |
lumberJ |
ok, joining now |
16:57 |
rubenwardy |
I'd like to work on that at some point, so would others |
16:59 |
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17:08 |
paramat |
asl97 ah you mean do modders alter the perlinmap array? i don't know of anyone doing that |
17:09 |
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17:11 |
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17:11 |
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17:12 |
jluc |
'o |
17:12 |
jluc |
my son and i wish to organise a LAN minetest with 4 or 5 friends of him |
17:13 |
jluc |
i've allready had 2 computers on a LAN with minetest playing |
17:13 |
jluc |
on Lubuntu/ubuntu |
17:13 |
jluc |
we try to imagine rules |
17:14 |
jluc |
we dont know how to organise the meeting |
17:15 |
jluc |
i'm sure such party have allready happened so i'm looking for testimonies, rulesets or advices |
17:15 |
jluc |
any hints ? any link ? |
17:15 |
rubenwardy |
not sure what you're asking for |
17:16 |
jluc |
what type of goal we could set |
17:16 |
jluc |
how to manage the time |
17:16 |
jluc |
a global frame |
17:17 |
jluc |
are there some nice mods for such event |
17:18 |
rubenwardy |
skyblock? |
17:21 |
jluc |
that look nice because of the quests |
17:21 |
Billre |
Just open a world and PVP everyone. :D |
17:21 |
Billre |
Kids are happy as long as they're fighting each other |
17:22 |
Raven262 |
Nah, minetest is just the wrong game for PvP-ing |
17:23 |
Billre |
That's all I see MineCraft kids do. |
17:23 |
jluc |
my son likes to fight but i'd rather propose him a game with an alternative fun |
17:24 |
jas_ |
i wouldn't try to seriously duel in minetest, but could still have fun goofing around, particularly if there's modified physics. dueling in zero gravity sounds like fun. there's tricks and traps one could incorporate into a PvP arena, too |
17:24 |
jas_ |
i dunno, i think it's possible to have a little PvP fun in minetest, just not the Serious Duel kinda fun |
17:24 |
rubenwardy |
Raven262, still fun for kids |
17:24 |
jas_ |
^_^ |
17:24 |
jluc |
how do many people play in the same world with skyblock ? |
17:25 |
jluc |
They are each on their own planet at the begining ? |
17:25 |
rubenwardy |
the top 2 servers are PvP atm |
17:25 |
jas_ |
i wondered that when i tried it. i felt rather isolated.. |
17:25 |
rubenwardy |
doesn't mean Minetest is good at PvP |
17:25 |
rubenwardy |
the damage and weapon timeouts suck |
17:25 |
jas_ |
i guess it's about extending to neighboring islands? i didn't get that far personally |
17:25 |
Billre |
honestly, I've tried playing with my grandson and he just stole stuff that I was making in order to go fight. He had zero interest in farming or mining and only a little interest in building a home - about 9 x 9 x 6 .... |
17:26 |
jas_ |
yeah those are valid concerns about PvP in minetest, for sure. damage and weapon timeout. best part, IMO, is building/modifying the arena |
17:26 |
jluc |
rubenwardy, how do 4 people play LAN in the same world with skyblock : is each player isolated on its own planet at the begining ? |
17:26 |
asl97 |
paramat: for some reason, calc_lighting seem to gone mad and triple it's timing after my modification |
17:26 |
rubenwardy |
jluc, not sure |
17:26 |
rubenwardy |
it's designed for multiplayer |
17:26 |
Billre |
skyblock is NOT about building bridges to neighboring islands |
17:26 |
rubenwardy |
so they would consider this |
17:26 |
jas_ |
skybload is each new player gets their own island AFACT |
17:26 |
jas_ |
i only tried it once on MinetestForFun skyblock |
17:27 |
Billre |
but that's exactly what kids do, then log out when they can't achieve the quests |
17:27 |
jas_ |
i got pretty far, got stuck, didn't want to restart and didn't go back. seemed interesting concept for sure tho |
17:27 |
Billre |
That's why you see most skyblocks games having seemingly endless islands with dirt bridges and nothing more |
17:27 |
jas_ |
i didn't like some players could fly/fast over to me when i was new though |
17:28 |
jas_ |
the quests and achievements were definitely fun, mostly. but when i got stuck, or screwed up, well i did lose interest basically |
17:29 |
jas_ |
acquiring fast/fly wasn't that interesting to me. |
17:29 |
Billre |
Some skyblocks have a reset |
17:29 |
jas_ |
yes. it's neat to have isolated islands for each player |
17:30 |
jas_ |
they're too close i think; is that adjustable or hardcoded? i wonder |
17:30 |
Billre |
you could also just make a new character and try again |
17:30 |
jas_ |
i don't last long on other people's servers, because i always want to modify something |
17:30 |
jas_ |
i like to try the different servers/games out tho, and mods of course |
17:31 |
jas_ |
haven't tried many new or newly updated mods recently tho |
17:31 |
Billre |
try undercore - it's a bit different |
17:31 |
jas_ |
hm, ok |
17:31 |
rubenwardy |
underscore is really nice! |
17:32 |
rubenwardy |
oh wait, are you talking about the Lua library? |
17:32 |
Billre |
lol |
17:32 |
jas_ |
mods list doesn't show up on server list |
17:32 |
Billre |
unk's server: undercore |
17:32 |
jas_ |
"ethereal and machines" turns me off, but i'll check it out now |
17:33 |
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17:33 |
jas_ |
tho, i imagine machines == technic and mesecons, so maybe it's rnd's machines? |
17:33 |
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17:33 |
jas_ |
i never tried those ones, but for some reason mesecons/technic/pipeworks doesn't appeal to me |
17:34 |
jas_ |
(i could never figure them out :) |
17:34 |
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17:34 |
jas_ |
haha this 0.4.16 client i have to press space to jump and i'm just getting used to RMB |
17:34 |
Billre |
I'm sure you'd get help on undercore - most players there understand those mods |
17:35 |
jas_ |
i'll just check it out, i won't last long. trying to add levels to dcbl sub-game, and a flight item that isn't a chicken feather. also want to make the boat float in the air for building |
17:35 |
jas_ |
i used to have a machine that allowed you to pay coins for fly/fast privs for a certain time, using wuzzy's player effects |
17:35 |
Billre |
that's interesting |
17:35 |
jas_ |
but something about using privs to affect player's gameplay i didn't like. |
17:36 |
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17:37 |
jas_ |
this "Spawn Games" on undercore is fun |
17:40 |
Billre |
It's an entry level test for players - to see if they can handle a survivor server |
17:41 |
jas_ |
i wouldn't want to draw a correlation there. i could probably withstand a survival server, chaos or server, more than this |
17:42 |
jas_ |
it's fun but i'm tired before bed so i have to go |
17:42 |
jas_ |
basically, though, i already know how to farm and make a hut so that aspect isn't for me |
17:42 |
jas_ |
it's cool how it works though |
17:43 |
Billre |
it's mostly for kids that don't know how .. experts breeze through it and get to the game or build areas |
17:43 |
jas_ |
oh ok, i usually don't get that far haha |
17:43 |
Billre |
lol |
17:43 |
jas_ |
there was another server that had a maze you had to get through |
17:43 |
jas_ |
someone teleported me out eventually haha |
17:43 |
Billre |
lol |
17:44 |
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17:44 |
Billre |
undercore is simpler .. just three easy games: farm, woods, mine - that's the basics of a survivor server |
17:44 |
jas_ |
do you have a 0.5.0 client? |
17:44 |
Billre |
The Games Area after that give you the options to play a few games for rewards |
17:44 |
Billre |
no |
17:44 |
jas_ |
i made a simple jump with two stone pillars |
17:44 |
jas_ |
trying to make jump tracks, but wanted to see if someone else could do a basic one |
17:45 |
jas_ |
i'll have to try it from a friend's house. i can never tell how much different it is for me because i'm on LAN |
17:46 |
jas_ |
https://www.twitch.tv/videos/188114493 |
17:46 |
Billre |
what do you mean? a parkor? |
17:47 |
jas_ |
i guess so, that seems to be what people call it |
17:47 |
jas_ |
i prefer "jump track". in quake it was "defrag" or jump track, i think. i made one that's really hard i can rarely even do it |
17:47 |
jas_ |
but i guess if everyone else calls it parkor, lol i will too |
17:47 |
jas_ |
but i use modified physics with sneak glitch and sprinting |
17:48 |
jas_ |
sneak glitch is off unless sprinting. it uses new_move unless sprinting, too. makes for some interesting movement so far. |
17:48 |
Billre |
I can't do those but I've seen other players really good at them |
17:49 |
Billre |
cool |
17:49 |
jas_ |
https://www.youtube.com/watch?v=5lYPlogKASI |
17:49 |
jas_ |
!title |
17:49 |
MinetestBot |
jas_: Modified Physics - YouTube |
17:51 |
Billre |
smooth jumps .. and high ... |
17:51 |
jas_ |
if you let go, it will clip at the edge and you won't go flying vertically |
17:51 |
jas_ |
if you hold jump at the ledge, it vaults you even higher |
17:52 |
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17:52 |
jas_ |
it's exagerated in that i increased slightly movement_speed_* settings |
17:52 |
Billre |
There's some armor on undercore that allows you to jump over tall buildings in a single bound |
17:52 |
Billre |
:D |
17:52 |
jluc |
i dont find any link to that undercore you're speaking of, is there a link you can share ? |
17:52 |
jas_ |
jluc search it on server list |
17:53 |
Billre |
it's on the server list as undercore |
17:53 |
jas_ |
3d armor has that feature, indeed |
17:53 |
jas_ |
it allows armor definitions to specify physics overrides. i know that because it was bugged out with enchantment table, or something, and didn't work with my sprinting so i did remove it |
17:54 |
Billre |
enchantment table isn't useful in Minetest |
17:54 |
Billre |
just looks nice, imho |
17:54 |
jas_ |
that doesn't make sense to me, sorry |
17:55 |
jas_ |
i use it a lot, it increased uses/times/levels on tools/armor |
17:55 |
jas_ |
and the workbench to repair the enchanted items with a hammer |
17:55 |
jas_ |
i think that's fun heh |
17:55 |
Billre |
I'm a bit used to being able to repair those |
17:55 |
jas_ |
i didn't play minecraft before, i take it you're used to it from there? |
17:56 |
Billre |
yeah, it's much more useful in MineCraft ... Good intuition! :D |
17:56 |
jas_ |
how is it done differently in minecraft? |
17:57 |
jas_ |
in xdecor you enchant the tool/armor, and repair them with hammer item in workbench node |
17:57 |
jas_ |
(full disclousure, xdecor author recently pulled 3d_armor support from enchanting.) |
17:58 |
jas_ |
i kept it tho |
18:00 |
Krock |
inb4 there are now overridable tool capabilities |
18:00 |
jas_ |
mp |
18:00 |
jas_ |
i already mentioned it |
18:00 |
Billre |
https://minecraft.gamepedia.com/Enchanting Take a look there at the table on the right and you'll see the enchanting options for MC"s version |
18:00 |
jas_ |
wait for source |
18:00 |
jas_ |
i mentioned it in regards to dcbl, not xdecor tho |
18:01 |
jas_ |
https://forum.minetest.net/viewtopic.php?p=299174#p299174 |
18:01 |
jas_ |
i really feel like i can't look at that, but i will |
18:02 |
Billre |
lol |
18:02 |
Billre |
maybe it will inspire you. :D |
18:02 |
jas_ |
ew it looks the same |
18:02 |
jas_ |
so it looks the same just does more? |
18:03 |
Billre |
read the table on that page and you'll see .. it's extensive |
18:03 |
jas_ |
not gonna lie, it's like all a foreign language |
18:04 |
jas_ |
so that's stock minecraft? |
18:04 |
jas_ |
it's like an rpg huh? |
18:05 |
Billre |
It's what MineTest is based on |
18:05 |
jas_ |
i thought minetest was based on infiniminer, same as minecraft |
18:05 |
Billre |
some even have said that Minetest is an earlier free version of Minecraft |
18:05 |
Billre |
but I don't know the history, tbh |
18:05 |
jas_ |
well i found minetest on version 0.4.9 i think on debian repo some years ago |
18:05 |
jas_ |
neither do i |
18:05 |
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18:05 |
jas_ |
just read that bit on the website i think |
18:06 |
jas_ |
or in the README |
18:06 |
jas_ |
so yeah i can see why you'd think the enchanting table is useless compared to that one |
18:06 |
jas_ |
lol |
18:06 |
Billre |
lol .. yep! :D |
18:08 |
Billre |
You can have a few tools - basically the same one, but enchanted differently, to use in different situations/purposes |
18:09 |
jas_ |
so that's what krock meant |
18:10 |
jas_ |
i'm looking at override_tool_capabilities for leveling weapon/armor damage. but looks like it's useful for enchanting, too. |
18:10 |
jas_ |
leveling and enchanting are related afterall |
18:13 |
Billre |
jluc: did you find undercore? |
18:15 |
Billre |
jas, frankly I'd rather see enchanting replaced with alchemy - if anything just because MT's enchanting table is such a wimpy version of MC's |
18:16 |
jas_ |
ye i was a little shocked just now how similar they looked |
18:17 |
jas_ |
if i make it look industrial, and change the name to something like that, alchemy table, and keep mese... that should do hahah |
18:17 |
jas_ |
mese is awesome |
18:17 |
Billre |
lol |
18:19 |
jas_ |
oh i know. i recently reverted to modified Wasteland furnace texture, where i was using PixelBOX furnace texture initially |
18:19 |
Billre |
I need to go .. got a bathroom I'm renovating. When you get through the spawn games on undercore, check out the Games Area. There are few things made with mesecons and digilines that might hold your interest |
18:19 |
jas_ |
i'll use the lost pixelbox furnace texture, which matches xdecor:workbench. that'll look nice, maybe increase contrast/darken |
18:19 |
jas_ |
i'll give it another go! thanks for the chat :D |
18:20 |
Billre |
ditto! :D |
18:20 |
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18:26 |
jluc |
Billre, its not on http://servers.minetest.net/ |
18:26 |
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18:28 |
Billre |
press ctrl-f if you're on a computer, and search that page for "undercore" |
18:28 |
Billre |
(without quotes) |
18:29 |
Billre |
otherwise ... it's 144.217.242.123 port 30000 |
18:29 |
jluc |
that's what i did Billre |
18:29 |
jluc |
ok |
18:29 |
Billre |
it's undercore, not underscore |
18:29 |
jluc |
oups |
18:29 |
Billre |
I thought I'd underscore that .. :D |
18:30 |
Krock |
Billre, the server URL is broken. Lacks of a http:// prefix |
18:30 |
Billre |
How is that fixed? |
18:32 |
sfan5 |
!server undercore |
18:32 |
MinetestBot |
sfan5: undercore | 144.217.242.123 | Clients: 2/30, 1/4 | Version: 0.4.16-dev / minetest_game | Ping: 88ms |
18:32 |
Krock |
Billre, you're the server admin, aren't you? minetest.conf setting server_url = http://<url here> |
18:32 |
sfan5 |
that reminds me |
18:33 |
Krock |
of? |
18:33 |
sfan5 |
something that might need fixing |
18:34 |
sfan5 |
oh shit |
18:35 |
Billre |
unk's the server admin of undercore |
18:39 |
Billre |
what needs fixing sfan5? |
18:41 |
Billre |
what Krock is saying? |
18:42 |
Krock |
saying what? |
18:44 |
Shara |
teh_steve and bigcalm: Sorry for the slow reply, but nice to see you both found us :) |
18:46 |
Billre |
I was hoping to finally see what you and rubenwardy look like, Shara, but all I saw was empty chairs in that picture .. sly ... |
18:46 |
Shara |
I vanish when cameras point my way. :) |
18:46 |
rubenwardy |
Billre :D |
18:47 |
rubenwardy |
also |
18:47 |
rubenwardy |
!g rubenwardy bristol |
18:47 |
rubenwardy |
my image is there: https://media.licdn.com/mpr/mpr/shrinknp_200_200/AAEAAQAAAAAAAAiMAAAAJDE3ZmQ5YWE0LTU3YzAtNDkxNy05MTQ1LTFlZGI1NTFjZWMzZQ.jpg |
18:47 |
sfan5 |
(!g no longer exists) |
18:48 |
rubenwardy |
lol |
18:49 |
MinetestBot |
[git] sfan5 -> minetest/master-server: Restrict protocol of "server_url" values to HTTP(S) 0d93321 https://git.io/vF8oz (2017-11-06T18:45:28Z) |
18:49 |
sfan5 |
^ Krock this |
18:50 |
Billre |
rubenwardy ... were you an extra in hobbit movies? :D |
18:50 |
Krock |
why not add the http:// prefix automatically instead of removing it? |
18:50 |
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18:50 |
sfan5 |
nah |
18:51 |
swift110 |
hey guys |
19:00 |
rubenwardy |
Billre, errr bitch |
19:00 |
rubenwardy |
:D |
19:00 |
rubenwardy |
I promise you I exceed 6 feet |
19:01 |
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19:01 |
rubenwardy |
I do not plan on going on any advertures involving dragons or evil lords |
19:01 |
rubenwardy |
although I guess as a student you could say I live in a hole |
19:01 |
Billre |
I was thinking you looked more like the rather tall elves |
19:02 |
rubenwardy |
oh lol right |
19:02 |
rubenwardy |
better than a hobbit, I guess |
19:02 |
Billre |
unless hairy feet is your thing |
19:03 |
Billre |
Krock, you exhibited a behavior typical of some players ... they just don't have the patience to finish the spawn games .. any suggestions? Maybe a longer time? 4 minutes? |
19:07 |
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19:09 |
Krock |
Billre, optional tutorial. Skippable if they read the instructions. A longer time would help too |
19:09 |
swift110 |
hey rubenwardy do you have that presentation you did |
19:11 |
Billre |
Krock, I put up signs and there are chat messages with instructions. What more could I add? |
19:11 |
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19:12 |
Krock |
dunno. ask more players for more representative feedback |
19:13 |
rubenwardy |
swift110, we didn't do a presentation |
19:13 |
rubenwardy |
we did an exhibit - a stall |
19:13 |
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19:14 |
rubenwardy |
all our resources are on rubenwardy.com/freenode-live |
19:14 |
swift110 |
nice |
19:14 |
Billre |
I mostly get "aaargh! this is too hard!" Or "no speaky engrish" |
19:15 |
Billre |
that was actually a table, rubenwardy, a stall has sides and a back - usually curtains |
19:15 |
Billre |
unless your English, then you make your own rules |
19:15 |
Billre |
:D |
19:15 |
rubenwardy |
don't forget Shara |
19:16 |
swift110 |
wow |
19:16 |
Billre |
Shara makes it a stall? :D |
19:16 |
Shara |
I do? |
19:16 |
Shara |
I mean... of course I do! |
19:16 |
swift110 |
This is awesome rubenwardy |
19:17 |
swift110 |
I shared it in my channel |
19:17 |
Billre |
lol Shara |
19:18 |
* Billre |
starts wondering just what animal Shara is ... |
19:18 |
rubenwardy |
she's a cat |
19:18 |
Billre |
well then wouldn't it have had a litter box? |
19:18 |
Billre |
:D |
19:19 |
* Shara |
makes a note somewhere.... |
19:20 |
swift110 |
lol meow |
19:36 |
* bigcalm |
waves to Shara then slithers off for his dinner |
19:42 |
Shara |
Ohh, dinner! Now you made me hungry :) |
19:49 |
rafalcpp |
jas_: funny. it's a mod, with the feather flying? |
19:49 |
rafalcpp |
also got any nice vid of current state of mobs in MT? |
19:54 |
twoelk |
rafalcpp: https://wiki.minetest.net/Mods:Mobs a little overview of some thirty mods that add mobs. not really complete |
19:56 |
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20:57 |
Tazy |
is there a way for a client to see what biome they are in, trough debug? |
20:59 |
deltasquared |
I always missed that from MC, a biome type readout in the debug view |
21:00 |
orbea |
yea, it'd be pretty handy |
21:00 |
Shara |
It would be nice, for all kinds of reasons, to be able to detect current biome, but there's currently nothing. |
21:00 |
sofar |
only way to do it would be to capture it during mapgen using some custom code, and store for later use |
21:01 |
orbea |
so the information is not even saved anywhere yet? |
21:01 |
Shara |
Nowhere |
21:01 |
orbea |
huh... |
21:01 |
Shara |
I have several long-term modding projects that are sort of sitting around while I figure out how to work around it. |
21:02 |
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21:03 |
Shara |
sofar: even if done that way, I guess modders would run into problems if biomes can spread or be created somewhere after mapgen |
21:04 |
Tazy |
i changed seed mid map. by switching the map db.. that looked fun. |
21:05 |
orbea |
lol |
21:05 |
Tazy |
biomes writing into current maps might be fun, could allow for seasons. |
21:06 |
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21:07 |
Raven262 |
You can do an ABM for that. |
21:07 |
Raven262 |
It would probably be very laggy anyways. |
21:07 |
Shara |
I'm working on a couple of mods that add biomes, but there's a lot to think about since I'm probably using them as bits I'll eventually try and make a game out of. |
21:08 |
Raven262 |
Do you need to rewrite all of the biome defs when you make new biomes? |
21:08 |
Shara |
You mean if you want them to fit into current MTG? |
21:08 |
Raven262 |
Yes |
21:09 |
Shara |
Don't think so. |
21:09 |
Shara |
I've been testing things mostly without MTG, but if you get the temperature and humidity set correctly, then I think they'd just show up with the MTG biomes |
21:09 |
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21:10 |
Raven262 |
And if the parameters overlay the ones from the MTG, the biomes don't show up? |
21:10 |
Shara |
paramat posted some things showing current biome distributions somewhere. I don't have the link right now, but that could be used to work out where to slide them in. |
21:11 |
Shara |
I think if they were identical to an MTG biome, they wouldn't show |
21:11 |
Shara |
But not completely sure |
21:11 |
Shara |
You could just define a random biome and test. |
21:12 |
Raven262 |
Its hard to find new biomes so i thought to ask if you knew already. |
21:13 |
Raven262 |
But it doesn't matter anyway, I think i won't implement this idea. |
21:13 |
Raven262 |
(too much guessing) |
21:13 |
Shara |
I have a (currently very broken) test game set up with colour themed biomes just so I can test things. |
21:14 |
Shara |
So ask me again in a couple of weeks and I might know more. |
21:15 |
Shara |
(no time for the next week or so because travel) |
21:15 |
Raven262 |
You working on a biome mod? xD |
21:16 |
Raven262 |
(haven't seen any in a while) |
21:16 |
Shara |
Eventually a game with it's own biomes, probably. But I might release some of the early bits as standalone mods before then. |
21:16 |
Shara |
its* |
21:16 |
deltasquared |
biome_lib would be alright for this kind of thing were it not for the worldgen lag it induces (I need to look into that) |
21:16 |
Raven262 |
Nice. |
21:17 |
Shara |
Slow because... I hate making textures :) |
21:18 |
Raven262 |
Are you reworking all of the textures? |
21:18 |
Tazy |
Slow, because its lua? (no seriously, i wonder if lua is part of the issue why some things can be slow) |
21:18 |
Shara |
Probably not all. |
21:19 |
deltasquared |
Tazy: I'm not actually sure what the cause of biome_lib's slowdown is |
21:19 |
deltasquared |
AFAIK it's not doing lua mapgen but something it does holds up the event loop |
21:20 |
Tazy |
ah, weird code... plus lua/luajit change few things.. |
21:20 |
Shara |
Some things like dirt and stone might just use MTG textures, other things might be recoloured. But some of the things I want to include simply don't have suitable textures anywhere. |
21:21 |
Shara |
It will probably end up depending on others who help out as well. |
21:22 |
Raven262 |
I can help if you need some textures. Though I can't really do lots of them. |
21:24 |
Tazy |
Oh if only the engine could layer a color and shadowmap to a texture, think of all the hue variations... |
21:24 |
Shara |
Raven262: week after next I will hopefully have a bit more time to work on it some more. The help would definitely be welcome. |
21:34 |
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22:32 |
sofar |
seeya! |
22:32 |
sofar |
(advance goodbye to matrix users) |
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23:02 |
Inocudom |
Calinou's compile script for ubuntu no longer works. |
23:03 |
Inocudom |
And Ubuntu 12 hasn't gotten a nightly build in a long time. |
23:04 |
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23:04 |
Inocudom |
See? https://forum.minetest.net/viewtopic.php?p=297615#p297615 |
23:05 |
deltasquared |
TLS handshake over 56k... this is gonna suuuuuuuuuuuuuuck |
23:10 |
Calinou |
Inocudom: Minetest now requires a C++11-compliant compiler |
23:10 |
Calinou |
if you're on Ubuntu 14.04 and don't want to use a PPA, you must use Clang to compile Minetest, IIRC |
23:12 |
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23:13 |
Inocudom |
Okay, but you should update your compile scripts just for that reason. They are out of date if they don't work. I am probably not the only person that uses them. |
23:14 |
Calinou |
well, I think AppImages are the way to go, these days |
23:14 |
Calinou |
that is, https://appimage.org/ |
23:14 |
Calinou |
it's on hold right now, as I'm attempting something to make AppImages built on recent Linuxes (like Fedora 26) work on old distros (like Ubuntu 14.04) |
23:14 |
Calinou |
(using makeaoi, https://github.com/lvml/makeaoi) |
23:14 |
Calinou |
this will also benefit my Godot AppImages :) |
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23:42 |
Inocudom |
Yes, your appimage works just fine. You should try making one for the following project by duane: https://forum.minetest.net/viewtopic.php?f=9&t=18509 |
23:43 |
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23:46 |
Calinou |
no, I'd just compile the vanilla client |
23:46 |
Calinou |
since it's what most people want |
23:47 |
Calinou |
I can compile 0.4.16 and 0.5.0-dev, though |
23:47 |
rubenwardy |
Inocudom, your operating system is out of date |
23:47 |
rubenwardy |
not the scripts |
23:48 |
Inocudom |
Try compiling 0.5.0-dev. |
23:48 |
rubenwardy |
like, support expired in march |
23:49 |
rubenwardy |
So whilst the scripts aren |
23:49 |
Inocudom |
Besides, if I update my operating system (Linux Mint 17) to Linux Mint 18, there is a good chance that something will go wrong. |
23:49 |
rubenwardy |
So whilst the scripts aren't out of date, they could be updated to check for compiler versions and update them if needed |
23:50 |
Inocudom |
Like, for example, my EVGA GeForce GT 610 graphics card might not work on Linux Mint 18. |
23:52 |
Inocudom |
And GZDoom still compiles on Linux Mint 17, which is a good thing. |
23:54 |
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23:55 |
Calinou |
why wouldn't it compile on recent Linuxes? |
23:56 |
Calinou |
also, there's a .deb right on https://zdoom.org/downloads :P |
23:58 |
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EvergreenTree joined #minetest |