Time Nick Message 02:57 GreenDimond So, I have made a mob using the mobs_redo api, but for some odd reason, the animations arent working up to snuff. Like, I place one, it doesnt anim. Restart. Place another, doesnt anim. Restart, place a third. doesnt anim. restart. The second one has anim. wth? 06:50 jas_ https://twitch.tv/jastvn 11:28 jas_ chicken feather flight: https://go.twitch.tv/videos/188106110 11:28 jas_ stamina based, chicken tool item with wear, hahaa 11:31 rafalcpp does MT has good mobs yet? 11:32 jas_ getting there 11:33 jas_ depends i guess ur definition 11:33 jas_ https://www.youtube.com/watch?v=3VncoHJIq6o 11:33 jas_ !title 11:33 MinetestBot jas_: Chicken Feather Flight - YouTube 12:05 paramat there are mob mods, but MTGame does not yet have a mob mod 12:06 paramat they were kept optional because many players don't want mobs, however we intend to add optional mobs to MTGame 12:58 MinetestBot 02[git] 04paramat -> 03minetest/minetest: LINT: Add files to whitelist, fix detected indent errors 13179476d https://git.io/vFlDG (152017-11-06T12:54:08Z) 12:58 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Player eye height: Make this a settable player object property 134c40e07 https://git.io/vFlDn (152017-11-06T12:54:00Z) 13:32 asl97 can somebody point me to a really heavy lua mapgen that comes close to causing oom? paramat: you had some that uses many 3D noises? 13:34 paramat yeah hehe 13:34 paramat link coming 13:36 asl97 I been looking into memory usage and all I see is the buffer solution wasting memory and gc allow memory usage to balloon without it. 13:40 paramat https://github.com/paramat/riverdev/tree/66234385091c573d69d051cb01bd8873d4bd21d8 use the mod at this point in history, 10 3D noises and before i added memory use optimisations 13:40 paramat nightmare 13:43 paramat use singlenode mapgen for that 13:58 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Lua_api.txt: Add documentation for 'eye_height' player object property 13d693f95 https://git.io/vFlFZ (152017-11-06T13:54:42Z) 13:58 MinetestBot 02[git] 04DTA7 -> 03minetest/minetest: Item entities: Enable item collision detection for sudden movement 13ce832eb https://git.io/vFlFn (152017-11-06T13:51:26Z) 14:58 jas_ now that i have a depleting anti-grav item, i'll make the boat fly. this will be suitable for building. looool 14:58 jas_ i always wondered about that helicopter mod. worked so beautifully in singleplayer, but not at all in multiplayer. really nice look/feel. 14:58 jas_ forget the name, exactly. 14:58 jas_ !mod helicopter 14:58 MinetestBot jas_: Simple helicopter [helicopter] by Pavel_S - https://forum.minetest.net/viewtopic.php?t=6183 14:58 jas_ that's it 15:43 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Player API: Set eye height property for new player model 13d4e1bd0 https://git.io/vF8tJ (152017-11-06T15:40:14Z) 15:48 asl97 Yay OOM, I create a copy of it and rename all instances of riverdev to riverdev2 and enable both of them, that mapgen seem to uses about 100mb per chunk which balloon up to 900mb before gc got to it by itself, forcing gc added about a second (1000ms), I can see it happening if there was a bunch of mods using it 15:52 paramat ouch 15:53 paramat the latest version of that mod has all the memory use optimisations i know of, but also fewer 3D noises 15:53 asl97 I do have an actual solution to the data/param2 part, gonna port it over to the noise and make a pull request. 15:54 paramat interesting 15:54 asl97 if the drawbacks aren't as bad as i hope it gonna to be 15:54 asl97 a heavy mapgen was what i needed to test the timing 16:02 teh_steve Anyone in charge of the minetest project about? 16:03 rubenwardy what do you need, teh_steve? 16:03 rubenwardy there's no official entity as such. There's 6(?) core developers (including me) and the founder 16:03 teh_steve I met a pair of you at freenodelive and wanted to get in contact. 16:04 rubenwardy I'm was the guy at #live 16:04 rubenwardy Shara was the women 16:04 rubenwardy *woman 16:04 rubenwardy urgh, typing 16:04 teh_steve s'fine, lets move to pm. 16:04 bigcalm You were both good drinkers :) 16:04 rubenwardy ha 16:05 bigcalm Sadly I didn't get to expense the drinks 16:06 Billre Is there a link to pics from freenodelive? 16:06 rubenwardy https://forum.minetest.net/viewtopic.php?f=3&t=18742 16:06 Fuchs Billre: not an official one from our side, we are working on it 16:07 * Fuchs also hands rubenwardy a lower case f for freenode :p 16:07 rubenwardy sorrryyyyy 16:07 * rubenwardy corrects 16:07 Billre thanks rubenwardy 16:07 Fuchs no worries, and thanks :) 16:09 rubenwardy bigcalm: thank you very much, btw. Was a good night 16:09 bigcalm It was indeed, makes me wish for more events to attend. Wallet and liver protest 16:11 Fuchs I hope y'all got one of our fancy whiskey glasses each 16:12 rubenwardy we did 16:12 rubenwardy it's on my mantelpiece, not letting flatmates near it 16:13 bigcalm I was happy enough with the stickers 16:14 lumberJ hey rubenwardy, any idea why your website doesn't seem to load on mozilla? 16:14 rubenwardy lol 16:14 rubenwardy I use mozilla 16:14 rubenwardy well, firefox 16:14 lumberJ Am i the only one with this issue then? 16:14 lumberJ thats what i meant 16:14 rubenwardy damn it, IPv6 issues again most likely 16:14 rubenwardy which URL? Does rubenwardy.com work? 16:15 lumberJ no, the page doesn't seem to load for me 16:16 Billre Can anyone give me a tip on using Blender? I've never used it before and just tried to rotate one of VanessaE's obj files from her homedecor mod. It seems to have messed up the origin point (if that's the right term). 16:17 rubenwardy lumberJ, do you have everything up to date? I only use good cryptographic methods. What kind of error does it give? 16:17 asl97 paramat: do people actually modify the (local copy of the) noise table? i would have to think of a way to handle that craziness. 16:18 asl97 or maybe i should just not do anything and let it error >.> 16:18 lumberJ no errors. just nothing loads.. Inspector only shows head and body tags 16:19 lumberJ i think my firefox version might be out of date though. its from the debian jessie package 16:20 lumberJ i'll try getting a more up-to-date version. that will probably fix it 16:24 domtron @Billre: without giving you a full tutorial on Blender you could try entering edit mode on the object first and then rotating it. Rotating in edit mode moves all the vertices, but does not effect the object's rotation. That might help you. 16:26 asl97 paramat: nevermind, since there isn't a set noise function, i could actually use a table without drawbacks 16:27 asl97 set noise data function* 16:27 Billre thanks domtron 16:53 lumberJ @rubenwardy got it working 16:53 lumberJ thanks 16:53 rubenwardy huh? 16:53 rubenwardy did you just need to updatE? 16:54 lumberJ i'd like to chat with you sometime or get connected with developments related to using minetest for education. i searched the forum previously but at that time most of the info seemed either out of date or sort of random and unorganized 16:55 rubenwardy lumberJ, was just looking into that actually! 16:55 lumberJ yes, debian jessie is a bit funny with firefox 16:55 rubenwardy #minetest-edu 16:55 lumberJ there is no firefox package only firefox esr which is basically a super old version of firefox 16:55 lumberJ but stable 16:56 lumberJ but the download from the firefox website worked fine 16:57 lumberJ about minetest for education, has their been any work on a subgame or modpack focused on the needs of educators that you know of? (rather than random educational content) 16:57 lumberJ ok, joining now 16:57 rubenwardy I'd like to work on that at some point, so would others 17:08 paramat asl97 ah you mean do modders alter the perlinmap array? i don't know of anyone doing that 17:12 jluc 'o 17:12 jluc my son and i wish to organise a LAN minetest with 4 or 5 friends of him 17:13 jluc i've allready had 2 computers on a LAN with minetest playing 17:13 jluc on Lubuntu/ubuntu 17:13 jluc we try to imagine rules 17:14 jluc we dont know how to organise the meeting 17:15 jluc i'm sure such party have allready happened so i'm looking for testimonies, rulesets or advices 17:15 jluc any hints ? any link ? 17:15 rubenwardy not sure what you're asking for 17:16 jluc what type of goal we could set 17:16 jluc how to manage the time 17:16 jluc a global frame 17:17 jluc are there some nice mods for such event 17:18 rubenwardy skyblock? 17:21 jluc that look nice because of the quests 17:21 Billre Just open a world and PVP everyone. :D 17:21 Billre Kids are happy as long as they're fighting each other 17:22 Raven262 Nah, minetest is just the wrong game for PvP-ing 17:23 Billre That's all I see MineCraft kids do. 17:23 jluc my son likes to fight but i'd rather propose him a game with an alternative fun 17:24 jas_ i wouldn't try to seriously duel in minetest, but could still have fun goofing around, particularly if there's modified physics. dueling in zero gravity sounds like fun. there's tricks and traps one could incorporate into a PvP arena, too 17:24 jas_ i dunno, i think it's possible to have a little PvP fun in minetest, just not the Serious Duel kinda fun 17:24 rubenwardy Raven262, still fun for kids 17:24 jas_ ^_^ 17:24 jluc how do many people play in the same world with skyblock ? 17:25 jluc They are each on their own planet at the begining ? 17:25 rubenwardy the top 2 servers are PvP atm 17:25 jas_ i wondered that when i tried it. i felt rather isolated.. 17:25 rubenwardy doesn't mean Minetest is good at PvP 17:25 rubenwardy the damage and weapon timeouts suck 17:25 jas_ i guess it's about extending to neighboring islands? i didn't get that far personally 17:25 Billre honestly, I've tried playing with my grandson and he just stole stuff that I was making in order to go fight. He had zero interest in farming or mining and only a little interest in building a home - about 9 x 9 x 6 .... 17:26 jas_ yeah those are valid concerns about PvP in minetest, for sure. damage and weapon timeout. best part, IMO, is building/modifying the arena 17:26 jluc rubenwardy, how do 4 people play LAN in the same world with skyblock : is each player isolated on its own planet at the begining ? 17:26 asl97 paramat: for some reason, calc_lighting seem to gone mad and triple it's timing after my modification 17:26 rubenwardy jluc, not sure 17:26 rubenwardy it's designed for multiplayer 17:26 Billre skyblock is NOT about building bridges to neighboring islands 17:26 rubenwardy so they would consider this 17:26 jas_ skybload is each new player gets their own island AFACT 17:26 jas_ i only tried it once on MinetestForFun skyblock 17:27 Billre but that's exactly what kids do, then log out when they can't achieve the quests 17:27 jas_ i got pretty far, got stuck, didn't want to restart and didn't go back. seemed interesting concept for sure tho 17:27 Billre That's why you see most skyblocks games having seemingly endless islands with dirt bridges and nothing more 17:27 jas_ i didn't like some players could fly/fast over to me when i was new though 17:28 jas_ the quests and achievements were definitely fun, mostly. but when i got stuck, or screwed up, well i did lose interest basically 17:29 jas_ acquiring fast/fly wasn't that interesting to me. 17:29 Billre Some skyblocks have a reset 17:29 jas_ yes. it's neat to have isolated islands for each player 17:30 jas_ they're too close i think; is that adjustable or hardcoded? i wonder 17:30 Billre you could also just make a new character and try again 17:30 jas_ i don't last long on other people's servers, because i always want to modify something 17:30 jas_ i like to try the different servers/games out tho, and mods of course 17:31 jas_ haven't tried many new or newly updated mods recently tho 17:31 Billre try undercore - it's a bit different 17:31 jas_ hm, ok 17:31 rubenwardy underscore is really nice! 17:32 rubenwardy oh wait, are you talking about the Lua library? 17:32 Billre lol 17:32 jas_ mods list doesn't show up on server list 17:32 Billre unk's server: undercore 17:32 jas_ "ethereal and machines" turns me off, but i'll check it out now 17:33 jas_ tho, i imagine machines == technic and mesecons, so maybe it's rnd's machines? 17:33 jas_ i never tried those ones, but for some reason mesecons/technic/pipeworks doesn't appeal to me 17:34 jas_ (i could never figure them out :) 17:34 jas_ haha this 0.4.16 client i have to press space to jump and i'm just getting used to RMB 17:34 Billre I'm sure you'd get help on undercore - most players there understand those mods 17:35 jas_ i'll just check it out, i won't last long. trying to add levels to dcbl sub-game, and a flight item that isn't a chicken feather. also want to make the boat float in the air for building 17:35 jas_ i used to have a machine that allowed you to pay coins for fly/fast privs for a certain time, using wuzzy's player effects 17:35 Billre that's interesting 17:35 jas_ but something about using privs to affect player's gameplay i didn't like. 17:37 jas_ this "Spawn Games" on undercore is fun 17:40 Billre It's an entry level test for players - to see if they can handle a survivor server 17:41 jas_ i wouldn't want to draw a correlation there. i could probably withstand a survival server, chaos or server, more than this 17:42 jas_ it's fun but i'm tired before bed so i have to go 17:42 jas_ basically, though, i already know how to farm and make a hut so that aspect isn't for me 17:42 jas_ it's cool how it works though 17:43 Billre it's mostly for kids that don't know how .. experts breeze through it and get to the game or build areas 17:43 jas_ oh ok, i usually don't get that far haha 17:43 Billre lol 17:43 jas_ there was another server that had a maze you had to get through 17:43 jas_ someone teleported me out eventually haha 17:43 Billre lol 17:44 Billre undercore is simpler .. just three easy games: farm, woods, mine - that's the basics of a survivor server 17:44 jas_ do you have a 0.5.0 client? 17:44 Billre The Games Area after that give you the options to play a few games for rewards 17:44 Billre no 17:44 jas_ i made a simple jump with two stone pillars 17:44 jas_ trying to make jump tracks, but wanted to see if someone else could do a basic one 17:45 jas_ i'll have to try it from a friend's house. i can never tell how much different it is for me because i'm on LAN 17:46 jas_ https://www.twitch.tv/videos/188114493 17:46 Billre what do you mean? a parkor? 17:47 jas_ i guess so, that seems to be what people call it 17:47 jas_ i prefer "jump track". in quake it was "defrag" or jump track, i think. i made one that's really hard i can rarely even do it 17:47 jas_ but i guess if everyone else calls it parkor, lol i will too 17:47 jas_ but i use modified physics with sneak glitch and sprinting 17:48 jas_ sneak glitch is off unless sprinting. it uses new_move unless sprinting, too. makes for some interesting movement so far. 17:48 Billre I can't do those but I've seen other players really good at them 17:49 Billre cool 17:49 jas_ https://www.youtube.com/watch?v=5lYPlogKASI 17:49 jas_ !title 17:49 MinetestBot jas_: Modified Physics - YouTube 17:51 Billre smooth jumps .. and high ... 17:51 jas_ if you let go, it will clip at the edge and you won't go flying vertically 17:51 jas_ if you hold jump at the ledge, it vaults you even higher 17:52 jas_ it's exagerated in that i increased slightly movement_speed_* settings 17:52 Billre There's some armor on undercore that allows you to jump over tall buildings in a single bound 17:52 Billre :D 17:52 jluc i dont find any link to that undercore you're speaking of, is there a link you can share ? 17:52 jas_ jluc search it on server list 17:53 Billre it's on the server list as undercore 17:53 jas_ 3d armor has that feature, indeed 17:53 jas_ it allows armor definitions to specify physics overrides. i know that because it was bugged out with enchantment table, or something, and didn't work with my sprinting so i did remove it 17:54 Billre enchantment table isn't useful in Minetest 17:54 Billre just looks nice, imho 17:54 jas_ that doesn't make sense to me, sorry 17:55 jas_ i use it a lot, it increased uses/times/levels on tools/armor 17:55 jas_ and the workbench to repair the enchanted items with a hammer 17:55 jas_ i think that's fun heh 17:55 Billre I'm a bit used to being able to repair those 17:55 jas_ i didn't play minecraft before, i take it you're used to it from there? 17:56 Billre yeah, it's much more useful in MineCraft ... Good intuition! :D 17:56 jas_ how is it done differently in minecraft? 17:57 jas_ in xdecor you enchant the tool/armor, and repair them with hammer item in workbench node 17:57 jas_ (full disclousure, xdecor author recently pulled 3d_armor support from enchanting.) 17:58 jas_ i kept it tho 18:00 Krock inb4 there are now overridable tool capabilities 18:00 jas_ mp 18:00 jas_ i already mentioned it 18:00 Billre https://minecraft.gamepedia.com/Enchanting Take a look there at the table on the right and you'll see the enchanting options for MC"s version 18:00 jas_ wait for source 18:00 jas_ i mentioned it in regards to dcbl, not xdecor tho 18:01 jas_ https://forum.minetest.net/viewtopic.php?p=299174#p299174 18:01 jas_ i really feel like i can't look at that, but i will 18:02 Billre lol 18:02 Billre maybe it will inspire you. :D 18:02 jas_ ew it looks the same 18:02 jas_ so it looks the same just does more? 18:03 Billre read the table on that page and you'll see .. it's extensive 18:03 jas_ not gonna lie, it's like all a foreign language 18:04 jas_ so that's stock minecraft? 18:04 jas_ it's like an rpg huh? 18:05 Billre It's what MineTest is based on 18:05 jas_ i thought minetest was based on infiniminer, same as minecraft 18:05 Billre some even have said that Minetest is an earlier free version of Minecraft 18:05 Billre but I don't know the history, tbh 18:05 jas_ well i found minetest on version 0.4.9 i think on debian repo some years ago 18:05 jas_ neither do i 18:05 jas_ just read that bit on the website i think 18:06 jas_ or in the README 18:06 jas_ so yeah i can see why you'd think the enchanting table is useless compared to that one 18:06 jas_ lol 18:06 Billre lol .. yep! :D 18:08 Billre You can have a few tools - basically the same one, but enchanted differently, to use in different situations/purposes 18:09 jas_ so that's what krock meant 18:10 jas_ i'm looking at override_tool_capabilities for leveling weapon/armor damage. but looks like it's useful for enchanting, too. 18:10 jas_ leveling and enchanting are related afterall 18:13 Billre jluc: did you find undercore? 18:15 Billre jas, frankly I'd rather see enchanting replaced with alchemy - if anything just because MT's enchanting table is such a wimpy version of MC's 18:16 jas_ ye i was a little shocked just now how similar they looked 18:17 jas_ if i make it look industrial, and change the name to something like that, alchemy table, and keep mese... that should do hahah 18:17 jas_ mese is awesome 18:17 Billre lol 18:19 jas_ oh i know. i recently reverted to modified Wasteland furnace texture, where i was using PixelBOX furnace texture initially 18:19 Billre I need to go .. got a bathroom I'm renovating. When you get through the spawn games on undercore, check out the Games Area. There are few things made with mesecons and digilines that might hold your interest 18:19 jas_ i'll use the lost pixelbox furnace texture, which matches xdecor:workbench. that'll look nice, maybe increase contrast/darken 18:19 jas_ i'll give it another go! thanks for the chat :D 18:20 Billre ditto! :D 18:26 jluc Billre, its not on http://servers.minetest.net/ 18:28 Billre press ctrl-f if you're on a computer, and search that page for "undercore" 18:28 Billre (without quotes) 18:29 Billre otherwise ... it's 144.217.242.123 port 30000 18:29 jluc that's what i did Billre 18:29 jluc ok 18:29 Billre it's undercore, not underscore 18:29 jluc oups 18:29 Billre I thought I'd underscore that .. :D 18:30 Krock Billre, the server URL is broken. Lacks of a http:// prefix 18:30 Billre How is that fixed? 18:32 sfan5 !server undercore 18:32 MinetestBot sfan5: undercore | 144.217.242.123 | Clients: 2/30, 1/4 | Version: 0.4.16-dev / minetest_game | Ping: 88ms 18:32 Krock Billre, you're the server admin, aren't you? minetest.conf setting server_url = http:// 18:32 sfan5 that reminds me 18:33 Krock of? 18:33 sfan5 something that might need fixing 18:34 sfan5 oh shit 18:35 Billre unk's the server admin of undercore 18:39 Billre what needs fixing sfan5? 18:41 Billre what Krock is saying? 18:42 Krock saying what? 18:44 Shara teh_steve and bigcalm: Sorry for the slow reply, but nice to see you both found us :) 18:46 Billre I was hoping to finally see what you and rubenwardy look like, Shara, but all I saw was empty chairs in that picture .. sly ... 18:46 Shara I vanish when cameras point my way. :) 18:46 rubenwardy Billre :D 18:47 rubenwardy also 18:47 rubenwardy !g rubenwardy bristol 18:47 rubenwardy my image is there: https://media.licdn.com/mpr/mpr/shrinknp_200_200/AAEAAQAAAAAAAAiMAAAAJDE3ZmQ5YWE0LTU3YzAtNDkxNy05MTQ1LTFlZGI1NTFjZWMzZQ.jpg 18:47 sfan5 (!g no longer exists) 18:48 rubenwardy lol 18:49 MinetestBot 02[git] 04sfan5 -> 03minetest/master-server: Restrict protocol of "server_url" values to HTTP(S) 130d93321 https://git.io/vF8oz (152017-11-06T18:45:28Z) 18:49 sfan5 ^ Krock this 18:50 Billre rubenwardy ... were you an extra in hobbit movies? :D 18:50 Krock why not add the http:// prefix automatically instead of removing it? 18:50 sfan5 nah 18:51 swift110 hey guys 19:00 rubenwardy Billre, errr bitch 19:00 rubenwardy :D 19:00 rubenwardy I promise you I exceed 6 feet 19:01 rubenwardy I do not plan on going on any advertures involving dragons or evil lords 19:01 rubenwardy although I guess as a student you could say I live in a hole 19:01 Billre I was thinking you looked more like the rather tall elves 19:02 rubenwardy oh lol right 19:02 rubenwardy better than a hobbit, I guess 19:02 Billre unless hairy feet is your thing 19:03 Billre Krock, you exhibited a behavior typical of some players ... they just don't have the patience to finish the spawn games .. any suggestions? Maybe a longer time? 4 minutes? 19:09 Krock Billre, optional tutorial. Skippable if they read the instructions. A longer time would help too 19:09 swift110 hey rubenwardy do you have that presentation you did 19:11 Billre Krock, I put up signs and there are chat messages with instructions. What more could I add? 19:12 Krock dunno. ask more players for more representative feedback 19:13 rubenwardy swift110, we didn't do a presentation 19:13 rubenwardy we did an exhibit - a stall 19:14 rubenwardy all our resources are on rubenwardy.com/freenode-live 19:14 swift110 nice 19:14 Billre I mostly get "aaargh! this is too hard!" Or "no speaky engrish" 19:15 Billre that was actually a table, rubenwardy, a stall has sides and a back - usually curtains 19:15 Billre unless your English, then you make your own rules 19:15 Billre :D 19:15 rubenwardy don't forget Shara 19:16 swift110 wow 19:16 Billre Shara makes it a stall? :D 19:16 Shara I do? 19:16 Shara I mean... of course I do! 19:16 swift110 This is awesome rubenwardy 19:17 swift110 I shared it in my channel 19:17 Billre lol Shara 19:18 * Billre starts wondering just what animal Shara is ... 19:18 rubenwardy she's a cat 19:18 Billre well then wouldn't it have had a litter box? 19:18 Billre :D 19:19 * Shara makes a note somewhere.... 19:20 swift110 lol meow 19:36 * bigcalm waves to Shara then slithers off for his dinner 19:42 Shara Ohh, dinner! Now you made me hungry :) 19:49 rafalcpp jas_: funny. it's a mod, with the feather flying? 19:49 rafalcpp also got any nice vid of current state of mobs in MT? 19:54 twoelk rafalcpp: https://wiki.minetest.net/Mods:Mobs a little overview of some thirty mods that add mobs. not really complete 20:57 Tazy is there a way for a client to see what biome they are in, trough debug? 20:59 deltasquared I always missed that from MC, a biome type readout in the debug view 21:00 orbea yea, it'd be pretty handy 21:00 Shara It would be nice, for all kinds of reasons, to be able to detect current biome, but there's currently nothing. 21:00 sofar only way to do it would be to capture it during mapgen using some custom code, and store for later use 21:01 orbea so the information is not even saved anywhere yet? 21:01 Shara Nowhere 21:01 orbea huh... 21:01 Shara I have several long-term modding projects that are sort of sitting around while I figure out how to work around it. 21:03 Shara sofar: even if done that way, I guess modders would run into problems if biomes can spread or be created somewhere after mapgen 21:04 Tazy i changed seed mid map. by switching the map db.. that looked fun. 21:05 orbea lol 21:05 Tazy biomes writing into current maps might be fun, could allow for seasons. 21:07 Raven262 You can do an ABM for that. 21:07 Raven262 It would probably be very laggy anyways. 21:07 Shara I'm working on a couple of mods that add biomes, but there's a lot to think about since I'm probably using them as bits I'll eventually try and make a game out of. 21:08 Raven262 Do you need to rewrite all of the biome defs when you make new biomes? 21:08 Shara You mean if you want them to fit into current MTG? 21:08 Raven262 Yes 21:09 Shara Don't think so. 21:09 Shara I've been testing things mostly without MTG, but if you get the temperature and humidity set correctly, then I think they'd just show up with the MTG biomes 21:10 Raven262 And if the parameters overlay the ones from the MTG, the biomes don't show up? 21:10 Shara paramat posted some things showing current biome distributions somewhere. I don't have the link right now, but that could be used to work out where to slide them in. 21:11 Shara I think if they were identical to an MTG biome, they wouldn't show 21:11 Shara But not completely sure 21:11 Shara You could just define a random biome and test. 21:12 Raven262 Its hard to find new biomes so i thought to ask if you knew already. 21:13 Raven262 But it doesn't matter anyway, I think i won't implement this idea. 21:13 Raven262 (too much guessing) 21:13 Shara I have a (currently very broken) test game set up with colour themed biomes just so I can test things. 21:14 Shara So ask me again in a couple of weeks and I might know more. 21:15 Shara (no time for the next week or so because travel) 21:15 Raven262 You working on a biome mod? xD 21:16 Raven262 (haven't seen any in a while) 21:16 Shara Eventually a game with it's own biomes, probably. But I might release some of the early bits as standalone mods before then. 21:16 Shara its* 21:16 deltasquared biome_lib would be alright for this kind of thing were it not for the worldgen lag it induces (I need to look into that) 21:16 Raven262 Nice. 21:17 Shara Slow because... I hate making textures :) 21:18 Raven262 Are you reworking all of the textures? 21:18 Tazy Slow, because its lua? (no seriously, i wonder if lua is part of the issue why some things can be slow) 21:18 Shara Probably not all. 21:19 deltasquared Tazy: I'm not actually sure what the cause of biome_lib's slowdown is 21:19 deltasquared AFAIK it's not doing lua mapgen but something it does holds up the event loop 21:20 Tazy ah, weird code... plus lua/luajit change few things.. 21:20 Shara Some things like dirt and stone might just use MTG textures, other things might be recoloured. But some of the things I want to include simply don't have suitable textures anywhere. 21:21 Shara It will probably end up depending on others who help out as well. 21:22 Raven262 I can help if you need some textures. Though I can't really do lots of them. 21:24 Tazy Oh if only the engine could layer a color and shadowmap to a texture, think of all the hue variations... 21:24 Shara Raven262: week after next I will hopefully have a bit more time to work on it some more. The help would definitely be welcome. 22:32 sofar seeya! 22:32 sofar (advance goodbye to matrix users) 23:02 Inocudom Calinou's compile script for ubuntu no longer works. 23:03 Inocudom And Ubuntu 12 hasn't gotten a nightly build in a long time. 23:04 Inocudom See? https://forum.minetest.net/viewtopic.php?p=297615#p297615 23:05 deltasquared TLS handshake over 56k... this is gonna suuuuuuuuuuuuuuck 23:10 Calinou Inocudom: Minetest now requires a C++11-compliant compiler 23:10 Calinou if you're on Ubuntu 14.04 and don't want to use a PPA, you must use Clang to compile Minetest, IIRC 23:13 Inocudom Okay, but you should update your compile scripts just for that reason. They are out of date if they don't work. I am probably not the only person that uses them. 23:14 Calinou well, I think AppImages are the way to go, these days 23:14 Calinou that is, https://appimage.org/ 23:14 Calinou it's on hold right now, as I'm attempting something to make AppImages built on recent Linuxes (like Fedora 26) work on old distros (like Ubuntu 14.04) 23:14 Calinou (using makeaoi, https://github.com/lvml/makeaoi) 23:14 Calinou this will also benefit my Godot AppImages :) 23:42 Inocudom Yes, your appimage works just fine. You should try making one for the following project by duane: https://forum.minetest.net/viewtopic.php?f=9&t=18509 23:46 Calinou no, I'd just compile the vanilla client 23:46 Calinou since it's what most people want 23:47 Calinou I can compile 0.4.16 and 0.5.0-dev, though 23:47 rubenwardy Inocudom, your operating system is out of date 23:47 rubenwardy not the scripts 23:48 Inocudom Try compiling 0.5.0-dev. 23:48 rubenwardy like, support expired in march 23:49 rubenwardy So whilst the scripts aren 23:49 Inocudom Besides, if I update my operating system (Linux Mint 17) to Linux Mint 18, there is a good chance that something will go wrong. 23:49 rubenwardy So whilst the scripts aren't out of date, they could be updated to check for compiler versions and update them if needed 23:50 Inocudom Like, for example, my EVGA GeForce GT 610 graphics card might not work on Linux Mint 18. 23:52 Inocudom And GZDoom still compiles on Linux Mint 17, which is a good thing. 23:55 Calinou why wouldn't it compile on recent Linuxes? 23:56 Calinou also, there's a .deb right on https://zdoom.org/downloads :P