Time |
Nick |
Message |
00:00 |
lumberJ |
np |
00:00 |
|
swift110_ joined #minetest |
00:00 |
|
Fixer_ joined #minetest |
00:03 |
|
Sokomine joined #minetest |
00:03 |
|
bas080 joined #minetest |
00:04 |
|
rafalcpp joined #minetest |
00:05 |
|
swift110_ joined #minetest |
00:35 |
|
ssieb joined #minetest |
00:41 |
|
paramat joined #minetest |
00:43 |
paramat |
orbea for underground farming meselamp or mese post lamp directly next to the plant as a face-neighbour, not a diagonal neighbour |
00:43 |
orbea |
paramat: thanks, does it have to be next to every plant? |
00:46 |
paramat |
well, every plant must have a mese light as an immediate neighbour |
00:47 |
paramat |
but there's an efficient arrangement that means you don't need 1 light per plant |
00:48 |
paramat |
... 1 light with 4 surrounding plants in a cross shape, then interlock many of these cross arrangements |
00:49 |
orbea |
ah, thanks |
00:50 |
paramat |
http://mathworld.wolfram.com/images/eps-gif/GreekCrossTiling_700.gif |
00:51 |
paramat |
there are blobs of silver sand underground to enable the crafting of glass for the lamps |
01:19 |
orbea |
testing that now :) |
01:43 |
paramat |
no other light source (or combination) in vanilla MTGame is bright enough |
01:45 |
paramat |
oh cactus and papyrus will need a stack of mese lamps 4 nodes tall because light is sampled at the top node as it grows |
01:47 |
asl97 |
#6544 < cool stuff, require testing, paramat: you can probably remove the wip label. |
01:47 |
asl97 |
https://github.com/minetest/minetest/pull/6544 |
01:49 |
paramat |
done |
02:05 |
|
lumberJ joined #minetest |
02:12 |
|
ThomasMonroe joined #minetest |
02:58 |
|
troller joined #minetest |
03:00 |
|
lumberJ joined #minetest |
04:06 |
|
bwarden joined #minetest |
04:21 |
|
freelikegnu joined #minetest |
04:24 |
|
redblade7 joined #minetest |
04:54 |
|
Brackston joined #minetest |
05:03 |
|
paramat joined #minetest |
05:04 |
|
freelikegnu joined #minetest |
05:06 |
|
IcePee joined #minetest |
05:08 |
|
bas080 joined #minetest |
05:09 |
|
FreeFull joined #minetest |
06:17 |
|
basicer_ joined #minetest |
06:36 |
|
bas080 joined #minetest |
06:54 |
|
Jousway joined #minetest |
07:35 |
|
Darcidride_ joined #minetest |
08:24 |
|
basicer joined #minetest |
08:57 |
|
proller joined #minetest |
08:57 |
|
Enriko joined #minetest |
09:21 |
|
nowhereman joined #minetest |
09:25 |
|
soloojos joined #minetest |
09:26 |
|
asl97 joined #minetest |
09:29 |
|
paramat joined #minetest |
09:55 |
|
YuGiOhJCJ joined #minetest |
10:06 |
|
Telesight joined #minetest |
10:07 |
Enriko |
Hi Telesight |
10:13 |
Telesight |
Hello? |
10:15 |
|
nowhereman joined #minetest |
10:19 |
|
Krock joined #minetest |
10:20 |
Enriko |
Hi Krock :) |
10:20 |
Krock |
hello Enriko |
10:21 |
Krock |
your nick seems familiar but I don't know if that wasn't another user |
10:22 |
Enriko |
Ich bins Enrico |
10:32 |
|
paramat left #minetest |
10:33 |
|
nowhereman joined #minetest |
10:35 |
|
Telesight1 joined #minetest |
10:44 |
|
Telesight joined #minetest |
10:54 |
|
VargaD_ joined #minetest |
11:15 |
|
basicer joined #minetest |
11:20 |
|
Jordach joined #minetest |
11:20 |
|
troller joined #minetest |
11:37 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Add loot to dungeons (#1921) 49cc4c7 https://git.io/vFTR9 (2017-10-27T11:34:41Z) |
11:56 |
|
bas080 joined #minetest |
11:58 |
|
Fixer joined #minetest |
12:09 |
|
Fixer_ joined #minetest |
12:11 |
|
ThomasMonroe joined #minetest |
12:15 |
|
basicer joined #minetest |
12:19 |
|
Brackston joined #minetest |
12:25 |
|
RobbieF joined #minetest |
12:25 |
|
RobbieF left #minetest |
12:29 |
|
lumberJ joined #minetest |
12:29 |
|
MarisaG joined #minetest |
12:32 |
|
ensonic joined #minetest |
13:09 |
|
AntumD joined #minetest |
13:21 |
|
troller joined #minetest |
13:24 |
|
Telesight joined #minetest |
13:29 |
|
CalebDavis joined #minetest |
13:30 |
|
Fusl joined #minetest |
13:37 |
|
bas080 joined #minetest |
13:43 |
|
CalebDavis joined #minetest |
13:57 |
|
bwarden joined #minetest |
14:06 |
jas_ |
hello |
14:07 |
* jas_ |
np home made polysynth by afx, https://youtu.be/aw-6riBuD5s |
14:13 |
|
deltasquared joined #minetest |
14:15 |
|
basicer joined #minetest |
14:16 |
|
lumberJ joined #minetest |
14:31 |
|
Wuzzy joined #minetest |
14:42 |
|
Natechip joined #minetest |
14:42 |
|
Natechip joined #minetest |
15:24 |
|
nowhereman joined #minetest |
15:34 |
|
Tux[Qyou] joined #minetest |
15:39 |
|
salahzar joined #minetest |
15:40 |
salahzar |
Just a question about this animation https://www.youtube.com/watch?v=kKzs-5H_DPc is this animation mod already published? Or possibly other similar experience that can be used to teach how to import animations into minetest? |
15:42 |
sfan5 |
!title |
15:42 |
MinetestBot |
sfan5: Minetest T-rex Blender walk cycle demo. - YouTube |
15:42 |
deltasquared |
salahzar: "animation mod" well I have no idea where that model was used, but there's no import stage per se, you just reference the mesh file in an entity definition |
15:44 |
deltasquared |
it would be more of an export stage from whatever model editor you use really, as long as you can save the animated mesh in a form the game can handle. |
15:47 |
|
YuGiOhJCJ joined #minetest |
15:47 |
|
Sockbat joined #minetest |
15:48 |
salahzar |
I wasnt able to find something specific, the only hint so far was from this page: https://wiki.minetest.net/Using_Blender#Animation |
15:48 |
salahzar |
but it is really quite "terse" |
15:54 |
deltasquared |
salahzar: the stuff listed there seems to suggest that it's not trying to be a blender tutorial. I would look for that elsewhere. that wiki page seems to only describe restrictions on the meshes you create so that they'll work correctly |
15:55 |
deltasquared |
*in theory*, as long as you follow the advice there you should be able to throw any mesh at it AFAIK, so any old blender tutorial should do to create the model itself |
16:15 |
|
basicer joined #minetest |
16:53 |
|
basicer_ joined #minetest |
17:17 |
|
deltasquared joined #minetest |
17:30 |
|
sonicpp joined #minetest |
17:36 |
|
FreeFull joined #minetest |
17:38 |
deltasquared |
fireglow: I've just noticed you opened an issue on pipeworks, I'll have a look at that later |
17:38 |
deltasquared |
but must run now |
17:40 |
fireglow |
ok cool! |
17:40 |
fireglow |
that was quick\ |
17:40 |
|
deltasquared joined #minetest |
17:41 |
* deltasquared |
pokes fireglow |
17:41 |
fireglow |
hey deltasquared |
17:41 |
fireglow |
that was quick! |
17:41 |
deltasquared |
I got the timing wrong :P |
17:41 |
deltasquared |
I'm sorry to be an ass but could you possibly spell out the steps to reproduce that crash a bit more plainly in the bug report? |
17:41 |
fireglow |
is ok =) |
17:41 |
fireglow |
sure |
17:41 |
deltasquared |
is it literally "get server to have unknown node above a chest" |
17:41 |
fireglow |
I'll fire up my test server |
17:41 |
fireglow |
yes |
17:42 |
fireglow |
that's it :D |
17:42 |
deltasquared |
that figures that def would be nil there, as unknown nodes would not look up correctly |
17:43 |
deltasquared |
would you mind hopping on #minetest-technic also? me and VanessaE usually talk there |
17:43 |
fireglow |
we had a mod change its naming scheme without proper aliases and a lot of nodes became unknown, that's how it was discovered |
17:43 |
fireglow |
ok |
17:44 |
|
VargaD joined #minetest |
17:54 |
|
AlexYst joined #minetest |
18:17 |
|
ensonic joined #minetest |
18:34 |
greeter |
greetings. i'm trying to use a mod to generate a colors.txt file for minetestmapper and minetest keeps crashing whenver i use it with this: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'dumpnodes' in callback on_chat_message(): Mod security: Blocked attempted write to nodes.txt |
18:34 |
greeter |
i've specifically added it to the list of secured mods but the server crashes each time. is there something i'm missing? |
18:34 |
sfan5 |
disable security |
18:35 |
|
rtjure joined #minetest |
18:35 |
greeter |
ah, that works too, should have thought of that |
18:35 |
greeter |
that would be secure.enable_security = false right? the info i read about it came from 0.4.12 just want to make sure it still applies |
18:36 |
|
basicer joined #minetest |
18:37 |
sfan5 |
yea |
18:38 |
greeter |
awesome, turning off security did the trick. so easy to miss the obvious sometimes |
18:45 |
|
rtjure joined #minetest |
18:54 |
|
basicer_ joined #minetest |
18:55 |
|
Tux[Qyou] joined #minetest |
18:59 |
|
ThomasMonroe joined #minetest |
19:19 |
|
troller joined #minetest |
19:20 |
|
proller joined #minetest |
19:24 |
|
deltasquared joined #minetest |
19:35 |
|
Enriko joined #minetest |
19:35 |
|
LazyJ joined #minetest |
19:37 |
|
proller joined #minetest |
19:39 |
|
CalebDavis joined #minetest |
19:54 |
|
Taose joined #minetest |
20:17 |
|
troller joined #minetest |
20:17 |
|
salahzar joined #minetest |
20:33 |
|
nowhereman joined #minetest |
20:37 |
|
redblade7 joined #minetest |
20:47 |
|
troller joined #minetest |
20:49 |
|
gorilla joined #minetest |
20:56 |
|
troller joined #minetest |
20:56 |
|
kurtzmusch joined #minetest |
20:57 |
|
Tux[Qyou] joined #minetest |
21:18 |
|
deltasquared joined #minetest |
21:26 |
|
swift110 joined #minetest |
21:27 |
o11c |
isn't there a finer-tuned way of disabling it? |
21:28 |
|
swift110 joined #minetest |
21:28 |
sfan5 |
i could make the dumpnodes thingy work using the request_insecure_environment() api |
21:28 |
sfan5 |
but it's not like anyone needs it permanently enabled so why bother |
21:29 |
o11c |
alternatively just dump it all to stdout/stderr and cut off the other bits |
21:30 |
sfan5 |
that's more effort for the user so no |
21:30 |
* deltasquared |
reads the docs to see what's being referred to |
21:30 |
sfan5 |
deltasquared: this https://github.com/minetest/minetestmapper/blob/master/autogenerating-colors.txt#L1 |
21:52 |
swift110 |
hey all |
21:54 |
* deltasquared |
waves |
22:01 |
|
Loquendero joined #minetest |
22:22 |
|
swift110 joined #minetest |
22:59 |
|
Fritigern joined #minetest |
23:16 |
|
Cooljar10 joined #minetest |
23:16 |
Cooljar10 |
Hi all |
23:29 |
|
Sockbat joined #minetest |
23:43 |
|
Sockbat joined #minetest |