Time |
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06:13 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Reduce server FOV with forward speed 0732bf7 https://git.io/vFfXn (2017-10-26T06:13:06Z) |
06:24 |
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06:30 |
jas_ |
https://www.youtube.com/watch?v=CELo-AmUKiU |
06:30 |
jas_ |
!title |
06:30 |
MinetestBot |
jas_: Tom Waits - Invitation to the blues - YouTube |
06:38 |
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06:41 |
hisforever |
Hi I rin Linux Lite Os I can't find the latist version on a depostory. How hard is it to composit it fron source code? |
06:42 |
sfan5 |
http://dev.minetest.net/Compiling_Minetest |
06:43 |
sfan5 |
tho that likely doesn't work on whatever distro you're using directly |
06:43 |
sfan5 |
there's also https://forum.minetest.net/viewtopic.php?f=42&t=15802 |
06:44 |
hisforever |
thanks stan5 |
06:45 |
sofar |
you can also use the flatpak, or try extracting an rpm or deb |
06:45 |
sofar |
even the tarball from archlinux may work on your system |
06:50 |
hisforever |
thanks sofar |
07:28 |
ZenonSeth |
you know, you guys are pretty unhelpful sometimes. I asked two questions yesterday, about having a centralized auth system and if anyone had advice on how to study the c++ code, and all i got is some condescending talk from a guy who I don't think is even a dev |
07:34 |
jas_ |
!next |
07:34 |
MinetestBot |
Another satisfied customer. Next! |
07:39 |
sfan5 |
i don't think he understands the concept of "volunteer-run open-source project" |
08:04 |
jas_ |
i don't know enough about "centralized auth system" but i'm reminded of a quote "we like federated services." <-- not sure how that relates, though. and the second question is quite general, and i would think somewhat difficult to answer -- though i'm no dev! |
08:05 |
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08:05 |
jas_ |
i think "centralize auth system" would be a player database that could be shared between multiple servers? i might PGUP sometime |
08:11 |
jas_ |
rip idtech https://youtu.be/yERibixxcEs |
08:11 |
jas_ |
!title |
08:11 |
MinetestBot |
jas_: Rage DeFRaG - YouTube |
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16:37 |
sofar |
one would think it would be trivial to make some sort of oauth bridge |
16:37 |
sofar |
log in with your facebook account! |
16:38 |
deltasquared |
sofar: if I ever saw that in a server login I would nope into orbit |
16:38 |
sofar |
good, orbit is cool |
16:38 |
sofar |
you go to orbit, great views |
16:39 |
sofar |
I don't think 95% of clients would even blink though |
16:39 |
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16:40 |
deltasquared |
sofar: yeah well I imagine facebook as a giant squid trying to suck me in wherever it gets it's tentacles in, but that's just me |
16:41 |
deltasquared |
beyond that, just makes your FB account more and more a single point of failure security wise, but if everyone wants to be lemmings, not my problem I guess :P |
16:43 |
sofar |
oath doesn't need to be facebook, that was just an example |
16:43 |
sofar |
you could run your own oauth server |
16:43 |
sofar |
it could be deltasquared.co.biz.nerd |
16:46 |
sofar |
obviously the thing to do would be to create an oauth service that is hooked into the minetest.net forum so that your forum name would be your in-game name |
16:46 |
sofar |
and it can be maintained/configured through the forum in some way |
16:48 |
sofar |
e.g. https://github.com/oauthjs/node-oauth2-server |
16:48 |
sofar |
all the parts are already there |
17:19 |
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18:10 |
deltasquared |
sofar: whoop, was away having dinner. right, I didn't know it was oauth in general under consideration in this case |
18:11 |
deltasquared |
yeah if you can pick your own origin server I'm all for it |
18:18 |
orbea |
How does underground farming in farming redo work? Mese lights should be enough? |
18:18 |
orbea |
im having a hard time finding documentation on this.. |
18:25 |
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18:36 |
MinetestBot |
[git] EXio4 -> minetest/minetest: Add missing? include 2efccb3 https://git.io/vFUTk (2017-10-26T18:35:32Z) |
18:51 |
deltasquared |
orbea: not even the normal farming mod does proper "sky detection" as far as I can tell |
18:51 |
deltasquared |
*reads code* |
18:52 |
deltasquared |
at most you could kludge it by insisting that X number of blocks above a plant be a high enough light level and air, but you could still defeat it |
18:52 |
deltasquared |
sky detection in general can be somewhat inaccurate with cubic chunks. |
18:53 |
orbea |
so I take it doesn't really work yet? |
18:54 |
deltasquared |
orbea: actually what I'm saying is it should do, as there's no 100% foolproof way to detect if you're "underground", even Y-level checks have caveats |
18:54 |
edisonbulb |
example: a plot of crops inside a lit structure 5000 blocks tall |
18:54 |
deltasquared |
^ |
18:54 |
deltasquared |
how far do you go as it were |
18:55 |
deltasquared |
orbea: if you look at api.lua in the base game's farming mod, it doesn't do much beyond check the plant's own light level, it doesn't check above for instance |
18:57 |
orbea |
then how would you increase the plant's light level in game? |
18:58 |
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18:59 |
orbea |
obviously sunlight does it, but without sunlight? |
19:00 |
Tazy |
actually, if some blocks are above it, somehow it starts to not work, but its inconsitend. |
19:01 |
Tazy |
so just change torches light level to the sun? /kidding |
19:07 |
deltasquared |
orbea: light level is just light from torches etc, so you should be able to grow plants using just torch light |
19:07 |
jas_ |
meselamp and mese_post_light items work to grow without sunlight. |
19:07 |
orbea |
deltasquared: doesn't work though |
19:08 |
orbea |
jas_: that is what I thought, but it seems to not be working for us, maybe its pebkac |
19:11 |
Tazy |
perhaps something with the setup is wrong: https://i.imgur.com/f3FsLS0.png |
19:11 |
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19:15 |
jas_ |
gotta be above/besides? haven't tried it in a while |
19:55 |
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20:10 |
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20:21 |
greeter |
umm... is there any easy way to undo a misfire with a world edit command? |
20:22 |
ThomasMonroe |
nope, sorry |
20:22 |
ThomasMonroe |
not unless you had a backup |
20:23 |
greeter |
well it's only 1650 nodes. i'm sure it won't take that long to dig up lol |
20:24 |
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20:24 |
salahzar |
thanks @sfan5 for your answer it actually worked :) (!) |
20:26 |
salahzar |
that's really amazing. I must study this mod (moon) to understand how it works |
20:34 |
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22:59 |
swift110_ |
hey guys |
23:01 |
Fixer |
minetest is doing |
23:01 |
swift110_ |
good I am trying to get more people onto it |
23:02 |
swift110_ |
It's a shame that people have Minecraft ao locked into their minds |
23:02 |
rubenwardy |
swift110_, https://i.rubenwardy.com/k5czA4RU7l.jpg |
23:02 |
rubenwardy |
I'm exhibiting at the freenode conference this weekend |
23:03 |
swift110_ |
awesome |
23:03 |
rubenwardy |
hopefully we'll be able to get some contributors |
23:03 |
swift110_ |
I have a few in my channel that are into it alreadt |
23:03 |
swift110_ |
rubenwardy, that's awesome |
23:13 |
rubenwardy |
http://rubenwardy.com/freenode-live/ |
23:13 |
rubenwardy |
all resources |
23:38 |
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23:39 |
GreenDimond |
Hey question. How would I specify separate textures for the sides of a slab? |
23:45 |
rubenwardy |
make tiles a table with 6 images |
23:48 |
GreenDimond |
rubenwardy: So it does work like normal blocks? |
23:48 |
GreenDimond |
I assume it only uses the bottom half of the texture specified for the side |
23:48 |
rubenwardy |
it's a node box I think |
23:48 |
rubenwardy |
unless they made it a mesh |
23:49 |
GreenDimond |
I think only stairs are meshes |
23:49 |
GreenDimond |
Also, how would I use colorize? |
23:51 |
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23:53 |
GreenDimond |
btw thankyou rubenwardy |
23:56 |
lumberJ |
GreenDimond here is a colorize example: https://github.com/kakalak-lumberJack/paintedstone/blob/master/init.lua |
23:57 |
GreenDimond |
lumberJ, what is the `120` in `^[colorize:"..hex..":120"},` for? |
23:57 |
lumberJ |
the alpha value |
23:58 |
lumberJ |
so like how transparent the color layer is between 0-255 |
23:58 |
GreenDimond |
that is ~half alpha right? |
23:58 |
lumberJ |
yes, more or less |
23:58 |
GreenDimond |
So I should make sure it has alpha? |
23:58 |
GreenDimond |
or does it matter whether I make it no alpha? |
23:59 |
lumberJ |
well, i wanted the texure of the stone to show through |
23:59 |
GreenDimond |
ah so if I want the texture to show, I have to use half transparency? |
23:59 |
lumberJ |
yes, or you can play with it to see how much color you want |
23:59 |
GreenDimond |
alright, thankyou :D |