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orbea |
found a wierd way to survive falls from any height....be in a boat :P |
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02:24 |
orbea |
put boat in water pouring down, get in the boat and drive forward out of hte water and fall |
02:26 |
swift110 |
hey orbea |
02:27 |
Tazy |
are you saying i can go to space and just when taking on too much water, land savely by boat on land? neat. |
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09:27 |
jas_ |
https://www.youtube.com/watch?v=RA-j-VB1ZeA |
09:28 |
jas_ |
!title |
09:28 |
MinetestBot |
jas_: Long Play III - YouTube |
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16:52 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Set range of blocks to retrieve per roundtrip to 2. cdedaac https://git.io/vd58y (2017-10-19T16:47:58Z) |
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17:31 |
TalkLounge |
Hello, I reprogrammed my Minetest Main Menu a little bit, so if I you join the first time on a server, your password will save in a .txt file and after that you only press connect and the password will be filed in automaticly |
17:32 |
sfan5 |
you should consider sending a pull request on github |
17:32 |
TalkLounge |
So if you open minetest you first enter the decrpytionkey |
17:33 |
TalkLounge |
So the decryptionkey should be saved until you close Minetest |
17:33 |
TalkLounge |
How can I do that? |
17:33 |
sfan5 |
ok that sounds terrible because i assume you implemented some kind of "encryption" yourself |
17:34 |
rubenwardy |
make sure you use a well known one, like AES-256 |
17:34 |
sfan5 |
that's not enough |
17:35 |
TalkLounge |
Yes, because the passwords for the server shouldn´t be in the file, because everyone how see the file, you know your passwords |
17:36 |
red-001 |
could you add a checkbox to save the password and only save if after the user logs in successfully? |
17:36 |
TalkLounge |
The encryption is not the problem, the problem is, that I didnt find a way to save the encryptionkey you tipe when you start minetest and delete the key, when you close minetest |
17:36 |
sfan5 |
you can just save that in a text file tho |
17:36 |
sfan5 |
too* |
17:37 |
red-001 |
if you are saving the key then whats the point of using it? |
17:37 |
TalkLounge |
Yes, but how I check if you close Minetest to delete the encryptionkey? |
17:37 |
rubenwardy |
I'd store it in C++ somewhere, and make an API |
17:38 |
rubenwardy |
for the main menu |
17:38 |
sfan5 |
red-001: obfuscation |
17:38 |
TalkLounge |
Yes.... But then I must compile a new minetest |
17:38 |
sfan5 |
pretty sure chrome does this too, your passwords are not 100% safe but you can't just grab then from the sqlite file without effort |
17:39 |
TalkLounge |
And I want to public that "mod" in the forum, if it work |
17:39 |
TalkLounge |
And I dont want to add a new minetest |
17:39 |
red-001 |
I makes even less sense for chrome and firefox |
17:39 |
red-001 |
it* |
17:39 |
sfan5 |
why |
17:39 |
red-001 |
since you can just view the passwords in browser |
17:40 |
rubenwardy |
in firefox your passwords are encrypted using your master password, if you have one set |
17:40 |
sfan5 |
that's not the point |
17:40 |
rubenwardy |
and you need to enter it on each load |
17:40 |
red-001 |
ah good point I forgot you could set that |
17:40 |
TalkLounge |
Is there a way to check via lua, if you have closed minetest or something like that, or something what will be reset ervy time, when you close minetest |
17:40 |
rubenwardy |
no |
17:40 |
rubenwardy |
if you exit from a game, it won't run the main menu again |
17:41 |
rubenwardy |
exit from a game -> to the OS |
17:41 |
rubenwardy |
if you don't want to make this an engine contribution the only thing you can do is make it per main menu load and put it in a local |
17:42 |
TalkLounge |
It would be nice, if I can add a variable and add the password in there |
17:42 |
TalkLounge |
Because a variable you cant check without restart minetest |
17:44 |
rubenwardy |
we're free from the matrix spies! |
17:45 |
sfan5 |
something something next-generation protocol |
17:45 |
TalkLounge |
I have tried to save the encryptionkey in the minetest/builtin/init.lua but that lua will be reset every time, if you connect to a server |
17:45 |
sfan5 |
just save it into a text file |
17:45 |
Krock |
something something better, more reliable protocol ;) |
17:46 |
TalkLounge |
But how I delete the textfile, if I close minetest? |
17:46 |
rubenwardy |
you can't |
17:46 |
TalkLounge |
Is there some syntax for that? |
17:46 |
sfan5 |
why do you want to store something in a text file only while mt is open? |
17:46 |
Krock |
^ if you got to do that, it's unsafe anyway |
17:47 |
Krock |
the encryption, I mean |
17:47 |
TalkLounge |
Yes |
17:47 |
TalkLounge |
too |
17:48 |
TalkLounge |
The whole encryption is useless, if you save the encryptionpassword in a textfile |
17:48 |
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17:48 |
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17:48 |
TalkLounge |
Then I can save the passwords direct in the file |
17:48 |
TalkLounge |
You know waht I mean? |
17:49 |
TalkLounge |
what |
17:50 |
TalkLounge |
I know that encryption is never 100% save, but 25% encryption is even better then no encryption |
17:50 |
Krock |
> WPA2 |
17:50 |
TalkLounge |
Thats the WLAN encryption |
17:50 |
red-001 |
what encryption system are you using |
17:51 |
red-001 |
TalkLounge, that was broken recently |
17:51 |
sfan5 |
wpa2 wasn't broken |
17:51 |
Krock |
When you develop a secure Wireless encryption and somewhen you shoot yourself into the knees because the 3rd packet can be sent again to crack it |
17:51 |
rubenwardy |
just store it in a local variable, and require it to be entered each time the main menu is reloaded (preferably with a button rather than a forced dialog) |
17:51 |
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17:51 |
TalkLounge |
Nice Idea |
17:51 |
Krock |
well, it's a protocol issue as much as I heard |
17:52 |
TalkLounge |
A onclick event on the mainmenu button on esc |
17:52 |
TalkLounge |
That should work I think |
17:52 |
rubenwardy |
? |
17:52 |
red-001 |
sfan5, a reply attack was found that can be used to decrypt traffic |
17:53 |
sfan5 |
this is an implementation problem |
17:53 |
red-001 |
it's not through |
17:53 |
red-001 |
it's a design problem |
17:53 |
sfan5 |
it does not make the protocol inherently unsaf |
17:53 |
sfan5 |
e |
17:54 |
TalkLounge |
Yes if you click the mainmanu button at esc, then the variable where your encryptionkey is saved saved again in the variable |
17:55 |
TalkLounge |
You know what I mean? |
17:55 |
TalkLounge |
Its a good idea, if this work is a other question |
17:56 |
TalkLounge |
Someone other have any idea? |
17:57 |
rubenwardy |
not sure what you mean |
17:59 |
TalkLounge |
Another idea is, that I add a file, which destroy itselfs if the dont get a signal from a csm or something like that |
17:59 |
red-001 |
why not hard code the key in the code? It would work about as well |
17:59 |
TalkLounge |
This is half save |
17:59 |
TalkLounge |
But it should work |
17:59 |
rubenwardy |
lol |
18:00 |
TalkLounge |
Then theres no enrcyption... |
18:00 |
red-001 |
I mean there really isn't if you are storing the key on the harddrive with no protection |
18:01 |
Krock |
who says the HDD contents aren't encrypted? |
18:01 |
red-001 |
Krock, moot point |
18:04 |
sofar |
just ask the player for their password every client start |
18:04 |
sofar |
bonus points if you make player profiles |
18:05 |
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18:06 |
TalkLounge |
I will test the two options and if it work, I publish it on the forum |
18:06 |
TalkLounge |
Thanks for your ideas |
18:06 |
TalkLounge |
Bye |
18:15 |
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19:10 |
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19:18 |
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19:20 |
Ruslan1 |
Hello |
19:20 |
* deltasquared |
waves |
19:21 |
Ruslan1 |
I need help with mod |
19:21 |
Ruslan1 |
??? |
19:22 |
Ruslan1 |
deltasquared, |
19:23 |
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19:24 |
deltasquared |
Ruslan1: don't ask to ask, just ask |
19:27 |
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19:28 |
Ruslan1 |
? |
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19:35 |
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19:46 |
Calinou |
Ruslan1: ask about the actual problem with the mod |
19:46 |
Calinou |
which means, "don't ask to ask" |
19:54 |
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20:11 |
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20:27 |
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20:27 |
Ruslan1 |
Ok Calinou |
20:28 |
Ruslan1 |
Bye |
20:28 |
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20:29 |
red-001 |
.... |
20:31 |
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20:44 |
Fixer |
troll |
20:47 |
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23:32 |
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23:33 |
Flairieve |
Does the Minetest lua API have LuaJIT and FFI in it? |
23:34 |
rubenwardy |
that doesn't really make sense as a question |
23:34 |
rubenwardy |
Minetest can be compiled with LuaJIT |