Time |
Nick |
Message |
00:00 |
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00:43 |
Niebieski |
sofar: maybe "mine"? |
00:57 |
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01:20 |
Lone-Star |
Niebieski: no, no, no. you punch holes in your neighbors windshield with a pickaxe :D |
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04:02 |
swift110 |
hey |
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05:28 |
* jas_ |
runs a low-pass filter on mtg/*/sounds |
05:31 |
jas_ |
(ok, more like `man sox` but the intent is there.) |
05:39 |
jas_ |
oh, some are 22k. footstep.2.. (but footstep.1 is 48k mind u haha) |
05:40 |
jas_ |
so `play * lowpass 11111` threw error because over half the sampling rate |
05:44 |
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05:45 |
jordan4ibanez |
sofar: I cannot allocate a hud element because client side modding does not have that implimented |
05:45 |
jordan4ibanez |
Unless it was implemented since the last time I've been online? |
05:47 |
sofar |
idk, tbh :) |
05:55 |
jordan4ibanez |
I'mma create a client side mod which is unfair and I hope someone modifies csm to stop it |
05:58 |
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06:01 |
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06:04 |
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06:11 |
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06:13 |
jas_ |
sofar: just out of curiousity, are you keen on any changes to chest open/close sounds whatsoever? |
06:13 |
jas_ |
i'm about to take stab |
06:14 |
jas_ |
(a second attempt @ https://github.com/minetest/minetest_game/pull/1892) |
06:16 |
sofar |
haven't looked at it, sorry |
06:20 |
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06:21 |
jas_ |
ok. just didn't want to bother too much if you preferred them as they are. |
06:21 |
jas_ |
my impetus was that i have a lot of chests, and opening a lot of them in rapid succession is very annoying sounding heh |
06:21 |
jas_ |
a chest by itself i'd never noticed. |
06:27 |
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06:33 |
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06:49 |
jordan4ibanez |
Well I'm not proud of it, but it exists https://github.com/jordan4ibanez/xray |
06:50 |
jordan4ibanez |
It's more of echolocation than "xray" but it still shows how players can exploit it to find ores |
06:51 |
jordan4ibanez |
If hud elements were there I'd easily be able to turn it into "xray" |
06:53 |
jas_ |
sofar: https://github.com/minetest/minetest_game/pull/1892#issuecomment-330761660 hope you can check it out then. maybe it's a silly thing, and there are obviously other sounds that need work more importantly than this. just a thing : ) |
06:58 |
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07:00 |
rdococ |
yay, puppies |
07:02 |
jas_ |
here's the sounds: https://youtu.be/r6MApg0BmGs <-- turns out, it's really a minor difference now |
07:12 |
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07:15 |
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07:28 |
jas_ |
crouching at the edge of a node underwater sounds pretty annoying, too! (glitch where footstep sound replays on crouch at node's edge.) |
07:29 |
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08:08 |
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08:10 |
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08:30 |
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09:19 |
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10:10 |
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10:13 |
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10:36 |
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10:36 |
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10:50 |
jas_ |
https://youtu.be/fN-6fd7cTxE |
10:51 |
jas_ |
^ warp from walkie/intercomm |
10:57 |
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11:17 |
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11:33 |
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11:33 |
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11:35 |
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11:41 |
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12:13 |
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12:24 |
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12:48 |
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13:10 |
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13:14 |
jas_ |
and an abm to collapse liquid towers: https://github.com/jastevenson303/dcbl_default/commit/749d63b9bc43cf6b44491d74bbf8237f5c6bb139 -- if water_source and node_under==water_flowering then make water_source flowing. hrmmm |
13:30 |
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13:32 |
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13:40 |
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13:45 |
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13:50 |
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13:51 |
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14:02 |
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14:14 |
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14:15 |
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14:35 |
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15:04 |
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15:07 |
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15:11 |
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16:09 |
Wuzzy |
hey has anyone seen kilbith or jp? |
16:11 |
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16:20 |
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16:21 |
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16:26 |
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16:29 |
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16:29 |
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16:29 |
tumeninodes |
Wuzzy, they are the same person. |
16:30 |
Wuzzy |
have you seen them? |
16:30 |
tumeninodes |
mmm, I think he has stopped for a bit (or maybe for good) who knows |
16:32 |
tumeninodes |
he only used -dev but got ticked off about a part of the code of conduct |
16:33 |
tumeninodes |
hey, the schematic mod looks nice. I'm gonna give it a go this weekend |
16:34 |
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16:44 |
CalebDavis |
i just tested the schematic mod and it will help sooooo much with moding |
16:44 |
CalebDavis |
thx Wuzzy |
16:47 |
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16:55 |
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16:57 |
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16:58 |
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17:11 |
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17:26 |
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17:28 |
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17:31 |
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17:36 |
jas_ |
np: jungle music http://twitch.tv/jastvn |
17:37 |
jas_ |
it's actually koollondon.com stream lol |
17:37 |
jas_ |
and they just did a shoutout to wuzzy unless i heard wrong, i kid not |
17:37 |
Wuzzy |
??? |
17:38 |
jas_ |
do you like jungle music, wuzzy? |
17:38 |
Wuzzy |
i dont know. download link? |
17:39 |
jas_ |
haha nope, wasn't you. http://koollondon.com |
17:44 |
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18:09 |
MinetestBot |
[git] danielmeek32 -> minetest/minetest_game: Chests: Fix locked chest protection against explosions (#1886) f33cc02 https://git.io/v5hP4 (2017-09-20T18:08:17Z) |
18:09 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Chests: Fix open chest after player leave (#1884) c5c9e42 https://git.io/v5hPB (2017-09-20T18:08:06Z) |
18:23 |
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18:23 |
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18:24 |
Fixer |
rip explosion trick :/ |
18:24 |
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18:25 |
Krock |
issues-- |
18:26 |
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18:27 |
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18:44 |
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18:45 |
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18:49 |
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18:53 |
Wuzzy |
!seen azekillDIABLO |
18:53 |
MinetestBot |
Wuzzy: Sorry, I haven't seen azekilldiablo around. |
18:53 |
Wuzzy |
!seen azekill_DIABLO |
18:53 |
MinetestBot |
Wuzzy: Sorry, I haven't seen azekill_diablo around. |
19:01 |
quater |
!seen quater |
19:01 |
MinetestBot |
quater: quater was last seen at 2017-09-20 18:49:10 UTC on #minetest |
19:03 |
Krock |
Wuzzy, see #insidethebox |
19:03 |
Wuzzy |
Hmmmm. Can people get actually get banned in the forums? And if yes, how do I see if someone got banned? |
19:03 |
Krock |
nvm, he left a few mins ago |
19:03 |
Krock |
but maybe you can catch him there the next time he's online |
19:03 |
rubenwardy |
Wuzzy, yes |
19:04 |
Krock |
honestly I wouldn't be too surprised if he's banned |
19:04 |
rubenwardy |
and there's no indication |
19:04 |
rubenwardy |
because phpbb sucks |
19:04 |
Wuzzy |
i did not mention any name... |
19:04 |
rubenwardy |
so you'll have to ask c55 or a moderator |
19:05 |
Krock |
Wuzzy, kinda you mentioned a name by calling !seen ;) |
19:06 |
Wuzzy |
it worries me that people can get banned and nobody even knows ... |
19:06 |
rubenwardy |
the most recent one I know of was sergey |
19:07 |
rubenwardy |
yeah, I said that it should be more transparent |
19:07 |
rubenwardy |
but you need to mess around with custom groups to do that, which is painful |
19:09 |
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19:20 |
o11c |
Has anyone seen a wieldlight *client* mod? |
19:25 |
rubenwardy |
don't think that's possible, o11c |
19:26 |
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19:33 |
rdococ |
yay for puppies |
19:34 |
o11c |
rubenwardy: well, then it should be *made* possible |
19:50 |
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19:58 |
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20:00 |
argent0 |
hi, how do i enable mods in a server. `minetest --server --terminal --world FooWorld` ? |
20:00 |
argent0 |
mods like technic |
20:00 |
argent0 |
when I use the `/mods` command I don't see them listed |
20:03 |
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20:03 |
argent0 |
bigfoot547: thanks, I have those lines. Like `load_mod_technic = true` |
20:04 |
argent0 |
bigfoot547: ok,thanks. Other mods like craft_guide aren't working either |
20:04 |
argent0 |
:p |
20:04 |
argent0 |
nope. |
20:05 |
argent0 |
How do i reset the world? |
20:08 |
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20:11 |
argent0 |
is tried this: https://forum.minetest.net/viewtopic.php?id=1853 to no avail |
20:12 |
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21:02 |
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21:31 |
MinetestBot |
[git] jcalve -> minetest/minetest: Fix compile error in openbsd (#6430) 69f3c42 https://git.io/v5jkc (2017-09-20T21:29:47Z) |
21:42 |
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22:30 |
jas_ |
Feels like no point making issues on tracker |
22:31 |
sfan5 |
? |
22:32 |
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23:19 |
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23:23 |
Calinou |
jas_: a lot of open source projects are overwhelmed by issue tickets, this isn't exclusive to Minetest |
23:24 |
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23:33 |
luizrpgluiz |
Hi |
23:49 |
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