Time |
Nick |
Message |
00:33 |
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01:39 |
jb__ |
open source gta when |
01:49 |
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01:51 |
Niebieski |
jb__: Hopefully soon. :) |
01:56 |
jb__ |
spoke too soon (openrw). wish there was an equivalent for 5 |
01:58 |
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02:08 |
jordan4ibanez |
rubenwardy: err, I left on short notice |
02:08 |
jordan4ibanez |
But have hud elements been added to client side? |
02:08 |
rubenwardy |
it's an open PR |
02:09 |
rubenwardy |
but not yet |
02:09 |
rubenwardy |
currently they're focusing on mod channels |
02:09 |
jordan4ibanez |
Nuuuuu |
02:09 |
rubenwardy |
the ability for a server and client to exchange messages |
02:10 |
rubenwardy |
anyway, I gtg |
02:11 |
jordan4ibanez |
That's pretty cool |
02:11 |
jordan4ibanez |
Peace |
02:21 |
MinetestBot |
[git] paramat -> minetest/minetest: Biome generation: Fix layers of 'filler' nodes at biome y limits 76817fd https://git.io/v5diu (2017-09-17T02:20:20Z) |
02:49 |
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04:36 |
Errante |
https://github.com/dogetest |
04:36 |
MinetestBot |
[git] paramat -> minetest/minetest: Biome API: Revert biomes, decos, ores being relative to water level 27144b4 https://git.io/v5dMw (2017-09-17T04:31:48Z) |
04:58 |
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05:21 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Biome registration: Update due to revert of mgv7 'biomerepeat' option 4ccafd1 https://git.io/v5dDS (2017-09-17T05:18:47Z) |
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12:01 |
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12:08 |
Milan[m] |
hey i need a quick reminder - as higher the chance value as higher the actual chance in register_abm right? or was it reverse? there was something speical in the past but i don't remember and the dev wiki doesn't say much about it |
12:19 |
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12:21 |
sfan5 |
it's reverse IIRC, chance=1 -> always |
12:21 |
sfan5 |
also |
12:21 |
sfan5 |
!api |
12:21 |
MinetestBot |
Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
12:28 |
Milan[m] |
thanks sfan5 |
12:59 |
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16:13 |
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16:36 |
Calinou |
<jb__> spoke too soon (openrw). wish there was an equivalent for 5 |
16:36 |
Calinou |
if only :D |
17:00 |
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18:01 |
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18:19 |
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18:27 |
sofar |
!mod spawn |
18:27 |
MinetestBot |
sofar: Multispawn[multispawn] by Pitriss - https://forum.minetest.net/viewtopic.php?t=7639 |
18:27 |
Taose |
It would be nice if mods just spawned on their own. |
18:28 |
sofar |
I'm talking about player spawn |
18:28 |
Taose |
What kids? |
18:28 |
Taose |
Is that a mod now? |
18:29 |
Taose |
Can just imagine it now. Craft Recipe: Slippery stuff + bed + other player = sproglets |
18:46 |
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18:47 |
deltasquared |
Taose: little things running around being annoying and making a mess of everything, including themselves |
19:05 |
Taose |
Pretty much |
19:07 |
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19:07 |
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19:08 |
jcalve |
am I going crazy or is vertical sensitivity different than horizontal? |
19:11 |
deltasquared |
jcalve: sure it's not your mouse not liking the surface it's on or something |
19:15 |
jcalve |
I'm saying this because I've been playing csgo and now minetest feels like it has a weird acceleration |
19:17 |
deltasquared |
jcalve: it's possible it does, MT doesn't have an option for "raw" input which disables mouse accel |
19:17 |
deltasquared |
at least IIRC anyway |
19:18 |
deltasquared |
you *can* disable mouse accel at the OS level if you can live without it while doing general app stuff |
19:18 |
jcalve |
I'll look into that |
19:19 |
deltasquared |
jcalve: which OS? on windows (under the old control panel at least) it was the "enhance pointer precision" thing IIRC |
19:19 |
deltasquared |
might want to search it though just in case |
19:19 |
jcalve |
I'm on linux |
19:20 |
deltasquared |
jcalve: depending on your system setup there might be an option for it, or failing that an xorg.conf fragment. I'd read your distro docs about it |
19:20 |
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19:28 |
Lone-Star |
jcalve: in minetest > settings > advanced settings > search mouse > set sensitivity to a lower number |
19:30 |
deltasquared |
Lone-Star: "weird acceleration" implies it's not base speed, but the acceleration that most OSes apply to mouse input, meaning that faster movements don't scale linearly |
19:30 |
deltasquared |
CS:GO has an option to disable this by using "raw input" |
19:30 |
deltasquared |
or whatever it was called now |
19:30 |
deltasquared |
AFAIK MT has no such option unless I missed it in the config |
19:31 |
Lone-Star |
ahh yes, i have my acceleration turned all the way down in mouse settings for linux |
19:32 |
deltasquared |
Lone-Star: I just disable it entirely with an xorg.conf.d fragment |
19:33 |
deltasquared |
then I go back onto a windows computer at $UNIVERSITY and the mouse feels too damn slippery |
19:34 |
Lone-Star |
is this a basic mouse or does it have dpi switch? |
19:35 |
deltasquared |
Lone-Star: again I am not referring to sensitivity |
19:35 |
deltasquared |
acceleration means something quite distinct |
19:36 |
deltasquared |
it's like, if you move faster then moving the mouse the same distance will actually move the cursor (and game cameras) more. disabling acceleration so it's "flat" means that moving the same distance always moves the same on-screen distance, regardless of if you're panning slowly or flicking the wrist |
19:37 |
deltasquared |
it figures that CS:GO players would disable it, you'd need pinpoint accuracy. mouse *sensitivity* is a separate thing and varies depending on your taste |
19:41 |
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20:15 |
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20:23 |
Calinou |
not sure if Irrlicht has support for raw mouse input |
20:23 |
Calinou |
it could be nice to have |
20:25 |
Calinou |
jcalve: time to add m_pitch to Minetest, http://users.kymp.net/feuer/etcomic/023.jpg |
20:25 |
Calinou |
;) |
20:30 |
jcalve |
lol |
20:50 |
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20:53 |
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21:33 |
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21:36 |
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21:49 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Add configurable brush item 7b1deb1 https://git.io/v5FEL (2017-09-17T21:47:29Z) |
22:06 |
Lone-Star |
sfan5: might put a diclaimer that 0.4.16-dev or 0.5.0-dev is required for the new brush command to work |
22:06 |
sfan5 |
i did so in the forum post |
22:07 |
Lone-Star |
kk, only looked at git |
22:07 |
sfan5 |
and the mod will warn when the required feature is not available |
22:09 |
Lone-Star |
right |
22:10 |
VanessaE |
sfan5: sounds similar to Sokomine's replacer mod |
22:10 |
VanessaE |
or at least meant to do the same jov |
22:10 |
VanessaE |
job* |
22:11 |
sfan5 |
!mod replacer |
22:11 |
MinetestBot |
sfan5: exchange/replace nodes with one click [replacer] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4676 |
22:11 |
VanessaE |
that's the one. |
22:11 |
sfan5 |
am i missing something here? |
22:11 |
VanessaE |
nothing, not important. |
22:12 |
sfan5 |
cuz it does not sound similar at all |
22:12 |
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22:12 |
VanessaE |
I misunderstood, nevermind |
22:21 |
Lone-Star |
sfan5: nice job, playing around with a bit, not seeing any bugs right off. liked how you added a brush item |
22:22 |
sfan5 |
>not seeing any bugs |
22:22 |
sfan5 |
i tested during development it you know |
22:22 |
sfan5 |
adding a separate item for brushes is actually easier than trying to bind brushes to arbitrary items |
22:22 |
Lone-Star |
right |
22:29 |
greeter |
hmm... i'm having an odd issue with my server. for some reason water and lava don't interact to do anything except block each other's path. any ideas where i'd start looking to figure that one out? |
22:33 |
sfan5 |
you're running minetest_game right? |
22:34 |
greeter |
yes |
22:40 |
MinetestBot |
[git] Wuzzy2 -> minetest-mods/mesecons: Add 6 new lightstone colors (#329) 954262d https://git.io/v5FgE (2017-09-17T22:38:55Z) |
22:45 |
greeter |
in fact water seems quite happy to just flow over lava with the lava flowing underneath of it lol |
22:47 |
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22:47 |
sfan5 |
seems like missing ABMs |
22:47 |
sfan5 |
what would cause this? i don't know |
22:49 |
greeter |
hmm the logs definitely don't show any ABMs happening when i place water near lava |
22:49 |
sfan5 |
abms are not logged |
22:50 |
greeter |
ah i see. how would i find out if they're missing? |
22:53 |
sfan5 |
hard to do at runtime |
22:54 |
greeter |
ah i see. i've tried disabling the gloopblocks mod, since i know that makes changes to lava/water interaction |
22:54 |
VanessaE |
the game does that by default also, lavacooling |
22:54 |
VanessaE |
gloopblocks just does it differently (and better imho) |
22:55 |
greeter |
i would tend to agree. when it works though :-P disabling gloopblocks didn't do it |
22:55 |
greeter |
i think i'll copy the server locally and play with it there, see if there's a mod interfering with it |
22:56 |
VanessaE |
good luck. |
22:57 |
greeter |
thanks. if i find the answer i will post the solution here in case someone else comes across the issue |
23:01 |
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23:06 |
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23:07 |
greeter |
i disabled all mods except cblocks and the issue persists |
23:13 |
Fixer |
greeter: make sure you are running proper minetest_game according to engine version you have |
23:14 |
greeter |
how do i check that? also i did find this https://github.com/minetest/minetest_game/issues/1735 plus a linked pull request |
23:17 |
Fixer |
greeter: anyway try using this in your mtg https://raw.githubusercontent.com/theFox6/minetest_game/9334a6189436506bd4497a3739026c40ca8b764d/mods/default/functions.lua |
23:17 |
Fixer |
backup your mods/default/functions.lua and replace with ^^ |
23:18 |
greeter |
alright. i'll try that. i just got the latest version of minetest_game to see if that'll fix it first |
23:18 |
greeter |
the latest minetest_game works better. flowing lava + flowing water = stone |
23:19 |
greeter |
flowing water + stagnant lava = obsidian. getting the latest minetest game seems to have fixed it :-D |
23:23 |
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23:27 |
greeter |
thanks for the help everyone :-D never would have thought to look in minetest_game for the issue |
23:48 |
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23:58 |
greeter |
hmm apparently mesecons lua controllers and micro controllers have the same craft recipe. is this deliberate? |