Time Nick Message 01:39 jb__ open source gta when 01:51 Niebieski jb__: Hopefully soon. :) 01:56 jb__ spoke too soon (openrw). wish there was an equivalent for 5 02:08 jordan4ibanez rubenwardy: err, I left on short notice 02:08 jordan4ibanez But have hud elements been added to client side? 02:08 rubenwardy it's an open PR 02:09 rubenwardy but not yet 02:09 rubenwardy currently they're focusing on mod channels 02:09 jordan4ibanez Nuuuuu 02:09 rubenwardy the ability for a server and client to exchange messages 02:10 rubenwardy anyway, I gtg 02:11 jordan4ibanez That's pretty cool 02:11 jordan4ibanez Peace 02:21 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Biome generation: Fix layers of 'filler' nodes at biome y limits 1376817fd https://git.io/v5diu (152017-09-17T02:20:20Z) 04:36 Errante https://github.com/dogetest 04:36 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Biome API: Revert biomes, decos, ores being relative to water level 1327144b4 https://git.io/v5dMw (152017-09-17T04:31:48Z) 05:21 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Biome registration: Update due to revert of mgv7 'biomerepeat' option 134ccafd1 https://git.io/v5dDS (152017-09-17T05:18:47Z) 12:08 Milan[m] hey i need a quick reminder - as higher the chance value as higher the actual chance in register_abm right? or was it reverse? there was something speical in the past but i don't remember and the dev wiki doesn't say much about it 12:21 sfan5 it's reverse IIRC, chance=1 -> always 12:21 sfan5 also 12:21 sfan5 !api 12:21 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 12:28 Milan[m] thanks sfan5 16:36 Calinou spoke too soon (openrw). wish there was an equivalent for 5 16:36 Calinou if only :D 18:27 sofar !mod spawn 18:27 MinetestBot sofar: Multispawn[multispawn] by Pitriss - https://forum.minetest.net/viewtopic.php?t=7639 18:27 Taose It would be nice if mods just spawned on their own. 18:28 sofar I'm talking about player spawn 18:28 Taose What kids? 18:28 Taose Is that a mod now? 18:29 Taose Can just imagine it now. Craft Recipe: Slippery stuff + bed + other player = sproglets 18:47 deltasquared Taose: little things running around being annoying and making a mess of everything, including themselves 19:05 Taose Pretty much 19:08 jcalve am I going crazy or is vertical sensitivity different than horizontal? 19:11 deltasquared jcalve: sure it's not your mouse not liking the surface it's on or something 19:15 jcalve I'm saying this because I've been playing csgo and now minetest feels like it has a weird acceleration 19:17 deltasquared jcalve: it's possible it does, MT doesn't have an option for "raw" input which disables mouse accel 19:17 deltasquared at least IIRC anyway 19:18 deltasquared you *can* disable mouse accel at the OS level if you can live without it while doing general app stuff 19:18 jcalve I'll look into that 19:19 deltasquared jcalve: which OS? on windows (under the old control panel at least) it was the "enhance pointer precision" thing IIRC 19:19 deltasquared might want to search it though just in case 19:19 jcalve I'm on linux 19:20 deltasquared jcalve: depending on your system setup there might be an option for it, or failing that an xorg.conf fragment. I'd read your distro docs about it 19:28 Lone-Star jcalve: in minetest > settings > advanced settings > search mouse > set sensitivity to a lower number 19:30 deltasquared Lone-Star: "weird acceleration" implies it's not base speed, but the acceleration that most OSes apply to mouse input, meaning that faster movements don't scale linearly 19:30 deltasquared CS:GO has an option to disable this by using "raw input" 19:30 deltasquared or whatever it was called now 19:30 deltasquared AFAIK MT has no such option unless I missed it in the config 19:31 Lone-Star ahh yes, i have my acceleration turned all the way down in mouse settings for linux 19:32 deltasquared Lone-Star: I just disable it entirely with an xorg.conf.d fragment 19:33 deltasquared then I go back onto a windows computer at $UNIVERSITY and the mouse feels too damn slippery 19:34 Lone-Star is this a basic mouse or does it have dpi switch? 19:35 deltasquared Lone-Star: again I am not referring to sensitivity 19:35 deltasquared acceleration means something quite distinct 19:36 deltasquared it's like, if you move faster then moving the mouse the same distance will actually move the cursor (and game cameras) more. disabling acceleration so it's "flat" means that moving the same distance always moves the same on-screen distance, regardless of if you're panning slowly or flicking the wrist 19:37 deltasquared it figures that CS:GO players would disable it, you'd need pinpoint accuracy. mouse *sensitivity* is a separate thing and varies depending on your taste 20:23 Calinou not sure if Irrlicht has support for raw mouse input 20:23 Calinou it could be nice to have 20:25 Calinou jcalve: time to add m_pitch to Minetest, http://users.kymp.net/feuer/etcomic/023.jpg 20:25 Calinou ;) 20:30 jcalve lol 21:49 MinetestBot 02[git] 04sfan5 -> 03Uberi/Minetest-WorldEdit: Add configurable brush item 137b1deb1 https://git.io/v5FEL (152017-09-17T21:47:29Z) 22:06 Lone-Star sfan5: might put a diclaimer that 0.4.16-dev or 0.5.0-dev is required for the new brush command to work 22:06 sfan5 i did so in the forum post 22:07 Lone-Star kk, only looked at git 22:07 sfan5 and the mod will warn when the required feature is not available 22:09 Lone-Star right 22:10 VanessaE sfan5: sounds similar to Sokomine's replacer mod 22:10 VanessaE or at least meant to do the same jov 22:10 VanessaE job* 22:11 sfan5 !mod replacer 22:11 MinetestBot sfan5: exchange/replace nodes with one click [replacer] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4676 22:11 VanessaE that's the one. 22:11 sfan5 am i missing something here? 22:11 VanessaE nothing, not important. 22:12 sfan5 cuz it does not sound similar at all 22:12 VanessaE I misunderstood, nevermind 22:21 Lone-Star sfan5: nice job, playing around with a bit, not seeing any bugs right off. liked how you added a brush item 22:22 sfan5 >not seeing any bugs 22:22 sfan5 i tested during development it you know 22:22 sfan5 adding a separate item for brushes is actually easier than trying to bind brushes to arbitrary items 22:22 Lone-Star right 22:29 greeter hmm... i'm having an odd issue with my server. for some reason water and lava don't interact to do anything except block each other's path. any ideas where i'd start looking to figure that one out? 22:33 sfan5 you're running minetest_game right? 22:34 greeter yes 22:40 MinetestBot 02[git] 04Wuzzy2 -> 03minetest-mods/mesecons: Add 6 new lightstone colors (#329) 13954262d https://git.io/v5FgE (152017-09-17T22:38:55Z) 22:45 greeter in fact water seems quite happy to just flow over lava with the lava flowing underneath of it lol 22:47 sfan5 seems like missing ABMs 22:47 sfan5 what would cause this? i don't know 22:49 greeter hmm the logs definitely don't show any ABMs happening when i place water near lava 22:49 sfan5 abms are not logged 22:50 greeter ah i see. how would i find out if they're missing? 22:53 sfan5 hard to do at runtime 22:54 greeter ah i see. i've tried disabling the gloopblocks mod, since i know that makes changes to lava/water interaction 22:54 VanessaE the game does that by default also, lavacooling 22:54 VanessaE gloopblocks just does it differently (and better imho) 22:55 greeter i would tend to agree. when it works though :-P disabling gloopblocks didn't do it 22:55 greeter i think i'll copy the server locally and play with it there, see if there's a mod interfering with it 22:56 VanessaE good luck. 22:57 greeter thanks. if i find the answer i will post the solution here in case someone else comes across the issue 23:07 greeter i disabled all mods except cblocks and the issue persists 23:13 Fixer greeter: make sure you are running proper minetest_game according to engine version you have 23:14 greeter how do i check that? also i did find this https://github.com/minetest/minetest_game/issues/1735 plus a linked pull request 23:17 Fixer greeter: anyway try using this in your mtg https://raw.githubusercontent.com/theFox6/minetest_game/9334a6189436506bd4497a3739026c40ca8b764d/mods/default/functions.lua 23:17 Fixer backup your mods/default/functions.lua and replace with ^^ 23:18 greeter alright. i'll try that. i just got the latest version of minetest_game to see if that'll fix it first 23:18 greeter the latest minetest_game works better. flowing lava + flowing water = stone 23:19 greeter flowing water + stagnant lava = obsidian. getting the latest minetest game seems to have fixed it :-D 23:27 greeter thanks for the help everyone :-D never would have thought to look in minetest_game for the issue 23:58 greeter hmm apparently mesecons lua controllers and micro controllers have the same craft recipe. is this deliberate?