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01:14 |
jas_ |
where'd he go |
01:14 |
jas_ |
!tell Fixer github.com/facedeer/minetest-caverealms |
01:14 |
MinetestBot |
jas_: yeah, sure, whatever |
01:15 |
jas_ |
^that bug was fixed |
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redblade7 |
i did a /clearobjects instead of a //clearobjects, 30 minutes later i'm still waiting to clean the griefer's missing pedestals |
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MinetestBot |
[git] paramat -> minetest/minetest: Generate biomes: Recalculate biome at biome lower limit a1389c3 https://git.io/v55iO (2017-09-16T04:14:04Z) |
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04:32 |
paramat |
~tell deltasquared "a wish list thing in the engine would be to move the player's base camera position relative to their model" i'm about to work on that, 'eye offset' will become a settable player object property instead of hardcoded |
04:32 |
ShadowBot |
paramat: O.K. |
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04:46 |
thePalindrome |
Would I still be correct in assuming that biomes "don't exist" after mapgen? |
04:50 |
thePalindrome |
Heh, not sure if I should just examine nearby nodes to determine the player's current biome, or if I should start mucking in the engine again XD |
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MinetestBot |
Fixer: Sep-16 01:14 UTC <jas_> github.com/facedeer/minetest-caverealms |
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10:03 |
hisforever |
Hi , I'd like to know o there is a mod for Colored Glass block? Like Lpanes. |
10:08 |
Raven262 |
This? https://forum.minetest.net/viewtopic.php?id=4904 |
10:10 |
hisforever |
thanks Eaven |
10:20 |
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10:47 |
deltasquared |
oh cool, map saves are smaller than I expected... though it's not like I explored much on it. |
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14:12 |
Megaf |
!server Megaf |
14:12 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/20, 0/2 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms |
14:12 |
Megaf |
still alive :S |
14:42 |
jas_ |
!tell hisforever more colored glass/panes here, if you want: https://gist.github.com/jastevenson303/22b0db01aa4d00c018cfe77b0a54be14 |
14:42 |
MinetestBot |
jas_: yeah, yeah |
14:42 |
jas_ |
lol |
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16:42 |
MinetestBot |
[git] DTA7 -> minetest/minetest: Correct tooltip_append_itemstring terminology (#6421) 45e9f80 https://git.io/v5dsu (2017-09-16T16:42:17Z) |
16:42 |
MinetestBot |
[git] hashcacher -> minetest/minetest: Fix addModsFormConfig typo (#6420) 45a7dd1 https://git.io/v5dsz (2017-09-16T16:40:19Z) |
17:09 |
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17:15 |
deltasquared |
is there a way to dynamically set the groups of a tool item at runtime? |
17:15 |
deltasquared |
it would not have to be saved, just kept in memory - maybe it could be set from metadata or something when the item stack is created. |
17:15 |
deltasquared |
the context for this is... hold on, looking it up |
17:16 |
deltasquared |
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287648-tinkers-construct (ad warning, because the other block game) |
17:17 |
deltasquared |
the point is that tools could potentially be arbitarily constructed from so many components that trying to register them all would be waaaay too impractical |
17:19 |
deltasquared |
hence, I'm wondering if when either a tool "comes into existence", either when an inventory is opened or the item is created, that the particular instance of the item could have groups overrides assigned to it |
17:29 |
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17:35 |
sfan5 |
deltasquared, nope not possible |
17:37 |
deltasquared |
sfan5: so there's nothing in the engine to tag individual item stacks with per-instance group data instead of looking it up from the item def |
17:37 |
deltasquared |
hmm. |
17:38 |
sfan5 |
nope there isn't |
17:39 |
sfan5 |
this would be a very good features so it has been requested repeatedly in several variations |
17:40 |
thePalindrome |
That and the MetaNodeDef functions are pretty much what I'm really waiting for |
17:41 |
deltasquared |
sfan5: I don't really know how to phrase this succintly, so got any feature request links |
17:42 |
thePalindrome |
That'd be the minetest github ;) |
17:42 |
deltasquared |
thePalindrome: yeah but searching can be a bitch and I don't know the right words to find related requests |
17:42 |
thePalindrome |
You can search for the Feature Request label |
17:43 |
thePalindrome |
https://github.com/minetest/minetest/issues?q=is%3Aissue+is%3Aopen+label%3A%22Feature+request%22 |
17:43 |
sfan5 |
meta set_nodedef is a variation of this |
17:43 |
sfan5 |
tho it's for nodes not items |
17:45 |
deltasquared |
as far as I could think, the easiest way to implement this would be to alter the structure which represents a given unique item stack in the core engine - have it have extra fields to handle the group data, populate these fields from the item def unless such a hook was used, and change code which looks up groups to do so directly from the item stack's unique group data |
17:45 |
deltasquared |
so something like a struct tool_groups in the item stack instance itself |
17:46 |
deltasquared |
I'm reluctant to go diving into the C++ of the core engine right now... university is due to start again in a week's time, so I'd rather not get caught up in such a thing. |
17:47 |
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17:47 |
thePalindrome |
Yeah, even adding on_secondary_use took a bit of digging, and tbh that was rather simple |
17:47 |
deltasquared |
sfan5: that said, if I knew I had time to spare I would certainly look into implementing this myself - there are sure to be caveats but it seems relatively simple to implement the extra data. it's just all the call sites using the existing item groups mechanism |
17:48 |
deltasquared |
thePalindrome: refactoring is almost certainly going to be required. I would probably do so by implementing helpers of sorts, something like "get the groups for this item stack", and changing callers to use that while preserving the existing semantics |
17:49 |
deltasquared |
hopefully, something inlineable so it doesn't hurt perf too bad. |
17:49 |
deltasquared |
and there will likely be *so many callers*... ugh, that will be a fun changeset |
17:50 |
deltasquared |
needless to say, that's a project for when I have more spare time available. |
17:50 |
thePalindrome |
I do know that adding the set metanodedef will cause a lot more memory usage, unless you had CoW on them |
17:50 |
thePalindrome |
CoW is magic, trust me ;) |
17:51 |
habeangur |
mooo |
17:52 |
Fixer |
jas_: i've created an issue here about caverealms plants in air, post additional details if you have https://github.com/HeroOfTheWinds/minetest-caverealms/issues/14 |
17:52 |
deltasquared |
I wanted to make a joke about turning you into beef then but that's a tad dark :P |
17:52 |
jas_ |
he already fixed it? |
17:52 |
deltasquared |
thePalindrome: about this metanodedef thing... got anything discussing it more? |
17:52 |
jas_ |
Fixer: https://forum.minetest.net/viewtopic.php?p=293386#p293386 |
17:53 |
rubenwardy |
https://github.com/minetest/minetest/issues/36 |
17:53 |
rubenwardy |
deltasquared ^ |
17:53 |
Fixer |
jas_: i don't see any fixes here https://github.com/HeroOfTheWinds/minetest-caverealms/commits/master |
17:53 |
jas_ |
actually, i did find some new caverealms, and their decorations were correctly on the ground. |
17:53 |
rubenwardy |
oh, deltasquared, there's a PR: https://github.com/minetest/minetest/pull/5612 |
17:53 |
Fixer |
jas_: you are using a fork, this report is for original |
17:53 |
rubenwardy |
!title |
17:53 |
MinetestBot |
rubenwardy: Allow overriding tool capabilities through itemstack metadata by raymoo · Pull Request #5612 · minetest/minetest · GitHub |
17:53 |
jas_ |
the original does v7? |
17:53 |
Fixer |
jas_: no idea |
17:53 |
jas_ |
no i think not |
17:54 |
thePalindrome |
https://github.com/minetest/minetest/pull/5919 |
17:54 |
Fixer |
hmmhm |
17:55 |
deltasquared |
rubenwardy: ooh this does look interesting |
17:56 |
Fixer |
jas_: i need to check this |
17:56 |
deltasquared |
"until a core dev shows interest" ok, guess we'll have to wait. dev time is valuable etc. |
17:57 |
deltasquared |
I shall certainly keep an eye on it though. |
17:58 |
Fixer |
jas_: it does work in v7 |
18:02 |
Fixer |
jas_: it should work on any mapgen it seems |
18:03 |
Fixer |
jas_: also, i'm checking it right now on v7 and plants seem fine |
18:03 |
deltasquared |
ooh eck, partition resizing. wish me luck |
18:04 |
Fixer |
do backup first |
18:21 |
numzero |
anyone wanna test #6412? |
18:22 |
numzero |
!title |
18:22 |
MinetestBot |
numzero: [WIP] Meta-set nodedef: Part 4 by Thomas--S · Pull Request #5919 · minetest/minetest · GitHub |
18:22 |
numzero |
er... |
18:22 |
numzero |
#6412 Load textures from the subfolders in texturepacks |
18:23 |
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18:23 |
thePalindrome |
iirc MinetestBot needs the full url for that to work |
18:23 |
jordan4ibanez |
Is there documentation for client side modding? |
18:23 |
thePalindrome |
https://github.com/minetest/minetest/blob/master/doc/client_lua_api.md |
18:27 |
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18:28 |
rubenwardy |
jordan4ibanez, client_lua_api.txt |
18:28 |
rubenwardy |
oh |
18:28 |
rubenwardy |
too slow |
18:28 |
rubenwardy |
by 5 minutes |
18:28 |
rubenwardy |
:/ |
18:29 |
jordan4ibanez |
Hmm, I could make some crazy mods with this! |
18:30 |
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18:34 |
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18:39 |
jordan4ibanez |
It seems that minetest.settings("test.conf") or Settings("test.conf") does not work? |
18:41 |
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18:42 |
Krock |
jordan4ibanez, specify the absolute path |
18:42 |
Krock |
i.e. use get_modpath |
18:43 |
Krock |
Settings(blabla) works |
18:46 |
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19:02 |
jordan4ibanez |
Thanks |
19:08 |
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19:10 |
jordan4ibanez |
Is it not yet possible to load textures? |
19:20 |
sfan5 |
not possible indeed |
19:22 |
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20:13 |
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20:41 |
jordan4ibanez |
Also also, can I put text on the gui without having to open a formspec? |
20:41 |
MinetestBot |
[git] tenplus1 -> minetest/minetest: Fix Rotate Node Placement (#6424) 5b6d448 https://git.io/v5d08 (2017-09-16T20:39:38Z) |
20:43 |
Krock |
uhmm.. hud elements, for example? |
20:45 |
jordan4ibanez |
Yeah, say I wanted it to say "Hi" on the top right corner all the time |
20:45 |
Krock |
then are hud elements what you're looking for |
20:46 |
Krock |
because chat messages can't be fixed/sticked |
20:46 |
Krock |
and formspecs block your movement keys |
20:49 |
jordan4ibanez |
Damn |
20:50 |
jordan4ibanez |
Well I'll figure it out eventually |
20:50 |
jordan4ibanez |
Can it be done client side? |
20:53 |
Krock |
yes, but that'll require a recent in-development client |
20:54 |
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20:54 |
sfan5 |
he left |
20:55 |
Krock |
there are logs for some reason |
20:56 |
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20:57 |
sfan5 |
i guess |
21:01 |
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21:30 |
Errante |
Hello guys. I would like to keep players informed about their balances. But Im in doubt between HUD and, maybe, modifying inventory formspec? |
21:33 |
Krock |
CLI. Add chat commands. |
21:37 |
Errante |
truth |
21:43 |
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21:43 |
Errante |
somehow players are being granted all privs after rebooting the server |
21:47 |
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21:49 |
Errante |
Its only granted for the first player who logs after reboot |
21:50 |
paramat |
thePalindrome you can only access the biomemap in an 'on generated' function running immediately after mapchunk generation, but i will be adding a 'get biome at pos' soon that can be used anytime |
21:50 |
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21:52 |
Niebieski |
Hello, I'm experiencing 'unsmooth' rendering while moving in MT. After I updated Mesa, I'm on Archlinux. |
21:52 |
thePalindrome |
paramat: as soon as that's done, I can finish my ambience mod, since most of the tracks are meant to be used with biomes |
21:53 |
paramat |
ok i'll plan to do it soon then, many need it |
21:53 |
thePalindrome |
My friend's been bugging me to finish it, he's super proud of the tracks he wrote |
21:57 |
sfan5 |
Niebieski, press f5 twice and look at the graphs |
21:57 |
sfan5 |
any irregularities? |
21:59 |
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22:01 |
Niebieski |
I don't know but it's working fine now. |
22:01 |
Niebieski |
but it wasn't an FPS issue. |
22:01 |
sfan5 |
good i guess |
22:02 |
sfan5 |
jittery fps? |
22:02 |
Niebieski |
Yes. |
22:02 |
Niebieski |
Specially while moving. |
22:06 |
Niebieski |
Someone is spying on me? xD |
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