Time |
Nick |
Message |
00:00 |
VanessaE |
add the "another" mod to your mod's depends.txt |
00:00 |
VanessaE |
then just reference the textures by filename. |
00:01 |
MrXtreme |
OK, thanks, It's for my subgame, and I don't want to needlessly duplicated textures. |
00:19 |
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00:51 |
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01:05 |
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01:10 |
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01:17 |
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01:19 |
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01:21 |
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01:25 |
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01:47 |
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01:47 |
jb__ |
whats the lowdown on mob mods? |
02:06 |
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02:31 |
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03:26 |
MrXtreme |
Sofar's entity AI mod still needs work, and we won't get official mobs until It's done |
03:27 |
MrXtreme |
What we need is for it to be implemented in C++, with someway to register mobs, and choose pathfinder(s) via Lua |
03:30 |
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04:18 |
jas_ |
furnace says "Furnace" when you place it, but once you use it it's gone forever |
04:18 |
jas_ |
: ) |
04:20 |
jas_ |
candy says she's made arrangements for me in the sand / candy says she wants me with her, down in candy land https://youtu.be/6xMHmevf0kg?t=13m27s |
05:27 |
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06:10 |
jas_ |
https://www.youtube.com/watch?v=VG0g6QkflzE |
06:10 |
jas_ |
!title |
06:10 |
MinetestBot |
jas_: minetest dcbl server sub-game - YouTube |
06:17 |
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06:22 |
MinetestBot |
[git] HybridDog -> minetest/minetest: Fix dropped item look (#6370) bb22567 https://git.io/v5PD0 (2017-09-11T06:20:06Z) |
06:38 |
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07:06 |
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07:23 |
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07:49 |
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08:15 |
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08:18 |
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08:20 |
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09:01 |
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09:26 |
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10:13 |
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10:32 |
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10:55 |
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11:07 |
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11:11 |
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11:40 |
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11:59 |
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12:00 |
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12:16 |
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12:27 |
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13:09 |
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13:25 |
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13:41 |
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13:54 |
compro |
how to not get lost in caves? |
13:55 |
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14:12 |
jas_ |
mods |
14:13 |
jas_ |
soon there will be a map, and a telescope, and a magical radar item! |
14:13 |
jas_ |
otherwise, the good old debug.txt will tell you where you did stuff and you can /teleport there. and then there's F5 for direction, location |
14:14 |
jas_ |
oh map is F9, but it doesn't show bones. ooh |
14:20 |
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15:09 |
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15:12 |
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18:55 |
MinetestBot |
[git] sofar -> minetest/minetest: Implement client node dig prediction 5b3fbf9 https://git.io/v51J1 (2017-09-11T18:54:20Z) |
18:55 |
MinetestBot |
[git] red-001 -> minetest/minetest: Allow the join/leave message to be overridden by mods. d10ccce https://git.io/v51JD (2017-09-11T18:54:07Z) |
18:56 |
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19:05 |
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19:21 |
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19:28 |
MinetestBot |
[git] DS-Minetest -> minetest-mods/mesecons: Add conversation recipes for Lua- and Microcontroller (#354) 3ef8ae0 https://git.io/v51I2 (2017-09-11T19:26:37Z) |
19:28 |
MinetestBot |
[git] DS-Minetest -> minetest-mods/mesecons: Do not stop node timers on mvps move (#359) 42cd973 https://git.io/v51Ia (2017-09-11T19:26:04Z) |
19:38 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Doors: Disable client dig prediction for protected doors edba1dc https://git.io/v51Lb (2017-09-11T19:35:28Z) |
19:38 |
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21:06 |
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21:17 |
TyThePotato |
test |
21:18 |
TyThePotato |
oh |
21:32 |
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22:30 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Doors: Same prediction change for trapdoors bf8404f https://git.io/v51zA (2017-09-11T22:28:29Z) |
22:37 |
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23:03 |
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23:14 |
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23:18 |
Bukki |
Is there a way to get the Light Level on the current block? |
23:25 |
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23:26 |
rubenwardy |
minetest.get_node_light(pos, time_of_day) |
23:26 |
rubenwardy |
or similar |
23:26 |
rubenwardy |
1 sec |
23:26 |
rubenwardy |
ah |
23:27 |
rubenwardy |
just pos for current time |
23:27 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2559 |
23:30 |
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23:31 |
Bukki |
Any ingame Possibility? |
23:31 |
Bukki |
Without Mods? |
23:31 |
rubenwardy |
oh right |
23:31 |
rubenwardy |
it's a mod function |
23:31 |
rubenwardy |
so no |