Time Nick Message 00:00 VanessaE add the "another" mod to your mod's depends.txt 00:00 VanessaE then just reference the textures by filename. 00:01 MrXtreme OK, thanks, It's for my subgame, and I don't want to needlessly duplicated textures. 01:47 jb__ whats the lowdown on mob mods? 03:26 MrXtreme Sofar's entity AI mod still needs work, and we won't get official mobs until It's done 03:27 MrXtreme What we need is for it to be implemented in C++, with someway to register mobs, and choose pathfinder(s) via Lua 04:18 jas_ furnace says "Furnace" when you place it, but once you use it it's gone forever 04:18 jas_ : ) 04:20 jas_ candy says she's made arrangements for me in the sand / candy says she wants me with her, down in candy land https://youtu.be/6xMHmevf0kg?t=13m27s 06:10 jas_ https://www.youtube.com/watch?v=VG0g6QkflzE 06:10 jas_ !title 06:10 MinetestBot jas_: minetest dcbl server sub-game - YouTube 06:22 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest: Fix dropped item look (#6370) 13bb22567 https://git.io/v5PD0 (152017-09-11T06:20:06Z) 13:54 compro how to not get lost in caves? 14:12 jas_ mods 14:13 jas_ soon there will be a map, and a telescope, and a magical radar item! 14:13 jas_ otherwise, the good old debug.txt will tell you where you did stuff and you can /teleport there. and then there's F5 for direction, location 14:14 jas_ oh map is F9, but it doesn't show bones. ooh 18:55 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Implement client node dig prediction 135b3fbf9 https://git.io/v51J1 (152017-09-11T18:54:20Z) 18:55 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: Allow the join/leave message to be overridden by mods. 13d10ccce https://git.io/v51JD (152017-09-11T18:54:07Z) 19:28 MinetestBot 02[git] 04DS-Minetest -> 03minetest-mods/mesecons: Add conversation recipes for Lua- and Microcontroller (#354) 133ef8ae0 https://git.io/v51I2 (152017-09-11T19:26:37Z) 19:28 MinetestBot 02[git] 04DS-Minetest -> 03minetest-mods/mesecons: Do not stop node timers on mvps move (#359) 1342cd973 https://git.io/v51Ia (152017-09-11T19:26:04Z) 19:38 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Doors: Disable client dig prediction for protected doors 13edba1dc https://git.io/v51Lb (152017-09-11T19:35:28Z) 21:17 TyThePotato test 21:18 TyThePotato oh 22:30 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Doors: Same prediction change for trapdoors 13bf8404f https://git.io/v51zA (152017-09-11T22:28:29Z) 23:18 Bukki Is there a way to get the Light Level on the current block? 23:26 rubenwardy minetest.get_node_light(pos, time_of_day) 23:26 rubenwardy or similar 23:26 rubenwardy 1 sec 23:26 rubenwardy ah 23:27 rubenwardy just pos for current time 23:27 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2559 23:31 Bukki Any ingame Possibility? 23:31 Bukki Without Mods? 23:31 rubenwardy oh right 23:31 rubenwardy it's a mod function 23:31 rubenwardy so no