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MinetestBot |
[git] paramat -> minetest/minetest: World start time: Add setting for this, default unchanged a383eb0 https://git.io/v5EEg (2017-09-04T04:10:52Z) |
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06:51 |
rdococ |
hm |
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06:58 |
rdococ |
how would I build 0.4.16-stable? |
07:04 |
sofar |
same as building from git, except grab the tarball for 0.4.16 from github |
07:05 |
rdococ |
ah, found the flag for it |
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07:30 |
jas_ |
wow i just realize you can click outta chat mode (console). |
07:33 |
rdococ |
lol |
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07:34 |
OtakuSenpai |
anyone hav a new minetest server ? |
07:34 |
OtakuSenpai |
or |
07:34 |
OtakuSenpai |
when im creating a single player world,how do i set the size of the map? |
07:36 |
jas_ |
!server |
07:36 |
MinetestBot |
jas_: YuGiOhJCJ's server - http://yugiohjcj.1s.fr/ | 78.199.90.154 | Clients: 0/10, 0/0 | Version: 0.4.16 / minetest | Ping: 53ms |
07:38 |
jas_ |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1484 |
07:38 |
jas_ |
OtakuSenpai: ^ |
07:39 |
jas_ |
so i just added public furnaces (removed is_protected) and added on_skeleton_key_use to lock it instead. did this for bookshelves, vessel shelves, and workbenches so far heh |
07:39 |
jas_ |
!server dcbl |
07:39 |
MinetestBot |
jas_: dcbl | dcbl.duckdns.org | Clients: 1/20, 0/2 | Version: 0.5.0-dev / dcbl | Ping: 122ms |
07:41 |
jas_ |
furnaces, vessel and bookshelves, workbenches and will likely add it to more. but the code is copy pasted so i'll try to reduce it first. https://github.com/jastevenson303/dcbl_default/blob/master/overrides.lua |
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08:05 |
OtakuSenpai |
jas_: how to make singleplayer maps larger? |
08:16 |
jas_ |
yup, that's that link. it's an example configuration file. you want to edit minetest.conf and use map_limit or some such, i've already forgotten. |
08:22 |
jas_ |
come to think of it, if you search map limit or similar in the settings search textbox, you should find it |
08:22 |
jas_ |
OtakuSenpai: ^ but if the world is already set, i fear it may not have effect. i think it'd only be for new worlds, but maybe not. |
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08:25 |
OtakuSenpai |
yeah found it |
08:25 |
OtakuSenpai |
jas_: whats the basic privileges tht i can give to a singleplayer person game? |
08:25 |
OtakuSenpai |
what types of privileges are there? |
08:36 |
jas_ |
if you mean `basic_privs' i'm not so sure |
08:37 |
jas_ |
i think it may be possible to define what those are. and there's talk about privilege groups, too. otherwise /help privs is your friend. |
08:38 |
jas_ |
/revokeme revoke... if there's no argument, issuer ("me") should be assumed, it's implied no? |
08:38 |
jas_ |
ha |
08:39 |
OtakuSenpai |
whats a good game world to join? |
09:05 |
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09:09 |
jas_ |
a good multiplayer server? i honestly don't know, make your own. or choose randomly like so: |
09:09 |
jas_ |
!server |
09:09 |
MinetestBot |
jas_: UGX Realms (AMHI Inspired remake) | minetestservers.ddns.net:33151 | Clients: 3/30, 1/6 | Version: 0.4.16 / UGXrealms | Ping: 113ms |
09:09 |
jas_ |
well there, that's a fine server to join indeed! |
09:17 |
rdococ |
!server |
09:17 |
rdococ |
uh |
09:18 |
jas_ |
no dice for you |
09:19 |
jas_ |
(i did notice a heavy delay after typing !server, not sure why.) |
09:34 |
rdococ |
!dice |
09:34 |
rdococ |
aw :P |
09:39 |
jas_ |
now player: https://www.youtube.com/watch?v=dg8eD68THQU (afx analogue bubblebath complete series) |
09:41 |
rdococ |
I like the mech system that insidethebox has, I was thinking about creating something similar for minetest_game (and subgames) - it'd be cool for RD-C. |
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10:54 |
jas_ |
mech system? automation machinery? what's mech system? |
11:14 |
rdococ |
jas: it's a mechanic in the insidethebox game (that runs on the minetest core) |
11:15 |
jas_ |
oh ok, i was thinking mesecons for some reason |
11:16 |
rdococ |
it is similar |
11:17 |
rdococ |
but it's completely wireless, which makes designing boxes (which are user-created puzzles) easier. you should try the server, you know, it's pretty cool. |
11:18 |
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11:19 |
jas_ |
i could use a walk |
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Fixer |
"Add build date to minetest" |
11:56 |
Fixer |
interesting |
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14:20 |
jas_ |
Catch Breath Faster: https://github.com/jastevenson303/dcbl_default/commit/de85c3a1e46ea985e137bf3799dde64c0283e092 |
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SONOFSATAN |
putty |
14:37 |
rdococ |
butty |
14:47 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Network: fix a concurrency problem, by re-adding a copy in Connection… 5b04f5e https://git.io/v5u8i (2017-09-04T14:46:03Z) |
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14:56 |
IhrFussel |
!server IFS |
14:56 |
MinetestBot |
IhrFussel: IFS (IhrFussel's Server) | 85.214.60.247:25000 | Clients: 9/35, 6/10 | Version: 0.4.16-dev / minetest | Ping: 17ms |
14:57 |
IhrFussel |
Command only works here it seems not in -hub |
14:59 |
sfan5 |
MinetestBot isn't on -hub |
15:04 |
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15:08 |
Calinou |
jas_: that's unrealistic, you don't regain full breath instantly in real life :D |
15:08 |
Calinou |
I like how Minetest does it, compared to Minecraft |
15:08 |
Calinou |
it's fast enough to not be annoying |
15:09 |
jas_ |
i have no idea how minecraft does anything, i've never played it |
15:09 |
jas_ |
all i know is, when i resurface, i want to regain my breath more quickly |
15:09 |
jas_ |
and this rate can be adjusted, i made it very very quick in this case |
15:09 |
jas_ |
but the default rate is far, far, far too low imo, even for "realism" |
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15:20 |
jas_ |
i can hold my breath longer and cannot carry the same heavy louds as sam, so what's his problem. also, i'm pretty sure i can regain my health more quickly than he can too. maybe i'm imagining myself as a duck, i dunno. |
15:29 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Revert "Network: fix a concurrency problem, by re-adding a copy in Co… 31e0f0e https://git.io/v5uED (2017-09-04T15:28:29Z) |
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15:39 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Re-apply previous commit with a typo fix c05228f https://git.io/v5uuH (2017-09-04T15:37:08Z) |
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19:34 |
Fixer_ |
very probably spammers: |
19:34 |
Fixer_ |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21312 |
19:34 |
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19:34 |
Fixer_ |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21313 |
19:35 |
Fixer_ |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21314 |
19:35 |
Fixer_ |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21315 |
19:35 |
Fixer_ |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21316 |
19:35 |
sfan5 |
they joined several months ago, not an urgent issue |
19:36 |
Fixer_ |
21317, 21318, 21319, 21320, 21321, 21322, 20669, 17128... ha |
19:37 |
Fixer_ |
do they spam eventually or just fill the database? |
19:39 |
Fixer_ |
lol, viagra spam on minetest |
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Fixer_ |
Total members 10893 |
19:43 |
Fixer_ |
members with zero posts: 4965 |
19:45 |
Fixer_ |
about 1300-1400 of those with zero posts are spam bots |
19:46 |
Fixer_ |
some registered like since 2014 |
19:49 |
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20:09 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Implement minetest.register_can_bypass_userlimit (#6369) 40dd03e https://git.io/v5u5R (2017-09-04T20:08:59Z) |
20:13 |
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20:21 |
Wuzzy |
Who operates #minetest-hub? |
20:24 |
rubenwardy |
Wuzzy, what do you mean? |
20:24 |
Wuzzy |
who has op status in #minetest-hub? |
20:24 |
rubenwardy |
I do |
20:24 |
Wuzzy |
and who else? |
20:24 |
sfan5 |
you can just read the access list |
20:25 |
Wuzzy |
hmmm |
20:25 |
Wuzzy |
the command for that just slipped my mind xD |
20:25 |
Fuchs |
/msg chanserv access #minetest-hub list |
20:25 |
Wuzzy |
thanks |
20:25 |
Fuchs |
welcome |
20:29 |
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20:40 |
adadov |
Hi all, just a quick question. Is there a special way to manage respawn location in mods ? To explain my question, I'm creating a prison module and want prisonners to respawn in the prison not in his bed or in his home. |
20:41 |
sfan5 |
!api |
20:41 |
MinetestBot |
Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
20:46 |
adadov |
Thanks but I already read it ... And I didn't find anything about priorities between mods ... For sure I known how to block standard respawn point but not other mods ... |
20:48 |
steve_ |
and the /kill me command cancel out the jail |
20:51 |
adadov |
I don't want this, so my module will respawn the player in jail during the punition time, removing home privs and all that will be necessary to keep him in jail |
20:54 |
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20:54 |
ClockGen |
hey guys it's entirely not possible to host server on an android version? |
20:54 |
ClockGen |
Or it's possible but with configs or something else? |
20:55 |
ClockGen |
I tried putting usual minetest.conf with enable_server = true and port, but it didnt work |
20:56 |
sfan5 |
should be possible if you do portforwards correctly |
20:56 |
sfan5 |
it's very much not suggested however |
20:59 |
rubenwardy |
adadov, register_on_respawn |
21:00 |
ClockGen |
well, doesnt seem to work, name is still singleplayer "though I put the line too" and it doesnt bind the port |
21:00 |
ClockGen |
I'm connecting from same network so I dont need to portforward |
21:00 |
adadov |
rubenwardy, the question is not how to add a respawn function but how to be sure this one will be the only one used |
21:01 |
Calinou |
ClockGen: it'll be very slow, it's probably not worth it |
21:01 |
Calinou |
ClockGen: you can rent a VPS, or just a desktop/laptop as a server |
21:02 |
Calinou |
(if you're going the 24/7 route, it pretty much has to be a VPS) |
21:02 |
ClockGen |
Well I have a pc, I'm just interesting in possibility |
21:02 |
ClockGen |
And my phone is quite capable |
21:02 |
steve_ |
yes thats that i did rented a vps |
21:02 |
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21:03 |
ClockGen |
So far I have no problems in singleplayer, though I have almost 50 mods, including heavyweight ones, that affect worldgen, etc |
21:03 |
ClockGen |
On my phone I mean |
21:04 |
|
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21:06 |
sfan5 |
"phone is quite capable" |
21:06 |
sfan5 |
no phone is as capable as a decent pc |
21:07 |
sfan5 |
no matter the amount of cores, 64-bit arm or random benchmarks |
21:07 |
sfan5 |
if you still want to check the "server" tab |
21:07 |
sfan5 |
if such a tab does not exist you might have to edit the mainmenu files to make it appear |
21:07 |
ClockGen |
well, octacore 2.2ghz and 4 gb of ram is still something, and as I said I'm not really going to host anything |
21:08 |
Calinou |
ClockGen: octa-core 2.2 GHz *ARM* CPU |
21:08 |
ClockGen |
I just want to know if its possible |
21:08 |
Calinou |
these are much, much slower than x86 CPUs |
21:08 |
Calinou |
not to mention that phones are passively cooled, while pretty much all desktops/laptops are actively cooled |
21:09 |
ClockGen |
Well you're underestimating recent qualcomm cpus, for example, in archlinux in chrooted container on my phone I can render images in blender with all 8 cores simultaneously |
21:09 |
sfan5 |
>underestimating |
21:09 |
sfan5 |
no |
21:09 |
ClockGen |
Which is just 2 or three times slower than my desktop |
21:09 |
sfan5 |
the best of phones are barely going to reach i3 levels of perf |
21:10 |
ClockGen |
It's still something, considering it's a cpu made for very low power consumption and no active cooling |
21:29 |
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21:52 |
Asad3ainJalout |
hello guys, quick question, is there any way to host a texture pack on the server side? |
21:54 |
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21:55 |
rubenwardy |
Asad3ainJalout, use a texture pack called "server" |
21:55 |
rubenwardy |
ie: /home/username/.minetest/textures/server/default_stone.png and so |
22:03 |
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22:07 |
Asad3ainJalout |
rubenwardy: Oh nice, so I can download any texture pack and just rename it to server? |
22:07 |
rubenwardy |
yeah |
22:08 |
Asad3ainJalout |
Thank's, currently setting up a minetest server for my kids, want to leave as little setup as possible on their end (they play on mine and my wife's smartphone so it's a pain to set stuff up there) |
22:09 |
Asad3ainJalout |
another quick question, how does terrain layering work? |
22:09 |
Asad3ainJalout |
or map gen layering? |
22:10 |
Asad3ainJalout |
I was thinking it would be cool to setup the bedrock layer on the last 5, nether above that, then the underground caverns mod, followed by ethereal, and then the space mod |
22:10 |
Asad3ainJalout |
but not sure how to make sure that will work |
22:16 |
sfan5 |
overwrite the placed nodes at mapgen time? |
22:16 |
sfan5 |
existing lua mapgens already do this |
22:23 |
Asad3ainJalout |
well what I guess I am asking is, is it only possible to layer map gens vertically? or can section off areas? |
22:24 |
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22:25 |
sfan5 |
lua mapgens likely already include settings to activate them for a specific layer of the map only |
22:25 |
sfan5 |
e.g. the nether mod does this |
22:30 |
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22:30 |
Asad3ainJalout |
sfan5: cool, if i use the space mod, space spawns at level 2000, do you know of any good mobility mods other than portals? |
22:31 |
sfan5 |
i don't |
22:31 |
sfan5 |
check the forum, you might be able to find some |
22:32 |
Asad3ainJalout |
sfan5: thank you for your help |
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22:39 |
Asad3ainJalout |
what are some of your guyses favorite mod/modpacks/subgames |
22:47 |
Wuzzy |
Asad3ainJalout: I like Pixture. |
22:47 |
Wuzzy |
its pretty nice |
22:48 |
Wuzzy |
favourite mod: hmmm, difficult. as a developer i guess I use luacmd the most. xD not really a favourite i just happen to use it all the time xD |
22:48 |
Wuzzy |
modpack: WorldEdit is absurdly useful |
22:48 |
Wuzzy |
but there is so much stuff i use it is hard to find a true favourite. |
22:49 |
Wuzzy |
i also like rpgtest, lord of the test and the legend of minetest |
22:49 |
Wuzzy |
Asad3ainJalout: still there? XD |
22:50 |
ClockGen |
‎Asad3ainJalout‎: here is my list of mods, links to git repos for easy update with git ‎https://pastebin.com/yUX5q7eD |
22:50 |
ClockGen |
Though some things could be removed |
22:50 |
ClockGen |
Like bows or sky mobs, too buggy |
22:51 |
ClockGen |
And minetestambience, though it add nice music and sounds, load time on connect increases drastically |
22:59 |
Asad3ainJalout |
Thank you Wuzzy , ClockGen, sorry I am working on setting up the server as i check irc occassionally :D |
22:59 |
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22:59 |
Asad3ainJalout |
would you guys recommend I setup mintest_game and just add mods? or start with a subgame and add mods? |
23:00 |
Wuzzy |
if you want a complete game out of the box, the Minetest Game is NOT for your |
23:00 |
sfan5 |
minetest_game is probably the better way |
23:01 |
Wuzzy |
Minetest Game is only interesting with mods. without mods its kinda boring |
23:01 |
Wuzzy |
other subgames do a better job in being more "complete" out of the box |
23:01 |
Wuzzy |
like the subgames i just mentioned |
23:02 |
Wuzzy |
Asad3ainJalout: The question really is what you want to achieve. |
23:02 |
Wuzzy |
if you just want to play immediately, you could also just join a random server and see what happens xD |
23:02 |
Asad3ainJalout |
True |
23:03 |
Asad3ainJalout |
well I am trying to setup a long term world for my family |
23:03 |
Wuzzy |
oh, i also really like Minetest Hades. its very unique |
23:03 |
Asad3ainJalout |
the only thing I reaaaaaaallly need to get setup right the first time is world gen and ore gen mods |
23:03 |
Wuzzy |
probably not for everyone and sadly kinda outdated |
23:03 |
Asad3ainJalout |
after that we can add whatever we want |
23:03 |
Asad3ainJalout |
I currently have whitelist and unified inventory (both neccesities imho) |
23:03 |
Wuzzy |
well worldgen you get out of the box. ores, too. but not so many |
23:04 |
rubenwardy |
Asad3ainJalout, worth noting that Wuzzy is very vocal about being anti-MTG |
23:04 |
Asad3ainJalout |
MTG? |
23:04 |
Wuzzy |
Minetest Game |
23:04 |
Asad3ainJalout |
Magic the Gathering? |
23:04 |
Asad3ainJalout |
oh |
23:04 |
rubenwardy |
I still agree it may be worth exploring pixture or another game, however |
23:04 |
rubenwardy |
if you want more of a complete gameplay |
23:04 |
Asad3ainJalout |
on minecraft i was a huge feed the beast fan |
23:04 |
Wuzzy |
it is generaly worth a lot exploring other subgames |
23:04 |
Asad3ainJalout |
so modding is in my blood, so modding minecraft_game seems the best way to go forward for a long term game |
23:04 |
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23:04 |
Wuzzy |
hmmm i dont think we have anything like that |
23:05 |
Wuzzy |
ahh. then you are absolutely right. if you want to mod the hell out of yourgame. well, go with MTG |
23:05 |
Asad3ainJalout |
Wuzzy: will worldgen allow me to regenerate chunks or part of the world |
23:05 |
Wuzzy |
rubenwardy: I more have a love/hate relationship to MTG |
23:05 |
Wuzzy |
what do you mean? |
23:05 |
Asad3ainJalout |
example, i add the nether mod after world-gen and i can reload all chunks below a certain level |
23:06 |
Asad3ainJalout |
or i add a mod that adds ore and regenerate all chunks that do not have player made structures |
23:06 |
Wuzzy |
this would mean you have to delete these chunk as well. no idea if this is possible |
23:06 |
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23:06 |
sfan5 |
Asad3ainJalout: other subgames *mostly* provide out-of-the-box experiences of a certain theme |
23:06 |
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23:06 |
sfan5 |
minetest_game is more of a base you can (and definitely should) mod |
23:07 |
Asad3ainJalout |
sfan5: yes |
23:07 |
Wuzzy |
yes, thats true |
23:07 |
Asad3ainJalout |
minetest_game actually, in my opinion, encompasses what minetest means, a base game that needs modding |
23:08 |
Wuzzy |
the bigges problems I have with MTG that it is so minimalistic and lacks direction or vision |
23:08 |
Asad3ainJalout |
my only annoynace is that the server that I host minetest on does not have enough memory to compile minetest froms ource (I wanted the ncurses terminal and the centos version doe snot have it) |
23:08 |
Wuzzy |
being minimalistic is not really my problem. its more the lack of coherence or "completeness" |
23:08 |
Asad3ainJalout |
Wuzzy: but isn't that the point minetest, its a game framework and you mod the hell out of it |
23:08 |
Wuzzy |
pixture is very minimalistic (maybe even more than MTG somewhat) but i love it |
23:09 |
Wuzzy |
Well even a base game needs a solid game instead of a rotten core |
23:09 |
Asad3ainJalout |
i agree, to new players, minetest_game is a bad first look into what minetst can do |
23:09 |
Asad3ainJalout |
it's not so much a solid game |
23:09 |
Asad3ainJalout |
as just literally bare necessities |
23:09 |
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23:09 |
Asad3ainJalout |
map gen, ore gen, and tree gen |
23:09 |
Asad3ainJalout |
some basics to get started and that's it |
23:09 |
Asad3ainJalout |
if anything it forces you to mod |
23:09 |
Wuzzy |
yeah |
23:09 |
Wuzzy |
i dont know if this is even intentional or just the lack of anything good |
23:10 |
Wuzzy |
so many things feel "half-hearted" |
23:10 |
Wuzzy |
e.g. food insta-heals you |
23:10 |
Wuzzy |
online play does not work at all (complete chaos). it is impossible without mods |
23:10 |
Wuzzy |
singleplayer *barely* passes in Creative Mode, I think |
23:11 |
Asad3ainJalout |
i think it's def not a game that shoudl be played alone |
23:11 |
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23:11 |
Asad3ainJalout |
it needs mods |
23:11 |
Asad3ainJalout |
with a huge stress on needs |
23:11 |
Wuzzy |
but i also want to say: I am not trying to kill MTG, it is still a valid subgame with a real audience. |
23:11 |
Asad3ainJalout |
mtg just needs mods ot be good |
23:11 |
Asad3ainJalout |
the problem with subgames is they customize so much that mods sometimes are incompatible. |
23:11 |
Wuzzy |
if u add mods, MTG can be very good. but the joke's on MTG: It's the mod which makes MTG good, not MTG itself xD |
23:12 |
Asad3ainJalout |
but isn't that the point |
23:12 |
Asad3ainJalout |
it allows all mods to work |
23:12 |
Wuzzy |
Well the solution to that is to a) educate modders NOT to depend on default and b) if this is not possible, write more mods for other subgames (if wanted) |
23:12 |
rubenwardy |
default sucks |
23:12 |
Asad3ainJalout |
but then you run into the problem of leaving a standard |
23:12 |
sfan5 |
mtg is very much a "we made a game like minecraft but stopped halfway at the content adding phase" |
23:12 |
sfan5 |
the easier solution to this is to just improve mtg |
23:12 |
Wuzzy |
Many mods depend on default or other subgame mods even if its completely not needed |
23:13 |
Asad3ainJalout |
all modders make sure their mods work on default |
23:13 |
rubenwardy |
Asad3ainJalout, you can have a standard without default |
23:13 |
Asad3ainJalout |
so if i want to custom mine my game i shoudl use default |
23:13 |
Asad3ainJalout |
rubenwardy: true, but it is currently the standard |
23:13 |
rubenwardy |
the problem with the default mod is all the APIs and content is in one mod |
23:13 |
Wuzzy |
I don't think MTG is a "standard". definitely not with default. |
23:13 |
rubenwardy |
you need to split that up in order to get mods to depend only on what it is |
23:14 |
rubenwardy |
Wuzzy, but it is, even if you don't want it to be |
23:14 |
Wuzzy |
this is definitely NOT something to be proud of from a technical standpoint |
23:14 |
Asad3ainJalout |
i may be misunderstanding the minetste infrastructure i think :D |
23:14 |
Wuzzy |
you can perfectly write mods without depending on default or anything |
23:15 |
sfan5 |
Wuzzy: it's a standard for modders to depend on |
23:15 |
sfan5 |
and that isn't because someone says so it's because of how the situation is |
23:15 |
Wuzzy |
its not a standard because if you depend on it, the mod *only* works with MTG, but not with any other subgame |
23:15 |
Wuzzy |
the MTG mods are all, well, MTG-specific |
23:16 |
Wuzzy |
a real standard would be standalone mods to depend on |
23:16 |
sfan5 |
true |
23:16 |
sfan5 |
i wasn't saying its a good "standard" |
23:16 |
Wuzzy |
i dont even buy into MTG as de facto standard. it just has some apis but that alone doesnt make it special |
23:16 |
Wuzzy |
other subgames have APIs, too |
23:16 |
Asad3ainJalout |
isn't minimalist what you are talkign about Wuzzy |
23:17 |
Wuzzy |
wenn minimalsm is not neccessarily bed if the game as a whole feels complete |
23:17 |
Wuzzy |
whats not good if you feel that devs just stopped halfway implementing features |
23:17 |
Wuzzy |
e.g. rails without carts (FINALLY fixed after a very long time |
23:17 |
Asad3ainJalout |
so just to clarify beforei switch over to working on my server, if i want ot custom mod the hell out of my game, i shoudl use minetest_game |
23:17 |
Wuzzy |
or swords without any enemies |
23:18 |
Wuzzy |
or tin ingots but only 1-2 uses, while steel ingots have 10-20 uses |
23:18 |
sfan5 |
are players not enemies :P |
23:18 |
Wuzzy |
well in singleplayer swords are only useful to dig leaves. this is fun and sad at the same time xD |
23:19 |
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23:19 |
Wuzzy |
mtg is also not very well balanced. mods cant really fix that, that's asking modders to fix a rotten core |
23:19 |
Asad3ainJalout |
so Wuzzy if i plan to mod the hell out of my game, what do you reccommend I use? so far I am only seeing mtg |
23:20 |
Wuzzy |
like that many items are almost useless: new string item, tin/copper/gold/bronze ingot, mese crystal fragment, dry grass, ... |
23:20 |
Wuzzy |
Asad3ainJalout: Minetest Game. Absolutely. |
23:20 |
Asad3ainJalout |
alrighty, I shall AFK for minute\ |
23:24 |
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23:25 |
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23:26 |
Wuzzy |
Asad3ainJalout: I don't know Test The Beast well and I don't thinkg there is really something like that in MTG. Maybe take a look at Ethereal and maybe maybe [caverealms] |
23:26 |
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23:26 |
Wuzzy |
ethereal changes MTG a lot |
23:31 |
MinetestBot |
[git] paramat -> minetest/minetest: Conf.example: Update using auto-generation 04cf7a0 https://git.io/v5zfJ (2017-09-04T23:28:27Z) |
23:31 |
MinetestBot |
[git] paramat -> minetest/minetest: Network protocol documentation: Add 'can_zoom' to version 36 115f52a https://git.io/v5zfU (2017-09-04T23:28:18Z) |
23:38 |
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23:52 |
Lone-Star |
Asad3ainJalout: for a variety of different mods, try out the Dream Builder mod pack. def get worldedit, comes in very handy |
23:52 |
Asad3ainJalout |
Wuzzy: will ethereal work with nether and space and caverns map gens |
23:52 |
Asad3ainJalout |
Lone-Star: isn't that designed for creative mode? |
23:52 |
Lone-Star |
either way |
23:53 |
Wuzzy |
Yes. |
23:53 |
Wuzzy |
although it might duplicate nodes from caverealms |
23:53 |
Wuzzy |
ethereal's main task is to change overworld biomes |
23:54 |
Wuzzy |
i dont know what you mean with space mapgen |
23:54 |
Wuzzy |
anyway I would love to see an subgame with Ethereal |
23:54 |
Asad3ainJalout |
https://forum.minetest.net/viewtopic.php?f=9&t=14497 that one Wuzzy |
23:55 |
Wuzzy |
hmmm i dont know. just try? xD |
23:55 |
Wuzzy |
but my virtual bet is that space wont break ethereal |
23:56 |
Asad3ainJalout |
ive decided on space, ethereal, cave realsms (underground realms, nether, and finally, bedrock |
23:56 |
Asad3ainJalout |
several healthy layers |
23:56 |
Asad3ainJalout |
shoudl lead to lot's of exploration |
23:56 |
Wuzzy |
almost sounds like a subgame to me |
23:57 |
Wuzzy |
damn, we really need real parrallel worlds |
23:57 |
Asad3ainJalout |
I am also thinking of adding this mod https://forum.minetest.net/viewtopic.php?id=4627 but not sure if it will conflict with ethereal |
23:57 |
Wuzzy |
what silly minecrafters call "dimensions" |
23:57 |
Asad3ainJalout |
does ethereal add sea stuff |
23:57 |
Lone-Star |
Asad3ainJalout: dreambuilder mod pack already has most of those mods in it |
23:57 |
Asad3ainJalout |
Lone-Star: true, my only fear is wanting to add a mod and it not working, while with mtg, it is most likely to wokr |
23:57 |
Wuzzy |
Asad3ainJalout: idk. just try it out? |
23:58 |
Wuzzy |
the last time i checked, no. but a LOT of things have changed so i dont know for now |
23:58 |
Asad3ainJalout |
Wuzzy: so minetest does kinda miss out on being able to have seperate dimensions |
23:58 |
Wuzzy |
yes |
23:58 |
Lone-Star |
all mods are compatible with mtg ;) |
23:58 |
Wuzzy |
the stacked realms thing is just hacky |
23:58 |
Wuzzy |
Lone-Star: nothing can be further from the truth |
23:58 |
Asad3ainJalout |
i like stacked realms cause it just feels more real personally |
23:58 |
Asad3ainJalout |
i mean i know the code is hacky |
23:59 |
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23:59 |
Asad3ainJalout |
but still |
23:59 |
Asad3ainJalout |
it's nice that the nether is a place that while inconvenient to get to by digging, is still possible |
23:59 |
Wuzzy |
stacked realms only make sense in underground or if you have floating islands and you really WANT a physical connection. everything else is hacky as well |
23:59 |
Asad3ainJalout |
that being said, it would be nice to have an alternate dimension, this woudl work well with magic |
23:59 |
Asad3ainJalout |
Wuzzy: if the space mod works it will work well with space |