Time Nick Message 04:12 MinetestBot 02[git] 04paramat -> 03minetest/minetest: World start time: Add setting for this, default unchanged 13a383eb0 https://git.io/v5EEg (152017-09-04T04:10:52Z) 06:51 rdococ hm 06:58 rdococ how would I build 0.4.16-stable? 07:04 sofar same as building from git, except grab the tarball for 0.4.16 from github 07:05 rdococ ah, found the flag for it 07:30 jas_ wow i just realize you can click outta chat mode (console). 07:33 rdococ lol 07:34 OtakuSenpai anyone hav a new minetest server ? 07:34 OtakuSenpai or 07:34 OtakuSenpai when im creating a single player world,how do i set the size of the map? 07:36 jas_ !server 07:36 MinetestBot jas_: YuGiOhJCJ's server - http://yugiohjcj.1s.fr/ | 78.199.90.154 | Clients: 0/10, 0/0 | Version: 0.4.16 / minetest | Ping: 53ms 07:38 jas_ https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1484 07:38 jas_ OtakuSenpai: ^ 07:39 jas_ so i just added public furnaces (removed is_protected) and added on_skeleton_key_use to lock it instead. did this for bookshelves, vessel shelves, and workbenches so far heh 07:39 jas_ !server dcbl 07:39 MinetestBot jas_: dcbl | dcbl.duckdns.org | Clients: 1/20, 0/2 | Version: 0.5.0-dev / dcbl | Ping: 122ms 07:41 jas_ furnaces, vessel and bookshelves, workbenches and will likely add it to more. but the code is copy pasted so i'll try to reduce it first. https://github.com/jastevenson303/dcbl_default/blob/master/overrides.lua 08:05 OtakuSenpai jas_: how to make singleplayer maps larger? 08:16 jas_ yup, that's that link. it's an example configuration file. you want to edit minetest.conf and use map_limit or some such, i've already forgotten. 08:22 jas_ come to think of it, if you search map limit or similar in the settings search textbox, you should find it 08:22 jas_ OtakuSenpai: ^ but if the world is already set, i fear it may not have effect. i think it'd only be for new worlds, but maybe not. 08:25 OtakuSenpai yeah found it 08:25 OtakuSenpai jas_: whats the basic privileges tht i can give to a singleplayer person game? 08:25 OtakuSenpai what types of privileges are there? 08:36 jas_ if you mean `basic_privs' i'm not so sure 08:37 jas_ i think it may be possible to define what those are. and there's talk about privilege groups, too. otherwise /help privs is your friend. 08:38 jas_ /revokeme revoke... if there's no argument, issuer ("me") should be assumed, it's implied no? 08:38 jas_ ha 08:39 OtakuSenpai whats a good game world to join? 09:09 jas_ a good multiplayer server? i honestly don't know, make your own. or choose randomly like so: 09:09 jas_ !server 09:09 MinetestBot jas_: UGX Realms (AMHI Inspired remake) | minetestservers.ddns.net:33151 | Clients: 3/30, 1/6 | Version: 0.4.16 / UGXrealms | Ping: 113ms 09:09 jas_ well there, that's a fine server to join indeed! 09:17 rdococ !server 09:17 rdococ uh 09:18 jas_ no dice for you 09:19 jas_ (i did notice a heavy delay after typing !server, not sure why.) 09:34 rdococ !dice 09:34 rdococ aw :P 09:39 jas_ now player: https://www.youtube.com/watch?v=dg8eD68THQU (afx analogue bubblebath complete series) 09:41 rdococ I like the mech system that insidethebox has, I was thinking about creating something similar for minetest_game (and subgames) - it'd be cool for RD-C. 10:54 jas_ mech system? automation machinery? what's mech system? 11:14 rdococ jas: it's a mechanic in the insidethebox game (that runs on the minetest core) 11:15 jas_ oh ok, i was thinking mesecons for some reason 11:16 rdococ it is similar 11:17 rdococ but it's completely wireless, which makes designing boxes (which are user-created puzzles) easier. you should try the server, you know, it's pretty cool. 11:19 jas_ i could use a walk 11:56 Fixer "Add build date to minetest" 11:56 Fixer interesting 14:20 jas_ Catch Breath Faster: https://github.com/jastevenson303/dcbl_default/commit/de85c3a1e46ea985e137bf3799dde64c0283e092 14:26 SONOFSATAN putty 14:37 rdococ butty 14:47 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Network: fix a concurrency problem, by re-adding a copy in Connection… 135b04f5e https://git.io/v5u8i (152017-09-04T14:46:03Z) 14:56 IhrFussel !server IFS 14:56 MinetestBot IhrFussel: IFS (IhrFussel's Server) | 85.214.60.247:25000 | Clients: 9/35, 6/10 | Version: 0.4.16-dev / minetest | Ping: 17ms 14:57 IhrFussel Command only works here it seems not in -hub 14:59 sfan5 MinetestBot isn't on -hub 15:08 Calinou jas_: that's unrealistic, you don't regain full breath instantly in real life :D 15:08 Calinou I like how Minetest does it, compared to Minecraft 15:08 Calinou it's fast enough to not be annoying 15:09 jas_ i have no idea how minecraft does anything, i've never played it 15:09 jas_ all i know is, when i resurface, i want to regain my breath more quickly 15:09 jas_ and this rate can be adjusted, i made it very very quick in this case 15:09 jas_ but the default rate is far, far, far too low imo, even for "realism" 15:20 jas_ i can hold my breath longer and cannot carry the same heavy louds as sam, so what's his problem. also, i'm pretty sure i can regain my health more quickly than he can too. maybe i'm imagining myself as a duck, i dunno. 15:29 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Revert "Network: fix a concurrency problem, by re-adding a copy in Co… 1331e0f0e https://git.io/v5uED (152017-09-04T15:28:29Z) 15:39 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Re-apply previous commit with a typo fix 13c05228f https://git.io/v5uuH (152017-09-04T15:37:08Z) 19:34 Fixer_ very probably spammers: 19:34 Fixer_ https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21312 19:34 Fixer_ https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21313 19:35 Fixer_ https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21314 19:35 Fixer_ https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21315 19:35 Fixer_ https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21316 19:35 sfan5 they joined several months ago, not an urgent issue 19:36 Fixer_ 21317, 21318, 21319, 21320, 21321, 21322, 20669, 17128... ha 19:37 Fixer_ do they spam eventually or just fill the database? 19:39 Fixer_ lol, viagra spam on minetest 19:43 Fixer_ Total members 10893 19:43 Fixer_ members with zero posts: 4965 19:45 Fixer_ about 1300-1400 of those with zero posts are spam bots 19:46 Fixer_ some registered like since 2014 20:09 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Implement minetest.register_can_bypass_userlimit (#6369) 1340dd03e https://git.io/v5u5R (152017-09-04T20:08:59Z) 20:21 Wuzzy Who operates #minetest-hub? 20:24 rubenwardy Wuzzy, what do you mean? 20:24 Wuzzy who has op status in #minetest-hub? 20:24 rubenwardy I do 20:24 Wuzzy and who else? 20:24 sfan5 you can just read the access list 20:25 Wuzzy hmmm 20:25 Wuzzy the command for that just slipped my mind xD 20:25 Fuchs /msg chanserv access #minetest-hub list 20:25 Wuzzy thanks 20:25 Fuchs welcome 20:40 adadov Hi all, just a quick question. Is there a special way to manage respawn location in mods ? To explain my question, I'm creating a prison module and want prisonners to respawn in the prison not in his bed or in his home. 20:41 sfan5 !api 20:41 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 20:46 adadov Thanks but I already read it ... And I didn't find anything about priorities between mods ... For sure I known how to block standard respawn point but not other mods ... 20:48 steve_ and the /kill me command cancel out the jail 20:51 adadov I don't want this, so my module will respawn the player in jail during the punition time, removing home privs and all that will be necessary to keep him in jail 20:54 ClockGen hey guys it's entirely not possible to host server on an android version? 20:54 ClockGen Or it's possible but with configs or something else? 20:55 ClockGen I tried putting usual minetest.conf with enable_server = true and port, but it didnt work 20:56 sfan5 should be possible if you do portforwards correctly 20:56 sfan5 it's very much not suggested however 20:59 rubenwardy adadov, register_on_respawn 21:00 ClockGen well, doesnt seem to work, name is still singleplayer "though I put the line too" and it doesnt bind the port 21:00 ClockGen I'm connecting from same network so I dont need to portforward 21:00 adadov rubenwardy, the question is not how to add a respawn function but how to be sure this one will be the only one used 21:01 Calinou ClockGen: it'll be very slow, it's probably not worth it 21:01 Calinou ClockGen: you can rent a VPS, or just a desktop/laptop as a server 21:02 Calinou (if you're going the 24/7 route, it pretty much has to be a VPS) 21:02 ClockGen Well I have a pc, I'm just interesting in possibility 21:02 ClockGen And my phone is quite capable 21:02 steve_ yes thats that i did rented a vps 21:03 ClockGen So far I have no problems in singleplayer, though I have almost 50 mods, including heavyweight ones, that affect worldgen, etc 21:03 ClockGen On my phone I mean 21:06 sfan5 "phone is quite capable" 21:06 sfan5 no phone is as capable as a decent pc 21:07 sfan5 no matter the amount of cores, 64-bit arm or random benchmarks 21:07 sfan5 if you still want to check the "server" tab 21:07 sfan5 if such a tab does not exist you might have to edit the mainmenu files to make it appear 21:07 ClockGen well, octacore 2.2ghz and 4 gb of ram is still something, and as I said I'm not really going to host anything 21:08 Calinou ClockGen: octa-core 2.2 GHz *ARM* CPU 21:08 ClockGen I just want to know if its possible 21:08 Calinou these are much, much slower than x86 CPUs 21:08 Calinou not to mention that phones are passively cooled, while pretty much all desktops/laptops are actively cooled 21:09 ClockGen Well you're underestimating recent qualcomm cpus, for example, in archlinux in chrooted container on my phone I can render images in blender with all 8 cores simultaneously 21:09 sfan5 >underestimating 21:09 sfan5 no 21:09 ClockGen Which is just 2 or three times slower than my desktop 21:09 sfan5 the best of phones are barely going to reach i3 levels of perf 21:10 ClockGen It's still something, considering it's a cpu made for very low power consumption and no active cooling 21:52 Asad3ainJalout hello guys, quick question, is there any way to host a texture pack on the server side? 21:55 rubenwardy Asad3ainJalout, use a texture pack called "server" 21:55 rubenwardy ie: /home/username/.minetest/textures/server/default_stone.png and so 22:07 Asad3ainJalout rubenwardy: Oh nice, so I can download any texture pack and just rename it to server? 22:07 rubenwardy yeah 22:08 Asad3ainJalout Thank's, currently setting up a minetest server for my kids, want to leave as little setup as possible on their end (they play on mine and my wife's smartphone so it's a pain to set stuff up there) 22:09 Asad3ainJalout another quick question, how does terrain layering work? 22:09 Asad3ainJalout or map gen layering? 22:10 Asad3ainJalout I was thinking it would be cool to setup the bedrock layer on the last 5, nether above that, then the underground caverns mod, followed by ethereal, and then the space mod 22:10 Asad3ainJalout but not sure how to make sure that will work 22:16 sfan5 overwrite the placed nodes at mapgen time? 22:16 sfan5 existing lua mapgens already do this 22:23 Asad3ainJalout well what I guess I am asking is, is it only possible to layer map gens vertically? or can section off areas? 22:25 sfan5 lua mapgens likely already include settings to activate them for a specific layer of the map only 22:25 sfan5 e.g. the nether mod does this 22:30 Asad3ainJalout sfan5: cool, if i use the space mod, space spawns at level 2000, do you know of any good mobility mods other than portals? 22:31 sfan5 i don't 22:31 sfan5 check the forum, you might be able to find some 22:32 Asad3ainJalout sfan5: thank you for your help 22:39 Asad3ainJalout what are some of your guyses favorite mod/modpacks/subgames 22:47 Wuzzy Asad3ainJalout: I like Pixture. 22:47 Wuzzy its pretty nice 22:48 Wuzzy favourite mod: hmmm, difficult. as a developer i guess I use luacmd the most. xD not really a favourite i just happen to use it all the time xD 22:48 Wuzzy modpack: WorldEdit is absurdly useful 22:48 Wuzzy but there is so much stuff i use it is hard to find a true favourite. 22:49 Wuzzy i also like rpgtest, lord of the test and the legend of minetest 22:49 Wuzzy Asad3ainJalout: still there? XD 22:50 ClockGen ‎Asad3ainJalout‎: here is my list of mods, links to git repos for easy update with git ‎https://pastebin.com/yUX5q7eD 22:50 ClockGen Though some things could be removed 22:50 ClockGen Like bows or sky mobs, too buggy 22:51 ClockGen And minetestambience, though it add nice music and sounds, load time on connect increases drastically 22:59 Asad3ainJalout Thank you Wuzzy , ClockGen, sorry I am working on setting up the server as i check irc occassionally :D 22:59 Asad3ainJalout would you guys recommend I setup mintest_game and just add mods? or start with a subgame and add mods? 23:00 Wuzzy if you want a complete game out of the box, the Minetest Game is NOT for your 23:00 sfan5 minetest_game is probably the better way 23:01 Wuzzy Minetest Game is only interesting with mods. without mods its kinda boring 23:01 Wuzzy other subgames do a better job in being more "complete" out of the box 23:01 Wuzzy like the subgames i just mentioned 23:02 Wuzzy Asad3ainJalout: The question really is what you want to achieve. 23:02 Wuzzy if you just want to play immediately, you could also just join a random server and see what happens xD 23:02 Asad3ainJalout True 23:03 Asad3ainJalout well I am trying to setup a long term world for my family 23:03 Wuzzy oh, i also really like Minetest Hades. its very unique 23:03 Asad3ainJalout the only thing I reaaaaaaallly need to get setup right the first time is world gen and ore gen mods 23:03 Wuzzy probably not for everyone and sadly kinda outdated 23:03 Asad3ainJalout after that we can add whatever we want 23:03 Asad3ainJalout I currently have whitelist and unified inventory (both neccesities imho) 23:03 Wuzzy well worldgen you get out of the box. ores, too. but not so many 23:04 rubenwardy Asad3ainJalout, worth noting that Wuzzy is very vocal about being anti-MTG 23:04 Asad3ainJalout MTG? 23:04 Wuzzy Minetest Game 23:04 Asad3ainJalout Magic the Gathering? 23:04 Asad3ainJalout oh 23:04 rubenwardy I still agree it may be worth exploring pixture or another game, however 23:04 rubenwardy if you want more of a complete gameplay 23:04 Asad3ainJalout on minecraft i was a huge feed the beast fan 23:04 Wuzzy it is generaly worth a lot exploring other subgames 23:04 Asad3ainJalout so modding is in my blood, so modding minecraft_game seems the best way to go forward for a long term game 23:04 Wuzzy hmmm i dont think we have anything like that 23:05 Wuzzy ahh. then you are absolutely right. if you want to mod the hell out of yourgame. well, go with MTG 23:05 Asad3ainJalout Wuzzy: will worldgen allow me to regenerate chunks or part of the world 23:05 Wuzzy rubenwardy: I more have a love/hate relationship to MTG 23:05 Wuzzy what do you mean? 23:05 Asad3ainJalout example, i add the nether mod after world-gen and i can reload all chunks below a certain level 23:06 Asad3ainJalout or i add a mod that adds ore and regenerate all chunks that do not have player made structures 23:06 Wuzzy this would mean you have to delete these chunk as well. no idea if this is possible 23:06 sfan5 Asad3ainJalout: other subgames *mostly* provide out-of-the-box experiences of a certain theme 23:06 sfan5 minetest_game is more of a base you can (and definitely should) mod 23:07 Asad3ainJalout sfan5: yes 23:07 Wuzzy yes, thats true 23:07 Asad3ainJalout minetest_game actually, in my opinion, encompasses what minetest means, a base game that needs modding 23:08 Wuzzy the bigges problems I have with MTG that it is so minimalistic and lacks direction or vision 23:08 Asad3ainJalout my only annoynace is that the server that I host minetest on does not have enough memory to compile minetest froms ource (I wanted the ncurses terminal and the centos version doe snot have it) 23:08 Wuzzy being minimalistic is not really my problem. its more the lack of coherence or "completeness" 23:08 Asad3ainJalout Wuzzy: but isn't that the point minetest, its a game framework and you mod the hell out of it 23:08 Wuzzy pixture is very minimalistic (maybe even more than MTG somewhat) but i love it 23:09 Wuzzy Well even a base game needs a solid game instead of a rotten core 23:09 Asad3ainJalout i agree, to new players, minetest_game is a bad first look into what minetst can do 23:09 Asad3ainJalout it's not so much a solid game 23:09 Asad3ainJalout as just literally bare necessities 23:09 Asad3ainJalout map gen, ore gen, and tree gen 23:09 Asad3ainJalout some basics to get started and that's it 23:09 Asad3ainJalout if anything it forces you to mod 23:09 Wuzzy yeah 23:09 Wuzzy i dont know if this is even intentional or just the lack of anything good 23:10 Wuzzy so many things feel "half-hearted" 23:10 Wuzzy e.g. food insta-heals you 23:10 Wuzzy online play does not work at all (complete chaos). it is impossible without mods 23:10 Wuzzy singleplayer *barely* passes in Creative Mode, I think 23:11 Asad3ainJalout i think it's def not a game that shoudl be played alone 23:11 Asad3ainJalout it needs mods 23:11 Asad3ainJalout with a huge stress on needs 23:11 Wuzzy but i also want to say: I am not trying to kill MTG, it is still a valid subgame with a real audience. 23:11 Asad3ainJalout mtg just needs mods ot be good 23:11 Asad3ainJalout the problem with subgames is they customize so much that mods sometimes are incompatible. 23:11 Wuzzy if u add mods, MTG can be very good. but the joke's on MTG: It's the mod which makes MTG good, not MTG itself xD 23:12 Asad3ainJalout but isn't that the point 23:12 Asad3ainJalout it allows all mods to work 23:12 Wuzzy Well the solution to that is to a) educate modders NOT to depend on default and b) if this is not possible, write more mods for other subgames (if wanted) 23:12 rubenwardy default sucks 23:12 Asad3ainJalout but then you run into the problem of leaving a standard 23:12 sfan5 mtg is very much a "we made a game like minecraft but stopped halfway at the content adding phase" 23:12 sfan5 the easier solution to this is to just improve mtg 23:12 Wuzzy Many mods depend on default or other subgame mods even if its completely not needed 23:13 Asad3ainJalout all modders make sure their mods work on default 23:13 rubenwardy Asad3ainJalout, you can have a standard without default 23:13 Asad3ainJalout so if i want to custom mine my game i shoudl use default 23:13 Asad3ainJalout rubenwardy: true, but it is currently the standard 23:13 rubenwardy the problem with the default mod is all the APIs and content is in one mod 23:13 Wuzzy I don't think MTG is a "standard". definitely not with default. 23:13 rubenwardy you need to split that up in order to get mods to depend only on what it is 23:14 rubenwardy Wuzzy, but it is, even if you don't want it to be 23:14 Wuzzy this is definitely NOT something to be proud of from a technical standpoint 23:14 Asad3ainJalout i may be misunderstanding the minetste infrastructure i think :D 23:14 Wuzzy you can perfectly write mods without depending on default or anything 23:15 sfan5 Wuzzy: it's a standard for modders to depend on 23:15 sfan5 and that isn't because someone says so it's because of how the situation is 23:15 Wuzzy its not a standard because if you depend on it, the mod *only* works with MTG, but not with any other subgame 23:15 Wuzzy the MTG mods are all, well, MTG-specific 23:16 Wuzzy a real standard would be standalone mods to depend on 23:16 sfan5 true 23:16 sfan5 i wasn't saying its a good "standard" 23:16 Wuzzy i dont even buy into MTG as de facto standard. it just has some apis but that alone doesnt make it special 23:16 Wuzzy other subgames have APIs, too 23:16 Asad3ainJalout isn't minimalist what you are talkign about Wuzzy 23:17 Wuzzy wenn minimalsm is not neccessarily bed if the game as a whole feels complete 23:17 Wuzzy whats not good if you feel that devs just stopped halfway implementing features 23:17 Wuzzy e.g. rails without carts (FINALLY fixed after a very long time 23:17 Asad3ainJalout so just to clarify beforei switch over to working on my server, if i want ot custom mod the hell out of my game, i shoudl use minetest_game 23:17 Wuzzy or swords without any enemies 23:18 Wuzzy or tin ingots but only 1-2 uses, while steel ingots have 10-20 uses 23:18 sfan5 are players not enemies :P 23:18 Wuzzy well in singleplayer swords are only useful to dig leaves. this is fun and sad at the same time xD 23:19 Wuzzy mtg is also not very well balanced. mods cant really fix that, that's asking modders to fix a rotten core 23:19 Asad3ainJalout so Wuzzy if i plan to mod the hell out of my game, what do you reccommend I use? so far I am only seeing mtg 23:20 Wuzzy like that many items are almost useless: new string item, tin/copper/gold/bronze ingot, mese crystal fragment, dry grass, ... 23:20 Wuzzy Asad3ainJalout: Minetest Game. Absolutely. 23:20 Asad3ainJalout alrighty, I shall AFK for minute\ 23:26 Wuzzy Asad3ainJalout: I don't know Test The Beast well and I don't thinkg there is really something like that in MTG. Maybe take a look at Ethereal and maybe maybe [caverealms] 23:26 Wuzzy ethereal changes MTG a lot 23:31 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Conf.example: Update using auto-generation 1304cf7a0 https://git.io/v5zfJ (152017-09-04T23:28:27Z) 23:31 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Network protocol documentation: Add 'can_zoom' to version 36 13115f52a https://git.io/v5zfU (152017-09-04T23:28:18Z) 23:52 Lone-Star Asad3ainJalout: for a variety of different mods, try out the Dream Builder mod pack. def get worldedit, comes in very handy 23:52 Asad3ainJalout Wuzzy: will ethereal work with nether and space and caverns map gens 23:52 Asad3ainJalout Lone-Star: isn't that designed for creative mode? 23:52 Lone-Star either way 23:53 Wuzzy Yes. 23:53 Wuzzy although it might duplicate nodes from caverealms 23:53 Wuzzy ethereal's main task is to change overworld biomes 23:54 Wuzzy i dont know what you mean with space mapgen 23:54 Wuzzy anyway I would love to see an subgame with Ethereal 23:54 Asad3ainJalout https://forum.minetest.net/viewtopic.php?f=9&t=14497 that one Wuzzy 23:55 Wuzzy hmmm i dont know. just try? xD 23:55 Wuzzy but my virtual bet is that space wont break ethereal 23:56 Asad3ainJalout ive decided on space, ethereal, cave realsms (underground realms, nether, and finally, bedrock 23:56 Asad3ainJalout several healthy layers 23:56 Asad3ainJalout shoudl lead to lot's of exploration 23:56 Wuzzy almost sounds like a subgame to me 23:57 Wuzzy damn, we really need real parrallel worlds 23:57 Asad3ainJalout I am also thinking of adding this mod https://forum.minetest.net/viewtopic.php?id=4627 but not sure if it will conflict with ethereal 23:57 Wuzzy what silly minecrafters call "dimensions" 23:57 Asad3ainJalout does ethereal add sea stuff 23:57 Lone-Star Asad3ainJalout: dreambuilder mod pack already has most of those mods in it 23:57 Asad3ainJalout Lone-Star: true, my only fear is wanting to add a mod and it not working, while with mtg, it is most likely to wokr 23:57 Wuzzy Asad3ainJalout: idk. just try it out? 23:58 Wuzzy the last time i checked, no. but a LOT of things have changed so i dont know for now 23:58 Asad3ainJalout Wuzzy: so minetest does kinda miss out on being able to have seperate dimensions 23:58 Wuzzy yes 23:58 Lone-Star all mods are compatible with mtg ;) 23:58 Wuzzy the stacked realms thing is just hacky 23:58 Wuzzy Lone-Star: nothing can be further from the truth 23:58 Asad3ainJalout i like stacked realms cause it just feels more real personally 23:58 Asad3ainJalout i mean i know the code is hacky 23:59 Asad3ainJalout but still 23:59 Asad3ainJalout it's nice that the nether is a place that while inconvenient to get to by digging, is still possible 23:59 Wuzzy stacked realms only make sense in underground or if you have floating islands and you really WANT a physical connection. everything else is hacky as well 23:59 Asad3ainJalout that being said, it would be nice to have an alternate dimension, this woudl work well with magic 23:59 Asad3ainJalout Wuzzy: if the space mod works it will work well with space