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IRC log for #minetest, 2017-08-18

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Time Nick Message
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01:19 bigfoot547 !server
01:19 MinetestBot bigfoot547: Hungary | minetesthosting.com:30658 | Clients: 0/4, 0/0 | Version: 0.4.14 / minetest | Ping: 112ms
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05:10 jas_ : )
05:20 jas_ I just got on dcbl - which is a 0.4.16-dev server - with mt android 0.4.16 stable and my movement up 1node high obstacles was not hindered (no noticable change)
05:47 MinetestBot [git] nerzhul -> minetest/minetest: Modernize various files 55ab426 https://git.io/v7hrs (2017-08-18T05:44:52Z)
05:49 jas_ i am now running at 0.05 server step and did notice a jittery appearance in model animation/movement, and wonder about serve step and its affects on aimations... turnin speed of boats, etc.
05:49 jas_ (from perspective of this mt android 0.4.16 stable client on -dev server)
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05:50 jas_ i didn't notice jittery animation onthe desktop -dev client when i playd earlier.  bbfn
06:09 MinetestBot [git] nerzhul -> minetest/minetest: Modernize various files (part 2) 1d086ae https://git.io/v7hok (2017-08-18T06:07:59Z)
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06:22 MinetestBot [git] nerzhul -> minetest/minetest: Modernize various files (src/k*, src/l*) 951f120 https://git.io/v7hoo (2017-08-18T06:21:01Z)
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08:49 MinetestBot [git] rubenwardy -> minetest/minetest: Change README to Markdown format, add LICENSE.txt (#6244) a039d98 https://git.io/v7hQe (2017-08-18T08:47:40Z)
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10:19 MinetestBot [git] nerzhul -> minetest/minetest: server.cpp: unroll setting when sending mapblocks (#6265) fb196be https://git.io/v7hjL (2017-08-18T10:17:30Z)
10:19 MinetestBot [git] adrido -> minetest/minetest: Add missing ctime include (#6269) 1d055aa https://git.io/v7hjt (2017-08-18T10:17:19Z)
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11:28 sy Hi
11:29 sy can you make double doors in the default game?
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11:39 Calinou sy: yes, try placing two doors when there's solid blocks to the right of the righthand door
11:39 sy ah
11:40 Calinou you don't even need solid blocks
11:40 Calinou just place the righthand door *after* the lefthand one
11:43 sy ah
11:43 sy works
11:43 sy doesn't flip the texture though
11:43 sy https://w1r3.net/eQnonn.png
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11:57 sy !server uptime:most
11:57 MinetestBot sy: No results
11:58 sy most i found is 148 days
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12:15 lamazoni hello, any idea how trig mescon from the teaching mod (https://github.com/sfan5/minetest-teaching/) ?
12:16 sfan5 that's not supported atm
12:16 lamazoni sfan5:ok thk for u answered
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12:52 * jas_ proceeds writing a mod in order to use the zoomkey
12:54 sy in pipeworks, is it possible to not use these textures for all inventory objects https://w1r3.net/exGLCL.png
12:59 Krock that image looks half-way broken
13:00 Krock sy, https://github.com/minetest-mods/pipeworks/blob/master/compat-chests.lua#L9 change to ""
13:02 sy Krock: works, thanks
13:03 sy looks like the locks mod overrides the chest inventory so you cannot shift slick
13:03 Krock !next
13:03 MinetestBot Another satisfied customer. Next!
13:03 Krock locks mod? do you mean the keys
13:04 sy uh
13:06 sy oh i just had to dig and replace the chests
13:09 sy the sneak glitch doesn't seem to work anymore :s
13:09 Krock !mod sneak_glitch
13:09 MinetestBot Krock: Enable sneak glitch [sneak_glitch] by Krock - https://forum.minetest.net/viewtopic.php?t=17734
13:11 Krock ^ sy, this will solve your problem
13:12 sy hah nice, thanks Krock
13:12 sy !next
13:12 MinetestBot Another satisfied customer. Next!
13:12 Krock hey, I'm the one who's supposed to run that command. It's not self-service here!
13:13 sy lol
13:17 sy so what's the difference between this new and old sneak glitch type
13:25 jas_ well
13:25 jas_ i don't know, but you can enable the old sneak glitch.
13:26 jas_ i have a mod, called runfast, it enables sneak_glitch and disables new_move when sprinting
13:26 jas_ and turns new_move back on, and sneak_glitch off while not sprinting.  it's weird, and i have no idea what i'm doing, but i like it.  (i adjusted movement_* settings on dcbl)
13:27 jas_ there's potential anyway, just that it's being looked at is nice.  i still dunno about new_move, maybe it too has its own oddities?
13:27 jas_ (i hesitate to use the G-word)
13:28 jas_ oh shoot, the mob_animals mod has a throwable egg!  i'll just make _that_ into a speak, and reusable!  heh
13:29 jas_ spear* ... with item wear
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13:42 sy jas_: i believe the default game has snowballs
13:43 jas_ are they throwable?
13:44 sy i should hope so
13:45 ThomasMonroe hmm idk if they are or not
13:45 Krock no, they're only throwable if you have a mod that adds it
13:45 sy :c
13:45 sy but they fall
13:46 jas_ i really hope this spear thing lives up to my expectations
13:46 jas_ it'll be a tool, no max_stack=1, with item wear... good chuck to it, good damage.  yea?
13:46 sfan5 sy: why are your images always chopped in a half
13:46 jas_ makes sense right, cuz then you're left with an empty wieldhand (tada)
13:46 jas_ s/no/so
13:46 Krock sy, just like sand, gravel and other nodes that have these settongs
13:46 Krock *settings
13:47 sy sfan5: ugh
13:47 sy i just noticed
13:47 sy its minetest's fault
13:47 Krock ye sure
13:47 sy https://w1r3.net/gPfrpC.png
13:47 sy it is
13:47 sy everything else workd just fine
13:48 sy https://w1r3.net/etfMcJ.png it's fine above the cursor
13:48 sy https://w1r3.net/VgWyVq.png heh it makes a shape
13:49 sy i have no idea what this entails
13:50 jas_ pretty
13:51 sy ah i'm using maim instead of scrot and minetest doesn't like that
13:52 sy https://w1r3.net/muLsrH.png
13:52 sy thar we go
13:53 sy https://w1r3.net/MMqthY.webm all fixed =D
13:53 sy anyway back to mining
13:53 Krock > webm
13:54 Calinou what if "webm" stood for "web meme"?
13:54 Calinou :thinking:
13:54 sy >mkv
13:55 Krock We arE numBer one Meme
13:55 sy that video takes up less space than any of my scrots
13:56 sy https://w1r3.net/nksWMt.webm thar you go Krock
13:56 sy see how useful it is
13:56 sy i wish i could make a video of me making a video but thats where it becomes complicated
13:58 Krock 60 fps?
13:58 sy no
13:59 sy much much less
13:59 sy i was running at 60 though
14:06 sy hey Krock wanna do some mining with me
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14:08 Krock sy, yes sure. Make sure the cheat detection is disabled
14:08 sy always is
14:08 sy in the rules it even says cheating is permitted
14:09 Krock funny server
14:09 sy ikr
14:09 sy fixing some OP craft recipies rn
14:09 sy remember how the mese pick was in 0.4 ?
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14:12 Krock it used to be quite strong and with a perfect texture
14:13 sy yes
14:19 sy Krock: https://w1r3.net/bUJLtK.png
14:23 sy Krock: aight try mt.zm.is
14:24 sy or mt.cyb if you're into opennic
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14:48 sy okay so remember the old locked chests, where they were client side, not server side?
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15:01 sfan5 pretty sure locked chests never were client-side
15:02 sy https://w1r3.net/UFJdKM.png check it
15:02 fireglow[m] I'm checking it
15:03 fireglow[m] It's been checked: 93d8b44b09910f96a5711d814d1a9b8003830f7911919e0f2cc385027505712e
15:04 sy check harder
15:04 sy b1b2bd05a250a7f5f698af16a565aecba9a67c594d6b390a84da040acf0b2e0521e00becc26b33fd92015144c0274b084c95b73974ba5f5e117307c440c1df12
15:08 Krock locked chests can't be client side..
15:08 sy there wasn't a delay when opening before
15:08 Krock this means technic modified them
15:08 Krock or pipeworks
15:10 sy you can't see what's in other people's locked chests anymore
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16:19 MinetestBot [git] nerzhul -> minetest/minetest: Modernize various files (src/m*) (#6267) c427533 https://git.io/v7jXh (2017-08-18T16:18:25Z)
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16:49 Benrob0329[m] Huh, Matrix has proper presence sync now
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17:27 MinetestBot [git] nerzhul -> minetest/minetest: Optimize headers (part 2) (#6272) fd3afbc https://git.io/v7j7D (2017-08-18T17:25:07Z)
17:28 sy https://w1r3.net/qutuxB.png it's coming along very well
17:42 MinetestBot [git] lisacvuk -> minetest/minetest: Make world creation menu automatically generate a random world name (… d1a39f0 https://git.io/v7jdV (2017-08-18T17:39:44Z)
17:54 MinetestBot [git] paramat -> minetest/minetest_game: Farming: Make cotton look like cotton, add crafted string item 08727bc https://git.io/v7jbI (2017-08-18T17:48:25Z)
17:54 MinetestBot [git] HybridDog -> minetest/minetest_game: Register fence: Allow setting nodedefs to 'false' f928780 https://git.io/v7jbL (2017-08-18T17:46:44Z)
17:54 MinetestBot [git] tenplus1 -> minetest/minetest_game: TNT: Allow a custom explosion sound to be used bb08429 https://git.io/v7jbt (2017-08-18T17:41:15Z)
18:02 ph3-der-loewe I got this segfault: https://0wx.org/7676896f0f21d844d4d124e255578e2a/
18:02 ph3-der-loewe maybe someone has a hint for me.
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18:13 Fixer ph3-der-loewe: build a debug build and try reproducing again under gdb
18:17 ph3-der-loewe what should I look for? do you want the arguments for XSetClassHint()?
18:26 sofar looks like a bug in Irrlicht
18:27 sofar 3.16 kernel?
18:27 sofar yikes
18:27 ph3-der-loewe but I think the kernel is of little relevance in this case.
18:28 sofar if your kernel is that old, it throws into question whether your other software is reasonably up to date
18:29 ph3-der-loewe it is today's debian testing.
18:29 ph3-der-loewe the kernel is that old because it is loaded from outside that system.
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18:52 sy are there any shared chests?
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18:58 Benrob0329[m] sy: give someone a key linked to the chest
18:58 sy oh...
18:58 Benrob0329[m] And boom you have shared chests
19:01 sy how do i "link" a key?
19:02 Benrob0329[m] sy: right click a door or chest with it
19:02 sy damn i need gold for that
19:02 Benrob0329[m] Just an ingot
19:02 sy still an ingot more than i have
19:06 sy https://w1r3.net/pMyFLq.png when you realize you've been subconsciously building a penis all along
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20:15 * H4mlet listens at Queen's Bohemian Rhapsody, thinks about the Muppets' Show video parody, thinks about Muppets Mobs.
20:15 H4mlet ...cookiemonsters spawning into kitchens...
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22:38 sy will protection mods protect unlocked chests?
22:38 sfan5 not necessarily
22:42 Brackston Normally no
22:57 sy w is it possible to do this?
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23:05 GreenDimond For the past few months on servers, my camera seems to freeze for half a seconds every 5-10 seconds. This only happens in 0.4.16-stable, but it is fine on 0.4.16-dev.
23:05 bigfoot547 Odd
23:05 GreenDimond I would just use 0.4.16-dev, but it is not playable because of the player model breakage
23:06 GreenDimond the only thing I can think of changing it is the arm inertia, but I doubt it.
23:06 GreenDimond Perhaps I could build a version of minetest that is a commit behind the player breakage..
23:06 bigfoot547 okay
23:07 GreenDimond and hopefully whatever fixed it for -dev was before the player model breakage
23:07 GreenDimond how would I do that?
23:10 GreenDimond 49920cf is the engine change and 886537e is the MTG change
23:11 GreenDimond PR-wise, I would want to build with 6007 and 2738
23:11 GreenDimond no
23:11 GreenDimond before those
23:11 GreenDimond 6006 and 2737
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23:12 GreenDimond how do I use something like ` cd ~/minetest-daily/minetest && git pull && make -j9 ` to build with only the commits before 6007 and 2738? Or is it a different command entirely?
23:13 GreenDimond oh and ` cd ~/minetest-daily/minetest/games/minetest_game && git pull ` for MTG
23:13 GreenDimond those are what I use to get latest dev
23:14 bigfoot547 I don't really know about git reset so I can't help with commit stuff :P
23:16 rubenwardy you want to use git revert
23:16 rubenwardy not reset
23:17 rubenwardy git revert <thecommittoremove>
23:17 rubenwardy makes keeping up with MT easier
23:17 GreenDimond so I would do git revert 6007
23:17 rubenwardy commit hash, not PR number
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23:17 GreenDimond oh duh
23:18 GreenDimond git revert 49920cf
23:18 GreenDimond and is that for both MTG and engine?
23:18 GreenDimond (of course different hash)
23:22 GreenDimond rubenwardy, I tried that and got "error: could not revert 49920cf... Player collisionbox: Make settable"
23:23 GreenDimond though I guess that is a vague error
23:24 GreenDimond its probably something simple that I forgot to do
23:24 GreenDimond is there a cmd I need to run before doing the revert?
23:25 rubenwardy that's because things have changed since
23:26 GreenDimond so how do I revert everything after that commit aswell?
23:27 rubenwardy git reset --hard COMMITHASH~1
23:27 rubenwardy note the ~1
23:28 GreenDimond I think it worked
23:29 GreenDimond except it didnt
23:29 rubenwardy check that you're using the correct has
23:30 rubenwardy *hash
23:30 rubenwardy ie: whoever merged it may have linked at the end
23:35 GreenDimond ohhh
23:36 bigfoot547 See? Git reset :P
23:38 rubenwardy revert is better
23:38 rubenwardy although you'd have to revert latter commits if there's conflicts
23:38 Lone-Star GreenDimond: my last build, 13e995b, player model is ok
23:39 Lone-Star though there are a few mods that include an old character.b3d, such as dreambuilder modpack that make the character go below nodes
23:41 GreenDimond hmm
23:41 GreenDimond yeah I dont think it worked
23:42 Lone-Star and if you did a shallow git pull, dont think its gonna revert
23:42 GreenDimond rubenwardy: it says it reverted to a commit but my player model is still not right
23:43 rubenwardy did you recompiler?
23:43 Lone-Star start a new world with no mods enabled and test
23:43 sy try rebase
23:43 GreenDimond rubenwardy: oh, no. for that I run make -j9 ?
23:45 Lone-Star yes, need to run
23:45 Lone-Star make
23:45 GreenDimond k
23:45 GreenDimond forgive me, I am a git n00b.
23:46 GreenDimond ehhh
23:46 GreenDimond still didnt work
23:46 GreenDimond do I have to do something for MTG too? like make or something?
23:47 Lone-Star no
23:47 GreenDimond so why didnt it work?
23:47 Lone-Star you testing in an exsisting world or new?
23:47 GreenDimond on a server
23:48 GreenDimond thats the only way to test it
23:48 GreenDimond (for this commit)
23:54 GreenDimond ummmmm
23:55 GreenDimond its still opening with the same commit
23:56 GreenDimond rubenwardy: something isnt right. when I open the supposedly fixed build, it opens my bleeding edge dev build

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