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MinetestBot |
bigfoot547: Hungary | minetesthosting.com:30658 | Clients: 0/4, 0/0 | Version: 0.4.14 / minetest | Ping: 112ms |
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05:10 |
jas_ |
: ) |
05:20 |
jas_ |
I just got on dcbl - which is a 0.4.16-dev server - with mt android 0.4.16 stable and my movement up 1node high obstacles was not hindered (no noticable change) |
05:47 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Modernize various files 55ab426 https://git.io/v7hrs (2017-08-18T05:44:52Z) |
05:49 |
jas_ |
i am now running at 0.05 server step and did notice a jittery appearance in model animation/movement, and wonder about serve step and its affects on aimations... turnin speed of boats, etc. |
05:49 |
jas_ |
(from perspective of this mt android 0.4.16 stable client on -dev server) |
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05:50 |
jas_ |
i didn't notice jittery animation onthe desktop -dev client when i playd earlier. bbfn |
06:09 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Modernize various files (part 2) 1d086ae https://git.io/v7hok (2017-08-18T06:07:59Z) |
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06:22 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Modernize various files (src/k*, src/l*) 951f120 https://git.io/v7hoo (2017-08-18T06:21:01Z) |
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MinetestBot |
[git] rubenwardy -> minetest/minetest: Change README to Markdown format, add LICENSE.txt (#6244) a039d98 https://git.io/v7hQe (2017-08-18T08:47:40Z) |
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10:19 |
MinetestBot |
[git] nerzhul -> minetest/minetest: server.cpp: unroll setting when sending mapblocks (#6265) fb196be https://git.io/v7hjL (2017-08-18T10:17:30Z) |
10:19 |
MinetestBot |
[git] adrido -> minetest/minetest: Add missing ctime include (#6269) 1d055aa https://git.io/v7hjt (2017-08-18T10:17:19Z) |
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11:27 |
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11:28 |
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11:28 |
sy |
Hi |
11:29 |
sy |
can you make double doors in the default game? |
11:33 |
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11:39 |
Calinou |
sy: yes, try placing two doors when there's solid blocks to the right of the righthand door |
11:39 |
sy |
ah |
11:40 |
Calinou |
you don't even need solid blocks |
11:40 |
Calinou |
just place the righthand door *after* the lefthand one |
11:43 |
sy |
ah |
11:43 |
sy |
works |
11:43 |
sy |
doesn't flip the texture though |
11:43 |
sy |
https://w1r3.net/eQnonn.png |
11:52 |
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11:57 |
sy |
!server uptime:most |
11:57 |
MinetestBot |
sy: No results |
11:58 |
sy |
most i found is 148 days |
12:15 |
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12:15 |
lamazoni |
hello, any idea how trig mescon from the teaching mod (https://github.com/sfan5/minetest-teaching/) ? |
12:16 |
sfan5 |
that's not supported atm |
12:16 |
lamazoni |
sfan5:ok thk for u answered |
12:20 |
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12:52 |
* jas_ |
proceeds writing a mod in order to use the zoomkey |
12:54 |
sy |
in pipeworks, is it possible to not use these textures for all inventory objects https://w1r3.net/exGLCL.png |
12:59 |
Krock |
that image looks half-way broken |
13:00 |
Krock |
sy, https://github.com/minetest-mods/pipeworks/blob/master/compat-chests.lua#L9 change to "" |
13:02 |
sy |
Krock: works, thanks |
13:03 |
sy |
looks like the locks mod overrides the chest inventory so you cannot shift slick |
13:03 |
Krock |
!next |
13:03 |
MinetestBot |
Another satisfied customer. Next! |
13:03 |
Krock |
locks mod? do you mean the keys |
13:04 |
sy |
uh |
13:06 |
sy |
oh i just had to dig and replace the chests |
13:09 |
sy |
the sneak glitch doesn't seem to work anymore :s |
13:09 |
Krock |
!mod sneak_glitch |
13:09 |
MinetestBot |
Krock: Enable sneak glitch [sneak_glitch] by Krock - https://forum.minetest.net/viewtopic.php?t=17734 |
13:11 |
Krock |
^ sy, this will solve your problem |
13:12 |
sy |
hah nice, thanks Krock |
13:12 |
sy |
!next |
13:12 |
MinetestBot |
Another satisfied customer. Next! |
13:12 |
Krock |
hey, I'm the one who's supposed to run that command. It's not self-service here! |
13:13 |
sy |
lol |
13:17 |
sy |
so what's the difference between this new and old sneak glitch type |
13:25 |
jas_ |
well |
13:25 |
jas_ |
i don't know, but you can enable the old sneak glitch. |
13:26 |
jas_ |
i have a mod, called runfast, it enables sneak_glitch and disables new_move when sprinting |
13:26 |
jas_ |
and turns new_move back on, and sneak_glitch off while not sprinting. it's weird, and i have no idea what i'm doing, but i like it. (i adjusted movement_* settings on dcbl) |
13:27 |
jas_ |
there's potential anyway, just that it's being looked at is nice. i still dunno about new_move, maybe it too has its own oddities? |
13:27 |
jas_ |
(i hesitate to use the G-word) |
13:28 |
jas_ |
oh shoot, the mob_animals mod has a throwable egg! i'll just make _that_ into a speak, and reusable! heh |
13:29 |
jas_ |
spear* ... with item wear |
13:31 |
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13:42 |
sy |
jas_: i believe the default game has snowballs |
13:43 |
jas_ |
are they throwable? |
13:44 |
sy |
i should hope so |
13:45 |
ThomasMonroe |
hmm idk if they are or not |
13:45 |
Krock |
no, they're only throwable if you have a mod that adds it |
13:45 |
sy |
:c |
13:45 |
sy |
but they fall |
13:46 |
jas_ |
i really hope this spear thing lives up to my expectations |
13:46 |
jas_ |
it'll be a tool, no max_stack=1, with item wear... good chuck to it, good damage. yea? |
13:46 |
sfan5 |
sy: why are your images always chopped in a half |
13:46 |
jas_ |
makes sense right, cuz then you're left with an empty wieldhand (tada) |
13:46 |
jas_ |
s/no/so |
13:46 |
Krock |
sy, just like sand, gravel and other nodes that have these settongs |
13:46 |
Krock |
*settings |
13:47 |
sy |
sfan5: ugh |
13:47 |
sy |
i just noticed |
13:47 |
sy |
its minetest's fault |
13:47 |
Krock |
ye sure |
13:47 |
sy |
https://w1r3.net/gPfrpC.png |
13:47 |
sy |
it is |
13:47 |
sy |
everything else workd just fine |
13:48 |
sy |
https://w1r3.net/etfMcJ.png it's fine above the cursor |
13:48 |
sy |
https://w1r3.net/VgWyVq.png heh it makes a shape |
13:49 |
sy |
i have no idea what this entails |
13:50 |
jas_ |
pretty |
13:51 |
sy |
ah i'm using maim instead of scrot and minetest doesn't like that |
13:52 |
sy |
https://w1r3.net/muLsrH.png |
13:52 |
sy |
thar we go |
13:53 |
sy |
https://w1r3.net/MMqthY.webm all fixed =D |
13:53 |
sy |
anyway back to mining |
13:53 |
Krock |
> webm |
13:54 |
Calinou |
what if "webm" stood for "web meme"? |
13:54 |
Calinou |
:thinking: |
13:54 |
sy |
>mkv |
13:55 |
Krock |
We arE numBer one Meme |
13:55 |
sy |
that video takes up less space than any of my scrots |
13:56 |
sy |
https://w1r3.net/nksWMt.webm thar you go Krock |
13:56 |
sy |
see how useful it is |
13:56 |
sy |
i wish i could make a video of me making a video but thats where it becomes complicated |
13:58 |
Krock |
60 fps? |
13:58 |
sy |
no |
13:59 |
sy |
much much less |
13:59 |
sy |
i was running at 60 though |
14:06 |
sy |
hey Krock wanna do some mining with me |
14:07 |
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14:08 |
Krock |
sy, yes sure. Make sure the cheat detection is disabled |
14:08 |
sy |
always is |
14:08 |
sy |
in the rules it even says cheating is permitted |
14:09 |
Krock |
funny server |
14:09 |
sy |
ikr |
14:09 |
sy |
fixing some OP craft recipies rn |
14:09 |
sy |
remember how the mese pick was in 0.4 ? |
14:10 |
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14:12 |
Krock |
it used to be quite strong and with a perfect texture |
14:13 |
sy |
yes |
14:19 |
sy |
Krock: https://w1r3.net/bUJLtK.png |
14:23 |
sy |
Krock: aight try mt.zm.is |
14:24 |
sy |
or mt.cyb if you're into opennic |
14:31 |
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14:33 |
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14:42 |
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14:48 |
sy |
okay so remember the old locked chests, where they were client side, not server side? |
15:00 |
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15:01 |
sfan5 |
pretty sure locked chests never were client-side |
15:02 |
sy |
https://w1r3.net/UFJdKM.png check it |
15:02 |
fireglow[m] |
I'm checking it |
15:03 |
fireglow[m] |
It's been checked: 93d8b44b09910f96a5711d814d1a9b8003830f7911919e0f2cc385027505712e |
15:04 |
sy |
check harder |
15:04 |
sy |
b1b2bd05a250a7f5f698af16a565aecba9a67c594d6b390a84da040acf0b2e0521e00becc26b33fd92015144c0274b084c95b73974ba5f5e117307c440c1df12 |
15:08 |
Krock |
locked chests can't be client side.. |
15:08 |
sy |
there wasn't a delay when opening before |
15:08 |
Krock |
this means technic modified them |
15:08 |
Krock |
or pipeworks |
15:10 |
sy |
you can't see what's in other people's locked chests anymore |
15:10 |
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16:19 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Modernize various files (src/m*) (#6267) c427533 https://git.io/v7jXh (2017-08-18T16:18:25Z) |
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16:49 |
Benrob0329[m] |
Huh, Matrix has proper presence sync now |
16:54 |
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17:27 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Optimize headers (part 2) (#6272) fd3afbc https://git.io/v7j7D (2017-08-18T17:25:07Z) |
17:28 |
sy |
https://w1r3.net/qutuxB.png it's coming along very well |
17:42 |
MinetestBot |
[git] lisacvuk -> minetest/minetest: Make world creation menu automatically generate a random world name (… d1a39f0 https://git.io/v7jdV (2017-08-18T17:39:44Z) |
17:54 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Farming: Make cotton look like cotton, add crafted string item 08727bc https://git.io/v7jbI (2017-08-18T17:48:25Z) |
17:54 |
MinetestBot |
[git] HybridDog -> minetest/minetest_game: Register fence: Allow setting nodedefs to 'false' f928780 https://git.io/v7jbL (2017-08-18T17:46:44Z) |
17:54 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: TNT: Allow a custom explosion sound to be used bb08429 https://git.io/v7jbt (2017-08-18T17:41:15Z) |
18:02 |
ph3-der-loewe |
I got this segfault: https://0wx.org/7676896f0f21d844d4d124e255578e2a/ |
18:02 |
ph3-der-loewe |
maybe someone has a hint for me. |
18:05 |
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18:13 |
Fixer |
ph3-der-loewe: build a debug build and try reproducing again under gdb |
18:17 |
ph3-der-loewe |
what should I look for? do you want the arguments for XSetClassHint()? |
18:26 |
sofar |
looks like a bug in Irrlicht |
18:27 |
sofar |
3.16 kernel? |
18:27 |
sofar |
yikes |
18:27 |
ph3-der-loewe |
but I think the kernel is of little relevance in this case. |
18:28 |
sofar |
if your kernel is that old, it throws into question whether your other software is reasonably up to date |
18:29 |
ph3-der-loewe |
it is today's debian testing. |
18:29 |
ph3-der-loewe |
the kernel is that old because it is loaded from outside that system. |
18:43 |
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18:52 |
sy |
are there any shared chests? |
18:55 |
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18:58 |
Benrob0329[m] |
sy: give someone a key linked to the chest |
18:58 |
sy |
oh... |
18:58 |
Benrob0329[m] |
And boom you have shared chests |
19:01 |
sy |
how do i "link" a key? |
19:02 |
Benrob0329[m] |
sy: right click a door or chest with it |
19:02 |
sy |
damn i need gold for that |
19:02 |
Benrob0329[m] |
Just an ingot |
19:02 |
sy |
still an ingot more than i have |
19:06 |
sy |
https://w1r3.net/pMyFLq.png when you realize you've been subconsciously building a penis all along |
19:30 |
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20:15 |
* H4mlet |
listens at Queen's Bohemian Rhapsody, thinks about the Muppets' Show video parody, thinks about Muppets Mobs. |
20:15 |
H4mlet |
...cookiemonsters spawning into kitchens... |
20:20 |
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22:38 |
sy |
will protection mods protect unlocked chests? |
22:38 |
sfan5 |
not necessarily |
22:42 |
Brackston |
Normally no |
22:57 |
sy |
w is it possible to do this? |
23:03 |
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23:05 |
GreenDimond |
For the past few months on servers, my camera seems to freeze for half a seconds every 5-10 seconds. This only happens in 0.4.16-stable, but it is fine on 0.4.16-dev. |
23:05 |
GreenDimond |
I would just use 0.4.16-dev, but it is not playable because of the player model breakage |
23:06 |
GreenDimond |
the only thing I can think of changing it is the arm inertia, but I doubt it. |
23:06 |
GreenDimond |
Perhaps I could build a version of minetest that is a commit behind the player breakage.. |
23:07 |
GreenDimond |
and hopefully whatever fixed it for -dev was before the player model breakage |
23:07 |
GreenDimond |
how would I do that? |
23:10 |
GreenDimond |
49920cf is the engine change and 886537e is the MTG change |
23:11 |
GreenDimond |
PR-wise, I would want to build with 6007 and 2738 |
23:11 |
GreenDimond |
no |
23:11 |
GreenDimond |
before those |
23:11 |
GreenDimond |
6006 and 2737 |
23:11 |
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23:12 |
GreenDimond |
how do I use something like ` cd ~/minetest-daily/minetest && git pull && make -j9 ` to build with only the commits before 6007 and 2738? Or is it a different command entirely? |
23:13 |
GreenDimond |
oh and ` cd ~/minetest-daily/minetest/games/minetest_game && git pull ` for MTG |
23:13 |
GreenDimond |
those are what I use to get latest dev |
23:16 |
rubenwardy |
you want to use git revert |
23:16 |
rubenwardy |
not reset |
23:17 |
rubenwardy |
git revert <thecommittoremove> |
23:17 |
rubenwardy |
makes keeping up with MT easier |
23:17 |
GreenDimond |
so I would do git revert 6007 |
23:17 |
rubenwardy |
commit hash, not PR number |
23:17 |
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23:17 |
GreenDimond |
oh duh |
23:18 |
GreenDimond |
git revert 49920cf |
23:18 |
GreenDimond |
and is that for both MTG and engine? |
23:18 |
GreenDimond |
(of course different hash) |
23:22 |
GreenDimond |
rubenwardy, I tried that and got "error: could not revert 49920cf... Player collisionbox: Make settable" |
23:23 |
GreenDimond |
though I guess that is a vague error |
23:24 |
GreenDimond |
its probably something simple that I forgot to do |
23:24 |
GreenDimond |
is there a cmd I need to run before doing the revert? |
23:25 |
rubenwardy |
that's because things have changed since |
23:26 |
GreenDimond |
so how do I revert everything after that commit aswell? |
23:27 |
rubenwardy |
git reset --hard COMMITHASH~1 |
23:27 |
rubenwardy |
note the ~1 |
23:28 |
GreenDimond |
I think it worked |
23:29 |
GreenDimond |
except it didnt |
23:29 |
rubenwardy |
check that you're using the correct has |
23:30 |
rubenwardy |
*hash |
23:30 |
rubenwardy |
ie: whoever merged it may have linked at the end |
23:35 |
GreenDimond |
ohhh |
23:38 |
rubenwardy |
revert is better |
23:38 |
rubenwardy |
although you'd have to revert latter commits if there's conflicts |
23:38 |
Lone-Star |
GreenDimond: my last build, 13e995b, player model is ok |
23:39 |
Lone-Star |
though there are a few mods that include an old character.b3d, such as dreambuilder modpack that make the character go below nodes |
23:41 |
GreenDimond |
hmm |
23:41 |
GreenDimond |
yeah I dont think it worked |
23:42 |
Lone-Star |
and if you did a shallow git pull, dont think its gonna revert |
23:42 |
GreenDimond |
rubenwardy: it says it reverted to a commit but my player model is still not right |
23:43 |
rubenwardy |
did you recompiler? |
23:43 |
Lone-Star |
start a new world with no mods enabled and test |
23:43 |
sy |
try rebase |
23:43 |
GreenDimond |
rubenwardy: oh, no. for that I run make -j9 ? |
23:45 |
Lone-Star |
yes, need to run |
23:45 |
Lone-Star |
make |
23:45 |
GreenDimond |
k |
23:45 |
GreenDimond |
forgive me, I am a git n00b. |
23:46 |
GreenDimond |
ehhh |
23:46 |
GreenDimond |
still didnt work |
23:46 |
GreenDimond |
do I have to do something for MTG too? like make or something? |
23:47 |
Lone-Star |
no |
23:47 |
GreenDimond |
so why didnt it work? |
23:47 |
Lone-Star |
you testing in an exsisting world or new? |
23:47 |
GreenDimond |
on a server |
23:48 |
GreenDimond |
thats the only way to test it |
23:48 |
GreenDimond |
(for this commit) |
23:54 |
GreenDimond |
ummmmm |
23:55 |
GreenDimond |
its still opening with the same commit |
23:56 |
GreenDimond |
rubenwardy: something isnt right. when I open the supposedly fixed build, it opens my bleeding edge dev build |