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IRC log for #minetest, 2017-08-13

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All times shown according to UTC.

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07:10 MinetestBot [git] JRottm -> minetest/minetest_game: Trivial: Make furnace info text look nicer d883012 https://git.io/v7HDl (2017-08-13T07:08:43Z)
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07:22 Super_BQ greetings
07:23 Super_BQ have Minetest installed on Ubuntu. Is there a way to set a shutdown timer that limits the amount of time to play Minetest?
07:23 Super_BQ we have a son that is overly addicted to the game
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07:30 sofar Super_BQ: no, although it's possible to create something like that since it's open source
07:30 sofar does he play online? then you could just lock the firewall
07:31 serp my first thought was to have 2 scripts...   one that kills the process and sets -x on the binary.. one that sets +x on the binary.. then put them in a root cron for certain times
07:31 sofar Super_BQ: also, you could possibly use timers and/or cron to limit minetest' functionality externally
07:32 sofar of course, he could just make a copy of the game binaries if he's smart
07:32 Super_BQ sofar: yes he constantly connects online to servers
07:32 sofar I'd limit his online play through a firewall
07:33 sofar minetest uses UDP, so you could just prevent all UDP traffic from his IP at certain times
07:33 Super_BQ he's only 6 years old
07:33 sofar I've been there :)
07:33 VanessaE do not underestimate the intelligence of a 6 year old. :)
07:34 sofar my 7 year old is currently making skins
07:34 sofar I'm afk - bedtime. ping me again tomorrow if you need ideas, or ask around in here
07:34 Super_BQ this can't be normal - he CONSTANTLY nags me to play
07:34 Super_BQ I mean i'm scared to pay $ for Minecraft
07:35 VanessaE then don't. :)
07:35 Super_BQ and thought Minetest was something he would maybe play for an hour, and leave frustrated not knowing what to do
07:35 VanessaE limit him the same way you'd limit his exposure to TV
07:35 sofar there's a few good server operators in #minetest-hub that look out for kids and have good rules for younger ones
07:35 Super_BQ all PCs in the house have login password
07:35 sofar eh, teach him how to program
07:35 Super_BQ so there could be a way through crontab
07:35 sofar :)
07:36 sofar anyway, I'm off to bed
07:36 VanessaE Super_BQ: remember that Minetest is not Minecraft (or a derivative), and being free there's no limit to how much he can play.  no money should need to ever be exchanged.
07:36 Super_BQ but something more elegant like a timer that posts in the game
07:36 VanessaE (other than what you do to limit him)
07:36 Super_BQ old fashion clock timer on the desk isn't effective
07:37 VanessaE one way to do it is run a server on a machine you have absolute control over
07:38 Super_BQ one he gets on, it's total addiction, he would rather keep playing that eating his meals
07:38 VanessaE on that server, a mod that counts how much time he spends logged in per day
07:38 VanessaE and firewall-off access to the outside via his PC.  then you need not worry about what he does with his client or how he mods it
07:38 Super_BQ well it's not just Minetest, he goes on YouTube watching similar videos
07:39 Super_BQ complete addiction
07:39 VanessaE that's a different matter :P
07:39 VanessaE but,
07:39 VanessaE better he should be addicted to stuff like this than say plain old TV
07:39 VanessaE know what I mean?
07:39 VanessaE anyway, time for me to head off to bed.
07:39 Super_BQ the minetest config file
07:40 rdococ Ugh, I feel like if I say one word here, I'm going to erupt into a rant.
07:40 VanessaE rdococ: then don't.
07:40 Super_BQ is there a way to make it not 'full screen' but just full screen enough to show the top bar (that shows the clock) ?
07:40 rdococ VanessaE: Too late :P (just kidding)
07:40 VanessaE this is NOT the place for the inane sort of rambling I usually see from you inchra.
07:40 VanessaE Super_BQ: usually you "maximize" the window instead, for that
07:40 rdococ I'll go dump my emotions in the nearest bin, then.
07:40 VanessaE minetest isn't full screen by default.
07:40 Super_BQ minetest.conf file
07:40 VanessaE rdococ: direct them toward a more appropriate benue
07:41 VanessaE venue*
07:41 Super_BQ I have fullscreen = true
07:41 VanessaE turn that off and just resize the window
07:41 Super_BQ but is there like a maximise screen setting instead?
07:41 VanessaE minetest will remember the window size.
07:41 VanessaE gotta go.
07:41 Super_BQ before, it would only show up as a small box
07:41 VanessaE bbl.  bed.  sleeeeeeeeep
07:41 Super_BQ i'll have to experiement
07:42 Super_BQ AHH BINGO!
07:42 Super_BQ ok the title bar appears now - so I can double click it to maximise
07:42 Super_BQ that way he can still see the top bar that has the clock
07:43 Super_BQ if I can find a shutdown timer that displays there
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07:58 hisforever looking for a mod whitch has lattis , metal?
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08:42 rdococ ...
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09:25 jas_ Hello.
09:27 habeangur hi
09:29 rdococ https://xkcd.com/290/
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11:48 MinetestBot [git] Rui-Minetest -> minetest/minetest_game: Carts: Fix player position (#1872) b431ae1 https://git.io/v7HbV (2017-08-13T11:47:13Z)
11:48 MinetestBot [git] Rui-Minetest -> minetest/minetest_game: Boats: Fix player position (#1871) fe710c9 https://git.io/v7Hbw (2017-08-13T11:47:01Z)
11:48 MinetestBot [git] tenplus1 -> minetest/minetest_game: TNT's tnt:boom cleanup (#1868) c5e9786 https://git.io/v7Hbr (2017-08-13T11:46:30Z)
11:48 MinetestBot [git] TumeniNodes -> minetest/minetest_game: default_desert_cobble.png with darker mortar (#1859) 8817d1c https://git.io/v7Hbo (2017-08-13T11:45:39Z)
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20:03 jfred[m] Hey! Does anyone happen to know where to install subgames for a Minetest instance installed through Flatpak? It doesn't seem to pick up on subgames installed in ~/.minetest/games, presumably because of the sandbox, but I've been looking through the Flatpak man pages and haven't been able to figure this out.
20:04 [bigfoot] Install it in /path/to/executable/../games
20:04 [bigfoot] for me that is
20:05 [bigfoot] /home/bigfoot/minetest/games/
20:05 [bigfoot] jfred[m]: ^^^
20:07 jfred[m] hrm, I'm not actually sure where flatpak installs to
20:07 [bigfoot] /usr/share/games?
20:07 jfred[m] `flatpak info` gives me what looks like a relative path, but not sure where it's relative *to*
20:08 [bigfoot] Hope it is relative to / :P
20:08 jfred[m] well the path is `app/net.minetest.Minetest/x86_64/stable` so it doesn't look relative to / haha
20:08 [bigfoot] hmm
20:08 [bigfoot] What OS?
20:08 jfred[m] there is a copy of minetest in /usr/share/games but I think it's the one installed through apt
20:08 * jfred[m] checks
20:08 [bigfoot] Some sorta phone?
20:09 [bigfoot] lel
20:09 jfred[m] debian 9
20:09 [bigfoot] Okay...
20:09 [bigfoot] I should update my debian soon...
20:09 [bigfoot] Hmm
20:10 jfred[m] actually yeah it'd have to be the version from the debian repos there because you install flatpak apps as a non-root user
20:10 [bigfoot] Check your homedir
20:11 jfred[m] I have a flatpak dir in `~/.local/share` but that looks like it's just repo metadata
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20:13 [bigfoot] Is it in /var/lib/flatpak ?
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20:16 jfred[m] oh interesting, yes it is
20:17 [bigfoot] Really?
20:17 [bigfoot] Cool!
20:17 jfred[m] this looks very much like it's not supposed to be messed with manually though
20:17 jfred[m] the path is `/var/lib/flatpak/app/net.minetest.Minetest/x86_64/stable/17f5315cd9dd670888ad561077ddaca0aae393b3bbf28d8e63e1d902b4647c1c/files/share/minetest/games`
20:17 [bigfoot] Yeah
20:17 [bigfoot] you can put stuff there
20:18 jfred[m] maybe the flatpak manifest (if that's what it's called?) needs to be adjusted so ~/.minetest is visible from within the sandbo
20:18 jfred[m] *sandbox
20:18 [bigfoot] They could've just put the first 7 digits of the commit hash instead of the whole thing :P
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20:19 jfred[m] heh probably :P
20:24 jfred[m] Oh! I was thinking about this wrong - you just need to include your .minetest dir when you launch the game, like so: `flatpak run --filesystem=~/.minetest net.minetest.Minetest`
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20:26 [bigfoot] Okay
20:26 [bigfoot] but subgames aren't loaded from .minetest at all AFAIK
20:27 jfred[m] nah, they can be - I've installed some to ~/.minetest/games and they're loaded as expected
20:31 [bigfoot] Hmm
20:31 [bigfoot] Never tried it :P
20:41 rdococ https://postimg.org/image/sn90xswqh/
20:42 rdococ I didn't upload it, btw - I always use imgur :P
20:48 MinetestBot [git] almikes@aol.com -> minetest/minetest: Add slippery group for nodes (players/items slide) 2ea26e6 https://git.io/v7QCX (2017-08-13T20:39:08Z)
20:48 MinetestBot [git] SmallJoker -> minetest/minetest: Trigger on_rightclick regardless on the formspec meta field 4381fe0 https://git.io/v7QCM (2017-08-13T20:37:30Z)
20:48 MinetestBot [git] almikes@aol.com -> minetest/minetest: Add short description for disabled texture packs fa7fe40 https://git.io/v7QCD (2017-08-13T20:35:53Z)
20:48 MinetestBot [git] TeTpaAka -> minetest/minetest: Change “Use” key name to “Special” 028c9f8 https://git.io/v7QCy (2017-08-13T20:35:42Z)
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21:03 MinetestBot [git] nerzhul -> minetest/minetest: Cleanup LocalPlayer::applyControl d65d616 https://git.io/v7QWH (2017-08-13T21:02:32Z)
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21:10 MinetestBot [git] nerzhul -> minetest/minetest: LocalPlayer::accelerateHorizontal: cleanups 725a0f5 https://git.io/v7Qln (2017-08-13T21:08:17Z)
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22:20 Lone-Star rubenwardy: sorry, was in game testing things
22:20 rubenwardy Lone-Star: if it's just node changes, you can make a new mod then use override_item to change the registered node
22:20 rubenwardy so all the properties you changed, you can put in override_item
22:21 Lone-Star just added a collision box to make the fences non jumpable
22:21 rubenwardy for example, if you changed the desciription you can do
22:21 rubenwardy minetest.override_item("default:fence_wood", { description = "asas" })
22:21 rubenwardy ah, so instead of description you'd put the collision box part there ^
22:27 Lone-Star rubenwardy: here's my gist with code to original and a comment with other code - https://gist.github.com/LoneStar-/211ca1abfca44a7bd8c2d2e4169e7f77
22:28 rubenwardy ah
22:28 rubenwardy you'd need to find out the names off all the different fences, and override each one
22:28 Natechip rubenwardy: did u see my PM's
22:28 rubenwardy Natechip, just did
22:29 rubenwardy and doesn't sound possible
22:29 Natechip rubenwardy: though so.
22:29 rubenwardy also, it's best to ask questions in channel in case I need to go offline
22:29 Lone-Star rubenwardy: kk, but the code i have in my comment is correct?
22:29 rubenwardy yes
22:29 Lone-Star k, thank you
22:45 MinetestBot [git] nerzhul -> minetest/minetest: Server::AsyncRunStep + Server::sendAddNode: modernize code 5d06ecb https://git.io/v7Q0D (2017-08-13T22:44:45Z)
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22:55 Lone-Star rubenwardy: another question, if i put this on the forums, what lisence would i put?
22:56 rubenwardy up to you
22:56 rubenwardy for something so small, I'd go with a permissive license like MIT
22:56 rubenwardy but it's worth reading what the license means
22:56 rubenwardy and to see if you're happy with it
22:56 Lone-Star k, thanks again
23:08 MinetestBot [git] nerzhul -> minetest/minetest: Various server.cpp cleanups 182bd6a https://git.io/v7QE6 (2017-08-13T23:06:12Z)
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