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MinetestBot |
[git] JRottm -> minetest/minetest_game: Trivial: Make furnace info text look nicer d883012 https://git.io/v7HDl (2017-08-13T07:08:43Z) |
07:21 |
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07:22 |
Super_BQ |
greetings |
07:23 |
Super_BQ |
have Minetest installed on Ubuntu. Is there a way to set a shutdown timer that limits the amount of time to play Minetest? |
07:23 |
Super_BQ |
we have a son that is overly addicted to the game |
07:29 |
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07:30 |
sofar |
Super_BQ: no, although it's possible to create something like that since it's open source |
07:30 |
sofar |
does he play online? then you could just lock the firewall |
07:31 |
serp |
my first thought was to have 2 scripts... one that kills the process and sets -x on the binary.. one that sets +x on the binary.. then put them in a root cron for certain times |
07:31 |
sofar |
Super_BQ: also, you could possibly use timers and/or cron to limit minetest' functionality externally |
07:32 |
sofar |
of course, he could just make a copy of the game binaries if he's smart |
07:32 |
Super_BQ |
sofar: yes he constantly connects online to servers |
07:32 |
sofar |
I'd limit his online play through a firewall |
07:33 |
sofar |
minetest uses UDP, so you could just prevent all UDP traffic from his IP at certain times |
07:33 |
Super_BQ |
he's only 6 years old |
07:33 |
sofar |
I've been there :) |
07:33 |
VanessaE |
do not underestimate the intelligence of a 6 year old. :) |
07:34 |
sofar |
my 7 year old is currently making skins |
07:34 |
sofar |
I'm afk - bedtime. ping me again tomorrow if you need ideas, or ask around in here |
07:34 |
Super_BQ |
this can't be normal - he CONSTANTLY nags me to play |
07:34 |
Super_BQ |
I mean i'm scared to pay $ for Minecraft |
07:35 |
VanessaE |
then don't. :) |
07:35 |
Super_BQ |
and thought Minetest was something he would maybe play for an hour, and leave frustrated not knowing what to do |
07:35 |
VanessaE |
limit him the same way you'd limit his exposure to TV |
07:35 |
sofar |
there's a few good server operators in #minetest-hub that look out for kids and have good rules for younger ones |
07:35 |
Super_BQ |
all PCs in the house have login password |
07:35 |
sofar |
eh, teach him how to program |
07:35 |
Super_BQ |
so there could be a way through crontab |
07:35 |
sofar |
:) |
07:36 |
sofar |
anyway, I'm off to bed |
07:36 |
VanessaE |
Super_BQ: remember that Minetest is not Minecraft (or a derivative), and being free there's no limit to how much he can play. no money should need to ever be exchanged. |
07:36 |
Super_BQ |
but something more elegant like a timer that posts in the game |
07:36 |
VanessaE |
(other than what you do to limit him) |
07:36 |
Super_BQ |
old fashion clock timer on the desk isn't effective |
07:37 |
VanessaE |
one way to do it is run a server on a machine you have absolute control over |
07:38 |
Super_BQ |
one he gets on, it's total addiction, he would rather keep playing that eating his meals |
07:38 |
VanessaE |
on that server, a mod that counts how much time he spends logged in per day |
07:38 |
VanessaE |
and firewall-off access to the outside via his PC. then you need not worry about what he does with his client or how he mods it |
07:38 |
Super_BQ |
well it's not just Minetest, he goes on YouTube watching similar videos |
07:39 |
Super_BQ |
complete addiction |
07:39 |
VanessaE |
that's a different matter :P |
07:39 |
VanessaE |
but, |
07:39 |
VanessaE |
better he should be addicted to stuff like this than say plain old TV |
07:39 |
VanessaE |
know what I mean? |
07:39 |
VanessaE |
anyway, time for me to head off to bed. |
07:39 |
Super_BQ |
the minetest config file |
07:40 |
rdococ |
Ugh, I feel like if I say one word here, I'm going to erupt into a rant. |
07:40 |
VanessaE |
rdococ: then don't. |
07:40 |
Super_BQ |
is there a way to make it not 'full screen' but just full screen enough to show the top bar (that shows the clock) ? |
07:40 |
rdococ |
VanessaE: Too late :P (just kidding) |
07:40 |
VanessaE |
this is NOT the place for the inane sort of rambling I usually see from you inchra. |
07:40 |
VanessaE |
Super_BQ: usually you "maximize" the window instead, for that |
07:40 |
rdococ |
I'll go dump my emotions in the nearest bin, then. |
07:40 |
VanessaE |
minetest isn't full screen by default. |
07:40 |
Super_BQ |
minetest.conf file |
07:40 |
VanessaE |
rdococ: direct them toward a more appropriate benue |
07:41 |
VanessaE |
venue* |
07:41 |
Super_BQ |
I have fullscreen = true |
07:41 |
VanessaE |
turn that off and just resize the window |
07:41 |
Super_BQ |
but is there like a maximise screen setting instead? |
07:41 |
VanessaE |
minetest will remember the window size. |
07:41 |
VanessaE |
gotta go. |
07:41 |
Super_BQ |
before, it would only show up as a small box |
07:41 |
VanessaE |
bbl. bed. sleeeeeeeeep |
07:41 |
Super_BQ |
i'll have to experiement |
07:42 |
Super_BQ |
AHH BINGO! |
07:42 |
Super_BQ |
ok the title bar appears now - so I can double click it to maximise |
07:42 |
Super_BQ |
that way he can still see the top bar that has the clock |
07:43 |
Super_BQ |
if I can find a shutdown timer that displays there |
07:55 |
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07:58 |
hisforever |
looking for a mod whitch has lattis , metal? |
08:02 |
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08:42 |
rdococ |
... |
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09:25 |
jas_ |
Hello. |
09:27 |
habeangur |
hi |
09:29 |
rdococ |
https://xkcd.com/290/ |
09:35 |
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11:48 |
MinetestBot |
[git] Rui-Minetest -> minetest/minetest_game: Carts: Fix player position (#1872) b431ae1 https://git.io/v7HbV (2017-08-13T11:47:13Z) |
11:48 |
MinetestBot |
[git] Rui-Minetest -> minetest/minetest_game: Boats: Fix player position (#1871) fe710c9 https://git.io/v7Hbw (2017-08-13T11:47:01Z) |
11:48 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: TNT's tnt:boom cleanup (#1868) c5e9786 https://git.io/v7Hbr (2017-08-13T11:46:30Z) |
11:48 |
MinetestBot |
[git] TumeniNodes -> minetest/minetest_game: default_desert_cobble.png with darker mortar (#1859) 8817d1c https://git.io/v7Hbo (2017-08-13T11:45:39Z) |
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20:03 |
jfred[m] |
Hey! Does anyone happen to know where to install subgames for a Minetest instance installed through Flatpak? It doesn't seem to pick up on subgames installed in ~/.minetest/games, presumably because of the sandbox, but I've been looking through the Flatpak man pages and haven't been able to figure this out. |
20:07 |
jfred[m] |
hrm, I'm not actually sure where flatpak installs to |
20:07 |
jfred[m] |
`flatpak info` gives me what looks like a relative path, but not sure where it's relative *to* |
20:08 |
jfred[m] |
well the path is `app/net.minetest.Minetest/x86_64/stable` so it doesn't look relative to / haha |
20:08 |
jfred[m] |
there is a copy of minetest in /usr/share/games but I think it's the one installed through apt |
20:08 |
* jfred[m] |
checks |
20:09 |
jfred[m] |
debian 9 |
20:10 |
jfred[m] |
actually yeah it'd have to be the version from the debian repos there because you install flatpak apps as a non-root user |
20:11 |
jfred[m] |
I have a flatpak dir in `~/.local/share` but that looks like it's just repo metadata |
20:12 |
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20:16 |
jfred[m] |
oh interesting, yes it is |
20:17 |
jfred[m] |
this looks very much like it's not supposed to be messed with manually though |
20:17 |
jfred[m] |
the path is `/var/lib/flatpak/app/net.minetest.Minetest/x86_64/stable/17f5315cd9dd670888ad561077ddaca0aae393b3bbf28d8e63e1d902b4647c1c/files/share/minetest/games` |
20:18 |
jfred[m] |
maybe the flatpak manifest (if that's what it's called?) needs to be adjusted so ~/.minetest is visible from within the sandbo |
20:18 |
jfred[m] |
*sandbox |
20:18 |
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20:19 |
jfred[m] |
heh probably :P |
20:24 |
jfred[m] |
Oh! I was thinking about this wrong - you just need to include your .minetest dir when you launch the game, like so: `flatpak run --filesystem=~/.minetest net.minetest.Minetest` |
20:24 |
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20:27 |
jfred[m] |
nah, they can be - I've installed some to ~/.minetest/games and they're loaded as expected |
20:41 |
rdococ |
https://postimg.org/image/sn90xswqh/ |
20:42 |
rdococ |
I didn't upload it, btw - I always use imgur :P |
20:48 |
MinetestBot |
[git] almikesaol.com -> minetest/minetest: Add slippery group for nodes (players/items slide) 2ea26e6 https://git.io/v7QCX (2017-08-13T20:39:08Z) |
20:48 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Trigger on_rightclick regardless on the formspec meta field 4381fe0 https://git.io/v7QCM (2017-08-13T20:37:30Z) |
20:48 |
MinetestBot |
[git] almikesaol.com -> minetest/minetest: Add short description for disabled texture packs fa7fe40 https://git.io/v7QCD (2017-08-13T20:35:53Z) |
20:48 |
MinetestBot |
[git] TeTpaAka -> minetest/minetest: Change “Use†key name to “Special†028c9f8 https://git.io/v7QCy (2017-08-13T20:35:42Z) |
20:48 |
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21:03 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Cleanup LocalPlayer::applyControl d65d616 https://git.io/v7QWH (2017-08-13T21:02:32Z) |
21:03 |
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21:10 |
MinetestBot |
[git] nerzhul -> minetest/minetest: LocalPlayer::accelerateHorizontal: cleanups 725a0f5 https://git.io/v7Qln (2017-08-13T21:08:17Z) |
21:23 |
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22:20 |
Lone-Star |
rubenwardy: sorry, was in game testing things |
22:20 |
rubenwardy |
Lone-Star: if it's just node changes, you can make a new mod then use override_item to change the registered node |
22:20 |
rubenwardy |
so all the properties you changed, you can put in override_item |
22:21 |
Lone-Star |
just added a collision box to make the fences non jumpable |
22:21 |
rubenwardy |
for example, if you changed the desciription you can do |
22:21 |
rubenwardy |
minetest.override_item("default:fence_wood", { description = "asas" }) |
22:21 |
rubenwardy |
ah, so instead of description you'd put the collision box part there ^ |
22:27 |
Lone-Star |
rubenwardy: here's my gist with code to original and a comment with other code - https://gist.github.com/LoneStar-/211ca1abfca44a7bd8c2d2e4169e7f77 |
22:28 |
rubenwardy |
ah |
22:28 |
rubenwardy |
you'd need to find out the names off all the different fences, and override each one |
22:28 |
Natechip |
rubenwardy: did u see my PM's |
22:28 |
rubenwardy |
Natechip, just did |
22:29 |
rubenwardy |
and doesn't sound possible |
22:29 |
Natechip |
rubenwardy: though so. |
22:29 |
rubenwardy |
also, it's best to ask questions in channel in case I need to go offline |
22:29 |
Lone-Star |
rubenwardy: kk, but the code i have in my comment is correct? |
22:29 |
rubenwardy |
yes |
22:29 |
Lone-Star |
k, thank you |
22:45 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Server::AsyncRunStep + Server::sendAddNode: modernize code 5d06ecb https://git.io/v7Q0D (2017-08-13T22:44:45Z) |
22:50 |
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22:55 |
Lone-Star |
rubenwardy: another question, if i put this on the forums, what lisence would i put? |
22:56 |
rubenwardy |
up to you |
22:56 |
rubenwardy |
for something so small, I'd go with a permissive license like MIT |
22:56 |
rubenwardy |
but it's worth reading what the license means |
22:56 |
rubenwardy |
and to see if you're happy with it |
22:56 |
Lone-Star |
k, thanks again |
23:08 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Various server.cpp cleanups 182bd6a https://git.io/v7QE6 (2017-08-13T23:06:12Z) |
23:08 |
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