Time Nick Message 07:10 MinetestBot 02[git] 04JRottm -> 03minetest/minetest_game: Trivial: Make furnace info text look nicer 13d883012 https://git.io/v7HDl (152017-08-13T07:08:43Z) 07:22 Super_BQ greetings 07:23 Super_BQ have Minetest installed on Ubuntu. Is there a way to set a shutdown timer that limits the amount of time to play Minetest? 07:23 Super_BQ we have a son that is overly addicted to the game 07:30 sofar Super_BQ: no, although it's possible to create something like that since it's open source 07:30 sofar does he play online? then you could just lock the firewall 07:31 serp my first thought was to have 2 scripts... one that kills the process and sets -x on the binary.. one that sets +x on the binary.. then put them in a root cron for certain times 07:31 sofar Super_BQ: also, you could possibly use timers and/or cron to limit minetest' functionality externally 07:32 sofar of course, he could just make a copy of the game binaries if he's smart 07:32 Super_BQ sofar: yes he constantly connects online to servers 07:32 sofar I'd limit his online play through a firewall 07:33 sofar minetest uses UDP, so you could just prevent all UDP traffic from his IP at certain times 07:33 Super_BQ he's only 6 years old 07:33 sofar I've been there :) 07:33 VanessaE do not underestimate the intelligence of a 6 year old. :) 07:34 sofar my 7 year old is currently making skins 07:34 sofar I'm afk - bedtime. ping me again tomorrow if you need ideas, or ask around in here 07:34 Super_BQ this can't be normal - he CONSTANTLY nags me to play 07:34 Super_BQ I mean i'm scared to pay $ for Minecraft 07:35 VanessaE then don't. :) 07:35 Super_BQ and thought Minetest was something he would maybe play for an hour, and leave frustrated not knowing what to do 07:35 VanessaE limit him the same way you'd limit his exposure to TV 07:35 sofar there's a few good server operators in #minetest-hub that look out for kids and have good rules for younger ones 07:35 Super_BQ all PCs in the house have login password 07:35 sofar eh, teach him how to program 07:35 Super_BQ so there could be a way through crontab 07:35 sofar :) 07:36 sofar anyway, I'm off to bed 07:36 VanessaE Super_BQ: remember that Minetest is not Minecraft (or a derivative), and being free there's no limit to how much he can play. no money should need to ever be exchanged. 07:36 Super_BQ but something more elegant like a timer that posts in the game 07:36 VanessaE (other than what you do to limit him) 07:36 Super_BQ old fashion clock timer on the desk isn't effective 07:37 VanessaE one way to do it is run a server on a machine you have absolute control over 07:38 Super_BQ one he gets on, it's total addiction, he would rather keep playing that eating his meals 07:38 VanessaE on that server, a mod that counts how much time he spends logged in per day 07:38 VanessaE and firewall-off access to the outside via his PC. then you need not worry about what he does with his client or how he mods it 07:38 Super_BQ well it's not just Minetest, he goes on YouTube watching similar videos 07:39 Super_BQ complete addiction 07:39 VanessaE that's a different matter :P 07:39 VanessaE but, 07:39 VanessaE better he should be addicted to stuff like this than say plain old TV 07:39 VanessaE know what I mean? 07:39 VanessaE anyway, time for me to head off to bed. 07:39 Super_BQ the minetest config file 07:40 rdococ Ugh, I feel like if I say one word here, I'm going to erupt into a rant. 07:40 VanessaE rdococ: then don't. 07:40 Super_BQ is there a way to make it not 'full screen' but just full screen enough to show the top bar (that shows the clock) ? 07:40 rdococ VanessaE: Too late :P (just kidding) 07:40 VanessaE this is NOT the place for the inane sort of rambling I usually see from you inchra. 07:40 VanessaE Super_BQ: usually you "maximize" the window instead, for that 07:40 rdococ I'll go dump my emotions in the nearest bin, then. 07:40 VanessaE minetest isn't full screen by default. 07:40 Super_BQ minetest.conf file 07:40 VanessaE rdococ: direct them toward a more appropriate benue 07:41 VanessaE venue* 07:41 Super_BQ I have fullscreen = true 07:41 VanessaE turn that off and just resize the window 07:41 Super_BQ but is there like a maximise screen setting instead? 07:41 VanessaE minetest will remember the window size. 07:41 VanessaE gotta go. 07:41 Super_BQ before, it would only show up as a small box 07:41 VanessaE bbl. bed. sleeeeeeeeep 07:41 Super_BQ i'll have to experiement 07:42 Super_BQ AHH BINGO! 07:42 Super_BQ ok the title bar appears now - so I can double click it to maximise 07:42 Super_BQ that way he can still see the top bar that has the clock 07:43 Super_BQ if I can find a shutdown timer that displays there 07:58 hisforever looking for a mod whitch has lattis , metal? 08:42 rdococ ... 09:25 jas_ Hello. 09:27 habeangur hi 09:29 rdococ https://xkcd.com/290/ 11:48 MinetestBot 02[git] 04Rui-Minetest -> 03minetest/minetest_game: Carts: Fix player position (#1872) 13b431ae1 https://git.io/v7HbV (152017-08-13T11:47:13Z) 11:48 MinetestBot 02[git] 04Rui-Minetest -> 03minetest/minetest_game: Boats: Fix player position (#1871) 13fe710c9 https://git.io/v7Hbw (152017-08-13T11:47:01Z) 11:48 MinetestBot 02[git] 04tenplus1 -> 03minetest/minetest_game: TNT's tnt:boom cleanup (#1868) 13c5e9786 https://git.io/v7Hbr (152017-08-13T11:46:30Z) 11:48 MinetestBot 02[git] 04TumeniNodes -> 03minetest/minetest_game: default_desert_cobble.png with darker mortar (#1859) 138817d1c https://git.io/v7Hbo (152017-08-13T11:45:39Z) 20:03 jfred[m] Hey! Does anyone happen to know where to install subgames for a Minetest instance installed through Flatpak? It doesn't seem to pick up on subgames installed in ~/.minetest/games, presumably because of the sandbox, but I've been looking through the Flatpak man pages and haven't been able to figure this out. 20:04 [bigfoot] Install it in /path/to/executable/../games 20:04 [bigfoot] for me that is 20:05 [bigfoot] /home/bigfoot/minetest/games/ 20:05 [bigfoot] jfred[m]: ^^^ 20:07 jfred[m] hrm, I'm not actually sure where flatpak installs to 20:07 [bigfoot] /usr/share/games? 20:07 jfred[m] `flatpak info` gives me what looks like a relative path, but not sure where it's relative *to* 20:08 [bigfoot] Hope it is relative to / :P 20:08 jfred[m] well the path is `app/net.minetest.Minetest/x86_64/stable` so it doesn't look relative to / haha 20:08 [bigfoot] hmm 20:08 [bigfoot] What OS? 20:08 jfred[m] there is a copy of minetest in /usr/share/games but I think it's the one installed through apt 20:08 * jfred[m] checks 20:08 [bigfoot] Some sorta phone? 20:09 [bigfoot] lel 20:09 jfred[m] debian 9 20:09 [bigfoot] Okay... 20:09 [bigfoot] I should update my debian soon... 20:09 [bigfoot] Hmm 20:10 jfred[m] actually yeah it'd have to be the version from the debian repos there because you install flatpak apps as a non-root user 20:10 [bigfoot] Check your homedir 20:11 jfred[m] I have a flatpak dir in `~/.local/share` but that looks like it's just repo metadata 20:13 [bigfoot] Is it in /var/lib/flatpak ? 20:16 jfred[m] oh interesting, yes it is 20:17 [bigfoot] Really? 20:17 [bigfoot] Cool! 20:17 jfred[m] this looks very much like it's not supposed to be messed with manually though 20:17 jfred[m] the path is `/var/lib/flatpak/app/net.minetest.Minetest/x86_64/stable/17f5315cd9dd670888ad561077ddaca0aae393b3bbf28d8e63e1d902b4647c1c/files/share/minetest/games` 20:17 [bigfoot] Yeah 20:17 [bigfoot] you can put stuff there 20:18 jfred[m] maybe the flatpak manifest (if that's what it's called?) needs to be adjusted so ~/.minetest is visible from within the sandbo 20:18 jfred[m] *sandbox 20:18 [bigfoot] They could've just put the first 7 digits of the commit hash instead of the whole thing :P 20:19 jfred[m] heh probably :P 20:24 jfred[m] Oh! I was thinking about this wrong - you just need to include your .minetest dir when you launch the game, like so: `flatpak run --filesystem=~/.minetest net.minetest.Minetest` 20:26 [bigfoot] Okay 20:26 [bigfoot] but subgames aren't loaded from .minetest at all AFAIK 20:27 jfred[m] nah, they can be - I've installed some to ~/.minetest/games and they're loaded as expected 20:31 [bigfoot] Hmm 20:31 [bigfoot] Never tried it :P 20:41 rdococ https://postimg.org/image/sn90xswqh/ 20:42 rdococ I didn't upload it, btw - I always use imgur :P 20:48 MinetestBot 02[git] 04almikes@aol.com -> 03minetest/minetest: Add slippery group for nodes (players/items slide) 132ea26e6 https://git.io/v7QCX (152017-08-13T20:39:08Z) 20:48 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Trigger on_rightclick regardless on the formspec meta field 134381fe0 https://git.io/v7QCM (152017-08-13T20:37:30Z) 20:48 MinetestBot 02[git] 04almikes@aol.com -> 03minetest/minetest: Add short description for disabled texture packs 13fa7fe40 https://git.io/v7QCD (152017-08-13T20:35:53Z) 20:48 MinetestBot 02[git] 04TeTpaAka -> 03minetest/minetest: Change “Use” key name to “Special” 13028c9f8 https://git.io/v7QCy (152017-08-13T20:35:42Z) 21:03 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Cleanup LocalPlayer::applyControl 13d65d616 https://git.io/v7QWH (152017-08-13T21:02:32Z) 21:10 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: LocalPlayer::accelerateHorizontal: cleanups 13725a0f5 https://git.io/v7Qln (152017-08-13T21:08:17Z) 22:20 Lone-Star rubenwardy: sorry, was in game testing things 22:20 rubenwardy Lone-Star: if it's just node changes, you can make a new mod then use override_item to change the registered node 22:20 rubenwardy so all the properties you changed, you can put in override_item 22:21 Lone-Star just added a collision box to make the fences non jumpable 22:21 rubenwardy for example, if you changed the desciription you can do 22:21 rubenwardy minetest.override_item("default:fence_wood", { description = "asas" }) 22:21 rubenwardy ah, so instead of description you'd put the collision box part there ^ 22:27 Lone-Star rubenwardy: here's my gist with code to original and a comment with other code - https://gist.github.com/LoneStar-/211ca1abfca44a7bd8c2d2e4169e7f77 22:28 rubenwardy ah 22:28 rubenwardy you'd need to find out the names off all the different fences, and override each one 22:28 Natechip rubenwardy: did u see my PM's 22:28 rubenwardy Natechip, just did 22:29 rubenwardy and doesn't sound possible 22:29 Natechip rubenwardy: though so. 22:29 rubenwardy also, it's best to ask questions in channel in case I need to go offline 22:29 Lone-Star rubenwardy: kk, but the code i have in my comment is correct? 22:29 rubenwardy yes 22:29 Lone-Star k, thank you 22:45 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Server::AsyncRunStep + Server::sendAddNode: modernize code 135d06ecb https://git.io/v7Q0D (152017-08-13T22:44:45Z) 22:55 Lone-Star rubenwardy: another question, if i put this on the forums, what lisence would i put? 22:56 rubenwardy up to you 22:56 rubenwardy for something so small, I'd go with a permissive license like MIT 22:56 rubenwardy but it's worth reading what the license means 22:56 rubenwardy and to see if you're happy with it 22:56 Lone-Star k, thanks again 23:08 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Various server.cpp cleanups 13182bd6a https://git.io/v7QE6 (152017-08-13T23:06:12Z)