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04:24 |
jas_ |
hi |
04:24 |
jas_ |
!server |
04:24 |
MinetestBot |
jas_: Linux.Org.Ru MaDnEsS | minetestserver.ga | Clients: 0/15, 0/3 | Version: 0.4.16 / minetest | Ping: 48ms |
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05:01 |
XeonSquared |
so MT doesn't still have the render far terrain as polygon option, does it? |
05:03 |
XeonSquared |
farmesh |
05:08 |
VanessaE |
not since years |
05:08 |
VanessaE |
but celeron55 had an idea that worked half-way well called "farmap" |
05:08 |
VanessaE |
(variably-sized nodes depending on render distance) |
05:09 |
VanessaE |
(variable at rendering time only of course) |
05:16 |
jas_ |
https://youtu.be/pDEWE-4bGsc |
05:16 |
jas_ |
!title |
05:16 |
MinetestBot |
jas_: minetest dcbl server subgame - YouTube |
05:16 |
jas_ |
i haven't updated mt/mtg in a couple days, but here's a video of my running in circles on my server |
05:21 |
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06:09 |
zyabin101 |
How do I make a proper wieldhand? |
06:10 |
zyabin101 |
(Not that having a hand that changes shape with the node/item is not fun, but...) |
06:11 |
jas_ |
what's that? like the image of a hand holding the item? |
06:12 |
zyabin101 |
A wieldhand is what is held when you are holding nothing |
06:12 |
zyabin101 |
(Definition: A player is always holding something) |
06:13 |
jas_ |
so what's a proper wieldhand as opposed to what we have now? |
06:13 |
zyabin101 |
It doesn't change shape with the node/item, for one :) |
06:13 |
jas_ |
i was laying in bed and got killed and respawned in that same bed with no wieldhand just now! |
06:13 |
jas_ |
kinda funny |
06:14 |
jas_ |
reconnecting fixed it |
06:16 |
jas_ |
i still dunno what you mean, sorry. maybe someone could elaborate. |
06:20 |
zyabin101 |
http://imgur.com/MQGy7Au |
06:21 |
jas_ |
i think i'm more confused now! isn't that what we have currently? |
06:21 |
zyabin101 |
^ After placing an origin block over another origin block, the wieldhand changed to the size of a single node |
06:22 |
jas_ |
there's : which is nothing (wieldhand.png i think) and then whatever you're holding (wielding: wield_image = {} ??) |
06:23 |
jas_ |
i dunno, i never thought anything of it. if you're not holding anything, it's a hand |
06:23 |
jas_ |
if you are holding something, it's an image of whatever you're holding |
06:23 |
zyabin101 |
However, I'm sure a hand can't be a 1-meter square XD |
06:23 |
zyabin101 |
s/square/cube/ |
06:24 |
jas_ |
well that's not how it looks normally |
06:24 |
zyabin101 |
how can I make it look normally? |
06:25 |
jas_ |
http://imgur.com/a/Ac1rq |
06:25 |
jas_ |
i dunno, what'd you change? |
06:33 |
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06:39 |
jas_ |
i added pictures while holding items |
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07:30 |
excelereight |
is there a good way to isolate the cause of high max_lag values outside of just disabling mods? |
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08:53 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Player class: disable copy ab9f3b9 https://git.io/v7QbH (2017-08-14T08:52:59Z) |
08:58 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Player::getSpeed/setSpeed use const refs 3eb9ff5 https://git.io/v7QA3 (2017-08-14T08:56:06Z) |
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09:17 |
hisforever |
lost url to past screen shote please share it? |
09:25 |
jas_ |
Hisforever: http://imgur.com/MQGy7Au |
09:25 |
hisforever |
ty as_ |
09:26 |
jas_ |
Mine was http://imgur.com/a/Ac1rq |
09:26 |
hisforever |
ty Jas_ |
09:30 |
jas_ |
No problemo. |
09:30 |
hisforever |
ok Now I need help with these errors please http://imgur.com/a/8Bzgq? |
09:32 |
jas_ |
Missing textures? Wrong directory? |
09:35 |
hisforever |
ok Jas_: how do I find the right directory? |
09:39 |
jas_ |
it's the textures directory |
09:39 |
jas_ |
this is outlined in the beginning of lua_api.txt |
09:39 |
hisforever |
Just reinstalled OS and minetest |
09:40 |
jas_ |
yep if you got the textures and it's your mod, make sure you put 'em in the textures/ dir |
09:41 |
hisforever |
thanks Jas_: I just install mods not good at this kind of program |
09:42 |
jas_ |
that's ok, i can't even figure out how to roast this pumpkin seed |
09:42 |
hisforever |
ok Dorry but I'mon here too long noe God bless I have to log out |
09:42 |
jas_ |
oh, i cook the actual pumpkin |
09:42 |
jas_ |
if your missing textures, try redownloading the mod, or asking the author |
09:43 |
* jas_ |
eats a virtual roasted pumpkin |
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11:58 |
MinetestBot |
[git] paramat -> minetest/minetest: Advanced settings: Re-organise mapgen settings for ease of use 940bd93 https://git.io/v77ZS (2017-08-14T11:53:12Z) |
11:58 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Make dropped items colorable 71b02d6 https://git.io/v77ZH (2017-08-14T11:52:13Z) |
11:58 |
MinetestBot |
[git] HybridDog -> minetest/minetest: L-system: Fix leaves cutting through stems 4493d47 https://git.io/v77ZQ (2017-08-14T11:38:21Z) |
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18:08 |
MinetestBot |
[git] rubenwardy -> minetest/minetest_game: Make ice slippery 20687a6 https://git.io/v75Jq (2017-08-14T18:06:54Z) |
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19:08 |
Wuzzy |
What does this error mean: “id=12345 m_static_exists=true but static data doesn't actually exist in (1,2,3)†|
19:08 |
Wuzzy |
i got it frequently when modding but have no idea what it means |
19:10 |
sofar |
probably an error serializing the entity |
19:11 |
Wuzzy |
is this an engine thing? |
19:11 |
sofar |
and then at load time it can't find the data |
19:11 |
sofar |
I'm not sure, could be a mod problem perhaps |
19:11 |
Wuzzy |
what could cause this? |
19:12 |
sofar |
unsure, I'd have to look at the code |
19:12 |
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19:12 |
sofar |
the most likely explanation would be a bad mod |
19:12 |
sofar |
but, I wouldn't rule out an engine bug |
19:14 |
Wuzzy |
what could a modder possibly do wrong with an entity? |
19:14 |
sofar |
https://github.com/minetest/minetest/blob/bb1c71158613c1f17c57e53ad489b076a11e3828/src/serverenvironment.cpp#L2065 |
19:14 |
Wuzzy |
like, are there some "rules" you must follow? |
19:14 |
rubenwardy |
looks like an engine bug |
19:14 |
rubenwardy |
I get it a lot too |
19:14 |
rubenwardy |
it's probably fiinnnee |
19:15 |
sfan5 |
it is |
19:15 |
sofar |
the https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3896 |
19:15 |
Wuzzy |
https://www.youtube.com/watch?v=0oBx7Jg4m-o&spfreload=10 |
19:15 |
sofar |
it could fail to return a valid string? |
19:15 |
rubenwardy |
nil? |
19:16 |
sfan5 |
that doesn't look like it would trigger the warning |
19:16 |
sofar |
I'm just guessing here, really |
19:16 |
sofar |
maybe if it returned a non-string type? |
19:16 |
Wuzzy |
sfan5: so this error is triggerd when an attempt to serialize the entity is done. correct? |
19:16 |
sfan5 |
no |
19:16 |
sofar |
it's when loading mapblocks with stored entities |
19:17 |
sfan5 |
this warning just voices the engines confusion if the static data doesn't exist in the block where the object used to be |
19:17 |
Wuzzy |
error* |
19:17 |
sfan5 |
well it should be a warning |
19:17 |
Wuzzy |
this is on error level, not warning |
19:17 |
Wuzzy |
ohhhhhh |
19:17 |
Wuzzy |
so it screams in big fat red letters in chat |
19:18 |
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19:18 |
Wuzzy |
this errorwarning appears when I experiment with lotsa carts in MTG 0.4.16 |
19:18 |
sfan5 |
the fact that this warning can even happen is an engine bug tho |
19:19 |
Wuzzy |
nice |
19:19 |
Wuzzy |
hooray I found an engine bug xD I'm so proud |
19:20 |
sfan5 |
indirectly |
19:21 |
Wuzzy |
so in this sense, its correct that its a big fat red error |
19:21 |
Wuzzy |
context: I am currently working on the mod tsm_railcorridor |
19:21 |
Wuzzy |
context: I am currently working on the mod tsm_railcorridors* |
19:21 |
Wuzzy |
i am trying to add cart on the rails |
19:22 |
Wuzzy |
well it kinds works but i am forced to use a workaround because minetest.add_entity is broken |
19:23 |
Wuzzy |
the workaround kinda works but now I get my chat spammed wit this strange errorwarning when I fly through the world |
19:23 |
AntumDeluge |
Is there a tutorial/instructions on how to use node highlighting? |
19:24 |
Wuzzy |
yes |
19:24 |
Wuzzy |
1: go into options |
19:24 |
AntumDeluge |
I'm sorry... |
19:24 |
AntumDeluge |
I didn't mean node highlighting... |
19:24 |
Wuzzy |
click on the drop-down list |
19:24 |
AntumDeluge |
I meant node coloring |
19:24 |
Wuzzy |
no |
19:24 |
AntumDeluge |
I believe it's called "hardware node coloring". |
19:24 |
AntumDeluge |
Okay, I'll have a look in the code of some other mods using it. |
19:25 |
rubenwardy |
it's done using paramtype2 |
19:25 |
rubenwardy |
I'm not sure how though |
19:25 |
AntumDeluge |
Okay, so I have to set 'paramtype2' to a certain value first of all? |
19:26 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L433 |
19:26 |
rubenwardy |
AntumDeluge ^ |
19:26 |
Wuzzy |
sfan5: maybe this m_static_exists bug is related to the broken minetest.add_entity? hmm |
19:26 |
AntumDeluge |
Thank you rubenwardy. |
19:28 |
AntumDeluge |
Should textures from mods using hardware coloring use a specific color space, like grayscale, or does it even matter? |
19:29 |
rubenwardy |
AntumDeluge, as long as you conform to the palette it's fine |
19:29 |
AntumDeluge |
Okay. |
19:30 |
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19:30 |
AntumDeluge |
Also, the link you pointed at mentions 'param2'. Is this an alias of 'paramtype2'? |
19:30 |
rubenwardy |
paramtype2 is the type of param2 |
19:30 |
rubenwardy |
so I meant param2 |
19:30 |
Brackston |
Since the current version of mesecons has a conflict between the micro controller and the lua controller the recipe for the lua actually makes a microcontroller, I submitted a PR to git hub that only changes the recipe of the deprecated microcontroller. |
19:30 |
AntumDeluge |
Okay. |
19:30 |
Brackston |
https://github.com/minetest-mods/mesecons/pull/353 |
19:30 |
rubenwardy |
really it should be param2type aha |
19:30 |
AntumDeluge |
I agree. |
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20:22 |
Wuzzy |
has anybody else seen an error like this?: |
20:22 |
Wuzzy |
m_static_exists=true but static data doesn't actually exist in (x, y, z) |
20:25 |
Brackston |
that would be the half of the doors that remain after removing them using worldedit? yet the door appears to be gone from the base location except one block up it remains. I heard Billre Talking about something like that before. |
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