Time |
Nick |
Message |
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skrp |
im trying to make a teleportation-restriction for the warp mod |
01:18 |
skrp |
the player gets granted access to tp to specific location, determined by admin. |
01:19 |
skrp |
an explict table of players that are allowed that waypoint |
01:24 |
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01:40 |
MinetestBot |
[git] ForbiddenJ -> minetest/minetest_game: Torches: Make liquids drop torches as items 3294a2a https://git.io/v7oBj (2017-08-07T01:38:31Z) |
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02:54 |
Sokomine |
no, it isn't neat. i don't like such features |
02:55 |
VanessaE |
maybe what minetest needs now is a special "airlock" node to replace doors underwater :) |
02:55 |
Sokomine |
darkness makes it impossible to build or explore. the world is pretty useless without torches |
02:55 |
VanessaE |
(torches of course already have replacements e.g. mese lamps/posts |
02:55 |
VanessaE |
) |
02:56 |
Sokomine |
not fast enough to place in sufficient quantity, too expensive, not that good looking. it's just light..ought to be cheap |
02:56 |
VanessaE |
yeah but torches underwater? :) |
02:57 |
VanessaE |
what we need really is better, wider light spread |
02:57 |
VanessaE |
so that one can make a super-bright source that illuminates a couple mapblocks' worth of space (like one of those "million candlepower" spotlights) |
02:59 |
Sokomine |
there's that very bright "sun" mod. it works by setting air blocks to light emitting blocks. also a bit lagging due to that |
03:00 |
VanessaE |
nah, that's hacky as hell |
03:00 |
Sokomine |
i recently tried to light up a really large cave in an attempt to get a potential building place for cave houses. took far too much time. eventually i made all ores light-emitting. underground now looks...intresting :-) |
03:00 |
Sokomine |
yes, it is. but it's also nicely bright indoors |
03:00 |
VanessaE |
heh |
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04:53 |
Guest4529 |
Anyone here want ot help me with a lua problem? |
04:55 |
Guest4529 |
I'm trying to call minetest.register_globalstep in the local space of a file that is called by dofile(). Here's the minetest post I made that explains it better: https://forum.minetest.net/viewtopic.php?f=47&t=18251 |
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10:15 |
joenas[m] |
hey guys. i created a mod to bridge minetest to matrix.org (kinda like IRC). if anyone would care to take a look and give some feedback or ideas for improvement it would be awesome :) |
10:16 |
joenas[m] |
https://github.com/diggers-mt/minetest-matrix/tree/request_insecure_environment |
10:17 |
Krock |
needs Windows installation instructions :P (troll comment) |
10:17 |
Krock |
would be great to have the functionality of the IRC mod for matrix too |
10:19 |
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10:20 |
Krock |
Is there a forum topic yet? It'll spread much faster there |
10:23 |
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10:23 |
jas3 |
hi |
10:25 |
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10:28 |
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10:33 |
Krock |
hello jas3 |
10:37 |
jas3 |
hi krock. how are you? |
10:38 |
jas3 |
how are things? |
10:45 |
joenas[m] |
>needs Windows installation instructions :P (troll comment) |
10:45 |
joenas[m] |
PR welcome ;) |
10:46 |
joenas[m] |
Krock (IRC): Nope no forum yet, figures it isn't really stable atm |
10:47 |
joenas[m] |
The mod security made things.... complicated |
10:51 |
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11:04 |
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11:07 |
Krock |
joenas[m], like the IRC mod, I doubt modules can be loaded without ugly workarounds on Windows |
11:11 |
joenas[m] |
Ah I see |
11:12 |
joenas[m] |
Uglier than the ones it had to use for *nix? :) |
11:12 |
joenas[m] |
I* |
11:19 |
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11:36 |
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11:40 |
Krock |
yeah, I think so :3 |
11:42 |
Tirifto |
Does the term “flags†refer to parameters of sorts? |
11:42 |
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11:48 |
calcul0n |
Tirifto, that depends on the context, a flag is generally a boolean value |
11:48 |
Tirifto |
I got “Please enter a comma seperated list of flags.†|
11:49 |
Tirifto |
(Verifying translations at the moment.) |
11:49 |
calcul0n |
ho, so yes i guess it's a function parameter |
11:50 |
calcul0n |
or for a chat command or something |
11:51 |
Tirifto |
Got it; thanks! |
12:10 |
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12:26 |
Tirifto |
Any idea what “IME†stands for? |
12:36 |
Krock |
intelligent machine entity? |
12:37 |
Tirifto |
Thank you! In turn, what does that mean? |
12:38 |
Krock |
no idea. I just made it up. it could mean anything. |
12:39 |
Tirifto |
Oh :P |
12:39 |
Krock |
context please. that's quite important with abbreviations |
12:43 |
Tirifto |
Certainly! |
12:44 |
Tirifto |
Strings: “IME Acceptâ€; “IME Convertâ€; “IME Escapeâ€; “IME Mode Changeâ€; “IME Nonconvert†|
12:44 |
Tirifto |
All from this file: https://github.com/minetest/minetest/blob/master/src/keycode.cpp#L0 |
12:54 |
sfan5 |
Tirifto: https://en.wikipedia.org/w/index.php?title=Input_method_editor |
12:54 |
sfan5 |
just keep those untranslated |
12:57 |
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13:02 |
Tirifto |
sfan5: Thanks! So those are invisible to the user/player? |
13:03 |
sfan5 |
they can appear in the key change menu in theory |
13:04 |
sfan5 |
but since european languages don't use IMEs that is practically impossible |
13:06 |
rdococ |
Yay for translation! |
13:06 |
rdococ |
Look! This text underwent translation and it's now off to the side! |
13:06 |
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13:07 |
Tirifto |
I see. |
13:19 |
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13:43 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Singleplayer: Pause game in the key change dialog 154b61a https://git.io/v7KsZ (2017-08-07T13:29:46Z) |
13:46 |
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13:46 |
redblade7 |
hi |
13:46 |
redblade7 |
i was recommended a "bartertables" mod by players on my server |
13:47 |
redblade7 |
i cant find such a mod, other than part of "currency and economy" |
13:47 |
redblade7 |
except that attempting to access "currency and economy" from krock's page says "you are not authorized to read this forum" |
13:47 |
redblade7 |
Krock |
13:48 |
redblade7 |
https://forum.minetest.net/viewtopic.php?t=7002 |
13:49 |
Krock |
o.o |
13:49 |
redblade7 |
i found this just now |
13:49 |
redblade7 |
https://forum.minetest.net/viewtopic.php?f=47&t=17884&hilit=currency |
13:49 |
redblade7 |
"I would guess the thread has been deleted." |
13:50 |
redblade7 |
does this mean the mod is not maintained? |
13:50 |
redblade7 |
it appears to be maintained by VanessaE |
13:50 |
redblade7 |
as a fork |
13:50 |
redblade7 |
it's not a realbadangel mdo |
13:50 |
redblade7 |
it's credited to "Dan Duncombe" |
13:50 |
Krock |
https://web.archive.org/web/20160403113102/https://forum.minetest.net/viewtopic.php?id=7002 |
13:52 |
Krock |
the attachment is gone too.. I could look on my old HDD whether I have a copy of it |
13:52 |
Krock |
if that's important |
13:54 |
redblade7 |
i'd rather use something maintained, if it's maintained by VanessaE now |
13:54 |
redblade7 |
is this dan duncombe person a disgruntled former player, is that why it's deleted? |
13:55 |
redblade7 |
is there something else though, that does not involve this "minegeld"? |
13:56 |
redblade7 |
i see "trading" but that would require somehow extracting the list of hundreds of players and adding a trading privilege to them one by one |
13:56 |
rdococ |
I was thinking of creating a currency mod for my creative (yes, creative) server. The idea is that you wouldn't be able to find it in the creative inventory. |
13:57 |
Krock |
if you only need an exchange shop, here's it: https://raw.githubusercontent.com/SmallJoker/special/master/shop.lua |
13:57 |
Krock |
standalone node you can copy into your mod |
13:58 |
Krock |
hmm.. looks a bit outdated |
13:59 |
redblade7 |
this maybe? https://forum.minetest.net/viewtopic.php?t=3751 |
14:04 |
redblade7 |
someone as of 2016 says the mod "doesn't work" |
14:04 |
redblade7 |
though i dont know what that means so i'll try anyway |
14:04 |
redblade7 |
"didn't work" |
14:06 |
sy |
redblade7: what are you looking for? |
14:06 |
sy |
just a shop? |
14:06 |
redblade7 |
well actually i'm looking for a "barter table" for safe trade between two players, but a shop would be nice too |
14:06 |
redblade7 |
i dont want the shop that involves payment of a currency |
14:07 |
redblade7 |
though mining e.g. gold coins would be nice |
14:07 |
redblade7 |
and i could use that for a shop |
14:07 |
redblade7 |
or trade something else |
14:08 |
sy |
https://github.com/Zeg9/minetest-exchange well this is a decent exchange shop |
14:08 |
sy |
only issue with it is it doesn't time out |
14:08 |
redblade7 |
doesn't time out? |
14:08 |
sy |
so if some dickwad decides to start an exchange on every table you have, they'll all be unusable for other players |
14:09 |
redblade7 |
oh |
14:09 |
redblade7 |
that's not good then, i guess i can shut down the server if that happens but it'd be annoying |
14:09 |
redblade7 |
any other ideas? |
14:10 |
sy |
oh no you can just place the table again |
14:10 |
sy |
yeah i got another one |
14:10 |
sy |
don't grant interact to dickwads =D |
14:10 |
redblade7 |
i do see this, but i'd have to add "trade" to hundreds of players manually: https://forum.minetest.net/viewtopic.php?t=13838 |
14:10 |
redblade7 |
no interact? |
14:10 |
redblade7 |
who would not allow interact on a server? |
14:10 |
redblade7 |
that's like not playing |
14:10 |
sy |
redblade7: you dont have to do it manually... |
14:10 |
sy |
redblade7: uh |
14:10 |
sy |
not everyone needs interact |
14:11 |
redblade7 |
how would you play if you can't build anytihng? |
14:11 |
sy |
unless you give it by default |
14:11 |
redblade7 |
you can only walk around and caht |
14:11 |
sy |
usually you need to "earn" interact |
14:11 |
sy |
by agreeing to the rules or something |
14:11 |
sy |
but if your server gives it by default then good luck |
14:11 |
redblade7 |
i list the rules at spawn |
14:11 |
redblade7 |
i always did |
14:11 |
redblade7 |
every server (pizza, etc) allows you to build |
14:11 |
redblade7 |
without tracking down the mod |
14:12 |
redblade7 |
all the hundreds of people who would have to track me down just to build things |
14:12 |
sy |
https://forum.minetest.net/viewtopic.php?t=11200 redblade7 |
14:13 |
redblade7 |
i've never heard of a server requirng you manually track down a mod just to be able to do anything other than chat or bop around |
14:13 |
sy |
you don't |
14:13 |
sy |
click that link |
14:13 |
redblade7 |
and the rules are listed at spawn so what's the point |
14:13 |
redblade7 |
i read that |
14:13 |
redblade7 |
if you play you agree to the rules, which are listed at spawn |
14:13 |
redblade7 |
right in front of you |
14:13 |
sy |
this isnt some EULA thing |
14:13 |
sy |
you do NOT want to let some users build |
14:14 |
sy |
because they'll decrease the quality of service for other users |
14:14 |
sy |
generally these users are of a lower intelligence |
14:14 |
redblade7 |
i think that if you protect something you have the right to, and i treat my servers that way, even if it's ugly looking |
14:14 |
sy |
so by requiring them to click through some menus and force them to read the rules before building |
14:14 |
sy |
you;re mitigating this |
14:14 |
redblade7 |
i only had to violate that once |
14:15 |
redblade7 |
and take down an unfinished building at my spawn area which stood there with protection all over it for a year |
14:15 |
redblade7 |
i dont like to be mean to other players, even if they haven't played for months |
14:15 |
redblade7 |
anyway |
14:15 |
redblade7 |
and regardless hundreds (and on my creative server ,probably thousands) of players have interact |
14:16 |
redblade7 |
so it would be impossible |
14:16 |
redblade7 |
and incredibly mean |
14:16 |
sy |
yeah now it would be |
14:16 |
redblade7 |
that mod you showed me seems pointless anyway. just in my opinion |
14:16 |
redblade7 |
if they will grief they will grief |
14:16 |
redblade7 |
if they will break the rules they will break the rules |
14:16 |
redblade7 |
anyway |
14:17 |
redblade7 |
back to discussion of shop and barter ideas |
14:19 |
redblade7 |
let me see what pizza server uses |
14:19 |
redblade7 |
i remember "new pizza" having one of its own |
14:20 |
redblade7 |
that didnt include a currency |
14:22 |
redblade7 |
pizza uses smartshop, but everyone on the forum is talking about crashing |
14:29 |
redblade7 |
i guess for the trading, i can use the gunship mod but comment out the need for trade privilege |
14:37 |
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14:37 |
redblade7 |
ok i found two good looking ones i will try |
14:37 |
redblade7 |
for trading, gunshippenguin's mod (with the trade privilege requirement edited out): https://forum.minetest.net/viewtopic.php?t=13838 |
14:38 |
redblade7 |
and for a shop, rnd's fork of simple shop: https://forum.minetest.net/viewtopic.php?f=9&t=14872&hilit=simple+shop |
14:38 |
redblade7 |
will try both |
14:43 |
rdococ |
Who wants me to try building a fizz-buzz program in my RMod's scriptblock system? |
14:45 |
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14:53 |
redblade7 |
oh btw Krock your search page doesnt include the spun off nyancats/pb&j pup |
14:54 |
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14:54 |
Krock |
what's the link to them? |
14:55 |
Krock |
perhaps they're in a wrong forum |
14:55 |
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14:56 |
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14:59 |
Krock |
from what I see there's no forum topic about it and mods on GitHub aren't fetched yet |
15:04 |
sy |
I'm getting attempt to call field 'register_craft' (a nil value) when I try to start with technic |
15:07 |
Krock |
technic.register_craft or minetest.register_craft? |
15:07 |
Krock |
or any other mod might implement its own crafting funcion |
15:09 |
sy |
neither |
15:09 |
sy |
just register_craft lol |
15:10 |
sy |
oh |
15:10 |
sy |
unified_inventory.register_craft({ |
15:12 |
redblade7 |
it doesnt have its own topic/thread but it's mentioned on a few posts in threads about the nyancats/pb&j pup drama |
15:12 |
redblade7 |
let me find it |
15:13 |
sy |
commented that out now it works |
15:15 |
redblade7 |
Second post here: https://forum.minetest.net/viewtopic.php?f=47&t=17664&hilit=pb%26j+pup |
15:15 |
redblade7 |
https://github.com/tenplus1/pbj_pup |
15:16 |
redblade7 |
it includes both nyancat & pbj_pup, with nyancat rainbow used for both (no candy) |
15:20 |
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15:27 |
KaadmY |
Calinou: versioning currently uses 0.4.15 -> 0.4.15=dev -> 0.4.16 |
15:27 |
sy |
what does this digiline chest do? |
15:27 |
sy |
oh it sends events |
15:27 |
sy |
couldn've guessed |
15:40 |
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15:58 |
sy |
https://0x0.st/daK.webm remote detonation |
15:59 |
sy |
clearly not remote enough but pretty neat |
15:59 |
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16:04 |
jas2 |
Players: 491/772 Servers: 212/236 <-- what this 236 max number of servers? :D |
16:04 |
jas2 |
(top of servers.minetest.net) |
16:06 |
Tirifto |
What does “inventory image hack†do? |
16:07 |
sy |
jas2: yes |
16:07 |
sy |
maximum it's ever seen |
16:08 |
sy |
not the maximum there can be |
16:08 |
jas2 |
nice numbers! |
16:08 |
jas2 |
thx that's cool |
16:09 |
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16:59 |
rdococ |
could I announce a server without port-forwarding it? |
16:59 |
rdococ |
and would they be able to join or not? |
17:00 |
sy |
no |
17:00 |
sy |
the list checks |
17:11 |
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17:18 |
sofar |
rdococ: you could if it's not on a private subnet... |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.16 (2017-06-03) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
20:21 |
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20:21 |
ThomasMonroe |
sounds like a memory management problem |
20:21 |
ThomasMonroe |
probably with the frustum culling |
20:26 |
Bubba_ |
Is there anything I can do to check either of those? |
20:29 |
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20:29 |
Bubba_ |
Or any paticultar mods knows to cause this so I know to avoid? |
20:32 |
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20:39 |
Fixer |
Bubba_: what game version? |
20:39 |
Bubba_ |
Latest |
20:39 |
Bubba_ |
0.4.16 |
20:39 |
Fixer |
Bubba_: what is your vrange? |
20:39 |
swift110 |
hey guys |
20:39 |
Fixer |
Bubba_: is render all enabled? |
20:39 |
Fixer |
swift110: minetest is doing |
20:40 |
Bubba_ |
view range is default. i don't even know what render all is |
20:40 |
Fixer |
Bubba_: R key |
20:40 |
Bubba_ |
that is the range isn't it? |
20:40 |
Fixer |
yes |
20:41 |
Bubba_ |
It does it with max range or not |
20:42 |
Fixer |
Bubba_: it renders everything |
20:42 |
Fixer |
Bubba_: show your minetest.conf on pastebin |
20:42 |
Fixer |
http://pastebin.com/ |
20:46 |
swift110 |
ok |
20:47 |
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20:53 |
Bubba_ |
Fixer: https://pastebin.com/fzYqbM4J |
20:54 |
sfan5 |
tried turning down fsaa? |
20:54 |
sfan5 |
comments in .conf files being with # btw |
20:55 |
Bubba_ |
I added the comment to paste it isn't in the actual config file. |
20:56 |
Bubba_ |
Yup i have tried fsaa on all settings. |
20:56 |
sfan5 |
anyway i don't see anything wrong with your config |
20:57 |
Fixer |
Bubba_: in game press F5 and make sure "range_all" is 0, and vrange is in reasonable range (like 100-240...) |
20:57 |
Fixer |
Bubba_: you can remove wanted_fps = 60 / fps_max = 60 / enable_clouds = false / enable_3d_clouds = false / vsync = true |
20:57 |
Fixer |
from config |
20:57 |
Bubba_ |
Fixer: it says v_range is 100.0 and range_all is 0 |
20:58 |
Bubba_ |
I will remove that from it now |
20:58 |
Fixer |
and you still have 15 fps? |
20:58 |
Fixer |
are you on linux or smth? |
20:58 |
Bubba_ |
Windows 10 |
20:59 |
Bubba_ |
I might not explained right, but the 15 ish fpt isn't constant. Only in those senerios |
20:59 |
Fixer |
Bubba_: I have like core i3 + amd hd6870 and have very good fps |
20:59 |
sfan5 |
like i said perf isn't supposed to be this bad, most likely a bug |
20:59 |
Bubba_ |
bigfoot547: as much as i would love to run linux; to many games don't work on it |
21:00 |
Fixer |
Bubba_: try lowering that fsaa thing |
21:00 |
Fixer |
Bubba_: minimap is disabled? |
21:01 |
Bubba_ |
Yup i do'nt use it. |
21:01 |
Bubba_ |
It makes it worst lol |
21:01 |
Fixer |
yes |
21:01 |
Fixer |
Bubba_: anyway, you should expect solid 65 fps on default config even on vrange 240 |
21:01 |
sofar |
65? |
21:02 |
sofar |
strange number, most displays are 60Hz |
21:02 |
Fixer |
maybe it is 60, i don't remember, look up the code |
21:03 |
Fixer |
Bubba_: what mods do you have? |
21:03 |
Fixer |
Bubba_: stuff like weather, mods with particles... |
21:03 |
sofar |
update gfx drivers & reboot :) |
21:04 |
sofar |
screen resolution? |
21:04 |
Fixer |
1920*1080 |
21:04 |
Bubba_ |
Drivers are update and 1080 |
21:05 |
Fixer |
Bubba_: your PC should handle minetest very well, not sure what is the problem, can you show some screenshot during that bug with F5 enabled and F6 enabled? |
21:05 |
Bubba_ |
Mods are homedecor, 3d armor, worldedit, unifieddyes, travelnet, hudbars, moreblocks, unified_inventory, |
21:06 |
Fixer |
Bubba_: do you have running faucets by any chance? %) |
21:06 |
Bubba_ |
i dont think so but ill check to make sure because im not 100% sure. |
21:06 |
Bubba_ |
Bear with me on responces though kids coming home and today was their first day back. |
21:07 |
sofar |
my suggestion: remove minetest.conf and create a new singleplayer world, start that and look at FPS |
21:07 |
sfan5 |
random other idea: run the server separate from the client |
21:07 |
sofar |
but I doubt mods are to blame |
21:10 |
Fixer |
sfan5: is not he just runs server and plays it as well within it? |
21:10 |
Fixer |
i mean Server tab |
21:11 |
sofar |
server doesn't influence fps, unless his i7 is secretly an rpi |
21:11 |
sofar |
what gfx card again? |
21:12 |
Bubba_ |
r9 380 |
21:13 |
Bubba_ |
when i play its in local game tab with Host server checked because my kids play with me from antoerh computer |
21:13 |
Bubba_ |
play with me from another comptuer *sometimes |
21:17 |
sfan5 |
sofar is right tho that shouldn't affect perf in any way |
21:20 |
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21:34 |
Bubba_ |
I think i found the problem. |
21:34 |
Bubba_ |
I think it was from pressing the "R" like mention before. |
21:35 |
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21:35 |
Bubba_ |
http://i.imgur.com/w7vpxFD.png |
21:35 |
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21:36 |
Genshin |
lo guys o/ |
21:37 |
sofar |
yes, that can ruin your framerate obviously, as you're effectively removing the max view range |
21:37 |
Genshin |
Was Bubba_ enabling full rendering? |
21:39 |
Bubba_ |
Genshin: what do you mean? |
21:39 |
Bubba_ |
I pressed the R button if that is what you mean. That dropped the fps |
21:39 |
Genshin |
Isn't R key used for full rendering? |
21:40 |
sfan5 |
yes |
21:40 |
Genshin |
if so that does affect frame rate depending on the system you are running. |
21:40 |
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21:42 |
Fixer |
lol 2400 mapblocks rendered |
21:42 |
Fixer |
9+E006 vertices |
21:42 |
Fixer |
lolol |
21:42 |
sfan5 |
!c 9*(10**6) |
21:42 |
MinetestBot |
9000000 |
21:42 |
Fixer |
I already have like 20 fps at 2E06 vertices |
21:43 |
Bubba_ |
I don't even know what that means, lol |
21:43 |
Fixer |
Bubba_: if you want bigger view range, adjust via +/- numpad keys, nobody uses R in general play, it is for special circumstances only |
21:44 |
Fixer |
Bubba_: vrange 240 should be fine for you, or even more |
21:44 |
* Genshin |
tried minetest on 4K for the first time. |
21:45 |
Bubba_ |
I changed that to the 240 and it is better for sure. it is going 40-55 when looking back at where I just left and looking forward holds 60 |
21:47 |
Fixer |
"enabled full view range" - i wonder if this message can be confusing to some people |
21:47 |
Bubba_ |
It is. |
21:47 |
Bubba_ |
I just thought it let me see more distance. |
21:47 |
Genshin |
Should be renamed as "Full rendering disabled" imo |
21:48 |
Fixer |
I will open an issue about that |
21:49 |
Genshin |
hmm, how about "Full Block Rendering"? |
21:59 |
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22:43 |
Natechip |
If I wanted to have someone take damage with a on_rightclick on a node what would be my best bet to add? |
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22:50 |
Natechip |
never mind |
22:50 |
Natechip |
I got it |
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