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00:59 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Floatland biomes: Simplify to grassland 5757759 https://git.io/v7rB7 (2017-08-06T00:54:47Z) |
00:59 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Player_api: Integrate settable player collisionbox b4abb07 https://git.io/v7rB5 (2017-08-06T00:54:47Z) |
00:59 |
MinetestBot |
[git] danielmeek32 -> minetest/minetest_game: Player API: Apply model default textures when passing nil to 'set_tex… 271b2be https://git.io/v7rBd (2017-08-06T00:53:53Z) |
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02:33 |
Jas3 |
Hello |
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02:39 |
tentkls_in_casca |
is NSSM broken for CURRENT? |
02:41 |
tentkls_in_casca |
or more to the point, what it the protocol to try and get a patch |
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03:21 |
Jas3 |
!server dcbl |
03:21 |
MinetestBot |
Jas3: dcbl | dcbl.duckdns.org | Clients: 0/15, 0/1 | Version: 0.4.16-dev / dcbl | Ping: 130ms |
03:33 |
Natechip |
https://pastebin.com/bRWRaVih |
03:33 |
Natechip |
creates nil value, can anyone please explain or show me a diffren on_rightclick function |
03:37 |
Jas3 |
Look up the functions in lua_doc.txt |
03:37 |
Jas3 |
Func args wrong |
03:38 |
Jas3 |
Minetest.in_place does not exist |
03:40 |
tentkls_in_casca |
im trying to create a world-of-warcraft like world. WE buildings, but i have to manually place mobs... just spamming teleport |
03:44 |
Jas3 |
Just a thought: look up mobs_spawner mod |
03:45 |
tentkls_in_casca |
Jas3, do you mean. mobs_redo spawner? |
03:46 |
Jas3 |
Its a separate mod by sakel placeable mob spawner nodes |
03:46 |
tentkls_in_casca |
the issue is i cant figure out how to preset them to certain mobs |
03:46 |
tentkls_in_casca |
oh alright thanks for the tip |
03:47 |
Jas3 |
Yw. You can change what nodes the mobs spawn on specifcally but it may require modding. I'd ask in the mibs_redo forum thread |
03:48 |
Natechip |
thanks Jas3 |
03:48 |
Jas3 |
You're welcome : ) |
03:49 |
Natechip |
Jas3: errr where can I find lua_doc.txt |
03:50 |
Natechip |
ive never seen it before sorry |
03:50 |
Jas3 |
In the doc dir |
03:54 |
tentkls_in_casca |
Jas3, man you made my night :D i been at this a while. thanks for responding |
03:54 |
Jas3 |
Glad to be of some help then! |
03:54 |
tentkls_in_casca |
i couldnt get over the meta-data issue that wuzzy told me about |
03:55 |
Jas3 |
What's that? |
03:56 |
tentkls_in_casca |
how mt stores mob data in meta, and such. so boxs/mobs_redo_spawner dont work in WE. maybe i misunderstood him |
03:57 |
Jas3 |
Maybe. Not sure about worldedit. But if the map comes with spawners using metadata and it's not working that is a bummer. |
03:58 |
tentkls_in_casca |
well your solution works so its ok |
03:58 |
Jas3 |
Mobs_redo does come with a single spawner node that i believe does use metadat to store config |
03:59 |
Jas3 |
Good luck! |
04:09 |
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04:28 |
Natechip |
Jas3: sorry. still cant find the docs dir |
04:28 |
Natechip |
is it in .minetest? |
04:32 |
Jas3 |
No. It's in the minetest source directory. Not docs but just doc. |
04:33 |
Natechip |
Jas3: im such a noob. where is minetest source dir..? |
04:34 |
Jas3 |
Or wherever you run minetest from. Find minetest.exe and u should find doc/ |
04:34 |
Natechip |
im on linux, maybe thats why? |
04:39 |
Jas3 |
No, same thing minus the .exe |
04:40 |
Jas3 |
If u installed from rpo idk. Try github.com/minetest/minetest and look in doc/ there |
04:40 |
Jas3 |
Repo* |
04:41 |
Jas3 |
If from distro repo then i would check /usr/share/minetest or |
04:42 |
Jas3 |
/usr/share/doc/minetest |
04:51 |
Natechip |
Jas3: lua_api.txt? |
04:51 |
Natechip |
u should have said that I was looking for lua_doc.txt |
04:51 |
Natechip |
XD |
04:53 |
Jas3 |
I believe i did. Best wishes. |
05:01 |
rdococ |
moo. |
05:01 |
Jas3 |
Muuuuu |
05:47 |
tentkls_in_casca |
recommended to go thru advanced_spawn mod for mobs_redo? |
05:47 |
tentkls_in_casca |
its difficult to know which mod to commit to the research |
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12:13 |
ensonic |
sofar, do you remmeber what the falg in mcresconv https://github.com/minetest-tools/mcresconvert/blob/master/mcresconvert.sh#L128 was supposed to do?, you aren't actually using it |
12:13 |
ensonic |
https://github.com/minetest-tools/mcresconvert/blob/master/mcresconvert.sh#L310 |
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12:51 |
skrp |
is it possible to force a mobs_redo spawner to work off of x,y,z zones? |
12:53 |
DuCake |
skrp what are you wanting to achieve ? |
12:53 |
skrp |
if x[100-250], y[0-40], z[1400-240] { zombies, pigs, chickens } |
12:53 |
sfan5 |
you can always edit the code |
12:54 |
skrp |
thats what ive been working on, trying to work on advanced_spawner |
12:54 |
skrp |
DuCake, the goal is to create zones with harder mobs |
12:54 |
skrp |
so if you have x-level gear it is recommended to travel 100,0,1400. |
12:56 |
DuCake |
you would need to do some explicit coding then. either modifying mobs_redo, or a separate mod to perform the zone specific spawning... |
12:56 |
skrp |
DuCake, do you know if that would be workable on the engine? |
12:57 |
DuCake |
engine? this has nothing to do with minetest engine. |
12:58 |
skrp |
for example: chicken x[0-100] y[0-40] z[0-100]; elite_chicken x[1000-5000] y[0-40] y[1000-5000] |
12:58 |
skrp |
DuCake, in regards to how the engine handles spawn. if it would cause too many sql lookups or whatnot |
12:58 |
DuCake |
mobs_redo has a mobs:register_spawn (or something like that) which allows specifying based on type. What you would need to do is to specify your own area_spawn() function that takes, say, (pos1, pos2, mobname, maxhp). for example. |
12:59 |
DuCake |
nothing to do with the engine. |
13:00 |
skrp |
alright :D |
13:00 |
DuCake |
engine doesn't "handle" spawn.... mobs_redo handles it based on ABMs and checking node types |
13:02 |
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13:03 |
skrp |
DuCake, I see your server specializes in mobs, you have any recommendations |
13:04 |
skrp |
on which spawner function to use? there are a few. If not I'll just start hacking at the first one |
13:06 |
DuCake |
there are two spawn methods ; one is clearly marked as "older". The most recent should be spawn_specific |
13:07 |
skrp |
sorry, 'specific' threw me off as it not being the main fn ":| mb |
13:21 |
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13:24 |
skrp |
DuCake, tail parameters shouldn't break anything right? as they are ignored if not used https://pastebin.com/raw/1wT50DAz |
13:25 |
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13:26 |
DuCake |
adding extra params will not break other mods being able to tall the function no; but you do need to rememebr to check for them, before using them |
13:40 |
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14:07 |
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14:10 |
hisforever |
Had to reinstall OS this morning. Installed Minetest but my Advanced trains mod isn't loading the traind the track with all the other things load? |
14:11 |
hisforever |
traind = trains |
14:13 |
hisforever |
think I'll delete the mod and download again |
14:19 |
hisforever |
I fixed it |
14:25 |
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14:27 |
hisforever |
lost connection |
14:29 |
hisforever |
Whitch HDX texture pack should i get the 128px or 64px? |
14:29 |
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14:34 |
habeangur |
hisforever: depends on your self |
14:34 |
habeangur |
yourself* |
14:35 |
habeangur |
hisforever: 128px is heavier but you'll have more quality |
14:38 |
hisforever |
thanks |
14:40 |
hisforever |
I'd like to be able to have mostly flat land but a mountain or two. How would I go about that? |
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16:13 |
Tirifto |
Hello all! |
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16:39 |
Calinou |
hi Tirifto |
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16:43 |
Tirifto |
I guess “oerekki†does not have a standard pronunciation? |
16:46 |
Calinou |
Tirifto: it's written oerkki (it's not "oreokki" :D) |
16:47 |
Tirifto |
Ah, right, sorry! (“Oreokki†– who wants to sign the petition?) |
16:50 |
Calinou |
I don't know how it should be pronounced, but I pronounce it "oh-air-kee" myself |
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18:20 |
skrp |
minetest spawns on loaded 'chunks' or does mt not have mc chuncks |
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18:36 |
skrp |
i stripped 164 mobs:spawn statements from all mods to consolidate... but i can't find out how to strip mobs:spawn_specific from mods_redo:animals |
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20:35 |
Chinchou |
Fun(sarcasm): https://defuse.ca/b/NstHCnmyT1kF9CLkNUSPSg |
20:35 |
Chinchou |
How do I identify the commit ID(or whatever you want to call it)? |
20:36 |
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20:36 |
sfan5 |
git status |
20:36 |
Chinchou |
Short version: `undefined reference to `Json::Value::Value(Json::Value&&)'`, among others. |
20:37 |
sfan5 |
also use -DENABLE_SYSTEM_JSONCPP=1 |
20:37 |
Chinchou |
sfan5, `git status` didn't tell me the commit, just the branch. |
20:37 |
sfan5 |
right |
20:37 |
sfan5 |
git rev-parse HEAD |
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20:38 |
Chinchou |
`8325d7f48230a653668eecf17652f9410510a3fd` |
20:38 |
Chinchou |
I enabled that cmake flag, I'll try the build again now. |
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20:52 |
Chinchou |
sfan5, setting that flag did it. |
20:52 |
Chinchou |
It built properly this time. Maybe the default should be ON? |
20:52 |
Chinchou |
(also, I use ccmake) |
20:53 |
Chinchou |
No clue why I didn't think of poking it, it seems obvious in hindsight. Thanks for the tip, by the way! |
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21:32 |
MrBlueEyes |
Hello |
21:32 |
MrBlueEyes |
Dargod are you back? |
21:40 |
Calinou |
* [Whois] Dargod is idling for 17 day, 2 h, 38 min, 49 sec (since 2017-07-20 19:01:51 UTC) |
21:41 |
Calinou |
that would be a resounding "no"… ;) |
21:42 |
rdococ |
hm. is the version cycle 0.4.15 -> 0.4.15-dev -> 0.4.16, or is it 0.4.15 -> 0.4.16-dev -> 0.4.16? |
21:42 |
Calinou |
that's a good question actually |
21:42 |
Calinou |
out of guessing, I would say the latter |
21:42 |
Calinou |
(eg. we had 0.4-dev for a while, when 0.4 wasn't officially released) |
21:43 |
rdococ |
hm, maybe, but I'm actually not sure that's right |
21:43 |
Chinchou |
Same with 0.4.14, as I recall. |
21:43 |
rdococ |
well, it depends. what version is KaadmY's shader branch (the one I have installed rn) based on? |
21:44 |
rdococ |
"This branch is 22 commits ahead, 28 commits behind minetest:master." |
21:45 |
rdococ |
I /assume/ that's minetest/minetest, but it could be kaadmy/minetest's master branch. |
22:00 |
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22:00 |
Al_ |
Is there a Discord server for Minetest? |
22:02 |
Chinchou |
There's a positional plugin for Mumble already, along with this channel... I'd be asking about a Mumble server instead. |
22:05 |
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22:06 |
sy |
Chinchou: there is? |
22:07 |
Chinchou |
sy, you mean the positional plugin? Yes. I noticed it when I was poking around in Mumble a few months ago. |
22:07 |
Chinchou |
In Mumble's configuration dialogs, I mean. |
22:07 |
sy |
and it works in minetest? |
22:07 |
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22:08 |
Chinchou |
I haven't tried it - I don't use the voice component. |
22:09 |
sy |
so you use mumble for things other than voice? |
22:09 |
Chinchou |
I would think that it works, given that it has been around for a while. |
22:09 |
Chinchou |
Yeah, the text channel with people who refuse to use IRC for some reason. |
22:22 |
Calinou |
Chinchou: positional audio is largely a gimmick in my experience |
22:22 |
Calinou |
it's not even working that well in Mumble, but I disable it all the time |
22:22 |
Calinou |
(just like text-to-speech) |
22:22 |
Calinou |
also, Mumble really is focused a lot on voice, the text chat is just a by-product and is really basic |
22:23 |
Calinou |
lastly, Mumble is barely active development-wise… |
22:25 |
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22:26 |
Chinchou |
Yes, I'm aware. I wouldn't use positional audio even if I used a voice channel |
22:27 |
Chinchou |
And yes, I know. I guess you didn't pick up on the "for some reason" there. It means I vastly prefer IRC to mumble's basic one-channel-only text chat. |
22:32 |
Chinchou |
Never seen *this* happen before... cmake suddenly can't locate the sound libraries and cURL. |
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22:33 |
Chinchou |
On top of that, it seems that the current pull of homedecor doesn't work in this current(as of ~1 hour ago) pull of MT... causing a crash with nothing useful in the traceback. |
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Fixer |
VanessaE: |
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