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IRC log for #minetest, 2017-07-22

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All times shown according to UTC.

Time Nick Message
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00:00 MinetestBot [git] paramat -> minetest/minetest: Mgv7: Add option to repeat surface biomes in floatlands dc9e451 https://git.io/v7kf3 (2017-07-21T23:56:55Z)
00:10 MinetestBot [git] paramat -> minetest/minetest_game: Floatland biomes: Update due to mgv7 biomerepeat option 48baf1a https://git.io/v7kfp (2017-07-22T00:07:06Z)
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01:45 redblade7 hi
01:46 redblade7 just letting everyone know who is having problems being booted from my serevrs (i am too, even from logging into the vps) i am working on figuring it out
01:46 redblade7 Sokomine:
01:46 redblade7 so i can work with you later
01:46 redblade7 everything is off for now
01:47 redblade7 something is sucking up disk space and i dont know what
01:47 redblade7 one of the rollback files was huge, maybe it was that
01:48 redblade7 but backing up now should be about an hour left
01:48 redblade7 with servers off
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01:55 Baffy[m] has anyone used the Faction mods?
01:55 redblade7 Baffy[m]: never heard of them. what are they?
01:56 Baffy[m] users on the server can have teams and controlled areas
01:56 Baffy[m] and you can attack each other and stuff
01:56 Baffy[m] if you kill enough people or whatever, you can raid their boxes
01:56 redblade7 neat
01:57 wilkgr I've played with one in singleplayer
01:57 Baffy[m] there are two mods for it right now
01:57 wilkgr haven't seen one on a server
01:57 Baffy[m] we're considering it so it's more fun that just building and survival
01:57 rubenwardy there's the factions mod by sapier which you're describing
01:58 rubenwardy but there's also ctf_pvp_engine by me which is a library for factions
01:58 Baffy[m] games are better if you can fuck with other real people
01:58 Baffy[m] or brag about stuff
01:59 Baffy[m] like fallout has some cool rare weapons and clothes, but there's no point, no one will see them
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06:55 skrp anyone up that can help ":| all my scripts are failing
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07:10 skrp https://raw.githubusercontent.com/skrp/HELL/master/init.lua
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08:17 Hawk777 skrp: You can’t use the local keyword inside a table literal AFAIK. It’s only for use within normal executable blocks (top levels of files, functions, control structures, etc.).
08:18 skrp Hawk777, thanks man i appreciate it, first day lua and i couldnt get a single run ":|
08:20 Hawk777 No problem. We all started programming once :)
08:24 skrp like this ? https://raw.githubusercontent.com/skrp/HELL/master/init.lua
08:30 hisforever On youtube I saw a mod that has a round sun, dose anyone know whatmod it is in?
08:42 wilkgr hisforever, that was just a texturepack
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09:09 hisforever ty wilkgr
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11:26 NiklasHD Hi
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12:15 redblade7 Sokomine: please msg me when you get back
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13:28 soupfly What are some easy ways to get from Y=0 to Y=-512? Do you guys set up teleport, or maybe a long downward plunge into a player made lake with a ladder to get back?
13:32 Krock travelnet's elevators
13:32 Krock /teleport
13:32 Krock that's what I do :3
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14:13 MinetestBot [git] Ezhh -> minetest/minetest_game: Correct farming/stairs dependency (#1838) c2f3c99 https://git.io/v7koL (2017-07-22T14:11:40Z)
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14:34 Sokomine soupfly: with sneak elevators it was also possible to just dig a few holes in the sides of the shaft and press shift while falling to break the fall near the bottom. the way back could be achieved by /home. travelnets and travelnet elevators (my mod :-)) are of course better :-)
14:39 SONOFSATAN good moring sokomibne
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14:53 Sokomine hi
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14:54 twoelk o/
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17:23 soupfly thanks Sokomine
17:24 soupfly I think I'll try ladders instead of the sneak method
17:34 Krock Õ.Õ  really? 500m aren't climbed fast
17:35 Krock well, with a fast speed of 20 this might be working too
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18:17 juhdanad Is there a Lua editor which provides code assistance in table constructors? For example schematics or biome definitions.
18:17 MinetestBot [git] SmallJoker -> minetest/minetest_game: Creative: Prevent unauthorized item access (#1840) a1d35f3 https://git.io/v7kHZ (2017-07-22T18:16:25Z)
18:19 rubenwardy https://forum.minetest.net/viewtopic.php?f=14&t=15303
18:19 rubenwardy also see first comment
18:22 juhdanad Ah, thank you, I'll read these!
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19:46 EDAKIRI Krock: a solution would be fast carts which can run vertically.  ;-)
19:49 Krock that's called elevator
19:49 Krock we have a mod that does this.. somewhere
19:50 behalebabo here's mine: https://forum.minetest.net/viewtopic.php?f=9&t=17079
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20:02 salahzar just a question if anybody knows how to import a minecraft world to minetest. We did an educational experiment with minecraft in Italy and want to move the worlds to minetest this fall. The students built some good cities and want them to keep on in minetest.
20:03 thePalindrome The problem is there isn't always a 1:1 link between MC blocks and MT blocks
20:05 salahzar I've seen there are already some experiments I found on internet, like mcimport and a way through mcedit, but they seem so complex to set up and not working by my side. Maybe some hints on doing a specific lua mod reading minecraft blocks and storing to minetest sqlite
20:06 salahzar (quite a newbie on this however, but it seems in theory interesting and educational)
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20:10 salahzar there is the following https://www.dropbox.com/s/58u6opfbk3nmmq8/tomtsschem.py which can be a starting point for doing it if I have a template on how to load from minecraft and then store to minetest. Are thre already some samples?
20:12 salahzar mmm maybe I can give a try to this: https://github.com/minetest-tools/mcimport
20:14 thePalindrome That python script looks like it'll do the trick
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21:04 EDAKIRI behalebabo: could be nice. I like to stick to things with high resolution textures.  --so I would have a wish.
21:06 EDAKIRI If carts could travel along vertical rails, that would also address the texture need.
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21:36 Fixer salahzar: there are some converters available on forum somewhere
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21:39 nathan36 Hey chaps
21:41 DuCake Hello - I'm trying to figure out why I am having problems ith accented characters and getting "<invalid multibyte string>" errors in chat on my server (Axinite). It's a self-compiled server 0.4.16 ; I haven't had this issue previously on other builds I've made...
21:41 DuCake Minetest 0.4.16-dev-a8c405b (Linux) Build info: VER=0.4.16-dev-a8c405b BUILD_TYPE=Release RUN_IN_PLACE=1 USE_GETTEXT=0 USE_SOUND=0 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=0 STATIC_SHAREDIR="."
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21:42 DuCake it doesn't seem any previous occurrences of this issue (seen in old chat logs) ever got an openly documented resolution..
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21:47 nathan36 I am having an issue with moving a world I created as a player to a server. I created the world, enabled mods for it etc, but when i run "minetestserver --world myworld" and then join from another PC, it is a completely different world, without mods etc
21:49 DuCake hm found a thread for my problem just now. need freetype. sorry for the intrusion
21:49 DuCake nathan36 if "myworld" is just the name of the world, that won't work, you need to specify the path
21:50 DuCake e.g. bin/minetest --world ./worlds/myworld
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21:51 DuCake ... hm. I already use freetype. case re-unsolved...
21:53 nathan36 DuCake: so, minetestserver --world /home/nathan/.minetest/worlds/myworld would do it?
22:10 bigfoot547 #6161: This whole problem could be avoided if the #pragma once compiler directive is used, right/
22:10 bigfoot547 #6161 I said
22:10 bigfoot547 Okay, nvm, MinetestBot
22:11 bigfoot547 (link: https://github.com/minetest/minetest/pull/6161 )
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23:18 luizsab Hello! Someone know if the Bank Account Mod works? I have the Currency Mod dependency, but it doesn't show to me
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23:35 Zaphia Hello
23:35 Zaphia Is anyone here?
23:36 Zaphia Anyways, does anyone know of a server that allows greifing and has no anti-greifing protections?
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