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MinetestBot |
[git] paramat -> minetest/minetest: Mgv7: Add option to repeat surface biomes in floatlands dc9e451 https://git.io/v7kf3 (2017-07-21T23:56:55Z) |
00:10 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Floatland biomes: Update due to mgv7 biomerepeat option 48baf1a https://git.io/v7kfp (2017-07-22T00:07:06Z) |
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redblade7 |
hi |
01:46 |
redblade7 |
just letting everyone know who is having problems being booted from my serevrs (i am too, even from logging into the vps) i am working on figuring it out |
01:46 |
redblade7 |
Sokomine: |
01:46 |
redblade7 |
so i can work with you later |
01:46 |
redblade7 |
everything is off for now |
01:47 |
redblade7 |
something is sucking up disk space and i dont know what |
01:47 |
redblade7 |
one of the rollback files was huge, maybe it was that |
01:48 |
redblade7 |
but backing up now should be about an hour left |
01:48 |
redblade7 |
with servers off |
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01:55 |
Baffy[m] |
has anyone used the Faction mods? |
01:55 |
redblade7 |
Baffy[m]: never heard of them. what are they? |
01:56 |
Baffy[m] |
users on the server can have teams and controlled areas |
01:56 |
Baffy[m] |
and you can attack each other and stuff |
01:56 |
Baffy[m] |
if you kill enough people or whatever, you can raid their boxes |
01:56 |
redblade7 |
neat |
01:57 |
wilkgr |
I've played with one in singleplayer |
01:57 |
Baffy[m] |
there are two mods for it right now |
01:57 |
wilkgr |
haven't seen one on a server |
01:57 |
Baffy[m] |
we're considering it so it's more fun that just building and survival |
01:57 |
rubenwardy |
there's the factions mod by sapier which you're describing |
01:58 |
rubenwardy |
but there's also ctf_pvp_engine by me which is a library for factions |
01:58 |
Baffy[m] |
games are better if you can fuck with other real people |
01:58 |
Baffy[m] |
or brag about stuff |
01:59 |
Baffy[m] |
like fallout has some cool rare weapons and clothes, but there's no point, no one will see them |
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skrp |
anyone up that can help ":| all my scripts are failing |
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07:10 |
skrp |
https://raw.githubusercontent.com/skrp/HELL/master/init.lua |
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08:17 |
Hawk777 |
skrp: You can’t use the local keyword inside a table literal AFAIK. It’s only for use within normal executable blocks (top levels of files, functions, control structures, etc.). |
08:18 |
skrp |
Hawk777, thanks man i appreciate it, first day lua and i couldnt get a single run ":| |
08:20 |
Hawk777 |
No problem. We all started programming once :) |
08:24 |
skrp |
like this ? https://raw.githubusercontent.com/skrp/HELL/master/init.lua |
08:30 |
hisforever |
On youtube I saw a mod that has a round sun, dose anyone know whatmod it is in? |
08:42 |
wilkgr |
hisforever, that was just a texturepack |
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hisforever |
ty wilkgr |
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11:26 |
NiklasHD |
Hi |
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redblade7 |
Sokomine: please msg me when you get back |
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13:28 |
soupfly |
What are some easy ways to get from Y=0 to Y=-512? Do you guys set up teleport, or maybe a long downward plunge into a player made lake with a ladder to get back? |
13:32 |
Krock |
travelnet's elevators |
13:32 |
Krock |
/teleport |
13:32 |
Krock |
that's what I do :3 |
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14:13 |
MinetestBot |
[git] Ezhh -> minetest/minetest_game: Correct farming/stairs dependency (#1838) c2f3c99 https://git.io/v7koL (2017-07-22T14:11:40Z) |
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14:34 |
Sokomine |
soupfly: with sneak elevators it was also possible to just dig a few holes in the sides of the shaft and press shift while falling to break the fall near the bottom. the way back could be achieved by /home. travelnets and travelnet elevators (my mod :-)) are of course better :-) |
14:39 |
SONOFSATAN |
good moring sokomibne |
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14:53 |
Sokomine |
hi |
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14:54 |
twoelk |
o/ |
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17:23 |
soupfly |
thanks Sokomine |
17:24 |
soupfly |
I think I'll try ladders instead of the sneak method |
17:34 |
Krock |
Õ.Õ really? 500m aren't climbed fast |
17:35 |
Krock |
well, with a fast speed of 20 this might be working too |
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18:17 |
juhdanad |
Is there a Lua editor which provides code assistance in table constructors? For example schematics or biome definitions. |
18:17 |
MinetestBot |
[git] SmallJoker -> minetest/minetest_game: Creative: Prevent unauthorized item access (#1840) a1d35f3 https://git.io/v7kHZ (2017-07-22T18:16:25Z) |
18:19 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=14&t=15303 |
18:19 |
rubenwardy |
also see first comment |
18:22 |
juhdanad |
Ah, thank you, I'll read these! |
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19:46 |
EDAKIRI |
Krock: a solution would be fast carts which can run vertically. ;-) |
19:49 |
Krock |
that's called elevator |
19:49 |
Krock |
we have a mod that does this.. somewhere |
19:50 |
behalebabo |
here's mine: https://forum.minetest.net/viewtopic.php?f=9&t=17079 |
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20:02 |
salahzar |
just a question if anybody knows how to import a minecraft world to minetest. We did an educational experiment with minecraft in Italy and want to move the worlds to minetest this fall. The students built some good cities and want them to keep on in minetest. |
20:03 |
thePalindrome |
The problem is there isn't always a 1:1 link between MC blocks and MT blocks |
20:05 |
salahzar |
I've seen there are already some experiments I found on internet, like mcimport and a way through mcedit, but they seem so complex to set up and not working by my side. Maybe some hints on doing a specific lua mod reading minecraft blocks and storing to minetest sqlite |
20:06 |
salahzar |
(quite a newbie on this however, but it seems in theory interesting and educational) |
20:07 |
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20:10 |
salahzar |
there is the following https://www.dropbox.com/s/58u6opfbk3nmmq8/tomtsschem.py which can be a starting point for doing it if I have a template on how to load from minecraft and then store to minetest. Are thre already some samples? |
20:12 |
salahzar |
mmm maybe I can give a try to this: https://github.com/minetest-tools/mcimport |
20:14 |
thePalindrome |
That python script looks like it'll do the trick |
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21:04 |
EDAKIRI |
behalebabo: could be nice. I like to stick to things with high resolution textures. --so I would have a wish. |
21:06 |
EDAKIRI |
If carts could travel along vertical rails, that would also address the texture need. |
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21:36 |
Fixer |
salahzar: there are some converters available on forum somewhere |
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21:39 |
nathan36 |
Hey chaps |
21:41 |
DuCake |
Hello - I'm trying to figure out why I am having problems ith accented characters and getting "<invalid multibyte string>" errors in chat on my server (Axinite). It's a self-compiled server 0.4.16 ; I haven't had this issue previously on other builds I've made... |
21:41 |
DuCake |
Minetest 0.4.16-dev-a8c405b (Linux) Build info: VER=0.4.16-dev-a8c405b BUILD_TYPE=Release RUN_IN_PLACE=1 USE_GETTEXT=0 USE_SOUND=0 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=0 STATIC_SHAREDIR="." |
21:42 |
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21:42 |
DuCake |
it doesn't seem any previous occurrences of this issue (seen in old chat logs) ever got an openly documented resolution.. |
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21:47 |
nathan36 |
I am having an issue with moving a world I created as a player to a server. I created the world, enabled mods for it etc, but when i run "minetestserver --world myworld" and then join from another PC, it is a completely different world, without mods etc |
21:49 |
DuCake |
hm found a thread for my problem just now. need freetype. sorry for the intrusion |
21:49 |
DuCake |
nathan36 if "myworld" is just the name of the world, that won't work, you need to specify the path |
21:50 |
DuCake |
e.g. bin/minetest --world ./worlds/myworld |
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21:51 |
DuCake |
... hm. I already use freetype. case re-unsolved... |
21:53 |
nathan36 |
DuCake: so, minetestserver --world /home/nathan/.minetest/worlds/myworld would do it? |
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23:18 |
luizsab |
Hello! Someone know if the Bank Account Mod works? I have the Currency Mod dependency, but it doesn't show to me |
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23:35 |
Zaphia |
Hello |
23:35 |
Zaphia |
Is anyone here? |
23:36 |
Zaphia |
Anyways, does anyone know of a server that allows greifing and has no anti-greifing protections? |
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