Time Nick Message 00:00 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv7: Add option to repeat surface biomes in floatlands 13dc9e451 https://git.io/v7kf3 (152017-07-21T23:56:55Z) 00:10 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Floatland biomes: Update due to mgv7 biomerepeat option 1348baf1a https://git.io/v7kfp (152017-07-22T00:07:06Z) 01:45 redblade7 hi 01:46 redblade7 just letting everyone know who is having problems being booted from my serevrs (i am too, even from logging into the vps) i am working on figuring it out 01:46 redblade7 Sokomine: 01:46 redblade7 so i can work with you later 01:46 redblade7 everything is off for now 01:47 redblade7 something is sucking up disk space and i dont know what 01:47 redblade7 one of the rollback files was huge, maybe it was that 01:48 redblade7 but backing up now should be about an hour left 01:48 redblade7 with servers off 01:55 Baffy[m] has anyone used the Faction mods? 01:55 redblade7 Baffy[m]: never heard of them. what are they? 01:56 Baffy[m] users on the server can have teams and controlled areas 01:56 Baffy[m] and you can attack each other and stuff 01:56 Baffy[m] if you kill enough people or whatever, you can raid their boxes 01:56 redblade7 neat 01:57 wilkgr I've played with one in singleplayer 01:57 Baffy[m] there are two mods for it right now 01:57 wilkgr haven't seen one on a server 01:57 Baffy[m] we're considering it so it's more fun that just building and survival 01:57 rubenwardy there's the factions mod by sapier which you're describing 01:58 rubenwardy but there's also ctf_pvp_engine by me which is a library for factions 01:58 Baffy[m] games are better if you can fuck with other real people 01:58 Baffy[m] or brag about stuff 01:59 Baffy[m] like fallout has some cool rare weapons and clothes, but there's no point, no one will see them 06:55 skrp anyone up that can help ":| all my scripts are failing 07:10 skrp https://raw.githubusercontent.com/skrp/HELL/master/init.lua 08:17 Hawk777 skrp: You can’t use the local keyword inside a table literal AFAIK. It’s only for use within normal executable blocks (top levels of files, functions, control structures, etc.). 08:18 skrp Hawk777, thanks man i appreciate it, first day lua and i couldnt get a single run ":| 08:20 Hawk777 No problem. We all started programming once :) 08:24 skrp like this ? https://raw.githubusercontent.com/skrp/HELL/master/init.lua 08:30 hisforever On youtube I saw a mod that has a round sun, dose anyone know whatmod it is in? 08:42 wilkgr hisforever, that was just a texturepack 09:09 hisforever ty wilkgr 11:26 NiklasHD Hi 12:15 redblade7 Sokomine: please msg me when you get back 13:28 soupfly What are some easy ways to get from Y=0 to Y=-512? Do you guys set up teleport, or maybe a long downward plunge into a player made lake with a ladder to get back? 13:32 Krock travelnet's elevators 13:32 Krock /teleport 13:32 Krock that's what I do :3 14:13 MinetestBot 02[git] 04Ezhh -> 03minetest/minetest_game: Correct farming/stairs dependency (#1838) 13c2f3c99 https://git.io/v7koL (152017-07-22T14:11:40Z) 14:34 Sokomine soupfly: with sneak elevators it was also possible to just dig a few holes in the sides of the shaft and press shift while falling to break the fall near the bottom. the way back could be achieved by /home. travelnets and travelnet elevators (my mod :-)) are of course better :-) 14:39 SONOFSATAN good moring sokomibne 14:53 Sokomine hi 14:54 twoelk o/ 17:23 soupfly thanks Sokomine 17:24 soupfly I think I'll try ladders instead of the sneak method 17:34 Krock Õ.Õ really? 500m aren't climbed fast 17:35 Krock well, with a fast speed of 20 this might be working too 18:17 juhdanad Is there a Lua editor which provides code assistance in table constructors? For example schematics or biome definitions. 18:17 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest_game: Creative: Prevent unauthorized item access (#1840) 13a1d35f3 https://git.io/v7kHZ (152017-07-22T18:16:25Z) 18:19 rubenwardy https://forum.minetest.net/viewtopic.php?f=14&t=15303 18:19 rubenwardy also see first comment 18:22 juhdanad Ah, thank you, I'll read these! 19:46 EDAKIRI Krock: a solution would be fast carts which can run vertically. ;-) 19:49 Krock that's called elevator 19:49 Krock we have a mod that does this.. somewhere 19:50 behalebabo here's mine: https://forum.minetest.net/viewtopic.php?f=9&t=17079 20:02 salahzar just a question if anybody knows how to import a minecraft world to minetest. We did an educational experiment with minecraft in Italy and want to move the worlds to minetest this fall. The students built some good cities and want them to keep on in minetest. 20:03 thePalindrome The problem is there isn't always a 1:1 link between MC blocks and MT blocks 20:05 salahzar I've seen there are already some experiments I found on internet, like mcimport and a way through mcedit, but they seem so complex to set up and not working by my side. Maybe some hints on doing a specific lua mod reading minecraft blocks and storing to minetest sqlite 20:06 salahzar (quite a newbie on this however, but it seems in theory interesting and educational) 20:10 salahzar there is the following https://www.dropbox.com/s/58u6opfbk3nmmq8/tomtsschem.py which can be a starting point for doing it if I have a template on how to load from minecraft and then store to minetest. Are thre already some samples? 20:12 salahzar mmm maybe I can give a try to this: https://github.com/minetest-tools/mcimport 20:14 thePalindrome That python script looks like it'll do the trick 21:04 EDAKIRI behalebabo: could be nice. I like to stick to things with high resolution textures. --so I would have a wish. 21:06 EDAKIRI If carts could travel along vertical rails, that would also address the texture need. 21:36 Fixer salahzar: there are some converters available on forum somewhere 21:39 nathan36 Hey chaps 21:41 DuCake Hello - I'm trying to figure out why I am having problems ith accented characters and getting "" errors in chat on my server (Axinite). It's a self-compiled server 0.4.16 ; I haven't had this issue previously on other builds I've made... 21:41 DuCake Minetest 0.4.16-dev-a8c405b (Linux) Build info: VER=0.4.16-dev-a8c405b BUILD_TYPE=Release RUN_IN_PLACE=1 USE_GETTEXT=0 USE_SOUND=0 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=0 STATIC_SHAREDIR="." 21:42 DuCake it doesn't seem any previous occurrences of this issue (seen in old chat logs) ever got an openly documented resolution.. 21:47 nathan36 I am having an issue with moving a world I created as a player to a server. I created the world, enabled mods for it etc, but when i run "minetestserver --world myworld" and then join from another PC, it is a completely different world, without mods etc 21:49 DuCake hm found a thread for my problem just now. need freetype. sorry for the intrusion 21:49 DuCake nathan36 if "myworld" is just the name of the world, that won't work, you need to specify the path 21:50 DuCake e.g. bin/minetest --world ./worlds/myworld 21:51 DuCake ... hm. I already use freetype. case re-unsolved... 21:53 nathan36 DuCake: so, minetestserver --world /home/nathan/.minetest/worlds/myworld would do it? 22:10 bigfoot547 #6161: This whole problem could be avoided if the #pragma once compiler directive is used, right/ 22:10 bigfoot547 #6161 I said 22:10 bigfoot547 Okay, nvm, MinetestBot 22:11 bigfoot547 (link: https://github.com/minetest/minetest/pull/6161 ) 23:18 luizsab Hello! Someone know if the Bank Account Mod works? I have the Currency Mod dependency, but it doesn't show to me 23:35 Zaphia Hello 23:35 Zaphia Is anyone here? 23:36 Zaphia Anyways, does anyone know of a server that allows greifing and has no anti-greifing protections?