Time |
Nick |
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00:07 |
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00:08 |
BastIsAwesome |
Hello. |
00:08 |
Calinou |
hi |
00:09 |
BastIsAwesome |
Anyone here a developer? |
00:09 |
BastIsAwesome |
Ah, now I see something I need. |
00:11 |
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00:11 |
BastIsAwesome |
Okay, well, that didn't work as I expected at all. |
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00:45 |
swift110 |
hey basxto |
00:45 |
swift110 |
hey Calinou |
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01:08 |
MinetestBot |
[git] TeTpaAka -> minetest/minetest: Player collisionbox: Make settable 49920cf https://git.io/v7JHC (2017-07-21T01:03:22Z) |
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01:18 |
MinetestBot |
[git] TeTpaAka -> minetest/minetest_game: Player model: Remove vertical 1 node offset 886537e https://git.io/v7JHh (2017-07-21T01:13:09Z) |
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Tetriser |
Hello |
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07:31 |
hisforever |
How can I make parts of my world flat? |
07:50 |
YuGiOhJCJ |
you can do it manually by digging or using a mod like worldedit and replace a region by air blocs |
07:59 |
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07:59 |
YuGiOhJCJ |
"//pos1", then "//pos2" to select the region between pos1 and pos2, then "//set air" to replace the region by air blocs |
08:01 |
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08:02 |
YuGiOhJCJ |
hisforever, here is the result: http://yugiohjcj.free.fr/minetest-set-air.png |
08:03 |
hisforever |
ty YuGiOJCJ |
08:03 |
YuGiOhJCJ |
worldedit is here: https://forum.minetest.net/viewtopic.php?id=572 |
08:05 |
hisforever |
I use WorldEdit a lot still learning (grin) |
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08:31 |
hisforever |
Question: The moreblocks isnot loading http://imgur.com/a/5Tmsj I can enable moreblocks but it dosent engage.? |
08:32 |
hisforever |
going to do a screen shot of bug page brb |
08:35 |
hisforever |
http://imgur.com/a/xUjxl |
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09:41 |
hisforever |
Inmaking a new world just what are seeds used for? |
09:58 |
cx384 |
hisforever, https://en.wikipedia.org/wiki/Random_seed |
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13:36 |
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13:36 |
BastIsAwesome |
Hello. |
13:38 |
BastIsAwesome |
What tools are used when developing sound files for Minetest mods? |
13:45 |
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13:49 |
VanessaE |
BastIsAwesome: I imagine a lot of work is done with tools like Audacity |
13:50 |
VanessaE |
that's what I use when I need to create a sound anyway |
13:50 |
VanessaE |
microphone, record to Audacity, cut/paste/filter/etc, export to ogg |
13:50 |
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13:50 |
VanessaE |
or perhaps download and edit a sound file from freesound.org |
13:50 |
VanessaE |
hey est31 |
13:51 |
octacian |
I dunno, there's most definitely better choices than Audacity for the particular use case IMO |
13:51 |
VanessaE |
perhaps |
13:51 |
VanessaE |
but Audacity is free, open source, and royalty-free. |
13:51 |
est31 |
hi VanessaE |
13:51 |
VanessaE |
no matter what you make with it, no one can claim against your work but you (and the authors of any sound files you started with) |
13:52 |
octacian |
True. |
13:52 |
octacian |
It seems to me as though Audacity would be extremely complicated for such a task though |
13:52 |
octacian |
But maybe I just haven't learned enough about it xD |
13:52 |
VanessaE |
depends on what you're trying to do |
13:52 |
VanessaE |
basic operations like copy/paste or filtering are easy |
13:52 |
octacian |
Yes, but AFAIK anything above that... |
13:53 |
VanessaE |
well |
13:53 |
VanessaE |
what would you do to a sound file other than copy, cut, paste, or apply a filter? |
13:53 |
VanessaE |
I mean literally, what else is there, short of drawing the waveforms by hand :) |
13:53 |
VanessaE |
(which you can also do) |
13:54 |
octacian |
Maybe I'll have to give it a try, I need some sounds for my subgame anyways |
13:54 |
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13:55 |
VanessaE |
well I guess there's the question of synthesizing a sound from scratch, come to think of it |
13:56 |
calcul0n |
you can use vc synthesizers for that, but it's far from easy :) |
13:56 |
VanessaE |
there are features for that also, at least so it appears |
13:56 |
calcul0n |
there's one called ams iirc |
13:58 |
VanessaE |
I guess audacity is kind of the "do things the old-fashioned way" tool |
13:59 |
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13:59 |
VanessaE |
like how you can make "wind" sounds by running large, rough drum across a big piece of cloth |
13:59 |
VanessaE |
saw a video on that once, explaining how many of the classic cartoon sfx were made |
13:59 |
BastIsAwesome |
Interesting... |
14:01 |
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14:03 |
BastIsAwesome |
But what if I wanted to, say, use a program to generate sounds... |
14:04 |
VanessaE |
audacity can do that, but I've never used that feature |
14:04 |
BastIsAwesome |
I don't recall seeing that feature in audacity... |
14:04 |
VanessaE |
Generate -> Tone |
14:05 |
BastIsAwesome |
Wow, it really does exist... |
14:05 |
VanessaE |
(or several others) |
14:05 |
calcul0n |
ha, i found it : http://alsamodular.sourceforge.net/ |
14:05 |
calcul0n |
i've been unable to produce anything with that, but it was very fun :p |
14:05 |
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14:06 |
BastIsAwesome |
So, say I wanted to generate a block breaking sound? |
14:06 |
VanessaE |
BastIsAwesome: never tried, but the first thing you'd need to do is figure out what comprises such a sound |
14:07 |
BastIsAwesome |
And this is why I never did audio development. |
14:07 |
VanessaE |
all sounds in existence can be represented by one or more superimposed sine waves e.g. tones |
14:10 |
BastIsAwesome |
So, what do I do if I have no interest in sound development at all? |
14:14 |
calcul0n |
there are a lot of free sound banks on internet |
14:14 |
calcul0n |
but it's generally hard to find what you're looking for |
14:14 |
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BastIsAwesome |
That is true... |
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23:01 |
stujones11 |
Linker errors on debian 8 https://gist.github.com/stujones11/87440abcef89c149a97ae401ebc6f2c2 any ideas? |
23:15 |
Calinou |
stujones11: try linking to system libjsoncpp maybe; install it using apt-get, then use the CMake setting to use system libjsoncpp |
23:15 |
Calinou |
(I forgot what it was) |
23:30 |
stujones11 |
-DENABLE_SYSTEM_JSONCPP makes no difference for me right now. |