Time Nick Message 00:08 BastIsAwesome Hello. 00:08 Calinou hi 00:09 BastIsAwesome Anyone here a developer? 00:09 BastIsAwesome Ah, now I see something I need. 00:11 BastIsAwesome Okay, well, that didn't work as I expected at all. 00:45 swift110 hey basxto 00:45 swift110 hey Calinou 01:08 MinetestBot 02[git] 04TeTpaAka -> 03minetest/minetest: Player collisionbox: Make settable 1349920cf https://git.io/v7JHC (152017-07-21T01:03:22Z) 01:18 MinetestBot 02[git] 04TeTpaAka -> 03minetest/minetest_game: Player model: Remove vertical 1 node offset 13886537e https://git.io/v7JHh (152017-07-21T01:13:09Z) 01:56 Tetriser Hello 07:31 hisforever How can I make parts of my world flat? 07:50 YuGiOhJCJ you can do it manually by digging or using a mod like worldedit and replace a region by air blocs 07:59 YuGiOhJCJ "//pos1", then "//pos2" to select the region between pos1 and pos2, then "//set air" to replace the region by air blocs 08:02 YuGiOhJCJ hisforever, here is the result: http://yugiohjcj.free.fr/minetest-set-air.png 08:03 hisforever ty YuGiOJCJ 08:03 YuGiOhJCJ worldedit is here: https://forum.minetest.net/viewtopic.php?id=572 08:05 hisforever I use WorldEdit a lot still learning (grin) 08:31 hisforever Question: The moreblocks isnot loading http://imgur.com/a/5Tmsj I can enable moreblocks but it dosent engage.? 08:32 hisforever going to do a screen shot of bug page brb 08:35 hisforever http://imgur.com/a/xUjxl 09:41 hisforever Inmaking a new world just what are seeds used for? 09:58 cx384 hisforever, https://en.wikipedia.org/wiki/Random_seed 13:36 BastIsAwesome Hello. 13:38 BastIsAwesome What tools are used when developing sound files for Minetest mods? 13:49 VanessaE BastIsAwesome: I imagine a lot of work is done with tools like Audacity 13:50 VanessaE that's what I use when I need to create a sound anyway 13:50 VanessaE microphone, record to Audacity, cut/paste/filter/etc, export to ogg 13:50 VanessaE or perhaps download and edit a sound file from freesound.org 13:50 VanessaE hey est31 13:51 octacian I dunno, there's most definitely better choices than Audacity for the particular use case IMO 13:51 VanessaE perhaps 13:51 VanessaE but Audacity is free, open source, and royalty-free. 13:51 est31 hi VanessaE 13:51 VanessaE no matter what you make with it, no one can claim against your work but you (and the authors of any sound files you started with) 13:52 octacian True. 13:52 octacian It seems to me as though Audacity would be extremely complicated for such a task though 13:52 octacian But maybe I just haven't learned enough about it xD 13:52 VanessaE depends on what you're trying to do 13:52 VanessaE basic operations like copy/paste or filtering are easy 13:52 octacian Yes, but AFAIK anything above that... 13:53 VanessaE well 13:53 VanessaE what would you do to a sound file other than copy, cut, paste, or apply a filter? 13:53 VanessaE I mean literally, what else is there, short of drawing the waveforms by hand :) 13:53 VanessaE (which you can also do) 13:54 octacian Maybe I'll have to give it a try, I need some sounds for my subgame anyways 13:55 VanessaE well I guess there's the question of synthesizing a sound from scratch, come to think of it 13:56 calcul0n you can use vc synthesizers for that, but it's far from easy :) 13:56 VanessaE there are features for that also, at least so it appears 13:56 calcul0n there's one called ams iirc 13:58 VanessaE I guess audacity is kind of the "do things the old-fashioned way" tool 13:59 VanessaE like how you can make "wind" sounds by running large, rough drum across a big piece of cloth 13:59 VanessaE saw a video on that once, explaining how many of the classic cartoon sfx were made 13:59 BastIsAwesome Interesting... 14:03 BastIsAwesome But what if I wanted to, say, use a program to generate sounds... 14:04 VanessaE audacity can do that, but I've never used that feature 14:04 BastIsAwesome I don't recall seeing that feature in audacity... 14:04 VanessaE Generate -> Tone 14:05 BastIsAwesome Wow, it really does exist... 14:05 VanessaE (or several others) 14:05 calcul0n ha, i found it : http://alsamodular.sourceforge.net/ 14:05 calcul0n i've been unable to produce anything with that, but it was very fun :p 14:06 BastIsAwesome So, say I wanted to generate a block breaking sound? 14:06 VanessaE BastIsAwesome: never tried, but the first thing you'd need to do is figure out what comprises such a sound 14:07 BastIsAwesome And this is why I never did audio development. 14:07 VanessaE all sounds in existence can be represented by one or more superimposed sine waves e.g. tones 14:10 BastIsAwesome So, what do I do if I have no interest in sound development at all? 14:14 calcul0n there are a lot of free sound banks on internet 14:14 calcul0n but it's generally hard to find what you're looking for 14:16 BastIsAwesome That is true... 23:01 stujones11 Linker errors on debian 8 https://gist.github.com/stujones11/87440abcef89c149a97ae401ebc6f2c2 any ideas? 23:15 Calinou stujones11: try linking to system libjsoncpp maybe; install it using apt-get, then use the CMake setting to use system libjsoncpp 23:15 Calinou (I forgot what it was) 23:30 stujones11 -DENABLE_SYSTEM_JSONCPP makes no difference for me right now.