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01:01 |
redblade7 |
does anyone know the group name if i want an item, in creative mode, to disappear from inventory upon placement? |
01:03 |
redblade7 |
i think so |
01:03 |
redblade7 |
there was a change made to the mobs mod after i pointed it out |
01:03 |
redblade7 |
unless he changed something else |
01:05 |
kaeza |
there's only `not_in_creative_inventory` AFAIK |
01:06 |
kaeza |
oh, you meant the player inventory? |
01:06 |
redblade7 |
i can do that, but what function would i add |
01:06 |
redblade7 |
yes i mean the playre inventory |
01:06 |
redblade7 |
like if you pick something up, you can keep placing over and over, but not true in every case |
01:06 |
redblade7 |
so i'm wondering what the code or group is to prevent that |
01:07 |
redblade7 |
some mods follow that behavior other mods remove the item when you place it |
01:07 |
redblade7 |
the non-creative behavior |
01:07 |
kaeza |
here's an example: https://github.com/minetest/minetest_game/blob/master/mods/boats/init.lua#L248 |
01:07 |
redblade7 |
whichis what i'm looking for |
01:08 |
redblade7 |
ok |
01:08 |
redblade7 |
looks easy |
01:08 |
redblade7 |
i'll give that a try |
01:08 |
kaeza |
here's the conterpart code for when the item is picked up: https://github.com/minetest/minetest_game/blob/master/mods/boats/init.lua#L113 |
01:10 |
kaeza |
of course you'd probably replace the `minetest.add_item` call with a call to actually add the item to the player's inventory instead |
01:10 |
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01:16 |
redblade7 |
ok, well what i'm basically trying to do is phase out nyancats |
01:16 |
redblade7 |
they have been removed completely on my two newer servers |
01:16 |
redblade7 |
while my older one has the pbj_pup and nyancat mod |
01:17 |
redblade7 |
i removed the nyancat from creative inventory using not_in_creative_inventory=1 |
01:17 |
redblade7 |
but if someone finds one they can just keep placing it, since it's a creative server |
01:17 |
redblade7 |
i am looking for an easy way to avoid that |
01:18 |
redblade7 |
by only allowing existing nyancats to circulate, rather than creating new ones |
01:20 |
redblade7 |
and pbj_pup_generate=false so no future generation |
01:20 |
redblade7 |
but the weak spot is the fact that they can just keep placing new nyancats if they have one, since it's creative mode |
01:23 |
redblade7 |
hey i didnt even know there was a separate dev.minetest.net wiki |
01:30 |
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02:10 |
redblade7 |
actually a combination not_in_creative_inventory=1 plus drop="pbj_pup:pbj_pup" seems to be a good enough way to phase them out |
02:10 |
redblade7 |
had no idea dev.minetest.net wiki existed |
02:10 |
redblade7 |
this will be much easier for me now |
02:11 |
redblade7 |
than constantly bugging people on irc |
02:11 |
redblade7 |
you should link to it on the main wiki |
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02:34 |
redblade7 |
hey listen |
02:35 |
redblade7 |
i came up with an interesting way to phase out nyancats on a server |
02:35 |
redblade7 |
https://forum.minetest.net/viewtopic.php?p=284092#p284092 |
02:35 |
redblade7 |
if you want to leave existing nyancats on your servers alone while phasing them out give that a try |
02:38 |
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02:39 |
BakerPrime |
redblade: nice way to phase out nyan cats. :D |
02:41 |
BakerPrime |
redblade7 ^ |
02:41 |
redblade7 |
BakerPrime: how did you get those messages? |
02:41 |
redblade7 |
you joined after i sent them |
02:41 |
BakerPrime |
somehow |
02:41 |
BakerPrime |
>_> |
02:41 |
redblade7 |
those four lines |
02:41 |
BakerPrime |
<_< |
02:42 |
redblade7 |
lol |
02:42 |
redblade7 |
you're not kupi are you? |
02:42 |
BakerPrime |
someone, not saying who, made a inchra 1 way relay channel |
02:42 |
redblade7 |
inchra? |
02:42 |
BakerPrime |
so us https://webchat.inchra.chat |
02:42 |
BakerPrime |
-so us |
02:43 |
redblade7 |
i see |
02:43 |
BakerPrime |
I was thinking something different. XD |
02:43 |
kaeza |
redblade7, there are public logs of this channel |
02:43 |
redblade7 |
i know that kaeza |
02:43 |
redblade7 |
but to all of a sudden see something like that is strange |
02:44 |
redblade7 |
i mean, #opennic has something similar |
02:44 |
redblade7 |
when you join the bot sends the last 5 messages, no matter the time, as notices |
02:44 |
kaeza |
well, you could do a script to get the scrollback from the public logs, if your client supports it |
02:44 |
kaeza |
:P |
02:45 |
BakerPrime |
anyway, yeah, that's how I know. |
02:45 |
redblade7 |
i'll check out inchra later |
02:45 |
* BakerPrime |
is over on inchra (still watching... >_<) |
02:45 |
BakerPrime |
XD |
02:45 |
redblade7 |
will that be the future of the minetest community? |
02:45 |
BakerPrime |
not sure |
02:45 |
BakerPrime |
that's Vanessa's host |
02:46 |
redblade7 |
phasing out freenode and recommending inchra |
02:46 |
BakerPrime |
so, probably. |
02:46 |
redblade7 |
i remember someone a long time ago invited me to a "secret minetest channel" on freenode |
02:46 |
BakerPrime |
although, I have nothing against freenode. |
02:46 |
BakerPrime |
heh |
02:47 |
redblade7 |
i went to the web site for it |
02:47 |
redblade7 |
it had some complaints about minetest people and a vision for something else |
02:47 |
BakerPrime |
me and a couple of friends of mine on inchra are working on a channel like that, Kaeza could tell you, he's not allowed in. :P |
02:47 |
redblade7 |
i dont know if it's still around |
02:47 |
kaeza |
what |
02:48 |
BakerPrime |
the "channel" Kaeza |
02:48 |
BakerPrime |
the semi-secret one that we haven't invited you to yet... |
02:48 |
redblade7 |
i'll have to through personal logs to remember the name |
02:48 |
BakerPrime |
yeah |
02:48 |
redblade7 |
the web site i remember had a rant about "making a pikachu" |
02:49 |
redblade7 |
wont say anything else |
02:49 |
kaeza |
testing kaeza |
02:49 |
BakerPrime |
the #minetest-dev channel should be up and going on inchra soon also. |
02:49 |
redblade7 |
ok |
02:49 |
redblade7 |
no it wasnt that one |
02:49 |
redblade7 |
i'll join what i remember it to be right now |
02:50 |
redblade7 |
invite only |
02:52 |
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02:54 |
redblade7 |
i'll bbl |
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04:31 |
redblade7 |
back |
05:19 |
Hijiri |
wb |
05:37 |
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06:19 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Very little performance fix on correctBlockNodeIds 14a1a71 https://git.io/vQAoC (2017-07-18T06:18:13Z) |
06:24 |
MinetestBot |
[git] nerzhul -> minetest/minetest: LBM content mapping map doesn't need to be ordered, use std::unordere… a8c405b https://git.io/vQAo6 (2017-07-18T06:23:37Z) |
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07:30 |
hisforever |
Hi is there a Mod to make a round house for Advanced trains? |
07:33 |
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08:07 |
hisforever |
Is there a Sound mod that playes train sounds? |
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12:54 |
gdelazzari |
hello, does someone know what options do I have if I wanted to "style" the infotext of a node? For instance, can I show something when the user points the block like a box with a semi-transparent black background, change the font, draw some images there etc..? |
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ThomasMonroe |
hi Ds |
13:10 |
DS-minetest |
hi |
13:14 |
Kyll |
Plop everyone |
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14:42 |
BBmine |
Wow! I went mining with my friend on HOMETOWN and we found 7 nyan cats today! |
14:50 |
ThomasMonroe |
O.O |
14:50 |
ThomasMonroe |
nice |
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MinetestBot |
[git] adrido -> minetest/minetest: Copy lua51.dll (luajit) to bindir (#6148) 7e3cdf7 https://git.io/vQpaY (2017-07-18T19:29:23Z) |
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swift110 |
hey guys |
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MinetestBot |
[git] nerzhul -> minetest/minetest: [CSM] Add flavour limits controlled by server (#5930) 79f19b8 https://git.io/vQprv (2017-07-18T19:39:55Z) |
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21:37 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: In-cloud fog: Strengthen effect when small view range is used 5045bdc https://git.io/vQpbg (2017-07-18T21:16:41Z) |
21:37 |
MinetestBot |
[git] paramat -> minetest/minetest: Window size: use 1024x600 to avoid a smaller UI 5f37efb https://git.io/vQpb2 (2017-07-18T21:11:34Z) |
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