Time |
Nick |
Message |
00:41 |
KaadmY |
texmex: thx 4 star <3 |
00:54 |
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08:16 |
hisforever |
Hi I downloaded minetest-mesecons-564bdc2, Do I just renane this folder to mesecons? |
08:22 |
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10:25 |
jcalve |
yes |
10:38 |
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14:34 |
TS64 |
salut |
14:46 |
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14:58 |
Dumbeldor |
Salut TS64 :D |
15:01 |
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17:53 |
AndDT |
Linux users, how can I type in minetest in japanese? |
17:55 |
Raven262 |
Sorry, but what connection does that exactly have to the Linux userbase? |
17:56 |
Raven262 |
If you want to type in japanese, in minetest, i'm sorry to say that it is not possible in any OS yet. |
17:57 |
AndDT |
Really? |
17:58 |
Raven262 |
Yea i think so, Cyrillic script IS supported but japanese, chinese and other are not |
17:58 |
AndDT |
http://jt2.intraversal.net/assets/chat.txt |
17:58 |
AndDT |
[01:15:52 EST] <Liddiard397> 当ãŸã£ãŸ |
17:58 |
Raven262 |
Damn |
17:58 |
Raven262 |
I have seen these cases myself |
17:59 |
Raven262 |
No, i don't have an explanation, yet. |
17:59 |
Raven262 |
Thats UTF-16 i think |
17:59 |
Raven262 |
NOpe |
18:00 |
AndDT |
See also https://forum.minetest.net/viewtopic.php?f=5&t=14496 |
18:01 |
Raven262 |
Yes, japanese should be possible, sorry my info was outdated. |
18:01 |
Raven262 |
I had a similar problem when i couldn't type cyrillic |
18:02 |
Raven262 |
Japanese is UTF8 , like cyrillic and minetest should support it |
18:03 |
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18:05 |
Raven262 |
Did you compile your minetest with freetype support? |
18:05 |
AndDT |
Raven262: sure |
18:06 |
Raven262 |
red-001, how did we input the unicode characters in minetest, those for text colorization? |
18:06 |
Krock |
perhaps Irrlicht or our source code lacks of support sometimes |
18:06 |
AndDT |
But freetype provides display, not the input |
18:06 |
AndDT |
afaik |
18:07 |
Krock |
[ESCAPE](#0F0) test |
18:07 |
Krock |
IIRC, ESC is \x0b |
18:07 |
Raven262 |
I'm unable to type unicode in chat now |
18:07 |
AndDT |
man ascii :) |
18:07 |
Raven262 |
I don't remember how i did it before |
18:07 |
Raven262 |
𓆣 |
18:07 |
Krock |
copypaste? ^ |
18:07 |
red-001 |
chat protocol is a bit of a mess |
18:07 |
AndDT |
xdotool type? |
18:07 |
Raven262 |
Nah i get only unicode string |
18:08 |
Raven262 |
DOubt it, its about inputing text, no matter if you use keyboard or xdotool |
18:08 |
Krock |
red-001, Winblows is **a bit** of a mess |
18:08 |
red-001 |
I think we convert utf-16 to utf-8 and then back to utf-16 |
18:08 |
Raven262 |
Japanese is utf8 as i read |
18:09 |
Krock |
so are all new and useless emojis |
18:15 |
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18:16 |
Raven262 |
AndDT, How do you type japanese text in linux at all? |
18:16 |
AndDT |
SCIM |
18:16 |
AndDT |
Smart common input method |
18:20 |
Raven262 |
Could you try asking at minetest Japanese subforum (if there is one)? |
18:20 |
Raven262 |
I can't help mostly because i can not remember what i did last time to input unicode in chat |
18:21 |
Raven262 |
Except when it was done from the code itself, but that was a hacky approach to colorize text, you couldn't use it for multiple characters |
18:24 |
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18:24 |
AndDT |
Created a topic |
18:32 |
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18:34 |
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19:14 |
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19:15 |
Hijiri |
I use ibus |
19:53 |
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20:01 |
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20:06 |
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22:07 |
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22:32 |
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22:54 |
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22:58 |
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22:58 |
leo_rockway |
greetings, minetesters |
22:58 |
Raven262 |
Hello leo_rockway |
22:59 |
leo_rockway |
I'm trying to set up a spawnpoint for a map I'm making. I tried /sethome as I saw that in the wiki, but it doesn't seem to work. I granted all to singleplayer and home is not part of the privileges. |
22:59 |
Raven262 |
Sethome is a special mod, but you don't use that to move the spawnpoint. |
23:00 |
leo_rockway |
how could I set the spawnpoint then? |
23:00 |
leo_rockway |
this is what I'm referring to in the wiki: http://wiki.minetest.net/Server_commands#Command_reference_for_Minetest_Game_commands |
23:01 |
leo_rockway |
oh, I'm not using minetest game! |
23:01 |
leo_rockway |
is there another way I could use to set the spawn point? |
23:02 |
Raven262 |
You can use it in any game afaik, it has no connection whatsoever with the sethome |
23:02 |
Raven262 |
Just let me check how |
23:03 |
Raven262 |
static_spawnpoint = (coordinates) |
23:03 |
Raven262 |
Place that in the minetest.conf |
23:04 |
Raven262 |
the one you use for the server that is, or the ordinary minetest.conf if you didn't specify any other. |
23:04 |
leo_rockway |
is there a way to set it for a world instead of in minetest.conf ? |
23:05 |
Raven262 |
Nope |
23:05 |
leo_rockway |
:( |
23:05 |
Raven262 |
Why is setting stuff in minetest.conf so hard? |
23:05 |
Raven262 |
xD |
23:06 |
leo_rockway |
I want to share this map with other people |
23:06 |
leo_rockway |
I'd like to set the mountpoint for the map |
23:06 |
rubenwardy |
Raven262: there's a settings menu ingame |
23:06 |
rubenwardy |
and there's also /set -n |
23:06 |
leo_rockway |
and I wouldn't want to affect their other maps |
23:07 |
Raven262 |
Well, sorry but i coudn't read that anywhere :P |
23:07 |
Raven262 |
Or could I? |
23:08 |
Raven262 |
Okay, leo_rockway, there is a way to do this from minetest. |
23:08 |
Raven262 |
But rubenwardy knows it |
23:08 |
leo_rockway |
but the setting would still be general and not per world, right? |
23:08 |
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23:09 |
Raven262 |
Well, ask rubenwardy. |
23:09 |
Raven262 |
I'm also interested in this |
23:09 |
leo_rockway |
rubenwardy, enlighten us! :D |
23:09 |
rubenwardy |
there's no such thing as world specific settings currently :)( |
23:09 |
rubenwardy |
you could use a worldmod instead |
23:10 |
kaeza |
it's preferable to pack used mods with the world, IMHO |
23:11 |
kaeza |
if you intend to distribute them, that is |
23:11 |
leo_rockway |
this would be a map for a subgame |
23:11 |
kaeza |
you can also pack a game with it |
23:11 |
leo_rockway |
I wasn't planning to include any mods that the subgame doesn't include |
23:12 |
leo_rockway |
I guess I could add worldmod |
23:25 |
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23:30 |
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23:32 |
swift110 |
hey all |
23:48 |
wilkgr |
Hi |
23:58 |
swift110 |
how are you WillMoogle |
23:59 |
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