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01:46 |
AntumD |
I found the answer. I just had to add "texture_path" to minetest.conf. |
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01:53 |
DaveTheModder |
sup |
01:55 |
KaadmY |
Soup |
01:55 |
SonosFuer |
Chicken or tomato? |
01:55 |
KaadmY |
Pepper |
01:56 |
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01:56 |
redblade7 |
hi |
01:56 |
redblade7 |
after updating my mods just now intllib crashes |
01:57 |
redblade7 |
intllib/init.lua:73: ')' expected (to close '(' at line 70) near 'return' |
02:03 |
redblade7 |
looking up the offending commit |
02:09 |
redblade7 |
it was the most recent commit: https://github.com/minetest-mods/intllib/tree/d01a9c666f2d9f44a35562154ff86c7ce20e3e65 |
02:10 |
redblade7 |
since nobody's here i'll file an issue |
02:10 |
redblade7 |
just thought i'd save time if i could get someone here first |
02:10 |
AntumDeluge |
redblade7, I participated in that commit. I'll check it out. |
02:10 |
redblade7 |
ok |
02:11 |
redblade7 |
yep when i report a problem i always come here first and if nobody's around i file an issue |
02:12 |
AntumDeluge |
Oh wow, I remember looking at that line because kaeza had edited it, & thinking it looked strange. |
02:16 |
AntumDeluge |
Yep, just a missing ")" at the end of line 70. |
02:17 |
AntumDeluge |
...I mean line 72. |
02:17 |
AntumDeluge |
I'll submit a pull request. |
02:20 |
AntumDeluge |
https://github.com/minetest-mods/intllib/pull/20 |
02:24 |
redblade7 |
ok thanks |
02:24 |
redblade7 |
i thought kaeza wrote that |
02:48 |
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05:28 |
hisforever |
hi I really don't know what I can be doing wrong but here I am http://imgur.com/a/tIvcC having trouble with minetest-mesecons mod? |
05:30 |
Hawk777 |
hisforever: From the messages, it would seem that you have Mesecons installed twice: once as part of the Dreambuilder modpack, and once on its own as a separate mod. |
05:31 |
hisforever |
ty Hawk777 |
05:32 |
hisforever |
so I should unstall the minetest-mesecons? |
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11:16 |
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11:17 |
pulec |
ohai all |
11:18 |
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11:18 |
pulec |
any other recommendation to getting started making mods then Minetest Modding Book and dev.minetest.net/Intro ? |
11:18 |
pulec |
I guess some kind of lua tutorials for me first :D |
11:19 |
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11:19 |
juhdanad |
Well, I learned Lua from the official Lua website. |
11:20 |
pulec |
good tutorial there |
11:21 |
pulec |
python dev here, so I see there is some lua kernel for ipython |
11:21 |
pulec |
I mean, something like ilua I guess |
11:21 |
pulec |
I just learned that server side of minetest is single thread only |
11:21 |
pulec |
just like mc... |
11:21 |
pulec |
any plans of it to be multiprocess? |
11:21 |
pulec |
ore more importantly |
11:22 |
juhdanad |
I don't know of anyone who is working on that. |
11:23 |
pulec |
my server is just 2ghz virtualized cpu with 1gb of ram and ssd storage |
11:23 |
pulec |
how much people can it handle with that small ram with defaults settings? 10 is much right? |
11:23 |
pulec |
I am guessing the most intensive thing is for the server to generate more map |
11:24 |
juhdanad |
If you stay in a generated area, this is not a problem. |
11:26 |
VanessaE |
I learned Lua mostly from http://lua-users.org/wiki/ |
11:26 |
VanessaE |
and of course minetest API and reading some mods' code |
11:26 |
VanessaE |
I found the official PiL to be....cryptic. "This thing reads like stereo instructions." |
11:30 |
VanessaE |
bbl. |
11:36 |
pulec |
thanks VanessaE |
11:36 |
pulec |
any idea what is the limit for my server? |
11:36 |
pulec |
or your experiences from larger server? |
11:38 |
Krock |
<pulec> I just learned that server side of minetest is single thread only |
11:38 |
Krock |
no, it's multithreaded, especially for the map generator |
11:38 |
texmex |
Krock: Multithreaded by default? |
11:38 |
Krock |
but the whole Lua code runs on one thread - we can't change that ourselves |
11:39 |
Krock |
texmex, yes. |
11:40 |
Krock |
but multiprocess is a thing that was requested many times and is complicated to realise in Minetest |
11:41 |
texmex |
Yes, more or less all games have that problem, right? Does MT also utilize multiple CPU cores by default? I'm running a server on a single core. |
11:41 |
Krock |
pulec, depending on the mods and services/demons (Õ.Õ) you run, you might be able to get that p to 20 players |
11:41 |
Krock |
texmex, multithread but not multicore |
11:45 |
texmex |
Krock: So more cores doesn't help? :) |
11:45 |
Krock |
texmex, more than two don't help at all. one for Minetest, one for the OS |
11:46 |
Krock |
or one more if you have a heavy HTTP server running on your machine |
12:07 |
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14:19 |
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14:29 |
texmex |
Thanks for the answer, Krock. I've read somewhere about giving mapgen process to another core if possible, but that's probably just ideas at this point. |
14:54 |
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16:00 |
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16:22 |
texmex |
Can crosshair image be change in-game/runtime? |
16:34 |
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16:35 |
IhrFussel |
What is THIS: I lowered my ingame volume via the PAUSE MENU to 15% earlier today and now when I try to turn it up again the ENTIRE GAME CRASHES |
16:37 |
KaadmY |
I can change volume just fine :| |
16:37 |
IhrFussel |
It happens in SINGLE and MULTIplayer |
16:37 |
KaadmY |
texmex: not runtime, I think you can change it via texture packs though |
16:39 |
IhrFussel |
It also happens when I turn the volume more DOWN |
16:44 |
IhrFussel |
I tried to run it with --verbose and --info ... it's definitely a segfault |
16:55 |
texmex |
Okay KaadmY, thanks! I wanted to change crosshair according to pointed_thing, but it'll have to wait ¯_(ツ)_/¯ |
16:56 |
KaadmY |
Hm, nice idea |
16:56 |
KaadmY |
It'd be nice to see more custom HUD functionality |
16:57 |
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16:58 |
texmex |
It'll come if HUD was more flexible. |
16:59 |
texmex |
A possible workaround though: transparent texture for crosshair, then add customizable crosshair afterwards (on player join etc) |
17:15 |
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19:25 |
ircSparky |
how would i make bones have a larger inventory? I thought it would be at line 217 here |
19:25 |
ircSparky |
https://github.com/minetest/minetest_game/blob/master/mods/bones/init.lua#217 |
19:27 |
ircSparky |
it doesn't work |
20:03 |
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20:48 |
kaeza |
~seen DS-Minetest |
20:48 |
ShadowBot |
kaeza: I haven't seen DS-Minetest in #minetest. |
20:49 |
kaeza |
huh, I was sure he hanged around here |
20:49 |
kaeza |
anyway, greetings |
20:50 |
calcul0n |
* DS-minetest a quitté (Quit: eat) |
20:50 |
calcul0n |
i guess the bot is case sensitive :) |
20:51 |
kaeza |
~seen DS-minetest |
20:51 |
ShadowBot |
kaeza: I saw DS-minetest in #minetest 2 days, 7 hours, 16 minutes, and 32 seconds ago saying "if event.type == "on" and event.pin.name == "A" then port.b = true interrupt(3, "close") elseif event.type == "interrupt" and event.iid == "close" then port.b = false end" |
20:51 |
kaeza |
I see |
20:51 |
kaeza |
ShadowNinja, ^ :P |
20:52 |
calcul0n |
well it's also amnesiac, DS was here today :p |
20:53 |
kaeza |
I guess it only takes messages into account |
20:53 |
calcul0n |
ha, probably |
20:58 |
juhdanad |
How do you use bones (animation) with mobs? |
21:01 |
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21:02 |
behalebabo |
ircSparky: you also need to make the formspec inventory list larger |
21:03 |
* texmex |
sent a long message: texmex_2017-07-09_21:03:56.txt <https://matrix.org/_matrix/media/v1/download/matrix.org/HzqtMdxMKklVtnyZbcTZyJHr> |
21:17 |
texmex |
Basically, I want to get the position of what node a player is pointing at. |
21:18 |
juhdanad |
texmex: on server side? |
21:22 |
texmex |
Yes. |
21:22 |
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21:22 |
juhdanad |
This example mod places dirt where you are looking: https://github.com/minetest/minetest/files/405772/init.txt |
21:23 |
juhdanad |
But only works with the latest development version. |
21:23 |
juhdanad |
Sorry, wrong file, I will post the correct soon... |
21:24 |
texmex |
Whoa okay, that's advanced o_O |
21:26 |
juhdanad |
Here it is: https://gist.github.com/juhdanad/3d8ec20db20aaeae49ac0958b0d83b17 |
21:28 |
juhdanad |
Of course it is not perfectly accurate, but precise enough. |
21:30 |
texmex |
juhdanad: Thanks! Just as I got your reply I also found this https://forum.minetest.net/viewtopic.php?p=211951#p211951 . Works with 0.4.16. |
21:32 |
texmex |
Never knew it was that hard, seems like you can only get pointed_thing on certain actions, not when player is idle. |
21:32 |
juhdanad |
I don't see the source of that mod you just posted. |
21:34 |
texmex |
It's a zip file, sadly |
21:34 |
juhdanad |
Oh, do you mean the inspector mod? |
21:34 |
juhdanad |
Okay, now I found it. |
21:34 |
texmex |
No, the identify mod :) |
21:35 |
texmex |
Same technique it seems, but without the raycast. |
21:37 |
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21:38 |
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21:38 |
juhdanad |
Yes, Raycast does the same thing, on the C++ side where modders don't see it. |
21:39 |
juhdanad |
So you only specify a ray, and you get all nodes and objects on it, in order. |
21:39 |
texmex |
That is excellent, thank you juhdanad! Too bad I don't have access to dev versions of MT currently T_T |
21:39 |
texmex |
Hi joenas ! |
21:41 |
juhdanad |
And now: 'How much are you a Minetest geek?' Quiz question: |
21:41 |
juhdanad |
Did you know that there is an object property called 'automatic_face_movement_max_rotation_per_sec'? |
21:42 |
joenas[m] |
hellooo |
21:53 |
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22:22 |
ircSparky |
thanks behalebabo, I'll try it |
22:28 |
ircSparky |
worked perfectly, thanks |
22:28 |
ircSparky |
behalebabo++ |
22:29 |
ircSparky |
(i forget if MinetestBot still does karma) |
22:41 |
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22:44 |
Jordach |
ircSparky, nope |
22:44 |
ircSparky |
aw |
22:45 |
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22:48 |
kaeza |
ShadowBot does, though |
22:48 |
kaeza |
~karma behalebabo |
22:48 |
ShadowBot |
kaeza: Karma for "behalebabo" has been increased 1 time and decreased 0 times for a total karma of 1. |
22:51 |
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22:55 |
ircSparky |
ah |
22:56 |
kaeza |
hi ircSparky |
22:56 |
ircSparky |
hi kaeza, hows things? |
22:56 |
kaeza |
have been good I guess. how about you? |
22:57 |
ircSparky |
good |
22:57 |
ircSparky |
!kingdoms |
22:57 |
ircSparky |
!server kingdoms |
22:57 |
MinetestBot |
ircSparky: Persistent Kingdoms [City vs City] | elkien3.com | Clients: 5/100, 0/6 | Version: 0.4.14 / kingdoms | Ping: 78ms |
22:57 |
ircSparky |
people are on my server, I happy |
22:57 |
ircSparky |
:P |
22:58 |
kaeza |
5 clients :o |
22:58 |
kaeza |
it seems everyone is in hometown these days |
22:58 |
ircSparky |
!server hometown |
22:58 |
MinetestBot |
ircSparky: HOMETOWN | hometownserver.com | Clients: 23/99, 26/51 | Version: 0.4.16-ht / minetest | Ping: 111ms |
22:59 |
ircSparky |
looks like |
22:59 |
ircSparky |
well, not quite, of course :P |
23:00 |
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