Time |
Nick |
Message |
00:23 |
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03:00 |
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03:04 |
Brackston |
Hi all, Is there a way to keep mobs from spawning in certain areas, such as spawn? |
03:06 |
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03:08 |
Brackston |
ok, Thank you |
03:08 |
Brackston |
Then that is what we will do. I was hoping not to modify all the mob mods were are running |
03:09 |
Brackston |
Thanks |
03:14 |
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03:14 |
silent_elk |
Brackston, I believe there was a mod that wouldn't spawn mobs inside protected areas |
03:15 |
silent_elk |
(also, I think mobs wouldn't enter protected areas) |
03:16 |
Brackston |
silent_elk Protected by "area" mod, using protection blocks, or both? |
03:16 |
wilkgr |
Let me check |
03:16 |
Brackston |
Ok thx, I appreciate your help. |
03:17 |
wilkgr |
I believe it was the areas mod |
03:18 |
Brackston |
I remember reading some code a while back and it pertained to mobs not spawning..I could not remember where I saw it. Thanks I will go look at that. |
03:21 |
wilkgr |
Brackston, https://forum.minetest.net/viewtopic.php?t=9166 |
03:21 |
Brackston |
Thank you! |
03:24 |
wilkgr |
It includes the areas mod |
03:24 |
Brackston |
Wow! Thanks wilkgr That was the mod i was thinking about |
03:24 |
wilkgr |
xD |
03:24 |
wilkgr |
np ;) |
03:25 |
Brackston |
I can mod this to fit our games area.. since new players will not have weapons until they finish basic skills tests. |
03:50 |
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03:50 |
Nexus24680 |
Hey guys |
03:50 |
Nexus24680 |
I'm getting this handle schematics ertor |
03:50 |
Nexus24680 |
Error |
03:52 |
wilkgr |
Nexus24680, what's the error? |
03:52 |
Nexus24680 |
ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture; Creating a dummy image |
04:02 |
Brackston |
Nexus24680: Here is the image https://github.com/Sokomine/handle_schematics/commit/1c8854117d14fed87573099a2bbaad82457fca85#diff-2306935b21c86d4a7a73d84047e5e476 |
04:02 |
Brackston |
oops |
04:02 |
Brackston |
look here: https://github.com/Sokomine/handle_schematics/commit/1c8854117d14fed87573099a2bbaad82457fca85 |
04:02 |
Nexus24680 |
I'm no coder. |
04:02 |
Nexus24680 |
What should I do? |
04:03 |
Brackston |
give me a second |
04:04 |
Brackston |
I believe you can download the texture file and place it int he "tectures" folder |
04:05 |
Brackston |
here is the download link :https://github.com/Sokomine/handle_schematics/blob/1c8854117d14fed87573099a2bbaad82457fca85/textures/handle_schematics_support.png |
04:05 |
Brackston |
go there and right click the download button ad "save as" |
04:05 |
Brackston |
that will give you the support.png file |
04:06 |
Brackston |
Actually click "save link as" once you hoover over the download button |
04:09 |
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04:11 |
Nexus24680_ |
Do I put it in a textures folder? |
04:13 |
Brackston |
tyes, you can, but why not just download the latest "version" from github? It has it already. |
04:14 |
Brackston |
is this for a server or just for your local play? |
04:14 |
Brackston |
Nexus24680_: look at PM |
04:15 |
Brackston |
we will talk there and free up this area |
04:29 |
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04:33 |
Brackston |
wilkgr: The mod you told me about is easier to use than I thought. I will work well. |
04:34 |
Brackston |
wilkgr: Thank you again |
04:34 |
wilkgr |
np ;) |
04:35 |
wilkgr |
If the channel isn't registered.. |
04:47 |
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05:25 |
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05:47 |
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05:55 |
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06:15 |
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06:45 |
Brackston |
Does anyone know why my chat does not echo back on some servers? I am using the latest official client 4.16 |
06:45 |
Brackston |
I have been searching and reading, however I have not found anything...yet. |
06:55 |
Brackston |
I will try to fix this tomorrow. Have good night everyone. |
07:16 |
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07:20 |
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07:21 |
habeangur |
Hi, may I use images on minetest wiki to upload to another wiki?currently I want to upload minetest logo |
07:24 |
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07:25 |
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07:59 |
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08:03 |
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08:04 |
Calinou |
habeangur: the Minetest logo is under CC BY-SA, so yes |
08:04 |
Calinou |
same for the wiki content (unless otherwise specified) |
08:08 |
sigz |
Is there a way to detect the biome where a player is ? |
08:09 |
sigz |
in the api |
08:15 |
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08:18 |
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09:38 |
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09:38 |
MinetestBot |
Wuzzy: Jun-21 21:54 UTC <Fixer> interesting mapgening here https://i.imgur.com/HnCFdEh.jpg |
09:46 |
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10:00 |
Nox[Matrix] |
with some easy tweaks minetest_game would be playable, but the devs reject everything and make their own thing (I might copy and paste this daily |
10:00 |
sigz |
which easy tweaks? |
10:02 |
|
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10:05 |
Nox[Matrix] |
For example removing dye from the crafting recipe for a bed, that would be a huge improvement |
10:06 |
Nox[Matrix] |
sigz: ^ |
10:17 |
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10:29 |
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10:29 |
MinetestBot |
hisforever: Jun-17 10:10 UTC <red-001> if you have minetest installed you should already have all the libs needed |
10:29 |
hisforever |
clear |
10:32 |
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10:35 |
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10:35 |
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10:35 |
hisforever |
Hi I just installed a new minetest 0.4.16. I have the dreambuilder_modpac_master. Hoe shourd I remane this file? |
10:35 |
hisforever |
hoe = how |
10:36 |
sfan5 |
since it's a modpack, not at all |
10:37 |
hisforever |
ty stan5: I'll put it in and see if I get errors brb |
10:37 |
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10:40 |
hisforever |
it installed geat ty again God bless |
10:50 |
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10:51 |
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11:06 |
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11:10 |
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11:11 |
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11:14 |
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11:15 |
IhrFussel |
Does the removal of entities only work when a player is nearby? |
11:17 |
sigz |
Nox[Matrix]: i'm no sure it's game breaker to need red dye for a bed |
11:17 |
IhrFussel |
Cause every ingame day my server has an event that spawns Boss Monsters at a certain pos and the game remembers the pos where it spawned the monsters ... but when the event is over it is supposed to REMOVE all remaining Boss Monsters, which it doesn't do when no one is near them it seems |
11:18 |
sfan5 |
IhrFussel: try forceloading blocks before you try to remove the entities there |
11:19 |
IhrFussel |
sfan5, that is stupid that you can only remove entities from loaded blocks...the function should be able to choose the block from the DB and remove the entities there |
11:19 |
IhrFussel |
I'm talking about get_objects_inside_radius() |
11:20 |
sfan5 |
why is that stupid |
11:20 |
sfan5 |
the server only knows about entities that are loaded |
11:21 |
IhrFussel |
I understand that entities are not active when not loaded but I don't understand why you can't remove known entities from any pos |
11:23 |
IhrFussel |
Even if they are not loaded they exist in the DB mapblock ... it should be possible to remove them from the UNLOADED mapblock in the DB |
11:23 |
|
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11:23 |
IhrFussel |
It also works with nodes AFAIK ... you CAN remove/modify unloaded nodes |
11:31 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Show param1 and param2 in debug screen (#6031) 08f57e1 https://git.io/vQmfj (2017-06-23T11:31:01Z) |
11:33 |
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11:34 |
Wuzzy |
celeron55: why is WSDguy2014 still unable to register on forum.minetest.net? |
11:40 |
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11:51 |
IhrFussel |
sfan5, I wonder if you would still be OKAY with it when you would have to LOAD any mapblock you want to modify nodes in |
11:51 |
sfan5 |
doesn't the script api need to do that? |
11:52 |
sfan5 |
even if not this is caused by major design differences between what entities are and what mapblocks are |
11:53 |
IhrFussel |
Entities are PART of mapblocks in the DB just like nodes IIRC |
11:54 |
IhrFussel |
And if the script API loads the mapblocks before performing node actions you should add the exact same check for entities... the API features are inconsistent as heck IMO |
11:54 |
sfan5 |
yes but there is a difference |
11:55 |
sfan5 |
you can say "i want exactly this MapBlock" |
11:55 |
sfan5 |
you can't do that for entities |
11:56 |
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11:58 |
IhrFussel |
sfan5, how is forceloading supposed to be useful then? It doesn't even have a RADIUS parameter ... what if my entity since MOVED out of the spawn block? |
11:59 |
sfan5 |
i assumed you knew where your entity was residing |
11:59 |
sfan5 |
also forceloading is (obviously) designed for mapblocks and not entities |
12:00 |
IhrFussel |
No, how would you track the pos of EVERY entity you spawn?! I only store the spawn pos |
12:00 |
sfan5 |
how do you intend to remove the entity if you don't know where it is |
12:06 |
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12:11 |
IhrFussel |
sfan5, get_object_inside_radius(spawnpos,100) |
12:11 |
sfan5 |
what if it moves more than 100 nodes? |
12:11 |
sfan5 |
if you absolutely want to you could do the same with forceload but it's not gonna be light on resources |
12:11 |
IhrFussel |
That's unlikely, I have no monsters that fly very far |
12:12 |
sfan5 |
!c 100**3 / 16**3 |
12:12 |
MinetestBot |
244.140625 |
12:12 |
sfan5 |
^ rough amount of mapblocks you have to load if you use forceloading |
12:16 |
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13:04 |
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13:08 |
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14:13 |
* DS-minetest |
doesn't understand how overly_tiles can be used to color only specific parts of a node >_< |
14:14 |
DS-minetest |
are the overly tiles not colored or the normal tiles not if the overly ones are given? |
14:14 |
rafalcpp |
!c 100**10*2 |
14:14 |
MinetestBot |
200000000000000000000 |
14:14 |
rafalcpp |
!c 100**10**2 |
14:14 |
MinetestBot |
100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 |
14:15 |
rafalcpp |
!c 100**10**5 |
14:15 |
MinetestBot |
rafalcpp: Took to long to calculate |
14:19 |
IhrFussel |
What? 1 sec is too long? |
14:20 |
IhrFussel |
real0m1.091s user0m1.080s sys0m0.008s |
14:21 |
IhrFussel |
And I ran that on a BUSY machine |
14:22 |
Raven262 |
!c i^2 |
14:22 |
MinetestBot |
NameError: name 'i' is not defined |
14:22 |
Raven262 |
hehđ |
14:22 |
Raven262 |
*heh |
14:24 |
Raven262 |
!c 𓆣+𓆣 |
14:24 |
MinetestBot |
NameError: name '𓆣' is not defined |
14:24 |
Raven262 |
well that would be two scarabs :/ |
14:30 |
DS-minetest |
ahh |
14:30 |
|
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14:49 |
rafalcpp |
!c 100**10**3 |
14:49 |
MinetestBot |
10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 |
14:49 |
rafalcpp |
!c 100**10**4 |
14:49 |
MinetestBot |
10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 |
14:49 |
rafalcpp |
I get a feeling it's silently truncating the result >_> |
14:49 |
|
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14:51 |
Raven262 |
!c-commands |
14:51 |
Raven262 |
damn |
14:51 |
DS-minetest |
btw you can query MinetestBot |
14:51 |
Raven262 |
well you are not of that framework, MinetestBot |
14:51 |
so_this_broke |
!c |
14:51 |
MinetestBot |
so_this_broke: Nothing to calculate. |
14:51 |
so_this_broke |
!c 0/0 |
14:51 |
MinetestBot |
ZeroDivisionError: division by zero |
14:51 |
so_this_broke |
!c 0/1 |
14:51 |
MinetestBot |
0.0 |
14:52 |
Raven262 |
!c 1/3 |
14:52 |
MinetestBot |
0.3333333333333333 |
14:52 |
Raven262 |
sqrt 2 |
14:52 |
Raven262 |
!c sqrt2 |
14:52 |
MinetestBot |
NameError: name 'sqrt2' is not defined |
14:52 |
Raven262 |
!c sqrt 2 |
14:52 |
Raven262 |
well |
14:52 |
Raven262 |
whats the square root function... |
14:54 |
Raven262 |
!help |
14:54 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
14:54 |
BBmine |
!c 5*5 |
14:54 |
MinetestBot |
25 |
14:54 |
Raven262 |
!rand 0 100 |
14:54 |
MinetestBot |
8 |
14:54 |
Raven262 |
!rand 0 100 |
14:55 |
Raven262 |
!rand 0 100 |
14:55 |
MinetestBot |
70 |
14:55 |
Raven262 |
!mod moreblocks |
14:55 |
MinetestBot |
Raven262: More Blocks [moreblocks] by Calinou - https://forum.minetest.net/viewtopic.php?t=509 |
14:55 |
Raven262 |
!mod warzone |
14:55 |
MinetestBot |
Raven262: Warzone [warzone] by the_raven_262 - https://forum.minetest.net/viewtopic.php?t=15199 |
14:55 |
Raven262 |
:D |
15:01 |
BBmine |
!mod letter |
15:01 |
MinetestBot |
BBmine: Glowing letters A-Z + 0-9 FINAL VERSION [neon] by webdesigner97 - https://forum.minetest.net/viewtopic.php?t=3260 |
15:01 |
BBmine |
!mod letters |
15:01 |
MinetestBot |
BBmine: Glowing letters A-Z + 0-9 FINAL VERSION [neon] by webdesigner97 - https://forum.minetest.net/viewtopic.php?t=3260 |
15:01 |
BBmine |
!mod BBmine |
15:01 |
MinetestBot |
BBmine: Could not find anything. |
15:01 |
BBmine |
!mod digicompute |
15:01 |
MinetestBot |
BBmine: Functional Lua Computers [digicompute] by octacian - https://forum.minetest.net/viewtopic.php?t=16538 |
15:02 |
sfan5 |
try not spamming the bot so much |
15:02 |
BBmine |
Ok |
15:02 |
BBmine |
Sorry |
15:03 |
* Raven262 |
has to test something. |
15:03 |
Raven262 |
!c 2 % 3 |
15:03 |
MinetestBot |
2 |
15:04 |
Raven262 |
ah |
15:04 |
Raven262 |
!c 8 % 7 |
15:04 |
MinetestBot |
1 |
15:05 |
Raven262 |
!c 2 & 5 |
15:05 |
MinetestBot |
0 |
15:05 |
Raven262 |
!c 2 | 5 |
15:05 |
MinetestBot |
7 |
15:06 |
|
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15:06 |
Raven262 |
!c !2 |
15:06 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
15:07 |
Raven262 |
!c 2 > 5 |
15:07 |
MinetestBot |
False |
15:07 |
Raven262 |
Oh really? |
15:07 |
BBmine |
I see Raven262 spamming the bot :P |
15:07 |
sfan5 |
indeed |
15:07 |
Raven262 |
I'm not spamming him, I'm talking to him. |
15:07 |
sfan5 |
!ignore Raven262 |
15:07 |
MinetestBot |
sfan5: 'Raven262!*@*' added to ignore list. |
15:07 |
BBmine |
xD |
15:07 |
Raven262 |
Good |
15:07 |
DS-minetest |
Raven262: talk private to her |
15:08 |
Raven262 |
Ah |
15:08 |
Raven262 |
Yes |
15:08 |
Raven262 |
But not now, obviously |
15:08 |
DS-minetest |
just rightclick her and pick open dialogwindow |
15:08 |
Raven262 |
I'm ignored. |
15:09 |
sfan5 |
!unignore Raven262 |
15:09 |
MinetestBot |
sfan5: 'Raven262!*@*' removed from ignore list. |
15:09 |
sfan5 |
have fun |
15:09 |
so_this_broke |
/nick Raven263 |
15:09 |
Raven262 |
Thanks. |
15:09 |
Raven262 |
so_this_broke, 263 is not a relevant number, you can sure use it :P |
15:25 |
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15:46 |
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15:52 |
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16:01 |
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16:05 |
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16:06 |
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16:08 |
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16:09 |
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16:28 |
Alcyone2 |
Hi all ! |
16:28 |
Raven262 |
Hello Alcyone2 |
16:29 |
Alcyone2 |
We have a private server. Someone succeed to hack it, change survival mode to creative one, etc. does anyone know how it is possible and how to fight that |
16:29 |
Alcyone2 |
? |
16:29 |
Alcyone2 |
Hi Raven262 :) |
16:29 |
red-001 |
Alcyone2, could you paste the mod list? |
16:30 |
Alcyone2 |
yep |
16:32 |
Alcyone2 |
ambience |
16:32 |
Alcyone2 |
areas |
16:32 |
Alcyone2 |
awards |
16:32 |
Alcyone2 |
bakedclay |
16:32 |
Alcyone2 |
biome_lib |
16:32 |
Alcyone2 |
caverealms |
16:32 |
Alcyone2 |
craft_guide |
16:32 |
Alcyone2 |
ethereal |
16:32 |
Alcyone2 |
farming |
16:32 |
Alcyone2 |
h2omes |
16:32 |
Alcyone2 |
homedecor_modpack |
16:32 |
Alcyone2 |
hud_hunger |
16:32 |
Alcyone2 |
inventory_plus |
16:32 |
Alcyone2 |
mapfix |
16:32 |
Alcyone2 |
markers |
16:32 |
Alcyone2 |
minetest-3d_armor |
16:32 |
Alcyone2 |
minetest-mod-mesecons |
16:32 |
Alcyone2 |
mobs_animal |
16:32 |
Alcyone2 |
mobs_monster |
16:32 |
Alcyone2 |
mobs_npc |
16:32 |
Alcyone2 |
mobs_redo |
16:32 |
Alcyone2 |
moreblocks |
16:32 |
Alcyone2 |
moreores |
16:32 |
Alcyone2 |
moretrees |
16:32 |
Alcyone2 |
nether |
16:32 |
Alcyone2 |
other_worlds |
16:32 |
red-001 |
in future use a pastebin |
16:32 |
Alcyone2 |
pipeworks |
16:33 |
Alcyone2 |
pvpbutton |
16:33 |
Alcyone2 |
railcorridors |
16:33 |
Alcyone2 |
serverguide |
16:33 |
red-001 |
or at least don't add new lines |
16:33 |
Alcyone2 |
signs_lib |
16:33 |
Alcyone2 |
sprint |
16:33 |
Alcyone2 |
technic |
16:33 |
Alcyone2 |
worldedit |
16:33 |
Alcyone2 |
xdecor |
16:33 |
Alcyone2 |
red-001, |
16:33 |
DS-minetest |
lol, there's a "red-001," mod! |
16:33 |
sfan5 |
is worldedit up to date |
16:34 |
red-001 |
don't give DS-minetest ideas |
16:34 |
red-001 |
does worldedit also include worledit gui? |
16:34 |
* DS-minetest |
has already made a csm out of 11 X3 |
16:34 |
Alcyone2 |
yep, I forgot :/ sorry |
16:35 |
cx384 |
spam?!?! |
16:35 |
Alcyone2 |
red-001, I think so |
16:35 |
red-001 |
you need to make sure it's up to date then |
16:35 |
Alcyone2 |
sfan5, server is in 0.4.15, I pick up the worldedit at this time |
16:35 |
Alcyone2 |
I don't know if the actual one is compatible |
16:36 |
red-001 |
their is a remote code execution exploit in worldedit_gui |
16:36 |
Alcyone2 |
In fact, the guy succeed to change from survival to creative mod |
16:36 |
red-001 |
there* |
16:36 |
sfan5 |
red-001: was* |
16:36 |
sfan5 |
https://forum.minetest.net/viewtopic.php?f=18&t=17601 |
16:36 |
sfan5 |
^ read that Alcyone2 |
16:36 |
Alcyone2 |
Thanks sfan5 |
16:36 |
red-001 |
there is a remote code execution exploit in your version of worldedit |
16:36 |
red-001 |
Alcyone2, |
16:37 |
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fwhcat joined #minetest |
16:37 |
red-001 |
you need to either update or manually apply a patch to fix it |
16:37 |
Alcyone2 |
Or disable worldedit |
16:38 |
Alcyone2 |
yes, I understand, thanks :) according to what is written, everything the guy did could be done with it |
16:38 |
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fwhcat joined #minetest |
16:38 |
Alcyone2 |
Except for creative mod, does anyone has a clue ? |
16:38 |
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Menche joined #minetest |
16:38 |
red-001 |
I can't say much without details |
16:39 |
sfan5 |
changing mode to creative is also possible via this |
16:44 |
Alcyone2 |
Understood :) thnak you all for your quick answer |
16:44 |
Alcyone2 |
I only used worledit for building a hub |
16:44 |
Alcyone2 |
I will disable it |
16:44 |
sfan5 |
just update it |
16:44 |
Alcyone2 |
Another thing |
16:44 |
Alcyone2 |
It is my account which was use |
16:45 |
Alcyone2 |
I had thing in my inventory I'm not suppose to have |
16:45 |
Alcyone2 |
This is a bit worrying |
16:45 |
sfan5 |
because this vuln straight up allows executing lua code whoever used it could do pretty much everything they wanted |
16:46 |
sfan5 |
including installing malware on the server computer (if privileges were sufficient) |
16:47 |
Alcyone2 |
You mean that from minetest, it is possible to execute code who can touch all the system oO ? |
16:47 |
sfan5 |
yes |
16:48 |
Alcyone2 |
So |
16:49 |
Alcyone2 |
I'm quite sure that happend |
16:49 |
Alcyone2 |
I'm not the only one on this computer |
16:49 |
Alcyone2 |
but all my shell command were cleared |
16:49 |
sfan5 |
did minetest run as administrator? |
16:49 |
Alcyone2 |
like deleting evidences... |
16:51 |
Alcyone2 |
sfan5, no, a simple systemd deamon like that ExecStart=/usr/games/minetestserver --world /var/games/minetest-server/.minetest/worlds/worldname --port 30000 --config /etc/minetest/minetest.conf |
16:51 |
sfan5 |
yeah but under which user? |
16:51 |
fwhcat |
hello |
16:52 |
fwhcat |
is there a lua function to redirect a user to another server? |
16:52 |
Alcyone2 |
sfan5, me, so belonging to sudoers group |
16:52 |
red-001 |
Alcyone2, was mod security enabled? |
16:52 |
sfan5 |
i'd suggest reinstalling the server then |
16:52 |
sfan5 |
red-001: it's 0.4.15 so no |
16:52 |
sfan5 |
fwhcat: nope |
16:53 |
red-001 |
I was pretty sure you could enable it if you wanted right? |
16:53 |
sfan5 |
i doubt anyone did so |
16:53 |
Alcyone2 |
sfan5, what do you mean by reinstalling ? |
16:53 |
Alcyone2 |
red-001, I don't know how to do it if it wasn't |
16:53 |
sfan5 |
you backup the world and important files but reinstall the server OS |
16:53 |
red-001 |
wipe it clean |
16:53 |
red-001 |
and install the OS again |
16:54 |
Alcyone2 |
Ah ok... |
16:54 |
Alcyone2 |
We will check |
16:54 |
Alcyone2 |
Thnaks |
16:55 |
red-001 |
oh and run minetest as a low privileged user next time |
16:55 |
fwhcat |
Alcyone2, did they changed your password ? |
16:55 |
Alcyone2 |
fwhcat, nop |
16:56 |
fwhcat |
were you sudoer with the dangerous NO PASSWD option ? |
16:56 |
Alcyone2 |
red-001, yep. I discover it know, newbie mistake |
16:56 |
Alcyone2 |
fwhcat, hell no ! |
16:56 |
fwhcat |
okay then you can have a lil faith that your system was not corrupted |
16:57 |
fwhcat |
but if you can, reinstall it all |
16:57 |
red-001 |
well you could try and review your system |
16:57 |
IhrFussel |
Running as a user in the sudoer group isn't dangerous guys o.o Cause the hackers don't know the sudo password |
16:57 |
red-001 |
but it's easier to just reinstall most of the time |
16:57 |
sfan5 |
IhrFussel: wrong |
16:57 |
sfan5 |
people can e.g. backdoor sudo via your bashrc |
16:58 |
sfan5 |
you can't be 100% sure that nothing has happened to your environment |
16:58 |
red-001 |
you don't know what they could have changed |
16:58 |
IhrFussel |
The password is NOT stored in any accessible file AFAIK so how would they do that? |
16:58 |
Alcyone2 |
fwhcat, all my shell command history was deleted, quite possible so |
16:59 |
sfan5 |
IhrFussel: your "sudo" command could be replaced so it saves your password when you use it |
16:59 |
sfan5 |
or so that it installs a backdoor after your password |
16:59 |
sfan5 |
or [...] |
16:59 |
sfan5 |
there are endless possibilities |
16:59 |
red-001 |
Alcyone2, I wonder why |
16:59 |
Alcyone2 |
red-001, we will try to review it |
17:00 |
Alcyone2 |
red-001, erase proofs ? |
17:00 |
IhrFussel |
And you try to tell me that you can do that via Lua? |
17:00 |
fwhcat |
some privilege escalation and then can change some binaries etc. |
17:00 |
red-001 |
os.execute shouldn't log to shell history should it? |
17:00 |
sfan5 |
red-001: it doesn't |
17:00 |
sfan5 |
IhrFussel: you could do all that without even touching os.system() yes |
17:01 |
IhrFussel |
You can just overwrite the sudo function? The OS should block such an action since it's an extreme security risk |
17:01 |
red-001 |
if they where using the shell they must have gained access |
17:01 |
red-001 |
through something other then minetest |
17:01 |
sfan5 |
IhrFussel: shell aliases are a thing, PATH variables are also a thing |
17:02 |
Alcyone2 |
red-001, I have the habit to use arrow of my keyboard to find a command among my history, but everything was deleted |
17:03 |
red-001 |
so that suggests that they knew it was only a matter of time till the exploit they used to gain inital access was fix |
17:03 |
red-001 |
fixed* |
17:03 |
red-001 |
and they set up another way to access the system |
17:04 |
red-001 |
Alcyone2, did they try to attack other machines on the same network? |
17:05 |
Alcyone2 |
red-001, dunno, there is a server here, nothing else except sometime personnal computer |
17:05 |
Alcyone2 |
I have to leave for 30 minutes, I come back |
17:06 |
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17:06 |
Alcyone2 |
I will try to review the system a bit, I will let you know |
17:06 |
Alcyone2 |
Thanks everyone for your help :) |
17:09 |
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17:13 |
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Nexus24680 joined #minetest |
17:13 |
Nexus24680 |
Hey |
17:13 |
Nexus24680 |
Question here |
17:13 |
Nexus24680 |
??? |
17:14 |
fwhcat |
ask it. |
17:15 |
Nexus24680 |
Is it possible to modify stock minetest? |
17:15 |
Nexus24680 |
For example, if I make a change to the stock game, the game automatically corrects it and "forgets" it |
17:15 |
Nexus24680 |
By downloading the file again |
17:15 |
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17:16 |
Nexus24680 |
Is there any way to prevent this? |
17:16 |
fwhcat |
yes, learn git. |
17:17 |
Nexus24680 |
What file do I have to edit for that? |
17:17 |
Nexus24680 |
*files |
17:17 |
fwhcat |
you branch, and you control what you merge to it, as it will ask you when there will be a conflict. |
17:17 |
red-001 |
Nexus24680, android? |
17:18 |
Nexus24680 |
Android? Yea |
17:18 |
Nexus24680 |
And PC too if possible |
17:20 |
red-001 |
thats your issue then |
17:20 |
red-001 |
make a copy of the subgame |
17:20 |
red-001 |
since thats the best you can do |
17:21 |
red-001 |
unless you want to edit the package |
17:21 |
Nexus24680 |
Yeah, sort of. |
17:21 |
Nexus24680 |
How can I achieve that? |
17:21 |
twoelk |
what exactly do you want to change? |
17:22 |
red-001 |
it might be better to make a mod if it's a small change |
17:22 |
twoelk |
game? texture? engine? |
17:22 |
Nexus24680 |
For example, as Freeminer uses the same engine as Minetest, I would like to remove the mobs from the stock game. |
17:22 |
twoelk |
add content? |
17:22 |
twoelk |
there are no mobs in minetest game |
17:23 |
twoelk |
mobs are added by mods |
17:23 |
Nexus24680 |
Nope, but as I want to install Freeminer, Freeminer has them |
17:23 |
twoelk |
ore part of other subgames |
17:23 |
twoelk |
goto games folder find mobs folder, put it outside of mt |
17:24 |
twoelk |
I don't think mobs are part of freeminer core |
17:24 |
Nexus24680 |
Well, check it out |
17:25 |
Nexus24680 |
There you go |
17:25 |
Nexus24680 |
https://github.com/freeminer/default/tree/d5ad374aa2382cc7da00c17069d7b5e003fa314d/mods |
17:26 |
Nexus24680 |
See? |
17:26 |
twoelk |
that's the mobs-redo mod from 10plus1 and the individual mobs collections |
17:27 |
Nexus24680 |
If I attempt to remove it, Freeminer automatically downloads it again |
17:28 |
twoelk |
read the info inside and tweak it to your liking or just delete every folder with the word mob in it |
17:28 |
twoelk |
are you playing local or on a server? |
17:28 |
Nexus24680 |
Local |
17:28 |
Nexus24680 |
And on Android |
17:29 |
twoelk |
you can not delete mods from a client |
17:29 |
red-001 |
minetest for android is just shitty |
17:29 |
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17:29 |
twoelk |
freeminer is shut down while you delete the files? |
17:30 |
twoelk |
completely |
17:30 |
Nexus24680 |
Yes, it is shutdown |
17:30 |
red-001 |
it copies the mods from a compressed package into a tmp directory |
17:30 |
twoelk |
argh |
17:30 |
red-001 |
and since textures are cached |
17:30 |
Nexus24680 |
Is there a way to modify that compressed package? |
17:30 |
red-001 |
you have at least two copies of all textures |
17:30 |
red-001 |
3* |
17:31 |
red-001 |
you will need to modify the package before installing it |
17:31 |
red-001 |
or get a rooted phone |
17:31 |
Nexus24680 |
With an APK editor? |
17:31 |
* twoelk |
runs away |
17:31 |
Nexus24680 |
I have one |
17:31 |
red-001 |
APK's are zip files |
17:31 |
twoelk |
sounds doable then |
17:31 |
red-001 |
not sure are they cryto signed like apple |
17:32 |
Nexus24680 |
Any of you knows Android Code? |
17:32 |
twoelk |
other idea: copy the game elsewere and rename it, also the game config then edit the folders and start it as new game |
17:33 |
Nexus24680 |
山モㄥㄥ, ã„¥'爪 ムå£ã‚Œã‚Œä¸¹ S匕丹尺匕 爪å£åˆ€å·¥ä¸‹ã„šå·¥ã‚Œãƒ 工匕. |
17:33 |
twoelk |
put it in games folder of course |
17:33 |
Nexus24680 |
OK thanks |
17:33 |
Nexus24680 |
Another question |
17:34 |
twoelk |
just as if you add a new subgame |
17:34 |
Nexus24680 |
How to enable subgames on Minetest for Android? |
17:34 |
* twoelk |
hides again |
17:35 |
twoelk |
does mtg show up as icon at the bottom of the main screen? |
17:35 |
red-001 |
twoelk, remeber this is android |
17:35 |
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17:35 |
twoelk |
might have changed since I last tried :-D |
17:36 |
Nexus24680 |
BTW another question |
17:36 |
red-001 |
minetest for android is commonly known as a dumpster fire |
17:36 |
twoelk |
actually the current mt doesn't run on my phone anymore |
17:37 |
Nexus24680 |
Another question, guys |
17:38 |
Nexus24680 |
Can you help me finding stock mods for this subgame? |
17:38 |
Nexus24680 |
I mean, MineClone 2 has awesome mods but I want to find their equivalent stock ones |
17:38 |
Nexus24680 |
Cause I just want to install a few of them not all of them |
17:38 |
Nexus24680 |
Can you help me with that? |
17:39 |
twoelk |
just rip them out of mc2 :-P |
17:39 |
Nexus24680 |
I can't |
17:39 |
Nexus24680 |
They have those pesky dependencies |
17:40 |
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Pie-jacker875_ joined #minetest |
17:40 |
twoelk |
http://krock-works.16mb.com/MTstuff/modSearch.php might help find some |
17:44 |
twoelk |
oh dear, did wuzzy reorganize everything in mc2? |
17:45 |
Wuzzy |
what do you mean? |
17:45 |
twoelk |
you might want to search for the other mods wuzzy made, some of them are standalone versions from mc2 |
17:45 |
Wuzzy |
well, compared to MineClone it is entirely reorganized, yes |
17:45 |
Wuzzy |
twoelk: noooooo |
17:45 |
Wuzzy |
this is completely wrong |
17:45 |
twoelk |
hi Wuzzy :-) |
17:45 |
Wuzzy |
its the other way around |
17:46 |
Wuzzy |
MCL2 (MineClone 2) *includes* mods which started as standalone mods (and still are) |
17:46 |
twoelk |
Nexus24680 wants to use some mc2 mods on his android it seems |
17:46 |
Wuzzy |
so far, none of the MCL2 mods which I created for MCL2 only have been extracted and released as standalone |
17:46 |
Nexus24680 |
And PC too |
17:47 |
Wuzzy |
maybe for some mods this might make sense, e.g. mcl_dispenser and mcl_dropper |
17:47 |
Wuzzy |
but probably needs rewrite |
17:47 |
Alcyone2 |
red-001, I remerber why I use my user in the systemd deamon, because I failed to use a simple one created for it...deamon didn't work |
17:47 |
twoelk |
well the creator of MineClone2 is hear to aid your project - grab him while you can |
17:47 |
Wuzzy |
twoelk: why the rant, by the way? |
17:47 |
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17:48 |
Nexus24680 |
Wuzzy, you're the creator of MCL2, right? |
17:48 |
Wuzzy |
well |
17:48 |
Wuzzy |
i am one of the creators, to be precise |
17:48 |
Wuzzy |
but i started the project, yes |
17:48 |
twoelk |
me no rant me just surprised |
17:48 |
Nexus24680 |
That's totally fine |
17:48 |
Nexus24680 |
Can you help me with the MCL2 mods? |
17:49 |
Wuzzy |
whats the problem |
17:49 |
Nexus24680 |
I want them standalone, not with those (excuse me) pesky dependencies |
17:49 |
Wuzzy |
which mods in precise? |
17:49 |
twoelk |
Nexus24680: you should probably name the mods in question |
17:50 |
Wuzzy |
some mods only really make sense with MCL2 so i did not really concentrate on reducing hard dependencies |
17:50 |
Nexus24680 |
Well, that's gonna be tough |
17:50 |
Wuzzy |
... |
17:50 |
Nexus24680 |
It's almost all of them |
17:50 |
Wuzzy |
just name one, for starters |
17:50 |
Wuzzy |
what? |
17:50 |
Wuzzy |
lol |
17:51 |
Wuzzy |
okay, all the mods without a leading "mcl_" are released as standalone somewhere... probably |
17:51 |
Wuzzy |
other mods are just forks of existing mods, but modified enough that it is deep in MCL2 |
17:52 |
Wuzzy |
btw why do you want *all* most standalone? what are you up to? |
17:52 |
Nexus24680 |
Can't you just demodify them? Maybe? 😀 |
17:52 |
Wuzzy |
well, modification was required for the subgame, obviously |
17:52 |
Wuzzy |
i give some example |
17:52 |
Wuzzy |
mobs, hudbars, doc, doc_items |
17:53 |
Wuzzy |
those are mods which are either verbatim or almost vertatim copies from standalone versions |
17:53 |
Wuzzy |
just get the standalone version for these |
17:53 |
Nexus24680 |
I successfully modified mobs_mc to my liking and to be standalone |
17:53 |
Nexus24680 |
That's a good start |
17:53 |
Wuzzy |
... |
17:53 |
Wuzzy |
you are on the wrong track |
17:53 |
Wuzzy |
current mobs_mc development is happening elsewhere |
17:54 |
Nexus24680 |
But there are other mods |
17:54 |
Wuzzy |
in fact, i am working since a few weeks on mobs_mc by maikerumine |
17:54 |
Nexus24680 |
W8 a sec |
17:54 |
Wuzzy |
eventually i will include this mod into MCL2 |
17:54 |
Wuzzy |
https://forum.minetest.net/viewtopic.php?t=17751 |
17:54 |
Wuzzy |
and replace the old mobs_mc in MCL2 |
17:55 |
Wuzzy |
and the new mobs_mc by maikerumine is standalone; MCL2 will just adopt it :) |
17:56 |
Nexus24680 |
For example, all the mods inside the ITEMS folder |
17:56 |
Wuzzy |
which mod dependency is the most painful to you right now? |
17:56 |
Nexus24680 |
How can I make them start dalone? |
17:56 |
Nexus24680 |
MCL_core |
17:57 |
Wuzzy |
why |
17:57 |
Nexus24680 |
Cause almost every mod on MCL2 uses it and if I want to make them standalone they have to have no dependencies on this mod |
17:58 |
twoelk |
haha, so include multiple versions of core in each mod |
17:58 |
twoelk |
bloat |
17:58 |
Wuzzy |
hmm i already tried to make mcl_core as small as possible |
17:58 |
Wuzzy |
maybe its not small enough? |
17:58 |
Nexus24680 |
How, twerk? |
17:58 |
twoelk |
why not just instal core? |
18:00 |
Nexus24680 |
Cause core dependa on other mods and those other mods depend on other mods and those other other mods depend on other other mods and those other other other mods depend on other other other mods |
18:00 |
Nexus24680 |
It's a merry go round |
18:00 |
Wuzzy |
current responsibilities of mcl_core: trees, basic "world" nodes, ores, cactus, papyrus, dead bush |
18:00 |
Wuzzy |
no, its NOT a circular dependency |
18:00 |
Wuzzy |
you still have not answered my question |
18:01 |
Wuzzy |
WHY do you want all most standalone? |
18:01 |
Wuzzy |
that was never my goal |
18:01 |
Nexus24680 |
For me its like that when I try to port it |
18:01 |
Wuzzy |
what do you mean, "port it"? |
18:01 |
twoelk |
port to what? |
18:01 |
Wuzzy |
isn't MT portable enough already? |
18:01 |
Wuzzy |
and if not, just fix MT |
18:01 |
Wuzzy |
why is this a MCL2 problem? O_o |
18:01 |
twoelk |
are you trying to play it on android? |
18:02 |
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18:02 |
Wuzzy |
the MT android build is semi-official |
18:02 |
Nexus24680 |
Port it to default android |
18:02 |
Wuzzy |
sadly, not very well supported |
18:03 |
Nexus24680 |
This happens on MT PC too |
18:03 |
Wuzzy |
besides, i thought subgames do not need any "porting". just fix MT |
18:03 |
Wuzzy |
if there would be a PROPER Minetest build on Android, you could play any subgame on android, as long you have enough resources. Right? |
18:04 |
twoelk |
seems subgames don't work on android as on pc |
18:04 |
red-001 |
can you even select diffrent subgames on android? |
18:04 |
twoelk |
or rather the installing |
18:04 |
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18:04 |
red-001 |
the android menu is messed up |
18:04 |
Wuzzy |
oh, wait. the android build does not let you install other subgames, right? So you are stuck with Minetest Game. Right? |
18:04 |
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18:05 |
twoelk |
that's how the discussion started |
18:05 |
Wuzzy |
fix MT then |
18:05 |
twoelk |
:-D |
18:05 |
Wuzzy |
simple as that |
18:05 |
red-001 |
fix == remove android support |
18:05 |
Nexus24680 |
This isn't only for Minetest Android |
18:05 |
Nexus24680 |
Its for PC too |
18:05 |
Wuzzy |
?????? |
18:05 |
twoelk |
seems we can't bribe anybody to fix the android build |
18:06 |
Wuzzy |
no, now you'rejust talking shit |
18:06 |
Wuzzy |
PC supports all subgames. |
18:06 |
Wuzzy |
no porting required |
18:06 |
Nexus24680 |
Wuzzy, just do me a favor and find a way to make those independent from MCL2 |
18:06 |
Nexus24680 |
Please |
18:06 |
Wuzzy |
why? i have still no idea what you're up to |
18:06 |
twoelk |
on pc in the start menu the subgames are icons on the bottom of the screen |
18:07 |
Nexus24680 |
To have all MCL2 mods independent from the subgame so you can install them on any subgame |
18:07 |
Wuzzy |
this sounds like a crazy amount of work, and it doesn't even make sense |
18:07 |
Wuzzy |
well, tehcnically would be possible |
18:07 |
Wuzzy |
by making all or most dependencies optional. |
18:08 |
Wuzzy |
yeah, some decoupling would be useful anyway |
18:08 |
Wuzzy |
but i thought the mcl_core stuff was not that bad |
18:08 |
Nexus24680 |
That was my idea from the start |
18:08 |
Nexus24680 |
Can you do it? |
18:08 |
Nexus24680 |
Please say yes |
18:08 |
Wuzzy |
hmm, probably just because of crafting recipes, so could be avoided easily (mcl_core) |
18:08 |
Wuzzy |
well, I CAN, but it takes just a lot of time |
18:08 |
Wuzzy |
and I STILL do NOT know what the fuck you are up to ... |
18:09 |
Wuzzy |
xD |
18:09 |
Nexus24680 |
I just told you man |
18:09 |
Wuzzy |
hmmmm |
18:09 |
Wuzzy |
i see |
18:09 |
Nexus24680 |
Have MCL2 mods independent |
18:09 |
twoelk |
sorry but I am irritated as well |
18:09 |
Nexus24680 |
Do it please |
18:09 |
Nexus24680 |
It'll be worth it |
18:09 |
Wuzzy |
i dont think this makes sense for all of the mods |
18:09 |
Wuzzy |
for some mods i'd fully agree |
18:10 |
Nexus24680 |
Do you know how many people want those mods standalone |
18:10 |
Wuzzy |
like mcl_inventory |
18:10 |
Nexus24680 |
It's not only me |
18:10 |
Nexus24680 |
Yeah |
18:10 |
Wuzzy |
or mcl_dispenser |
18:10 |
Wuzzy |
but for other mods they really only make sense in MCL2 |
18:11 |
Wuzzy |
but i think mcl_dispenser needs a major rewrite to be really useful as stadalone |
18:11 |
Wuzzy |
because it has a LOT of built-in assumptions |
18:11 |
Nexus24680 |
Well, just as a start, do the mods that can be standalone for now |
18:11 |
Wuzzy |
which mods do you think are the most important ones for you? |
18:11 |
Nexus24680 |
The ones that you consider the most important to be standalone |
18:12 |
Wuzzy |
pick 3 |
18:12 |
Nexus24680 |
3? |
18:12 |
Wuzzy |
3 mods you like to see standalone :P |
18:12 |
Wuzzy |
BTW: You get mobs_mc for free. :-) |
18:12 |
Nexus24680 |
Are you a genie or something to give me only 3? :D |
18:12 |
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18:13 |
Wuzzy |
i want to know your priorities |
18:14 |
Nexus24680 |
Ok |
18:14 |
Nexus24680 |
Wait a sec |
18:14 |
Nexus24680 |
mcl_inventory is one |
18:15 |
Nexus24680 |
But without the 2x2 crafting grid |
18:17 |
Nexus24680 |
The ITEMS folder |
18:17 |
Wuzzy |
very funny |
18:17 |
Nexus24680 |
And the MAPGEN folder |
18:17 |
Nexus24680 |
There you go |
18:17 |
Nexus24680 |
Three |
18:18 |
Wuzzy |
those are not mods |
18:18 |
Wuzzy |
only mcl_inventory is a mod |
18:18 |
Wuzzy |
ITEMS and MAPGEN are modpacks |
18:18 |
Nexus24680 |
OK OK JK |
18:18 |
Wuzzy |
its just a little trick to keep MCL2 more organized |
18:18 |
Nexus24680 |
MCL_structures |
18:18 |
Wuzzy |
mcl_structures is terribly chaotic. i am not proud of it |
18:19 |
Wuzzy |
mcl_inventory is an excellent choice |
18:19 |
Nexus24680 |
That means structures doesn't work? |
18:19 |
Wuzzy |
no, its just horrible code |
18:19 |
Nexus24680 |
So, should I not pick it? |
18:20 |
Wuzzy |
its a valid choice, but i would hate to port it. so much work |
18:20 |
Wuzzy |
"port" = "decouple" |
18:20 |
Wuzzy |
because it needs a ton of nodes from MCL2 |
18:20 |
Nexus24680 |
Does it have the original MC villages? |
18:20 |
Wuzzy |
yeah, but they dont natually generate because they suck |
18:21 |
Wuzzy |
and are broken |
18:21 |
Wuzzy |
use /spawnstruct village |
18:21 |
Wuzzy |
to test it |
18:21 |
Nexus24680 |
Dude, in short, the entire mod is broken |
18:21 |
Wuzzy |
i will probably throw villages away and redo them completely |
18:21 |
Wuzzy |
no |
18:22 |
Wuzzy |
igloos, desert temples and desert wells spawn ... more or less |
18:22 |
Nexus24680 |
Is it possible for them to spawn using stock blocks? |
18:23 |
Wuzzy |
If you can tell me how to replace all nodes of an existing schematic at run-time, then yes |
18:23 |
Wuzzy |
otherwise, would require a complete new schematic :-( |
18:24 |
twoelk |
doesn't Sokomines mg-villages do something similar? |
18:24 |
Nexus24680 |
I'm no coder but would it work if you replace, for example, MCL_sandstone_block with sandstone_block? |
18:25 |
Wuzzy |
Nexus24680: OK, so you want standalone mods. OK. but why ALL of them? that doesnt really make sense IMO |
18:25 |
Wuzzy |
some mods are really just MCL2-only and dont make sense anywhere else |
18:25 |
Nexus24680 |
Continuing the countdown, I have to tell you 2 more mods |
18:26 |
Wuzzy |
:D |
18:26 |
twoelk |
maybe just copy them into minetest mods folder, so each mod is toggable (if that would work) |
18:26 |
Wuzzy |
probably not, because of the dependencies |
18:26 |
Wuzzy |
one of the problems I have, well, "discovered" while developing MCL2 ... |
18:27 |
Wuzzy |
... is that we still lack a lot of standardization in the MT community |
18:27 |
Wuzzy |
examples: |
18:27 |
Wuzzy |
there are no standard sounds |
18:27 |
Nexus24680 |
MCL_fishing |
18:27 |
Wuzzy |
really? interesting |
18:27 |
Wuzzy |
i think this one is a fork from fishing |
18:28 |
Nexus24680 |
Before continuing, which mods you suggest? |
18:28 |
Wuzzy |
hmmm |
18:28 |
Wuzzy |
maaaaybe mcl_chests. but still needs polish, i think |
18:29 |
twoelk |
standards in modding? stop all the anarchy there? but then one would have to study some standards before making a mod; eek! |
18:29 |
Nexus24680 |
Another? @Wuzzy |
18:29 |
Nexus24680 |
For you, what are the most important if you were to port them? |
18:30 |
Wuzzy |
maybe for later, mcl_stairs, but only if i merged it with mcstair |
18:30 |
Wuzzy |
so that subgames can get corner stairs for free |
18:30 |
Wuzzy |
but this is for MUCH later |
18:30 |
Wuzzy |
mcl_mobspawners might also be interesting |
18:31 |
Wuzzy |
but needs collaboration with TenPlus1 first |
18:31 |
Wuzzy |
the mob spawner in Mobs Redo isnt exactly pretty |
18:31 |
Wuzzy |
its kinda broken and unwieldy to use |
18:31 |
Wuzzy |
okay those are not really the most important mods, i just realize |
18:32 |
twoelk |
I can just see it, a minetest mods standards comitee trying to square the circle |
18:32 |
Wuzzy |
definitely mcl_item_names could be made standalone |
18:32 |
Wuzzy |
if it isnt already |
18:32 |
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18:32 |
Wuzzy |
mcl_item_names is far too useful |
18:32 |
Wuzzy |
this mod displays the item name above the hotbar |
18:32 |
Wuzzy |
the only thing which maybe needs changing is the vertical position |
18:33 |
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18:34 |
Nexus24680 |
I still want mcl_structures |
18:35 |
Wuzzy |
i understand, but it needs a very different concept because of different nodes |
18:35 |
Wuzzy |
the problem is |
18:35 |
Wuzzy |
I have to depend on *some* nodes |
18:35 |
Wuzzy |
because without nodes ... no structure |
18:36 |
Wuzzy |
unless i exclusively rely on mapgen aliases. but this is kinda hacky |
18:36 |
Wuzzy |
and also would look shitty |
18:36 |
Wuzzy |
because of lack of nodes |
18:37 |
Wuzzy |
I think there cant be a truly "independent" structrue mod. you need to get your nodes from somewhere |
18:37 |
Nexus24680 |
Well, for now, work on MCL_inventory |
18:38 |
Wuzzy |
my 3 “wishes†are: mobs_mc, mcl_item_names and mcl_inventory |
18:38 |
Wuzzy |
i just realized that mcl_inventory does actually not suck anywhere after I have fixed the page lag |
18:39 |
Nexus24680 |
Ok |
18:39 |
Nexus24680 |
The 2 last ones |
18:39 |
Wuzzy |
read again |
18:39 |
Wuzzy |
it does NOT suck |
18:39 |
Nexus24680 |
I don't need mobs_mc |
18:39 |
Wuzzy |
the main reason which keeps me from making mods standalone is because of missing polish |
18:39 |
Wuzzy |
or crappy code |
18:39 |
Nexus24680 |
MCL inventory and MCL item names yep |
18:40 |
Nexus24680 |
And that one mod that modifies HUD to resemble more the Minecraft one |
18:40 |
Wuzzy |
that actually is already standalone. |
18:40 |
Wuzzy |
its hudbars |
18:40 |
Nexus24680 |
Those three I want |
18:40 |
Wuzzy |
hudbars is probably my most popular mod ever |
18:41 |
Wuzzy |
there you go: https://forum.minetest.net/viewtopic.php?t=11153 |
18:41 |
Wuzzy |
but you need to change a setting first |
18:41 |
Nexus24680 |
Yes? |
18:41 |
Wuzzy |
Nexus24680: I also recently requested an engine change so that those statbar icons have those dark background |
18:42 |
Wuzzy |
how often have I wasted food because i didnt know if I had 9 or 10 hearts and was too lazy to count xD |
18:42 |
Nexus24680 |
Do MCL incentory for now |
18:42 |
Wuzzy |
just to clarify: hudbars is ALREADY standalone |
18:42 |
Nexus24680 |
Ok |
18:43 |
Wuzzy |
have fun :) |
18:43 |
Wuzzy |
feedback appreciated |
18:43 |
Nexus24680 |
For now, do MCL inventory |
18:43 |
Nexus24680 |
When you finish, I'll tell you which one next, and so on |
18:43 |
Wuzzy |
for now, i do mobs_mc because mobs are critically important for a MC clone :) |
18:44 |
Nexus24680 |
I don't know what I did but I made mobs_mc independent |
18:44 |
Nexus24680 |
Never mind |
18:44 |
Wuzzy |
well, then you have completely missed the recent work we (me + maikerumine) did lately on mobs_mc |
18:45 |
Wuzzy |
https://forum.minetest.net/viewtopic.php?t=17751 |
18:45 |
Wuzzy |
it got almost all the mobs and works with Minetest Game |
18:45 |
Wuzzy |
and soon it will have a simplified subgame integration |
18:46 |
Wuzzy |
but the mod still needs loads of polish and balancing |
18:46 |
Nexus24680 |
Can you make a animal-coded-only version? |
18:46 |
Wuzzy |
hmmmm |
18:46 |
Wuzzy |
wouldn't it make more sense to introduce a Mobs Redo setting which only spawns peaceful mobs / animals? |
18:46 |
Wuzzy |
oh wait |
18:46 |
Wuzzy |
we already have that |
18:47 |
Wuzzy |
only_peaceful_mobs = true |
18:47 |
Nexus24680 |
Maybe |
18:47 |
Wuzzy |
yeah, just use that setting |
18:47 |
Nexus24680 |
But a animals-only version is better |
18:47 |
Wuzzy |
(and request TenPlus1 to add settingtypes.txt9 |
18:47 |
Wuzzy |
)* |
18:48 |
Wuzzy |
hmm so we have mobs_mc_monster and mobs_mc_animal? |
18:48 |
Wuzzy |
oh boy |
18:48 |
Wuzzy |
even more work ... |
18:48 |
Nexus24680 |
Exactly |
18:48 |
Nexus24680 |
That's east |
18:48 |
Alcyone2 |
red-001, it doesn't seem to be any problem on the server but it needs further checkings. Still I didn't succeed t create a systemd deamon with a user created for this purpose. |
18:48 |
Nexus24680 |
And west too :D |
18:48 |
Nexus24680 |
Seriously |
18:48 |
Nexus24680 |
That's easy |
18:49 |
Nexus24680 |
I did it |
18:49 |
Nexus24680 |
I have a mobs_mc that only has animals |
18:49 |
Nexus24680 |
It would be simpler for me to not have to mod the mod every time there's an update |
18:49 |
Wuzzy |
what is wrong about only_peaceful_mobs = true? |
18:50 |
Nexus24680 |
If you want a template, I can send you the one I modified to have only animals |
18:51 |
Wuzzy |
not now |
18:51 |
Wuzzy |
hmmmm |
18:51 |
Wuzzy |
the problem with standalone mods (for me) is. |
18:51 |
Wuzzy |
the more mods i released, the more maintenance work I have :> |
18:52 |
Nexus24680 |
I can help you with maintenance |
18:52 |
Nexus24680 |
I guess |
18:52 |
Wuzzy |
i dont know how |
18:52 |
Wuzzy |
merging PRs is still work |
18:52 |
Wuzzy |
but dont worry |
18:52 |
twoelk |
maybe editing a config file on android doesn't work as expected? |
18:52 |
Wuzzy |
mcl_inventory etc. are on TODO |
18:54 |
Nexus24680 |
Todo near or todo far? |
18:54 |
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18:55 |
* twoelk |
notices his last freeminer installation is version 0493 - might be time to update |
18:55 |
jcalve |
my mushroom farm is not working, too much light? https://p.iotek.org/j67.png |
18:56 |
Fixer |
yes |
18:56 |
Wuzzy |
and too less dirt |
18:56 |
red-001 |
Alcyone2, huh |
18:56 |
Wuzzy |
i think mushrooms need dirt to spread |
18:57 |
Wuzzy |
to to make a large dirt field in pitch blackness |
18:57 |
red-001 |
I wonder why they wiped the shell history then |
18:57 |
Wuzzy |
and place a single mushroom in the middle |
18:57 |
red-001 |
maybe they read that they should do it somewhere or something |
18:57 |
jcalve |
but if it's completely dark i can't see them |
18:57 |
Wuzzy |
jcalve: most likely its because of too much light |
18:58 |
Wuzzy |
jcalve: hehe |
18:58 |
Wuzzy |
just place torches when you need them |
18:58 |
Alcyone2 |
red-001, there was a systemd deamon before, I don't understand why it doesn't work anymore. To your question : it could still be to hide the exploit they use maybe. It still need further checkings |
18:58 |
Nexus24680 |
OK, Wuzzy, can I do the work of removing the dependencies myself? |
18:58 |
Wuzzy |
and remove them when you leave the room |
18:58 |
jcalve |
i'll try that |
18:58 |
Wuzzy |
jcalve: i had this stream of thought as well |
18:58 |
Wuzzy |
and i even created a mod for that |
18:58 |
Wuzzy |
mesecons_window |
18:59 |
red-001 |
I don't know much about systemd deamons so I can't really help you with that |
18:59 |
Wuzzy |
thise are blocks with toggable transparency, toggable by mesecons |
18:59 |
Wuzzy |
e.g. if no mesecons energy → opaque |
18:59 |
Wuzzy |
and if mesecons energy → transparent to light :) |
18:59 |
red-001 |
did the attack wipe debug.txt? |
18:59 |
Wuzzy |
https://forum.minetest.net/viewtopic.php?t=16678 |
19:00 |
Nexus24680 |
Wuzzy, Im talking to ya |
19:00 |
Wuzzy |
please be specific |
19:00 |
Wuzzy |
which mods do you want to attack first? |
19:00 |
jcalve |
looks like what I wanted |
19:00 |
Wuzzy |
yay!! |
19:00 |
Wuzzy |
feedback appreciated :) |
19:02 |
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19:02 |
Wuzzy |
but careful, jcalve: mushrooms die in direct sunlight |
19:02 |
Wuzzy |
so mesecon filter window might be the best choice |
19:02 |
jcalve |
noted |
19:02 |
Wuzzy |
but you will probably just figure it out now, i guess |
19:03 |
Nexus24680 |
MCL Inventory |
19:03 |
Alcyone2 |
red-001, no soucy, I may find one day ;) remind me where si located debug.txt ? |
19:04 |
Alcyone2 |
Oh red-001 I noticed that /var/log/minetest/minetest.log was erased at the time |
19:04 |
Wuzzy |
Nexus24680: feel free to rewrite this mod and release it independently. i will probably not mind if you keep the modname |
19:05 |
red-001 |
well maybe they just wiped the history anyway while convering thier tracks |
19:05 |
Wuzzy |
if your version of the mod is of good quality and still would worlk perfecty in MCL2, i might re-include your version in MCL2 again :) |
19:05 |
red-001 |
Alcyone2, any chance you could recover the contents of debug.txt? |
19:05 |
Alcyone2 |
red-001, where is located debug.txt ? |
19:06 |
Wuzzy |
.minetest |
19:06 |
Wuzzy |
oh crap |
19:07 |
Wuzzy |
do we really have no wiki or whatever page naming the MT user dir? o_O |
19:07 |
Nexus24680 |
Wuzzy, one last thing |
19:07 |
Alcyone2 |
I do not find it, it's a 0.4.15 backport installation of minetestserver, it could be different |
19:07 |
Nexus24680 |
How often do you connect so I can talk to you whenever I have problems with these mods |
19:08 |
Wuzzy |
once in a while. whenever i feel like it |
19:08 |
Wuzzy |
if you like to, i could connect more often in the next days |
19:09 |
Wuzzy |
sometimes i stay unconnected so i can develop in peace xD |
19:09 |
Wuzzy |
or i am just AFK obvioously :P |
19:13 |
red-001 |
Alcyone2, by default the directory you run minetest from |
19:15 |
Alcyone2 |
red-001, you mean, where the world is located ? |
19:16 |
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19:18 |
Nexus24680 |
Yes pleqse |
19:18 |
Nexus24680 |
I would appreciate that a lot |
19:18 |
Nexus24680 |
Thanks for eveything |
19:18 |
Nexus24680 |
Talk to you later |
19:18 |
Nexus24680 |
Let me mod these mods |
19:20 |
Nexus24680 |
Wuzzy: |
19:20 |
Wuzzy |
is there a mod named Wuzzy? |
19:21 |
Nexus24680 |
I'm looking at it right now |
19:21 |
Nexus24680 |
Take a look at it here |
19:21 |
Nexus24680 |
https://freeonlinemirror.com |
19:23 |
Wuzzy |
oh god |
19:23 |
Wuzzy |
did they really just write "Allow access above" |
19:23 |
Wuzzy |
and with "above" they mean i must click a button on the top of my browser window? OMG |
19:24 |
Wuzzy |
sometimes i really think web developers have no brain |
19:26 |
Wuzzy |
call me paranoid, but why do i have the suspicion that the images this website captures lands on some NSA server? :D |
19:26 |
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19:27 |
red-001 |
Alcyone2, I mean the working directory |
19:28 |
Alcyone2 |
red-001, ok. But I can't find one. I only have minetest.log |
19:28 |
Alcyone2 |
In another directory |
19:29 |
red-001 |
whats in the file? |
19:29 |
Wuzzy |
Alcyone2: on which OS are you? |
19:29 |
red-001 |
s/OS/distro |
19:29 |
Alcyone2 |
Debian |
19:30 |
Wuzzy |
... |
19:30 |
Alcyone2 |
not mine actually, just working on the server on it |
19:30 |
Wuzzy |
Then debug.txt is in $HOME/.minetest/debug.txt |
19:30 |
Wuzzy |
Debian is also an OS, so STFU. :P |
19:30 |
Alcyone2 |
Thnaks wuzzy but with this package https://packages.debian.org/jessie-backports/amd64/minetest-server/filelist |
19:30 |
Alcyone2 |
thanks* |
19:31 |
Alcyone2 |
I only have my mods inside the home/.minetest directory |
19:31 |
Wuzzy |
shouldnt it be $HOME/.minetest/mods? |
19:31 |
Alcyone2 |
world is located at /var/games/minetest/.minetest/worlds |
19:31 |
red-001 |
with the motto, "A bit less stale then XP" |
19:31 |
Alcyone2 |
Wuzzy, yes, sorry |
19:32 |
red-001 |
well It might depend |
19:32 |
Wuzzy |
oh... |
19:32 |
Wuzzy |
debian you said? oops |
19:32 |
red-001 |
I'm using a RUN_IN_PLACE build |
19:32 |
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19:32 |
Wuzzy |
debian might actually just hide your debug.txt in some directory you will never find... MUHAHAHAHAH |
19:32 |
Alcyone2 |
:') |
19:32 |
Wuzzy |
because debian is ... different |
19:33 |
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19:33 |
Alcyone2 |
Wuzzy, what do you use as OS ? |
19:33 |
Wuzzy |
did you look in /var/log/whatever/ |
19:33 |
Alcyone2 |
Wuzzy I have a /var/log/minetest/minetest.log but no debug.txt |
19:33 |
red-001 |
whats inside the file? |
19:33 |
Wuzzy |
i have the feeling this file is debug.txt in disguise |
19:34 |
red-001 |
do you see something like "ACTION[Server]: singleplayer digs default:stone at (131,-2,-141)" |
19:34 |
Wuzzy |
Bad Debian! Bad! Now sit down, you bad, bad distro. |
19:34 |
Alcyone2 |
red-001, exactly :) |
19:35 |
Wuzzy |
omg |
19:35 |
Wuzzy |
thats even more sinister than I suspected |
19:35 |
Wuzzy |
why the hell did they rename the file? |
19:35 |
Wuzzy |
moving it was not confusing enough, apparently |
19:35 |
Wuzzy |
sigh |
19:35 |
Wuzzy |
besides |
19:35 |
Wuzzy |
when will Minetest switch to XDG? |
19:36 |
Alcyone2 |
I was wondering if it was a renaming, but didn't dare to ask O:) |
19:37 |
Alcyone2 |
I was a bit lost when I installed this backport, it was a bit special to find where do I put my mods and all |
19:38 |
red-001 |
well it will likely help you find out how they messed around with your sever if you review the relevent parts of the log |
19:39 |
Wuzzy |
does Debian at least have documentation on how they fucked with Minetest? |
19:39 |
Alcyone2 |
red-001, I told you a bit sooner that I noticed logs were erased :( |
19:39 |
Wuzzy |
would be useful to know so you know wheree to look |
19:39 |
red-001 |
oh |
19:39 |
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19:39 |
Alcyone2 |
It was something like 2 weeks of everyday logs, there are almost nothing right now |
19:39 |
red-001 |
what filesystem are you using? |
19:39 |
Wuzzy |
haha, Debian is really a constant source of !!!FUN!!! |
19:40 |
red-001 |
it might be possible to recover removed files |
19:40 |
red-001 |
Not sure if it's worth it |
19:40 |
Alcyone2 |
Wuzzy, I tried to find these on the link of the backport I pasted few lines above, found nothing u_u |
19:40 |
Wuzzy |
why am I not surprised? |
19:41 |
Alcyone2 |
red-001, I can explain easily what the guy did |
19:41 |
Alcyone2 |
Because it was my accound/admin account and he didn't clear my inventory |
19:41 |
Alcyone2 |
so, it's like logs :) |
19:41 |
Alcyone2 |
(he removed and throw my armor, but nothing except that) |
19:42 |
red-001 |
I'm surprised they knew the serect location where debian stores the log |
19:43 |
Alcyone2 |
There is a bug in Minetest, supposed to be fixed which probably linked to the anticheat |
19:43 |
Alcyone2 |
I created a hub for the server, and choose a fix spawn point in minetest.conf |
19:44 |
Calinou |
<Wuzzy> when will Minetest switch to XDG? |
19:44 |
Calinou |
not trivial unfortunately, when your game is not designed to it |
19:44 |
Calinou |
even less trivial if you want migration code |
19:45 |
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19:45 |
habeangur |
Can I upload many pictures from minetest wiki to another wiki? |
19:45 |
Alcyone2 |
This bug, maybe due to bad internet connection, dunno due to the fact that Minetest detect a king of teleportation from initial spawn point to the spawn point I choose and say something like "cheat detected, teleporting player to 0, 0, 0 |
19:45 |
Wuzzy |
yes |
19:45 |
Alcyone2 |
I created a 2nd hub there to join the first one |
19:45 |
habeangur |
Wuzzy: me? |
19:45 |
Calinou |
habeangur: yes, license is CC BY-SA unless otherwise mentioned |
19:45 |
Wuzzy |
yes |
19:45 |
Calinou |
which means you must give attribution |
19:45 |
Alcyone2 |
The guy just fill it with lava |
19:45 |
habeangur |
fine |
19:45 |
Calinou |
and keep the derivative work under the same license |
19:45 |
Calinou |
(commercial use is allowed) |
19:46 |
Alcyone2 |
And change the command block in my hub to be teleported there instead of the ground |
19:46 |
Alcyone2 |
with a message like "Howdy I'm FLOWEY !" |
19:47 |
Alcyone2 |
With my inventory not cleared, I follow his path easily |
19:47 |
Alcyone2 |
didn't found anything else |
19:48 |
Alcyone2 |
red-001, if they use it, or many people do it, there is even a wiki page "setting up a server on Debian" |
19:48 |
red-001 |
any idea whats the motivation behind the attack? |
19:49 |
Alcyone2 |
Wuzzy, really by curiosity, what is your OS ? |
19:49 |
Alcyone2 |
red-001, trolling maybe ? |
19:49 |
Wuzzy |
Parabola |
19:49 |
Alcyone2 |
wasn't a public server, just created 2 weeks ago |
19:49 |
Alcyone2 |
less than 10 people knew the address |
19:50 |
red-001 |
huh |
19:50 |
Alcyone2 |
based on Arch |
19:50 |
Alcyone2 |
don't have the level for that :) |
19:50 |
Alcyone2 |
a lot of things to learn |
19:53 |
Alcyone2 |
Calinou, systemd deamon doesn't work anymore with a special user created for this purpose :( I'm doomed with systemd |
19:53 |
Calinou |
Alcyone2: :( |
19:53 |
Calinou |
what's wrong with it? |
19:53 |
Calinou |
try "systemctl status minetest" |
19:55 |
Alcyone2 |
Calinou, I know this command quite well :D https://hastebin.com/iqelafunuj.sql |
20:00 |
swift110 |
hey all |
20:01 |
swift110 |
could really use some folks to come to my channel and talk about minetest. I happen to believe in the project and it would be a great way to get the word out ##forthenerds |
20:02 |
red-001 |
lol you banned bigfoot |
20:03 |
swift110 |
who |
20:07 |
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20:08 |
habeangur |
Calinou: the same for screenshots on minetest.net? |
20:08 |
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20:10 |
Calinou |
habeangur: I guess |
20:12 |
Brackston |
Hello, aCan someone explain why I can not see my chat maessages on many servers after installing 4.16? I know F2 turns it on and off. My box OS is Linux Mint 18 |
20:18 |
calcul0n |
i also don't see them on servers which are connected to an irc channel |
20:18 |
calcul0n |
they appear on irc but not on screen |
20:18 |
calcul0n |
maybe the same thing here ? |
20:18 |
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20:19 |
swift110 |
Brackston, nice |
20:19 |
Brackston |
Yes I can see it on irc but not in game |
20:20 |
Brackston |
it is not on all servers....I am going to speak to the server(s) admin about it |
20:20 |
sfan5 |
sounds like a bug in the mod set of those servers |
20:20 |
sfan5 |
clients no longer echo messages locally, that was changed somewhen between 0.4.15 and 0.4.16 |
20:21 |
sfan5 |
and it seems many chat related mods don't deal with that correctly |
20:22 |
Brackston |
so some servers it works and others it does not... |
20:23 |
Brackston |
I hate to go back to 4.15 and loose colored items on one server , but I am a moderator on TPS Servers, so I need to have chat working for me. |
20:23 |
Brackston |
Thank you sfan5 |
20:23 |
Brackston |
I will revert to 4.15 |
20:24 |
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20:26 |
IhrFussel |
Server owners can check the protocol version now which is what I do when I want to decide whether or not I send the message back to the sender |
20:26 |
IhrFussel |
So tell the owners of those servers to add that protocol check...shouldn't be hard |
20:26 |
Brackston |
RobbieF is the owner |
20:27 |
Brackston |
I will let him know |
20:28 |
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20:28 |
IhrFussel |
It's a one-liner actually "if minetest.get_player_information(name).protocol_version >= 29 then --send message to this client end |
20:29 |
Brackston |
cool thx |
20:29 |
IhrFussel |
It needs to be inside minetest.register_on_chat_message() |
20:29 |
rubenwardy |
feature.no_chat_prediction |
20:29 |
rubenwardy |
or smth like that |
20:30 |
rubenwardy |
oh actually, the above is better |
20:30 |
rubenwardy |
disregard what I said |
20:33 |
Brackston |
Thx guys |
20:35 |
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21:52 |
Out`Of`Control |
hi |
21:53 |
Out`Of`Control |
anyway i could trigger decay without placing/digging trunk |
21:53 |
Out`Of`Control |
of leaves |
22:10 |
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22:51 |
calcul0n |
Out`Of`Control, no idea, but leafdecay is described in game_api.txt in minetest_game |
22:52 |
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23:06 |
Out`Of`Control |
calcul0n: thanks |
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23:33 |
Nexus24680 |
Wuzzy, are you connected? |
23:35 |
Nexus24680 |
Wuzzy, are you connected? |
23:36 |
Nexus24680 |
Wuzzy. |
23:36 |
sfan5 |
he just left |
23:37 |
Nexus24680 |
Oh Ok |
23:37 |
Nexus24680 |
Any of you has idea of how to tag here? |
23:37 |
Nexus24680 |
I mean do @sfan5 |
23:37 |
red-001 |
just say their name Nexus24680 |
23:37 |
Nexus24680 |
I'm on the web client |
23:38 |
Nexus24680 |
red-001: Like this? |
23:39 |
Nexus24680 |
Like this? red-001 |
23:39 |
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23:39 |
red-001 |
yeah |
23:40 |
red-001 |
like that |
23:40 |
red-001 |
like both of them |
23:42 |
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