Time Nick Message 03:04 Brackston Hi all, Is there a way to keep mobs from spawning in certain areas, such as spawn? 03:04 bigfoot547 If you modify the code, sure! 03:08 Brackston ok, Thank you 03:08 Brackston Then that is what we will do. I was hoping not to modify all the mob mods were are running 03:09 bigfoot547 Just look at the spawn ABM 03:09 Brackston Thanks 03:14 silent_elk Brackston, I believe there was a mod that wouldn't spawn mobs inside protected areas 03:15 silent_elk (also, I think mobs wouldn't enter protected areas) 03:16 Brackston silent_elk Protected by "area" mod, using protection blocks, or both? 03:16 wilkgr Let me check 03:16 Brackston Ok thx, I appreciate your help. 03:17 wilkgr I believe it was the areas mod 03:18 Brackston I remember reading some code a while back and it pertained to mobs not spawning..I could not remember where I saw it. Thanks I will go look at that. 03:21 wilkgr Brackston, https://forum.minetest.net/viewtopic.php?t=9166 03:21 Brackston Thank you! 03:24 wilkgr It includes the areas mod 03:24 Brackston Wow! Thanks wilkgr That was the mod i was thinking about 03:24 wilkgr xD 03:24 wilkgr np ;) 03:25 Brackston I can mod this to fit our games area.. since new players will not have weapons until they finish basic skills tests. 03:50 Nexus24680 Hey guys 03:50 Nexus24680 I'm getting this handle schematics ertor 03:50 Nexus24680 Error 03:50 bigfoot547 Hi 03:52 bigfoot547 Sorry, I can't help you. I've never used schematics. 03:52 bigfoot547 :( 03:52 wilkgr Nexus24680, what's the error? 03:52 Nexus24680 ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture; Creating a dummy image 04:02 Brackston Nexus24680: Here is the image https://github.com/Sokomine/handle_schematics/commit/1c8854117d14fed87573099a2bbaad82457fca85#diff-2306935b21c86d4a7a73d84047e5e476 04:02 Brackston oops 04:02 Brackston look here: https://github.com/Sokomine/handle_schematics/commit/1c8854117d14fed87573099a2bbaad82457fca85 04:02 Nexus24680 I'm no coder. 04:02 Nexus24680 What should I do? 04:03 Brackston give me a second 04:04 Brackston I believe you can download the texture file and place it int he "tectures" folder 04:05 Brackston here is the download link :https://github.com/Sokomine/handle_schematics/blob/1c8854117d14fed87573099a2bbaad82457fca85/textures/handle_schematics_support.png 04:05 Brackston go there and right click the download button ad "save as" 04:05 Brackston that will give you the support.png file 04:06 Brackston Actually click "save link as" once you hoover over the download button 04:11 Nexus24680_ Do I put it in a textures folder? 04:13 Brackston tyes, you can, but why not just download the latest "version" from github? It has it already. 04:14 Brackston is this for a server or just for your local play? 04:14 Brackston Nexus24680_: look at PM 04:15 Brackston we will talk there and free up this area 04:33 Brackston wilkgr: The mod you told me about is easier to use than I thought. I will work well. 04:34 Brackston wilkgr: Thank you again 04:34 wilkgr np ;) 04:35 bigfoot547 How is ChanServ not on #minetest-dev 04:35 wilkgr If the channel isn't registered.. 04:35 bigfoot547 But there are no ops though 04:35 bigfoot547 Only voice 04:38 bigfoot547 Well, g'night! 06:45 Brackston Does anyone know why my chat does not echo back on some servers? I am using the latest official client 4.16 06:45 Brackston I have been searching and reading, however I have not found anything...yet. 06:55 Brackston I will try to fix this tomorrow. Have good night everyone. 07:21 habeangur Hi, may I use images on minetest wiki to upload to another wiki?currently I want to upload minetest logo 08:04 Calinou habeangur: the Minetest logo is under CC BY-SA, so yes 08:04 Calinou same for the wiki content (unless otherwise specified) 08:08 sigz Is there a way to detect the biome where a player is ? 08:09 sigz in the api 09:38 MinetestBot Wuzzy: Jun-21 21:54 UTC interesting mapgening here https://i.imgur.com/HnCFdEh.jpg 10:00 Nox[Matrix] with some easy tweaks minetest_game would be playable, but the devs reject everything and make their own thing (I might copy and paste this daily 10:00 sigz which easy tweaks? 10:05 Nox[Matrix] For example removing dye from the crafting recipe for a bed, that would be a huge improvement 10:06 Nox[Matrix] sigz: ^ 10:29 MinetestBot hisforever: Jun-17 10:10 UTC if you have minetest installed you should already have all the libs needed 10:29 hisforever clear 10:35 hisforever Hi I just installed a new minetest 0.4.16. I have the dreambuilder_modpac_master. Hoe shourd I remane this file? 10:35 hisforever hoe = how 10:36 sfan5 since it's a modpack, not at all 10:37 hisforever ty stan5: I'll put it in and see if I get errors brb 10:40 hisforever it installed geat ty again God bless 11:15 IhrFussel Does the removal of entities only work when a player is nearby? 11:17 sigz Nox[Matrix]: i'm no sure it's game breaker to need red dye for a bed 11:17 IhrFussel Cause every ingame day my server has an event that spawns Boss Monsters at a certain pos and the game remembers the pos where it spawned the monsters ... but when the event is over it is supposed to REMOVE all remaining Boss Monsters, which it doesn't do when no one is near them it seems 11:18 sfan5 IhrFussel: try forceloading blocks before you try to remove the entities there 11:19 IhrFussel sfan5, that is stupid that you can only remove entities from loaded blocks...the function should be able to choose the block from the DB and remove the entities there 11:19 IhrFussel I'm talking about get_objects_inside_radius() 11:20 sfan5 why is that stupid 11:20 sfan5 the server only knows about entities that are loaded 11:21 IhrFussel I understand that entities are not active when not loaded but I don't understand why you can't remove known entities from any pos 11:23 IhrFussel Even if they are not loaded they exist in the DB mapblock ... it should be possible to remove them from the UNLOADED mapblock in the DB 11:23 IhrFussel It also works with nodes AFAIK ... you CAN remove/modify unloaded nodes 11:31 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Show param1 and param2 in debug screen (#6031) 1308f57e1 https://git.io/vQmfj (152017-06-23T11:31:01Z) 11:34 Wuzzy celeron55: why is WSDguy2014 still unable to register on forum.minetest.net? 11:51 IhrFussel sfan5, I wonder if you would still be OKAY with it when you would have to LOAD any mapblock you want to modify nodes in 11:51 sfan5 doesn't the script api need to do that? 11:52 sfan5 even if not this is caused by major design differences between what entities are and what mapblocks are 11:53 IhrFussel Entities are PART of mapblocks in the DB just like nodes IIRC 11:54 IhrFussel And if the script API loads the mapblocks before performing node actions you should add the exact same check for entities... the API features are inconsistent as heck IMO 11:54 sfan5 yes but there is a difference 11:55 sfan5 you can say "i want exactly this MapBlock" 11:55 sfan5 you can't do that for entities 11:58 IhrFussel sfan5, how is forceloading supposed to be useful then? It doesn't even have a RADIUS parameter ... what if my entity since MOVED out of the spawn block? 11:59 sfan5 i assumed you knew where your entity was residing 11:59 sfan5 also forceloading is (obviously) designed for mapblocks and not entities 12:00 IhrFussel No, how would you track the pos of EVERY entity you spawn?! I only store the spawn pos 12:00 sfan5 how do you intend to remove the entity if you don't know where it is 12:11 IhrFussel sfan5, get_object_inside_radius(spawnpos,100) 12:11 sfan5 what if it moves more than 100 nodes? 12:11 sfan5 if you absolutely want to you could do the same with forceload but it's not gonna be light on resources 12:11 IhrFussel That's unlikely, I have no monsters that fly very far 12:12 sfan5 !c 100**3 / 16**3 12:12 MinetestBot 244.140625 12:12 sfan5 ^ rough amount of mapblocks you have to load if you use forceloading 14:13 * DS-minetest doesn't understand how overly_tiles can be used to color only specific parts of a node >_< 14:14 DS-minetest are the overly tiles not colored or the normal tiles not if the overly ones are given? 14:14 rafalcpp !c 100**10*2 14:14 MinetestBot 200000000000000000000 14:14 rafalcpp !c 100**10**2 14:14 MinetestBot 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 14:15 rafalcpp !c 100**10**5 14:15 MinetestBot rafalcpp: Took to long to calculate 14:19 IhrFussel What? 1 sec is too long? 14:20 IhrFussel real 0m1.091s user 0m1.080s sys 0m0.008s 14:21 IhrFussel And I ran that on a BUSY machine 14:22 Raven262 !c i^2 14:22 MinetestBot NameError: name 'i' is not defined 14:22 Raven262 hehđ 14:22 Raven262 *heh 14:24 Raven262 !c 𓆣+𓆣 14:24 MinetestBot NameError: name '𓆣' is not defined 14:24 Raven262 well that would be two scarabs :/ 14:30 DS-minetest ahh 14:49 rafalcpp !c 100**10**3 14:49 MinetestBot 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 14:49 rafalcpp !c 100**10**4 14:49 MinetestBot 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 14:49 rafalcpp I get a feeling it's silently truncating the result >_> 14:51 Raven262 !c-commands 14:51 Raven262 damn 14:51 DS-minetest btw you can query MinetestBot 14:51 Raven262 well you are not of that framework, MinetestBot 14:51 so_this_broke !c 14:51 MinetestBot so_this_broke: Nothing to calculate. 14:51 so_this_broke !c 0/0 14:51 MinetestBot ZeroDivisionError: division by zero 14:51 so_this_broke !c 0/1 14:51 MinetestBot 0.0 14:52 Raven262 !c 1/3 14:52 MinetestBot 0.3333333333333333 14:52 Raven262 sqrt 2 14:52 Raven262 !c sqrt2 14:52 MinetestBot NameError: name 'sqrt2' is not defined 14:52 Raven262 !c sqrt 2 14:52 Raven262 well 14:52 Raven262 whats the square root function... 14:54 Raven262 !help 14:54 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 14:54 BBmine !c 5*5 14:54 MinetestBot 25 14:54 Raven262 !rand 0 100 14:54 MinetestBot 8 14:54 Raven262 !rand 0 100 14:55 Raven262 !rand 0 100 14:55 MinetestBot 70 14:55 Raven262 !mod moreblocks 14:55 MinetestBot Raven262: More Blocks [moreblocks] by Calinou - https://forum.minetest.net/viewtopic.php?t=509 14:55 Raven262 !mod warzone 14:55 MinetestBot Raven262: Warzone [warzone] by the_raven_262 - https://forum.minetest.net/viewtopic.php?t=15199 14:55 Raven262 :D 15:01 BBmine !mod letter 15:01 MinetestBot BBmine: Glowing letters A-Z + 0-9 FINAL VERSION [neon] by webdesigner97 - https://forum.minetest.net/viewtopic.php?t=3260 15:01 BBmine !mod letters 15:01 MinetestBot BBmine: Glowing letters A-Z + 0-9 FINAL VERSION [neon] by webdesigner97 - https://forum.minetest.net/viewtopic.php?t=3260 15:01 BBmine !mod BBmine 15:01 MinetestBot BBmine: Could not find anything. 15:01 BBmine !mod digicompute 15:01 MinetestBot BBmine: Functional Lua Computers [digicompute] by octacian - https://forum.minetest.net/viewtopic.php?t=16538 15:02 sfan5 try not spamming the bot so much 15:02 BBmine Ok 15:02 BBmine Sorry 15:03 * Raven262 has to test something. 15:03 Raven262 !c 2 % 3 15:03 MinetestBot 2 15:04 Raven262 ah 15:04 Raven262 !c 8 % 7 15:04 MinetestBot 1 15:05 Raven262 !c 2 & 5 15:05 MinetestBot 0 15:05 Raven262 !c 2 | 5 15:05 MinetestBot 7 15:06 Raven262 !c !2 15:06 MinetestBot SyntaxError: invalid syntax (, line 1) 15:07 Raven262 !c 2 > 5 15:07 MinetestBot False 15:07 Raven262 Oh really? 15:07 BBmine I see Raven262 spamming the bot :P 15:07 sfan5 indeed 15:07 Raven262 I'm not spamming him, I'm talking to him. 15:07 sfan5 !ignore Raven262 15:07 MinetestBot sfan5: 'Raven262!*@*' added to ignore list. 15:07 BBmine xD 15:07 Raven262 Good 15:07 DS-minetest Raven262: talk private to her 15:08 Raven262 Ah 15:08 Raven262 Yes 15:08 Raven262 But not now, obviously 15:08 DS-minetest just rightclick her and pick open dialogwindow 15:08 Raven262 I'm ignored. 15:09 sfan5 !unignore Raven262 15:09 MinetestBot sfan5: 'Raven262!*@*' removed from ignore list. 15:09 sfan5 have fun 15:09 so_this_broke /nick Raven263 15:09 Raven262 Thanks. 15:09 Raven262 so_this_broke, 263 is not a relevant number, you can sure use it :P 16:28 Alcyone2 Hi all ! 16:28 Raven262 Hello Alcyone2 16:29 Alcyone2 We have a private server. Someone succeed to hack it, change survival mode to creative one, etc. does anyone know how it is possible and how to fight that 16:29 Alcyone2 ? 16:29 Alcyone2 Hi Raven262 :) 16:29 red-001 Alcyone2, could you paste the mod list? 16:30 Alcyone2 yep 16:32 Alcyone2 ambience 16:32 Alcyone2 areas 16:32 Alcyone2 awards 16:32 Alcyone2 bakedclay 16:32 Alcyone2 biome_lib 16:32 Alcyone2 caverealms 16:32 Alcyone2 craft_guide 16:32 Alcyone2 ethereal 16:32 Alcyone2 farming 16:32 Alcyone2 h2omes 16:32 Alcyone2 homedecor_modpack 16:32 Alcyone2 hud_hunger 16:32 Alcyone2 inventory_plus 16:32 Alcyone2 mapfix 16:32 Alcyone2 markers 16:32 Alcyone2 minetest-3d_armor 16:32 Alcyone2 minetest-mod-mesecons 16:32 Alcyone2 mobs_animal 16:32 Alcyone2 mobs_monster 16:32 Alcyone2 mobs_npc 16:32 Alcyone2 mobs_redo 16:32 Alcyone2 moreblocks 16:32 Alcyone2 moreores 16:32 Alcyone2 moretrees 16:32 Alcyone2 nether 16:32 Alcyone2 other_worlds 16:32 red-001 in future use a pastebin 16:32 Alcyone2 pipeworks 16:33 Alcyone2 pvpbutton 16:33 Alcyone2 railcorridors 16:33 Alcyone2 serverguide 16:33 red-001 or at least don't add new lines 16:33 Alcyone2 signs_lib 16:33 Alcyone2 sprint 16:33 Alcyone2 technic 16:33 Alcyone2 worldedit 16:33 Alcyone2 xdecor 16:33 Alcyone2 red-001, 16:33 DS-minetest lol, there's a "red-001," mod! 16:33 sfan5 is worldedit up to date 16:34 red-001 don't give DS-minetest ideas 16:34 red-001 does worldedit also include worledit gui? 16:34 * DS-minetest has already made a csm out of 11 X3 16:34 Alcyone2 yep, I forgot :/ sorry 16:35 cx384 spam?!?! 16:35 Alcyone2 red-001, I think so 16:35 red-001 you need to make sure it's up to date then 16:35 Alcyone2 sfan5, server is in 0.4.15, I pick up the worldedit at this time 16:35 Alcyone2 I don't know if the actual one is compatible 16:36 red-001 their is a remote code execution exploit in worldedit_gui 16:36 Alcyone2 In fact, the guy succeed to change from survival to creative mod 16:36 red-001 there* 16:36 sfan5 red-001: was* 16:36 sfan5 https://forum.minetest.net/viewtopic.php?f=18&t=17601 16:36 sfan5 ^ read that Alcyone2 16:36 Alcyone2 Thanks sfan5 16:36 red-001 there is a remote code execution exploit in your version of worldedit 16:36 red-001 Alcyone2, 16:37 red-001 you need to either update or manually apply a patch to fix it 16:37 Alcyone2 Or disable worldedit 16:38 Alcyone2 yes, I understand, thanks :) according to what is written, everything the guy did could be done with it 16:38 Alcyone2 Except for creative mod, does anyone has a clue ? 16:38 red-001 I can't say much without details 16:39 sfan5 changing mode to creative is also possible via this 16:44 Alcyone2 Understood :) thnak you all for your quick answer 16:44 Alcyone2 I only used worledit for building a hub 16:44 Alcyone2 I will disable it 16:44 sfan5 just update it 16:44 Alcyone2 Another thing 16:44 Alcyone2 It is my account which was use 16:45 Alcyone2 I had thing in my inventory I'm not suppose to have 16:45 Alcyone2 This is a bit worrying 16:45 sfan5 because this vuln straight up allows executing lua code whoever used it could do pretty much everything they wanted 16:46 sfan5 including installing malware on the server computer (if privileges were sufficient) 16:47 Alcyone2 You mean that from minetest, it is possible to execute code who can touch all the system oO ? 16:47 sfan5 yes 16:48 Alcyone2 So 16:49 Alcyone2 I'm quite sure that happend 16:49 Alcyone2 I'm not the only one on this computer 16:49 Alcyone2 but all my shell command were cleared 16:49 sfan5 did minetest run as administrator? 16:49 Alcyone2 like deleting evidences... 16:51 Alcyone2 sfan5, no, a simple systemd deamon like that ExecStart=/usr/games/minetestserver --world /var/games/minetest-server/.minetest/worlds/worldname --port 30000 --config /etc/minetest/minetest.conf 16:51 sfan5 yeah but under which user? 16:51 fwhcat hello 16:52 fwhcat is there a lua function to redirect a user to another server? 16:52 Alcyone2 sfan5, me, so belonging to sudoers group 16:52 red-001 Alcyone2, was mod security enabled? 16:52 sfan5 i'd suggest reinstalling the server then 16:52 sfan5 red-001: it's 0.4.15 so no 16:52 sfan5 fwhcat: nope 16:53 red-001 I was pretty sure you could enable it if you wanted right? 16:53 sfan5 i doubt anyone did so 16:53 Alcyone2 sfan5, what do you mean by reinstalling ? 16:53 Alcyone2 red-001, I don't know how to do it if it wasn't 16:53 sfan5 you backup the world and important files but reinstall the server OS 16:53 red-001 wipe it clean 16:53 red-001 and install the OS again 16:54 Alcyone2 Ah ok... 16:54 Alcyone2 We will check 16:54 Alcyone2 Thnaks 16:55 red-001 oh and run minetest as a low privileged user next time 16:55 fwhcat Alcyone2, did they changed your password ? 16:55 Alcyone2 fwhcat, nop 16:56 fwhcat were you sudoer with the dangerous NO PASSWD option ? 16:56 Alcyone2 red-001, yep. I discover it know, newbie mistake 16:56 Alcyone2 fwhcat, hell no ! 16:56 fwhcat okay then you can have a lil faith that your system was not corrupted 16:57 fwhcat but if you can, reinstall it all 16:57 red-001 well you could try and review your system 16:57 IhrFussel Running as a user in the sudoer group isn't dangerous guys o.o Cause the hackers don't know the sudo password 16:57 red-001 but it's easier to just reinstall most of the time 16:57 sfan5 IhrFussel: wrong 16:57 sfan5 people can e.g. backdoor sudo via your bashrc 16:58 sfan5 you can't be 100% sure that nothing has happened to your environment 16:58 red-001 you don't know what they could have changed 16:58 IhrFussel The password is NOT stored in any accessible file AFAIK so how would they do that? 16:58 Alcyone2 fwhcat, all my shell command history was deleted, quite possible so 16:59 sfan5 IhrFussel: your "sudo" command could be replaced so it saves your password when you use it 16:59 sfan5 or so that it installs a backdoor after your password 16:59 sfan5 or [...] 16:59 sfan5 there are endless possibilities 16:59 red-001 Alcyone2, I wonder why 16:59 Alcyone2 red-001, we will try to review it 17:00 Alcyone2 red-001, erase proofs ? 17:00 IhrFussel And you try to tell me that you can do that via Lua? 17:00 fwhcat some privilege escalation and then can change some binaries etc. 17:00 red-001 os.execute shouldn't log to shell history should it? 17:00 sfan5 red-001: it doesn't 17:00 sfan5 IhrFussel: you could do all that without even touching os.system() yes 17:01 IhrFussel You can just overwrite the sudo function? The OS should block such an action since it's an extreme security risk 17:01 red-001 if they where using the shell they must have gained access 17:01 red-001 through something other then minetest 17:01 sfan5 IhrFussel: shell aliases are a thing, PATH variables are also a thing 17:02 Alcyone2 red-001, I have the habit to use arrow of my keyboard to find a command among my history, but everything was deleted 17:03 red-001 so that suggests that they knew it was only a matter of time till the exploit they used to gain inital access was fix 17:03 red-001 fixed* 17:03 red-001 and they set up another way to access the system 17:04 red-001 Alcyone2, did they try to attack other machines on the same network? 17:05 Alcyone2 red-001, dunno, there is a server here, nothing else except sometime personnal computer 17:05 Alcyone2 I have to leave for 30 minutes, I come back 17:06 Alcyone2 I will try to review the system a bit, I will let you know 17:06 Alcyone2 Thanks everyone for your help :) 17:13 Nexus24680 Hey 17:13 Nexus24680 Question here 17:13 Nexus24680 ??? 17:14 fwhcat ask it. 17:15 Nexus24680 Is it possible to modify stock minetest? 17:15 Nexus24680 For example, if I make a change to the stock game, the game automatically corrects it and "forgets" it 17:15 Nexus24680 By downloading the file again 17:16 Nexus24680 Is there any way to prevent this? 17:16 fwhcat yes, learn git. 17:17 Nexus24680 What file do I have to edit for that? 17:17 Nexus24680 *files 17:17 fwhcat you branch, and you control what you merge to it, as it will ask you when there will be a conflict. 17:17 red-001 Nexus24680, android? 17:18 Nexus24680 Android? Yea 17:18 Nexus24680 And PC too if possible 17:20 red-001 thats your issue then 17:20 red-001 make a copy of the subgame 17:20 red-001 since thats the best you can do 17:21 red-001 unless you want to edit the package 17:21 Nexus24680 Yeah, sort of. 17:21 Nexus24680 How can I achieve that? 17:21 twoelk what exactly do you want to change? 17:22 red-001 it might be better to make a mod if it's a small change 17:22 twoelk game? texture? engine? 17:22 Nexus24680 For example, as Freeminer uses the same engine as Minetest, I would like to remove the mobs from the stock game. 17:22 twoelk add content? 17:22 twoelk there are no mobs in minetest game 17:23 twoelk mobs are added by mods 17:23 Nexus24680 Nope, but as I want to install Freeminer, Freeminer has them 17:23 twoelk ore part of other subgames 17:23 twoelk goto games folder find mobs folder, put it outside of mt 17:24 twoelk I don't think mobs are part of freeminer core 17:24 Nexus24680 Well, check it out 17:25 Nexus24680 There you go 17:25 Nexus24680 https://github.com/freeminer/default/tree/d5ad374aa2382cc7da00c17069d7b5e003fa314d/mods 17:26 Nexus24680 See? 17:26 twoelk that's the mobs-redo mod from 10plus1 and the individual mobs collections 17:27 Nexus24680 If I attempt to remove it, Freeminer automatically downloads it again 17:28 twoelk read the info inside and tweak it to your liking or just delete every folder with the word mob in it 17:28 twoelk are you playing local or on a server? 17:28 Nexus24680 Local 17:28 Nexus24680 And on Android 17:29 twoelk you can not delete mods from a client 17:29 red-001 minetest for android is just shitty 17:29 twoelk freeminer is shut down while you delete the files? 17:30 twoelk completely 17:30 Nexus24680 Yes, it is shutdown 17:30 red-001 it copies the mods from a compressed package into a tmp directory 17:30 twoelk argh 17:30 red-001 and since textures are cached 17:30 Nexus24680 Is there a way to modify that compressed package? 17:30 red-001 you have at least two copies of all textures 17:30 red-001 3* 17:31 red-001 you will need to modify the package before installing it 17:31 red-001 or get a rooted phone 17:31 Nexus24680 With an APK editor? 17:31 * twoelk runs away 17:31 Nexus24680 I have one 17:31 red-001 APK's are zip files 17:31 twoelk sounds doable then 17:31 red-001 not sure are they cryto signed like apple 17:32 Nexus24680 Any of you knows Android Code? 17:32 twoelk other idea: copy the game elsewere and rename it, also the game config then edit the folders and start it as new game 17:33 Nexus24680 山モㄥㄥ, ㄥ'爪 ム口れれ丹 S匕丹尺匕 爪口刀工下ㄚ工れム 工匕. 17:33 twoelk put it in games folder of course 17:33 Nexus24680 OK thanks 17:33 Nexus24680 Another question 17:34 twoelk just as if you add a new subgame 17:34 Nexus24680 How to enable subgames on Minetest for Android? 17:34 * twoelk hides again 17:35 twoelk does mtg show up as icon at the bottom of the main screen? 17:35 red-001 twoelk, remeber this is android 17:35 twoelk might have changed since I last tried :-D 17:36 Nexus24680 BTW another question 17:36 red-001 minetest for android is commonly known as a dumpster fire 17:36 twoelk actually the current mt doesn't run on my phone anymore 17:37 Nexus24680 Another question, guys 17:38 Nexus24680 Can you help me finding stock mods for this subgame? 17:38 Nexus24680 I mean, MineClone 2 has awesome mods but I want to find their equivalent stock ones 17:38 Nexus24680 Cause I just want to install a few of them not all of them 17:38 Nexus24680 Can you help me with that? 17:39 twoelk just rip them out of mc2 :-P 17:39 Nexus24680 I can't 17:39 Nexus24680 They have those pesky dependencies 17:40 twoelk http://krock-works.16mb.com/MTstuff/modSearch.php might help find some 17:44 twoelk oh dear, did wuzzy reorganize everything in mc2? 17:45 Wuzzy what do you mean? 17:45 twoelk you might want to search for the other mods wuzzy made, some of them are standalone versions from mc2 17:45 Wuzzy well, compared to MineClone it is entirely reorganized, yes 17:45 Wuzzy twoelk: noooooo 17:45 Wuzzy this is completely wrong 17:45 twoelk hi Wuzzy :-) 17:45 Wuzzy its the other way around 17:46 Wuzzy MCL2 (MineClone 2) *includes* mods which started as standalone mods (and still are) 17:46 twoelk Nexus24680 wants to use some mc2 mods on his android it seems 17:46 Wuzzy so far, none of the MCL2 mods which I created for MCL2 only have been extracted and released as standalone 17:46 Nexus24680 And PC too 17:47 Wuzzy maybe for some mods this might make sense, e.g. mcl_dispenser and mcl_dropper 17:47 Wuzzy but probably needs rewrite 17:47 Alcyone2 red-001, I remerber why I use my user in the systemd deamon, because I failed to use a simple one created for it...deamon didn't work 17:47 twoelk well the creator of MineClone2 is hear to aid your project - grab him while you can 17:47 Wuzzy twoelk: why the rant, by the way? 17:48 Nexus24680 Wuzzy, you're the creator of MCL2, right? 17:48 Wuzzy well 17:48 Wuzzy i am one of the creators, to be precise 17:48 Wuzzy but i started the project, yes 17:48 twoelk me no rant me just surprised 17:48 Nexus24680 That's totally fine 17:48 Nexus24680 Can you help me with the MCL2 mods? 17:49 Wuzzy whats the problem 17:49 Nexus24680 I want them standalone, not with those (excuse me) pesky dependencies 17:49 Wuzzy which mods in precise? 17:49 twoelk Nexus24680: you should probably name the mods in question 17:50 Wuzzy some mods only really make sense with MCL2 so i did not really concentrate on reducing hard dependencies 17:50 Nexus24680 Well, that's gonna be tough 17:50 Wuzzy ... 17:50 Nexus24680 It's almost all of them 17:50 Wuzzy just name one, for starters 17:50 Wuzzy what? 17:50 Wuzzy lol 17:51 Wuzzy okay, all the mods without a leading "mcl_" are released as standalone somewhere... probably 17:51 Wuzzy other mods are just forks of existing mods, but modified enough that it is deep in MCL2 17:52 Wuzzy btw why do you want *all* most standalone? what are you up to? 17:52 Nexus24680 Can't you just demodify them? Maybe? 😀 17:52 Wuzzy well, modification was required for the subgame, obviously 17:52 Wuzzy i give some example 17:52 Wuzzy mobs, hudbars, doc, doc_items 17:53 Wuzzy those are mods which are either verbatim or almost vertatim copies from standalone versions 17:53 Wuzzy just get the standalone version for these 17:53 Nexus24680 I successfully modified mobs_mc to my liking and to be standalone 17:53 Nexus24680 That's a good start 17:53 Wuzzy ... 17:53 Wuzzy you are on the wrong track 17:53 Wuzzy current mobs_mc development is happening elsewhere 17:54 Nexus24680 But there are other mods 17:54 Wuzzy in fact, i am working since a few weeks on mobs_mc by maikerumine 17:54 Nexus24680 W8 a sec 17:54 Wuzzy eventually i will include this mod into MCL2 17:54 Wuzzy https://forum.minetest.net/viewtopic.php?t=17751 17:54 Wuzzy and replace the old mobs_mc in MCL2 17:55 Wuzzy and the new mobs_mc by maikerumine is standalone; MCL2 will just adopt it :) 17:56 Nexus24680 For example, all the mods inside the ITEMS folder 17:56 Wuzzy which mod dependency is the most painful to you right now? 17:56 Nexus24680 How can I make them start dalone? 17:56 Nexus24680 MCL_core 17:57 Wuzzy why 17:57 Nexus24680 Cause almost every mod on MCL2 uses it and if I want to make them standalone they have to have no dependencies on this mod 17:58 twoelk haha, so include multiple versions of core in each mod 17:58 twoelk bloat 17:58 Wuzzy hmm i already tried to make mcl_core as small as possible 17:58 Wuzzy maybe its not small enough? 17:58 Nexus24680 How, twerk? 17:58 twoelk why not just instal core? 18:00 Nexus24680 Cause core dependa on other mods and those other mods depend on other mods and those other other mods depend on other other mods and those other other other mods depend on other other other mods 18:00 Nexus24680 It's a merry go round 18:00 Wuzzy current responsibilities of mcl_core: trees, basic "world" nodes, ores, cactus, papyrus, dead bush 18:00 Wuzzy no, its NOT a circular dependency 18:00 Wuzzy you still have not answered my question 18:01 Wuzzy WHY do you want all most standalone? 18:01 Wuzzy that was never my goal 18:01 Nexus24680 For me its like that when I try to port it 18:01 Wuzzy what do you mean, "port it"? 18:01 twoelk port to what? 18:01 Wuzzy isn't MT portable enough already? 18:01 Wuzzy and if not, just fix MT 18:01 Wuzzy why is this a MCL2 problem? O_o 18:01 twoelk are you trying to play it on android? 18:02 Wuzzy the MT android build is semi-official 18:02 Nexus24680 Port it to default android 18:02 Wuzzy sadly, not very well supported 18:03 Nexus24680 This happens on MT PC too 18:03 Wuzzy besides, i thought subgames do not need any "porting". just fix MT 18:03 Wuzzy if there would be a PROPER Minetest build on Android, you could play any subgame on android, as long you have enough resources. Right? 18:04 twoelk seems subgames don't work on android as on pc 18:04 red-001 can you even select diffrent subgames on android? 18:04 twoelk or rather the installing 18:04 red-001 the android menu is messed up 18:04 Wuzzy oh, wait. the android build does not let you install other subgames, right? So you are stuck with Minetest Game. Right? 18:05 twoelk that's how the discussion started 18:05 Wuzzy fix MT then 18:05 twoelk :-D 18:05 Wuzzy simple as that 18:05 red-001 fix == remove android support 18:05 Nexus24680 This isn't only for Minetest Android 18:05 Nexus24680 Its for PC too 18:05 Wuzzy ?????? 18:05 twoelk seems we can't bribe anybody to fix the android build 18:06 Wuzzy no, now you'rejust talking shit 18:06 Wuzzy PC supports all subgames. 18:06 Wuzzy no porting required 18:06 Nexus24680 Wuzzy, just do me a favor and find a way to make those independent from MCL2 18:06 Nexus24680 Please 18:06 Wuzzy why? i have still no idea what you're up to 18:06 twoelk on pc in the start menu the subgames are icons on the bottom of the screen 18:07 Nexus24680 To have all MCL2 mods independent from the subgame so you can install them on any subgame 18:07 Wuzzy this sounds like a crazy amount of work, and it doesn't even make sense 18:07 Wuzzy well, tehcnically would be possible 18:07 Wuzzy by making all or most dependencies optional. 18:08 Wuzzy yeah, some decoupling would be useful anyway 18:08 Wuzzy but i thought the mcl_core stuff was not that bad 18:08 Nexus24680 That was my idea from the start 18:08 Nexus24680 Can you do it? 18:08 Nexus24680 Please say yes 18:08 Wuzzy hmm, probably just because of crafting recipes, so could be avoided easily (mcl_core) 18:08 Wuzzy well, I CAN, but it takes just a lot of time 18:08 Wuzzy and I STILL do NOT know what the fuck you are up to ... 18:09 Wuzzy xD 18:09 Nexus24680 I just told you man 18:09 Wuzzy hmmmm 18:09 Wuzzy i see 18:09 Nexus24680 Have MCL2 mods independent 18:09 twoelk sorry but I am irritated as well 18:09 Nexus24680 Do it please 18:09 Nexus24680 It'll be worth it 18:09 Wuzzy i dont think this makes sense for all of the mods 18:09 Wuzzy for some mods i'd fully agree 18:10 Nexus24680 Do you know how many people want those mods standalone 18:10 Wuzzy like mcl_inventory 18:10 Nexus24680 It's not only me 18:10 Nexus24680 Yeah 18:10 Wuzzy or mcl_dispenser 18:10 Wuzzy but for other mods they really only make sense in MCL2 18:11 Wuzzy but i think mcl_dispenser needs a major rewrite to be really useful as stadalone 18:11 Wuzzy because it has a LOT of built-in assumptions 18:11 Nexus24680 Well, just as a start, do the mods that can be standalone for now 18:11 Wuzzy which mods do you think are the most important ones for you? 18:11 Nexus24680 The ones that you consider the most important to be standalone 18:12 Wuzzy pick 3 18:12 Nexus24680 3? 18:12 Wuzzy 3 mods you like to see standalone :P 18:12 Wuzzy BTW: You get mobs_mc for free. :-) 18:12 Nexus24680 Are you a genie or something to give me only 3? :D 18:13 Wuzzy i want to know your priorities 18:14 Nexus24680 Ok 18:14 Nexus24680 Wait a sec 18:14 Nexus24680 mcl_inventory is one 18:15 Nexus24680 But without the 2x2 crafting grid 18:17 Nexus24680 The ITEMS folder 18:17 Wuzzy very funny 18:17 Nexus24680 And the MAPGEN folder 18:17 Nexus24680 There you go 18:17 Nexus24680 Three 18:18 Wuzzy those are not mods 18:18 Wuzzy only mcl_inventory is a mod 18:18 Wuzzy ITEMS and MAPGEN are modpacks 18:18 Nexus24680 OK OK JK 18:18 Wuzzy its just a little trick to keep MCL2 more organized 18:18 Nexus24680 MCL_structures 18:18 Wuzzy mcl_structures is terribly chaotic. i am not proud of it 18:19 Wuzzy mcl_inventory is an excellent choice 18:19 Nexus24680 That means structures doesn't work? 18:19 Wuzzy no, its just horrible code 18:19 Nexus24680 So, should I not pick it? 18:20 Wuzzy its a valid choice, but i would hate to port it. so much work 18:20 Wuzzy "port" = "decouple" 18:20 Wuzzy because it needs a ton of nodes from MCL2 18:20 Nexus24680 Does it have the original MC villages? 18:20 Wuzzy yeah, but they dont natually generate because they suck 18:21 Wuzzy and are broken 18:21 Wuzzy use /spawnstruct village 18:21 Wuzzy to test it 18:21 Nexus24680 Dude, in short, the entire mod is broken 18:21 Wuzzy i will probably throw villages away and redo them completely 18:21 Wuzzy no 18:22 Wuzzy igloos, desert temples and desert wells spawn ... more or less 18:22 Nexus24680 Is it possible for them to spawn using stock blocks? 18:23 Wuzzy If you can tell me how to replace all nodes of an existing schematic at run-time, then yes 18:23 Wuzzy otherwise, would require a complete new schematic :-( 18:24 twoelk doesn't Sokomines mg-villages do something similar? 18:24 Nexus24680 I'm no coder but would it work if you replace, for example, MCL_sandstone_block with sandstone_block? 18:25 Wuzzy Nexus24680: OK, so you want standalone mods. OK. but why ALL of them? that doesnt really make sense IMO 18:25 Wuzzy some mods are really just MCL2-only and dont make sense anywhere else 18:25 Nexus24680 Continuing the countdown, I have to tell you 2 more mods 18:26 Wuzzy :D 18:26 twoelk maybe just copy them into minetest mods folder, so each mod is toggable (if that would work) 18:26 Wuzzy probably not, because of the dependencies 18:26 Wuzzy one of the problems I have, well, "discovered" while developing MCL2 ... 18:27 Wuzzy ... is that we still lack a lot of standardization in the MT community 18:27 Wuzzy examples: 18:27 Wuzzy there are no standard sounds 18:27 Nexus24680 MCL_fishing 18:27 Wuzzy really? interesting 18:27 Wuzzy i think this one is a fork from fishing 18:28 Nexus24680 Before continuing, which mods you suggest? 18:28 Wuzzy hmmm 18:28 Wuzzy maaaaybe mcl_chests. but still needs polish, i think 18:29 twoelk standards in modding? stop all the anarchy there? but then one would have to study some standards before making a mod; eek! 18:29 Nexus24680 Another? @Wuzzy 18:29 Nexus24680 For you, what are the most important if you were to port them? 18:30 Wuzzy maybe for later, mcl_stairs, but only if i merged it with mcstair 18:30 Wuzzy so that subgames can get corner stairs for free 18:30 Wuzzy but this is for MUCH later 18:30 Wuzzy mcl_mobspawners might also be interesting 18:31 Wuzzy but needs collaboration with TenPlus1 first 18:31 Wuzzy the mob spawner in Mobs Redo isnt exactly pretty 18:31 Wuzzy its kinda broken and unwieldy to use 18:31 Wuzzy okay those are not really the most important mods, i just realize 18:32 twoelk I can just see it, a minetest mods standards comitee trying to square the circle 18:32 Wuzzy definitely mcl_item_names could be made standalone 18:32 Wuzzy if it isnt already 18:32 Wuzzy mcl_item_names is far too useful 18:32 Wuzzy this mod displays the item name above the hotbar 18:32 Wuzzy the only thing which maybe needs changing is the vertical position 18:34 Nexus24680 I still want mcl_structures 18:35 Wuzzy i understand, but it needs a very different concept because of different nodes 18:35 Wuzzy the problem is 18:35 Wuzzy I have to depend on *some* nodes 18:35 Wuzzy because without nodes ... no structure 18:36 Wuzzy unless i exclusively rely on mapgen aliases. but this is kinda hacky 18:36 Wuzzy and also would look shitty 18:36 Wuzzy because of lack of nodes 18:37 Wuzzy I think there cant be a truly "independent" structrue mod. you need to get your nodes from somewhere 18:37 Nexus24680 Well, for now, work on MCL_inventory 18:38 Wuzzy my 3 “wishes” are: mobs_mc, mcl_item_names and mcl_inventory 18:38 Wuzzy i just realized that mcl_inventory does actually not suck anywhere after I have fixed the page lag 18:39 Nexus24680 Ok 18:39 Nexus24680 The 2 last ones 18:39 Wuzzy read again 18:39 Wuzzy it does NOT suck 18:39 Nexus24680 I don't need mobs_mc 18:39 Wuzzy the main reason which keeps me from making mods standalone is because of missing polish 18:39 Wuzzy or crappy code 18:39 Nexus24680 MCL inventory and MCL item names yep 18:40 Nexus24680 And that one mod that modifies HUD to resemble more the Minecraft one 18:40 Wuzzy that actually is already standalone. 18:40 Wuzzy its hudbars 18:40 Nexus24680 Those three I want 18:40 Wuzzy hudbars is probably my most popular mod ever 18:41 Wuzzy there you go: https://forum.minetest.net/viewtopic.php?t=11153 18:41 Wuzzy but you need to change a setting first 18:41 Nexus24680 Yes? 18:41 Wuzzy Nexus24680: I also recently requested an engine change so that those statbar icons have those dark background 18:42 Wuzzy how often have I wasted food because i didnt know if I had 9 or 10 hearts and was too lazy to count xD 18:42 Nexus24680 Do MCL incentory for now 18:42 Wuzzy just to clarify: hudbars is ALREADY standalone 18:42 Nexus24680 Ok 18:43 Wuzzy have fun :) 18:43 Wuzzy feedback appreciated 18:43 Nexus24680 For now, do MCL inventory 18:43 Nexus24680 When you finish, I'll tell you which one next, and so on 18:43 Wuzzy for now, i do mobs_mc because mobs are critically important for a MC clone :) 18:44 Nexus24680 I don't know what I did but I made mobs_mc independent 18:44 Nexus24680 Never mind 18:44 Wuzzy well, then you have completely missed the recent work we (me + maikerumine) did lately on mobs_mc 18:45 Wuzzy https://forum.minetest.net/viewtopic.php?t=17751 18:45 Wuzzy it got almost all the mobs and works with Minetest Game 18:45 Wuzzy and soon it will have a simplified subgame integration 18:46 Wuzzy but the mod still needs loads of polish and balancing 18:46 Nexus24680 Can you make a animal-coded-only version? 18:46 Wuzzy hmmmm 18:46 Wuzzy wouldn't it make more sense to introduce a Mobs Redo setting which only spawns peaceful mobs / animals? 18:46 Wuzzy oh wait 18:46 Wuzzy we already have that 18:47 Wuzzy only_peaceful_mobs = true 18:47 Nexus24680 Maybe 18:47 Wuzzy yeah, just use that setting 18:47 Nexus24680 But a animals-only version is better 18:47 Wuzzy (and request TenPlus1 to add settingtypes.txt9 18:47 Wuzzy )* 18:48 Wuzzy hmm so we have mobs_mc_monster and mobs_mc_animal? 18:48 Wuzzy oh boy 18:48 Wuzzy even more work ... 18:48 Nexus24680 Exactly 18:48 Nexus24680 That's east 18:48 Alcyone2 red-001, it doesn't seem to be any problem on the server but it needs further checkings. Still I didn't succeed t create a systemd deamon with a user created for this purpose. 18:48 Nexus24680 And west too :D 18:48 Nexus24680 Seriously 18:48 Nexus24680 That's easy 18:49 Nexus24680 I did it 18:49 Nexus24680 I have a mobs_mc that only has animals 18:49 Nexus24680 It would be simpler for me to not have to mod the mod every time there's an update 18:49 Wuzzy what is wrong about only_peaceful_mobs = true? 18:50 Nexus24680 If you want a template, I can send you the one I modified to have only animals 18:51 Wuzzy not now 18:51 Wuzzy hmmmm 18:51 Wuzzy the problem with standalone mods (for me) is. 18:51 Wuzzy the more mods i released, the more maintenance work I have :> 18:52 Nexus24680 I can help you with maintenance 18:52 Nexus24680 I guess 18:52 Wuzzy i dont know how 18:52 Wuzzy merging PRs is still work 18:52 Wuzzy but dont worry 18:52 twoelk maybe editing a config file on android doesn't work as expected? 18:52 Wuzzy mcl_inventory etc. are on TODO 18:54 Nexus24680 Todo near or todo far? 18:55 * twoelk notices his last freeminer installation is version 0493 - might be time to update 18:55 jcalve my mushroom farm is not working, too much light? https://p.iotek.org/j67.png 18:56 Fixer yes 18:56 Wuzzy and too less dirt 18:56 red-001 Alcyone2, huh 18:56 Wuzzy i think mushrooms need dirt to spread 18:57 Wuzzy to to make a large dirt field in pitch blackness 18:57 red-001 I wonder why they wiped the shell history then 18:57 Wuzzy and place a single mushroom in the middle 18:57 red-001 maybe they read that they should do it somewhere or something 18:57 jcalve but if it's completely dark i can't see them 18:57 Wuzzy jcalve: most likely its because of too much light 18:58 Wuzzy jcalve: hehe 18:58 Wuzzy just place torches when you need them 18:58 Alcyone2 red-001, there was a systemd deamon before, I don't understand why it doesn't work anymore. To your question : it could still be to hide the exploit they use maybe. It still need further checkings 18:58 Nexus24680 OK, Wuzzy, can I do the work of removing the dependencies myself? 18:58 Wuzzy and remove them when you leave the room 18:58 jcalve i'll try that 18:58 Wuzzy jcalve: i had this stream of thought as well 18:58 Wuzzy and i even created a mod for that 18:58 Wuzzy mesecons_window 18:59 red-001 I don't know much about systemd deamons so I can't really help you with that 18:59 Wuzzy thise are blocks with toggable transparency, toggable by mesecons 18:59 Wuzzy e.g. if no mesecons energy → opaque 18:59 Wuzzy and if mesecons energy → transparent to light :) 18:59 red-001 did the attack wipe debug.txt? 18:59 Wuzzy https://forum.minetest.net/viewtopic.php?t=16678 19:00 Nexus24680 Wuzzy, Im talking to ya 19:00 Wuzzy please be specific 19:00 Wuzzy which mods do you want to attack first? 19:00 jcalve looks like what I wanted 19:00 Wuzzy yay!! 19:00 Wuzzy feedback appreciated :) 19:02 Wuzzy but careful, jcalve: mushrooms die in direct sunlight 19:02 Wuzzy so mesecon filter window might be the best choice 19:02 jcalve noted 19:02 Wuzzy but you will probably just figure it out now, i guess 19:03 Nexus24680 MCL Inventory 19:03 Alcyone2 red-001, no soucy, I may find one day ;) remind me where si located debug.txt ? 19:04 Alcyone2 Oh red-001 I noticed that /var/log/minetest/minetest.log was erased at the time 19:04 Wuzzy Nexus24680: feel free to rewrite this mod and release it independently. i will probably not mind if you keep the modname 19:05 red-001 well maybe they just wiped the history anyway while convering thier tracks 19:05 Wuzzy if your version of the mod is of good quality and still would worlk perfecty in MCL2, i might re-include your version in MCL2 again :) 19:05 red-001 Alcyone2, any chance you could recover the contents of debug.txt? 19:05 Alcyone2 red-001, where is located debug.txt ? 19:06 Wuzzy .minetest 19:06 Wuzzy oh crap 19:07 Wuzzy do we really have no wiki or whatever page naming the MT user dir? o_O 19:07 Nexus24680 Wuzzy, one last thing 19:07 Alcyone2 I do not find it, it's a 0.4.15 backport installation of minetestserver, it could be different 19:07 Nexus24680 How often do you connect so I can talk to you whenever I have problems with these mods 19:08 Wuzzy once in a while. whenever i feel like it 19:08 Wuzzy if you like to, i could connect more often in the next days 19:09 Wuzzy sometimes i stay unconnected so i can develop in peace xD 19:09 Wuzzy or i am just AFK obvioously :P 19:13 red-001 Alcyone2, by default the directory you run minetest from 19:15 Alcyone2 red-001, you mean, where the world is located ? 19:18 Nexus24680 Yes pleqse 19:18 Nexus24680 I would appreciate that a lot 19:18 Nexus24680 Thanks for eveything 19:18 Nexus24680 Talk to you later 19:18 Nexus24680 Let me mod these mods 19:20 Nexus24680 Wuzzy: 19:20 Wuzzy is there a mod named Wuzzy? 19:21 Nexus24680 I'm looking at it right now 19:21 Nexus24680 Take a look at it here 19:21 Nexus24680 https://freeonlinemirror.com 19:23 Wuzzy oh god 19:23 Wuzzy did they really just write "Allow access above" 19:23 Wuzzy and with "above" they mean i must click a button on the top of my browser window? OMG 19:24 Wuzzy sometimes i really think web developers have no brain 19:26 Wuzzy call me paranoid, but why do i have the suspicion that the images this website captures lands on some NSA server? :D 19:27 red-001 Alcyone2, I mean the working directory 19:28 Alcyone2 red-001, ok. But I can't find one. I only have minetest.log 19:28 Alcyone2 In another directory 19:29 red-001 whats in the file? 19:29 Wuzzy Alcyone2: on which OS are you? 19:29 red-001 s/OS/distro 19:29 Alcyone2 Debian 19:30 Wuzzy ... 19:30 Alcyone2 not mine actually, just working on the server on it 19:30 Wuzzy Then debug.txt is in $HOME/.minetest/debug.txt 19:30 Wuzzy Debian is also an OS, so STFU. :P 19:30 Alcyone2 Thnaks wuzzy but with this package https://packages.debian.org/jessie-backports/amd64/minetest-server/filelist 19:30 Alcyone2 thanks* 19:31 Alcyone2 I only have my mods inside the home/.minetest directory 19:31 Wuzzy shouldnt it be $HOME/.minetest/mods? 19:31 Alcyone2 world is located at /var/games/minetest/.minetest/worlds 19:31 red-001 with the motto, "A bit less stale then XP" 19:31 Alcyone2 Wuzzy, yes, sorry 19:32 red-001 well It might depend 19:32 Wuzzy oh... 19:32 Wuzzy debian you said? oops 19:32 red-001 I'm using a RUN_IN_PLACE build 19:32 Wuzzy debian might actually just hide your debug.txt in some directory you will never find... MUHAHAHAHAH 19:32 Alcyone2 :') 19:32 Wuzzy because debian is ... different 19:33 Alcyone2 Wuzzy, what do you use as OS ? 19:33 Wuzzy did you look in /var/log/whatever/ 19:33 Alcyone2 Wuzzy I have a /var/log/minetest/minetest.log but no debug.txt 19:33 red-001 whats inside the file? 19:33 Wuzzy i have the feeling this file is debug.txt in disguise 19:34 red-001 do you see something like "ACTION[Server]: singleplayer digs default:stone at (131,-2,-141)" 19:34 Wuzzy Bad Debian! Bad! Now sit down, you bad, bad distro. 19:34 Alcyone2 red-001, exactly :) 19:35 Wuzzy omg 19:35 Wuzzy thats even more sinister than I suspected 19:35 Wuzzy why the hell did they rename the file? 19:35 Wuzzy moving it was not confusing enough, apparently 19:35 Wuzzy sigh 19:35 Wuzzy besides 19:35 Wuzzy when will Minetest switch to XDG? 19:36 Alcyone2 I was wondering if it was a renaming, but didn't dare to ask O:) 19:37 Alcyone2 I was a bit lost when I installed this backport, it was a bit special to find where do I put my mods and all 19:38 red-001 well it will likely help you find out how they messed around with your sever if you review the relevent parts of the log 19:39 Wuzzy does Debian at least have documentation on how they fucked with Minetest? 19:39 Alcyone2 red-001, I told you a bit sooner that I noticed logs were erased :( 19:39 Wuzzy would be useful to know so you know wheree to look 19:39 red-001 oh 19:39 Alcyone2 It was something like 2 weeks of everyday logs, there are almost nothing right now 19:39 red-001 what filesystem are you using? 19:39 Wuzzy haha, Debian is really a constant source of !!!FUN!!! 19:40 red-001 it might be possible to recover removed files 19:40 red-001 Not sure if it's worth it 19:40 Alcyone2 Wuzzy, I tried to find these on the link of the backport I pasted few lines above, found nothing u_u 19:40 Wuzzy why am I not surprised? 19:41 Alcyone2 red-001, I can explain easily what the guy did 19:41 Alcyone2 Because it was my accound/admin account and he didn't clear my inventory 19:41 Alcyone2 so, it's like logs :) 19:41 Alcyone2 (he removed and throw my armor, but nothing except that) 19:42 red-001 I'm surprised they knew the serect location where debian stores the log 19:43 Alcyone2 There is a bug in Minetest, supposed to be fixed which probably linked to the anticheat 19:43 Alcyone2 I created a hub for the server, and choose a fix spawn point in minetest.conf 19:44 Calinou when will Minetest switch to XDG? 19:44 Calinou not trivial unfortunately, when your game is not designed to it 19:44 Calinou even less trivial if you want migration code 19:45 habeangur Can I upload many pictures from minetest wiki to another wiki? 19:45 Alcyone2 This bug, maybe due to bad internet connection, dunno due to the fact that Minetest detect a king of teleportation from initial spawn point to the spawn point I choose and say something like "cheat detected, teleporting player to 0, 0, 0 19:45 Wuzzy yes 19:45 Alcyone2 I created a 2nd hub there to join the first one 19:45 habeangur Wuzzy: me? 19:45 Calinou habeangur: yes, license is CC BY-SA unless otherwise mentioned 19:45 Wuzzy yes 19:45 Calinou which means you must give attribution 19:45 Alcyone2 The guy just fill it with lava 19:45 habeangur fine 19:45 Calinou and keep the derivative work under the same license 19:45 Calinou (commercial use is allowed) 19:46 Alcyone2 And change the command block in my hub to be teleported there instead of the ground 19:46 Alcyone2 with a message like "Howdy I'm FLOWEY !" 19:47 Alcyone2 With my inventory not cleared, I follow his path easily 19:47 Alcyone2 didn't found anything else 19:48 Alcyone2 red-001, if they use it, or many people do it, there is even a wiki page "setting up a server on Debian" 19:48 red-001 any idea whats the motivation behind the attack? 19:49 Alcyone2 Wuzzy, really by curiosity, what is your OS ? 19:49 Alcyone2 red-001, trolling maybe ? 19:49 Wuzzy Parabola 19:49 Alcyone2 wasn't a public server, just created 2 weeks ago 19:49 Alcyone2 less than 10 people knew the address 19:50 red-001 huh 19:50 Alcyone2 based on Arch 19:50 Alcyone2 don't have the level for that :) 19:50 Alcyone2 a lot of things to learn 19:53 Alcyone2 Calinou, systemd deamon doesn't work anymore with a special user created for this purpose :( I'm doomed with systemd 19:53 Calinou Alcyone2: :( 19:53 Calinou what's wrong with it? 19:53 Calinou try "systemctl status minetest" 19:55 Alcyone2 Calinou, I know this command quite well :D https://hastebin.com/iqelafunuj.sql 20:00 swift110 hey all 20:01 swift110 could really use some folks to come to my channel and talk about minetest. I happen to believe in the project and it would be a great way to get the word out ##forthenerds 20:02 red-001 lol you banned bigfoot 20:03 swift110 who 20:08 habeangur Calinou: the same for screenshots on minetest.net? 20:10 Calinou habeangur: I guess 20:12 Brackston Hello, aCan someone explain why I can not see my chat maessages on many servers after installing 4.16? I know F2 turns it on and off. My box OS is Linux Mint 18 20:18 calcul0n i also don't see them on servers which are connected to an irc channel 20:18 calcul0n they appear on irc but not on screen 20:18 calcul0n maybe the same thing here ? 20:19 swift110 Brackston, nice 20:19 Brackston Yes I can see it on irc but not in game 20:20 Brackston it is not on all servers....I am going to speak to the server(s) admin about it 20:20 sfan5 sounds like a bug in the mod set of those servers 20:20 sfan5 clients no longer echo messages locally, that was changed somewhen between 0.4.15 and 0.4.16 20:21 sfan5 and it seems many chat related mods don't deal with that correctly 20:22 Brackston so some servers it works and others it does not... 20:23 Brackston I hate to go back to 4.15 and loose colored items on one server , but I am a moderator on TPS Servers, so I need to have chat working for me. 20:23 Brackston Thank you sfan5 20:23 Brackston I will revert to 4.15 20:26 IhrFussel Server owners can check the protocol version now which is what I do when I want to decide whether or not I send the message back to the sender 20:26 IhrFussel So tell the owners of those servers to add that protocol check...shouldn't be hard 20:26 Brackston RobbieF is the owner 20:27 Brackston I will let him know 20:28 IhrFussel It's a one-liner actually "if minetest.get_player_information(name).protocol_version >= 29 then --send message to this client end 20:29 Brackston cool thx 20:29 IhrFussel It needs to be inside minetest.register_on_chat_message() 20:29 rubenwardy feature.no_chat_prediction 20:29 rubenwardy or smth like that 20:30 rubenwardy oh actually, the above is better 20:30 rubenwardy disregard what I said 20:33 Brackston Thx guys 21:52 Out`Of`Control hi 21:53 Out`Of`Control anyway i could trigger decay without placing/digging trunk 21:53 Out`Of`Control of leaves 22:51 calcul0n Out`Of`Control, no idea, but leafdecay is described in game_api.txt in minetest_game 23:06 Out`Of`Control calcul0n: thanks 23:33 Nexus24680 Wuzzy, are you connected? 23:35 Nexus24680 Wuzzy, are you connected? 23:36 Nexus24680 Wuzzy. 23:36 sfan5 he just left 23:37 Nexus24680 Oh Ok 23:37 Nexus24680 Any of you has idea of how to tag here? 23:37 Nexus24680 I mean do @sfan5 23:37 red-001 just say their name Nexus24680 23:37 Nexus24680 I'm on the web client 23:38 Nexus24680 red-001: Like this? 23:39 Nexus24680 Like this? red-001 23:39 red-001 yeah 23:40 red-001 like that 23:40 red-001 like both of them