Time |
Nick |
Message |
00:18 |
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00:50 |
red-inf |
Hello selmonide |
00:53 |
red-inf |
slemonide* |
01:00 |
AntumDeluge |
Can tool/weapon breaking be disabled? |
01:02 |
red-inf |
Not that I know of |
01:04 |
AntumDeluge |
Looks like there is a method "add_wear" for tools. |
01:04 |
red-inf |
You could set the uses variable in toolcaps to 0 to disable wear |
01:05 |
AntumDeluge |
Okay, I'll check that out. |
01:10 |
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01:11 |
AntumDeluge |
Thenk you red-inf, that works. |
01:11 |
AntumDeluge |
*Thank... |
01:11 |
red-inf |
You're welcome. |
01:12 |
AntumDeluge |
Do you happen to know how to turn off damage from torches? |
01:14 |
red-inf |
Comment out the lines? |
01:15 |
AntumDeluge |
I haven't found the lines. It would be in 'default' right? |
01:16 |
red-inf |
I don't see any lines where torches would damage you. :/ |
01:17 |
AntumDeluge |
Ya, that's what I've been dealing with. I don't know which lines define the damage dealt. |
01:19 |
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01:36 |
AntumDeluge |
Hah! I finally figured out what was going on. Torch damage has nothing to do with 'default'. I had the '3d_armor' mod installed & that modified 'default:torch' to cause damage. |
01:37 |
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02:03 |
AntumDeluge |
Can be disabled in '3d_armor/api.lua'. Just comment out the 'torch' lines. |
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03:26 |
MinetestBot |
<3 bigfoot547 |
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04:41 |
redblade7 |
nasty caverealms crashes after upgrading to 0.4.16 |
04:43 |
redblade7 |
joshmars mentions it on the forum |
04:43 |
redblade7 |
just checked |
04:43 |
redblade7 |
who's "rn"? |
04:43 |
redblade7 |
https://forum.minetest.net/viewtopic.php?f=11&t=9522&sid=9edbcaf3a9ca7ba481ad73f813e78a95&start=125 |
04:50 |
redblade7 |
i never knew about the caverealms "flame" crash until now but i'm having random "fallingice" crashes |
04:50 |
redblade7 |
after upgrading the server to 0.4.16 |
04:51 |
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04:56 |
redblade7 |
i'm kinda new to github, but is there any easy way to download everything including a pull request? |
04:56 |
redblade7 |
https://github.com/HeroOfTheWinds/minetest-caverealms/pull/13 |
05:01 |
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05:01 |
redblade7 |
guess i have to manually edit the files... |
05:01 |
redblade7 |
no big deal there's only 2 |
05:09 |
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05:41 |
redblade7 |
got some help on #github nm |
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10:06 |
MinetestBot |
[git] nerzhul -> minetest/minetest: buildbot: exit 0 at the end of the script 312ca03 https://git.io/vH1VB (2017-06-09T10:05:37Z) |
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13:48 |
MinetestBot |
[git] DS-Minetest -> minetest/minetest: CSM: Fix documentation error for register_on_*_chat_messages (#5917) 44495ea https://git.io/vH1NZ (2017-06-09T13:48:04Z) |
13:53 |
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13:54 |
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13:54 |
bashboi |
hello what is the license of mtg 0.4.8 textures? |
13:55 |
DS-minetest |
bashboi: isn't there a license.txt? |
13:55 |
Calinou |
bashboi: why 0.4.8 specifically? anyway, https://github.com/minetest/minetest_game/tree/51de4236ab7c0ffc06d41eb66da2e96739687bf0 |
13:55 |
Calinou |
the README of that 0.4.8 minetest_game states it |
13:55 |
Calinou |
it's mostly CC BY-SA 3.0 |
13:56 |
Calinou |
everything in Minetest is Debian-free |
13:56 |
Calinou |
and FSF-free |
13:57 |
bashboi |
isn't FSF releated just to software? |
13:57 |
Calinou |
they are, indeed |
13:57 |
bashboi |
so how can textures be FSF-free? |
13:58 |
Calinou |
nevermind |
13:58 |
bashboi |
however, i've read the README.txt file of the default mod, but it's kind of controvertial |
13:59 |
bashboi |
becuase at first stats that all the media are under CC BY-SA 3.0, then it list author of media and different licenses |
14:00 |
bashboi |
for each media they've made |
14:00 |
Calinou |
it just means it's CC BY-SA 3.0 if not stated |
14:00 |
Calinou |
else, it states whatever license is used |
14:00 |
Calinou |
for each asset |
14:00 |
bashboi |
ohh alright then thanks |
14:00 |
Calinou |
this is common practice in open source games, Red Eclipse also does this |
14:00 |
bashboi |
red eclipse? |
14:01 |
Calinou |
this :P https://redeclipse.net/ |
14:02 |
bashboi |
nice |
14:03 |
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14:06 |
bashboi |
see ya |
14:12 |
Fixer |
debian user? |
14:22 |
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14:49 |
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14:49 |
bashboi |
hello |
14:50 |
bashboi |
i've noticed that you guys are smart with computer stuff. there are any other channel releted to computer talking with ppl like you? :) |
14:55 |
Raven262 |
Depends, what part of computer stuff do you want to discuss? |
14:56 |
Fuchs |
bashboi: uh, plenty on freenode. See /msg alis help list, but probably you want to be a bit more specific, as there are channels about e.g. programming or about hardware |
14:58 |
ThomasMonroe |
oh hi Fuchs |
14:58 |
Fuchs |
hi |
15:07 |
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15:13 |
bashboi |
programming |
15:15 |
bashboi |
because i need to acquire knowledge on the android core |
15:21 |
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15:21 |
bashboi |
-rw.bnlw |
15:21 |
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15:29 |
Alcyone2 |
Hello world :) |
15:29 |
Alcyone2 |
Does someone use systemd to manage a minetest server on Debian ? |
15:31 |
Alcyone2 |
I have some issue with the service creation |
15:33 |
red-001 |
what do systemd services require? |
15:40 |
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15:49 |
Alcyone2 |
red-001, I don't really understand your question in fact |
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17:09 |
LJ |
Hi |
17:11 |
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17:17 |
LJCrafter |
Hi |
17:22 |
red-001 |
https://forum.minetest.net/viewtopic.php?f=18&t=7819&start=75#p276158 |
17:22 |
red-001 |
a few years late |
17:22 |
red-001 |
!title |
17:22 |
MinetestBot |
red-001: Minetest 0.4.8 - Minetest Forums |
17:26 |
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17:40 |
KaadmY |
> minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller |
17:40 |
KaadmY |
Yeeeeeeeeah, couple years late |
17:41 |
Raven262 |
xD |
17:52 |
Fixer |
KaadmY: lol |
17:56 |
LJCrafter |
Hello, is this the right place for questions about modding? |
17:56 |
Calinou |
LJCrafter: yes |
17:56 |
LJCrafter |
ok |
18:01 |
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18:01 |
LJCrafter |
Is there a way to run a function once, right after all mods have been loaded? |
18:01 |
LJCrafter |
I mean without using this global_step hook |
18:02 |
LJCrafter |
or whatever it's called |
18:02 |
calcul0n |
LJCrafter, you can set a timer with minetest.after(0, handler) |
18:03 |
calcul0n |
i never tried, but i've seen this in some mods |
18:03 |
LJCrafter |
Is the timer function guaranted to be run before anything else? |
18:04 |
LJCrafter |
I mean, abms, global steps, etc |
18:04 |
calcul0n |
hmm, i can't tell |
18:08 |
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18:09 |
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18:09 |
LJCrafter |
Are global step functions called at a particular time? Like, before/after all other kinds of hooks |
18:09 |
LJCrafter |
Or is this actually unpredictable |
18:15 |
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18:24 |
DS-minetest |
LJCrafter: its ~0.1 seconds but it can variate, it's always dtime |
18:27 |
LJCrafter |
I want to run the function before any abm is run |
18:28 |
LJCrafter |
But after all the nodes and groups have been properly registered |
18:28 |
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19:39 |
MinetestBot |
[git] red-001 -> minetest/minetest: Fix sending color codes to clients that don't support them. (#5950) 740b4be https://git.io/vHM91 (2017-06-09T19:39:25Z) |
19:47 |
Wuzzy |
How do I know when a player rightclicks a node but the metadata string "formspec" is set? |
19:49 |
sfan5 |
take a look at how chests do it |
20:01 |
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20:13 |
Wuzzy |
?! |
20:13 |
Wuzzy |
sfan5: ?! they just call on_rightclick. ?! |
20:14 |
Wuzzy |
sfan5: you mean Minetest Game chests? those apparently don't use the meta formspec attribute att all since 0.4.16 |
20:15 |
Wuzzy |
this is not helping :( |
20:15 |
sfan5 |
well then that means you can't |
20:15 |
sfan5 |
because otherwise mtg would do this |
20:15 |
Wuzzy |
:-( |
20:16 |
Wuzzy |
sounds like an MT issue to me |
20:16 |
Wuzzy |
it doesnt make sense that on_rightclick is not called just because meta is set |
20:16 |
corvo266 |
it's not easily fixable |
20:17 |
corvo266 |
it's a client-sided thing afaik |
20:23 |
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21:16 |
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21:16 |
fengshaun |
what kind of bandwidth do I need to host a server? |
21:16 |
fengshaun |
let's say for 5 people |
21:26 |
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21:27 |
red-001 |
fengshaun, not much |
21:27 |
red-001 |
oh much do you have? |
21:27 |
red-001 |
how* |
21:27 |
Fixer |
also depends on mods |
21:28 |
Fixer |
probably can fit 10 players into 2 mbit without problems |
21:28 |
Fixer |
or 15 |
21:30 |
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21:30 |
red-001 |
is it 5 people concurrent or in total/per day? |
21:31 |
red-001 |
in any case the chances are not much |
21:31 |
Fixer |
totally enough for 5 people |
21:31 |
Fixer |
for example I measured on heavy modded server about 100kbyte/sec |
21:31 |
Fixer |
and most servers are not heavy at all, it is much lower |
21:32 |
fengshaun |
red-001, I have about 5Mbps right now |
21:32 |
fengshaun |
well, 3 concurrent |
21:32 |
red-001 |
well if you look at a graph of network usage there is a massive spike when a player connects |
21:32 |
red-001 |
fengshaun, thats more than enough |
21:32 |
fengshaun |
oh awesome |
21:32 |
fengshaun |
thanks a lot! |
21:32 |
Fixer |
my client DLs has mostly 10 kbyte/sec right now on server |
21:33 |
red-001 |
do you have a cap on data ussage? |
21:33 |
Fixer |
peaking at 20 kbyte/sec sometimes |
21:33 |
fengshaun |
yea, 200GB cap, but I almost never hit it |
21:33 |
red-001 |
I don't think you will have an issue then |
21:34 |
fengshaun |
awesome, thanks |
21:34 |
fengshaun |
those numbers are pretty reasonable |
21:34 |
red-001 |
unless you want to force a really high defination texture pack |
21:34 |
fengshaun |
no, I'll leave texture packs to clients |
21:35 |
red-001 |
media transfer is the biggest user of data for minetest but once a client connects the textures are cached |
21:35 |
fengshaun |
then I guess textures aren't an issue either |
21:36 |
red-001 |
not really if you are using the default textures the chances are most people will already have them cached |
21:37 |
fengshaun |
yea, I'll stick to the default |
21:44 |
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21:53 |
Fixer |
Wuzzy: https://vignette1.wikia.nocookie.net/uncyclopedia/images/1/15/CaptainobviousChooseOption.jpg/revision/latest/scale-to-width-down/200?cb=20070526081820 |
21:54 |
Wuzzy |
Fixer: what was that for? O_o |
21:54 |
Fixer |
Wuzzy: MTG default bloat |
21:55 |
Wuzzy |
ah |
21:55 |
Wuzzy |
hehe |
21:55 |
Fixer |
MTG should really start moving somewhere |
21:56 |
Wuzzy |
i would be happy if Minetest Game would just be thrown from the default subgame throne. |
21:56 |
Wuzzy |
then, i'd probably be fine with whatever MTG devs decide to do :) |
21:59 |
Wuzzy |
Seriously, we should stop treating MTG as if it would be anything special. it is not. not at all. |
21:59 |
Calinou |
MTG The Gathering |
22:01 |
DS-minetest |
mtg is just a subgame that can be used and will be updated and co. |
22:02 |
DS-minetest |
there's not enough dev time to have more reliable subgames |
22:02 |
Fixer |
just now in comments |
22:02 |
Fixer |
https://i.imgur.com/kDGniY8.png |
22:08 |
Wuzzy |
DS-minetest: well, i disagree. MTG is simply too incomplete. it makes MT look bad because it is so inconplete. |
22:08 |
Wuzzy |
you can not really *play* mtg without at least 1 mod. otherwise it gets boring after 1 hour or so |
22:10 |
Calinou |
also, have fun admining a server without any mods |
22:10 |
Fixer |
Calinou: thats also true for MC though |
22:10 |
Calinou |
yeah |
22:10 |
Calinou |
Minecraft doesn't intend to fix it, but we can fix it for Minetest |
22:11 |
Fixer |
yeah |
22:11 |
Wuzzy |
yeah. MC being bad in an aspect is not an excuse for any thing :) |
22:11 |
Wuzzy |
MC doesnt even have the most basic protection iirc |
22:11 |
Wuzzy |
not even "locked chest" |
22:11 |
Fixer |
Wuzzy: there is this issue opened for discuss https://github.com/minetest/minetest_game/issues/515 |
22:11 |
Wuzzy |
and this is really not much to ask. even MTG has it, and this says a lot XD |
22:12 |
Wuzzy |
at least i agree with the rationale that we currently simply have no really good mobs mod atm :/ |
22:12 |
Wuzzy |
but this is also partially because entities in MT suck |
22:13 |
Wuzzy |
Fixer: the issue assumes the MTG will stay the default subgame |
22:13 |
Fixer |
Wuzzy: yeah |
22:14 |
Fixer |
Wuzzy: i feel like just one paramat working on MTG is not enough |
22:14 |
DS-minetest |
mtg can't get that much complete since it can't include things that only certain person groups like |
22:15 |
Wuzzy |
We should start to call it "Paramat's Game". Things will become much clearer from that on. :D |
22:15 |
Fixer |
my idea was to modularise MTG more, use best mods and add them into MTG without waiting 100 years (mod authors will also have access to repo) |
22:15 |
Fixer |
Wuzzy: it is not really about paramat, but lack of MTG devs |
22:16 |
Wuzzy |
MTG devs are intentionally excluded iirc |
22:16 |
Fixer |
not all |
22:16 |
Wuzzy |
iirc at the reboot of MTG development, it was decided that only a small circle is considered core dev |
22:16 |
Wuzzy |
everyone else must go through the usual PR process |
22:16 |
Fixer |
why not invite more modders into developing MTG itself? |
22:17 |
Wuzzy |
that was years ago so i may be wrong |
22:17 |
Wuzzy |
well, i have a loooot to say about MTG and its gameplay |
22:17 |
Wuzzy |
like poor balancing, or being incomplete, or lack of depth, etc. etc. |
22:17 |
Wuzzy |
but this is not even my biggest problem |
22:17 |
sfan5 |
maybe minetest_game just needs another fork that ends up getting merged back |
22:17 |
Fixer |
Wuzzy: it is simple sandbox with some survival features /Captain Obvious |
22:18 |
Wuzzy |
my biggest problem is the apparent lack of direction. |
22:18 |
Fixer |
why not be more inviting for modders to join developing mtg? |
22:18 |
Wuzzy |
i am not thoe one to decide that, and i dont even really care |
22:18 |
Wuzzy |
tbh i dont care that much about MTG. |
22:18 |
Wuzzy |
MTG gets way too much attention while other subgames remain in obscurity |
22:19 |
Fixer |
it is 2017... we have carts now (because I whined and krock and sofar did actual work to merge it), we still don't even render f-ing tools in people hands |
22:19 |
Wuzzy |
im talking about Pixture, Lord of The Test, rpgtest |
22:19 |
Wuzzy |
and so on |
22:20 |
Wuzzy |
MTG is lagging behind other subgames. the fact that merging cart took so long is telling |
22:20 |
DS-minetest |
i agree with sfan5. what if some modders would fork mtg and invited into the fork other modders? |
22:20 |
Fixer |
boost_cart was more or less good candidate |
22:20 |
Fixer |
so why not utilise some best mods as well and use them in MTG? |
22:20 |
Wuzzy |
Almost all subgames do have a crafting guide. guess which subgame doesnt. :P |
22:20 |
DS-minetest |
just to see how good it would would work |
22:21 |
Fixer |
Wuzzy: even MC has interactive crafting guide now, I checked |
22:21 |
DS-minetest |
Wuzzy: many have one but not the same |
22:21 |
Wuzzy |
the point is, they at least *have* one |
22:21 |
Fixer |
on the other hand, MTG can't be superheavy too, to avoid that lua OOM insanity |
22:21 |
DS-minetest |
yeah, but if you have eg. unified inventory, you don't want to have any other craft guide |
22:22 |
Wuzzy |
yeah, its astonishing that MC got away with no crafting guide until 1.12. WTf, guys? |
22:22 |
DS-minetest |
so, they have now one? |
22:22 |
DS-minetest |
meh |
22:22 |
Fixer |
yeah |
22:22 |
Wuzzy |
yes |
22:22 |
Fixer |
i like it, i can finally learn recipe without searching in f-ing wiki |
22:22 |
Wuzzy |
but i think the crafting system in MC (and as a consequence, MT) was one of the stupidest decisions ever |
22:23 |
Wuzzy |
this crafting system should never have been cloned in MT |
22:23 |
Wuzzy |
it is just awful |
22:23 |
Fixer |
also, current system in MT needs moar hotkeys for crafting |
22:24 |
Wuzzy |
it could be so simple: Just ak the player to carry X item of type Y, Z items of type A, etc. done! no need for the silly grids or shapes |
22:24 |
Fixer |
i need to craft stack of something, and i need to press mouse wheel 9 times, my previous mouse wheel already died because of that |
22:24 |
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22:24 |
Fixer |
11 times* |
22:24 |
Wuzzy |
really, just look what almost all RPGs do. crafting is a problem long solved in gaming |
22:24 |
Wuzzy |
no idea why MC devs decided to reinvent that, lol |
22:25 |
Wuzzy |
Fixer: yes, nonsense like that |
22:25 |
Wuzzy |
or the fact that it doesnt freaking scale |
22:25 |
Wuzzy |
have fun registereing a crafting reecipe which requres you to collect 1000 items of the same type |
22:25 |
Wuzzy |
:D |
22:26 |
DS-minetest |
well, it's not that difficult with craftitems |
22:26 |
Wuzzy |
how so? by registering layer after layer of "intermediate crafting recipe"? :D |
22:26 |
Fixer |
Wuzzy: MTG can not move out of its safe space right now, for some reasons (including legitimate) |
22:26 |
DS-minetest |
but for such things other methods like machines can be invented client side |
22:26 |
Fixer |
Wuzzy: there must be some kind of push for MTG |
22:27 |
Wuzzy |
Fixer: I do *not* care so much about MTG, esp. with its apparent lack of direction |
22:27 |
Wuzzy |
I care more about whether or not it deserves its status as *default* subgame |
22:28 |
Wuzzy |
for me, the answer is a clear "no" |
22:28 |
Fixer |
Wuzzy: everything depends on it, so probably it will be included for long time, but maybe not as default in future |
22:28 |
Wuzzy |
i am not saying that MTG development must stop. just throw it from the throne of being default |
22:28 |
DS-minetest |
a subgame that shall be usable for everyone can't have a real direction |
22:29 |
Wuzzy |
MTG shoul really just seen as just another subgame |
22:29 |
* DS-minetest |
doesn't think so |
22:29 |
Fixer |
Wuzzy: other subgames must be included than, but how to decied? |
22:29 |
Fixer |
decide |
22:29 |
Fixer |
what subgame is ready to be shipped alongside with minetest_game |
22:29 |
Wuzzy |
for starters, use a game which is at least playable |
22:29 |
DS-minetest |
well, these other subgames would have to be maintained well |
22:30 |
Calinou |
probably none... that's the proble |
22:30 |
Calinou |
problem* |
22:30 |
Calinou |
they all lack consistency |
22:30 |
Calinou |
minetest_game has a semblance of consistency at least |
22:30 |
Calinou |
heck, consistency is the #1 problem in open source gaming |
22:30 |
Calinou |
everyone complains about it, nobody knows how to fix it |
22:30 |
Wuzzy |
consitency is a lesser sin. i am talking about the real big failures here |
22:30 |
Calinou |
(without big money to pay a single artist or two) |
22:30 |
Wuzzy |
1) missing depth |
22:30 |
Wuzzy |
2) missing features |
22:30 |
Wuzzy |
3) poor/non-existing balancing |
22:31 |
Wuzzy |
4) broken multiplayer |
22:31 |
DS-minetest |
broken? |
22:31 |
Wuzzy |
yes |
22:31 |
Wuzzy |
or have you ever seen a 100% vanilla Minetest Game server? |
22:31 |
DS-minetest |
because there's no protection? |
22:31 |
DS-minetest |
i have |
22:31 |
Wuzzy |
the gameplay is broken |
22:31 |
Wuzzy |
yes, they exist, but they dont seem to very popular |
22:32 |
Wuzzy |
multiplayer gameplay is just singleplayer with more players :D |
22:32 |
Wuzzy |
its complete chaos |
22:32 |
Wuzzy |
it might appeal to some, but this is defnitely not something which you can seriously call a "game" |
22:32 |
DS-minetest |
chaos makes fun |
22:32 |
DS-minetest |
games are chaos |
22:33 |
Fixer |
Calinou: nah, lots of mtg modded try to fix the mtg* |
22:33 |
Wuzzy |
Multiplayer is also broken because bread and food is extremely OP |
22:33 |
Fixer |
mtg itself is very limited |
22:33 |
Fixer |
it has very basic stuff only |
22:33 |
Wuzzy |
PvP is just the quetion of who owns more bread |
22:33 |
DS-minetest |
nobody likes rules in games, that might be a reason why ego shooters are so popular |
22:33 |
Wuzzy |
Fixer: thats my point! |
22:34 |
Wuzzy |
DS-minetest: Ego shooter do have rules... lol |
22:34 |
Wuzzy |
ALL games have rules |
22:34 |
Wuzzy |
otherwise its not a game |
22:34 |
Wuzzy |
at the very least, a game need to have a rule so you know who won. :) |
22:34 |
DS-minetest |
Wuzzy: ehm, i mean something like that you are allowed to kill others and destroy what they made |
22:35 |
Wuzzy |
yeah, this i more like a sandbox |
22:35 |
DS-minetest |
it's not about winning |
22:35 |
Wuzzy |
there is no winner or loser |
22:35 |
Wuzzy |
nothing against sandboxes |
22:35 |
Wuzzy |
Example: Counter-strike is a game because there is always a end game result with winner, loser or draw |
22:35 |
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22:36 |
Wuzzy |
MTG or MC are not games because they are open-ended |
22:36 |
|
bigfoot547 left #minetest |
22:36 |
Wuzzy |
ok MC maybe less a sandbox if you count the ender dragon |
22:37 |
DS-minetest |
pff, the ender dragon is just a way to show the credits |
22:37 |
Wuzzy |
yeah |
22:37 |
|
bigfoot547 joined #minetest |
22:37 |
Wuzzy |
this is just another random challenge but its not really a *serious* goal. the core is still sandbox |
22:38 |
Wuzzy |
if MC never had that dragon, MC would still be mostly the same |
22:38 |
Wuzzy |
anyway |
22:38 |
Fixer |
MC has something special too, liquids affecting players/mobs in various ways/ slippery ice, etc |
22:39 |
Wuzzy |
our liquids are actually astoninishnly similar to MC's |
22:39 |
Wuzzy |
flowing items. well, this has been implemented in some mods even |
22:39 |
Fixer |
but they don't push items/mobs/ (except down) |
22:39 |
Fixer |
you can't utilise it in automation etc |
22:40 |
Wuzzy |
in MineClone 2 i have flowing items |
22:40 |
Fixer |
that part of MC is pretty clever |
22:40 |
Fixer |
including redstone |
22:40 |
Wuzzy |
tbh i dont really like redstone |
22:40 |
Wuzzy |
I think mesecons is a much better approach |
22:40 |
Wuzzy |
redstone has so many "gotchas" in its design |
22:40 |
Fixer |
yeah, but it is not in MTG :D |
22:41 |
Wuzzy |
also, no vertical redstone. mesecons has vertical wires |
22:41 |
Wuzzy |
mesecons, not redstone is the way to go, IMO |
22:41 |
Fixer |
Wuzzy: redstone/mesecons/don'tcare - not in default :( |
22:41 |
DS-minetest |
yeah, in mt everything can be there without that anything does something with it |
22:42 |
DS-minetest |
mt ~= mc |
22:42 |
Wuzzy |
Fixer: why do you only care about one subgame? |
22:42 |
Fixer |
Wuzzy: because it is only one shipped right now :D |
22:43 |
DS-minetest |
what about minimal? |
22:43 |
DS-minetest |
heh |
22:43 |
Wuzzy |
lol |
22:43 |
Fixer |
minimal is for debug |
22:43 |
Wuzzy |
No. Minimal is an AWESOME subgame. drop everything NOW! You won'T believe me how AWEOME it is!!1111!1oneone |
22:44 |
Wuzzy |
so many features |
22:44 |
* DS-minetest |
likes minimal's textures |
22:45 |
Wuzzy |
IMO it is a huge mistake to concentrate all efforts on MTG only. i think we should more advertise MT as this what is actually *IS*: an engine |
22:45 |
Wuzzy |
other subgames should be made more visible in general |
22:45 |
Wuzzy |
at least the player should be made *aware* that there are at least other subgames besides Mintest Game |
22:46 |
Wuzzy |
currently, many many players still equate MT to MTG, although this is far from the truth now |
22:46 |
Wuzzy |
not really surprising how the homepage fails to show even one non-MTG screenshot :( |
22:46 |
Fixer |
Wuzzy: and 95% of them are just modded MTG %) |
22:46 |
DS-minetest |
+ |
22:47 |
Wuzzy |
that is simply not true |
22:47 |
DS-minetest |
if there wasn't mtg there would be no good subgame for minetest and minetest would die |
22:47 |
Wuzzy |
just look at http://wiki.minetest.net/List_of_Subgames and sort by type. The type "improvement" is FAR from 95% |
22:48 |
Wuzzy |
I do NOT suggest to kill MTG. just give other subgames a chance :) |
22:48 |
Wuzzy |
hmm the main menu also fail to even mention the exitance of other subgame |
22:48 |
Wuzzy |
this is bad |
22:48 |
Wuzzy |
and the weird icons at the bottom are not obvious |
22:49 |
Wuzzy |
the bottom line is, nobody really knows what minetest is until you spend a lot of time in the wiki first :D |
22:49 |
DS-minetest |
not only "improvement" typed subgames have mtg as base |
22:49 |
Fixer |
Wuzzy: "Just one more year and then you will be haaappyyyy" (c) |
22:49 |
Fixer |
Wuzzy: (looped) |
22:50 |
Wuzzy |
its true that MTG gets forked a lot. not 95% but still a lot |
22:50 |
Wuzzy |
but it is not surprising at all |
22:51 |
Wuzzy |
given its incompleteness. it just means many people feel MTG is incomplete (which it is) |
22:52 |
Wuzzy |
but yeah. I fear if anything big will be done about MTG, it will probably only be replaced with a subgame which is the most "conservative" and adds the least features |
22:52 |
Fixer |
lol |
22:52 |
Wuzzy |
i recall when Minetet NeXt became Minetest Game |
22:52 |
DS-minetest |
Fixer: what do you mean? why will he be happy? |
22:52 |
Wuzzy |
of all possible choices at that time, it was the subgame with the least additions |
22:52 |
Wuzzy |
I voted for Carbone. |
22:53 |
Wuzzy |
probably Carbone didnt make it because it had mobs ... lol |
22:53 |
Fixer |
DS-minetest: wait just one more and then you will be haaaaaaaaaaapy, just wait a little |
22:53 |
Fixer |
DS-minetest: i waited 6 years for official carts |
22:53 |
DS-minetest |
ah |
22:53 |
Wuzzy |
Exactly! This is the stuff I'm talking about |
22:53 |
Wuzzy |
i often feel MTG is not heading anywhere |
22:53 |
Wuzzy |
I disagree with the notion of "lack of dev time" as well |
22:54 |
DS-minetest |
mtg is a useful modding base imo |
22:54 |
Wuzzy |
the development process is just very painful for outiders |
22:54 |
Wuzzy |
Okay here I have to agree |
22:54 |
Wuzzy |
MTG is very strong when it comes to modding. |
22:54 |
Wuzzy |
but that doesn't make a *game* |
22:54 |
Fixer |
Wuzzy: but clearly it is lack of dev time, look who is working on MTG recently, just very few people at most, very low activity |
22:55 |
Wuzzy |
yes, it is true |
22:55 |
Fixer |
it is literally dormant right now |
22:55 |
Wuzzy |
but for outsiders MTG developemnt is painful |
22:55 |
DS-minetest |
the problem is that there are not that many people who's time is useful |
22:55 |
Wuzzy |
EVERY nontrivial PR has to go through review |
22:56 |
Wuzzy |
even if you are willing to spend time, its a battle to get your stuff in |
22:56 |
DS-minetest |
everything has to be clean |
22:56 |
Wuzzy |
it was even quite a battle to get the sandstones in :D |
22:56 |
Fixer |
Wuzzy: yeah lol |
22:56 |
Wuzzy |
its not a surprie that development is so slow |
22:56 |
Fixer |
Wuzzy: sandstones, Carl |
22:56 |
Wuzzy |
if you have to review every single commit |
22:56 |
Fixer |
Wuzzy: and there are mobs, ambience, and a lot more along the way needed |
22:56 |
Wuzzy |
nothing against QA but I think you can also overdo it :) |
22:57 |
DS-minetest |
ambiance shouldn't come alone |
22:57 |
Wuzzy |
in anycase, this review process is painfully slow and seriously eat away motivation of outsiders |
22:57 |
Fixer |
more sounds |
22:58 |
DS-minetest |
there always have to be things that produce the sound |
22:58 |
Fixer |
Wuzzy: mtg should be more open to anyone |
22:58 |
Wuzzy |
i dont know if this is going to help much |
22:58 |
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22:58 |
* DS-minetest |
likes sounds, even if they seem to be stupid on the dirst moment |
22:58 |
Wuzzy |
without a strong direction |
22:59 |
Wuzzy |
ambience would be nice, but I think a lot of engine change is needed here |
22:59 |
Wuzzy |
i have some ideas how to do ambience, and no, the answer is not client mods :D |
22:59 |
Fixer |
JUST ONE MORE YEAR |
22:59 |
Fixer |
AND YOU WILL BE HAPPY |
22:59 |
Fixer |
(maybe) |
22:59 |
Fixer |
(throw a dice) |
22:59 |
Wuzzy |
you rolled a 1 |
23:00 |
DS-minetest |
Wuzzy: what ideas? |
23:00 |
Fixer |
Wuzzy: review is very useful, MTG itself should be more open to suggestions from modding community, to include more stuff into it (probably) |
23:00 |
Wuzzy |
one idea was that you can assign a looped sound to a node for its lifetime |
23:01 |
Wuzzy |
this would make it super easy to add sounds produced by single nodes |
23:01 |
Wuzzy |
torches, furnaces, engine humming, etc |
23:01 |
DS-minetest |
hm, interesting idea |
23:01 |
DS-minetest |
these can already be made by lbm |
23:01 |
Fixer |
Wuzzy: it is server-side it seems |
23:02 |
Wuzzy |
hmmmm are you sure? |
23:02 |
Wuzzy |
by LBM? it is critically important that the sound stops when the node is destroyed |
23:02 |
Wuzzy |
it alo need to be conittent after rejoins /restarts of course |
23:02 |
DS-minetest |
yeah, but to start the lbm |
23:02 |
DS-minetest |
ehm, i mean start the sound |
23:03 |
Wuzzy |
Fixer: no, it does not need to be server side |
23:03 |
DS-minetest |
but the PR with the once per session lbm would be good |
23:03 |
|
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23:03 |
Wuzzy |
i am imaginigng that this is just another field in the sounds={} table |
23:03 |
Fixer |
Wuzzy: but it is now it seems |
23:03 |
Wuzzy |
the client knows the node definition beforehand and so can directly start to play the looped sound as soon it detects the node |
23:04 |
Wuzzy |
the only thing the server needs to send is the nodes itself, which it already does |
23:04 |
Fixer |
Wuzzy: it does not without CSM imho |
23:04 |
Wuzzy |
Fixer: yes, it does not involve client mods, thats the beauty :) |
23:04 |
Wuzzy |
how many of you use client mods by the way? |
23:05 |
Fixer |
i'm using 1 mod: chat6 |
23:05 |
* DS-minetest |
|
23:05 |
Wuzzy |
i am not really impressed by the feature so far, but i have not bothered to actually try it |
23:05 |
Wuzzy |
what is chat6? |
23:05 |
DS-minetest |
it can be useful |
23:05 |
Wuzzy |
did we have chat5, chat4, chat3? :D |
23:05 |
DS-minetest |
chat6 can only be found on github |
23:05 |
Fixer |
Wuzzy: https://github.com/minetest/minetest_game/tree/master/mods/fire :trollface: |
23:05 |
DS-minetest |
i think there's a chat2 |
23:06 |
Wuzzy |
i hate it if mods disappear into the oblivion of code which you mere mortals call GitHub |
23:06 |
Wuzzy |
insted of properly posting it on the forums |
23:07 |
Fixer |
Wuzzy: better post in forum and on github |
23:07 |
DS-minetest |
+ |
23:07 |
Wuzzy |
Fixer: yes, thats what i meant. x |
23:07 |
DS-minetest |
github is very useful for dev |
23:07 |
Fixer |
github is not immortal |
23:08 |
Wuzzy |
im not attacking GH, im just attacking the practice of letting mods disappear into obscurity |
23:08 |
Wuzzy |
GH does not matter here |
23:08 |
Wuzzy |
could also be bitbucket, repo.or.cz or whatever |
23:08 |
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23:09 |
Wuzzy |
Fixer: I still think the fire code is quite long, ust for a simple ambience sound. this use case is common enough that I think it should be turned into a core API |
23:09 |
Wuzzy |
the general *idea* of what the fire mod does is fine. |
23:10 |
Wuzzy |
its just not portable. if you want to repeat that for water sounds, leaves rustling, etc it'll get ugly soon |
23:10 |
Wuzzy |
thus → core Lua API |
23:11 |
DS-minetest |
so, builtin |
23:11 |
Wuzzy |
exactly |
23:11 |
Wuzzy |
I strongly believe Minetest should more focus on providing good core features, rather than letting modders repeat the basic features in mods over and over and over again |
23:11 |
Wuzzy |
and i think this is already done to quite a good extent |
23:12 |
DS-minetest |
yeah, but mods can provide such apis |
23:12 |
Wuzzy |
true, but it quickly degenerates into fragmentation |
23:12 |
DS-minetest |
i already did it, eg. csm_com |
23:12 |
Wuzzy |
in practice, many mods try to reinvent the wheel which is not good |
23:12 |
DS-minetest |
then we have to make a modpack out of many things |
23:13 |
Wuzzy |
just loon on how absurdly many mob mods we have |
23:13 |
Wuzzy |
there is also not really any standard way on how to do ambience |
23:14 |
Wuzzy |
APIs from Lua mods can be useful, but I tend to shy away from wrappers |
23:14 |
Wuzzy |
esp if the feature in question could have totally be core/builtin |
23:15 |
Wuzzy |
DS-minetest: okay. do u maybe have an idea where mtg should be heading to? |
23:16 |
* DS-minetest |
likes the current way, it's a base which can be extended very easily woth mods |
23:16 |
DS-minetest |
with* |
23:16 |
DS-minetest |
also it has to stay small and lightweight |
23:17 |
Wuzzy |
DS-minetest: if MTG is intended as a modding base, fine. let it be that way. i can live with that |
23:18 |
Wuzzy |
but it is clearly a very dumb choice for a default subgame then |
23:18 |
Wuzzy |
newbies are not going to think well about a MTG because its incomplete. they dont care that its incomplete by design |
23:19 |
Wuzzy |
newbies have a reasonable expectation to get a more or less *playable* game/sandbox |
23:20 |
DS-minetest |
what if mods would be included to minetest? |
23:20 |
Wuzzy |
btw: Even a modding base needs to get its basic balancing right. no point in extending what is basically a rotten core |
23:20 |
Wuzzy |
mtg fails in basic balancing as well |
23:21 |
DS-minetest |
yeah mtg has some/many mistakes. eg. flowers |
23:21 |
Wuzzy |
namely: food insta-heals you. mese axe BETTER than diamond axe. wooden axe/shovel essentially trash. braindead bronze crafting. and so on |
23:21 |
Wuzzy |
food is the biggest sin imo. it is wAY too op |
23:22 |
Wuzzy |
PvP is pretty pointless if both players have hundreds of bread in their hotbar. :D |
23:22 |
DS-minetest |
well, hunger is just not implemented yet |
23:23 |
DS-minetest |
and pvp is not good yet in minetest, think about knockback |
23:23 |
DS-minetest |
the player is too static |
23:23 |
Wuzzy |
most of the "problems" in MTG are solved long time ago. but in different subgames :D |
23:23 |
Wuzzy |
knockback is actually a missing MT feature. |
23:23 |
Wuzzy |
but yes, very important, I agree |
23:23 |
Wuzzy |
and no, not because of MC, its because its a good mechanic. |
23:24 |
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23:24 |
DS-minetest |
we shouldn't think about mc when changing minetest |
23:25 |
Wuzzy |
we also should not use it as a reason *not* to add features just because MC happens to have it, too |
23:25 |
DS-minetest |
or we should simply be not afraid of maybe copying |
23:25 |
Wuzzy |
thats the same fallacy, just the other way round |
23:25 |
DS-minetest |
+ |
23:25 |
Wuzzy |
well, in that case you should give MineClone 2 a try |
23:25 |
Wuzzy |
:D |
23:26 |
DS-minetest |
i don't like mcl2 much yet |
23:26 |
DS-minetest |
it has many problems |
23:26 |
Wuzzy |
of course |
23:26 |
|
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23:26 |
Wuzzy |
i fully understand. so many bugs. so many tasks to do |
23:26 |
Wuzzy |
its like a never ending journey |
23:27 |
Wuzzy |
when have you tried it the last time? |
23:27 |
DS-minetest |
umm, 2 weeks ago maybe |
23:27 |
Wuzzy |
i gues when I added mobs and implemented non-v6 biomes MCL2 will start to become interesting |
23:28 |
DS-minetest |
https://www.youtube.com/watch?v=Gf1WT8VEZxk |
23:29 |
DS-minetest |
perhaps it would be good to scale the textures down |
23:29 |
Wuzzy |
if you can me name me a good 16×16 MC texutre pack which is also free/libre, I'll take it! |
23:29 |
Wuzzy |
probably |
23:30 |
DS-minetest |
scale the current textures down |
23:30 |
Wuzzy |
the thing is, i havent found any good texture pack yet :( |
23:30 |
Wuzzy |
i am not so sure |
23:30 |
Wuzzy |
its like asking to be sued, i guess |
23:30 |
Wuzzy |
faithful already looks very similar to MC |
23:30 |
DS-minetest |
yeah, but pixely is better |
23:31 |
Wuzzy |
iirc i actually tried scaling down but it really look like shit for the items |
23:31 |
DS-minetest |
in dev of mcl2 you should not go that fast with the features |
23:31 |
Wuzzy |
LOL |
23:31 |
DS-minetest |
correct the tools by hand |
23:32 |
DS-minetest |
not many features but stable is better than something nearly unplayable |
23:32 |
Wuzzy |
i am not an artiest |
23:32 |
Wuzzy |
i could *bet* there must be at least ONE libre 16×16 texure pack out there |
23:33 |
Wuzzy |
well, thats why i call it "alpha" |
23:33 |
Wuzzy |
but yeah. i am currently in bugfixing phase anyway |
23:33 |
Wuzzy |
and i shoudl try to cut out some of the eternally broken features |
23:33 |
Wuzzy |
esp mob |
23:33 |
Wuzzy |
so at least i partially agree |
23:36 |
DS-minetest |
you have to make your subgame serious in code |
23:36 |
Wuzzy |
what do you mean with THAT? |
23:36 |
DS-minetest |
experiments are not that much used |
23:36 |
Wuzzy |
"-- the following code is not for amusement. ITS SERIOUS BUSINES"? :D |
23:36 |
DS-minetest |
lol |
23:37 |
Wuzzy |
sry still cant follow you |
23:37 |
DS-minetest |
i mean it has to be totally clean to be taken serious |
23:37 |
Wuzzy |
as in "bugfree"? |
23:37 |
DS-minetest |
yeah, and stable |
23:37 |
Wuzzy |
yeah thats why im in bugfixing phase now |
23:37 |
DS-minetest |
but the code style also eg. |
23:38 |
Wuzzy |
i have no coding sytle guidelines so i cant violate any :D |
23:38 |
Wuzzy |
i know i probably sound crazy to you |
23:38 |
Wuzzy |
at least i try to keep indents sane |
23:38 |
DS-minetest |
well, but make it look ehm, … … clean… |
23:38 |
Wuzzy |
and i nuke all minetest.env nonsense i find |
23:39 |
Wuzzy |
sorry u have to be more specific on that |
23:39 |
Wuzzy |
do u have a criticism on the architecture? mod dependencies? or what? |
23:40 |
DS-minetest |
i haven't looked yet in code |
23:40 |
Wuzzy |
-_- |
23:40 |
DS-minetest |
sry >_< |
23:41 |
Wuzzy |
well i have worked on the very beginning on getting the architecture right |
23:41 |
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23:41 |
Wuzzy |
one of the first things i did was debloating default |
23:41 |
Wuzzy |
it was totally worth it |
23:41 |
Wuzzy |
mods follow the principle of 1 mod = 1 task (at least as good as I can) |
23:42 |
Wuzzy |
yes, technically, MineClone 2 is, in fact, a fork of Minetest Game |
23:42 |
Wuzzy |
but it is so massively different that it has nearly no common code anymore |
23:42 |
Wuzzy |
its just a hisotirc fun fact :D |
23:43 |
Wuzzy |
no, wait. it is actually a fork of MineClone, which was a fork of Minetest Game. argh. |
23:44 |
DS-minetest |
perhaps, just perhaps, starting all over again would have been better |
23:44 |
Wuzzy |
why? |
23:44 |
Wuzzy |
no. sorry. just no |
23:44 |
DS-minetest |
just that everything is correctly and thought through and that you can't be lazy letting something as it is |
23:44 |
Wuzzy |
the mere existance of MineClone was the main reason why I was motivated enough to start in the first place |
23:45 |
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23:45 |
Wuzzy |
because it already had many features, and even textures |
23:45 |
Wuzzy |
i see no reason why i would thrown mineclone away. it was a good starting point for me |
23:46 |
DS-minetest |
ok |
23:46 |
Wuzzy |
and MineClone 2 is also technically very different from MineClone |
23:46 |
Wuzzy |
even the mod names arent the same anymore |
23:47 |
DS-minetest |
hah |
23:47 |
Wuzzy |
but i agree on your point of first getting the basics right. yes, i have the tendency to get lost in details. :D |
23:47 |
DS-minetest |
details are good but details everywhere |
23:48 |
Wuzzy |
its partially also in the nature of MC, actually. |
23:48 |
Wuzzy |
its not exactly a simple game/sandbox :D |
23:48 |
DS-minetest |
imagine an empty room with white walls and co. the only thing in it is a sculpture, what will you like at this room? |
23:49 |
Wuzzy |
the door |
23:49 |
DS-minetest |
i never said anything about a door :P. oh, and the walls are very simple |
23:50 |
Wuzzy |
hey, let me out of the prison! you monster. |
23:50 |
DS-minetest |
heh |
23:50 |
DS-minetest |
imagine you have no clip and can fly |
23:51 |
Wuzzy |
"I believe I can noclip." |
23:51 |
Wuzzy |
... no, wait |
23:55 |
DS-minetest |
Wuzzy: if you want to make mcl2 even more like mc, use the player_anim mod (if you don't do already) |
23:55 |
Wuzzy |
player_anim? |
23:55 |
DS-minetest |
that mod that sets the bones in lua |
23:55 |
Wuzzy |
oh, nice |
23:55 |
Wuzzy |
I gladly take suggestions to include good mods into MCL2. |
23:56 |
Wuzzy |
less work for me =) |
23:56 |
* DS-minetest |
is leaving soon since it's already very late |
23:56 |
Wuzzy |
mobs_mc is also definitely on my TODO list |
23:56 |
Wuzzy |
btw do you know a mod which is even better than Mobs Redo? |
23:56 |
DS-minetest |
hm, mesecons? |
23:56 |
Wuzzy |
hehe |
23:57 |
Wuzzy |
MineClone 2 has a forked Mesecons. not sure if this was the smartest idea |
23:57 |
DS-minetest |
redstone can use its power state |
23:57 |
Wuzzy |
needs a complete rework because one crucial feature is missing: power level |
23:57 |
DS-minetest |
it makes wires easier |
23:58 |
Wuzzy |
what other subgames do you play? |
23:59 |
DS-minetest |
i liked realtest |
23:59 |
Wuzzy |
me, too. so sad its mostly broken now :( |
23:59 |
DS-minetest |
and I'm watching farlands since it has good media |
23:59 |
Wuzzy |
i really loved the fact it has so many ores |
23:59 |
DS-minetest |
yeah, and good oregen |
23:59 |
DS-minetest |
and co. |
23:59 |
Wuzzy |
much better underground than any other subgame |