Time |
Nick |
Message |
00:00 |
* DS-minetest |
goes now, bye! |
00:00 |
Wuzzy |
bye |
00:06 |
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01:18 |
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01:32 |
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01:54 |
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02:16 |
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02:31 |
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02:31 |
Natechip |
Hi |
02:32 |
Natechip |
Since im a Linux Mint noob and dont know how to install Minetest on there, I need help pls :D. I installed the PPA with sudo add-apt-repository ppa:minetestdevs/stable |
02:32 |
Natechip |
and I did the sudo apt-get update |
02:45 |
fengshaun |
Natechip, what's the issue? |
02:45 |
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02:46 |
fengshaun |
sudo apt-get install minetest |
02:46 |
fengshaun |
$ minetest |
02:46 |
fengshaun |
or find an icon if it installs something |
02:48 |
fengshaun |
add-apt-repository tells apt where to find additional software |
02:48 |
fengshaun |
apt-get update tells apt to update its software list (which also tells apt to get the software list from the repository you just added) |
02:49 |
fengshaun |
now apt is aware of that something called minetest exists in the list of software you can install |
02:49 |
fengshaun |
you still have to install it, though |
02:49 |
fengshaun |
so, |
02:49 |
fengshaun |
apt-get install <software> |
02:49 |
fengshaun |
apt-get install minetest |
02:49 |
fengshaun |
then it will appear in your menus or something |
02:52 |
Natechip |
oh |
02:52 |
Natechip |
thx |
02:53 |
fengshaun |
the ppa he's installed has 0.4.16 |
02:57 |
Natechip |
nah im on mint |
03:19 |
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03:20 |
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03:31 |
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03:32 |
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03:44 |
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03:45 |
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03:50 |
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05:05 |
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05:25 |
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05:32 |
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AlexYst joined #minetest |
05:33 |
AlexYst |
Does there happen to be a way to change one's user name in the forums, or am I stuck with my name forever? |
05:46 |
VanessaE |
you're stuck with it forever, and ever, and even into your next three lives, too :) |
05:47 |
Raven262 |
http://i.imgur.com/yRzU5Ry.png |
05:47 |
Raven262 |
my finest work |
05:51 |
AlexYst |
VanessaE: Ah, well, at least it's not the worst name. Wait ... I get three more lives? SWEET!! |
05:51 |
Raven262 |
Or make another account if you are so determined xD |
05:51 |
Raven262 |
But you lose the lives then. |
05:51 |
VanessaE |
well duh, this IS a video game after all ;) |
05:51 |
Raven262 |
Or it releases the curse |
05:51 |
Raven262 |
Either way its a big deal |
05:51 |
AlexYst |
Raven262: I did consider that, but I'd rather not lose my history. Not that it's a long one, seeing as I lost the password to my old account. |
05:52 |
Raven262 |
lol |
05:52 |
AlexYst |
VanessaE: Oh, that kind. That's disappointing. But if I'm only stuck with the name for three more video game lives, it sounds like I can change it soon if I enable damage. |
05:52 |
VanessaE |
heh |
05:53 |
AlexYst |
I feel like I never actually play the game any more. I test stuff when I have a break from school, and I build mods, but I don't actually play. |
05:53 |
AlexYst |
Maybe I'd play if I had a real Internet connection. |
05:54 |
VanessaE |
congratulations, you've leveled up. one or two more and you could become a core dev ;) |
05:54 |
AlexYst |
Ha ha. I need some C++ education before I can do any of that. |
05:54 |
VanessaE |
hence the additional levels ;) |
05:54 |
AlexYst |
Ah, good point. |
05:55 |
AlexYst |
I wouldn't mind putting time into the engine some day. |
05:55 |
AlexYst |
It seems like the sort of puzzle that would be fun to play with. |
05:55 |
VanessaE |
the engine could always use more eyes |
05:55 |
VanessaE |
some of the stuff kilbith has shown lately would really be nice to see backported to minetest |
05:56 |
VanessaE |
(they're for a fork he works on) |
05:57 |
Raven262 |
Beware of knives, forks and also spoons. |
05:58 |
Raven262 |
9/10 didn't get the joke |
05:58 |
Raven262 |
This one neither |
05:58 |
VanessaE |
... |
05:59 |
Raven262 |
Heh I never found any dota2 players here anyway. |
06:00 |
AlexYst |
What's wrong with silverware? |
06:00 |
VanessaE |
it's all tarnished |
06:01 |
Raven262 |
Just found a mod combo, moretrees + austraila + ethereal = 60 different wood types |
06:02 |
noxvis0 |
Hello |
06:02 |
noxvis0 |
Nice to see the new version of mt |
06:02 |
VanessaE |
hi. |
06:02 |
Raven262 |
Heh its still not 0.5 :P |
06:02 |
VanessaE |
good :P |
06:03 |
VanessaE |
0.5 will (by design) break stuff |
06:03 |
noxvis0 |
But I am kinda disappointed by the annoying stuff |
06:03 |
Raven262 |
how so, VanessaE? |
06:03 |
VanessaE |
Raven262: new network code at least, maybe modding API changes, who knows what else |
06:03 |
VanessaE |
noxvis0: annoying stuff like...? |
06:03 |
AlexYst |
I haven't heard of austrailia. I haven't heard of ethereal until a few days ago, but if it's the one I think I remember it is, that one's pretty nice. And of course moretrees is pretty sweet. |
06:04 |
noxvis0 |
VanessaE: depending on a red flower to create a bed |
06:04 |
noxvis0 |
Locked doors still useless |
06:04 |
Raven262 |
Ah. |
06:04 |
Raven262 |
Locked doors are not useless |
06:05 |
VanessaE |
locked doors are fine in servers |
06:05 |
Raven262 |
lol he tried it in singleplayer |
06:05 |
noxvis0 |
With mod fixing them, yes |
06:05 |
VanessaE |
"red flower" == you need dye. what's wrong with that? |
06:05 |
Raven262 |
cause red flower is the only source of red dye |
06:05 |
Raven262 |
which you need for beds |
06:05 |
Raven262 |
but any dye should do in my opinion |
06:05 |
noxvis0 |
I can just destroy the blocks around them |
06:05 |
Raven262 |
:P |
06:05 |
VanessaE |
noxvis0: area protection mod |
06:05 |
Raven262 |
:P |
06:06 |
noxvis0 |
I cant find a red flower |
06:06 |
VanessaE |
why would a locked door be expected to protect the area around it? |
06:06 |
Raven262 |
you thought doors protect stuff around them? |
06:06 |
AlexYst |
Why build on a server if you're going to keep people out? Locked doors seem counterproductive. |
06:06 |
noxvis0 |
VanessaE: sad that I need a mod to fix gameplay issues |
06:06 |
VanessaE |
noxvis0: answer the question please |
06:06 |
noxvis0 |
Which one? |
06:07 |
Raven262 |
First one? |
06:07 |
VanessaE |
why would you expect a locked door to protect the walls et al. around it? the door in your house (in real life) doesn't protect the wood-and-sheetrock walls around it when it's locked, does it? |
06:07 |
noxvis0 |
I keked |
06:08 |
noxvis0 |
VanessaE: same for the door itself... just break it |
06:08 |
Raven262 |
No, its protected by itself |
06:08 |
noxvis0 |
Raven262: in real life |
06:08 |
Raven262 |
Ah. |
06:08 |
VanessaE |
the door protects itself, that's all you can reasonably expect it to do. Are you suggesting that minetest_game needs a default "protection" mod? |
06:08 |
Raven262 |
DIdn't visit that place in a while. |
06:09 |
noxvis0 |
VanessaE: for example yeah |
06:09 |
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06:09 |
noxvis0 |
Or "lockable" block |
06:09 |
VanessaE |
then raise an issue on Github minetest_game repository |
06:09 |
VanessaE |
a default protection mod might not be a bad idea, though most servers already have one |
06:09 |
Raven262 |
But i doubt protection will be added to mt game :P |
06:09 |
noxvis0 |
I did, they think its stupid |
06:10 |
VanessaE |
(my servers use two - one for noobs, the other for experienced users) |
06:10 |
VanessaE |
issue link? |
06:10 |
noxvis0 |
Im on mobile, could take a while |
06:10 |
VanessaE |
https://github.com/minetest/minetest_game/issues/954 this? |
06:10 |
VanessaE |
(not yours, same idea though) |
06:11 |
noxvis0 |
Yeah |
06:11 |
VanessaE |
note that this issue is still open |
06:11 |
noxvis0 |
There should be several tries to convince the devs, fixing it |
06:11 |
VanessaE |
ergo, the devs do not think it's stupid or useless |
06:12 |
VanessaE |
https://github.com/minetest/minetest_game/issues/1712 |
06:12 |
VanessaE |
this one's closed |
06:12 |
VanessaE |
that one IS stupid, as it proposes making a bunch of locked, owned nodes to be used as walls for a structure. |
06:13 |
Raven262 |
lol |
06:13 |
noxvis0 |
Hm |
06:13 |
VanessaE |
I don't see any other issues that look relevant |
06:13 |
noxvis0 |
And what about that bed thing? |
06:14 |
VanessaE |
make a homedecor bed instead ;) |
06:14 |
VanessaE |
those use white wool, you can colorize it afterward. |
06:14 |
noxvis0 |
I don't want mods to fix the bad ideas of the default game |
06:15 |
noxvis0 |
VanessaE: sounds nice tho, why not adding it to the default game |
06:15 |
VanessaE |
why is requiring dye for a red blanket a bad idea? |
06:15 |
noxvis0 |
VanessaE: no, a bed |
06:15 |
VanessaE |
yeah, a bed has a blanket. :P |
06:15 |
VanessaE |
hell |
06:16 |
VanessaE |
it isn't even that |
06:16 |
noxvis0 |
I need to create a flower to craft a bed at all, and red flowers are super rare |
06:16 |
VanessaE |
a default bed uses red *wool* |
06:16 |
noxvis0 |
*have |
06:16 |
VanessaE |
(that is, itself, a slight issue, I'll grant you) |
06:17 |
VanessaE |
a homedecor bed, on the other hand, needs three white wool, any two wood blocks, and two sticks. |
06:17 |
VanessaE |
(I should adjust that recipe to require a lump of iron also, to represent the wrought iron frame of the bed) |
06:17 |
noxvis0 |
I don't want mods |
06:17 |
VanessaE |
everyone wants mods. |
06:17 |
noxvis0 |
No, |
06:17 |
VanessaE |
minetest_game is pretty boring by itself |
06:18 |
VanessaE |
and it isn't meant to be complete or complex |
06:18 |
noxvis0 |
that's the problem |
06:18 |
VanessaE |
it's meant to be a platform on top of which you add mods to get what you want. |
06:18 |
VanessaE |
that's by design |
06:18 |
noxvis0 |
VanessaE: if the default game wouldn't have this issues, it would be fine |
06:18 |
VanessaE |
then submit a proposal to change the recipe for the bed :P |
06:19 |
noxvis0 |
I did |
06:19 |
AlexYst |
The problem with building structures out of locked nodes is that you need to be able to protect the air too. Otherwise, vandals can fill in the spaces and make your, for example, house unusable without removing even a single one of your nodes. |
06:20 |
VanessaE |
noxvis0: I see no relevant issue, open or closed, with the words "bed" and "recipe" in the title, except for one from paramat proposing to add beds in all colors |
06:20 |
VanessaE |
well there is a similar issue by Echoes91 |
06:21 |
VanessaE |
but paramat's proposal would supersede it |
06:21 |
AlexYst |
Ha ha, everyone wants mods ... I'm'a have to side with noxvis0 on that. I'd love not to need mods, myself. |
06:21 |
noxvis0 |
VanessaE: Google is pretty nicr |
06:21 |
VanessaE |
noxvis0: I am looking at github. |
06:21 |
noxvis0 |
Try cheaper beds minetest, first reult |
06:22 |
VanessaE |
...is a closed issue. |
06:22 |
AlexYst |
I'm still not sure why we have beds at all. They're okay, I guess, but certainly not a necessity. So do they *need* to be cheap? |
06:22 |
VanessaE |
and as you can see, it's a duplicate of two others both of which are still openb |
06:23 |
VanessaE |
both of which I mentioned above. |
06:23 |
VanessaE |
so no, the devs don't think the idea is stupid |
06:23 |
VanessaE |
but sometimes to do it right means doing it rather differently than you might have wanted. |
06:23 |
noxvis0 |
AlexYst: yes, I need a respawn point |
06:24 |
AlexYst |
Seems like a luxury. Cost would make sense. |
06:24 |
AlexYst |
Although, the fact that you can't set your spawn point until nighttime? Um ... really? |
06:24 |
noxvis0 |
AlexYst: am I supposed to find my old location by myself, 2000 blocks away? |
06:25 |
VanessaE |
noxvis0: sethome. |
06:25 |
AlexYst |
I'm not sure beds were added because they're the best way to do it, but more because that's how Minecraft does it. |
06:25 |
VanessaE |
I believe that's a feature already present in minetest_game |
06:25 |
AlexYst |
noxvis0: If you want to live near the spawn point, don't build so far away. |
06:25 |
noxvis0 |
If there would be autosaves, that would also solve the problem |
06:26 |
VanessaE |
noxvis0: you should be able to /sethome at wherever you want, then use /home later to get back there. |
06:26 |
noxvis0 |
AlexYst: I have to search for stuff far away |
06:26 |
AlexYst |
I had some users on my old server complain that other users didn't want to visit them because they built so far away. Their logic was that I should grant everyone fast. My logic was that if they wanted visitors, they should build closer. |
06:26 |
noxvis0 |
VanessaE: how to do it on android |
06:26 |
VanessaE |
noxvis0: just as I said. /sethome and /home |
06:27 |
VanessaE |
I'm pretty sure those have been part of minetest_game for a couple of releases now |
06:28 |
AlexYst |
That's pretty cool-looking, Raven262! (Sorry, slow connection, took a while to load the screenshot.) |
06:28 |
noxvis0 |
Commads are kinda cheating |
06:28 |
VanessaE |
and also bear in mind: this isn't minecraft. mods are literally an integral part of minetest_game -- the content you are using is itself provided by a collection of 23 mods that form the game |
06:28 |
AlexYst |
Commands ... are cheating? More cheating than magic beds? |
06:29 |
AlexYst |
VanessaE: Good point. THat's a fact I very often overlook, myself. |
06:29 |
noxvis0 |
VanessaE: whats the point of the default game then? |
06:29 |
VanessaE |
and commands are not cheating, any more than typing `/status` when you want to check your uptimeis cheating |
06:29 |
VanessaE |
noxvis0: I told you. it's an entry level subgame that provides a stable base for mods. that's its intent. |
06:30 |
VanessaE |
if you want more, use a different subgame |
06:30 |
VanessaE |
or add mods or a nice modpack like dreambuilder |
06:30 |
noxvis0 |
VanessaE: shouldnt the default game show how great the possibilities are |
06:30 |
VanessaE |
that's the problem |
06:31 |
VanessaE |
how do you decide which are are the "great possibilities" that it should show? |
06:31 |
VanessaE |
everyone has their own idea of what should and shouldn't be in minetest_game |
06:31 |
VanessaE |
s/are are/are/ |
06:31 |
noxvis0 |
I would suggest shipping minetest with USEFUL games like dreambuilder then |
06:32 |
VanessaE |
dreambuilder is not a subgame. |
06:32 |
Raven262 |
xD |
06:32 |
VanessaE |
it is a modpack. |
06:32 |
VanessaE |
it is designed explicitly to be used on top of minetest_game |
06:32 |
noxvis0 |
I.don't care |
06:32 |
Raven262 |
AlexYst, I'm making a scarab right now, i'll post a screenshot later :D |
06:32 |
VanessaE |
I do. I am the maintainer of dreambuilder. |
06:33 |
AlexYst |
Dreambuilder is awesome for creative players, but not so good for survivalists or people with slow machines. I think dreambuilder would do a number to my laptop. |
06:34 |
AlexYst |
Raven262: Nice! I might have to look at that later though. It's nearly midnight here, and I should probably sleep at some point. |
06:34 |
VanessaE |
AlexYst: you'd be surprised how well it runs even on old hardware. the only real bottleneck is memory. anything beyond that is really determined by how much heavy stuff you actually build e.g. technic, pipeworks, mesecons, et al. |
06:34 |
noxvis0 |
If minetest_game is just a base for mods and not supposed to be a useful game, minetest should ship with something like dreambuilder to make minetest great out oft the box |
06:34 |
VanessaE |
oh G*d. found the trumper :) |
06:34 |
Raven262 |
AlexYst ok :D |
06:35 |
* Raven262 |
is looking at scarab images all the time cause its so hard to build from non existent memory |
06:35 |
VanessaE |
for the record, there was an official poll and call for subgames a while back - stuff that ought to ship with the engine for users who want something other than plain old minetest_game. it never really went anywhere after all the suggestions and discussion |
06:35 |
noxvis0 |
VanessaE: whats a trumper? |
06:35 |
AlexYst |
VanessaE: Huh. I might have to try it then soon. I never feel like using survival mode unless I'm on a server, and I haven't used a server in ages. I think I have good(ish) RAM, just not too much processing power. |
06:36 |
VanessaE |
noxvis0: a supporter of donald trump. "Make minetest great" sounds like a reference to his slogan of "make america great [again]" |
06:37 |
noxvis0 |
VanessaE: renameing minetest_game to minetest_base to not confuse users with the thought of it being a useful game |
06:37 |
VanessaE |
AlexYst: you don't need much processing power, especially for singleplayer usage since you are the one who controls how much load the engine has to take. memory, you just need whatever your OS wants, plus about 1.5 GB or so. 3-5 GB if you use HDX with it. |
06:37 |
VanessaE |
noxvis0: minetest has been there, done that. it did NOT end well. |
06:38 |
noxvis0 |
What happened? |
06:38 |
VanessaE |
there was this period where we had "common", "creative", and "survival" components, I think they were called |
06:38 |
AlexYst |
I don't have enough for HDX then. I think I have 3 "GB", and my LXDE desktop probably doesn't take much of that. |
06:38 |
VanessaE |
mods and other subgames would depend on one or another or all three, |
06:39 |
VanessaE |
eventually it got to the point where everything depended on them all, to the point that having them as separate components was a total failure |
06:39 |
VanessaE |
so it went back to being a single subgame against which mods could depend. |
06:39 |
noxvis0 |
VanessaE: Dreambuilder is a subgame by the way |
06:39 |
AlexYst |
Not any more. |
06:39 |
VanessaE |
noxvis0: again, I am the maintainer of Dreambuilder. it is not a subgame. it is a modpack. |
06:39 |
AlexYst |
Not for a while. |
06:40 |
noxvis0 |
Then update this! http://www.minetest.net/customize/ |
06:40 |
VanessaE |
I don't maintain that page., |
06:40 |
VanessaE |
come to think of it, all of those are outdated. |
06:41 |
Raven262 |
Yep |
06:41 |
Raven262 |
They are really outdated |
06:41 |
VanessaE |
voxelgarden, carbone and BFD are dead, Tutorial not sure where that went |
06:41 |
noxvis0 |
Then expect users to belief that dreambuilder is a subgame if itd standing on the official site. |
06:41 |
noxvis0 |
This is the one site should be kept uptodate |
06:41 |
VanessaE |
dreambuilder is the only one of those listed that's still standing |
06:41 |
AlexYst |
Wow. |
06:42 |
noxvis0 |
Well, someone should change that then |
06:42 |
Raven262 |
Carbone is abandoned but is also playable |
06:42 |
AlexYst |
That's the problem with having devs everywhere. You get a lot of awesome stuff, but information on it isn't in sync. |
06:43 |
noxvis0 |
VanessaE: you care about your subgame/modpack |
06:44 |
VanessaE |
I do. |
06:44 |
VanessaE |
but I have no control over that page (I did just leave a note in the developer's channel about it though) |
06:46 |
noxvis0 |
Minetest as a project needs some improvement |
06:46 |
noxvis0 |
Its seems not well organized |
06:46 |
VanessaE |
such is the nature of most open source projects. |
06:47 |
Raven262 |
And such shall it be. |
06:47 |
VanessaE |
too many users wanting stuff in different ways, too few developers to make it happen |
06:47 |
noxvis0 |
No, there a well organized groups in many oprnsource projects |
06:47 |
Raven262 |
I doubt that making someone the project's "leader" would do much good. |
06:47 |
AlexYst |
Organisation sounds good on the surface, but remember that everyone here is a volunteer. |
06:47 |
Raven262 |
And people don't like being ordered to do stuff. |
06:48 |
VanessaE |
"There is no such thing! You've got 240 million voices all yellin' for something different. The only thing you all seem to agree on is you don't want higher taxes. "The voice of the people" my fanny! |
06:48 |
VanessaE |
" |
06:48 |
Raven262 |
xD |
06:48 |
Raven262 |
Yes, much like that. |
06:48 |
noxvis0 |
VanessaE: gzdoom have a good organization, also Xonotic |
06:48 |
VanessaE |
(no such thing, "the voice of the people") |
06:48 |
VanessaE |
anyway, gotta run |
06:48 |
Raven262 |
Gzdoom is much smaller dev team i think |
06:48 |
AlexYst |
I bet some of those people *do* want higher taxes too. THey can't even agree on that. |
06:48 |
VanessaE |
back tomorrow. |
06:49 |
VanessaE |
noxvis0: download some mods. you'll thank us all later. |
06:49 |
noxvis0 |
Raven262: yes, but they do very well |
06:49 |
Raven262 |
Zdoom has bigger team i think |
06:49 |
Raven262 |
And gzdoom is like its fork |
06:49 |
Raven262 |
Also i zandronum |
06:49 |
Raven262 |
*is |
06:49 |
noxvis0 |
VanessaE: I think I will play doom |
06:50 |
Raven262 |
lol |
06:50 |
* AlexYst |
checks their XHTML for validity, then commits and turns n for the night |
06:50 |
Raven262 |
I play it all the time :D |
06:50 |
AlexYst |
I should get going too. 'gnight! |
06:50 |
Raven262 |
bb |
06:50 |
noxvis0 |
Raven262: zdoom = gzdoom |
06:50 |
Raven262 |
nah |
06:50 |
AlexYst |
s/n/in/ |
06:50 |
Raven262 |
gzdoom = zdoom + opengl |
06:51 |
Raven262 |
But gzdoom is always one step behind zdoom with features |
06:51 |
noxvis0 |
Raven262: just go to zdoom mainpage |
06:51 |
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06:51 |
Raven262 |
I'll check it out |
06:51 |
noxvis0 |
Stop spreading useless info, you will understand then |
06:52 |
noxvis0 |
Go to the download section, they explain the relation of both |
06:52 |
Raven262 |
Oh not, not that new website. |
06:52 |
Raven262 |
Zdoom is discontinued now?! |
06:52 |
Raven262 |
Where is this world going to?! |
06:53 |
Raven262 |
Well, then you are right noxvis0 |
06:53 |
noxvis0 |
Yeah |
06:53 |
Raven262 |
I have been absent from that game for some time |
06:53 |
Raven262 |
from the internet i mean, i play hexen all the time :P |
06:54 |
noxvis0 |
Gzdoom is the offical replacement of the zdoom engine |
06:54 |
noxvis0 |
The same people are working on it |
06:54 |
Raven262 |
Awesome |
06:54 |
Raven262 |
I never liked them being partially divided before |
06:54 |
noxvis0 |
Raven262: now something else that you might like, there is someone porting it to Android |
06:55 |
Raven262 |
No way xD |
06:55 |
Raven262 |
Link? |
06:55 |
noxvis0 |
https://github.com/nvllsvm/GZDoom-Android |
06:56 |
Raven262 |
I'll try it out later, when i have an android device available to me. |
06:56 |
noxvis0 |
Its not by the official devs but if stable it might be |
06:56 |
noxvis0 |
Raven262: its working with mods and stuff |
06:56 |
Raven262 |
Did you try making some doom maps yourself, noxvis0? |
06:56 |
Raven262 |
Nice. |
06:57 |
noxvis0 |
(Russian Overkill is flawless) |
06:57 |
Raven262 |
xD |
06:57 |
noxvis0 |
Raven262: no, not yet |
06:57 |
Raven262 |
DM + russian overkill = endless fun |
06:57 |
Raven262 |
*Deathmatch |
06:58 |
Raven262 |
I made a map for all out war few months ago. |
06:58 |
Raven262 |
And it was very well received by the players |
06:59 |
* noxvis0 |
uploaded an image: file1497077934204.png (580KB) <https://matrix.org/_matrix/media/v1/download/matrix.org/LEzoSxHELkvsuPgQAROHAEuv> |
06:59 |
* noxvis0 |
uploaded an image: file1497077939462.png (198KB) <https://matrix.org/_matrix/media/v1/download/matrix.org/GtuttDUPFPSKOtViQpvosokI> |
06:59 |
* noxvis0 |
uploaded an image: file1497077944886.png (334KB) <https://matrix.org/_matrix/media/v1/download/matrix.org/UPHzPRbLupvkxeYOvwYNBkaS> |
06:59 |
Raven262 |
I doubt it could get more insane than that xD |
06:59 |
noxvis0 |
Yep |
06:59 |
Raven262 |
Did you play zandronum? |
07:00 |
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07:00 |
Raven262 |
The multiplayer port of zdoom/gzdoom |
07:00 |
noxvis0 |
I broke my PC, and there is no android port |
07:00 |
Raven262 |
damn. |
07:00 |
Raven262 |
Thought to invite you to some deathmatch |
07:00 |
Raven262 |
xD |
07:00 |
noxvis0 |
XD |
07:00 |
Raven262 |
Or hexen, if you like it more |
07:01 |
noxvis0 |
Its OK, I like all doom engine games |
07:01 |
Raven262 |
Did you complete them all? |
07:01 |
noxvis0 |
But I think harmony is my favorite game |
07:01 |
noxvis0 |
Raven262: no, I completed doom and doom2 |
07:01 |
Raven262 |
odd, i never played it |
07:02 |
Raven262 |
i once completed ultimate doom with no pauses |
07:02 |
Raven262 |
in one morning |
07:02 |
noxvis0 |
Its really nice, also working on android |
07:02 |
Raven262 |
only an iwad, right? |
07:03 |
noxvis0 |
Its standalone |
07:03 |
noxvis0 |
http://doom.wikia.com/wiki/Harmony |
07:04 |
noxvis0 |
Its a pretty scary game |
07:04 |
noxvis0 |
The monsters are well done, |
07:05 |
noxvis0 |
I love it |
07:05 |
Raven262 |
What an odd art style Oo |
07:05 |
Raven262 |
Yes it looks nightmare-ish |
07:06 |
noxvis0 |
http://rabotik.nl/harmony.htm |
07:06 |
noxvis0 |
Check out the homepage |
07:06 |
Raven262 |
Nice. |
07:07 |
Raven262 |
I'll try it out when I'm on mood for playing doom |
07:07 |
Raven262 |
*in |
07:08 |
Raven262 |
Did you play strife? |
07:08 |
Raven262 |
I think that one has the best story |
07:08 |
noxvis0 |
Its just well done, absolutely my favorite |
07:08 |
noxvis0 |
View the short comic telling the opening story of Harmony. |
07:08 |
noxvis0 |
http://rabotik.nl/download/comic-harmony.pdf |
07:08 |
Raven262 |
I read some story on the wiki |
07:10 |
Raven262 |
wow, how well does that comic fit the game's design :O |
07:11 |
noxvis0 |
Awesome right? |
07:11 |
noxvis0 |
Have not played threw, its hard |
07:12 |
noxvis0 |
Also its compatible with Russian overkill |
07:12 |
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07:12 |
Raven262 |
I doubt playing games with RO is that fun xD |
07:13 |
Raven262 |
That can be considered a cheat actually. |
07:13 |
Raven262 |
Well, if i were to choose my favourite doom engine game it would probably be zen dynamics |
07:14 |
Raven262 |
it is not long but has some really nice details |
07:22 |
noxvis0 |
Haven't tried that |
07:22 |
Raven262 |
No? |
07:23 |
Raven262 |
You have no idea what you missed xD |
07:23 |
noxvis0 |
Give me a link |
07:23 |
Raven262 |
https://zdoom.org/wiki/Zen_Dynamics |
07:24 |
Raven262 |
Also if you are going to play it, i have to tell you, don't exit trough the portal at the end, you'll see why. |
07:27 |
VanessaE |
well so much for that idea. |
07:27 |
* VanessaE |
can't even settle in to sleep :-/ |
07:27 |
noxvis0 |
Raven262: u know Icarus lives? |
07:27 |
Raven262 |
I played a game called Icarus |
07:27 |
Raven262 |
By tnt team |
07:28 |
noxvis0 |
No, the YouTube guy |
07:28 |
Raven262 |
Nope |
07:29 |
noxvis0 |
https://m.youtube.com/user/ICARUSLIV3S |
07:29 |
noxvis0 |
He reviews Doom mods |
07:29 |
Raven262 |
Oh, i see. |
07:30 |
noxvis0 |
https://m.youtube.com/playlist?list=PLrQnnXQh0V2e53QZ4yRpsjA8ebLYm89Ps |
07:30 |
noxvis0 |
Raven262: he seems to have checked Zen dynamics, ill look at that |
07:31 |
noxvis0 |
Raven262: oh dude |
07:31 |
noxvis0 |
U know total chaos??? |
07:32 |
noxvis0 |
https://m.youtube.com/watch?list=PLrQnnXQh0V2e53QZ4yRpsjA8ebLYm89Ps&v=P3y0se35yvM |
07:33 |
Raven262 |
This total chaos is far from doom imo. |
07:37 |
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07:40 |
noxvis0 |
Buuuut its a doom mod |
07:40 |
VanessaE |
...this from the guy who thinks a game should be complete and not need any mods? :) |
07:40 |
Raven262 |
With high resolution models and textures? |
07:41 |
Raven262 |
Extremely high resolution |
07:41 |
Raven262 |
I don't say its bad, but its simply doesn't have the doom feeling to it |
07:48 |
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07:57 |
CWz |
Hello |
07:57 |
Krock |
servus |
08:02 |
DS-minetest |
slave |
08:03 |
^7heo |
moin |
08:03 |
noxvis0 |
Raven262: its made to be different |
08:04 |
^7heo |
Yay apple. |
08:06 |
Raven262 |
Yes i know |
08:06 |
Raven262 |
But well, i prefer the old zdoom style |
08:06 |
Raven262 |
*doom style |
08:15 |
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10:20 |
Calinou |
hi |
10:21 |
Calinou |
<Raven262> But gzdoom is always one step behind zdoom with features |
10:21 |
Calinou |
in fact, GZDoom even switched to GPLv3 two months ago :P |
10:21 |
Calinou |
which makes it the first ZDoom-compatible port to be GPL-compatible |
10:21 |
Calinou |
(it only took us like 16 years for that) |
10:21 |
Calinou |
this led to Freedoom now recommending it as the reference port |
10:21 |
Calinou |
(and they no longer recommend PrBoom+ or Odamex) |
10:22 |
Calinou |
it'd be nice if GZDoom got proper multiplayer, so we can ditch Zandronum for some things at least |
10:44 |
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10:45 |
Raven262 |
Two months ago, I was absent from the scene for about a year |
10:45 |
Raven262 |
So, yes i did have some outdated info there. |
10:46 |
Raven262 |
Yes gzdoom's multiplayer is really bad, i thought those were just the rumors until i tested it myself. |
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MinetestBot |
[git] Thomas--S -> minetest/minetest: Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946) 9c497aa https://git.io/vHDKf (2017-06-10T11:24:05Z) |
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11:49 |
MinetestBot |
[git] DS-Minetest -> minetest/minetest: fix an example in lua_api (#5604) 07be63b https://git.io/vHDKM (2017-06-10T11:49:28Z) |
11:49 |
MinetestBot |
[git] nerzhul -> minetest/minetest: C++11 patchset 6: forbid object copy using assigment/copy function de… ab128e0 https://git.io/vHDKD (2017-06-10T11:49:15Z) |
11:52 |
MinetestBot |
[git] red-001 -> minetest/minetest: Add a server-sided way to remove color codes from incoming chat messa… 25ae073 https://git.io/vHDKQ (2017-06-10T11:49:44Z) |
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16:38 |
AlexYst |
I need to know what node was dug, what the node dropped, and what player dug it, all at the same time. Minetest doesn't provide a way to know all of this at once, so I stapled something together. I hooked into minetest.get_node_drops() and had it add the node dug to the returned list under a non-numeric key. Then, when minetest.handle_node_drops() is called with the output and the player object, I have all |
16:38 |
AlexYst |
three pieces of data. However ... It seems minetest.get_node_drops() is called when attached nodes fall, too, in case they don't drop themselves. There's no digger, so minetest.handle_node_drops() isn't called to remove my key. It results in the attached nodes being duplicated. Does anyone have any suggestions as to how I can get all three pieces of information at once without introducing item-duplication |
16:38 |
AlexYst |
bugs? |
16:40 |
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16:42 |
Hawk777 |
AlexYst: if handle_node_drops is called immediately after get_node_drops without any other intervening calls to get_node_drops, just stash the data somewhere not in the drops list but in a private data structure of your own, so it won’t affect drops if handle_node_drops is never called? Not really a Minetest solution, just a general programming solution, as I’m not a Minetest modding expert. Depends entirely on whether g |
16:42 |
Hawk777 |
ps can be called multiple times and then handle_node_drops using its return value later. |
16:44 |
AlexYst |
Hawk777: It seems it's not immediately (or at all) called every time though, and even if it was, I fear race conditions. |
16:45 |
Hawk777 |
Yeah, that is a problem. If everything is single-threaded and it’s just a straight line get followed by handle, then no problem. Even if handle isn’t called for that particular get ever, then the next time the event happens, the get will overwrite your internal data and everything will be fine. But if things could be interleaved, so get#1, get#2, handle#1, then it won’t work. |
16:45 |
AlexYst |
With multiple players digging at once, it could get messy. |
16:45 |
Hawk777 |
Unless you can use the identity of the table somehow. |
16:46 |
AlexYst |
Hmm. I wonder if I can do that. I'll look into Lua's capabilities. |
16:46 |
Hawk777 |
If the actual table returned by get is passed to handle, you could organize a lookup table around that. It would eventually fill up with stale data that was returned by get but never passed to handle, but you could introduce a timeout to clean it up. |
16:46 |
Hawk777 |
Which is horrible, but might work. |
16:47 |
AlexYst |
Yeah, I was thinking about the memory leak there as well. |
16:58 |
AlexYst |
I can |
16:58 |
AlexYst |
I can't seem to find such a table ID option. |
16:58 |
AlexYst |
All I can think is to completely overwrite minetest.dig_node(), but that will be hugely overkill. |
16:59 |
AlexYst |
I'd have to copy almost the entire original function into my own code just to keep it behaving the same. |
17:00 |
AlexYst |
And then, if someone's on a more-recent version of Minetest than me (or less recent, even), it'll alter how the basic digging feature works. |
17:01 |
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17:02 |
AlexYst |
What if ... I append a zero to the node name? Minetest's built-in functions will then interpret it as a stack of zero, an empty stack. However, my code will know to remove the zero. |
17:02 |
AlexYst |
I think this might work. |
17:04 |
Hawk777 |
Oh, that could work. |
17:07 |
Hawk777 |
AlexYst: Actually you can do it. Just use a table as the key in another table. |
17:07 |
Hawk777 |
Two distinct tables act as distinct keys in that case, even if they have the same contents. |
17:08 |
Hawk777 |
But the zero-size itemstack seems cleaner since you don’t have to deal with cleaning stale data. |
17:11 |
AlexYst |
Hawk777: Huh. Do the tables still work as keys when modified, do you know? Like, would the table/key reference the same value after items in the table are changed? |
17:11 |
Hawk777 |
Yes, it does. |
17:11 |
Hawk777 |
I just tested. |
17:12 |
AlexYst |
Oh, sweet. Also, doh, I should've just tried it instead of asking, ha ha. |
17:15 |
AlexYst |
Lua's sense of indexing is so unintuitive. I need to cut off two characters from a string, so the third argument to string.sub() needs to be -3. Not -2, but -3. |
17:18 |
AlexYst |
Okay, sweetness. The bug is fixed. |
17:25 |
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17:43 |
habeangur |
Hi all |
17:44 |
habeangur |
wiki.minetest.net's Download sections is not updated yet says 0.4.15 is the latest release |
17:45 |
habeangur |
section* |
17:46 |
sfan5 |
^ Calinou |
17:46 |
habeangur |
How many releases would you have in a year? |
17:46 |
sfan5 |
roughly 2 |
17:47 |
VanessaE |
...unless we start doing point releases |
17:47 |
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17:49 |
habeangur |
the first release in 2017 was 0.4.16 and the next one will be 0.4.17 |
17:49 |
habeangur |
and no releases till 2018? |
17:49 |
VanessaE |
habeangur: only if there are point releases. |
17:49 |
VanessaE |
0.4.16 is expected to be the last major 0.4.x release. |
17:50 |
VanessaE |
after that, 0.5.x |
17:51 |
habeangur |
VanessaE: any article on Wiki to study more about this? |
17:51 |
VanessaE |
you'll have to ask around in #minetest-dev |
17:51 |
VanessaE |
but that's the current plan |
17:51 |
Calinou |
there, updated Template:Version on the wiki |
17:52 |
Calinou |
(which always refers to the current Minetest version, and is used on main pages) |
17:52 |
VanessaE |
0.5.x just started right as 0.4.16 was released. there may or may not be point-releases in the 0.4.x line, to backport fixes and features from 0.5.x |
17:52 |
AlexYst |
Huh. I wonder what big changes are planned that warrant such a big version jump. |
17:52 |
habeangur |
Oh |
17:52 |
habeangur |
nyan cat is removed |
17:52 |
AlexYst |
Isn't that awesome!? |
17:52 |
* AlexYst |
hates nyan cats |
17:53 |
VanessaE |
nyan cat is trademark issues. it was removed between 0.4.15 and 0.4.16 to keep the guy who owns those trademarks from being able to go full-asshole again. |
17:54 |
VanessaE |
for a while, we had pb&j pup, an original creation of my own, to replace it. that was not well-received because people wanted nyan cat./ |
17:54 |
habeangur |
VanessaE: totaly removed or you just changed its name? |
17:54 |
AlexYst |
... again? Did the trademark-holder come after us before? |
17:55 |
AlexYst |
habeangur: Removed. Entirely. |
17:55 |
AlexYst |
No name, no art. |
17:55 |
Calinou |
AlexYst: he did not explicitly come after us but VanessaE asked him and he wasn't okay with commercial uses |
17:55 |
Calinou |
nobody really uses Minetest commercially right now, but we don't know |
17:55 |
habeangur |
Is there any alternative? |
17:55 |
Calinou |
probably not... we have other things to focus on anyway |
17:56 |
VanessaE |
Calinou: not quite |
17:56 |
AlexYst |
habeangur: The alternative is the PB&J Pup, if you want to install that. |
17:56 |
habeangur |
AlexYst: by default i meant |
17:56 |
AlexYst |
Oh, gotcha'. There was, but that was removed too. |
17:57 |
VanessaE |
I asked him years ago about it, and he was not okay with ANY usage of it, non-commercial or not. Nowadays, he claims in public sources that he's fine with non-commercial usage, but then he and keyboard cat guy went and sued a game company over use of a variant of their respective images (and won via settlement) |
17:57 |
VanessaE |
so I created pbj pup to replace nyan cat so that there would be no possibility of that happening to us. |
17:57 |
AlexYst |
I liked it, though I thought the candy trail needed some new textures. It wasn't well-received though. |
17:58 |
habeangur |
the PR 1658 was closed |
17:58 |
habeangur |
why? |
17:58 |
Calinou |
VanessaE: right, thanks for the clarification |
17:58 |
VanessaE |
the candy trail was meant to be a static image, sofar added the animation and the sound effects. |
17:58 |
habeangur |
sorry I ask too much |
17:58 |
habeangur |
lemme study github comments |
17:58 |
habeangur |
and forum replys |
17:59 |
AlexYst |
I built a mod that puts you on a bunck of quests, the second-to-last of which was to find a PB&J Pup. The Pup died before I could complete and release though. |
17:59 |
AlexYst |
VanessaE: Ah. It probably would've been better static. |
18:00 |
AlexYst |
s/bunck/bunch/ |
18:00 |
VanessaE |
AlexYst: the mods for it and nyan still exist |
18:00 |
* AlexYst |
stabs the nyan cat mod |
18:00 |
VanessaE |
but imho pbj pup ought to be added back to mt_game, just without the sound effects, animation, etc |
18:00 |
habeangur |
VanessaE: so it will be added to mt_game right? |
18:01 |
AlexYst |
I'm getting used to not having it, but it'd be nice to have it back; a rare node to be surprised by finding is fun. |
18:01 |
VanessaE |
habeangur: if it were up to me, yes, but it is not up to me |
18:02 |
VanessaE |
poke at the folks in #minetest-dev |
18:02 |
VanessaE |
or ask in #minetest-hub maybe |
18:03 |
habeangur |
How about Tac Nayn? |
18:04 |
habeangur |
Is it good enough to be added to mt_game? |
18:04 |
AlexYst |
Um. Trademark issues, I'm almost certain. |
18:05 |
AlexYst |
We'd need something original that we can license or we'd need something already under a CC BY-SA-compatible license. |
18:05 |
AlexYst |
Hence, PB&J Pup. |
18:06 |
VanessaE |
precisely the reason for it, AlexYst |
18:06 |
VanessaE |
part and parcel. |
18:09 |
habeangur |
ok |
18:10 |
Calinou |
time to create something original, the Antimicrosoftite |
18:10 |
Calinou |
a rare, elusive ore minable only with the Tux Pickaxe |
18:12 |
AlexYst |
But one must have this mineral to craft the pick to begin with. A loop! No wonder no one hates Microsoft enough to leave. |
18:13 |
AlexYst |
Okay, maybe that wasn't as funny as I meant it to be. |
18:16 |
MinetestBot |
[git] octacian -> minetest/minetest: Menu: Do not use textlist for shaders in settings tab (#5820) a9f02ab https://git.io/vHDhG (2017-06-10T18:14:26Z) |
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20:01 |
red-001 |
https://forum.minetest.net/viewtopic.php?f=53&t=17176 |
20:01 |
red-001 |
!title |
20:01 |
MinetestBot |
red-001: Client-side modding section - Minetest Forums |
20:01 |
red-001 |
can the topic be locked? |
20:04 |
red-001 |
oh nvm |
20:04 |
red-001 |
ignore what I just said |
20:05 |
red-001 |
I meant that https://forum.minetest.net/viewtopic.php?f=53&t=17830 should be pinned and locked since it went offtopic |
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