Time |
Nick |
Message |
00:01 |
GreenDimond |
Can worlds have their own clientmods? |
00:04 |
GreenDimond |
meh nvm not necessary |
00:22 |
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00:34 |
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00:38 |
GreenDimond |
"Installing Client-Side Mods" wiki page is done. |
00:39 |
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00:41 |
GreenDimond |
Hello |
00:43 |
GreenDimond |
CSM Install Tutorial on forum has been updated to include wiki link |
00:46 |
jsgrant_ |
Is there anything like "ComputerCraft" in the Ecosystem? I see "ComputerTest" but doesn't look too complete & hasn't been touched in 3 years. |
00:48 |
jsgrant_ |
Just found https://github.com/ninnghazad/dronetest too |
00:52 |
nore |
jsgrant_: there is my "turtle" mod as well, but computers/turtles are programmed in Forth, which may not be what you want |
00:53 |
nore |
https://github.com/minetest-mods/turtle I think |
00:53 |
jsgrant_ |
nore: I'll look into thankya'! |
00:53 |
nore |
!title |
00:53 |
MinetestBot |
nore: GitHub - minetest-mods/turtle: Turtle mod for minetest |
00:53 |
nore |
Yeah that's it |
00:53 |
* jsgrant_ |
is playing around with the idea of making a subgame all around autimation. |
00:53 |
jsgrant_ |
auto |
00:53 |
nore |
Oh nice |
00:54 |
* GreenDimond |
is going to make like a tree |
00:54 |
nore |
Guess why I coded that mod :) |
00:55 |
* nore |
likes to automate as much as he can |
00:55 |
nore |
bigfoot547: it returns the title of the last url said |
00:58 |
MinetestBot |
bigfoot547: GitHub - minetest-mods/turtle: Turtle mod for minetest |
00:58 |
MinetestBot |
bigfoot547: GitHub - minetest-mods/turtle: Turtle mod for minetest |
00:59 |
MinetestBot |
bigfoot547: Home - Minetest |
01:06 |
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01:57 |
jsgrant_ |
nore: Sorry, was unexpectedly afk. Yeah, by far my favorite part of "craft" games. |
01:58 |
jsgrant_ |
Sadly something not too focused on in Minecraft, certainly. |
02:01 |
jsgrant_ |
Vanilla Minecraft, rather; First-class mods abound there. |
03:02 |
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06:03 |
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06:03 |
EndymionM |
Hey all. Is there a way to find out what version of a mod was used in creating a world, so that if an upgrade breaks something, I can go back and get the old one? |
06:05 |
VanessaE |
no, not really. |
06:08 |
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06:09 |
EndymionM |
Well, that stinks. I had a world that was working nicely on 0.4.13, and decided that after running 2+ year old stuff, it was time to try and branch out. Big mistake. The upgrade from plantslib to biome_lib broke the world, and moretrees, and plantlife. And when I downloaded a new engine, 0.4.16 doesn't seem to have a separate console window. |
06:10 |
EndymionM |
And of course, I don't know what version of anything I had, so everything's screwy. |
06:17 |
VanessaE |
well biome_lib is mine, so ...what's wrong? |
06:18 |
EndymionM |
I assume it's the fact that the world/server in question was generated with a 2+ year old version of plantlife, which of course had your plants lib included, before it became biome_lib. |
06:20 |
VanessaE |
nah |
06:20 |
VanessaE |
when plants_lib became biome_lib, it was just a rename. I left compat aliases in, so you should have been able to use it without any hiccup (other than making sure the engine is new enough) |
06:21 |
EndymionM |
Which is probably the issue since the engine I like is 0.4.13 |
06:21 |
VanessaE |
0.4.13 is obsolete now |
06:21 |
VanessaE |
there's just no reason to use it |
06:22 |
EndymionM |
Except that my machine lags like crazy and the fan goes berserk with anything newer. |
06:22 |
VanessaE |
besides, newer engines should still be able to run old stuff. |
06:22 |
EndymionM |
0.4.13 works quite nicely on my hardware. |
06:22 |
VanessaE |
and 0.4.16 is a bit friendlier to your hardware than 0.4.13 |
06:22 |
EndymionM |
.4.16, I dig a block, and it takes 2 full seconds to show up in my inventory. |
06:23 |
VanessaE |
*fires up dreambuilder under 0.4.16* |
06:23 |
VanessaE |
*digs a node* |
06:23 |
VanessaE |
instant. |
06:24 |
VanessaE |
my machine's not very fast where MT is concerned, so really, give 0.4.16 a try |
06:24 |
VanessaE |
sooner or later the stuff you run will cease to work under 0.4.13 |
06:24 |
EndymionM |
That's the issue. |
06:25 |
VanessaE |
well, can't be helped. march of progress :) |
06:26 |
EndymionM |
I got curious - because frankly, the mods I had worked. If I hadn't been stupid and curious, I wouldn't be here complaining. |
06:26 |
VanessaE |
you weren't stupid |
06:26 |
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06:26 |
VanessaE |
you just made a mistake with one of the mods you installed |
06:26 |
EndymionM |
Possibly more than one, but yes. |
06:26 |
VanessaE |
get 0.4.16, run it with just plain minetest_game |
06:26 |
VanessaE |
see how it behaves |
06:27 |
EndymionM |
It had that delay |
06:27 |
VanessaE |
you should find no appreciable difference from 0.4.13 aside from newer textures and more nodes. |
06:27 |
EndymionM |
That was before I installed an 8x texturepack and the mods I like. |
06:27 |
VanessaE |
are you running a server or something? |
06:27 |
EndymionM |
Nope. |
06:27 |
EndymionM |
Singleplayer. |
06:28 |
VanessaE |
well you should file a bug report then |
06:28 |
VanessaE |
see if you can track down which commit after 0.4.13 caused the problem |
06:28 |
VanessaE |
might be a bug, or maybe something you can change in your config |
06:28 |
EndymionM |
Maybe. |
06:29 |
EndymionM |
Also, Is there any way to bring back the console window by default in .4.16? I play with damage on, so when I die I like knowing where I died, in order to teleport there. |
06:30 |
VanessaE |
that I wouldn't know. I run linux here, so if I need a terminal I just start MT from one explicitly. |
06:31 |
EndymionM |
Seems like everyone I know but me runs linux. |
06:33 |
VanessaE |
sowwy :) |
06:33 |
EndymionM |
Hey, it's not your fault that I prefer Windows :-D. |
06:34 |
Elench |
Wasn't there a thing about Windows being able to run Linux ELFsnow? |
06:34 |
Elench |
*ELFs now |
06:35 |
Elench |
Weird, my blinky plant stopped blinking |
06:36 |
EndymionM |
Elench: If you're on Win10, yes. I'm on 7 and I'm not planning on "upgrading" until approximately the heat death of the Universe :-) |
06:37 |
Elench |
Ah right, I don't keep close track was just wondering |
06:38 |
EndymionM |
Alright. |
06:39 |
EndymionM |
VanessaE: okay, it seems there was an error in "trunks" - apparently something about trying to index a nil value in the init.lua. |
06:39 |
Elench |
I think there's a way to create a menu item in Win7 that runs a command in a terminal though |
06:39 |
Elench |
I just forget what it is :þ |
06:40 |
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06:42 |
EndymionM |
Elench: Probably - but I just need to figure out what the version of VanessaE's plantlife_modpack I had working was, and then I'm good to go again - serves me right for curiosity about new things. I swear, I think the next time I have a problem, I'm going to upgrade to FreeDOS and a 28.8 modem. |
06:43 |
VanessaE |
just bear in mind I can't support anything that old. :) |
06:43 |
Elench |
28.8? You're posh! |
06:44 |
VanessaE |
back in my day we had 300 bps modems, and we....well actually we hated it :P |
06:44 |
EndymionM |
Well, yeah, 300 baud kinda stank. |
06:44 |
cheapie |
The slowest I've ever used was 14.4k, IIRC. |
06:45 |
Elench |
I remember when if I wanted to look at cute kitten pictures I had to go drink a pot of tea while they downloaded |
06:45 |
EndymionM |
14.4 was too slow for some of the things I liked on Prodigy. |
06:45 |
Elench |
And raytracing would take a day and a half |
06:45 |
Elench |
Get off my lawn! |
06:45 |
cheapie |
Back in the very early 2000s, we had a Windows ME box with a 56k modem at home, and my grandparents had a Windows 95 box with a 14.4k modem at theirs. |
06:46 |
EndymionM |
Yup. |
06:46 |
cheapie |
This led to the interesting situation where 5-year-old me was much more patient than 20-year-old me. |
06:46 |
Elench |
I can't remember what version of DOS we first had at home, maybe 5? |
06:47 |
cheapie |
(I still remember sitting in front of that thing waiting over an hour for a few MB to download) |
06:47 |
EndymionM |
VanessaE: Silly question, any idea how I'd find out when you changed line 330 of "trunks" in plantlife_modpack? Because that was the error. Removed trunks, the terminal crabbed about it not being there, but otherwise everything appears fine. |
06:47 |
EndymionM |
cheapie: Did you have Napster over 56K? |
06:48 |
cheapie |
EndymionM: Nope, but I think my dad did that for a while. |
06:48 |
cheapie |
That ME box had both a DVD-ROM drive and a CD-RW drive. I got more use out of the former, my dad the latter. |
06:48 |
Elench |
VanessaE: did you make Pipeworks? |
06:49 |
VanessaE |
I started it. nore did most of the hard work |
06:49 |
Elench |
My first family PC was an 8086, nothing so advanced as CD... |
06:49 |
Elench |
Then thanks to you and nore! |
06:49 |
VanessaE |
yw :) |
06:49 |
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06:49 |
Elench |
If it weren't for you I wouldn't have an automated farm right now |
06:50 |
EndymionM_ |
I swear, I'm going insane. It's killing my pine tree leaves on the trunk now.... great. |
06:51 |
EndymionM_ |
Whatever. I think I'm done with MineTest for a while; new version is too slow, old version is acting up because curiosity killed the cat... |
06:51 |
VanessaE |
you need to start over. |
06:52 |
VanessaE |
you must have an old version of minetest_game in there, maybe |
06:52 |
cheapie |
Elench: The first computer I actually /owned/ was a 386 (or maybe 486?) with Windows 3.11. That one was when we already had that ME box, but I had enough fun with the random "accessories" and such anyway :P |
06:52 |
cheapie |
(although Paintbrush probably would have been better if it wasn't a B&W monitor :P) |
06:53 |
VanessaE |
EndymionM: just... start over. move everything Minetest-related into a work folder or something. Download 0.4.16, make sure minetest_game is up-to-date as well (win builds should come with it) |
06:54 |
Elench |
VanessaE: one small question if you don't mind, if I make tubes with multiple paths, will items be routed through them randomly? |
06:55 |
VanessaE |
if not in cyclic mode, yes I think s0o |
06:55 |
VanessaE |
so* |
06:55 |
Elench |
Ah perfect |
06:55 |
VanessaE |
in cyclic mode, if all outputs are the same priority, the incoming items will be distributed to them evenly |
06:55 |
Elench |
Cyclic would also be fine |
06:55 |
Elench |
So long as I don't have to manually multiplex |
06:55 |
VanessaE |
nah |
06:56 |
VanessaE |
you can run a tube line down a line of chests and the items will always choose those before choosing to continue forward, for example |
06:56 |
Elench |
I came back to MT because Factorio reminded me of it, turns out MT with a few mods is vastly superior |
06:56 |
Elench |
Partly because I can make nice houses |
07:04 |
EndymionM |
VanessaE: Found it! It was your version from ~7/19/2015 that I was using. |
07:05 |
VanessaE |
wow, that's old |
07:05 |
VanessaE |
and very slow |
07:05 |
EndymionM |
So now I'm going to go mark my mods folder read-only and go off on my merry way. Oh, and honestly, regardless of whether anything broke or not... thank you. And thank you for updating it so those who want to can have new features. |
07:05 |
EndymionM |
Old maybe, slow on my system no :-). |
07:06 |
VanessaE |
no really, old plants_lib is quite slow compared to biome_lib, |
07:06 |
VanessaE |
much laggier too |
07:07 |
EndymionM |
Well, I'll see if that's the case for me if I can get .4.16 default minetest_game not to lag. I believe you that in general and in testing it works faster. But I'm on 32-bit win7; so sometimes what most people think is fast is calling multi-processor stuff I just don't have. |
07:09 |
VanessaE |
why are you running 32 bit? |
07:09 |
VanessaE |
we haven't needed that since 10 years now |
07:10 |
VanessaE |
I'm a little surprised really. multi-core CPUs have been a thing for a very long time now |
07:10 |
VanessaE |
(since before 64bit) |
07:11 |
VanessaE |
you sure your box isn't more capable than you give it credit for? :) |
07:11 |
EndymionM |
Because my laptop is single core. |
07:11 |
VanessaE |
ah, right. laptop, I forgot. |
07:11 |
EndymionM |
Yup. It was a bargain laptop in '08. I assure you I know its capability well :-) |
07:13 |
VanessaE |
*looks up amd64*... hm, AMD Opteron in 2003.. Intel Xeon in 2004 (P4 a bit later) |
07:14 |
VanessaE |
so yours is an oldie then if it lacks AMD64 support ;) |
07:14 |
EndymionM |
On a laptop with a retail price point of >$200. |
07:14 |
EndymionM |
Or, wait. The other way. <$200 |
07:14 |
VanessaE |
oh I dunno, used hardware gets pretty cheap after a couple years |
07:15 |
VanessaE |
what's yours have in it? |
07:15 |
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07:15 |
EndymionM |
A 2.33Ghz single core Intel something-or-other with 2GB DDR2 RAM. |
07:15 |
VanessaE |
and the something-or-other would be.... ? |
07:16 |
EndymionM |
You want me to go hunting... oy. Give me a second. |
07:16 |
VanessaE |
gevalt :P |
07:17 |
EndymionM |
Huh. Okay, Windows is telling me it's got a Core2 Duo, so it does have dual-core. But the OS is still 32-bit; and there's no way to change from 32-bit Win7 to 64 without losing everything. |
07:18 |
VanessaE |
upgrade to Linux then |
07:18 |
VanessaE |
you're getting kinda stiffed really |
07:18 |
EndymionM |
Not going to happen. I have a personal hatred of Linus Torvald. |
07:18 |
VanessaE |
so BSD then |
07:18 |
EndymionM |
Don't like most of the Comp Sci people from UC Berkeley. |
07:18 |
* VanessaE |
shrugs |
07:19 |
Calinou |
Elench: it is possible to run graphical applications (and even full deskop environments) in the WSL, but it's not supported or advised |
07:19 |
EndymionM |
Hey. Back in the day, at computer shows, my dad would go off with the CoCo people, and 2 people total were willing to set up game PCs for me - the Woz and Bill. I don't want to be limited by Apple, so I have windows :-) |
07:20 |
Calinou |
<Elench> I came back to MT because Factorio reminded me of it, turns out MT with a few mods is vastly superior |
07:20 |
Calinou |
Elench: unlike Factorio, Minetest is permanently on sale, -100% :) |
07:21 |
VanessaE |
EndymionM: so I have to ask...what are you gonna do when MS end-of-life's Win7 and forces a Win10 upgrade on you? :) |
07:22 |
Elench |
It's also +1000% every day of the week |
07:22 |
EndymionM |
VanessaE: They tried that once already. Probably the same thing I already did - one or two registry fixes, disable Windows Update, and set anything microsoft to 127.0.0.1 in my HOSTS file. |
07:23 |
VanessaE |
well that works I suppose, until you need a security patch :) |
07:26 |
EndymionM |
VanessaE: I'll burn that bridge when I come to it. |
07:26 |
VanessaE |
heh |
07:28 |
Elench |
I can't use wildcards with the node detector from mesecons, right? |
07:28 |
VanessaE |
I don't believe so |
07:28 |
Elench |
Thanks, maybe I can do soething with a luacontroller |
07:29 |
cheapie |
I think the node detector will respond to a "GET" signal on its channel with the current node name. |
07:30 |
Elench |
That's what the documentation says, but I'm having trouble understanding digilines |
07:30 |
cheapie |
Sending them is easy enough - digiline_send(channel,message) - but receiving them requires an understanding of how the "event" system works. |
07:31 |
Elench |
Yeah, and I'll get to it once I've mined some more mese for my farm :) |
07:33 |
EndymionM |
Yeah, that is one thing I'd love to have, a ground-penetrating radar or even a metal detector-esque thing to find, say, diamonds and mese. |
07:34 |
cheapie |
Or you could just use the "dig everything and worry about sorting it later" approach :P |
07:38 |
EndymionM |
But either way, my (old) stuff is working again. See you later, everybody. |
07:39 |
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MinetestBot |
[git] red-001 -> minetest/minetest: Use a settings object when generating world.mt and set player_backend… 47bcf2f https://git.io/vHiF9 (2017-06-08T07:50:51Z) |
07:58 |
MinetestBot |
[git] paramat -> minetest/minetest: Autorun: Change to 'autoforward' (#5926) 0a5c3c2 https://git.io/vHibn (2017-06-08T07:57:00Z) |
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MinetestBot |
[git] nerzhul -> minetest/minetest: C++11 patchset 5: use std::threads and remove old compat layer (#5928) 5bd33a1 https://git.io/vHip3 (2017-06-08T08:40:11Z) |
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MinetestBot |
[git] DS-Minetest -> minetest/minetest_game: Default: Revert "Default: Shorter and better ABMs" 626cd8e https://git.io/vHPUS (2017-06-08T09:35:54Z) |
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MinetestBot |
[git] red-001 -> minetest/minetest: Have the server send the player list to the client (#5924) 4221c1b https://git.io/vHPEf (2017-06-08T13:30:09Z) |
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14:05 |
Hidan |
hi |
14:05 |
red-NaN |
hi |
14:06 |
Hidan |
i have a question: i set some sapling, but they will not grow. can u help. i play version 0.4.6. |
14:08 |
calcul0n |
Hidan, they must be on dirt, and have enough light |
14:08 |
red-NaN |
thats ten versions old... |
14:08 |
calcul0n |
also it can take a long time before they grow |
14:08 |
red-NaN |
unless you meant 0.4.16 |
14:08 |
Hidan |
yes i meant it |
14:08 |
Hidan |
ok thanx for help |
14:08 |
calcul0n |
make sure there's nothing just above them, like the leaves of a nearby tree |
14:09 |
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14:09 |
paramat |
yeah under open sky, and on dirt, grass or dry grass, they take at least a MT day to grow |
14:11 |
Hidan |
i set saplings on dirtblocks with grass. after six ingame day there are did nothing. |
14:11 |
red-NaN |
wow compiling 0.4.6 generates a lot of warnings |
14:11 |
Hidan |
on flatland |
14:12 |
calcul0n |
maybe not enough light ? |
14:13 |
calcul0n |
and just in case, you must place them, not just drop them |
14:13 |
Hidan |
there are enough light i think |
14:13 |
calcul0n |
that's what i was doing at first :) |
14:14 |
paramat |
they take 40-80 mins to grow |
14:15 |
Hidan |
i did play 40 min this game in one round. XD |
14:18 |
Hidan |
in 0.4.15 the sapling grown faster it think |
14:20 |
paramat |
well they used to be random growth, so some would always grow immediately. now they have a minimum growth time |
14:20 |
paramat |
so they seem slower, but actually are not |
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14:20 |
paramat |
they take 2-4 default MT days to grow |
14:21 |
paramat |
they now also have a max growth time. previously some would theoretically never grow |
14:25 |
Hidan |
thank you very much. i enjoyed ur support. i will come back if i have a problem. have nice day :) |
14:29 |
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MinetestBot |
[git] nerzhul -> minetest/minetest: Implement GItlab CI daily builds for windows platform (32 & 64) (#5923) d74385b https://git.io/vHPr8 (2017-06-08T14:30:30Z) |
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MinetestBot |
[git] DS-Minetest -> minetest/minetest_game: Doors: Avoid white particles when digging wooden trapdoor 7e9c5a3 https://git.io/vHPPT (2017-06-08T14:52:31Z) |
15:03 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Flowers: New texture for yellow dandelion c714d43 https://git.io/vHPPI (2017-06-08T14:52:00Z) |
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15:16 |
antims |
Question about growing trees. I know there was a change a while ago specifically intended to prevent trees from growing underground by torch light. If I wanted to grow trees underground despite this, is there any method to do so? |
15:16 |
antims |
Would a 1x1 shaft directly above the sapling up to the surface to allow "sunlight" in work? If so, would glass in the shaft cause it not to work? Would water? |
15:17 |
sfan5 |
^ paramat |
15:17 |
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15:24 |
rubenwardy |
antims, sun lamps |
15:24 |
rubenwardy |
or mese lamps |
15:24 |
rubenwardy |
whatever they're called |
15:24 |
DS-minetest |
mese lamps and mese posts |
15:26 |
antims |
Ah. Sweet. Man. I don't think I even noticed the addition of those things. Lol. |
15:26 |
antims |
Thanks. :) |
15:26 |
paramat |
erm |
15:28 |
paramat |
yes mese lamp or mese post light as face neighbour to the sapling (not diagonal neighbour) |
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15:48 |
twoelk |
mtg realy needs some survival game mechanics to be able to actually live underground while deep mining |
15:49 |
twoelk |
what happened about the 3d biomes ideas? |
15:53 |
DS-minetest |
Sam is a really good survivalist, the only thing, he needs to live is… ehm… … … ah, he needs to stand around |
15:54 |
Raven262 |
Add sanity to the game, makes surviving underground a lot harder. |
15:54 |
Raven262 |
Also, I doubt surviving is easy if you add hunger mod |
15:54 |
Raven262 |
Or some Mobs |
15:56 |
CalebDavis |
if the hunger mod is present then i typacaly try to get some beehives and gathere honey to mine |
15:56 |
DS-minetest |
yeah, but how to get food in underground - without any light? |
15:56 |
Raven262 |
Mushrooms. |
15:57 |
CalebDavis |
yuo can put beehives underground |
15:57 |
CalebDavis |
yuo just need to place a flower nearby |
15:57 |
DS-minetest |
mushrooms also need organic material to grow |
15:57 |
calcul0n |
depends on the mod, but event with hunger i still find it too easy |
15:58 |
calcul0n |
just fill your bags with foods |
15:58 |
Raven262 |
Yeah |
15:58 |
DS-minetest |
perhaps a lifeform that lives from lava |
15:58 |
Raven262 |
But sanity makes underground a scary place |
15:58 |
DS-minetest |
sanity would need good effevts |
15:58 |
DS-minetest |
-v* |
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16:01 |
calcul0n |
there are lava monsters |
16:02 |
calcul0n |
in mobs_monsters i think |
16:02 |
Raven262 |
Yes |
16:03 |
Raven262 |
I tried the mobs_redo and i saw some, though i don't know if it was more monsters mod or some other that depends on mobs_redo |
16:03 |
CalebDavis |
i think it was |
16:07 |
DS-minetest |
but i mean an eatable organism, like fungi |
16:07 |
DS-minetest |
a lava mushroom |
16:09 |
twoelk |
yeah - some underground shroomland would be nice |
16:09 |
Raven262 |
Idea: you eat the lava mushroom and it removes you some 2 health but is feeds you for some 6 food points |
16:10 |
Raven262 |
Numbers don't matter, this is just an example |
16:10 |
paramat |
you can live deep underground, we've been working on that, i added silver sand for lamps for appletrees, and there are mushrooms |
16:10 |
calcul0n |
and those delicious cooked rat :) |
16:10 |
Raven262 |
paramat, so one can grow trees underground? |
16:10 |
paramat |
yeah |
16:10 |
paramat |
in default mtg |
16:11 |
Raven262 |
I thought it was forbidden in mtg |
16:11 |
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16:11 |
paramat |
you have to take dirt with you though |
16:11 |
Raven262 |
doesn't dirt spawn as blob ore underground too? |
16:11 |
twoelk |
silversand for lamps? I need to play mtg again and investigate :-D |
16:11 |
Raven262 |
silversand -> glass i guess |
16:12 |
paramat |
yes |
16:12 |
paramat |
sand for glass |
16:13 |
paramat |
no dirt blobs deep underground |
16:13 |
Raven262 |
Ah. |
16:13 |
Raven262 |
I thought i saw some, but it might have been sometime ago |
16:13 |
Raven262 |
2 years or more |
16:13 |
paramat |
yes previously in mgv6 |
16:14 |
Raven262 |
Well, good that my memory still doesn't betray me |
16:15 |
twoelk |
hm, maybe silversand+leaves could give some dirt in the futur? - so you only need little dirt to get started |
16:16 |
paramat |
well i have thought about composting leaves to dirt |
16:17 |
twoelk |
would give sand and leaves some more use |
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17:37 |
xerox123 |
is there anything I can do about https://paste.ubuntu.com/24809314/ ? |
17:41 |
sfan5 |
it seems your map file is corrupted |
17:41 |
xerox123 |
so I have no choice other than to restart? |
17:42 |
sfan5 |
no, you restore from a backup |
17:42 |
xerox123 |
well that would work if I had a previous back up |
17:43 |
jcalve |
did I ruin my beehive by picking up the bee that came out of it when I put it down? |
17:44 |
xerox123 |
will search or one, must have one somewhere |
17:44 |
xerox123 |
for* |
17:44 |
Fixer |
xerox123: maybe there are some tools that fix damaged sqlite database, try googling |
17:46 |
xerox123 |
found a backup, will google around to try and fix it |
18:17 |
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18:29 |
Jordach |
Taoki, you complained of MT not having automatically extruded plants? |
18:29 |
Jordach |
i've got a blend to sell you ;) |
18:29 |
Jordach |
294 triangles with 16x16 support |
18:29 |
Taoki |
Jordach: Thanks, but I already explained why doing this as a mesh is a bad idea :P Although that is nice to know. |
18:30 |
Taoki |
In this one case, I believe the engine should do the extrusion. |
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18:46 |
TestyRabbit |
Hey guys. I know the draw distance is in the .conf file and can be changed on the fly with in-game shortcuts, but is there any way to do it through Lua? |
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18:53 |
Jordach |
n o p e |
18:53 |
fwhcat |
y e s |
18:53 |
fwhcat |
Hi |
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18:59 |
paramat |
view range? erm, setting_set? |
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19:01 |
paramat |
i think that can set anything that is in .conf |
19:01 |
paramat |
not sure |
19:04 |
TestyRabbit |
ill take a look |
19:04 |
TestyRabbit |
thanks |
19:06 |
paramat |
ah that's deprecated now in 0.4.16 |
19:06 |
paramat |
"Use methods on the minetest.settings object." |
19:09 |
paramat |
it's now 'minetest.settings:set(name, value)' |
19:10 |
TestyRabbit |
Ah ok |
19:12 |
paramat |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3717 docs here |
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20:15 |
GreenDimond |
This thing of people making topics for other peoples servers on the forum is getting annoying. |
20:15 |
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20:17 |
red-NaN |
lol |
20:21 |
GreenDimond |
>~< |
20:22 |
DS-minetest |
>o< |
20:23 |
CalebDavis |
hi GD |
20:23 |
GreenDimond |
hello |
20:24 |
GreenDimond |
DS-minetest: Your calculator mod doesnt work |
20:24 |
DS-minetest |
GreenDimond: huh |
20:24 |
GreenDimond |
it dont work |
20:24 |
GreenDimond |
.c dont exist |
20:24 |
DS-minetest |
ehm |
20:25 |
DS-minetest |
it does https://github.com/DS-Minetest/calculator/blob/master/init.lua#L14 |
20:26 |
GreenDimond |
you changed it in the last ~15 minutes |
20:26 |
DS-minetest |
possible |
20:27 |
DS-minetest |
=> reinstall it |
20:27 |
CalebDavis |
i got the who_plus mod and it works but on HOMETOWN it only shows me |
20:27 |
DS-minetest |
CalebDavis: the reason for that is in core |
20:28 |
red-NaN |
^ |
20:28 |
CalebDavis |
core? |
20:28 |
DS-minetest |
CalebDavis: you can also not autocomplete any name, right? |
20:28 |
GreenDimond |
still doesnt work |
20:28 |
red-NaN |
My PR which fixes it got merged already |
20:28 |
DS-minetest |
GreenDimond: the mod is activated, right? |
20:28 |
red-NaN |
but you need a new client and the server needs to update |
20:28 |
red-NaN |
DS-minetest, he ninja'd you |
20:28 |
DS-minetest |
lol |
20:28 |
CalebDavis |
ohh ok |
20:29 |
CalebDavis |
so why does it work on a .15 server |
20:29 |
DS-minetest |
!tell GreenDimond the mod (calculator) is activated, right? |
20:29 |
MinetestBot |
DS-minetest: I'll pass that on when GreenDimond is around |
20:29 |
red-NaN |
it depends on the player transfer distance on old servers |
20:29 |
DS-minetest |
~tell GreenDimond the mod (calculator) is activated, right? |
20:29 |
ShadowBot |
DS-minetest: O.K. |
20:29 |
DS-minetest |
go bots! |
20:30 |
red-NaN |
DS-minetest, you have angered one of the bot masters |
20:30 |
red-NaN |
bots are serious business |
20:30 |
DS-minetest |
sorry >_< |
20:32 |
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20:32 |
red-NaN |
CalebDavis, tell the owner/admin of hometown there is a way to check the protocol version of the client now |
20:32 |
CalebDavis |
idk who the owner is |
20:33 |
red-NaN |
huh the evidence seems to point to me having just talked with them on github |
20:33 |
CalebDavis |
i just joined HOMETOWN yesterday |
20:33 |
DS-minetest |
CalebDavis: there's an /andmin command |
20:34 |
CalebDavis |
ther is? |
20:34 |
DS-minetest |
normally yes |
20:34 |
CalebDavis |
i just tried it and it didnt work i do know aboud /status |
20:35 |
DS-minetest |
then there isn't it |
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20:36 |
CalebDavis |
ok i can use /status i was just wondering why it wasnt working thx |
20:36 |
red-NaN |
CalebDavis, the best you can do is update to latest dev and wait for the server to also update |
20:36 |
CalebDavis |
ok :) |
20:37 |
red-NaN |
CalebDavis, you can't see the nametags of other players right? |
20:37 |
red-NaN |
and auto-complete doesn't work on them right? |
20:37 |
CalebDavis |
i dont see the tags yes |
20:38 |
CalebDavis |
so does that mean that the server is updated |
20:38 |
red-NaN |
I'm afraid you have a case of bad code then |
20:38 |
red-NaN |
no |
20:38 |
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20:38 |
MinetestBot |
GreenDimond: Jun-08 20:29 UTC <DS-minetest> the mod (calculator) is activated, right? |
20:38 |
red-NaN |
it means either your client and/or the server is not updated |
20:38 |
CalebDavis |
hmm so should i update |
20:38 |
red-NaN |
-either |
20:39 |
red-NaN |
well most of the time it's an ok idea to use latest dev |
20:39 |
* DS-minetest |
sees that github doesn't give a picture on first fork that was made on him |
20:40 |
CalebDavis |
or should i keep the stable and wait for an update |
20:40 |
GreenDimond |
It was not enabled... but now it is and still isnt working... |
20:40 |
GreenDimond |
well it helps if it says = true |
20:40 |
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20:41 |
red-NaN |
most of the time latest dev is stable enough to play on |
20:41 |
red-NaN |
but then you lose the pleasent surprise of an update |
20:41 |
GreenDimond |
alright now it works |
20:41 |
red-NaN |
since it's basicly the same as a recent daily build |
20:42 |
CalebDavis |
yea i think ill wait that way i can keep on servers that havent updated |
20:42 |
red-NaN |
CalebDavis, minetest has good backwards compatibility |
20:42 |
red-NaN |
so it doesn't matter |
20:42 |
DS-minetest |
imo there are more surprises, updates in form of commits |
20:43 |
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20:43 |
CalebDavis |
ok is there a way to install the latest dev systemwide |
20:44 |
CalebDavis |
or is that a bad idea |
20:44 |
red-NaN |
CalebDavis, what system are you on? |
20:45 |
CalebDavis |
linux |
20:45 |
DS-minetest |
daily ppa |
20:45 |
CalebDavis |
there is one |
20:45 |
DS-minetest |
yes |
20:45 |
CalebDavis |
where |
20:45 |
DS-minetest |
http://www.minetest.net/downloads/ |
20:46 |
DS-minetest |
ppa:minetestdevs/daily-builds |
20:47 |
CalebDavis |
thx |
20:47 |
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20:57 |
CalebDavis |
i updated to the daily and the .who works :) |
20:59 |
red-NaN |
oh btw you auto-complete should also be fixed |
20:59 |
red-NaN |
your* |
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23:00 |
red-inf |
:) |
23:01 |
red-NaN |
but then I have to drop another nick |
23:01 |
red-NaN |
-NickServ- Nicks : red-001 red-999 red-away red-002 red-003 red-004 red-005 red-006 red-007 red-008 red-009 |
23:01 |
red-NaN |
-NickServ- Nicks : red-010 red-011 red-012 red-013 red-014 red-015 red-016 red-017 red-NaN |
23:01 |
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23:01 |
red-NaN |
"one or two" |
23:01 |
red-NaN |
try 10 |
23:03 |
red-069 |
beat ya to it :p |
23:03 |
calcul0n |
where's red-pi ? |
23:03 |
red-001 |
red-025, deal with this |
23:04 |
red-025 |
yes master |
23:05 |
imr |
yes |
23:06 |
imr |
it's useless anyway, but I do collect novelty nicks |
23:06 |
imr |
I've been freeing up some of those recently though |
23:07 |
imr |
and the 2 reds are now free for your consumption :p |
23:08 |
red-025 |
oh nchambers already has the god nick |
23:08 |
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23:08 |
red-025 |
well I should try and remeber the password for _god_ |
23:15 |
red-inf |
I am now red-inf! :D |
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23:30 |
ThomasMonroe |
hi red-001 |
23:30 |
red-inf |
This would look weird with your red-001 nick. |
23:31 |
red-001 |
naw it's already public record I'm a crazy nick hoarder |
23:32 |
ThomasMonroe |
lol |
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