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06:51 |
MinetestBot |
[git] red-001 -> minetest/minetest: Minor pause/escape menu improvements (#5751) 98327a5 https://git.io/v9Q0x (2017-05-13T06:50:19Z) |
06:51 |
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07:11 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Android build fix 5cb7f6a https://git.io/v9QEo (2017-05-13T07:10:43Z) |
07:22 |
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07:30 |
AlexYst |
So I see in the upcoming version of Minetest, it's possible to add to a player's extended attributes using player:set_attribute(). Is there a way to remove (not change, but completely remove) a previously set extended attribute? |
07:40 |
PureTryOut[m] |
I don't think so. there seems to be only `get_attribute()` and `set_attribute()` available. you could try setting it to nil though, maybe that'll actually remove it |
07:43 |
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07:51 |
AlexYst |
I'll try it, but I doubt it'll work. It seems to convert everything to a string, so it'll probably convert nil to the empty string. |
07:53 |
AlexYst |
Ah, it doesn't convert it to a string, it just crashes the game. "String expected, got nil". |
07:55 |
AlexYst |
The empty string doesn't erase the attribute either. I guess I'll need to be careful then and get my attribute keys right the first time; there'll be no updating the keys later. |
08:14 |
PureTryOut[m] |
yeah I guess. you could make a request for it though, seems like a good thing to have |
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09:06 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752) 9b8ca3a https://git.io/v9Q2R (2017-05-13T09:05:16Z) |
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09:19 |
MinetestBot |
[git] tenplus1 -> Uberi/Minetest-WorldEdit: Fix worldedit_gui_lua privs 0ce45a5 https://git.io/v9Qav (2017-05-13T09:17:45Z) |
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MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Remove formspec tester from worldedit_gui 66b1fa0 https://git.io/v9QVo (2017-05-13T09:52:45Z) |
09:54 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Refactor priv determination in worldedit_gui a31f955 https://git.io/v9QVK (2017-05-13T09:51:36Z) |
09:54 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Do not allow any worldedit_gui commands without privs 38e9b42 https://git.io/v9QV6 (2017-05-13T09:51:36Z) |
09:54 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Remove useless privilege checks ea465f8 https://git.io/v9QVi (2017-05-13T09:51:36Z) |
09:56 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Forgot this one during refactor (a31f955fb1e5c512f4559452aa65f590fbbc… 3240167 https://git.io/v9QVS (2017-05-13T09:53:52Z) |
10:04 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Limit properly the sound setting at updateSound runtime step (#5753) 6673aff https://git.io/v9QwU (2017-05-13T10:03:11Z) |
10:47 |
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10:49 |
MinetestBot |
[git] cx384 -> minetest/minetest_game: Change the selection_box of bush stems (#1733) 5bd44c2 https://git.io/v9Qol (2017-05-13T10:49:04Z) |
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MinetestBot |
[git] nerzhul -> minetest/minetest: Android dependencies updates (#5755) 0d4d35a https://git.io/v9Q6k (2017-05-13T11:32:59Z) |
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12:37 |
davisonio |
Can someone unquiet me in #minetest-dev? Seems like 4 days ago anyone with gateway/web/* was quieted (which includes many any irc client that works in browser, not just freenode web chat) |
12:37 |
VanessaE |
davisonio: use a real IRC client. |
12:37 |
VanessaE |
webchat is generally muted there |
12:38 |
davisonio |
Well I'm using an iOS client at the moment, is that real enough? |
12:38 |
VanessaE |
you're on a webchat. |
12:38 |
davisonio |
Plenty of reputable people use web chat :) |
12:39 |
VanessaE |
just get a real IRC client like hexchat or something |
12:39 |
red-002 |
isn't irrcloud a paid service? |
12:39 |
VanessaE |
no idea |
12:40 |
red-002 |
doesn't really sound like the sort of stuff web spammers use |
12:40 |
davisonio |
I don't see why everyone who uses web chat shouldn't be allowed to speak - spam? |
12:40 |
red-002 |
I only see those use kiwirc and freenode |
12:40 |
GNU[BDC] |
you can speak here |
12:40 |
VanessaE |
davisonio: more like flooding, I imagine |
12:41 |
Out`Of`Control |
hi |
12:41 |
red-002 |
I suggest just quieting freenode and kiwirc |
12:42 |
davisonio |
Hmm well flooding is capable by any user |
12:42 |
red-002 |
^ |
12:42 |
VanessaE |
davisonio: but it's less likely from users of real IRC clients, and such users are also easier to ban |
12:42 |
red-002 |
VanessaE, how so? |
12:43 |
VanessaE |
red-002: because some webchats don't supply predictable userhost |
12:43 |
red-002 |
webclients display the users real ip |
12:43 |
VanessaE |
they try to anonymize the user |
12:43 |
VanessaE |
not all of them do. |
12:43 |
red-002 |
just ban those then but by that logic you should also ban bncs |
12:43 |
VanessaE |
put it this way: a serious user will get a real IRC client. it takes only a few minutes, |
12:44 |
VanessaE |
(at least, they usually will) |
12:44 |
VanessaE |
it's a good way to filter out trolls and the like |
12:45 |
red-002 |
considering we still get stuff like this "<makmm> Hello, I know this will sound weird but I want to learn how to make an minetest hack/cheat. Will you help me or no? :3" I say it's not really working |
12:46 |
VanessaE |
when was the last time you saw something like that in -dev? |
12:46 |
red-002 |
http://irc.minetest.net/minetest-dev/2017-05-13#i_4918669 |
12:46 |
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12:46 |
VanessaE |
huh |
12:46 |
red-002 |
just this morning |
12:47 |
VanessaE |
hm. he had a cloak on, no idea what's behind the cloak |
12:48 |
red-002 |
davisonio, couldn't you get a cloak? |
12:48 |
davisonio |
I have got one |
12:48 |
red-002 |
oh irrcloud overrides it |
12:48 |
VanessaE |
sid182754gateway/web/irccloud.com/x-ejfczunhdxudktzu <-- doesn't look like it to me :) |
12:48 |
davisonio |
But freenode automatically changes it |
12:48 |
davisonio |
Well I'm not changing my client for a silly rule :) |
12:49 |
VanessaE |
it's not a silly rule, there's a reason it exists. |
12:49 |
red-002 |
I say just ban kiwirc and freenode |
12:49 |
davisonio |
Very biased against web clients here I don't like it :) |
12:49 |
red-002 |
thats the only clients I saw used to spam |
12:49 |
VanessaE |
s/here/there/ |
12:49 |
davisonio |
Well nevermind I'll just chat here haha |
12:50 |
VanessaE |
come to think of it, it was probably extended past the freenode webchat to stop that "chatter" islam spammer |
12:50 |
red-002 |
^ |
12:50 |
VanessaE |
[05-09 17:55] <ShadowNinja> nore: /mode -bq+q chatter29!*@* *!*@gateway/web/freenode* *!*@gateway/web/* |
12:50 |
VanessaE |
yep, that's what it was |
12:51 |
davisonio |
Ah |
12:51 |
red-002 |
just ban chatter* |
12:51 |
davisonio |
Did that Islam spammer have a host to ban? |
12:51 |
VanessaE |
he'll just change the bot's name eventually |
12:51 |
red-002 |
he is using kiwirc |
12:51 |
VanessaE |
* chatter29 (175c1b59gateway/web/cgi-irc/kiwiirc.com/ip.23.92.27.89) has left #minetest-dev |
12:52 |
red-002 |
http://irc.minetest.ru/minetest-dev/2017-05-09#i_4914105 |
12:53 |
red-002 |
not sure if it's a bot anymore |
12:53 |
red-002 |
bots make no typos |
12:53 |
VanessaE |
unless it's deliberately coded to do so |
12:53 |
VanessaE |
it's trivial to make automatic "typos" |
12:53 |
red-002 |
I say ban his ip range |
12:56 |
Krock |
/ban *!*@*.* |
12:57 |
VanessaE |
heh |
13:00 |
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13:01 |
Fixer |
hey guys |
13:01 |
Fixer |
minetest is doing |
13:01 |
davisonio |
hey |
13:02 |
VanessaE |
hi |
13:03 |
Krock |
hi ThomasMonroe |
13:05 |
red-002 |
ban 0.0.0.0/0 |
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13:37 |
sfan5 |
chatter*!*@gateway/web/* is already muted though |
13:37 |
sfan5 |
does the * not match a /? |
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15:43 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: No cursor lock when window inactive (#5754) febd07f https://git.io/v9QQ6 (2017-05-13T15:42:42Z) |
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16:31 |
AlexYst |
I'm a WeeChat user, and I still disagree with the bias against Web chat users. Just saying. Not that my two cents will make a difference on the matter though. |
16:34 |
AlexYst |
Ha ha, I actually got banned from a channel for using Web chat once. I was away from home and tried to reach some people on IRC. I *never* use Web chat, but as I wasn't at my normal computer, I didn't have my client or my password. I used Web chat, and they thought I was an imposter. THey banned me. |
16:35 |
Krock |
register an account and remember the NickServ password |
16:35 |
Krock |
that's how you prevent from this situation |
16:35 |
Calinou |
can we have a bias against Weeb chat users instead? |
16:36 |
AlexYst |
Krock: If you can remember your password, it's an insecure password. |
16:36 |
Fixer |
not really |
16:36 |
AlexYst |
Calinou: We already have that. |
16:36 |
Fixer |
some people remember Windows 98SE 16 digit long registration serial, everything is possible |
16:36 |
Krock |
no, this means you have a leaky builtin memory |
16:37 |
Krock |
friend of mine uses a 34 character long password, including special characters. I still wonder how he remembers that |
16:37 |
AlexYst |
Fixer: You shouldn't be reusing passwords or be using easy to guess passwords, so yes, really. Too many difficult passwords are hard to keep track of. |
16:37 |
Krock |
it's also a pain to login for him each time but whatever, not my password :3 |
16:38 |
AlexYst |
I use 25-character randomised strings, myself. I don't have to remember any of them, I store them in an encrypted password database. |
16:38 |
Krock |
https://www.xkcd.com/936/ |
16:39 |
AlexYst |
Password length and characters are adjusted based on requirements, too. SOme sites disallow non-alphanumerics or disallow long passwords, which is annoying, but doable. |
16:39 |
davisonio |
Use a password manager |
16:39 |
DS-minetest |
what is Web chat? |
16:40 |
AlexYst |
If that's the correct horse battery staple thing, that doesn't work when you have a hundred different passwords; password reuse is dangerous. |
16:40 |
AlexYst |
davisonio: I do. |
16:40 |
Krock |
davisonio, and secure that one with another password. great. |
16:40 |
AlexYst |
DS-minetest: Web chat is like Web mail; it's a bridge that lets you reach IRC via a Web browser instead of an IRC client. |
16:40 |
Krock |
I'm using Firefox as a password manager |
16:40 |
* Krock |
waits for commments |
16:41 |
Fixer |
also, use backups |
16:41 |
davisonio |
Better to use unique password in a password manager |
16:41 |
Fixer |
external backups |
16:41 |
davisonio |
wtf krock are those even encrypted? |
16:41 |
AlexYst |
Krock: That works, as long as you don't need non-Web passwords. |
16:41 |
Krock |
dunno |
16:41 |
davisonio |
If you use backups you're better than the NHS |
16:41 |
Fixer |
remember this SMBv1 bug with ransomware? Imagine it encrypting your encrypted password, you will be fuuuuuuuuuucked |
16:41 |
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16:41 |
AlexYst |
Though it's not encrypted, so if your computer is tampered with ... |
16:42 |
davisonio |
I Store my passport, drivers license bank cards pretty much everything in my password vault |
16:42 |
AlexYst |
Yeah, same here. |
16:42 |
AlexYst |
I even have some physical lock combos in there. |
16:43 |
AlexYst |
(Combos for physical locks, not the physical combos of locks.) |
16:43 |
davisonio |
Good stuff, I have 226 online logins - people seem to think that's a lot |
16:43 |
AlexYst |
I'm not sure how many I have, but I have a lot of accounts I use only rarely. |
16:43 |
davisonio |
So about 260 overall passwords - pretty much all unique |
16:44 |
davisonio |
Yeah trouble is many services don't allow account deletion - so I have many ones there I don't use |
16:45 |
AlexYst |
Oh, and then there's those stupid "security" questions that actually make your accounts *easier* to break into by people that know you a little. I randomise and store answers to those as well. |
16:53 |
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17:53 |
DS-minetest |
hm |
17:53 |
DS-minetest |
!seen OldCoder |
17:53 |
MinetestBot |
DS-minetest: oldcoder was last seen at 2017-04-26 01:16:18 UTC on #minetest |
17:54 |
red-002 |
I guess he knowns what will happen if he tries something here |
17:56 |
* DS-minetest |
just reads some logs to understand better |
18:00 |
DS-minetest |
it's not always bad to give someone what he wants :P |
18:01 |
* red-002 |
goes off to feed some trolls |
18:06 |
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18:22 |
calculon |
nore, just in case, i'm not a bot, i'm only a random player and curious about minetest development :) |
18:25 |
nore |
calculon: my bad then :) It's just that I discovered https://github.com/c-cube/calculon a few days ago ^^ |
18:26 |
calculon |
haha, interesting, but it's not mine :) |
18:29 |
Krock |
calculon, you are now a bot. |
18:29 |
Krock |
*writing flash* |
18:29 |
Krock |
*succeed* |
18:30 |
calculon |
ok, let's pretend i'm a cool bot |
18:30 |
Krock |
yes, you are a cool one :) |
18:43 |
* Calinou |
opens Minetest to see some servers in the list |
18:43 |
Calinou |
haven't done that for a while |
18:44 |
Calinou |
hmm, can you search for player names using the search? that'd be nice |
18:44 |
Calinou |
I don't think you can |
18:45 |
Calinou |
I still like how Minetest has a public server list, it's really convenient |
18:45 |
Calinou |
Minecraft misses that, but unfortunately they never really were able to do it due to the sheer amount of players |
18:45 |
Calinou |
I guess there could be themed server lists one could opt into, or something |
18:46 |
Calinou |
to keep the amount of servers displayed human |
18:46 |
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18:56 |
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19:05 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=10&t=11165 |
19:05 |
Calinou |
tried out this server today, it's still running :D |
19:05 |
Calinou |
looks like this, https://lut.im/y13ars2WmF/1lJIpS7pZ40S6IOE.png - https://lut.im/7itr5Kt0af/DvNKtkrVTP4jkcjo.png - https://lut.im/alSE4cIrym/Jm6nO2ufgJXB69bK.png |
19:05 |
Calinou |
so, a bit broken, but it might always have been like that, also it's pretty laggy |
19:05 |
Yst |
Yeah, I love our server list. It was kind of nice when we first added it, but now it feels almost crucial. Like, how else would we find servers? Check the forum? That takes too much time. |
19:06 |
Calinou |
there never really were much (if any) players on that server, but I spent a few hours on it like 2.5 years ago |
19:06 |
Calinou |
yeah, I remember the Minecraft era where you had to scoure for servers |
19:06 |
Calinou |
Minecraft Forums, that is |
19:06 |
Calinou |
and the usual "hi can you whitelist me pls i wont greif" |
19:06 |
Calinou |
:') |
19:07 |
Yst |
I don't know about Minecraft, I was never really a player, but I remember when I first started with Minetest. It took a while to find a server that allowed new players to build. |
19:07 |
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19:08 |
Yst |
I ended up on glomie's server. Good old glomie's. I miss that place. |
19:08 |
Calinou |
I think I remember that one |
19:08 |
Calinou |
the first servers I tried, back in July 2011, were celeron55' and Kray's |
19:08 |
Calinou |
I played on Kray's for a full month with someone who worked on a game engine, in August 2011 |
19:09 |
Calinou |
this is when I signed up on Minetest forums, and started getting involved with the community |
19:09 |
Calinou |
we built a castle with many things, "Nyanland" |
19:09 |
Calinou |
we also rebuilt it on the now-defunct Gameboom server, which was set up in September 2011 |
19:10 |
Yst |
Ha ha. I signed up to try to figure out how to get the servers to work. I was on version 0.3.{something} and none of the servers worked. Turned out the Minetest version in my system repository was too old. Later, I tried to actually join the community and found I already had an account. |
19:11 |
Calinou |
heh, I never bothered with distro Minetest packages, although I did use a PPA at a time |
19:11 |
Calinou |
distro game packages are usually too old to be usable anyway |
19:11 |
Yst |
I had a system failure though and lost my password. Had to create a new account. I'm much more careful with my passwords now. |
19:11 |
Calinou |
with rare exceptions (games no longer being maintained, rolling-release distros sometimes) |
19:11 |
Yst |
The distro package was how I even *discovered* Minetest. |
19:12 |
Yst |
I mean, these days, I compile Minetest, but I needed to find the game first. |
19:12 |
Calinou |
I discovered it because someone posted it in a Sauerbraten clan forum |
19:12 |
Calinou |
he was like "minetest is better! no Java!" so I compiled it on 2011-07-06 around 11AM (I remember the exact day and time for some reason) |
19:13 |
Calinou |
I looked at the site – it definitely looked sketchy, the celeron.55.lt domain, the meh-tier site design… |
19:13 |
Calinou |
but I still gave it a try |
19:13 |
Calinou |
I found it very incomplete, so I didn't play it much really, it was not really enjoyable back then |
19:13 |
Calinou |
I found an oerkki once and was very scared, though |
19:13 |
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19:14 |
Yst |
Those dungeon masters were a pain. I tend to build in the ground, and they'd wreck my stuff. |
19:16 |
Calinou |
yeah, DMs griefed all the things |
19:16 |
Calinou |
I remember celeron55's server (again) in late 2011, which introduced the dungeon master |
19:16 |
Calinou |
(sorry for the pings :P) |
19:16 |
Yst |
Pings? |
19:16 |
Yst |
OH! Got it. |
19:16 |
Yst |
Never mind. |
19:17 |
Calinou |
I released my first mod on 2011-12-03, and it quickly became one of the most popular mods |
19:17 |
Calinou |
at a time, you could search "more blocks" on Google and it was the 3rd result |
19:18 |
Yst |
I don't even remember when mine was. It was a glomie=protection knock-off though. Glomie's protection nodes depended on a mod I didn't use, so I reused their code, removed the lower limit, and changed the recipe and textures. |
19:19 |
Yst |
More blocks was one of the cool things on Glomie's server. I loved the glow glass, especially! |
19:19 |
Calinou |
More Blocks has 191,192 views, More Ores 174,744, Map Tools 41,910 |
19:19 |
Calinou |
Carbone NG 31,019, Bedrock 18,088 |
19:20 |
Yst |
I kind of wonder how long More Ores will last before bing fully incorporated into Minetest Game. We keep taking more of that mod's ores. |
19:20 |
DS-minetest |
the hydro mod was also nice on glomie(=globis) server |
19:21 |
Yst |
Oh, yeah, I loved the rose bushes from that. |
19:21 |
Calinou |
I think there will be only Mithril in More Ores now, once I add aliases for the new ores (in case it is defined, to keep compatibility with stable Minetest) |
19:21 |
DS-minetest |
yep, i don't see a problem |
19:21 |
DS-minetest |
in that |
19:21 |
Calinou |
well, it'd be More Ore then |
19:21 |
Calinou |
not More Ores :) |
19:21 |
Yst |
I wasn't really into the food part, but I had an underwater rose garden for growing roses for my checkered rose tower. |
19:21 |
DS-minetest |
(btw hydro is not dead, it's forked) |
19:21 |
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19:22 |
Yst |
More Ores will now be "More Ore" (singular)! |
19:22 |
Yst |
Oh, I was too late. |
19:22 |
Yst |
Ha ha, my bad. |
19:22 |
DS-minetest |
or One More Ore |
19:22 |
Calinou |
hahaha |
19:22 |
Calinou |
someone gravedug a topic |
19:22 |
Calinou |
https://forum.minetest.net/viewtopic.php?p=930#p930 |
19:22 |
Calinou |
this is one of my first posts on the forum probably |
19:22 |
Calinou |
I didn't know [b] was a thing apparently back then |
19:23 |
Calinou |
(also, the comment is not relevant anymore, but was back then: fullscreen games were a total mess on Linux) |
19:23 |
Calinou |
(some still are today, but you can use borderless windows using most window managers, like KDE or Xfce) |
19:23 |
Calinou |
(if the game is marked as resizable) |
19:24 |
DS-minetest |
mhm, replies without headers |
19:24 |
Calinou |
that's due to originating from the old PunBB-based forum, which does not have reply titles |
19:25 |
Calinou |
(reply titles hardly make any sense anyway, almost nobody changes the default) |
19:25 |
Yst |
I'm not really a fan of fullscreen things. It's not that they don't work well enough (they might or might not, I don't use them enough to remember), but I like to be able to switch workspaces and see the clock on the panel. |
19:25 |
Calinou |
games can feature clocks anyway |
19:25 |
Calinou |
Minetest does not have such a thing, perhaps I should add it |
19:25 |
Calinou |
like, wall_clock = 1 to enable, default would be HH:MM:SS, but you could tweak the format to be 12 hours, or not show seconds… |
19:25 |
Calinou |
you could even show date perhaps, useful for screenshots |
19:25 |
Calinou |
I think the bottom-right corner would be ideal for this |
19:25 |
Calinou |
what do you think? I should make an issue |
19:25 |
Yst |
Yeah, but Minetest doesn't. And I'm not sure why games need it when the system clock is already available. |
19:26 |
Calinou |
(it's important enough to be in the default game, so you can use it on all servers, IMO) |
19:26 |
Yst |
On screenshots, that'd be pretty cool at least. |
19:26 |
Calinou |
well, I explained it, fullscreen |
19:26 |
DS-minetest |
hm, perhaps that could be done with csm |
19:26 |
Calinou |
screenshots too |
19:26 |
Calinou |
DS-minetest: surely |
19:26 |
Calinou |
but having it in-engine will be more convenient |
19:26 |
Calinou |
it's already in Xonotic and Sauerbraten for example |
19:26 |
DS-minetest |
but huds aren't yet added >_< |
19:26 |
celeron55 |
i've only seen in-game real clocks in an MMORPG or something |
19:27 |
Calinou |
yeah, I guess they're mostly in MMOs |
19:27 |
Calinou |
but Minetest can be a MMO :^) |
19:27 |
Yst |
They do seem like a strage thing to have in a game. |
19:27 |
Calinou |
(multiplayer Minecraft-style games can get pretty MMO-y) |
19:29 |
Yst |
You mean Minetest-style? |
19:30 |
* Yst |
claims Minecraft is a popular Minetest-like game |
19:31 |
Calinou |
that's a way to see it :) |
19:33 |
DS-minetest |
+ |
19:34 |
Calinou |
off for dinner now, bye |
19:35 |
Yst |
See you later! |
19:36 |
DS-minetest |
bye |
19:39 |
Yst |
I'm working on a mod that detects when minerals are dug and records them, keeping stats for each player. However, there's a lot of false positives. Currently, the mod detects a node as a mineral if it drops only one item and that item isn't itself. That makes it think dirt with grass is a mineral though, as well as tree leaves, common stone, and grass of any length besides one. Any ideas how to narrow down |
19:39 |
Yst |
what it thinks is a mineral? I just want it to detect coral and ores, but without a blacklist or whitelist. That way it detects, for example, ores from more ores. |
19:40 |
Yst |
I'd love to factor in renewability, though I'm not sure how to detect that. |
19:41 |
DS-minetest |
mhm, an ore group should be added |
19:42 |
Yst |
That doesn't sound like something I can add from my end without a black/white list though. |
19:42 |
Yst |
Also, I doubt such a group would include coral. |
19:42 |
DS-minetest |
but i mean generally by minetest_game |
19:42 |
DS-minetest |
eg |
19:42 |
DS-minetest |
not by ur mod |
19:42 |
Yst |
Oh, and gravel. I can't forget gravel. |
19:42 |
DS-minetest |
but FOR mods like your mod |
19:43 |
Yst |
Ah, I see. Maybe. |
19:43 |
Yst |
It couldn't hurt. |
19:44 |
DS-minetest |
a PR should be made directly, an issue wouldn't work that good i think |
19:44 |
DS-minetest |
because issues make more work for other people and PR mostly for the PR maker |
19:45 |
DS-minetest |
perhaps i'll try that somewhen |
19:45 |
DS-minetest |
but not today anymore |
19:45 |
DS-minetest |
bye |
19:45 |
Yst |
I can write ip up if I can find a use case for it; a justification for why it should be pulled. |
19:46 |
Yst |
Oops, too late. |
19:53 |
Yst |
Huh. If I give up on gravel/flint being a mineral, I could use the cracky digging group as a flag to help with false positives. It'd rule out all false positives besides stone and desert stone, I think. |
19:55 |
Yst |
Or I could check to see if what it drops is a node, though that'd incorrectly rule out coral. |
19:55 |
Yst |
Maybe I shouldn't use coral as a mineral stat anyway though ... |
20:02 |
Yst |
Huh. Doors still count as a mineral by this definition. |
20:03 |
Yst |
Maybe I need to check for an on_place as well. |
20:04 |
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20:11 |
Yst |
If I check for an on_place, it rules out coal for some reason. I bet the meta table makes it so all items have an on_place. |
20:14 |
Calinou |
doors are minerals, really |
20:15 |
Calinou |
kids and griefers mine doors all the time, and sell them on the black market |
20:15 |
fireglow |
powered door, the new booming recreational drug |
20:15 |
fireglow |
powdered, too |
20:21 |
Yst |
Stone's a mineral too, but it's not what I'm looking for. |
20:21 |
Yst |
Specifically, I'm looking for the nodes generated by mapgen that can only be dug a limited number of times. No crafting more, no renewability, and no placing the nodes you just dug to dig them again. |
20:22 |
* Yst |
runs the next experiment |
20:24 |
Fixer |
Yst: you very probably offended some geologists |
20:24 |
Fixer |
%) |
20:25 |
Yst |
Fixer: Do geologist not think that stone is made from minerals or something? |
20:31 |
Yst |
That took longer than it should've due to a semantic error, but I think I've got it working now, at the cost of not being able to call coral a mineral node any more. |
20:32 |
Yst |
if #drops == 1 and drops[1] ~= nodename and minetest.registered_items[drops[1]] and minetest.registered_items[drops[1]].type == "craft" and minetest.registered_items[drops[1]].on_place == minetest.craftitemdef_default.on_place then |
20:33 |
Fixer |
"a solid aggregate of one or more minerals or mineraloids" |
20:38 |
Yst |
So how did I offend geologists then? I'm confused. |
20:39 |
Fixer |
Yst: nevermind, continue on |
20:42 |
Yst |
Now I just need a way to include coral without any black/white lists. That's the tricky part, I think. I mean, what measurably sets coral/dead coral apart from stone/cobble, gameplay wise? |
20:45 |
Yst |
Maybe I should leave well enough alone and call this a victory. |
20:45 |
Yst |
Coral's a bit rare, so maybe it's best to leave it out. |
20:46 |
Yst |
Not to mention it was a stretch to deal with nine default minerals, and now I've got ten to work with. Dropping the two corals puts me back at eight, a perfect base number. |
20:49 |
Yst |
It kind of feels like leaving the corals out puts me at an unfair advantage though. With them included, both surface and underground exploration are needed for high stats, but I spend all my time underground. Surface-dwellers stand no chance. |
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Fixer |
spammer: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21179 |
21:24 |
red-002 |
that was fast |
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