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08:33 |
JamesTait |
Good morning all! Happy Thursday, and happy Eat What You Want Day! 😃 🔠🗠🕠|
08:40 |
MinetestBot |
[git] red-001 -> minetest/minetest: Rework escape/pause menu (#5719) 0e0c824 https://git.io/v9Dmf (2017-05-11T08:39:37Z) |
08:47 |
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09:06 |
zyabin101 |
@JamesTait hallo! Today... uh... not much is happening. Heard of the 80th Anniversary of Los Glaciares National Park? |
09:07 |
JamesTait |
👋 Hi zyabin101! Can't say I've heard of that one, no. |
09:07 |
JamesTait |
Where is that? |
09:08 |
zyabin101 |
@JamesTait https://en.wikipedia.org/wiki/Los_Glaciares_National_Park |
09:10 |
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14:43 |
svartarmar |
hi. quick question, i'm in the process of setting up a minetest server. if i install games on the server and someone connectes who doesn't have that game it auto downloads for them? |
14:43 |
svartarmar |
or do they have to install it too? |
14:44 |
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14:44 |
hoodedice |
mfw sfan5 contribs to nyaapantsu |
14:44 |
hoodedice |
I mean |
14:44 |
hoodedice |
hi |
14:44 |
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14:44 |
hoodedice |
well fuck |
14:44 |
sfan5 |
you mean dev team / moderator |
14:45 |
hoodedice |
I have been away from IRC too long |
14:45 |
sfan5 |
indeed |
14:45 |
sfan5 |
svartarmar: clients will get media and all needed files automatically if they connect |
14:45 |
hoodedice |
if that whois got logged in this chat, moushiwake arimasen |
14:45 |
svartarmar |
sfan5: thankyou. |
14:45 |
hoodedice |
how's everyone been? |
14:45 |
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14:45 |
hoodedice |
PilzAdam still around? |
14:46 |
hoodedice |
VanessaE? |
14:46 |
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14:48 |
sfan5 |
yes and no |
14:48 |
sfan5 |
wait wrong way around |
14:49 |
hoodedice |
rip in piece, pilz |
14:51 |
CWz |
What happened to that Iconic chracter? |
14:51 |
CWz |
did he commit MT-Sudoko |
14:52 |
hoodedice |
sudoku: http://images-cdn.9gag.com/photo/agvRwKn_700b.jpg |
14:57 |
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14:57 |
sfan5 |
>9gag |
15:08 |
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15:08 |
hoodedice |
I am going old, did all that spam get logged in here when I changed my nick? |
15:26 |
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16:05 |
svartarmar |
https://pastebin.com/9YQxxeqf technic_game is broken. :( |
16:05 |
svartarmar |
bah |
16:06 |
svartarmar |
i used the git repo. should i download a stable version of technic_game instead? |
16:07 |
red-002 |
iirc technic_game is obsolete |
16:07 |
red-002 |
use the mod pack + subgame of your choice instead |
16:08 |
svartarmar |
gotcha. |
16:08 |
svartarmar |
thanks. |
16:09 |
svartarmar |
red-002: if i want to run a mod on a server is there a --mod option or something? |
16:10 |
svartarmar |
or do i install the subgame, then make a mod folder within that? |
16:10 |
svartarmar |
(new to this) |
16:17 |
red-002 |
windows or linux? |
16:17 |
svartarmar |
linux |
16:17 |
svartarmar |
also, minimal and minetest don't seem to work. they spawn an empty world. |
16:17 |
svartarmar |
just sky. |
16:17 |
svartarmar |
odd. |
16:18 |
red-002 |
put mods in ~/.minetest/mods |
16:19 |
red-002 |
you are runing this on a server without a gui right? |
16:19 |
svartarmar |
yeah. |
16:19 |
svartarmar |
keeps making maps with just sky. o_O |
16:19 |
red-002 |
alright you want to make a folder for storing the map |
16:19 |
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16:20 |
svartarmar |
/usr/share/minetest/map ? |
16:20 |
red-002 |
your choice |
16:20 |
red-002 |
just make sure minetest will be able to access it |
16:21 |
svartarmar |
i thought that if you ran the server it would generate it's own map. |
16:21 |
svartarmar |
but you have to make one first? |
16:21 |
red-002 |
well yes it does generate the map |
16:21 |
red-002 |
but you will but the world configuration in this folder |
16:21 |
svartarmar |
ah |
16:22 |
red-002 |
then create a file called world.mt |
16:23 |
svartarmar |
ok. done. |
16:23 |
red-002 |
are you using latest dev? |
16:23 |
red-002 |
paste something like this in it https://pastebin.com/zrNkKLqP |
16:23 |
svartarmar |
no. installed from centos repo. |
16:24 |
red-002 |
oh you don't need the player_backend then |
16:24 |
red-002 |
being able to use a real database for that is a new feature |
16:24 |
red-002 |
what does minetest --version output? |
16:25 |
svartarmar |
ok. made the folder /usr/share/minetest/maps and in it is world.mt with that text |
16:25 |
svartarmar |
1.8.1 |
16:25 |
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16:26 |
red-002 |
not irrlich |
16:26 |
red-002 |
something like VER= |
16:26 |
red-002 |
e.g. Build info: VER=0.4.15-dev-1670bc736-dirty |
16:26 |
svartarmar |
VER=0.4.14 |
16:26 |
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16:26 |
red-002 |
oh that's pretty badly outdated for a server |
16:27 |
svartarmar |
i can build from git if need be. |
16:27 |
red-002 |
you are releasing 0.4.16 in less then a month |
16:27 |
red-002 |
s/you/we |
16:27 |
red-002 |
yeah you might want to build from git |
16:27 |
svartarmar |
so how do i run maps/world.mt ? |
16:28 |
red-002 |
minetest --server --world /usr/share/minetest/maps |
16:28 |
red-002 |
since that seems to be the path you used |
16:29 |
svartarmar |
minetestserver --gameid minimal --world /usr/share/minetest/maps |
16:30 |
svartarmar |
that worked. got a game with a map in it now. :D |
16:30 |
red-002 |
you don't want to use minimal |
16:30 |
svartarmar |
progress. |
16:30 |
red-002 |
plus you have already set the game id in world.mt |
16:30 |
svartarmar |
yeah. |
16:30 |
svartarmar |
ah |
16:30 |
red-002 |
minetest_game has a gameid of just minetest |
16:31 |
red-002 |
some sort of backwards compatibillity thing |
16:31 |
svartarmar |
so i can set everything i need in world.mt ? |
16:31 |
svartarmar |
nice. |
16:31 |
red-002 |
eh no sadly |
16:31 |
red-002 |
settings are kinda a mess on that level |
16:31 |
svartarmar |
:) |
16:32 |
red-002 |
there is a seperate file called minetest.conf |
16:32 |
svartarmar |
ah |
16:32 |
red-002 |
if you are planning to run more then one server you can also pass that using the commandline |
16:32 |
red-002 |
(path to the file) |
16:33 |
svartarmar |
/games/minetest_game/minetest.conf |
16:33 |
red-002 |
huh?? |
16:33 |
red-002 |
it shouldn't be there |
16:34 |
svartarmar |
/usr/share/minetest/games/minetest_game/minetest.conf |
16:34 |
svartarmar |
sorry. :) |
16:34 |
red-002 |
it should be in ~/.minetest/minetest.conf |
16:34 |
red-002 |
the one in minetest_game is some sort of strange accident |
16:35 |
svartarmar |
ah |
16:35 |
svartarmar |
# ls ~/.minetest/ |
16:35 |
svartarmar |
debug.txt worlds |
16:35 |
red-002 |
I think it got removed from the repo |
16:35 |
red-002 |
yeah that worlds folder is the default location for storing worlds |
16:36 |
svartarmar |
ah |
16:36 |
svartarmar |
red-002: i'm learning a hell of a lot here. much appreciated. :D |
16:36 |
red-002 |
it's usually safer imo to chose a path and pass it to minetest |
16:36 |
red-002 |
chosse* |
16:37 |
red-002 |
in case you build minetest with diffrent settings or something like that latter on |
16:37 |
svartarmar |
makes sense. |
16:37 |
svartarmar |
do it all in ~/.minetest |
16:37 |
red-002 |
(you can change where minetest stores userdata with cmake settings) |
16:39 |
svartarmar |
so i can put my minetest.conf anywhere and get the server to load it with --config ? |
16:39 |
red-002 |
yes |
16:39 |
svartarmar |
nice. |
16:39 |
svartarmar |
i think i'm getting this. |
16:39 |
red-002 |
minetest should be able to write to the file |
16:40 |
svartarmar |
makes sense. |
16:40 |
red-002 |
enable mods by setting load_mod_<mod name> to true in world.mt |
16:40 |
svartarmar |
ah |
16:40 |
svartarmar |
cool. |
16:41 |
svartarmar |
so in world.mt i can specify the game and mods to use? |
16:41 |
svartarmar |
that's pretty cool. |
16:41 |
svartarmar |
i *think* i've got everything i need to set up a server now. |
16:41 |
red-002 |
yes |
16:41 |
svartarmar |
red-002: you've been a great help. you've saved me days of frustration. :) |
16:41 |
svartarmar |
red-002++ |
16:42 |
svartarmar |
hah |
16:42 |
red-003 |
oh if you have want to add your server to the server list set server_announce to true |
16:42 |
svartarmar |
got it. |
16:43 |
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16:44 |
svartarmar |
if i build from git my friend will need to build their clients from git too if they want to join? |
16:45 |
red-003 |
no |
16:45 |
red-003 |
useless their version is really old |
16:45 |
red-003 |
unless* |
16:46 |
red-003 |
0.4.11 the oldest version currently supported |
16:46 |
red-003 |
is* |
16:47 |
red-003 |
iirc it used to be 0.4.9 |
16:49 |
svartarmar |
cool. |
16:49 |
svartarmar |
that'll save a lot of hassle. |
16:49 |
svartarmar |
red-003: thanks so much for your help. :) |
16:49 |
cx384 |
what is the "formname" (formspecname) when you right click a node which do have a meta formspec string? |
16:50 |
red-003 |
np |
16:51 |
DS-minetest |
""? |
16:52 |
cx384 |
I thought it is the nodename. |
17:00 |
cx384 |
Thank you DS-minetest it works. |
17:01 |
kaeza |
why does on_rec_fields even have a formname anyway |
17:01 |
kaeza |
(the nodedef one) |
17:01 |
DS-minetest |
perhaps so, that the modders could find that out |
17:09 |
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17:12 |
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17:47 |
svartarmar |
channel: #minetest | Deutscher Kanal: #minetest-de | Canal en español: ##minetest-es | Canal en |
17:47 |
svartarmar |
français : #minetest-fr |
17:48 |
svartarmar |
? |
17:48 |
svartarmar |
sorry |
17:48 |
svartarmar |
2017-05-11 17:47:37: WARNING[Main]: Couldn't find a locale directory! |
17:48 |
svartarmar |
2017-05-11 17:47:37: [Main]: Supplied world.mt file - stripping it off. |
17:48 |
svartarmar |
2017-05-11 17:47:37: ERROR[Main]: ServerError: Failed to initialize world |
17:48 |
svartarmar |
i've built minetest from git, but it doesn't like my world.mt |
17:48 |
svartarmar |
https://pastebin.com/zrNkKLqP < world.mt |
17:52 |
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17:52 |
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17:52 |
red-003 |
is that all it printed? |
17:52 |
svartarmar |
yeah |
17:53 |
Fixer |
twoelk: do you have mipmaps on? |
17:53 |
twoelk |
? |
17:53 |
twoelk |
Minimap? |
17:55 |
Out`Of`Control |
svartarmar: did you create minetest.conf ? |
17:56 |
red-003 |
what command line did you use to start the server? |
17:57 |
twoelk |
svartarmar: wouldn't it be easier to start a local singleplayer world and study the content it creates? |
17:57 |
Fixer |
twoelk: nevermind |
17:57 |
svartarmar |
one sec... |
17:58 |
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17:58 |
svartarmar |
https://pastebin.com/KzwZSZNw |
17:58 |
svartarmar |
hmm |
17:59 |
svartarmar |
i was running it from the build directory. |
17:59 |
red-003 |
oh I see the issue |
17:59 |
svartarmar |
did make install and now it's giving more error messages. |
17:59 |
red-003 |
you need to install minetest_game |
17:59 |
svartarmar |
ah |
17:59 |
svartarmar |
cool. |
18:00 |
red-003 |
did you build with -DRUN_IN_PLACE=1 ? |
18:00 |
svartarmar |
i think i did. |
18:00 |
red-003 |
then cd to build dir |
18:01 |
red-003 |
cd ./games |
18:01 |
svartarmar |
yep |
18:01 |
red-003 |
git clone https://github.com/minetest/minetest_game.git |
18:03 |
svartarmar |
done |
18:03 |
red-003 |
try running minetest again |
18:04 |
twoelk |
Fixer: sorry was am on a server and was playing with minimap when you asked so I wondered how you could know :-D. To answer the question; nope, mipmapping is off |
18:04 |
svartarmar |
red-003: i cant run mintest, it's on a vps. |
18:05 |
svartarmar |
no gui |
18:05 |
XtremeHacker |
Is there a way I can stop a mod from loading? |
18:05 |
twoelk |
different ways depending on where it lives |
18:05 |
XtremeHacker |
I want to setup a config mod on my subgame, and want to be able to disable the mods from there |
18:06 |
XtremeHacker |
As I can't do so from the MT configure menu for mods that are part of a subgame |
18:06 |
red-003 |
by runing minetest I meant trying to start the server again |
18:06 |
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18:06 |
red-003 |
not the client ofc |
18:07 |
XtremeHacker |
WB Ruben |
18:07 |
twoelk |
as 10+1 stated make a mod folder of the same name in worldmods within the worlds folder. Add an empty init.lua into that and the mod will be overridden |
18:08 |
twoelk |
for that map only of course |
18:08 |
svartarmar |
red-003: since i used make install i probs need to install minetest_game in /usr/share/minetest/games ? |
18:08 |
red-003 |
sounds like it |
18:08 |
svartarmar |
i'll do that. |
18:09 |
XtremeHacker |
OK, thanks |
18:09 |
red-003 |
if you have time you might want to rebuild minetest with -DRUN_IN_PLACE=0 |
18:09 |
red-003 |
doesn't make much sense to use that setting if you want to use make install |
18:14 |
twoelk |
svartarmar: you might also want to study this: http://wiki.minetest.net/Help:Getting_Started and http://wiki.minetest.net/Help:Setting_up_a_server |
18:15 |
svartarmar |
red-003: https://pastebin.com/Dn392KZj |
18:15 |
svartarmar |
red-003: ok. i'll rebuild. thanks. |
18:16 |
red-003 |
or wait a sec |
18:16 |
red-003 |
just run it from the build dir |
18:16 |
svartarmar |
ok |
18:16 |
red-003 |
bin/minetest |
18:17 |
svartarmar |
./bin/minetestserver works |
18:17 |
svartarmar |
i'll try it with the args |
18:18 |
svartarmar |
nope, as soon as i add --config and --world it breaks |
18:20 |
red-003 |
try --gameid fake_id |
18:20 |
red-003 |
try --gameid list* |
18:21 |
Out`Of`Control |
svartarmar: paste your config and world.mt |
18:21 |
svartarmar |
https://pastebin.com/hfR2Kpp2 < Out`Of`Control |
18:22 |
Out`Of`Control |
svartarmar: edite your minetest.conf |
18:23 |
svartarmar |
editing... |
18:23 |
svartarmar |
what should i change? |
18:24 |
Out`Of`Control |
gameid = minimal game name has to be in config too "default_game = minimal" |
18:27 |
Out`Of`Control |
svartarmar: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L838 |
18:27 |
red-003 |
oh are you trying to use minimal now? |
18:29 |
svartarmar |
default_game = minetest |
18:29 |
svartarmar |
added that to minetest.confg |
18:29 |
svartarmar |
still crashes |
18:30 |
Out`Of`Control |
change world.mt too |
18:30 |
Out`Of`Control |
to minetest |
18:30 |
svartarmar |
same line |
18:30 |
svartarmar |
? |
18:30 |
svartarmar |
or |
18:30 |
svartarmar |
gameid = minetest |
18:31 |
Out`Of`Control |
[20:26:22] <Out`Of`Control> gameid = minimal game name has to be in config too "default_game = minimal" |
18:31 |
svartarmar |
which one? |
18:31 |
svartarmar |
gameid = |
18:31 |
svartarmar |
or |
18:31 |
svartarmar |
default_game |
18:32 |
svartarmar |
there are two options in that line |
18:33 |
svartarmar |
i've put gameid = minetest in world.mt |
18:33 |
svartarmar |
crashes. |
18:34 |
Out`Of`Control |
both has to be same in config and world.mt |
18:34 |
sofar |
gameid = minetest |
18:34 |
sofar |
in my world.mt |
18:34 |
svartarmar |
thanks sofar |
18:34 |
sofar |
$ cat game.conf |
18:34 |
sofar |
name = Minetest Game |
18:35 |
sofar |
my minetest.conf has nothing related |
18:35 |
svartarmar |
i'll pastebin both files |
18:38 |
svartarmar |
sofar: [usergrimnir minetest]$ cat minetest.conf |
18:38 |
svartarmar |
# This file contains settings of Minetest Game that can be changed in minetest.conf |
18:38 |
svartarmar |
# By default, all the settings are commented and not functional. |
18:38 |
svartarmar |
# Uncomment settings by removing the preceding #. |
18:38 |
svartarmar |
default_game = minetest |
18:38 |
svartarmar |
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled |
18:38 |
svartarmar |
creative_mode = true |
18:38 |
svartarmar |
# The time in seconds after which the bones of a dead player can be looted by everyone |
18:39 |
svartarmar |
# 0 to disable |
18:39 |
svartarmar |
#share_bones_time = 1200 |
18:39 |
svartarmar |
# How much earlier the bones of a dead player can be looted by |
18:39 |
svartarmar |
# everyone if the player dies in a protected area they don't own. |
18:39 |
svartarmar |
# 0 to disable. By default it is "share_bones_time" divide by four. |
18:39 |
svartarmar |
#share_bones_time_early = 300 |
18:39 |
svartarmar |
# Whether standard fire should be disabled ('basic flame' nodes will disappear) |
18:39 |
svartarmar |
# 'permanent flame' nodes will remain with either setting |
18:39 |
Out`Of`Control |
sofar: strange my game refuse to start if it has dif names |
18:39 |
svartarmar |
#disable_fire = false |
18:39 |
svartarmar |
# Whether the stuff in initial_stuff should be given to new players |
18:39 |
svartarmar |
#give_initial_stuff = false |
18:39 |
svartarmar |
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 |
18:39 |
svartarmar |
# Whether the TNT mod should be enabled |
18:39 |
svartarmar |
#enable_tnt = <true in singleplayer, false in multiplayer> |
18:39 |
svartarmar |
# The radius of a TNT explosion |
18:39 |
svartarmar |
#tnt_radius = 3 |
18:39 |
rubenwardy |
ShadowBot! |
18:39 |
svartarmar |
# Enable the stairs mod ABM that replaces the old 'upside down' |
18:39 |
svartarmar |
# stair and slab nodes in old maps with the new param2 versions. |
18:39 |
svartarmar |
#enable_stairs_replace_abm = false |
18:39 |
svartarmar |
# Whether you allow respawning in beds |
18:39 |
svartarmar |
# Default value is true |
18:39 |
svartarmar |
#enable_bed_respawn = true |
18:39 |
kaeza |
sfan5, ^ |
18:39 |
svartarmar |
# Whether players can skip night by sleeping |
18:40 |
svartarmar |
# Default value is true |
18:40 |
svartarmar |
#enable_bed_night_skip = true |
18:40 |
svartarmar |
[usergrimnir minetest]$ |
18:40 |
svartarmar |
[usergrimnir minetest]$ |
18:40 |
svartarmar |
[usergrimnir minetest]$ cat world.mt |
18:40 |
svartarmar |
gameid = minetest |
18:40 |
svartarmar |
backend = sqlite3 |
18:40 |
sfan5 |
!kick svartarmar . |
18:40 |
|
svartarmar was kicked by MinetestBot: . |
18:40 |
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svartarmar joined #minetest |
18:40 |
kaeza |
you kicked him with a boob? |
18:40 |
sfan5 |
heh |
18:41 |
svartarmar |
was the kick for the accidental paste? |
18:41 |
GNU[BDC] |
ass |
18:41 |
svartarmar |
sorry about that. |
18:41 |
sfan5 |
yes |
18:41 |
GNU[BDC] |
flood |
18:41 |
svartarmar |
using a mac. got the paste wrong. |
18:41 |
svartarmar |
sofar: https://pastebin.com/cE1iQ1Y8 |
18:42 |
KaadmY |
Does 0.4.15 support colored text, and how would I use it? |
18:42 |
KaadmY |
Are they just VT100 escapes, ie. \033[31m; |
18:43 |
rubenwardy |
minetest.colorise or something |
18:43 |
KaadmY |
Thanks |
18:44 |
rubenwardy |
lua_api.txt sucks |
18:44 |
rubenwardy |
searching should be a solved problem by now |
18:44 |
kaeza |
it's colorize BTW |
18:44 |
rubenwardy |
bloody americans |
18:44 |
rubenwardy |
:D |
18:44 |
kaeza |
silly brits |
18:44 |
kaeza |
:D |
18:44 |
rubenwardy |
there's like 175 mentions of color in lua_api.txt |
18:45 |
KaadmY |
yeah |
18:45 |
* Markow |
<--- American Expat in Europe here, lol. |
18:45 |
KaadmY |
Mostly in the formspec stuff >. |
18:45 |
KaadmY |
Also I asked about this yesterday, everyone seemed to be away though |
18:45 |
KaadmY |
object:getyaw sometimes returns nan |
18:45 |
rubenwardy |
*get_yaw |
18:46 |
KaadmY |
Does anybody know what could trigger that? I haven't tested, but it _seems_ to be after 0.4.13 |
18:46 |
rubenwardy |
although only on 0.4.15 and above |
18:46 |
kaeza |
rubenwardy, BTW, here in south america we hate when you say "americans" and refer only to USAians |
18:46 |
rubenwardy |
this should be in offtopic: https://forum.minetest.net/viewtopic.php?f=5&t=17576 |
18:46 |
KaadmY |
Nope, the Lua API shows getyaw |
18:46 |
KaadmY |
And it mostly works except when it returns nan |
18:47 |
KaadmY |
The API has no mention of get_yaw |
18:47 |
svartarmar |
i'm going to rebuild with cmake . -DRUN_IN_PLACE=TRUE |
18:47 |
svartarmar |
i'm going to rebuild with cmake . -DRUN_IN_PLACE=0 |
18:47 |
svartarmar |
^ |
18:51 |
calculon |
KaadmY, i have "get_yaw()`: returns number in radians" here |
18:51 |
calculon |
and no getyaw |
18:52 |
KaadmY |
calculon: I'm using 0.4.15 release |
18:52 |
KaadmY |
Is that in dev? |
18:52 |
calculon |
I don't know, got it from here : https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
18:52 |
KaadmY |
Yeah, that's the dev version of 0.4.16 |
18:52 |
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18:52 |
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Krock joined #minetest |
18:53 |
calculon |
ha, ok |
18:54 |
KaadmY |
Also any suggestions as to what could be causing it on my end would be great |
18:54 |
KaadmY |
Since this is kinda getting to me it's crashing with nan every 20 seconds or so |
18:55 |
calculon |
maybe it happens when it's not initialised ? |
18:55 |
calculon |
i mean if the value is not set by the mod which create the entity |
18:55 |
KaadmY |
t |
18:55 |
KaadmY |
It wasn't happening with 0.4.13 though :/ |
18:56 |
KaadmY |
So either something changed or it just happened to work 100% of the time |
18:56 |
KaadmY |
And I didn't change anything, the first report of it happening was someone using 0.4.15 when I was using 0.4.14 still |
18:57 |
kaeza |
wasn't getyaw() broken for players? |
18:58 |
KaadmY |
I'm using it on an entity, not a player |
18:58 |
kaeza |
ah |
18:58 |
KaadmY |
I think get_look_horizontal or something is for players |
19:01 |
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19:07 |
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19:09 |
KaadmY |
What's the new debug privilege? |
19:09 |
KaadmY |
Is it a way to disable the F5 debug info? |
19:11 |
GNU[BDC] |
debug privs??? |
19:11 |
KaadmY |
There's a priv called `debug` now |
19:11 |
KaadmY |
No idea what it does |
19:12 |
GNU[BDC] |
sfan5: what can you do with debug privs? |
19:15 |
sfan5 |
you can enable wireframe IIRC |
19:25 |
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19:32 |
KaadmY |
Yeah |
19:32 |
KaadmY |
Just figure that out ;) |
19:32 |
KaadmY |
figured* |
19:44 |
KaadmY |
Hm, the "Minetest 0.4.15" watermark in the upper-left corner of the screen is part of debug info now? |
20:26 |
Calinou |
I think it has been removed from normal HUD |
20:26 |
Calinou |
not sure |
20:27 |
Calinou |
that's pretty logical IMO, Minecraft did the same thing a while ago, and other games never had this in the first place |
20:29 |
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20:29 |
KaadmY |
Yeah |
20:29 |
KaadmY |
Although showing it in the menu would be nice still |
20:33 |
twoelk |
having the worldname or servername in F5 might be usefull for screenshot sorting :-D |
20:33 |
red-002 |
best you can hope for in the near future is server ip/domain name |
20:34 |
red-002 |
the client doesn't know the server name |
20:35 |
twoelk |
now I often go by seed |
20:37 |
twoelk |
maybe the worldfoldername could be stored in world.mt |
20:38 |
red-002 |
I tried |
20:38 |
twoelk |
actually the serverlist is downloaded, cant that be quarried from ingame? |
20:39 |
* twoelk |
provides a pickaxt for the job |
20:57 |
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20:58 |
TestyRabbit |
Hey everyone! Is there a way to update a node registration to add a callback? I want to add a callback to on_rightclick for some of the default nodes like cobblestone |
20:58 |
kaeza |
TestyRabbit, yes, with override_item |
20:59 |
TestyRabbit |
perfect |
20:59 |
TestyRabbit |
thank you |
20:59 |
kaeza |
the item must be defined beforehand, so you would likely need to also depend on the mod providing it |
20:59 |
kaeza |
e.g. in your case, it is "default" |
21:00 |
TestyRabbit |
yeah, well i found the minetest.registered_nodes table |
21:07 |
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21:33 |
fireglow |
so I've just had a player give himself noclip and fly using the worldedit gui... he doesn't even have the worldedit, let alone the server priv... |
21:33 |
fireglow |
w T F |
21:36 |
Fixer |
logs |
21:41 |
rubenwardy |
sounds like a modified android client |
21:48 |
red-002 |
b a n |
21:50 |
sfan5 |
bï½ï½Ž |
21:50 |
Hijiri |
fireglow: do you know that they did it that way, or is that what they told you? |
22:01 |
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22:03 |
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22:08 |
TestyRabbit |
So I used override_item to override the on_rightclick method for every node (just testing something) and I can not place blocks anymore. Is there a way I could still preserve the block placing behavior, but if my hand is empty then do my custom on_rightclick? |
22:11 |
calculon |
i don't think you can have an on_rightclick handler when your hand is empty |
22:11 |
calculon |
the only way i see would be a globalstep which checks player controls, but that looks expensive |
22:13 |
TestyRabbit |
so for example, the default:brick now has an event on_rightclick which just prints stuff |
22:13 |
TestyRabbit |
but if i try to place a block against the brick |
22:13 |
TestyRabbit |
it will do my new on_rightclick that I have for brick |
22:13 |
TestyRabbit |
which makes sense, but I want it to place the block lol |
22:14 |
calculon |
you can store the old on_rightclick handler somewhere and call it in you own |
22:15 |
calculon |
*your |
22:15 |
TestyRabbit |
is taht just accessed by node.on_rightclick? because I have been unable to find where it's stored |
22:16 |
calculon |
you'll find it with registered_items[itemname].on_rightclick just before you override it |
22:16 |
calculon |
but i'm not sure i understood the question :) |
22:16 |
TestyRabbit |
ok awesome, thank you |
22:16 |
TestyRabbit |
yeah |
22:16 |
TestyRabbit |
thats basically what i wanted |
22:16 |
calculon |
ok |
22:18 |
calculon |
note that there is a global minetest.on_place handler, maybe it's better for what you're doing here |
22:24 |
TestyRabbit |
hm, how so? |
22:25 |
KaadmY |
Doesn't on_rightclick etc have a return value for if it was "used"? |
22:25 |
KaadmY |
So it knows to ignore any other rightclick callbacks |
22:26 |
sfan5 |
don't think so |
22:26 |
sfan5 |
doesnt the api doc answer this |
22:27 |
TestyRabbit |
api just says that when it's defined, minetest.on_place() calls it. if it is nil, then it tries to place the node instead |
22:28 |
calculon |
so you can simply override minetest.on_place instead of overriding every node |
22:29 |
TestyRabbit |
Yeah but the action im looking for is when I right click a block, not when I try to place a block |
22:29 |
calculon |
and save and call its old value the same way |
22:29 |
calculon |
ho, i see |
22:29 |
TestyRabbit |
yeah |
22:29 |
TestyRabbit |
https://pastebin.com/z4sqbw0F here is a sample of the code |
22:30 |
TestyRabbit |
if i am holding a block, and right click a brick block, it just prints "TEST" but does not place the block |
22:32 |
calculon |
i'd just create an old_on_rightclick table, with itemname as key and the function as value |
22:32 |
calculon |
and you just have to call old_on_rightclick[itemname](params...) in your handler |
22:33 |
TestyRabbit |
yeah, I tried that and the issue is that if I add an on_rightclick handler, then it is no longer nil, and therefore minetest does not try to place the block |
22:33 |
TestyRabbit |
"When defined (not nil), this method is called by minetest.on_place(...) instead of minetest.item_place_node(...)" |
22:34 |
calculon |
then you can do that yourself : if func == nil : minetest.place_node(...) else func(...) |
22:34 |
TestyRabbit |
ill give that a shot |
22:36 |
TestyRabbit |
Yeah just calling place_node() myself works, thanks! |
22:37 |
TestyRabbit |
idk why i didnt think of that lol |
22:37 |
TestyRabbit |
too tired i guess |
22:52 |
KaadmY |
Does place_node work with all paramtypes? |
22:53 |
KaadmY |
Ie. rotated? |
22:57 |
AlexYst |
KaadmY: It should. It takes a table, one with three properties: name, param, and param2. |
22:58 |
KaadmY |
Ah, okay |
22:58 |
AlexYst |
KaadmY: I don't recall, but I think rotation is param2. |
22:58 |
KaadmY |
Yeah it is |
23:07 |
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23:45 |
KaadmY |
That feels good, I just changed "minetest." with "core." in my subgame :D |
23:45 |
KaadmY |
About time I did that too |
23:46 |
rubenwardy |
heh |
23:47 |
rubenwardy |
kinda feel like doing an API overhaul mod |
23:47 |
rubenwardy |
like thexyz's stress |
23:47 |
rubenwardy |
or maybe more on https://github.com/rubenwardy/mesecode |