Time Nick Message 08:33 JamesTait Good morning all! Happy Thursday, and happy Eat What You Want Day! 😃 🍔 🍗 🍕 08:40 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: Rework escape/pause menu (#5719) 130e0c824 https://git.io/v9Dmf (152017-05-11T08:39:37Z) 09:06 zyabin101 @JamesTait hallo! Today... uh... not much is happening. Heard of the 80th Anniversary of Los Glaciares National Park? 09:07 JamesTait 👋 Hi zyabin101! Can't say I've heard of that one, no. 09:07 JamesTait Where is that? 09:08 zyabin101 @JamesTait https://en.wikipedia.org/wiki/Los_Glaciares_National_Park 14:43 svartarmar hi. quick question, i'm in the process of setting up a minetest server. if i install games on the server and someone connectes who doesn't have that game it auto downloads for them? 14:43 svartarmar or do they have to install it too? 14:44 hoodedice mfw sfan5 contribs to nyaapantsu 14:44 hoodedice I mean 14:44 hoodedice hi 14:44 hoodedice well fuck 14:44 sfan5 you mean dev team / moderator 14:45 hoodedice I have been away from IRC too long 14:45 sfan5 indeed 14:45 sfan5 svartarmar: clients will get media and all needed files automatically if they connect 14:45 hoodedice if that whois got logged in this chat, moushiwake arimasen 14:45 svartarmar sfan5: thankyou. 14:45 hoodedice how's everyone been? 14:45 hoodedice PilzAdam still around? 14:46 hoodedice VanessaE? 14:48 sfan5 yes and no 14:48 sfan5 wait wrong way around 14:49 hoodedice rip in piece, pilz 14:51 CWz What happened to that Iconic chracter? 14:51 CWz did he commit MT-Sudoko 14:52 hoodedice sudoku: http://images-cdn.9gag.com/photo/agvRwKn_700b.jpg 14:57 sfan5 >9gag 15:08 hoodedice I am going old, did all that spam get logged in here when I changed my nick? 16:05 svartarmar https://pastebin.com/9YQxxeqf technic_game is broken. :( 16:05 svartarmar bah 16:06 svartarmar i used the git repo. should i download a stable version of technic_game instead? 16:07 red-002 iirc technic_game is obsolete 16:07 red-002 use the mod pack + subgame of your choice instead 16:08 svartarmar gotcha. 16:08 svartarmar thanks. 16:09 svartarmar red-002: if i want to run a mod on a server is there a --mod option or something? 16:10 svartarmar or do i install the subgame, then make a mod folder within that? 16:10 svartarmar (new to this) 16:17 red-002 windows or linux? 16:17 svartarmar linux 16:17 svartarmar also, minimal and minetest don't seem to work. they spawn an empty world. 16:17 svartarmar just sky. 16:17 svartarmar odd. 16:18 red-002 put mods in ~/.minetest/mods 16:19 red-002 you are runing this on a server without a gui right? 16:19 svartarmar yeah. 16:19 svartarmar keeps making maps with just sky. o_O 16:19 red-002 alright you want to make a folder for storing the map 16:20 svartarmar /usr/share/minetest/map ? 16:20 red-002 your choice 16:20 red-002 just make sure minetest will be able to access it 16:21 svartarmar i thought that if you ran the server it would generate it's own map. 16:21 svartarmar but you have to make one first? 16:21 red-002 well yes it does generate the map 16:21 red-002 but you will but the world configuration in this folder 16:21 svartarmar ah 16:22 red-002 then create a file called world.mt 16:23 svartarmar ok. done. 16:23 red-002 are you using latest dev? 16:23 red-002 paste something like this in it https://pastebin.com/zrNkKLqP 16:23 svartarmar no. installed from centos repo. 16:24 red-002 oh you don't need the player_backend then 16:24 red-002 being able to use a real database for that is a new feature 16:24 red-002 what does minetest --version output? 16:25 svartarmar ok. made the folder /usr/share/minetest/maps and in it is world.mt with that text 16:25 svartarmar 1.8.1 16:26 red-002 not irrlich 16:26 red-002 something like VER= 16:26 red-002 e.g. Build info: VER=0.4.15-dev-1670bc736-dirty 16:26 svartarmar VER=0.4.14 16:26 red-002 oh that's pretty badly outdated for a server 16:27 svartarmar i can build from git if need be. 16:27 red-002 you are releasing 0.4.16 in less then a month 16:27 red-002 s/you/we 16:27 red-002 yeah you might want to build from git 16:27 svartarmar so how do i run maps/world.mt ? 16:28 red-002 minetest --server --world /usr/share/minetest/maps 16:28 red-002 since that seems to be the path you used 16:29 svartarmar minetestserver --gameid minimal --world /usr/share/minetest/maps 16:30 svartarmar that worked. got a game with a map in it now. :D 16:30 red-002 you don't want to use minimal 16:30 svartarmar progress. 16:30 red-002 plus you have already set the game id in world.mt 16:30 svartarmar yeah. 16:30 svartarmar ah 16:30 red-002 minetest_game has a gameid of just minetest 16:31 red-002 some sort of backwards compatibillity thing 16:31 svartarmar so i can set everything i need in world.mt ? 16:31 svartarmar nice. 16:31 red-002 eh no sadly 16:31 red-002 settings are kinda a mess on that level 16:31 svartarmar :) 16:32 red-002 there is a seperate file called minetest.conf 16:32 svartarmar ah 16:32 red-002 if you are planning to run more then one server you can also pass that using the commandline 16:32 red-002 (path to the file) 16:33 svartarmar /games/minetest_game/minetest.conf 16:33 red-002 huh?? 16:33 red-002 it shouldn't be there 16:34 svartarmar /usr/share/minetest/games/minetest_game/minetest.conf 16:34 svartarmar sorry. :) 16:34 red-002 it should be in ~/.minetest/minetest.conf 16:34 red-002 the one in minetest_game is some sort of strange accident 16:35 svartarmar ah 16:35 svartarmar # ls ~/.minetest/ 16:35 svartarmar debug.txt worlds 16:35 red-002 I think it got removed from the repo 16:35 red-002 yeah that worlds folder is the default location for storing worlds 16:36 svartarmar ah 16:36 svartarmar red-002: i'm learning a hell of a lot here. much appreciated. :D 16:36 red-002 it's usually safer imo to chose a path and pass it to minetest 16:36 red-002 chosse* 16:37 red-002 in case you build minetest with diffrent settings or something like that latter on 16:37 svartarmar makes sense. 16:37 svartarmar do it all in ~/.minetest 16:37 red-002 (you can change where minetest stores userdata with cmake settings) 16:39 svartarmar so i can put my minetest.conf anywhere and get the server to load it with --config ? 16:39 red-002 yes 16:39 svartarmar nice. 16:39 svartarmar i think i'm getting this. 16:39 red-002 minetest should be able to write to the file 16:40 svartarmar makes sense. 16:40 red-002 enable mods by setting load_mod_ to true in world.mt 16:40 svartarmar ah 16:40 svartarmar cool. 16:41 svartarmar so in world.mt i can specify the game and mods to use? 16:41 svartarmar that's pretty cool. 16:41 svartarmar i *think* i've got everything i need to set up a server now. 16:41 red-002 yes 16:41 svartarmar red-002: you've been a great help. you've saved me days of frustration. :) 16:41 svartarmar red-002++ 16:42 svartarmar hah 16:42 red-003 oh if you have want to add your server to the server list set server_announce to true 16:42 svartarmar got it. 16:44 svartarmar if i build from git my friend will need to build their clients from git too if they want to join? 16:45 red-003 no 16:45 red-003 useless their version is really old 16:45 red-003 unless* 16:46 red-003 0.4.11 the oldest version currently supported 16:46 red-003 is* 16:47 red-003 iirc it used to be 0.4.9 16:49 svartarmar cool. 16:49 svartarmar that'll save a lot of hassle. 16:49 svartarmar red-003: thanks so much for your help. :) 16:49 cx384 what is the "formname" (formspecname) when you right click a node which do have a meta formspec string? 16:50 red-003 np 16:51 DS-minetest ""? 16:52 cx384 I thought it is the nodename. 17:00 cx384 Thank you DS-minetest it works. 17:01 kaeza why does on_rec_fields even have a formname anyway 17:01 kaeza (the nodedef one) 17:01 DS-minetest perhaps so, that the modders could find that out 17:47 svartarmar channel: #minetest | Deutscher Kanal: #minetest-de | Canal en español: ##minetest-es | Canal en 17:47 svartarmar français : #minetest-fr 17:48 svartarmar ? 17:48 svartarmar sorry 17:48 svartarmar 2017-05-11 17:47:37: WARNING[Main]: Couldn't find a locale directory! 17:48 svartarmar 2017-05-11 17:47:37: [Main]: Supplied world.mt file - stripping it off. 17:48 svartarmar 2017-05-11 17:47:37: ERROR[Main]: ServerError: Failed to initialize world 17:48 svartarmar i've built minetest from git, but it doesn't like my world.mt 17:48 svartarmar https://pastebin.com/zrNkKLqP < world.mt 17:52 red-003 is that all it printed? 17:52 svartarmar yeah 17:53 Fixer twoelk: do you have mipmaps on? 17:53 twoelk ? 17:53 twoelk Minimap? 17:55 Out`Of`Control svartarmar: did you create minetest.conf ? 17:56 red-003 what command line did you use to start the server? 17:57 twoelk svartarmar: wouldn't it be easier to start a local singleplayer world and study the content it creates? 17:57 Fixer twoelk: nevermind 17:57 svartarmar one sec... 17:58 svartarmar https://pastebin.com/KzwZSZNw 17:58 svartarmar hmm 17:59 svartarmar i was running it from the build directory. 17:59 red-003 oh I see the issue 17:59 svartarmar did make install and now it's giving more error messages. 17:59 red-003 you need to install minetest_game 17:59 svartarmar ah 17:59 svartarmar cool. 18:00 red-003 did you build with -DRUN_IN_PLACE=1 ? 18:00 svartarmar i think i did. 18:00 red-003 then cd to build dir 18:01 red-003 cd ./games 18:01 svartarmar yep 18:01 red-003 git clone https://github.com/minetest/minetest_game.git 18:03 svartarmar done 18:03 red-003 try running minetest again 18:04 twoelk Fixer: sorry was am on a server and was playing with minimap when you asked so I wondered how you could know :-D. To answer the question; nope, mipmapping is off 18:04 svartarmar red-003: i cant run mintest, it's on a vps. 18:05 svartarmar no gui 18:05 XtremeHacker Is there a way I can stop a mod from loading? 18:05 twoelk different ways depending on where it lives 18:05 XtremeHacker I want to setup a config mod on my subgame, and want to be able to disable the mods from there 18:06 XtremeHacker As I can't do so from the MT configure menu for mods that are part of a subgame 18:06 red-003 by runing minetest I meant trying to start the server again 18:06 red-003 not the client ofc 18:07 XtremeHacker WB Ruben 18:07 twoelk as 10+1 stated make a mod folder of the same name in worldmods within the worlds folder. Add an empty init.lua into that and the mod will be overridden 18:08 twoelk for that map only of course 18:08 svartarmar red-003: since i used make install i probs need to install minetest_game in /usr/share/minetest/games ? 18:08 red-003 sounds like it 18:08 svartarmar i'll do that. 18:09 XtremeHacker OK, thanks 18:09 red-003 if you have time you might want to rebuild minetest with -DRUN_IN_PLACE=0 18:09 red-003 doesn't make much sense to use that setting if you want to use make install 18:14 twoelk svartarmar: you might also want to study this: http://wiki.minetest.net/Help:Getting_Started and http://wiki.minetest.net/Help:Setting_up_a_server 18:15 svartarmar red-003: https://pastebin.com/Dn392KZj 18:15 svartarmar red-003: ok. i'll rebuild. thanks. 18:16 red-003 or wait a sec 18:16 red-003 just run it from the build dir 18:16 svartarmar ok 18:16 red-003 bin/minetest 18:17 svartarmar ./bin/minetestserver works 18:17 svartarmar i'll try it with the args 18:18 svartarmar nope, as soon as i add --config and --world it breaks 18:20 red-003 try --gameid fake_id 18:20 red-003 try --gameid list* 18:21 Out`Of`Control svartarmar: paste your config and world.mt 18:21 svartarmar https://pastebin.com/hfR2Kpp2 < Out`Of`Control 18:22 Out`Of`Control svartarmar: edite your minetest.conf 18:23 svartarmar editing... 18:23 svartarmar what should i change? 18:24 Out`Of`Control gameid = minimal game name has to be in config too "default_game = minimal" 18:27 Out`Of`Control svartarmar: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L838 18:27 red-003 oh are you trying to use minimal now? 18:29 svartarmar default_game = minetest 18:29 svartarmar added that to minetest.confg 18:29 svartarmar still crashes 18:30 Out`Of`Control change world.mt too 18:30 Out`Of`Control to minetest 18:30 svartarmar same line 18:30 svartarmar ? 18:30 svartarmar or 18:30 svartarmar gameid = minetest 18:31 Out`Of`Control [20:26:22] gameid = minimal game name has to be in config too "default_game = minimal" 18:31 svartarmar which one? 18:31 svartarmar gameid = 18:31 svartarmar or 18:31 svartarmar default_game 18:32 svartarmar there are two options in that line 18:33 svartarmar i've put gameid = minetest in world.mt 18:33 svartarmar crashes. 18:34 Out`Of`Control both has to be same in config and world.mt 18:34 sofar gameid = minetest 18:34 sofar in my world.mt 18:34 svartarmar thanks sofar 18:34 sofar $ cat game.conf 18:34 sofar name = Minetest Game 18:35 sofar my minetest.conf has nothing related 18:35 svartarmar i'll pastebin both files 18:38 svartarmar sofar: [user@grimnir minetest]$ cat minetest.conf 18:38 svartarmar # This file contains settings of Minetest Game that can be changed in minetest.conf 18:38 svartarmar # By default, all the settings are commented and not functional. 18:38 svartarmar # Uncomment settings by removing the preceding #. 18:38 svartarmar default_game = minetest 18:38 svartarmar # Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled 18:38 svartarmar creative_mode = true 18:38 svartarmar # The time in seconds after which the bones of a dead player can be looted by everyone 18:39 svartarmar # 0 to disable 18:39 svartarmar #share_bones_time = 1200 18:39 svartarmar # How much earlier the bones of a dead player can be looted by 18:39 svartarmar # everyone if the player dies in a protected area they don't own. 18:39 svartarmar # 0 to disable. By default it is "share_bones_time" divide by four. 18:39 svartarmar #share_bones_time_early = 300 18:39 svartarmar # Whether standard fire should be disabled ('basic flame' nodes will disappear) 18:39 svartarmar # 'permanent flame' nodes will remain with either setting 18:39 Out`Of`Control sofar: strange my game refuse to start if it has dif names 18:39 svartarmar #disable_fire = false 18:39 svartarmar # Whether the stuff in initial_stuff should be given to new players 18:39 svartarmar #give_initial_stuff = false 18:39 svartarmar #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 18:39 svartarmar # Whether the TNT mod should be enabled 18:39 svartarmar #enable_tnt = 18:39 svartarmar # The radius of a TNT explosion 18:39 svartarmar #tnt_radius = 3 18:39 rubenwardy ShadowBot! 18:39 svartarmar # Enable the stairs mod ABM that replaces the old 'upside down' 18:39 svartarmar # stair and slab nodes in old maps with the new param2 versions. 18:39 svartarmar #enable_stairs_replace_abm = false 18:39 svartarmar # Whether you allow respawning in beds 18:39 svartarmar # Default value is true 18:39 svartarmar #enable_bed_respawn = true 18:39 kaeza sfan5, ^ 18:39 svartarmar # Whether players can skip night by sleeping 18:40 svartarmar # Default value is true 18:40 svartarmar #enable_bed_night_skip = true 18:40 svartarmar [user@grimnir minetest]$ 18:40 svartarmar [user@grimnir minetest]$ 18:40 svartarmar [user@grimnir minetest]$ cat world.mt 18:40 svartarmar gameid = minetest 18:40 svartarmar backend = sqlite3 18:40 sfan5 !kick svartarmar . 18:40 kaeza you kicked him with a boob? 18:40 sfan5 heh 18:41 svartarmar was the kick for the accidental paste? 18:41 GNU[BDC] ass 18:41 svartarmar sorry about that. 18:41 sfan5 yes 18:41 GNU[BDC] flood 18:41 svartarmar using a mac. got the paste wrong. 18:41 svartarmar sofar: https://pastebin.com/cE1iQ1Y8 18:42 KaadmY Does 0.4.15 support colored text, and how would I use it? 18:42 KaadmY Are they just VT100 escapes, ie. \033[31m; 18:43 rubenwardy minetest.colorise or something 18:43 KaadmY Thanks 18:44 rubenwardy lua_api.txt sucks 18:44 rubenwardy searching should be a solved problem by now 18:44 kaeza it's colorize BTW 18:44 rubenwardy bloody americans 18:44 rubenwardy :D 18:44 kaeza silly brits 18:44 kaeza :D 18:44 rubenwardy there's like 175 mentions of color in lua_api.txt 18:45 KaadmY yeah 18:45 * Markow <--- American Expat in Europe here, lol. 18:45 KaadmY Mostly in the formspec stuff >. 18:45 KaadmY Also I asked about this yesterday, everyone seemed to be away though 18:45 KaadmY object:getyaw sometimes returns nan 18:45 rubenwardy *get_yaw 18:46 KaadmY Does anybody know what could trigger that? I haven't tested, but it _seems_ to be after 0.4.13 18:46 rubenwardy although only on 0.4.15 and above 18:46 kaeza rubenwardy, BTW, here in south america we hate when you say "americans" and refer only to USAians 18:46 rubenwardy this should be in offtopic: https://forum.minetest.net/viewtopic.php?f=5&t=17576 18:46 KaadmY Nope, the Lua API shows getyaw 18:46 KaadmY And it mostly works except when it returns nan 18:47 KaadmY The API has no mention of get_yaw 18:47 svartarmar i'm going to rebuild with cmake . -DRUN_IN_PLACE=TRUE 18:47 svartarmar i'm going to rebuild with cmake . -DRUN_IN_PLACE=0 18:47 svartarmar ^ 18:51 calculon KaadmY, i have "get_yaw()`: returns number in radians" here 18:51 calculon and no getyaw 18:52 KaadmY calculon: I'm using 0.4.15 release 18:52 KaadmY Is that in dev? 18:52 calculon I don't know, got it from here : https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 18:52 KaadmY Yeah, that's the dev version of 0.4.16 18:53 calculon ha, ok 18:54 KaadmY Also any suggestions as to what could be causing it on my end would be great 18:54 KaadmY Since this is kinda getting to me it's crashing with nan every 20 seconds or so 18:55 calculon maybe it happens when it's not initialised ? 18:55 calculon i mean if the value is not set by the mod which create the entity 18:55 KaadmY t 18:55 KaadmY It wasn't happening with 0.4.13 though :/ 18:56 KaadmY So either something changed or it just happened to work 100% of the time 18:56 KaadmY And I didn't change anything, the first report of it happening was someone using 0.4.15 when I was using 0.4.14 still 18:57 kaeza wasn't getyaw() broken for players? 18:58 KaadmY I'm using it on an entity, not a player 18:58 kaeza ah 18:58 KaadmY I think get_look_horizontal or something is for players 19:09 KaadmY What's the new debug privilege? 19:09 KaadmY Is it a way to disable the F5 debug info? 19:11 GNU[BDC] debug privs??? 19:11 KaadmY There's a priv called `debug` now 19:11 KaadmY No idea what it does 19:12 GNU[BDC] sfan5: what can you do with debug privs? 19:15 sfan5 you can enable wireframe IIRC 19:32 KaadmY Yeah 19:32 KaadmY Just figure that out ;) 19:32 KaadmY figured* 19:44 KaadmY Hm, the "Minetest 0.4.15" watermark in the upper-left corner of the screen is part of debug info now? 20:26 Calinou I think it has been removed from normal HUD 20:26 Calinou not sure 20:27 Calinou that's pretty logical IMO, Minecraft did the same thing a while ago, and other games never had this in the first place 20:29 KaadmY Yeah 20:29 KaadmY Although showing it in the menu would be nice still 20:33 twoelk having the worldname or servername in F5 might be usefull for screenshot sorting :-D 20:33 red-002 best you can hope for in the near future is server ip/domain name 20:34 red-002 the client doesn't know the server name 20:35 twoelk now I often go by seed 20:37 twoelk maybe the worldfoldername could be stored in world.mt 20:38 red-002 I tried 20:38 twoelk actually the serverlist is downloaded, cant that be quarried from ingame? 20:39 * twoelk provides a pickaxt for the job 20:58 TestyRabbit Hey everyone! Is there a way to update a node registration to add a callback? I want to add a callback to on_rightclick for some of the default nodes like cobblestone 20:58 kaeza TestyRabbit, yes, with override_item 20:59 TestyRabbit perfect 20:59 TestyRabbit thank you 20:59 kaeza the item must be defined beforehand, so you would likely need to also depend on the mod providing it 20:59 kaeza e.g. in your case, it is "default" 21:00 TestyRabbit yeah, well i found the minetest.registered_nodes table 21:33 fireglow so I've just had a player give himself noclip and fly using the worldedit gui... he doesn't even have the worldedit, let alone the server priv... 21:33 fireglow w T F 21:36 Fixer logs 21:41 rubenwardy sounds like a modified android client 21:48 red-002 b a n 21:50 sfan5 ban 21:50 Hijiri fireglow: do you know that they did it that way, or is that what they told you? 22:08 TestyRabbit So I used override_item to override the on_rightclick method for every node (just testing something) and I can not place blocks anymore. Is there a way I could still preserve the block placing behavior, but if my hand is empty then do my custom on_rightclick? 22:11 calculon i don't think you can have an on_rightclick handler when your hand is empty 22:11 calculon the only way i see would be a globalstep which checks player controls, but that looks expensive 22:13 TestyRabbit so for example, the default:brick now has an event on_rightclick which just prints stuff 22:13 TestyRabbit but if i try to place a block against the brick 22:13 TestyRabbit it will do my new on_rightclick that I have for brick 22:13 TestyRabbit which makes sense, but I want it to place the block lol 22:14 calculon you can store the old on_rightclick handler somewhere and call it in you own 22:15 calculon *your 22:15 TestyRabbit is taht just accessed by node.on_rightclick? because I have been unable to find where it's stored 22:16 calculon you'll find it with registered_items[itemname].on_rightclick just before you override it 22:16 calculon but i'm not sure i understood the question :) 22:16 TestyRabbit ok awesome, thank you 22:16 TestyRabbit yeah 22:16 TestyRabbit thats basically what i wanted 22:16 calculon ok 22:18 calculon note that there is a global minetest.on_place handler, maybe it's better for what you're doing here 22:24 TestyRabbit hm, how so? 22:25 KaadmY Doesn't on_rightclick etc have a return value for if it was "used"? 22:25 KaadmY So it knows to ignore any other rightclick callbacks 22:26 sfan5 don't think so 22:26 sfan5 doesnt the api doc answer this 22:27 TestyRabbit api just says that when it's defined, minetest.on_place() calls it. if it is nil, then it tries to place the node instead 22:28 calculon so you can simply override minetest.on_place instead of overriding every node 22:29 TestyRabbit Yeah but the action im looking for is when I right click a block, not when I try to place a block 22:29 calculon and save and call its old value the same way 22:29 calculon ho, i see 22:29 TestyRabbit yeah 22:29 TestyRabbit https://pastebin.com/z4sqbw0F here is a sample of the code 22:30 TestyRabbit if i am holding a block, and right click a brick block, it just prints "TEST" but does not place the block 22:32 calculon i'd just create an old_on_rightclick table, with itemname as key and the function as value 22:32 calculon and you just have to call old_on_rightclick[itemname](params...) in your handler 22:33 TestyRabbit yeah, I tried that and the issue is that if I add an on_rightclick handler, then it is no longer nil, and therefore minetest does not try to place the block 22:33 TestyRabbit "When defined (not nil), this method is called by minetest.on_place(...) instead of minetest.item_place_node(...)" 22:34 calculon then you can do that yourself : if func == nil : minetest.place_node(...) else func(...) 22:34 TestyRabbit ill give that a shot 22:36 TestyRabbit Yeah just calling place_node() myself works, thanks! 22:37 TestyRabbit idk why i didnt think of that lol 22:37 TestyRabbit too tired i guess 22:52 KaadmY Does place_node work with all paramtypes? 22:53 KaadmY Ie. rotated? 22:57 AlexYst KaadmY: It should. It takes a table, one with three properties: name, param, and param2. 22:58 KaadmY Ah, okay 22:58 AlexYst KaadmY: I don't recall, but I think rotation is param2. 22:58 KaadmY Yeah it is 23:45 KaadmY That feels good, I just changed "minetest." with "core." in my subgame :D 23:45 KaadmY About time I did that too 23:46 rubenwardy heh 23:47 rubenwardy kinda feel like doing an API overhaul mod 23:47 rubenwardy like thexyz's stress 23:47 rubenwardy or maybe more on https://github.com/rubenwardy/mesecode