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01:09 |
aldobr |
hi all |
01:11 |
kaeza |
greetings, aldobr |
01:11 |
aldobr |
I cannot log in to minetest forums, if I try to recover my password, it says "The e-mail/username information submitted could not be found.", but the username exists (and my email is the same as when I registered). |
01:11 |
aldobr |
if I search for my forum posts, the user "aldobr" exists and has the same avatar etc, it was not deleted |
01:12 |
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01:14 |
aldobr |
kaeza watch this https://www.youtube.com/watch?v=qv6UVOQ0F44 (this is an evolutionary neural network written in lua) |
01:14 |
aldobr |
now with client side scripting, might be possible to run neural networks on clients to control bots |
01:14 |
aldobr |
(distribute the load) |
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03:47 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Chest open model: UV map fix. c7d558c https://git.io/v9rZV (2017-05-08T03:47:17Z) |
03:47 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Fix nil deref issue with people hitting chests too often. 55f81d0 https://git.io/v9rZw (2017-05-08T03:47:17Z) |
03:47 |
MinetestBot |
[git] SmallJoker -> minetest/minetest_game: Chests: Keep old textures for mod compability a533434 https://git.io/v9rZr (2017-05-08T03:46:49Z) |
03:58 |
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04:15 |
epoch |
o/ |
04:18 |
redblade7 |
new textures for chests? |
04:18 |
redblade7 |
i know i liked the old bones better than the new ones |
04:18 |
redblade7 |
wasnt too happy when you changed those |
04:18 |
redblade7 |
they look cuter now instead of realistic |
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05:05 |
MinetestBot |
[git] paramat -> minetest/minetest: Custom step height: Fix implementation 5e04f1a https://git.io/v9rCq (2017-05-08T04:59:19Z) |
05:05 |
MinetestBot |
[git] paramat -> minetest/minetest: Shaders: Remove unused water surface shader 3342dcc https://git.io/v9rCm (2017-05-08T04:58:59Z) |
05:05 |
slemonide |
hey |
05:05 |
slemonide |
what happened to nyancats? |
05:07 |
epoch |
brutally murdered |
05:07 |
nore |
*surgically removed |
05:08 |
nore |
(to avoid potential legal issues) |
05:08 |
slemonide |
you monsters |
05:09 |
nore |
slemonide: they still are available as a mod |
05:12 |
nore |
see https://forum.minetest.net/viewtopic.php?f=18&t=17101 |
05:13 |
sofar |
didn't I throw it in minetest-mods yet? |
05:13 |
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05:13 |
epoch |
bah. |
05:14 |
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05:15 |
nore |
sofar: don't remember, pbj_pup is there at least |
05:15 |
nore |
not sure about nyan cat (doesn't it contradict the rules of minetest-mods though?) |
05:15 |
sofar |
hmmmm you're right, I threw in pbj_pup |
05:17 |
slemonide |
world is a terrible place |
05:20 |
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05:21 |
redblade7 |
nyancats removed? |
05:21 |
redblade7 |
what legal issue |
05:21 |
redblade7 |
are we being sued for things now? |
05:22 |
sofar |
no, but nyan cat is a registered trademark, and the trademark holder has protected that trademark on several occasions |
05:22 |
sofar |
therefore, the mod is effectively -NC -ND licensed and therefore is in violation of the minetest license spirit |
05:23 |
VanessaE |
PB&J Pup was supposed to be the answer to that. |
05:23 |
VanessaE |
people didn't like it. |
05:23 |
sofar |
people hate change |
05:23 |
VanessaE |
yeah |
05:23 |
sofar |
that's why they vote conservative |
05:24 |
redblade7 |
what about that machine in homedecor? they've been suing people constantly and is the exception for cloning games because they won in court |
05:25 |
redblade7 |
would hate to see that go |
05:25 |
redblade7 |
is this becoming an issue now? |
05:25 |
VanessaE |
what, the tetris minigame? |
05:25 |
sofar |
homedecor isn't in minetest |
05:25 |
sofar |
period |
05:25 |
sofar |
end of debate |
05:25 |
redblade7 |
yeah |
05:25 |
sofar |
we're talking minetest/minetest_game |
05:25 |
redblade7 |
no i meant the mod |
05:25 |
redblade7 |
oh ok |
05:26 |
sofar |
anyone can make anything |
05:26 |
redblade7 |
i thought you were talking about any mod at all |
05:26 |
sofar |
you could make a mod with coca cola signs |
05:26 |
sofar |
I could care less |
05:26 |
sofar |
but it will never make it into minetest_game |
05:26 |
VanessaE |
afaik they'd have no grounds to sue, because the person who implemented it is dead anyway |
05:26 |
VanessaE |
the coke machine in Homedecor is exempt - it uses only out-of-copyright imagery |
05:27 |
sofar |
it's actually likely a proper use of trademark |
05:27 |
redblade7 |
tetris? |
05:27 |
sofar |
you're not using it to sell fake coke |
05:27 |
VanessaE |
right |
05:27 |
VanessaE |
totally different market, so no grounds |
05:28 |
redblade7 |
i think the tetris developers are the only example of suing a game clone successfully in history and as a result tetris clones are banned pretty much everywhere |
05:29 |
redblade7 |
there's something on wikipedia i think about it |
05:29 |
sofar |
irrelevant, nyan cat was removed from minetest_game because the minetest_game devs agreed on it |
05:29 |
redblade7 |
ok |
05:29 |
VanessaE |
I imagine only commercial clones of tetris are at risk anyway |
05:30 |
redblade7 |
i wasnt talking about minetest_game, just in general |
05:30 |
sofar |
we were not |
05:30 |
redblade7 |
always kinda wondered with regard to some of the homedecor modpack items |
05:30 |
sofar |
and honesly, I don't want to talk about other random mods |
05:30 |
sofar |
here's a can of worms |
05:30 |
sofar |
DONT OPEN IT |
05:30 |
VanessaE |
heh |
05:31 |
* sofar |
shoos redblade7 with a legal disclaimer |
05:31 |
* VanessaE |
hands sofar a bag of cats to go with the canm |
05:31 |
VanessaE |
-m |
05:31 |
redblade7 |
i dont think there's anything wrong with pb&j pup, has a confetti look |
05:31 |
VanessaE |
it was supposed to be candy :( |
05:31 |
redblade7 |
my servers use stable code but i wont mind when there's the switch over |
05:32 |
slemonide |
idk, nyancats kind of gave minetest a distinct taste |
05:33 |
slemonide |
imho, the void needs to be replaced with something |
05:35 |
VanessaE |
slemonide: that's what PB&J Pup was for, like I said. |
05:35 |
VanessaE |
I created the base imagery to replace the nyan cat but still keeping a sort of "cutesy" character and name specific to Minetest. |
05:36 |
VanessaE |
sofar: maybe you guys should put it back in, just ditch the sound effects and animation? |
05:36 |
redblade7 |
nyancats has sound and animation? |
05:37 |
sofar |
pbj_pup has |
05:39 |
slemonide |
Also, is there any chance that there will be legal problems with minetest resembling minecraft? |
05:40 |
VanessaE |
nope. |
05:40 |
VanessaE |
only if minecraft is in some legal risk for resembling infiniminer. |
05:40 |
VanessaE |
(the game on which it was based) |
05:41 |
slemonide |
oh, ok then |
05:41 |
VanessaE |
you can't copyright basic elements like dirt, sand, cobblestone, etc, and the overall nature of the game has plenty of pre-Minecraft prior art |
05:41 |
VanessaE |
none of minetest's code imagery or other assets is taken from Minecraft (or any other game for that matter) |
05:42 |
VanessaE |
so basically, Microsoft wouldn't have any standing to complain |
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06:03 |
redblade7 |
why does opening and closing minetest move pulseaudio to 100% |
06:03 |
redblade7 |
it's really annoying |
06:03 |
redblade7 |
sometimes 0% |
06:07 |
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06:31 |
YuGiOhJCJ |
redblade7, not on my system I run pavucontrol, then I set all my bars to 60%, then I run minetest, then I close minetest, then my bars are still at 60% (not 100%) |
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07:28 |
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07:32 |
w_laenger |
I want to request a change in code style guidelines. |
07:33 |
w_laenger |
When you want to increment or decrement a variable by 1, you should be allowed to leave out the spaces. |
07:37 |
w_laenger |
So for example if you would write ++i in cpp, in lua you can write i = i+1 instead of i = i + 1 |
07:40 |
w_laenger |
You can always leave out the spaces when in-/decrementing the variable by 1 and you want to have the "neighbour". |
07:43 |
w_laenger |
e.g. When appending a new value into a table t, you're allowed to write t[#t+1] = v instead of t[#t + 1] = v, but when you explicitly want to add 1 to some value you mustn't omit the spaces, e.g. playerpos.y = playerpos.y + 1. |
07:45 |
w_laenger |
Are there any objections? |
07:48 |
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08:05 |
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08:08 |
w_laenger |
Ok, I think there're no objections. |
08:10 |
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08:19 |
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08:20 |
IhrFussel |
Hello^^ regarding the new "[randomname][XXX]" player names I think I found the cause: It's Multicraft now forcing the users to be a VIP (paying) to be able to use their regular names |
08:22 |
IhrFussel |
Someone on my server told me that his app (supposedly Multicraft) doesn't let him use his old name anymore without paying for VIP...That is the VERY DEFINITION of unacceptable if true |
08:25 |
IhrFussel |
Or maybe Multicraft locks accounts to devices and the players lose their old devices effectively losing their accounts without being a VIP ... either way it's UNACCEPTABLE |
08:27 |
IhrFussel |
Since iOS users don't have much other choices in terms of Minetest clients |
08:53 |
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09:11 |
JamesTait |
Good morning all! Happy Monday, and happy Iris Day! 😃 🌷 |
09:14 |
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09:39 |
sfan5 |
IhrFussel: it's clearly not Multicraft since the iOS app does not even support multiplayer |
09:41 |
IhrFussel |
sfan5, are you sure? Many players say they use Multicraft on iOS ... and they say "fly" is locked behind a paywall ... now it seems to also lock accounts behind paywalls |
09:42 |
sfan5 |
maybe its a different app named similarily |
09:42 |
sfan5 |
because this https://github.com/MultiCraftProject/MultiCraft for sure doesn't support multiplayer on ios |
09:43 |
IhrFussel |
Well if it isn't Multicraft then it's another that MANY people seem to use (since those random names + 3 digit number appear on every server) |
09:44 |
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09:44 |
IhrFussel |
It's a shame that we can't do anything against it...really bad that the licenses don't meet the requirements in the App Store, now a MAJORITY of players will "lose" their accounts |
09:48 |
IhrFussel |
Almost 100!! players with such names joined alone yesterday on my server...now imagine if EACH of them lost their account due to this paywall thing...That's CRAZY |
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13:30 |
IhrFussel |
I took a look at some of the servers now...and I gotta say...SOME servers have ridiculous rules "don't argue with admins/moderators" WHAT? Admins/moderators cannot be wrong? What kind of slavery is that? |
13:32 |
IhrFussel |
When I read some of those rules I feel like throwing up...like the server owner would be some kind of god |
13:33 |
IhrFussel |
"No dating" it is NONE of the staff's business what players do privately on a server |
13:34 |
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13:34 |
IhrFussel |
I would understand "No dating in the public chat" but to prohibit any kind of dating is just stupid |
13:37 |
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13:38 |
IhrFussel |
I'm GLAD that reading PMs for fun is illegal here in Germany, I don't wanna know what the admins do on other servers where it's fine |
13:43 |
IhrFussel |
Ah another stupid rule "Be loyal to this server" AWESOME, now when I play on another servers and an admin/moderator catches me I will be in trouble |
13:47 |
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13:51 |
Calinou |
I suggest that instead of giving good rules, we give bad rules. |
13:51 |
Calinou |
- No joining server after 8PM |
13:51 |
Calinou |
- Dating server admins will get you privileges |
13:51 |
Calinou |
- Please beg for items only on Mondays |
13:52 |
Calinou |
https://xkcd.com/1820/ |
13:52 |
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13:54 |
IhrFussel |
Calinou, the 2nd rule might eben exist *shrug* |
13:54 |
IhrFussel |
even* |
13:55 |
IhrFussel |
Well maybe not as a "rule" but I could imagine that there are some owners that take advantage of their status and use it for hitting up girls |
13:55 |
IhrFussel |
on girls* |
13:57 |
IhrFussel |
Probably even young girls... |
14:04 |
Markow |
Haha, no dating! |
14:04 |
Markow |
And admins of servers should be open to constructive criticism. |
14:13 |
IhrFussel |
Markow, but how would the admin feel supercool then? xP |
14:14 |
Markow |
lol |
14:15 |
IhrFussel |
Admins shouldn't just be open to criticism...they should simply let regular players ARGUE with them if necessary IMO |
14:17 |
IhrFussel |
Cause an admin is also just a simple person who makes mistakes...you shouldn't try to run away from your problems |
14:18 |
IhrFussel |
But that is exactly what many people online do when they are in charge of something...they think they are in their own little world now and everything should follow their rules...it's disgusting |
14:18 |
ThomasMonroe_ |
i agree there |
14:21 |
IhrFussel |
It doesn't have to be a server they own...it can also just be a simple web chat, or YouTube account...they act like pricks from another planet who know better no matter what |
14:24 |
IhrFussel |
One of my reasons to offer a server was because I knew I am NOT like this (and I think quite a few other server admins in Minetest share my thoughts) and I wanted to provide a FAIR world where nobody is better than another...I feel like a regular player with more responsibility and IMHO that is how an admin should act like |
14:24 |
ThomasMonroe_ |
im one of the admins that agree |
14:24 |
Markow |
IhrFussel: What type of server do you run? Creative, PvP, etc |
14:27 |
IhrFussel |
Markow, it's largely survival but with a creative twist: You earn Creative Points from building/digging/chatting and when you got enough you can take exchange those points for an item stack from the menu...PvP is only enabled in a certain area |
14:27 |
IhrFussel |
-take* |
14:28 |
IhrFussel |
But the use of CP is entirely optional...players can also ignore it and just craft everything they need |
14:30 |
IhrFussel |
But my server is almost dead right now...too much rivalry I'm guessing |
14:33 |
Markow |
IhrFussel: A great type of server would be a Creative one where players have a designated area of about 200x200 blocks to build a city or town and have them all connected via railway, with a station in every town. |
14:34 |
Markow |
I'm not sure how many of this type are out there now. |
14:34 |
IhrFussel |
My server has 40+ cities now, most of them aren't finished but IF you would connect all those cities it would be like a country haha |
14:34 |
Markow |
Wow, great |
14:35 |
Markow |
So you have no railway yet? |
14:36 |
IhrFussel |
One of my moderators started connecting nearby cities to theirs via roads (since my server has cars) |
14:36 |
ThomasMonroe_ |
which server is yours? |
14:36 |
IhrFussel |
IhrFussel's Server |
14:36 |
ThomasMonroe_ |
ok |
14:37 |
IhrFussel |
My server was extremely popular ones...with 20+ players 24/7 in case you wonder how those cities were created on such a "dead" server |
14:37 |
IhrFussel |
once* |
14:38 |
Markow |
These cities are spread out? |
14:38 |
IhrFussel |
Players chose any random location and started to build |
14:39 |
IhrFussel |
There is an ingame list of (almost) all cities...I made it so players can instantly tp to them by typing the city name in the chat |
14:39 |
MinetestBot |
[git] numberZero -> minetest-mods/mesecons: Fix crash when error()ing an invalid value 564bdc2 https://git.io/v9o43 (2017-05-08T14:34:30Z) |
14:40 |
ThomasMonroe_ |
thats cool |
14:42 |
IhrFussel |
But of course since every city was built by another player the quality varies A LOT |
14:42 |
ThomasMonroe_ |
as one would expect |
14:45 |
IhrFussel |
ThomasMonroe_, true but it also makes it kinda difficult to "present" you know x) |
14:46 |
ThomasMonroe_ |
yeah i understand |
14:46 |
IhrFussel |
There are a few cities that I personally find ugly and rubbish...but I can't remove them since I have no reason to do so |
14:46 |
ThomasMonroe_ |
true |
14:47 |
IhrFussel |
I share the opinion that players kinda "own" the stuff they built |
14:48 |
Markow |
Hehe, so you then have 'slums' on the map, which is realistic! |
14:48 |
ThomasMonroe_ |
but not very appealing |
14:48 |
IhrFussel |
Markow, I think one city was made out of dirt lol |
14:49 |
Markow |
haha! |
14:49 |
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14:53 |
IhrFussel |
Markow, the best city I think is "Little Japan" ... it's the city of one of my moderators and it looks very Japanese actually |
14:54 |
IhrFussel |
You even drive on the other lane compared to USA/major Europe |
14:55 |
Markow |
That's nice! |
14:56 |
Markow |
The Far East architecture adds good diversity |
15:00 |
IhrFussel |
Yep...she worked for weeks on it now and it's still not quite done yet |
15:02 |
IhrFussel |
I should mention that she uses WorldEdit constantly too so a build with WE that takes weeks is...something |
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16:40 |
fadavi |
anyone here is running minetest on GNU/Linux? |
16:41 |
ThomasMonroe_ |
i am |
16:42 |
IhrFussel |
My server runs on Ubuntu...should count too x) |
16:42 |
Out`Of`Control |
no |
16:42 |
Out`Of`Control |
debian here |
16:43 |
fadavi |
Out`Of`Control, IhrFussel, ThomasMonroe_: im trying to run minetest on Ubuntu 17.04. its OK, but it seems that available version on Ubuntu repos is too old. |
16:43 |
ThomasMonroe_ |
.13? |
16:43 |
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16:43 |
Out`Of`Control |
compile it |
16:43 |
ThomasMonroe_ |
^ |
16:43 |
fadavi |
ThomasMonroe_: 0.4.15 |
16:43 |
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16:44 |
IhrFussel |
fadavi, Calinou provides a one-liner in the forums...just google "Calinou ubuntu one-liner" |
16:44 |
ThomasMonroe_ |
thats not that old |
16:44 |
ThomasMonroe_ |
i typically play on .13 :) |
16:44 |
Out`Of`Control |
0.4.15 is last stable one |
16:44 |
fadavi |
IhrFussel: thanks, will try it now. |
16:46 |
fadavi |
ThomasMonroe_, Out`Of`Control: so... i think i've problem with mods! could not activate some mods like monsters, etc. |
16:46 |
IhrFussel |
It will automatically install all dependencies, fetch the newest Minetest from git + minetest game and then compile... fadavi do you need it as client or server? |
16:46 |
Krock |
just grab the source from master and revert to HEAD~20 to ensure there's no wrecked collision box change |
16:46 |
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16:46 |
Krock |
compile & you'll even have fancy client side modding |
16:46 |
Out`Of`Control |
fadavi: look in debug.txt |
16:47 |
Calinou |
hi |
16:47 |
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16:47 |
ThomasMonroe_ |
hi DS |
16:47 |
DS-minetest |
hi ThomasMonroe_ |
16:48 |
fadavi |
IhrFussel: im new to minetest; was playing Minecraft. but, as i heared, Minetest is free and decided to try it. so... if i can successfully run it, will start a server for my family :D |
16:48 |
ThomasMonroe_ |
ok cool |
16:48 |
IhrFussel |
Oh so you run it on your PC with GUI? Then it's alright to just run the one-liner as is |
16:49 |
Krock |
quite depressing that the only motivation to give Minetest a try is the money |
16:49 |
fadavi |
Out`Of`Control: its better to install mods from Ubuntu repos or github?! |
16:49 |
IhrFussel |
github |
16:49 |
fadavi |
IhrFussel: yes |
16:50 |
fadavi |
IhrFussel: thanks. |
16:50 |
Krock |
git clone directly, that's the most common and best "supported" way |
16:50 |
DS-minetest |
fadavi: use the ppa |
16:50 |
DS-minetest |
it's easier |
16:50 |
ThomasMonroe_ |
if it works DS ;) |
16:50 |
IhrFussel |
On github you will *usually* always have the newest versions + patches |
16:51 |
* DS-minetest |
is happy with the daily ppa |
16:52 |
fadavi |
DS-minetest: which ppa? that includes mods too? |
16:52 |
Out`Of`Control |
mods in ppa??? |
16:52 |
red-001 |
anything is possible in ubuntu land |
16:53 |
fadavi |
Out`Of`Control: idk. official repos includes some of mods. like 'animalmaterials', 'animals', 'maidroid', etc. i guessed the ppa should be more completed :) |
16:53 |
Krock |
fadavi, he meant getting Minetest from there, not the mods |
16:54 |
DS-minetest |
actually you can find eg. pipeworks in synaptic |
16:54 |
red-001 |
RE: Players connecting with random names. I'm pretty sure I once saw a minetest fork on google play that included a whole giant list of names in it's source code |
16:57 |
DS-minetest |
fadavi: i mean this ppa: https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds |
16:58 |
DS-minetest |
btw what mod is it that makes the player white if he gets damage? |
16:59 |
fadavi |
DS-minetest: thanks, after installing minetest from this ppa, you install mods in which directory? |
16:59 |
red-001 |
isn't that a bug? |
16:59 |
Out`Of`Control |
bug is a great mod |
17:00 |
DS-minetest |
red-001: yeah, i mean, what mod causes that bug |
17:00 |
PureTryOut[m] |
red-001: `~/.minetest/mods` |
17:00 |
PureTryOut[m] |
eeuh wrong nick |
17:00 |
PureTryOut[m] |
fadavi: ^ |
17:00 |
DS-minetest |
fadavi: put in your home folder/.minetest/mods |
17:00 |
red-001 |
my money is on armor |
17:00 |
IhrFussel |
fadavi, I recommend you to put mods in .minetest/worlds/[worldname]/worldmods so you can have mods-per-world |
17:00 |
fadavi |
DS-minetest: thanks again. |
17:01 |
DS-minetest |
IhrFussel: that is possible? |
17:01 |
red-001 |
yes |
17:01 |
IhrFussel |
Also: If you put your mods in worldmods they are enabled automatically |
17:01 |
DS-minetest |
but it's not very often needed |
17:01 |
red-001 |
you can even have per-world games |
17:01 |
DS-minetest |
good to know |
17:01 |
fadavi |
IhrFussel: i think, thats a good idea :D |
17:02 |
red-001 |
not sure why you would want to use that through |
17:02 |
DS-minetest |
fadavi: worlds have to be configured to enable mods |
17:02 |
DS-minetest |
the only use case i see is if you have to different mods / mod versions with the same name |
17:02 |
fadavi |
last question! please tell me a list of mods, to make minetest like Minecraft PE, as many as possible. |
17:03 |
ThomasMonroe_ |
MCLN2 |
17:03 |
ThomasMonroe_ |
or MineClone2 |
17:03 |
DS-minetest |
fadavi: there's a subgame called mineclone2 |
17:03 |
ThomasMonroe_ |
its pretty good |
17:03 |
ThomasMonroe_ |
textures are awesome |
17:03 |
DS-minetest |
but i wouldn't use it... |
17:03 |
ThomasMonroe_ |
why not DS? |
17:04 |
DS-minetest |
it's very unfinished, laggy and co. |
17:04 |
DS-minetest |
and minetest has more and better stuff |
17:04 |
ThomasMonroe_ |
well yeah, true there is that |
17:04 |
fadavi |
DS-minetest: subgames are different to mods?! |
17:04 |
ThomasMonroe_ |
subgames are a set of mods |
17:04 |
red-001 |
subgames are whole mod packages |
17:04 |
ThomasMonroe_ |
that override all other mods |
17:04 |
ThomasMonroe_ |
sort of |
17:04 |
fadavi |
aha |
17:04 |
ThomasMonroe_ |
all default mods anyway |
17:05 |
red-001 |
they don't depend on anything other then the engine |
17:05 |
red-001 |
modpacks are collections of mods that need a subgame to be used |
17:05 |
DS-minetest |
fadavi: u already have 2 subgames together with the mt core: minimal and minetest_game |
17:05 |
ThomasMonroe_ |
im gong to start making one :) |
17:05 |
red-001 |
don't use minimal |
17:06 |
DS-minetest |
place subgames in ~/.minetset/games |
17:06 |
ThomasMonroe_ |
what is minetset DS? |
17:06 |
ThomasMonroe_ |
;) |
17:06 |
fadavi |
DS-minetest: where can i find MineClone2? |
17:06 |
DS-minetest |
ahh, that always happens |
17:07 |
DS-minetest |
fadavi: go to forum |
17:07 |
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17:07 |
Krock |
!mod mineclone2 |
17:07 |
DS-minetest |
fadavi: i suggest playing the tutorial subgame and worlds |
17:07 |
MinetestBot |
Krock: Could not find anything. |
17:07 |
DS-minetest |
-s |
17:07 |
DS-minetest |
* |
17:07 |
DS-minetest |
!game MineClone2 |
17:08 |
DS-minetest |
!subgame MineClone2 |
17:08 |
DS-minetest |
hm |
17:08 |
Krock |
the title is most likely not formatted correctly |
17:08 |
DS-minetest |
!mod mesecons |
17:08 |
MinetestBot |
DS-minetest: Mesecons (= redstone) [mesecons] by Jeija - https://forum.minetest.net/viewtopic.php?t=628 |
17:08 |
red-001 |
!mod chatlog |
17:08 |
MinetestBot |
red-001: Chat log [chatlog] by JBR - https://forum.minetest.net/viewtopic.php?t=6220 |
17:08 |
Krock |
!mod mineclone 2 |
17:08 |
MinetestBot |
Krock: MineClone 2 by Wuzzy - https://forum.minetest.net/viewtopic.php?t=16407 |
17:09 |
fadavi |
DS-minetest: im installing minetest from daily ppa... |
17:10 |
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17:10 |
DS-minetest |
fadavi: ok, but don't forget updating then |
17:11 |
fadavi |
DS-minetest: ok. installed minetest. now, whats your suggestion to have a good experience in minetest? MineClone2? or what?! |
17:12 |
DS-minetest |
!mod tutorial |
17:12 |
MinetestBot |
DS-minetest: / Tutorial / by Wuzzy - https://forum.minetest.net/viewtopic.php?t=10192 |
17:12 |
DS-minetest |
that |
17:12 |
fadavi |
DS-minetest: thanks. im going to read that link. |
17:12 |
DS-minetest |
: ) |
17:15 |
Krock |
fadavi, also collect some nice mods. Refresh this page if you can't find anything nice: http://krock-works.16mb.com/MTstuff/modSearch.php?st=2 |
17:15 |
fadavi |
Krock: thank you so much. :) |
17:16 |
Krock |
!next |
17:16 |
MinetestBot |
Another satisfied customer. Next! |
17:25 |
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17:27 |
cx384 |
!mod node_texture_modifier |
17:27 |
MinetestBot |
cx384: Node Texture Modifier [node_texture_modifier] by cx384 - https://forum.minetest.net/viewtopic.php?t=15528 |
17:27 |
DS-minetest |
btw why doesn't tell minetest the missing depencies in chat anymore on first time, you join a singleplayer world since you started minetest? |
17:27 |
IhrFussel |
Is there a root check in Minetest Android? |
17:28 |
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17:28 |
IhrFussel |
I'm pretty sure rooted devices aren't blocked so the player who assumes this is incorrect |
17:30 |
DS-minetest |
oops, todo in mesecons_luacontroller: move the execute button to right |
17:30 |
fadavi |
is there any Level in minetest, like minecraft? the character gets hungry?! |
17:31 |
ThomasMonroe |
there are mods that add that |
17:32 |
fadavi |
ThomasMonroe: whats the best mods to do such? and whats the best mods for adding monsters, zombies, spiders, etc.? |
17:32 |
ThomasMonroe |
hmm |
17:33 |
ThomasMonroe |
look up on Krock's website for mod searching |
17:33 |
ThomasMonroe |
i cant remember what it was |
17:34 |
fadavi |
ThomasMonroe: ok, thanks |
17:35 |
ThomasMonroe |
yw |
17:35 |
DS-minetest |
heh, the mesecons luacontroller error messages can be a bit strange |
17:35 |
DS-minetest |
(load):3: Code timed out! |
17:36 |
DS-minetest |
/usr/share/minetest/builtin/common/misc_helpers.lua:123: Code timed out! |
17:36 |
DS-minetest |
and /usr/share/minetest/builtin/init.lua:16: Code timed out! |
17:36 |
ThomasMonroe |
like that helps any |
17:37 |
DS-minetest |
i wonder why this happens just because of another amount of code |
17:37 |
Krock |
too many loops? ^ |
17:38 |
DS-minetest |
yes |
17:38 |
DS-minetest |
but i mean why there are different error messages |
17:38 |
DS-minetest |
now one from init.lua of mesecons_luacontroller |
17:39 |
fadavi |
Krock: tell me some awesome mods! i wanna have Level bar, monsters, zombies, spiders, etc. also i wanna character to be hungry! |
17:39 |
DS-minetest |
looks like you aren't interested in technical mods, fadavi |
17:40 |
Krock |
fadavi, if so: hunger, stamina, moon realm, nether |
17:40 |
Krock |
asteroids, mt meru |
17:40 |
fadavi |
DS-minetest: in past, i was minecraft player and i like survival mode. :D |
17:41 |
fadavi |
Krock: thanks again & again & ...! |
17:41 |
DS-minetest |
nyancat heaven |
17:41 |
Krock |
plantlife + moretrees + moreblocks if you want to wait longer for joining a fancy game |
17:41 |
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17:41 |
Krock |
DS-minetest, I wonder if that one still looks good now that NC's are aliased away |
17:41 |
Krock |
o/ rubenwardy |
17:42 |
DS-minetest |
Krock: it depends on nyancat mod and ncs aren't aliased |
17:43 |
Krock |
lol, they're just going to be marked as unknown nodes? how horrible |
17:43 |
Krock |
nyancat wasn't a seperate mod for a long time, thus I'm not sure if it actually depends on nyan cats |
17:44 |
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17:44 |
DS-minetest |
Krock: it does, at least hybriddog's version |
17:45 |
Krock |
ah, good. |
17:46 |
fadavi |
Krock, DS-minetest: what about enemies? like zombies, ghosts, spiders, etc.? can i have them? |
17:46 |
Krock |
just smash the keyword "mob" into that search bar |
17:46 |
Krock |
nssm will look promising to you |
17:46 |
DS-minetest |
eh |
17:47 |
DS-minetest |
nssm lags extremely, but Krock is right |
17:47 |
DS-minetest |
you could play mc, so… |
17:47 |
Krock |
mc as in the mineclone subgame |
17:47 |
DS-minetest |
hmm, i can't reproduce that whitening bug with armor and lava in singleplayer |
17:48 |
Krock |
but I must say that I'm only using MTG, minimal and my own minimalist subgame :3 |
17:48 |
Krock |
with basic mods, usually playing on servers |
17:48 |
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17:48 |
* DS-minetest |
mostly plays minetest_game |
17:50 |
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17:51 |
DS-minetest |
realtest is a nice subgame imo |
17:51 |
fadavi |
it seems VanessaE is one of pro mod devs. |
17:51 |
* rubenwardy |
plays mtg+mobs_redo+mesecons+skybox+ts_furniture+awards |
17:52 |
VanessaE |
I was. |
17:52 |
VanessaE |
I don't do much modding anymore though |
17:53 |
fadavi |
VanessaE: thanks for developing such good mods :) |
17:53 |
VanessaE |
you're quite welcome |
17:53 |
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Krock |
VanessaE, but I do some modding ;) https://github.com/minetest-technic/unified_inventory/pull/99 |
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18:10 |
DS-minetest |
ops |
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18:17 |
ThomasMonroe |
hi octacian__ |
18:17 |
ThomasMonroe |
nvmd |
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DS-minetest |
yey, i managed to make the maidroid place |
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MinetestBot |
[git] nerzhul -> minetest/minetest: read_schematic_replacements: ensure fields are strings (#5726) c07c642 https://git.io/v9KLv (2017-05-08T18:43:03Z) |
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18:58 |
Zeitkind |
Q: can I create a new server on Linux within a terminal session or x2go-remote? The game itself won't start on x2go/xfce4 |
19:00 |
Zeitkind |
nevermind.. found Debian server in Wiki.. |
19:00 |
rubenwardy |
minetest --server or minetestserver creates a server without a GUI |
19:00 |
Zeitkind |
yeah, just read it ^^ |
19:00 |
rubenwardy |
http://wiki.minetest.net/Help:Setting_up_a_server |
19:03 |
Zeitkind |
my son asked me for a virtual server and I have absolutely no idea about minetest whatsoever.. ^^ |
19:06 |
Zeitkind |
are 4gb RAM and 2 virtual cores OK for a normal public server? |
19:13 |
rubenwardy |
yeah |
19:26 |
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19:32 |
fadavi |
which mapgen is the best? whats seed? |
19:34 |
calculon |
seed is for the random number generator |
19:34 |
calculon |
give the same seed twice and you'll get the same map |
19:35 |
fadavi |
calculon: what about mapgen? |
19:36 |
calculon |
i don't know, i only tried v7 which is pretty good |
19:36 |
fadavi |
calculon: thanks |
19:40 |
rubenwardy |
v7 or valleys |
19:41 |
fadavi |
rubenwardy: thanks. im new to minetest. suggest me some mods, i like survival game. |
19:44 |
calculon |
i like mobs_redo with mobs_animal/more_animals and monster |
19:44 |
calculon |
but i find it a bit too easy |
19:45 |
calculon |
mobs_water will add sharks and crocodiles too :) |
19:46 |
calculon |
you can also try esmobs |
19:51 |
fadavi |
calculon: thanks |
19:51 |
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