Time |
Nick |
Message |
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03:54 |
delores |
My mesh with texturing works in Blender perfectly, but in minetest it only shows part of each texture side. Weird. |
04:08 |
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04:08 |
sofar |
delores: did you fully uv map it? |
04:09 |
sofar |
delores: and export materials? |
04:14 |
delores |
Wait, I just had to import the texture into blender and then export the model again. |
04:14 |
delores |
Works fine now |
04:17 |
delores |
I thought minetest ignored materials? |
04:19 |
sofar |
nope |
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05:15 |
MinetestBot |
[git] paramat -> minetest/minetest: Player properties: Set correct default collisionbox 2d5bd7f https://git.io/v9w0T (2017-05-07T05:10:13Z) |
05:15 |
MinetestBot |
[git] t0ny2 -> minetest/minetest: Replace occurrence of luaL_reg in l_camera.cpp d067894 https://git.io/v9w0k (2017-05-07T05:09:30Z) |
05:17 |
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MinetestBot |
[git] nerzhul -> minetest/minetest: LINT fix since d0678948165768472fc940c03e78cba787f49ea5 0d7c379 https://git.io/v9waE (2017-05-07T09:07:17Z) |
09:17 |
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10:15 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Player attrs: permits to remove an attribute by setting value to nil … c1b3ed4 https://git.io/v9wwa (2017-05-07T10:13:15Z) |
10:29 |
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16:00 |
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16:01 |
IhrFussel |
The issue I submit a few days ago is the ONLY one that's been ignored by everyone...I wonder why that is |
16:02 |
IhrFussel |
I'm thinking nobody actually understands how that's an issue, but I tried to explain it as good as I could |
16:08 |
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16:12 |
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16:14 |
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16:23 |
Calinou |
IhrFussel: what issue? |
16:25 |
red-001 |
https://github.com/minetest/minetest/issues/5691 I assume |
16:26 |
MinetestBot |
[git] Ezhh -> minetest/minetest_game: Add option to disable lavacooling (#1726) 0870631 https://git.io/v9wQM (2017-05-07T16:25:53Z) |
16:26 |
IhrFussel |
It didn't even receive a tag which just shows me how nobody cares |
16:27 |
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16:34 |
red-001 |
well there is no way to check if it's an old server or if the packet got dropped somewhere along the way |
16:34 |
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16:35 |
red-001 |
a better solution would be to try and find whats causing the issue |
16:36 |
IhrFussel |
red-001, the client should ping the server, wait for a reply and THEN initialize the whole connecting process IF the server sends an "OK" packet ... is it that hard to implement this? |
16:38 |
IhrFussel |
The client already "knows" if the destination is valid or not when connecting since it will display this misleading error when you connect to a server that's about to boot/shutdown |
16:38 |
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16:39 |
IhrFussel |
The error message just doesn't describe the ACTUAL problem...it doesn't tell you WHY the init packet is missing |
16:39 |
red-001 |
well what you are seeing here is the client seeing the server exists starting the connection process and then something stopping that process |
16:40 |
IhrFussel |
It COULD be the server version being too old...but it COULD also be that the server is in an unstable phase (during shutdown) |
16:40 |
red-001 |
it just happens to be the same thing that would happen if a new client tried to connect to a legacy server |
16:40 |
red-001 |
well the error message is at https://github.com/minetest/minetest/blob/07c17db11450f235b67895ce39a5aef67458107d/src/game.cpp#L2144 |
16:42 |
IhrFussel |
Maybe it should be made possible to send the init packet also while the server is shutting down AND optionally add another message that tells the client that the server is in an unstable state |
16:43 |
red-001 |
well there are only 4 servers left on the server list with a version old enough for this to happen |
16:43 |
red-001 |
maybe changing the message would be a good idea now |
16:43 |
IhrFussel |
I have nothing against the "init packet not sent" error existing...it just shouldn't display when the actual error is known |
16:44 |
red-001 |
well the issue is that there isn't really a way to check what caused the packet to not be sent afaik |
16:44 |
IhrFussel |
Or the error should be made known...I cannot imagine it to be difficult to add a function inside the shutdown process that waits for clients to connect and sends an error packet |
16:45 |
red-001 |
I'm not sure how much can be done before init is sent |
16:46 |
IhrFussel |
shutdown would be more important...booting up will hardly ever take longer than a few secs on servers..but many mods DELAY the actual shutdown so that the server stays in this "unstable" state for quite a few minutes |
16:47 |
IhrFussel |
I already mentioned an example a week ago: biome_lib |
16:47 |
red-001 |
huh the server shouldn't accept connections when it's shuting down |
16:48 |
red-001 |
that should be looked into |
16:48 |
rdococ |
hm |
16:48 |
IhrFussel |
red-001, the problem is it seems to do that...and THEN it throws the wrong error about the init packet |
16:49 |
rdococ |
in the 3d_armor mod, how would I find the shield an entity is currently wearing? |
16:49 |
IhrFussel |
Which kinda makes sense cause the server *is* online and reachable...just that it cannot send the init packet CAUSE it's "not allowed to" while shutting down |
16:50 |
red-001 |
seems like it is blocking the connections the wrong way in that case |
16:50 |
red-001 |
too high level |
16:52 |
DS-minetest |
rdococ: i think, 3darmor gives the players another model |
16:52 |
rdococ |
DS-minetest: I think the solution is to check the player's inventory |
16:52 |
rdococ |
in the "armor" list specifically |
16:53 |
IhrFussel |
red-001, IMO it should either just NOT reply at all which results in a "Connection timed out." OR it should reply with a valid error like "Server doesn't reply" |
16:53 |
DS-minetest |
rdococ: mhm |
16:53 |
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16:54 |
rdococ |
if you're interested, I'm working on a mirror shield mod. When you wear the mirror shield, damage dealt by any other entity gets reflected back at them. |
16:55 |
IhrFussel |
But I'm no C++ expert btw, I'm just sharing my thoughts on what sounds logical to me |
17:01 |
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17:24 |
cx384 |
Calinou, I found a bug at your moreores mod https://github.com/minetest-mods/moreores/issues/21 |
17:27 |
cx384 |
bye |
17:32 |
Calinou |
thanks for reporting, the late cx384 |
17:33 |
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17:35 |
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17:47 |
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17:47 |
AlexYst |
Huh. So the PB&J pup was removed from the game, huh? I didn't expect that. |
18:00 |
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18:04 |
Krock |
yes, it was quite short-living |
18:05 |
Krock |
moved here: https://github.com/minetest-mods/pbj_pup |
18:06 |
Calinou |
why don't we do like the Clementine devs? https://lut.im/ZNwCh9uxYp/JZA5UQ8x6810LoYa.png |
18:06 |
Calinou |
;) |
18:06 |
Calinou |
(and https://lut.im/GzYBV0UEAP/jJLr4BDJCX6YfGro.png) |
18:06 |
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18:07 |
Calinou |
that was added to 1.3.0, released last year |
18:08 |
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18:09 |
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18:09 |
Krock |
lol |
18:09 |
Krock |
that's an idea |
18:10 |
Krock |
Calinou, why did you come up with this idea so late? |
18:10 |
Calinou |
:D |
18:13 |
AlexYst |
Add a rainbow-mained horse? Horses might be difficult to represent as single nodes. |
18:14 |
Krock |
that'll be our first 512x512 texture |
18:14 |
AlexYst |
Ha ha. Nice. |
18:14 |
Krock |
</sacasm> |
18:14 |
AlexYst |
It won't fit with the rest, but then again, when did the Nyan Cat ever actually blend in? |
18:15 |
Calinou |
anything is possible |
18:15 |
Krock |
but 512 will not look fitting next to a 16px one |
18:15 |
Krock |
the nyan cat is already quite old.. *browses through the history* |
18:16 |
* AlexYst |
is fine with or without the PB&J Pub, but is still ecstatic that the Nyan Cat was ousted from the game |
18:16 |
Calinou |
July 2011 |
18:16 |
Calinou |
I was there slightly before the Nyan Cat addition |
18:17 |
AlexYst |
Ha ha, so you've seen the entire life span of that node. |
18:17 |
Krock |
https://github.com/minetest/minetest_game/commit/f9ab8cd0 |
18:17 |
Krock |
that's the first appearance of the nyan cat |
18:18 |
AlexYst |
May it rest in pieces. |
18:18 |
AlexYst |
I always wondered how we could legally have it in the game. Turns out it was probably illegal all along. |
18:19 |
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18:19 |
ko_ |
hi |
18:25 |
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18:28 |
Out`Of`Control |
why it was illegal? |
18:30 |
red-001 |
trademark law |
18:30 |
red-001 |
nyancat is a trademarked meme |
18:31 |
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18:32 |
Jordach |
everyone on the internet calls him a faggot |
18:33 |
red-001 |
that seems offtopic |
18:33 |
Jordach |
red-001, trademarking is the first sign of selling out |
18:35 |
* red-001 |
goes off to trademark stuff |
18:35 |
red-001 |
jk |
18:35 |
red-001 |
I have nothing worth trademarking |
18:40 |
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18:40 |
IhrFussel |
AFAIK the owner of the trademark only filed law suits against COMMERCIAL projects using the meme ... Minetest is non-commercial and therefore should be fine but the devs don't want to risk it I think |
19:01 |
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19:09 |
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19:10 |
Calinou |
IhrFussel: some people make commercial (or commercial-ish) use of Minetest |
19:10 |
Calinou |
that likely is not okay to the trademark holder |
19:10 |
Calinou |
trademark holders get VERY pissed at anything that looks like it's making money |
19:14 |
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19:15 |
IhrFussel |
Calinou, but that's not the original then...the clones turn it into a $$$ project |
19:15 |
Calinou |
not just clones |
19:17 |
IhrFussel |
What I mean is the ACTUAL devs who "own" Minetest see it as a non-commercial product |
19:17 |
IhrFussel |
Unless something changed recently |
19:19 |
red-001 |
they just want to avoid legal issues |
19:21 |
red-001 |
he only filled it agaist commerical projects because those were the only ones that would be able to pay him |
19:31 |
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19:49 |
IhrFussel |
red-001, I wonder if each server owner who added the mod is in legal danger now or if the trademark holder can only sue the creator of the mod |
20:00 |
sofar |
most servers are not commercial |
20:00 |
sofar |
so, no risk there |
20:01 |
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20:01 |
sofar |
the risk would be paid versions of minetest in app stores |
20:13 |
Out`Of`Control |
Hi |
20:13 |
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20:20 |
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20:21 |
Calinou |
sofar: don't we look down upon them heavily? |
20:21 |
AlexYst |
I think a paid version of a Minetest server could exist, people here just chose not to do it. Most of us want players more than we want to make money from the game. |
20:21 |
Calinou |
I wouldn't care about these |
20:21 |
Calinou |
there are other reasons to avoid NC traps, but this is not one of them |
20:21 |
Calinou |
face it, every maintainer of a paid Minetest app is an idiot |
20:21 |
Calinou |
sorry to put it this way, but they all act the same |
20:21 |
AlexYst |
Well, the principle, for starters. "NC" means "NF" (non-free). |
20:22 |
Calinou |
yeah |
20:22 |
Calinou |
I think we can succeed without proprietary memes anyway… |
20:22 |
AlexYst |
Memes are usually pretty dumb anyway, proprietary or not. |
20:23 |
AlexYst |
The nice thing about the PB&J Pup, had it been kept, was that it wasn't a meme. No on had any idea what it was. It was just a Minetest Easter egg. |
20:23 |
AlexYst |
That said, I'm not concerned with its removal either. |
20:24 |
Calinou |
easter eggs don't have a whole lot of value if they're not pop culture references, these days |
20:24 |
Calinou |
and almost all pop culture is proprietary… |
20:25 |
AlexYst |
I've never really seen any value in pop culture, but then again, I'm a bit odd that way. |
20:26 |
AlexYst |
I don't think popularity makes something good. It just means the masses (who can be dolts at times) *think* its good. |
20:28 |
AlexYst |
Popular things also are often (though not always) more popular just because they have a better marketing budget. |
20:30 |
Fixer |
what about pepe? |
20:33 |
AlexYst |
Pepe doesn't have a marketing budget, I imagine. Most memes don't. I can't say I'm a fan of Pepe though. |
20:37 |
catninja |
I thought that the idea of keeping the rainbow blocks and adding a pot of gold was great |
20:37 |
catninja |
like, it is rare and everyone gets the idea |
20:39 |
AlexYst |
That could work. It's generic enough to understand, but still not proprietary. |
20:44 |
catninja |
But in Minetest you get to keep the rainbow when you find the treasure |
20:51 |
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21:09 |
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21:10 |
WSDguy2014 |
I was playing on "Skywars" server in Minetest, i saw player "ayylmao" using hacked client, he got banned 6 times, but still cannot ban player! |
21:11 |
red-001 |
dynamic ip? |
21:11 |
WSDguy2014 |
Server IP: skywars.telesight.nl |
21:11 |
WSDguy2014 |
Port: 30010 |
21:12 |
WSDguy2014 |
Quick. Join server! |
21:13 |
WSDguy2014 |
Player "Ayylmao" should be banned forever. If it does not work and hacker still joins server, it should be IP banned forever! |
21:13 |
red-001 |
look we can't do anything about it |
21:14 |
red-001 |
you need to talk with the server admin/mod |
21:14 |
WSDguy2014 |
There is no "/report" command on Skywars server. |
21:18 |
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21:20 |
WSDguy2014 |
Which is unfortunate... :( |
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23:00 |
MinetestBot |
[git] DS-Minetest -> minetest-mods/mesecons: Make LuaC formspec bigger (#338) f9ebbdc https://git.io/v9rIc (2017-05-07T22:59:57Z) |
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