Time Nick Message 03:54 delores My mesh with texturing works in Blender perfectly, but in minetest it only shows part of each texture side. Weird. 04:08 sofar delores: did you fully uv map it? 04:09 sofar delores: and export materials? 04:14 delores Wait, I just had to import the texture into blender and then export the model again. 04:14 delores Works fine now 04:17 delores I thought minetest ignored materials? 04:19 sofar nope 05:15 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Player properties: Set correct default collisionbox 132d5bd7f https://git.io/v9w0T (152017-05-07T05:10:13Z) 05:15 MinetestBot 02[git] 04t0ny2 -> 03minetest/minetest: Replace occurrence of luaL_reg in l_camera.cpp 13d067894 https://git.io/v9w0k (152017-05-07T05:09:30Z) 09:08 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: LINT fix since d0678948165768472fc940c03e78cba787f49ea5 130d7c379 https://git.io/v9waE (152017-05-07T09:07:17Z) 10:15 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Player attrs: permits to remove an attribute by setting value to nil … 13c1b3ed4 https://git.io/v9wwa (152017-05-07T10:13:15Z) 16:01 IhrFussel The issue I submit a few days ago is the ONLY one that's been ignored by everyone...I wonder why that is 16:02 IhrFussel I'm thinking nobody actually understands how that's an issue, but I tried to explain it as good as I could 16:23 Calinou IhrFussel: what issue? 16:25 red-001 https://github.com/minetest/minetest/issues/5691 I assume 16:26 MinetestBot 02[git] 04Ezhh -> 03minetest/minetest_game: Add option to disable lavacooling (#1726) 130870631 https://git.io/v9wQM (152017-05-07T16:25:53Z) 16:26 IhrFussel It didn't even receive a tag which just shows me how nobody cares 16:34 red-001 well there is no way to check if it's an old server or if the packet got dropped somewhere along the way 16:35 red-001 a better solution would be to try and find whats causing the issue 16:36 IhrFussel red-001, the client should ping the server, wait for a reply and THEN initialize the whole connecting process IF the server sends an "OK" packet ... is it that hard to implement this? 16:38 IhrFussel The client already "knows" if the destination is valid or not when connecting since it will display this misleading error when you connect to a server that's about to boot/shutdown 16:39 IhrFussel The error message just doesn't describe the ACTUAL problem...it doesn't tell you WHY the init packet is missing 16:39 red-001 well what you are seeing here is the client seeing the server exists starting the connection process and then something stopping that process 16:40 IhrFussel It COULD be the server version being too old...but it COULD also be that the server is in an unstable phase (during shutdown) 16:40 red-001 it just happens to be the same thing that would happen if a new client tried to connect to a legacy server 16:40 red-001 well the error message is at https://github.com/minetest/minetest/blob/07c17db11450f235b67895ce39a5aef67458107d/src/game.cpp#L2144 16:42 IhrFussel Maybe it should be made possible to send the init packet also while the server is shutting down AND optionally add another message that tells the client that the server is in an unstable state 16:43 red-001 well there are only 4 servers left on the server list with a version old enough for this to happen 16:43 red-001 maybe changing the message would be a good idea now 16:43 IhrFussel I have nothing against the "init packet not sent" error existing...it just shouldn't display when the actual error is known 16:44 red-001 well the issue is that there isn't really a way to check what caused the packet to not be sent afaik 16:44 IhrFussel Or the error should be made known...I cannot imagine it to be difficult to add a function inside the shutdown process that waits for clients to connect and sends an error packet 16:45 red-001 I'm not sure how much can be done before init is sent 16:46 IhrFussel shutdown would be more important...booting up will hardly ever take longer than a few secs on servers..but many mods DELAY the actual shutdown so that the server stays in this "unstable" state for quite a few minutes 16:47 IhrFussel I already mentioned an example a week ago: biome_lib 16:47 red-001 huh the server shouldn't accept connections when it's shuting down 16:48 red-001 that should be looked into 16:48 rdococ hm 16:48 IhrFussel red-001, the problem is it seems to do that...and THEN it throws the wrong error about the init packet 16:49 rdococ in the 3d_armor mod, how would I find the shield an entity is currently wearing? 16:49 IhrFussel Which kinda makes sense cause the server *is* online and reachable...just that it cannot send the init packet CAUSE it's "not allowed to" while shutting down 16:50 red-001 seems like it is blocking the connections the wrong way in that case 16:50 red-001 too high level 16:52 DS-minetest rdococ: i think, 3darmor gives the players another model 16:52 rdococ DS-minetest: I think the solution is to check the player's inventory 16:52 rdococ in the "armor" list specifically 16:53 IhrFussel red-001, IMO it should either just NOT reply at all which results in a "Connection timed out." OR it should reply with a valid error like "Server doesn't reply" 16:53 DS-minetest rdococ: mhm 16:54 rdococ if you're interested, I'm working on a mirror shield mod. When you wear the mirror shield, damage dealt by any other entity gets reflected back at them. 16:55 IhrFussel But I'm no C++ expert btw, I'm just sharing my thoughts on what sounds logical to me 17:24 cx384 Calinou, I found a bug at your moreores mod https://github.com/minetest-mods/moreores/issues/21 17:27 cx384 bye 17:32 Calinou thanks for reporting, the late cx384 17:47 AlexYst Huh. So the PB&J pup was removed from the game, huh? I didn't expect that. 18:04 Krock yes, it was quite short-living 18:05 Krock moved here: https://github.com/minetest-mods/pbj_pup 18:06 Calinou why don't we do like the Clementine devs? https://lut.im/ZNwCh9uxYp/JZA5UQ8x6810LoYa.png 18:06 Calinou ;) 18:06 Calinou (and https://lut.im/GzYBV0UEAP/jJLr4BDJCX6YfGro.png) 18:07 Calinou that was added to 1.3.0, released last year 18:09 Krock lol 18:09 Krock that's an idea 18:10 Krock Calinou, why did you come up with this idea so late? 18:10 Calinou :D 18:13 AlexYst Add a rainbow-mained horse? Horses might be difficult to represent as single nodes. 18:14 Krock that'll be our first 512x512 texture 18:14 AlexYst Ha ha. Nice. 18:14 Krock 18:14 AlexYst It won't fit with the rest, but then again, when did the Nyan Cat ever actually blend in? 18:15 Calinou anything is possible 18:15 Krock but 512 will not look fitting next to a 16px one 18:15 Krock the nyan cat is already quite old.. *browses through the history* 18:16 * AlexYst is fine with or without the PB&J Pub, but is still ecstatic that the Nyan Cat was ousted from the game 18:16 Calinou July 2011 18:16 Calinou I was there slightly before the Nyan Cat addition 18:17 AlexYst Ha ha, so you've seen the entire life span of that node. 18:17 Krock https://github.com/minetest/minetest_game/commit/f9ab8cd0 18:17 Krock that's the first appearance of the nyan cat 18:18 AlexYst May it rest in pieces. 18:18 AlexYst I always wondered how we could legally have it in the game. Turns out it was probably illegal all along. 18:19 ko_ hi 18:28 Out`Of`Control why it was illegal? 18:30 red-001 trademark law 18:30 red-001 nyancat is a trademarked meme 18:32 Jordach everyone on the internet calls him a faggot 18:33 red-001 that seems offtopic 18:33 Jordach red-001, trademarking is the first sign of selling out 18:35 * red-001 goes off to trademark stuff 18:35 red-001 jk 18:35 red-001 I have nothing worth trademarking 18:40 IhrFussel AFAIK the owner of the trademark only filed law suits against COMMERCIAL projects using the meme ... Minetest is non-commercial and therefore should be fine but the devs don't want to risk it I think 19:10 Calinou IhrFussel: some people make commercial (or commercial-ish) use of Minetest 19:10 Calinou that likely is not okay to the trademark holder 19:10 Calinou trademark holders get VERY pissed at anything that looks like it's making money 19:15 IhrFussel Calinou, but that's not the original then...the clones turn it into a $$$ project 19:15 Calinou not just clones 19:17 IhrFussel What I mean is the ACTUAL devs who "own" Minetest see it as a non-commercial product 19:17 IhrFussel Unless something changed recently 19:19 red-001 they just want to avoid legal issues 19:21 red-001 he only filled it agaist commerical projects because those were the only ones that would be able to pay him 19:49 IhrFussel red-001, I wonder if each server owner who added the mod is in legal danger now or if the trademark holder can only sue the creator of the mod 20:00 sofar most servers are not commercial 20:00 sofar so, no risk there 20:01 sofar the risk would be paid versions of minetest in app stores 20:13 Out`Of`Control Hi 20:21 Calinou sofar: don't we look down upon them heavily? 20:21 AlexYst I think a paid version of a Minetest server could exist, people here just chose not to do it. Most of us want players more than we want to make money from the game. 20:21 Calinou I wouldn't care about these 20:21 Calinou there are other reasons to avoid NC traps, but this is not one of them 20:21 Calinou face it, every maintainer of a paid Minetest app is an idiot 20:21 Calinou sorry to put it this way, but they all act the same 20:21 AlexYst Well, the principle, for starters. "NC" means "NF" (non-free). 20:22 Calinou yeah 20:22 Calinou I think we can succeed without proprietary memes anyway… 20:22 AlexYst Memes are usually pretty dumb anyway, proprietary or not. 20:23 AlexYst The nice thing about the PB&J Pup, had it been kept, was that it wasn't a meme. No on had any idea what it was. It was just a Minetest Easter egg. 20:23 AlexYst That said, I'm not concerned with its removal either. 20:24 Calinou easter eggs don't have a whole lot of value if they're not pop culture references, these days 20:24 Calinou and almost all pop culture is proprietary… 20:25 AlexYst I've never really seen any value in pop culture, but then again, I'm a bit odd that way. 20:26 AlexYst I don't think popularity makes something good. It just means the masses (who can be dolts at times) *think* its good. 20:28 AlexYst Popular things also are often (though not always) more popular just because they have a better marketing budget. 20:30 Fixer what about pepe? 20:33 AlexYst Pepe doesn't have a marketing budget, I imagine. Most memes don't. I can't say I'm a fan of Pepe though. 20:37 catninja I thought that the idea of keeping the rainbow blocks and adding a pot of gold was great 20:37 catninja like, it is rare and everyone gets the idea 20:39 AlexYst That could work. It's generic enough to understand, but still not proprietary. 20:44 catninja But in Minetest you get to keep the rainbow when you find the treasure 21:10 WSDguy2014 I was playing on "Skywars" server in Minetest, i saw player "ayylmao" using hacked client, he got banned 6 times, but still cannot ban player! 21:11 red-001 dynamic ip? 21:11 WSDguy2014 Server IP: skywars.telesight.nl 21:11 WSDguy2014 Port: 30010 21:12 WSDguy2014 Quick. Join server! 21:13 WSDguy2014 Player "Ayylmao" should be banned forever. If it does not work and hacker still joins server, it should be IP banned forever! 21:13 red-001 look we can't do anything about it 21:14 red-001 you need to talk with the server admin/mod 21:14 WSDguy2014 There is no "/report" command on Skywars server. 21:20 WSDguy2014 Which is unfortunate... :( 23:00 MinetestBot 02[git] 04DS-Minetest -> 03minetest-mods/mesecons: Make LuaC formspec bigger (#338) 13f9ebbdc https://git.io/v9rIc (152017-05-07T22:59:57Z)